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$11.99
Hikaru Shindo finds an old bloodstained Go board in his grandfather’s attic. In one fateful moment, the ghost of an ancient Go master becomes a part of Hikaru’s consciousness and together, they make an unstoppable Go-playing team.
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$11.99
Hikaru and Sai are introduced to a new world of people as they head to a school festival and play a pick-up game of Go. There they meet Tetsuo Kaga, a Shogi punk, as well as the sophisticated members of Kaio Go Club and the optimistic few of the Haze Go Club. Illustrations.
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$11.99
With his daunting reputation as the Toya Meijin’s son, Akira finds he must prove himself to more than a few mean and jealous classmates at Kaio Middle School.
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$11.99
Hikaru Shindo finds an old bloodstained Go board possessed by the ghost of an ancient Go master. In one fateful moment, Sai becomes a part of Hikaru’s consciousness and together they make an unstoppable Go-playing team.
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$11.99
Hikaru Shindo finds an old bloodstained Go board possessed by the ghost of an ancient Go master. In one fateful moment, Sai becomes a part of Hikaru’s consciousness and together they make an unstoppable Go-playing team.
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$11.99
Possessed by an ancient ghost, Hikaru is determined to move up the ladder of professional Go, and he strives for his ultimate goal–playing the Divine Move. After many games he finally gets to play a 7-dan, and their competitiveness pushes them to play with maximum intensity! 200 pp.
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$11.99
Hikaru Shindo finds an old bloodstained Go board possessed by the ghost of an ancient Go master. In one fateful moment, Sai becomes a part of Hikaru’s consciousness, and together they make an unstoppable Go-playing team.
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$11.99
An ancient ghost possesses Hikaru and unleashes his hidden genius.
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$11.99
The Hokuto Cup games are about to begin, and Hikaru gets caught up in some misunderstandings. In the first match between Japan and China he starts out poorly and seems well on the way to defeat. Only by getting a tight grip on himself can he possibly make a showing.
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$11.99
Isumi’s foreign training teaches him unique ways to handle the stress and mental challenges of competition. Upon his return, he asks Hikaru for a rematch. But how good will Hikaru’s game be after such a long break–and without Sai?
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$11.99
Hikarus classmate Ochi has won enough games to guarantee his place among the top three players who will pass the pro test. Hikaru will soon face his friend Waya and Ochi himself, who has been preparing for their match with Akiras help. When the dust clears, who will be left standing?
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$11.99
An ancient ghost possesses Hikaru and unleashes his hidden genius. The main storyline takes a holiday, making way for six tales that offer fresh insight into the lives of the other six characters of the series.
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$11.99
Hikaru Shindo finds an old bloodstained Go board possessed by the ghost of an ancient Go master. In one fateful moment, Sai becomes a part of Hikarus consciousness, and together they make an unstoppable Go-playing team.
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$11.99
The Young LionsGo players under the age of 18 in Japan, Korea, and China are getting ready to qualify for the Hokuto Cup, and Hikaru and Akira are both in contention for the Japanese team. Hikaru, stung by a reality check, focuses like never before.