Monthly Archive: September 2012

Why Does Michael Davis Still Read Comics?

I started reading comics in the fifth grade. I still have the very first comic book I ever brought: The Avengers #43. I won’t bore you with the heartwarming story of how I pretty much learned to read with comics. I’ve told that story a billion times and I’m sure (although I can’t remember) I’ve written about it on ComicMix so just assume I clued you in, dry your eyes and say a silent “thank you for the heartwarming story Michael Davis shared with me” and move on.

Oh, if you find the article I’m pretty sure the issue number of the Avengers is wrong. When I looked at the issue I was surprised it was issue 43. All this time I was thinking it was later…

I was a serious comic book collector in grade school and by the time I got into high school I had over 100,000 comic books, including the complete silver age of Marvel and almost a complete silver age DC Comics collection. DC was (and is) my favorite universe but I couldn’t bring myself to go all out for copies of Bob Hope, Lois Lane and some of the other DC comics, which in my 10-year-old wisdom I considered kid stuf’.

I was a lucky so and so when it came to my comic book collection. Not once, not twice but three times I was the lucky benefactor of someone else’s collection. Three times when I was a kid someone in my life gave me his or her comic book collection. I got one collection from a cousin who had grown out of it. I got another from an 8th grade friend named Karl McKenzie. Karl was moving and his father refused to take those ghetto trash books to his new home.

It occurred to me later that Karl’s dad was moving from the hood to a nicer (white people lived on the block) place and no son of his was going to be reading that ghetto trash among white people who read Look and Life magazines.

The funny thing about that was I saw Karl about a year later and he told me one of his new friends on the block was a huge comic book fan as was the kid’s dad. Karl told me that his dad now thought that comics were cool.

Clearly this was an attempt on Karl’s part to get me to return his collection.

Nope. The chances of that happening was, lets see… zero.

I think the word back then was “Indian giver.” I may or may not have called Karl that; I don’t remember. I do remember regardless how I thought Karl was going about it, he was not getting back book one. If his grandmother was dying and the only thing that would have saved her was a couple of books from the collection it surely would have been bye, bye, Grandma.

The third comic book collection I inherited was from a then girlfriend’s mom whose husband collected comics but one day the mom decided she didn’t want them in the house anymore. Guess who volunteered to lift that heavy burden from her shoulders?

My comic book collection was so badass that a local newspaper ran a story on me when I was about 14.

I loved comics and collected like an addict up until my first year at Pratt Institute.

My first year at Pratt pretty much killed my desire to read comics.  I had attended the High School of Art & Design (A&D) before Pratt and when asked what I wanted to major in I had to choose between comics and illustration. My cousin, William T. Williams, had a long talk with me about my major would be at A&D. He said to me at the end of our talk the following; “If you choose comics as a major you will stave and die.”

My cousin was my mentor and the only real father figure I’ve ever had in my life so I listened to him. I kid him about the success of Milestone and all the other comic related things I’ve done but I’ve never ever regretted that decision to major in illustration and not comics.

FYI, my cousin is not just a relative who gave me good advice, he’s also one of the premier artists on this planet and one of his paintings cost more than my house and I have a nice house… in a white neighborhood!!

That is not a joke.

So with little fanfare I left my comic collection and my desire to become a comic book artist behind. I still collected a bit in high school but by the time I got to Pratt, I was completely comic book free.

For four years of undergraduate at Pratt and two years of graduate work at another school I didn’t pick up nor was I interested in comic books. That’s six years without giving a thought to what was going on in comics and even less thought about what was going on in the industry.

Then one day like a sign from above I was back…

End of part one!

WEDNESDAY: Mike Gold Attacks Mars Attacks! Still!

 

Emily S. Whitten Talks With Reilly Brown

I’ve been a fan of Reilly Brown’s artwork since I first came across it in Marvel’s Cable & Deadpool, and have been following it off and on ever since. There are a lot of artists I like out there, but Reilly is consistently a favorite of mine – his characters’ expressions and the way his drawings capture the energy and emotion of whatever’s happening on the page really appeal to me. I also consider him among the pioneers of the digital comics medium. One of his current projects, Power Play, is a digital comic that was the first effective use of the medium that I had ever seen. To pull from my thoughts when I reviewed the Power Play preview in 2011:

“This is the kind of thing I geek out about, because it excites me to see the potential of the medium being explored to enhance the reading experience. In places it reminds me a bit of the Watchmen stop-animation type video comics they did around the time of the movie, only I never had the patience to watch all of those, since I’d read the book a million times already and they moved too slowly from one frame to the next. But having the ability to read at one’s own pace, and still get the animation-like effects now and again, is fantastic. Being able to see one or two panels at a time, zoomed in or close up, is great. I love the panning from one part of a panel to another, and the fading from full color to monochrome for effect. Having the direction of the screen shifts follow the action is cool; or having the shifts follow the narrative and captions. Also I like how Reilly has the characters in similar poses in a couple of frames, but shifting from one frame to the next gives you the action of a head turn or tilt like in animation.

This is truly the future of how digital comics should be read. I definitely wish I had an iPad so I could experience it in a bigger window, but with only a smartphone, this is hands-down the best way to see digital comics on a hand-held device. For comparison, I downloaded DC Comics New 52 #1 preview and tried reading it on my Droid 2. Now, I know on a computer the usual format is fine; but on a smartphone? It’s fairly unreadable. All the zooming in and panning around necessary just to see one page is a total pain, and not something I have the patience (or eyesight) for. The Power Play layout is infinitely better.”

Given Reilly’s dynamic art and his excellent use of the still-fairly-new digital comics medium, I always consider him one to watch. I’ve also been telling him since something like 2009 that I was going to sit down and interview him one of these days. Finally, at this year’s Baltimore Comic-Con, we made it happen. So here we go!

Emily: So, Reilly, what’s your favorite project that you’ve ever done?

Reilly: My favorite project that I’ve ever worked on is Power Play. I just love doing any creator-owned stuff, especially when I get to sit down and make my own character designs. And not having to feel like the shadows of all of the other decades of awesome artists that have worked on a project before me are looming over me is really freeing. It’s also fun to play around with the digital media and things like that.

Emily: Tell me, what was the genesis of Power Play?

Reilly: It started with me and Kurt Christenson, the writer; since we were both in the same studio at the time, and we’ve been friends for years, one day I said, “You know what, why don’t we do a project together?” and he was like, “Yeah, man, I’d be into it.”

When it started out, we just wanted to do something small, just a quick little simple thing; but as we were spitballing ideas, it turned into this idea that we realized could be really cool if we tried to turn it into something big. The basic idea is that I really wanted to do a story that is based in New York and really uses New York, the real city, as a backdrop. Because so many comics take place in the city but “New York” is just generic buildings in the background or whatever. When I’m walking around the streets, I just see so many cool things – like architectural things, or construction things, or just random things on the street, that are totally normal, but I don’t always think about them when I’m just sitting at my drawing table. And so many of the comics writers don’t even live in New York, so – you know, how do you really make use of a place if you’re not there? I wanted to incorporate New York into a comic.

Emily: How long have you been in New York?

Reilly: I grew up in New Jersey, so I’m right across the river, and I went to school in Virginia but then I moved back after I graduated. So around January 2005 I moved back to New Jersey, with a studio in New York; and I just really wanted to do a story where the writer and I walk around town and plot things out as we go, and just, say, point to a thing, and say, “Okay, the character could jump from that building to that lamppost; and then take a photo reference while we’re there – I actually have photos of most of the backgrounds.

Emily: I didn’t know you actually walk around to plot the stories. That’s pretty cool. So tell me, what’s your favorite hangout or place to go in NYC?

Reilly: There are so many good places to hang out, and it changes all the time. Crocodile Lounge is always a stand-by for me, to go play some skee-ball; and you get a free pizza with every beer. Actually, that’s the bar they go to in the first issue of Power Play; where Mac turns into beer. And…I don’t know, there are too many awesome places to choose from — and half the time, the place is not going to be there in six months.

Emily: That’s true. So who’s you’re favorite character from Power Play, and how does he or she relate to the city?

Reilly: That’s a hard one. I love Gowanus Pete, and the Ice Queen, and Mac…all of the characters are so much fun to draw, and I just feel so close to them.

Emily: Who was the first one you came up with?

Reilly: It was probably either Mac or Gowanus Pete… or the Ice Queen. The studio’s right on the Gowanus Canal, and I remember Kurt and I were having a conversation trying to come up with different characters and their powers as we were leaving the studio and walking to get some lunch. I wanted all of the characters to have kind of goofy origins based on things or places in the city, and just take it to a ridiculous degree; so we were around the Gowanus Canal, which is the nastiest body of water in the country, I mean, it’s horrible. It’s like, multicolored; it’s really just a run-off ditch for a bunch of different waste dumps and things, seriously – look it up. Every now and then you’ll see them testing it to see the different acidity levels and different bacterias and diseases and things people find in there, like they’ll find a dead shark in there, or something like that, or a tiger skull; weird things. So the joke I’ve always had was that if anyone fell in there, they would be horribly mutated – so Kurt and I were walking around talking about different characters and different ideas and powers or personalities, and as we were crossing the Gowanus, there was a really big poster or mural or painting or whatever of the silhouette of an octopus, and Kurt looked at it and said, “Well that’s a character,” and I was like, “Yeah, that’s Gowanus Pete right there.”

Emily: That’s great. You’ve done a really cool digital thing with Power Play – tell me about your digital process and how that all happened; and what your thoughts are on digital comics.

Reilly: The thing that really drove me to do a digital comic was pretty much that no one else was doing it. I saw an area that seemed ripe for comics and for comic artists to play around with, and nobody else seemed to be jumping on it. There are a couple of little webcomics here and there that do stuff; but none that really stood out or that did it for a long-term thing.

Emily: I think we should be making a distinction here; because Marvel and DC and all are doing digital comics, in the sense of putting their stationary paper comics online to be viewed with digital readers; but what I’m thinking of is the way that you’ve manipulated the panels and images with Power Play. So that’s what we’re talking about here.

Reilly: Right; well ComiXology came out, and they were translating all of these Marvel and DC comics, so the typical, mainstream, superhero comics were finding this new digital home through their application. And I was looking at this, thinking, “This is a really cool thing; somebody is going to see this and start making comics designed specifically for ComiXology, or this type of digital format, and they’re going to do it in a way that uses the new digital storytelling techniques.

The thing is, ComiXology did a great job of translating the comic to the iPad, and there are other companies that have tried doing that, but they’ve seemed to trip over the fact that the comics page and the iPad screen, or even the computer screen, aren’t the same shape. Everybody else was stumbling over this, and you had to scroll, or everything was shrunk too small, or you had to zoom in yourself, or there’d be all sorts of problems with it; and ComiXology had found a pretty simple way around that, and it worked great, and it looked great. Yeah, there were a few hoops they had to jump through, but the way they solved those problems; like their guided view thing, you know, where they would actually zoom in on a part of an image that needed to be zoomed in on; and then they would zoom out for the rest of it; or it would pan from one thing to another, and fade from one thing to another, was great. And I thought, “Man, look at all of this stuff they’re pretty much doing by accident at this point; somebody’s going to come around and do this on purpose and it’s going to make an awesome comic.” But nobody was doing it, so then I thought, “Well maybe I could do it. Maybe I’ll be the guy to do that!”

So that’s why we started working on Power Play. I was talking about how we came up with the idea for Power Play; and one of the things we wanted to do was to take advantage of the new mediums. You know, one of the big problems in the entire economy right now is that young people don’t leave their houses or spend money. They’re just on Facebook, downloading things for free, and sharing with their friends, and it’s at the point where if something is not on Facebook, nobody’s going to see it, or at least not as many people as should see it. So we said, “Whatever we do, we want to get it in front of as many people as possible, so let’s come up with a way of doing a really great thing that we can link through Facebook, and everyone can share it; and that takes advantage of that. “ And ComiXology was developed so perfectly for that. So we jumped on that.

Emily: I still point to your comic to show people how this can work. I know there may be a few now, but it’s still not as big as I would expect.

Reilly: You’re right; I’m surprised more people haven’t jumped on it. There are a few others that were first adopters like me, like Alex de Campi and Christine Larsen (Valentine). They actually beat me to the punch; we were already working on Power Play when I saw that come out, and I was like, “Aw, crap, we’re not the first anymore! We’ve really gotta get this thing going!” There’s also David Gallaher and Steve Ellis’s Box 13, which ComiXology actually hired them to make; so it’s really made for their app. And reading that, you really see how their [Steve & Dave’s] thought process is developing on how to use it. How they are learning. At first, it was just as simple as, let’s just make the panels the size or shape of a screen. But then they started seeing more potential. I was in the same building – Steve Ellis’s art studio was just down the hall from mine – so I was working on Power Play while they were working on that, so we’d bounce ideas off of each other. So it was cool to see how some of that stuff ended up playing in their comic.

Most recently, Marvel had their Infinite Comics, which I was happy to be a part of. They have the big AvX [Avengers vs. X-Men] story, and I’d been talking about what I’ve been doing with Power Play to Marvel for awhile, like, “Let me do one of these for you!” I talked to all the editors… Nick Lowe was the one who was really spearheading it over there; or at least when I was talking to them Nick Lowe and Jordan White were the editors that I worked with on that. They’re awesome for seeing that potential and taking a risk, because, you know, Marvel doesn’t often do stuff like that, where they don’t know how it will turn out; and it’s pretty impressive to see a big company like that try to take a risk on something that’s so new. But at the same time I was doing this, Mark Waid was starting his Thrillbent thing, so he was talking all about it. So he wrote the three AvX Infinite installments, and I drew the third one; which was cool. And that was all ComiXology stuff, and it’s all just like how Power Play was done.

Emily: That’s fantastic. I’ll have to look that up, because I haven’t seen it yet. So now, what does the future hold for you?

Reilly: Well I’m not exclusive with Marvel, but I’m currently working on some Scarlet Spider stuff, and we’ll see what happens from there. I’ve still got Power Play going on, and I’ve got some other side projects… I have so many things going on right now!

Emily: It sounds like it! Well Reilly, thanks so much for talking with us , and I look forward to seeing what you come up with next!

…And until then, ComicMix readers, remember to tune in next Tuesday for my interview with Dean Haspiel, and Servo Lectio!

TUESDAY AFTERNOON: Why Does Michael Davis Read Comics?

WEDNESDAY: Mike Gold Attacks Mars Attacks!

 

New Who Review – “The Power of Three”

The Doctor is very good at saving the world, but very poor at sitting still.  So when he’s stuck waiting a full year for an invasion to start, it gives a new meaning to cabin fever.  The Year of the Slow Invasion, the year The Doctor got involved in Amy and Rory’s life and not the other way around.  A very personal episode (featuring the entire world), rife with spoilers, so sit back, and keep your eye on the box.

(more…)

TARZAN NEWS!

Art: Joe Jusko

Edgar Rice Burroughs’ Tarzan turns 100 this year, but don’t think celebrating his centennial has slowed down the Lord of the Jungle. Quite the opposite. Here are a few odds and ends from Tarzan’s world happening in 2012 and beyond.

Art: Tom Grindberg
Art: Tom Grindberg

 EDGAR RICE BURROUGHS COMIC SERVICE-
By signing up for the new Edgar Rice Burroughs Comic Service, you will be able to view New and Coming Tarzan comics as soon as they leave our artist’s desk!

Read the recent All Pulp interviews with Tarzan 2012 comic strip writer Roy Thomas and artist Tom Grindberg.

Art: Sterling Hundley

TARZAN ART TO APPEAR ON NEW USPS POSTAGE STAMP-
CHESTERFIELD, VA – Edgar Rice Burroughs, the author who created Tarzan and a host of other sci-fi heroes a century ago, didn’t get much respect for what was considered pulp fiction at the time. Now, the work of a Chesterfield artist commemorating the prolific author is taking a licking literally.

A brand-new postage stamp showing Burroughs and Tarzan is set to take off around the world. It’s the second U.S. Postal Service stamp drawn by Sterling Hundley, an artist, illustrator and Virginia Commonwealth University art professor. (His first was Oveta Culp Hobby, the first woman to hold a presidential cabinet position.)

Learn more about Sterling Hundley and the new Tarzan stamp here.

OFFICIAL TARZAN STATUES NOW AVAILABLE FOR PRE-ORDER-
Details here.

Art: Joe Kubert

JOE KUBERT’S TARZAN OF THE APES: ARTIST’S EDITION COMING IN SEPTEMBER-

Art: Joe Kubert

Joe Kubert is one of the most lauded artists in the history of comics, a true living legend. He has been a vital creative force since the 1940s and remains so to this day. He has had defining runs on Hawkman, Enemy Ace, Tor, Sgt. Rock, and many others. Among his career highlights is Tarzan of the Apes, and Kubert’s rendition could arguably be called the definitive comic adaptation of the Ape-man.

“To have the Tarzan stories I drew commemorate the 100th anniversary of a strip I fell in love with as a kid is the thrill of a lifetime,” said Joe Kubert, writer and artist of all the stories in this Artist’s Edition.

This Artist’s Edition collects six complete Kubert Tarzan adventures, including the classic four-part origin story. Each page is vividly reproduced from the original art and presented as no comics readers have seen before. For fans of Kubert and Tarzan, this new entry in the Eisner-winning Artist’s Edition line must be seen to be believed!

2012 is the centennial year for Tarzan. Created by master storyteller Edgar Rice Burroughs, Tarzan is instantly recognizable to countless fans around the globe. Other notable creations of Burroughs’ include John Carter of Mars, Korak, Carson of Venus, and At the Earth’s Core.

“I first read these comics when I was 10 years old, and they remain some of my favorite stories ever,” said Editor Scott Dunbier, “this is Joe Kubert at his absolute best.”

What is an Artist’s Edition? Artist’s Editions are printed the same size as the original art. While appearing to be in black & white, each page has been scanned in COLOR to mimic as closely as possible the experience of viewing the actual original art—for example, you are able to clearly see paste-overs, blue pencils in the art, editorial notes, and art corrections. Each page is printed the same size as drawn, and the paper selected is as close as possible to the original art board.

JOE KUBERT’S TARZAN OF THE APE: ARTIST’S EDITION ($100, hardcover, black and white, 156 pages, 12” x 17”) will be available in stores September 2012.
Visit IDWPublishing.com to learn more about the company and its top-selling books. IDW can also be found at http://www.facebook.com/#!/idwpublishing and http://tumblr.idwpublishing.com/ and on Twitter at @idwpublishing.

Art: Tim Burgard

SEQUENTIAL PULP/DARK HORSE COMICS PRESENT TARZAN AT THE EARTH’S CORE-
Coming 2013 – TARZAN AT THE EARTH’S CORE Adapted by Martin Powell and illustrated by Tim Burgard. Tarzan At The Earth’s Core © Edgar Rice Burroughs Inc., Tarzan ® TM owned by Edgar Rice Burroughs Inc. and used by permission. Coming soon from Sequential Pulp/Dark Horse Comics.

Not bad for a guy turning 100, eh?

Monday Mix-Up: Seasons of Love… in Klingon

Monday Mix-Up: Seasons of Love… in Klingon

Rachel Bloom’s performance at Renovation, the 69th World Science Fiction Convention last year. She was at the convention because her song “Fuck Me Ray Bradbury” was nominated for a Hugo award, and this is her performing at a party late that night:

[youtube]http://www.youtube.com/watch?v=Y3Q2HXXRlBM[/youtube]

Of course, the Klingon year is 384.2 days long or 553248 minutes, not the 525600 from the original lyrics. I have no idea if this was taken into account during the translation of the song.

THIS JANUARY, KOLCHAK DISCOVERS THE LOST CITY!

Cover: Douglas Klauba

Moonstone Books has announced the January 2013 release of Kolchak the Lost World: bonus edition, written by New Pulp Author CJ Henderson with a cover by superstar New Pulp Artist Douglas Klauba.

From the author of the Brooklyn Knights novel series!
Due to the almost instant sell out of the first printing of the Kolchak the Lost World novel, Moonstone offers this new second edition with a BONUS never-before-seen Kolchak story!

After getting a serial killer to confess, Kolchak is offered an international assignment with massive coverage around the world. With fame and fortune finally within his reach, Kolchak is ready to cover the story, when he’s confronted by a mysterious monk who warns him that “the seventy-two must always be”.

Kolchak’s dreams are then invaded by unexplainable images that let him know every step he takes is bringing him closer to death.

Kolchak the Lost World: bonus edition
Author: CJ Henderson
Cover: Douglas Klauba
978-1-936814-45-9
134pgs, 4.25” x 6.75”, $5.99

Killing or Kissing the Muse — Writers on Finding Inspiration

Killing or Kissing the Muse — Writers on Finding Inspiration

New Pulp Author Sean Taylor’s Bad Girls, Good Guys, and Two-Fisted Action blog hosts a regular writers rountable. This week’s topic is Killing or Kissing the Muse — Writers on Finding Inspiration. Joining Sean this week is a writing who’s who on a subject we’re all passionate about. Read all about it here.

The muse.

As our ongoing metaphor for inspiration, she’s been the subject of many songs and stories, best portrayed I think in Neil Gaiman’s amazing comic Sandman. But I digress. Calliope (the muse of epic poetry) and her sisters have been made a virtue by some, a vice by others, and by others merely ignored as an urban legend for creators.

To find out how today’s hard-working writers feel about the muse and finding inspiration, particularly in today’s busy lifestyles where one is most likely a “writer and” — not merely having the luxury of just being a writer — we asked.

And some of New Pulp’s finest answered. Read what they had to say at http://seanhtaylor.blogspot.com/2012/09/killing-or-kissing-muse-writers-on.html

REVIEW: Marvel’s The Avengers

Many of the comment that follow are lifted directly from a blog post I wrote after seeing Marvel’s The Avengers opening weekend. I stand by these words and note that I have since then seen it in 2-D in a theater and on my home screen via the just-released Combo Pack. The movie is so well-crafted as to remain entertaining on repeated viewings.

Disney Home Entertainment has released this in a dizzying assortment of collections, some exclusive to certain retailers, such as the Walmart one that comes with a graphic novel by Peter David and an army of artists. The four-disc commercial set comes with the 3-D and 2-D Blu-ray discs, standard DVD, and digital copy. This one also has a link to download music inspired by the film. What I was sent for review is the slightly less spiffy two disc set (Blu-ray and DVD) but it is certainly sufficient.

The major success that was not being discussed during the May release is that for the first time, four franchises have been strategically designed and executed to culminate in the launch of a fourth franchise. There have been numerous all-star films where actors arrive and perform thinly veiled versions of their famous screen personas (and we had a trailer for the latest such examples, The Expendables 2) but this move is unprecedented. While there have been previous winks and nods to a larger universe in other films and television series based on comic books, this team film was carefully planned, laid out, and executed.

Starting four years ago with Iron Man, the Marvel Movie Universe has been carefully structured, taking the very core elements from the 1960s comics, filtered through the 2000 Ultimate Universe and distilled in an easily adaptable essence. Each film was not without its flaws and they didn’t all work with Hulk going 0 for 2 but still considered a key piece of the puzzle. But, when we first saw Nick Fury (Samuel L. Jackson) waiting for Tony Stark (Robert Downey Jr.) after the first film’s credits and heard about “The Avengers Initiative” we knew what was coming.

The question was then: could Marvel Studios deliver on such high expectations The answer is a resounding yes but let’s look at why. First, Kevin Feige gets it. He understands the comics and the characters, but also understands film and how changes need to be made. As studio head, he made certain the egos and budgets were kept in check, focusing squarely on bringing the four-color characters to cinematic glory. That he’s remained in place has helped tremendously. So has Feige using the resources at his disposal and involving former EIC Joe Quesada from the outset, and setting up the writers committee that allowed the current architects of the print universe to help make the movies hew closely to the status quo and assure the storylines were strong.

Zak Penn also gets it. He’s clearly grown as a writer, going from things like Last Action Hero and Elektra to X2 and The Incredible Hulk. As a result, he was able to help set up the threads in the other franchises to dovetail in The Avengers. Then it was handed off to Joss Whedon, who clearly is comfortable with scope, scale, comics, and movies. He entered the Marvel orbits with Astonishing X-Men beginning a relationship that led his doing uncredited script work on Captain America which had him in mind when the current film came up. There was comfort between Feige and Whedon which led to entrusting him with a $215 million production, Marvel’s most expensive, despite Whedon only previously directing the commercially disappointing Serenity.

Fans got what they wanted: all their favorite film heroes together in one rousing story with the fate of the world counting on them. They also wanted to see the heroes bicker and battle one another, a Marvel staple dating back to the first Human Torch/Sub-Mariner squabble. They wanted tidbits connecting the film to the greater universe and got that in the form of the Chitauri (the Ultimate Universe version of the Skrulls). The general moviegoer got spectacle, humor, action, carnage, and adventure.

Given what got accomplished, the 2:23 running time is fairly tidy, especially considering how many alpha characters had to be juggled and spotlit. But that’s where Whedon excels; working with an ensemble of quirky people, each putting their foibles on display until it was time to demonstrate why should care about them. As cool as it was to watch Thor (Chris Hemsworth) and the Hulk (Mark Ruffalo, CGI, voiced by Lou Ferrigno) duke it out, the confrontation between Loki (Tom Hiddleston) and Black Widow (Scarlet Johansson) was equally satisfying.

Each character was true to themselves, which was perhaps the trickiest aspect of bringing these franchises together, since their motivations varied and it required Fury to wheedle, cajole, and manipulate them into coming together to save the Earth. The parallel of Fury’s efforts with Loki’s need to keep them distracted and in-fighting was well handed, putting the emotions on display. Similarly, just as Loki cut a deal with the Chitauri to gain control of the limitless power contained within the Tesseract and the Chitauri answered to Thanos (as seen in the first of two wonderful end credit sequences), Fury answered to the international council (Powers Boothe, Jenny Agutter, Arthur Darbinyan, Donald Li) and if the film had any false notes, it was the usual cluelessness displayed by his superiors.

Loki is fittingly the foe given his role in the team coming together in the 1963 comic book and his ability to elicit sympathy from the audience given his tortured past and wounded pride. His scenes one on one with Fury, Widow, and eventually Stark are terrific and most of the credit goes to Hiddleston.

It was also good to have moments directly connecting The Avengers to the other films such as the wonderful cameo of Pepper Potts (Gwyneth Paltrow), a reference to the whereabouts of Jane Foster, and the display of Hydra weaponry.

The change from Edward Norton to Ruffalo for Bruce Banner brought a level of sympathy to the scientist that was missing from the previous two film attempts. He was clearly channeling the late, great Bill Bixby and the CGI Hulk was a near-Neanderthal brute that finally looked and acted spot on. When he was ordered to smash and smiled before cutting loose, it was a clue we were in for some unbridled destruction. His confrontation with Loki may stand out as one of the single best film moments this year.

The entire second act is introspective, explosive, and fun to watch the actors put through their paces, but once the Tesseract is engaged to open the door to the Chitauri, the film puts things into fourth gear and never looks back. The final act is breathless, heroic, and tremendously exciting to watch.

This was war and with it come sacrifices. Despite all of Stark’s hubris and arrogance, when the time came, he was ready to give his life to save Earth and that changed how everyone around him looked at him. But there had to be some loss, something to make the victory bittersweet and the death that came was not unexpected but it was heroic and sad all at the same time. Clark Gregg was part of the glue that held the films together and his confident, somewhat geeky Agent Phil Coulson will be missed. We were introduced to Maria Hill (Cobie Smulders), clearly set up to be his replacement going forward, but if any character lacked Whedon’s dialogue flair, it was her and it’s shame because she looked ready to rock.

Apparently, that wasn’t always the case as is revealed in one of the many worthwhile extras included in the set. There is a nice assortment of Deleted and Extended Scenes (14:59) that includes alternate opening and closing scenes with Hill that actually gave her a more important role. I can sort of see why Whedon excised them and would have added yet another layer to the goings on. There’s also an extended vignette of the isolation Steve Rogers feels in the 21st Century but it would have dragged the film’s pacing so while it’s missed, it made sense. Similarly, there’s a nice exchange between Mark Ruffalo and Harry Dean Stanton that also was dropped since the pacing of the final act demanded speed.

New to the disc is the first of the Marvel One Shot original stories intended to explore the new cinematic universe. “Item 47″ (11:20) stars Jesse Bradford (Bring It On) and Lizzy Caplan (True Blood) as would-be bank robbers using a Chitauri weapon they managed to recover and make work. Agent Sitwell (Maximiliano Hernández) is sent after them while Agent Titus Welliver deals with the paperwork. It might be the merest hint of what’s to come with the proposed ABC SHIELD series for next season.

The gag reel (4:05) is the usual jolly stuff. There are just two featurettes: “A Visual Journey”, on the visuals coming from page to screen; and “Assembling the Ultimate Team” (14:37), which is the usual cast and crew saying nice things about one another. Whedon’s commentary, as it was on Cabin in the Woods, is dry, funny, and insightful.

Finally, there’s the Soundgarden Music Video “Live to Rise” (4:49). which I didn’t need since their music does nothing for me.

I couldn’t check out The Avengers Initiative: A Marvel Second Screen Experience since it only goes live tomorrow, release day.

Mindy Newell: I Didn’t Do It!

Weird comics synchronicity. My cousin Penny met and married a guy named Ken Landgraff – and no, I had absolutely nothing to do with it. Some of you may Ken through his work for Marvel and DC back in the day when he drew Nightwing and Flamebird, Hawkman, and Wolverine. He also worked in the studios of Gil Kane, Rich Buckler, and Howard Nostrand, and he drew for Screw magazine. Kenny’s a very cool guy, and we’ve had mucho conversations about comics and pop culture over the years.

So there I was last week, out on Lawn Gisland (that’s Long Island for you non-New Yorkers) celebrating Rosh Hashanah with the family, imbibing lots of fine drink and dining on a cornucopia of fantastic food, laughing and just plain getting silly, when Ken asked me “Did you really put a used Tampax on the door of an editor at DC?”

And I was feeling no pain, as they say, and I just stared at him and went, like, “What the fuck are you talking about?”

Ken said that he had been told by – and I promised him I wouldn’t tell anyone who had told him this, so I’m leaving that person’s name out of this column – that I had taken a nicely bloodied Tampax and attached it to the door of some editor at whom I was pissed. He didn’t say if I had left a note or not.

Quick aside here. I just called Mike Gold and asked him if he had every heard this story about me. “No,” he said. “But under certain circumstances I would find that admirable.”

“That’s disgusting!” I said to Ken. (Also just now to Mike.) “Urggh!”

After making a face and blinking a few times, I said to Ken, “You’re serious?”

“Yeah.”

“Kenny, you don’t really think I would do something that disgusting, do you?”

“Well…”

Okay, I think to myself, we’ve all had a few too many here. Don’t get mad.

I said, “Kenny. My dear cousin. Have you ever known me to be bothered with signs and symbols when I’m pissed off? Have I not always been the first one on the soapbox with a bullhorn yelling fuck off! for the whole world to hear?”

“Yeah.”

Case in point. Check out my interview with Gail Simone in which I relate the story of how my comics career almost came to a very abrupt end if not for Marv Wolman. (Attention K-Mart Shoppers and All Aspiring Comics Pros: Do Not Try This At Home!)

Screaming fuck you and other assorted colorful catchphrases is not something to be proud of. Well, maybe a little. Depends on the circumstances. Sometimes telling someone to fuck off is exactly the right thing to do. Like when I was fired from a hospital for being Jewish.

Yep, you read that right, boys and girls. Li’l ol’ me and my yiddishkeit blood offended my anti-Semite bigot of a head nurse, who trumped up charges against me. How do I know this? Because my so-called friends at work told me that she would call me “kike” and “Hebe” behind my back. I call them my so-called friends because when I asked them to go to the administration with me to report this, everyone backed out, not wanting to “get involved.” This was before this modern age of what’s called “zero tolerance rules” at work.

Anyway, the bigot took me downstairs to a meeting with the administration, who offered me a chance to resign. Guess what happened when I brought up the bigot’s use of language about me? They gave me a blank piece of paper, said, “we’ll give you a few minutes to think about it. We’re sure you’ll do the right thing,” and left the room. I took that paper and wrote on it in big letters f-u-c-k y-o-u!!!! and walked out.

That’s an example of a circumstance in which the use of colorful language is appropriate and needed.

I don’t think using colorful language to a DC editor, especially when you’re just starting out, is the wisest thing to do. You may disagree with me, but frankly, I was lucky I didn’t get my ass kicked down the elevator shaft; besides, stories of your use of colorful language, or about how you hung a used Tampax on an editor’s door, will follow you around.

All the way to a Rosh Hashanah dinner with the family decades later.

And then you’ll stop wondering why offers of work dried up.

TUESDAY MORNING: Emily S. Whitten

TUESDAY AFTERNOON: Michael Davis