The Mix : What are people talking about today?

Review: ‘Bones: The Complete Fifth Season’

Review: ‘Bones: The Complete Fifth Season’

There’s a certain grisly reality to CBS’ collection of [[[CSI]]] series that does the procedural part well, but depicts its characters as a particularly colorless bunch, overly serious and making the shows just a tad less engaging. Fox, wisely jumped on the police procedural bandwagon with something similar but certainly livelier.[[[Bones]]], based on Kathy Reichs novels, is a veritable rainbow of character types that has kept things captivating for six seasons now.

The fifth season, now out on DVD from 20th Century Fox Home Entertainment, takes a mature set of characters and stirs the pot a bit as the season progresses. The basic set-up has a team of forensic anthropologists working for the Jeffersonian, standing in for the Smithsonian, handling cases for the FBI, led by Special Agent Seely Booth. The title character is the nickname of Dr. Temperance Brennan and while she’s the focal point, the series has evolved into a wonderful ensemble. Over the previous four seasons, we’ve seen the cast grow as we’ve met friends and family of each of the core characters, most of whom serve to counterpoint the actual cases being investigated.

Since the third season, the series has also been having a rotation of interns working for Brennan, each with their own personality and quirks, so they also serve as a constant freshening of the characters and situations. Hart Hanson, who has adapted the novels for television, has done a strong job with keeping the series fresh and never less than entertaining. He also allows his characters strong points of view so Brennan, who is so literal minded she has trouble interacting with most people, is constantly trying to understand why people do what they do. Booth, on the other hand, is a practicing Catholic and dislikes having his faith challenged but also explains the world to Brennan in ways that make her reconsider the world.

Hanson did a great job casting David Boreanaz and Emily Deschanel as the leads since they not only play well off one another, but have grown as performers. The remainder of the cast has also been well populated with a strong group of characters. They spark off one another quite well.

(more…)

Reviews from the 86th Floor: Reviews by Barry Reese-FIRST REVIEW OF THE ALL PULP HALLOWEEN REVIEWATHON!!


“Beastly and Bloody” a tale from the anthology VAMPIRES VS. WEREWOLVES, Age of Adventure
Written by Tommy Hancock

This story is a bit of an oddity, in that it mixes ancient mythology with a classic clash between a vampire and a werewolf. The twist, you see, is that the combatants have a relationship that dates back centuries and is one that almost all fans of literature are familiar with. I won’t give too much away here but I will say that I found the story quite engaging, with some wonderfully brutal action. This lives up to the title in more ways than one. It’s also the perfect springboard for more adventures starring these characters: in fact, upon finishing it, I assumed that this was the beginning of a series and said as much to the author, who assured me that he was indeed planning to continue the tale.
The author is able to effectively create well-rounded characters with an economy of prose. This is not a story that takes the modern approach of spending pages of self-pitying prose on the main characters, where they bemoan their fates. Here, the characters are conflicted because of their relationship but this is pure pulp goodness: this story MOVES. I quite liked it.
4 out of 5 stars!

National Graphic Novel Writing Month Day 30: Can Twitter Make You A Better Comic Book Writer?

National Graphic Novel Writing Month Day 30: Can Twitter Make You A Better Comic Book Writer?

Collecting all the Twitter posts we did earlier today. If you’re not following the ComicMix Twitter feed, tsk tsk tsk…

I have written before about the danger of distractions while writing. And Twitter can become a huge timesink.

But Twitter can also actually help improve your comic writing, if you use it properly and understand how and why.

Denny O’Neil had a rule: in a standard six-panel page, there should be no more than thirty-five words per panel.

Two hundred and ten words of dialogue and captions. You have to write tight with no room for error.

Twitter forces you to write dense snippets to carry the maximum impact. Poetry in brevity.

The math works; thirty-five three letter words with spaces is one hundred and forty characters. Convenient.

 Yes, the most common word length is five letters. Err on caution’s side. The discipline’s good for you.

If you must, pretend each tweet is one speaker in a two person conversation. Neither should over-dominate.

Besides, you won’t always have a six panel page. Nine panels breaks to twenty-two words each.

So writing short, memorable, natural tweets can help you write comic captions and dialogue. But there are catches.

First: get in the habit of writing numbers as words. Numerals are rarely used.

Second: no Twitter-speak abbreviations. Write out the full words. Contractions are okay.

Third: don’t repeat what the art already tells the reader. Good advice at any time.

There’s a reason a Tweet looks like a word balloon. People already think that way. Use it.

Remember: you can follow all the NaGraNoWriMo posts here!

Review: ‘Dragon Puncher’

Review: ‘Dragon Puncher’

[[[Dragon Puncher]]]
By James Kolchalka
Top Shelf, 40 pages, $9.95

James Kolchalka is an inventive cartoonist who likes to have fun with his subject matter and his artwork. In his latest offering from Top Shelf, this whimsical children’s tale mixes photography with simply drawings in an appealing way.

In his own words, the book is “about a cat in a battle suit that punches dragons, basically.” The title character is a figure with a picture of his family cat in place of a face, while his seven year old son Eli plays the eager Spoony E and the artist himself lends his face to the fierce dragon.

This is certainly a fast-moving story about good versus evil and friendship, making it an engaging children’s book. The art and photography are not seamless but play nicely with one another, with the figures set against green grass and blue skies. His offbeat humor comes through as the hero does not want a sidekick and Spoony E remains eager and oblivious to the cat’s distaste for him.

Together, the two have endure the dragon’s stinky breath and slimy drool. There’s a simplicity and an originality to the book that should enchant the parents who read this to their children or the children using it to launch their own imaginations.

Pokemon Writer Dies

Pokemon Writer Dies

According to Anime News Network, Takeshi Shudo, chief writer of the original Pokémon TV series and writer of the first three Pokémon movies, has died at the age of 61, a day after experiencing a subarachnoid hemorrhage at the Nara train station. Developer of the anime series Fairy Princess Minky Momo, Shudo also worked on Martian Successor Nadesico and Legends of the Galactic Heroes.

Our condolences to his family, friends, and fans.

PULP ARTISTS’ WEEKEND-VER CURTISS, RENOWNED COMIC/PULP ARTIST

VER CURTISS, Pulp/Comic Artist

AP: Thanks for joining us, Ver! To start with, how about telling us a little about yourself — in other words, what’s the secret origin of Ver Curtiss?
VC: The secret origin? Well, if I told you, it wouldn’t be a secret! But what I can tell you is that I live in Northern Virginia with my wife Linda. My wife is the Virginia native, but I lived in Idaho, California, and Tokyo before finding myself on the East Coast. Besides doing my art, I run a small, one-man computer troubleshooting company (since art doesn’t really pay the bills). So until I find the proverbial rich “patron of the arts” who can’t live without my art, I’ll spend my days chasing virii, Trojans, worms, and other nasty data-eating critters, while producing art on weekends and between clients.
 
AP: You’re quite an accomplished artist — what mediums do you like to work in?

VC: Thanks! Though I’m not always sure what my art is really accomplishing. Actually, it would be easier to ask which media I don’t like to work in. As a self-taught artist, ink and graphite are my two oldest friends. Seems like just about every artist starts with pencils and pens, just after graduating from crayons. I also like using fine-tipped ink pens and markers. But I really love using Sumi ink and a brush. Sumi’s a Japanese ink made of soot and ash, which is much darker than standard India ink. Of course, the brush takes a lot more time than markers, but the results can be well worth it. I enjoy sculpting, though I don’t get to do it very much because of the cost of materials and the cost to my back (I live with chronic back pain, and sculpting can tend to really aggravate it; much more than the art table or easel). Photography’s always been a favorite of mine, as has painting. I’ve used acrylics and watercolors a lot in the past, but I’ve been teaching myself oils these last few years. With water-soluble oil paints, it’s easy to get some really nice results without my entire home smelling of turpentine and linseed oil. I also love using the airbrush, but the tedious cleaning of all the little parts can be a real buzz-kill. And I like my art to be fun.
As you can tell, I prefer keeping things “old skool” in my artwork, but I’m not against doing stuff digitally when appropriate. I’ve actually been using the computer to help my art for about twelve years. But unlike a lot of the “new skool” digital artists out there, I see the computer as more of a tool than an all-inclusive solution. Pure digital art just seems to lack “soul” to me, for some reason. I’d rather ink or paint by hand, but there are some things which are easier and quicker on the computer. Like any good medium, I think the computer should free the artist rather than constrain him. ANY medium should merely be a means to an end, and that end is self-expression.
Lastly, I really enjoy making art from the unexpected, what some would refer to as “found art”. For instance, a few years back, when all my clients insisted on giving me all the CDs they were getting in the mail, I found myself gifted with spindles and spindles of AOL, NetZero, Prodigy, and a plethora of other promotional CDs. As soon as the client would say something like, “I hate to just throw these away, and figured you could use them,” I knew I was going to be handed a bunch of AOL CDs. So after receiving literally hundreds of them, I decided to start making cyber-skulls out of the CDs and worthless computer components (also gifted to me). Some of the skulls would appear to grow from old motherboards, some had pulsing neon lights, etc. Just last week, I saw a picture of my CD skulls on a major Steampunk site and a German Web page; I don’t know how they found them, but it was cool seeing that they were finally being appreciated. But they aren’t the only “found art” I produce. Recently, I found a perfectly preserved dead bumble bee on the sidewalk next to my mailbox, and created what can only be called a “Cyber-Bee” or “Steampunk Bee”. It took a lot of traditional small watch parts and some very small electronics, but turned out much better than I’d even hoped for. Now the owner of the local art gallery I display at is anxiously awaiting a whole series of Steampunked insects. My good friend Ron Hanna (of Wild Cat Books fame) loved the Cyber-Bee so much, he decided to encourage my art with a gift of ten mounted exotic bugs from Thailand, and I just finished a Steampunk rhinoceros beetle from the collection Ron gave me. Part of me can’t wait to do more, and part of me is asking “What the frak am I doing, super-gluing this this watch jewel to a dead bee’s eyeball?” But I guess that’s art! So I guess you’d call super-glue, broken clockwork, and bug parts my newest media.

 

AP: What artists inspire your work? 

VC: Now that’s quite the question! I’d have to say my earliest inspiration was John Romita (Sr.). I really started drawing when I was about eight or nine. More than anything else, I wanted a Spider-Man poster, and the only way I could get one was to make it myself. So for quite a while, Romita Sr and Ross Andru were the entire art world as far as I was concerned (I was Spidey-crazy as a kid). Not long after that, I discovered John Buscema and some of the other comic luminaries of the time. But as a teenager, I discovered Frank Frazetta, and it was like everything came into focus! Frazetta opened my eyes to the true power of art! After seeing Frazetta, it was no longer a matter of just wanting to reproduce WHAT I saw on the printed page, but now I desired whole-heartedly to learn HOW real art was made and WHY it could speak to me like it did. I wanted to learn all I could about his art which inspired me so.
Since that time, there have been a great number of artists whose work has inspired me. Michael Golden’s early work on the Micronauts taught me the value of contrast. The classic Art Nouveau artists Parrish and Mucha taught me the importance of beauty and elegance in art, etc., etc., etc.. There have been SO many since then, I could never name them all! But I try to learn as much as I can from each one. In recent years, there have been so many important artists in my life! The incredible Steve Rude, Mike Mignola, Kenichi Sonoda, Ugetsu Hakua, Samura Hiroaki, Ryan Sook, Gil Elvgren, Walter Baumhoffer, Shirow Masamune, Andrew Loomis, Dave Stevens, etc., etc., etc. And when I get a bad case of “artists’ block”, all I have to do is pull my Frank Cho books off the shelf, and the beauty and simplicity of his line-work makes me want to draw again!
I guess that’s both the curse and the blessing of being a self-taught artist. When you go to school to learn art, you may have half a dozen influential teachers. When you’re self-taught, you might have hundreds! Each new artist you discover not only touches your soul with the beauty of their work, but they ingrain a little piece of themselves into your artistic style.

AP: How did you come to develop an interest in the pulps?

VC: It seems like such a cliché answer, but I discovered the Doc Savage paperbacks as a kid, and loved them. I’d known of Doc from the short-lived Marvel comics series of the period, and just loved reading a prose novel of the same “super-hero” I was reading about in the comics. I read every Doc Savage novel I could find, and did several book reports on them. I remember one in particular. Not only did I write the report, but decided to jazz it up a bit by drawing a poster-sized reproduction of Boris Vallejo’s beautiful cover. The teacher loved it, and consequently the first A+ she ever gave a book report went to “The Boss of Terror”. After a while, I moved on to other things, as kids will. But almost twenty years later, I happened to be working/living at a group home for juvenile offenders, and discovered a Doc Savage paperback on a shelf of donated books for the kids to read. I picked it up, read it, and found that the magic was still there. Admittedly, it wasn’t the best of the Doc novels (“The Motion Menace”), but it sparked something special again, just like the books did when I was a kid. I asked my supervisor if I could keep it, and started scouring the SanJose bookstores for more Doc Savage books. When I left the group home a few years later, I took with me dozens of great Doc paperbacks, and left behind a bunch of my duplicates, just to inspire future readers. And though I have all the Bantam paperbacks now, I still have that magical first copy of “The Motion Menace”.
From there, the habit just grew. My wife gave me a beautiful copy of the original pulp “The Green Master” for our first wedding anniversary. That was the first true pulp I ever held. Little did she know what she was starting! A couple of years later, I saw Ron Hanna’s newsgroup posting looking for artists for his new pulp fanzine, and thought, “I can draw Doc!” And the rest, as they say, is history.

AP: You have a strong connection to Ron Hanna and Wild Cat Books — can you tell us a little about that? 

VC: That first drawing I submitted to him was a real catalyst. It accomplished two things: 1. It introduced me to Ron, and we started corresponding. We met at Pulp Con a few times, and became fast friends. When he decided his life needed a change of scenery, my wife and I offered our spare bedroom to him and his cat (despite my allergies). And we’ve been best buds since. He’s a true brother to me, and we absolutely love doing projects together. 2. That first piece literally revived my art from the dead. In college, I’d worked as full-time lead artist at a graphic design company, as well as doing a twice-weekly cartoon strip for the college paper, all while providing just about any other art the small college needed (murals, graphics for the teachers, yearbook design, special event posters, etc), and trying to do paintings for my own enjoyment as well. I was so burnt out on art by the time I graduated, I didn’t want to do ANY art beyond the occasional doodle during grouphome meetings. So for about five years, my art was as dead as disco. Then when I did that first piece for Ron, I found the fun in my art again, and thought, “I’ll have to draw again sometime.” Ron liked it so much, he asked me if I’d do more work for him, and before I knew it, I was in almost every magazine he published. I look at those old pieces, and just want to gag at how primitive they were. In essence, I was teaching myself how to draw all over again. Art isn’t like riding a bike. You can’t just forget about it for half a decade and hop back on at the place you left off (at least, I couldn’t). You don’t quite start from square one, but it’s darned close!. Yet Ron saw the potential in my art, and kept pushing me to do more, while simultaneously encouraging me to do better. He has a true gift to do what I always refer to as rescuing “lost” artists and writers. A lot of his “kittens” (as he refers to the Wild Cat Books family) have shared their similar experiences with me. He sees a spark of potential, and fuels it into a full creative blaze.
I firmly believe that the creative spark is a huge part of how God made humanity in His own image. People instinctively create! Give any small child a crayon, and they start drawing (often all over the walls if you don’t watch them closely). They don’t need to be told what to draw or how to draw; they just DO it. Play music, and they’ll begin to sing along (usually with their own lyrics, made up on the spot). And if they don’t sing to the music, they’ll dance to it. That’s the Divine spark within the human heart! God is the great Creator, and being made in His image, we have a built-in need to be creative as well. Unfortunately, as we “grow up”, we seem to forget HOW to create, or we just lay that creative nature aside! It’s a real tragedy, but it happens to more people than you’d think. I truly believe the Lord put Ron Hanna on this earth to rescue “lost” creative types: artists, writers, etc. And he does that job wonderfully! Ron rescued my own creative spark, and he continues those rescues to this day.

AP: You’ve worked for Moonstone as well as other publishers — can you tell us a little about what you’ve done for them, specifically about the Black Angel character?

VC: I’ve worked with several publishers, but Moonstone’s been a real dream come true. I’ve always wanted to work for a real comic publisher, and it’s finally happened. I started working with them when Martin Powell (writer extraordinaire) introduced Joe Gentile (Moonstone’s publisher) to some of the work I’d produced for Ron, portraying the pulp character Domino Lady. Not only was Martin involved with Wild Cat Books, but he was also one of the lead writers on the Moonstone prose collection of original Domino Lady stories. Joe Liked what he saw, I guess, and the next thing I know, I’m working on the Domino Lady prose book, providing an illustration for each of the stories. It was a lot of fun. When Moonstone decided to do a revival of “Air Fighters”, including Black Angel, they asked me if I’d be interested. They didn’t have to ask twice! And the really cool part was the fact that I got to work with Martin Powell again! He’s writing the adventures, and they’re absolutely great! I can’t wait to see the characters all develop and see what sort of surprises he has in store for us! I’m hoping we’re going to see a lot more of the Black Angel character in the near future.
I’ve read most of the stories from the original “Air Fighters” of the 1940s, and they really don’t hold a candle to what Martin’s already been able to do with the character. But don’t worry, he’s being as true to the original as possible, so don’t expect modern-day adventures. Black Angel spends her time kicking Nazi backsides! She’s a very unique character, combining both compassion toward the innocent and ruthlessness toward evil, as well as more than a little bit of sexiness. The stories are a lot of fun to do, but I have a feeling both Martin and myself are just getting warmed up! Keep watching!

AP: If you had a dream project, what would it be? 
VC: Only a handful of people know, but I’ve actually been working on my own graphic novel for about seven years now. Most of that time was spent on research and just trying to get the story right. The story takes place in ancient Japan during the Sengoku period, often called the “time of the Warring States”. It’s known as the bloodiest period in human history, and deservedly so. The story’s called “Makigari”, and I’m hoping to have the first portion of it ready to shop out to publishers soon. My dream would be for Makigari to get picked up by a comic company and distributed both here in the States and in Japan. I think American readers will enjoy it, without having to know anything about Japanese history, because a lot of the story centers around the human condition and universal experiences (loss, grief, hope, redemption, vengeance, etc.), and there’s also a lot of action and warfare (not only physical warfare on the battlefield, but psychological and spiritual as well!). I think a Japanese audience would enjoy the fact that I portray some familiar historical figures in a completely new light, and I’ll be pitting them against unfamiliar enemies and allies. There’s a HUGE twist to the story, which you’ll just have to wait to see!

AP: There’s a lot of discussion about the modernization of classic pulp heroes — what do you think about that? is it okay to update characters or do you prefer to see them as close to their original incarnation as possible?
VC: I honestly waver back-and-forth on this question. I typically prefer to see the pulp era characters kept in the pulp era. It’s such a unique period of American history! The Art Deco and Art-Nouveau influences were everywhere, making it a potentially stunning era for any good artist to portray. And a good writer should recognize all the various cultural influences of the time. America was just clawing its way out of the Great Depression, leaving millions out of work and crime on the rise. The environment was an even bigger concern than today, due to this little thing called the Dust Bowl. The big cities were all on the rise, and finding their own identities. The world was on the brink of another “Great War”, due to a frustrated little German oil painter with a silly mustache. It’s such a great era, so rich in potential stories! Yet most artists and writers barely touch on any of that, often leading to stories which are mediocre at best.
I think that’s why so many people want to modernize the pulp heroes. They think that the pulps would be more appealing if modernized, so people can relate to them easier. But I believe the real reason for wanting to modernize the pulp characters is that it’s EASIER. The writers and artists know today’s world, and are spared from having to due research if the characters are modernized. It’s very disappointing to me. As a reader, I don’t relate to a character because they happen to breathe at the same moment I do. I relate to them because they share the human experience in all its grit, grime, and glory!
On the other hand, modernization of characters CAN be quite good when in the right hands. Look at Batman and Superman, Both of these characters are originally from the tail-end of the pulp era, yet they continue to amaze and entertain audiences to this day! Why? Because they continue to portray the human experience. Superman the Kryptonian takes the “glory” to occasionally ridiculous extremes, but Clark Kent’s always there striving through life in his human guise. He’s easy to relate to for almost every guy out there. It took him… what… almost five decades just to tell the woman he loved who he really was. That’s a guy any other guy can relate to! And Batman most certainly is easy to relate to in the “grit and grime” aspect of human nature.
 
AP: Are there any “new” pulps that you really enjoy?

VC: Not to sound like I’m playing favorites, but I’ve really enjoyed some of the “modern” pulp heroes I’ve had the opportunity to work on. Kevin Olson’s “Spring-Heeled Jack: Gunfighter” comes to mind immediately, as does Barry Reese’s “Rook”, and John French’s “Bianca Jones” character. I freely admit I don’t get to just kick back and read these days, but I will almost always insist on reading a book before I illustrate it. I’ve been impressed with these characters and their stories. The Rook stories are a bit like the mutant love-child of “Weird Tales” and the detective pulps, and I love the series because of it. Spring-Heeled Jack is based on the legend by the same name, but Kevin’s taken him from the streets of Victorian England, and dropped him smack-dab in the middle of the Old West as a gunfighter! Talk about shaking things up! and John’s character Bianca Jones is a feisty little police detective who tracks down and kills some big monsters in the streets of modern Baltimore! I guess I like characters and stories that mix together things you’d never expect to be combined. It’s that whole peanut butter and chocolate idea, but with monsters, maidens, and a fare share of madness (at least in Jack’s case).
 
AP: What’s coming down the road from you? Any new projects you’d like to mention?
VC: I’m hoping and praying that Makigari will be done sometime in the coming year (finally!). I think my friends and family are all sick of hearing about it! I’m also hoping for more Black Angel stories. And anything else Moonstone (or other publishers) cares to throw my way would be welcome. I have to admit, my life is the very definition of the word “freelance”. I never know what each new week will hold. It might be filled with a bunch of computer clients with serious virus problems, or a publisher looking for artwork, or a gallery looking for something unique to display. I guess only the Lord knows what you’ll see from me next. I certainly don’t!
 

The Point Radio: Felicia Day Sees Red

The Point Radio: Felicia Day Sees Red


You were probably expecting something scary this weekend? We’ve flipped it around with two of the cutest guests – JESSICA LOWNDES (90210) talks about her new movie thriller and her hit music video, then FELICIA DAY reboots Little Red Riding Hood as only she can!

And be sure to stay on The Point via iTunes - ComicMix, RSS, MyPodcast.Comor Podbean!

Follow us now on and !

Don’t forget that you can now enjoy THE POINT 24 hours a Day – 7 Days a week!. Updates on all parts of pop culture, special programming by some of your favorite personalities and the biggest variety of contemporary music on the net – plus there is a great round of new programs on the air including classic radio each night at 12mid (Eastern) on RETRO RADIO COMICMIX’s Mark Wheatley hitting the FREQUENCY every Saturday at 9pm and even the Editor-In-Chief of COMICMIX, Mike Gold, with his daily WEIRD SCENES and two full hours of insanity every Sunday (7pm ET) with WEIRD SOUNDS!

CLICK HERE TO LISTEN LIVE
FOR FREE or go to GetThePointRadio for more including a connection for mobile phones including iPhone & Blackberrys.

 

 

National Graphic Novel Writing Month Day 29: It’s NOT A Novel, by Keith R.A. DeCandido

National Graphic Novel Writing Month Day 29: It’s NOT A Novel, by Keith R.A. DeCandido

My biggest problem with the term “graphic novel” is that it’s wrong.

Graphic, yes. Novel, not so much.

A novel is generally defined as a work of prose that is 50,000 words or more, and most novels are much more than that.

Yet the average item that is referred to as a “graphic novel” rarely has
a novel’s worth of story. Back in the 1990s, when I reviewed these
things for Publishers Weekly and Library Journal, we tried referring to them with the more accurate term “trade comics.” But it didn’t take for very long, and that fight has long since been given up.

Which is a pity, because the term is really misleading. And that affects the writing, because when you’re writing a so-called “graphic novel”—or just writing an issue of a monthly comic book—your ability to tell the story is somewhat more proscribed than it is in prose.

Indeed, while there are significant and important differences between screenwriting and comic book writing—as expertly outlined by my buddy David Alan Mack earlier this month—one thing they share is that there are limits.

Graphic novels and movies have more flexibility, but ultimately there’s only so far you can go. Each has a range of pages or minutes that it can legitimately run, with very rare exceptions.

With, say, a TV episode or a monthly comic book, that’s a much harder limit. A “one-hour” episode must be 42 minutes, no more, no less. A monthly comic book must be 22 pages, no more, no less. (And yes, I know some shows have more minutes, and some comics have fewer pages, but work with me here.)

That’s probably what you most need to take into account when you’re writing any kind of comic book. You only have a set number of pages (or a range, anyhow), and that means you need to boil your story down to what will fit in that range.

The lack of flexibility is perhaps the hardest adjustment to make when you go from writing a prose novel to a graphic novel. If you need a new subplot in a novel, you can just add the 10,000 words or whatever—with a graphic novel, that option isn’t there.

Keith R.A. DeCandido has written more than 40 novels, including more than a dozen Star Trek novels, as well as half the Supernatural novels that have been published, and tons more. He is currently the scripter of the monthly Farscape comic and wrote the first arc of the Cars: Adventures of Tow Mater comic and the recent Star Trek: Captain’s Log: Jellico one-shot. Look for his Dungeons & Dragons novel in 2011. You can read his inane ramblings at kradical.livejournal.com or cyberstalk him on either Facebook or Twitter under the handle KRADeC.

Remember: you can follow all the NaGraNoWriMo posts here!

INTERVIEW WITH BILL SPANGLER, COMIC AND PULP WRITER

BILL SPANGLER – Journalist , Comic/Pulp Writer

Hi, Bill. First of all, thanks for dropping by ALL PULP HQ and agreeing to sit in the hot seat. You’ve had a really great career in so many different writing fields. Let’s see how much we can cover in the next few minutes. Ready to go? Excellent.

AP –Let’s start with a little background data. Who is Bill Spangler, where do you reside? What is your education background and when did you first start writing professionally?

BS –Joyce and I live in Quakertown, which is southeastern Pennsylvania, about a half-hour south of Allentown. I’ve got a bachelor’s degree in journalism from Penn State. My first professional writing job was for the newspaper in my home town. I was a sportswriter, believe it or not. I was 16. I wasn’t a sports fan then, and I’m not now, but that was the job that was available. I grew up in a town in Western Pennsylvania called DuBois. A lot of people want to give that name the French pronunciation, but it’s actually pronounced due-boyce. DuBois’ only claim to fame was that Tom Mix grew up there. No wait, that’s not exactly true. The movie Groundhog Day held its world premiere in DuBois because it was the closest town to Punxsutawney that had a theater.

AP – Was journalism the first career that involved writing for you? What papers did you work for and what was it like seeing your first ever by-line?

BS – The sportswriting job was the first paying writing job I had, but I was writing well before that. I remember writing a story about a time machine in the second grade, and I’m told that I was hand-printing neighborhood newspapers even before that. I worked primarily on small daily and weekly newspapers in Pennsylvania. One daily I worked for lasted only seven issues. Let’s say their business plan was less than complete….

As for seeing my by-line for the first time, I think I still have a clipping of that article somewhere in my files, so, yeah, it meant a lot to me.

 
AP –What are the major differences between reporting and fiction writing, aside from the obvious? Do you prefer one over the other?

BS – For me, the major differences were in the things reporting calls for in addition to the writing. Reporting demands a lot of time; you’re going to spend a lot of nights and weekends covering meetings and other events. That’s fine if you’re 23 and single, but it can be problematic if you want to have a life. Sometimes, reporters have to be able to ignore other people’s feelings and generally be obnoxious in order to get to the facts. That can have all sorts of repercussions, both to the reporter and to the people he’s talking to. Also, reporting involves writing and researching at a speed that I found difficult to maintain sometimes. I’m hesitant to make a generalization, but…the newspaper editors I worked with liked good writing. But when they had to choose between good writing and fast writing , they’d go with fast writing every time.

I think I prefer writing fiction over newspaper work, but I still do non-fiction when a good opportunity presents itself.

AP –Tell us about your comic writing career. How did that get started and what were some of your early published comics?

BS – I had written for some fanzines while in high school, but I really wasn’t giving much thought to getting paid for writing comics until the direct market boom of the 1980s. A lot of companies were advertising for new talent, and one of them was Malibu Comics. I sent a proposal for a character I called Bloodwing to Malibu. I assumed that it would be rejected, but I was hoping to get some personalized feedback. To my amazement, Malibu bought it. I’ve worked with a lot of licensed characters; Robotech; Alien Nation; Tom Corbett, Space Cadet, but I’ve sold some original characters too. In addition to Bloodwing—which I used to describe as The Shadow meets Blade Runner—there was the Argonauts, which is very pulp-influenced. I was also one of the writers involved with a character called Jordan Risk. I like to think of him as a gentleman adventurer, in the tradition of the Saint. He appeared in a limited series in the late 1990s called The Deception.

AP –Who was the one artist you most enjoyed working with in that period?

BS – Good grief, I can’t limit myself to just one; how about three? Tim Eldred and I worked on a lot of Robotech stories together and I think we made a good team. We did 18 issues of Invid Wars and a one-shot called Firewalkers. I also enjoyed working with John Ross and Fred Perry. John and I did Argonauts: System Crash for Alpha Productions and an adaptation of H.G. Wells’ Time Machine. Fred and I did eight issues of Tom Corbett, Space Cadet for Eternity.

AP –How did you first get involved with pulp writing?

BS –As I mentioned, I wrote for some fanzines while in high school. One thing I remember doing is a series of sword-and-planet stories about a character I called Jon North. I probably didn’t know the term sword-and-planet just then, but that’s what they were. I think those were probably my first pulp stories. And my comic work was pulp-influenced from the beginning. Now that I think about it, I wrote some fanfiction in high school that might qualify as pulp to (although the term fanfiction probably didn’t exist back then). There was a Man from UNCLE story and one based on The Prisoner, believe it or not.

AP –Were you always a pulp fan or was it something you recently discovered? And how did that come about?

BS – I don’t think I encountered the classic pulp characters like Doc Savage or the Shadow until high school. But I was a big fan of series characters like Tom Corbett and Tom Swift Jr. before that, and I like to think that’s a type of pulp. Also, my favorite comic book characters as a kid were more pulp-oriented than super hero oriented—people like Adam Strange and Magnus, Robot Fighter.

AP –Tell us some of the pulp stories you’ve had published and for what outfits?

BS –Well, my first project was when the esteemed Ron Fortier asked me to contribute to Airship 27’s first production, Lance Star, Sky Ranger. I wrote “Talons of the Red Condors” for that. I did a Commando Cody story called “The Secret Citadel,” for the first issue of a magazine called Thrilling Tales. And I’ve got a story in The Green Hornet Chronicles Vol. 1, an anthology just published by Moonstone Books. The story’s called “Mutual Assured Destruction.”

AP -What is it about writing pulps that is different from other genres? Why do you enjoy working in it?

BS –With pulp-style writing, you’ve got larger-than-life characters with clearly-defined goal. And, in general, they achieve these goals. They make a real difference in the world around them. It’s hard to do that in the real world, and I think people like experiencing that vicariously. At least I do. lso, I have a weakness for stories that show some type of hidden world or culture set against the mundane world, whether it’s dueling spies, dueling aliens, dueling time travelers or whatever. If you know where to look, or how to look, the world can be a very strange place indeed.

AP –With so many publishers, prose and comics, and now movies, focusing on pulps, there seems to be a real renaissance of the field. Why do you think this is so? And do you think it will last?

BS – I think one reason why we’re seeing this resurgence is that the classic pulp characters were created at a time when there was a lot of economic and social instability, and we’re seeing the same sort of instability now. But I think the pulp tradition never really went away. Even before this recent renaissance, we had characters like James Bond and Dirk Pitt and Indiana Jones. I don’t know if the current interest in pulps has peaked yet or not. It’s bound to start fading eventually, but, with companies like Moonstone and Airship 27 out there keeping the faith, I think the interest will remain pretty strong.

AP –Having done comics, pulps and sci-fi, which is your favorite? Is there a genre you would not feel comfortable writing?

BS – My favorite genre is science fiction, whether it’s in prose or comic form. I’m not a big fan of westerns, but that’s just a matter of personal taste. I can’t say that I’ll never write one. Pulp writers are supposed to be versatile, after all…
 
 
AP –What’s on the horizon for Bill Spangler? What new projects do you have coming out in the near future and the long run? Go ahead and plug away.

BS – I’ve been spending most of my time recently working on young adult science fiction, and what I guess is called a historical thriller—something in the style of William Dietrich’s Ethan Gage books. While this isn’t in the future, I think I am going to plug the Green Hornet anthology again. There are a lot of names familiar to All-Pulp writers in that. And fans of old-school space opera might want to check out the recent Tom Corbett, Space Cadet comic I scripted. It was a four-issue limited series, and there was a paperback collection that you should be able to order at your local comics shop.

AP – Bill, this have been terrific. Thanks ever from the entire gang at All Pulp.

BS – My pleasure.