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‘Pulp Tales’ to Benefit Josh Medors

Boom! Studios just announced that its upcoming Pulp Tales one-shot will benefit artist Josh Medors, who was recently diagnosed with cancer.

The book is set to debut in limited number at San Diego Comic Con later this month before a full retail run (though no date on the public release was given).

Two covers will be available, one by Ben Templesmith for $3.99 and one by Medors for $9.99. The comic features stories by Steve Niles, B. Clay Moore and others.

Boom editor in chief Mark Waid had this to say:

"Comics are tricky when it comes to real issues like cancer," said BOOM! Studios Editor-in-Chief Mark Waid. "This is an industry that deals with men and women who are larger than life, who by all rights could cure cancer in an afternoon. But those heroes can’t do that, even in a world of limitless possibility – they are powerless because we are. Using PULP TALES to raise money for Josh Medors proves just how powerful comics and their fans can be in the face of adversity, and the important thing here is showing Josh and his family how true that is."

Zune Arts: Looks Great, Doesn’t Work

Zune Arts: Looks Great, Doesn’t Work

Zune Arts, the creative wing of Microsoft’s Zune team, has debuted its Lost Ones comic, which is available free online and will later be available in printed form.

I went over to Zune’s Web site to check it out, and it’s quite a fancy operation, but there’s one major problem: You can’t actually read the comic.

Sure, you can pull it up and see the pages (it’s written by Steve Niles and illustrated by Gary Panter and others). But you can’t read them. They’re too small.

And maybe this was just my computer or me being the resident luddite, but when I used the zoom function it made the pages so blurry it was even more impossible to read. Call me crazy, but I think the days of everyone reading comics on their cell phone is not just around the corner.

Oh, and if you’re curious why there’s no art with this story, it’s because that function of Zune’s site also wasn’t working. At least they have fancy videos about making the comic…

ComicMix TV: Selma Blair and the ‘Hellboy II’ Interview

ComicMix TV: Selma Blair and the ‘Hellboy II’ Interview

Selma Blair returns to the Hellboy franchise as Liz Sherman, this time a little with a little less angst, and a little more sass. See what Selma has to say about her favorite comics growing up, coming back to the character, and her experience on the set of Hellboy II: The Golden Army, in theaters this Friday, July 11.

 

 

Audio: Webcomics Panel at Heroes Con ’08

Audio: Webcomics Panel at Heroes Con ’08

The good folks over at The Dollar Bin recently posted a recording of the Webcomics Roundtable from this year’s Heroes Con. The panel features webcomic creators Nicholas Gurewitch of Perry Bible Fellowship (the subject of this April interview), David Malki of Wondermark, Julia Wertz of The Fart Party, Chris Harding of We the Robots and Danielle Corsetto of Girls With Slingshots discussing a variety of webcomics-related topics. The chat was moderated by The Comics Reporter himself, Tom Spurgeon.

It’s a great listen for anyone interested in various facets of the webcomic scene, including the pros and cons of instant reader reaction and the economics of making webcomics a full-time gig. Many thanks to the Dollar Bin crew for making it available.

 

(via Fleen)

Jo Chen’s Comic Art Cover for ‘Fable II’

Jo Chen’s Comic Art Cover for ‘Fable II’

Microsoft recently dropped some details for Fable II, one of their big games for holiday 2008. Pre-order bonus games, collectible figurines, making-of discs, yadda yadda yadda… But what’s cool for fans of Jo Chen’s amazing comic cover art (Buffy the Vampire Slayer, Runaways) is that she did the box art for Fable II. (A larger version of the image is posted after the jump.)

Of course, this isn’t totally surprising since she received considerable acclaim for doing the cover art for the original Fable.

So what I want to know is, why haven’t game makers discovered the likes of Alex Ross, Adam Hughes, and J.G. Jones for videogame covers? Instead, they seem content to stick with dreck made by art students with access to Photoshop. *sigh*

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Review: ‘The Spectacular Spider-Man’ Animated Series

Review: ‘The Spectacular Spider-Man’ Animated Series

Seriously, folks — [[[The Spectacular Spider-Man]]] animated television series on the “Kids WB” network is one of the best superhero adaptations I’ve ever seen (and trust me, I’ve watched more than anyone will probably consider reasonable). It’s fun, it’s smart, it’s mature, it’s witty and every episode leaves me wanting more.

Supervising Producer and Story Editor Greg Weisman brings the same level of intelligence to the program that made his acclaimed Gargoyles cartoon series so succesful. Teamed up with him in developing the series for television is Producer and Supervising Director Victor Cook, whose resume includes working on the Hellboy animated film Blood and Iron, Darkwing Duck and producing the animated series based on the popular [[[Lilo and Stitch]]] animated feature film. Together, they have brought us a series that is updated for the modern-day audience but is completely faithful to the spirit and atmosphere of the first several years of [[[The Amazing Spider-Man]]] comics.

How does it compare to Sam Raimi’s interpretation of [[[Spider-Man]]] as someone who whines, mopes and cries a little more often than I’m comfortable with? Forget him. This animated incarnation of Peter Parker is a true New York teenager, cracking jokes on instinct — even when it’s not necessarily the wisest move.

For example, let’s talk about a brief scene from the first episode. The high-flying villain known as the Vulture grabs businessman Norman Osborn and tosses him to his death from a great height. Spider-Man shows up, catches Osborn in mid-air and remarks, “You guys play hot potato hardcore!” The Vulture screams that the skies belong to him, forcing Spider-Man to concede, “He may be right. I only rent.”

Now that’s the kind of dialogue and Bugs Bunny-like attitude I wish I’d seen out of Tobey Maguire.

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Interview: Brian Bendis on ‘Secret Invasion,’ TV and Marvel’s MMO

Interview: Brian Bendis on ‘Secret Invasion,’ TV and Marvel’s MMO

Among comic book fans, Brian Bendis has become a household name as the architect of Marvel Comics’ "Ultimate" universe, the writer of countless stories involving just about every character in the publisher’s stable and the author of a long list of well-regarded, creator-owned projects such as Powers, Torso and Jinx.

Credited with making a host of third-tier characters relevant and merging the many worlds of the Marvel Universe into a more manageable landscape, Bendis is currently scripting Secret Invasion, Marvel’s latest, massively marketed crossover event that has readers guessing which of their favorite characters are actually shape-changing Skrulls in disguise.

I spoke with Bendis during a signing event at the recent Wizard World Chicago convention. The long line of fans that curled around the Marvel booth, through the aisles and around several other booths was a testament to both the massive list of projects Bendis has authored, as well as his genre-spanning appeal among fans. Those in line offered up everything from issues of Bendis’ long-running, creator-owned series Powers to issues of Daredevil and Secret Invasion, and many identified themselves as members of Bendis’ popular message board community, Jinxworld.

COMICMIX: It’s been a while since we’ve talked, Brian… I’m glad I could catch you for a few minutes.

BRIAN BENDIS: Yeah, this is our inaugural ComicMix interview. I’ve never been on the site before.

CMix: Well, let’s get right to it, then, as I don’t want to take up too much of your time with everyone in line here. First off, with the recent Secret Invasion reveal of Spider-Woman, Jessica Drew, as a Skrull, how does that reflect on all of the Spider-Woman stories you’ve been telling for the last few years? You’ve been building a fairly complicated history for the character, after all…

BB: It reflects perfectly, because I was writing her knowing this. It wasn’t like someone surprised me with it. I knew from the first issue of New Avengers that she was a Skrull. But the reveal and the reaction to the reveal, it was so genuine and it was a real relief. I did feel bad, though. There were a few Spider-Woman fans on my boards, one of whom had spent thousands of dollars on original art from the issues I had written. They showed me the art, and they were amazing, but the whole time I was like… Oh, no…

But the whole point is surprising people. You can’t start whispering to one person or another. Only about four people in Marvel knew that was the way things were going to play out.

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Review: ‘PvP Vol. 5: PvP Treks On’ by Scott Kurtz

PvP Vol. 5: PvP Treks On
By Scott Kurtz
Image, June 2008, $14.99

Image is a comic-book publisher, and sees everything through that lens. So, for them, this is a book “collecting issues 25-31 of the hit comic strip series,” as the cover proclaims. For most of us, though, PvP (http://www.pvponline.com/) is a daily comic strip on the web, so what’s important is that [[[Treks On]]] collects strips from June 12, 2005 through April 9, 2006. (Possibly not all of them, since several seem to be added at the beginning and others are missing at the end – and there were some duplicates in the middle, too – but most of them, at least.)

Image might think that referring to comics – which cost money – instead of to a free webcomic might increase the perceived value of their book, but are there really people – even in the inbred, hothouse environment of the comics shop – who would be a) interested in a daily comic strip about computer gaming and b) unfamiliar with webcomics?

My complaints about Image’s publishing strategy aside, this is a handsome package, with the strips shown at a nice large size, two to a page. We’re running about two years behind the current strip, so Brent isn’t even engaged to Jade yet – though he comes darn close in one storyline here. The other character relationships are close to where they are now: Francis and Marcy are friendly but not quite dating, and Robbie & Jase win the lottery in these strips.

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James Lipton Meets Hellboy

James Lipton Meets Hellboy

James Lipton, host of Bravo’s Inside the Actors Studio, ever more closely resembles the caricature Will Ferrell once played of Lipton. After self-aggrandizing turns on Arrested Development and in a Geico commercial, Lipton’s now turned up in a comic movie promo.

Check out the below ad for the quickly approaching Hellboy 2: The Golden Army, featuring an interview with Ron Perlman in full Hellboy gear. "Boo yah," indeed.

 

(via The Beat)

Why Comic Book Sales Suck, by Mike Gold

Why Comic Book Sales Suck, by Mike Gold

Last week, ComicMix commenter Alan Coil and I got into a brief discussion about what constitutes decent comic book sales. It is certainly fair for Alan to compare sales against current trends; I like to compare sales against sales potential in the marketplace.

There’s a market for comic books. This is borne out by the fact that ComicMix, much like Wizard Magazine and other venues over the past decade or so, attracts a bigger audience than the vast majority of all comics published in the United States, as measured by the number of different people who actually read the stuff. Yet despite all the success of comic book product in other media – from Iron Man to Road To Perdition – there has been little if any increase in domestic comics sales. How could this be? Herein lies a history lesson.

Forget about the never-ending über-convoluted and oft-retconed continuity. I’ve bitched about all that before, and, happily, our commenters comment consistently thereupon. To look to the root of this particular evil, we must set our WaBac Machines way back to, oh, around 1948. That’s when the comics publishers started to piss in their own soup.

In 1948, comic book publishers were sailing in dire straits. Average sales were down, the number of titles were up, rack space was getting crowded, and super-heroes weren’t selling like they used to. Clearly, that trend was winding down. Magazines such as The Saturday Evening Post and Reader’s Digest were telling parents that comic books caused juvenile delinquency and promoted homosexuality. Neighborhood candy stores and newsstands started to disappear, as did local drug stores. Bolstered by the G.I. Bill, young adults with small children were leaving for the suburbs – a mysterious land with higher-rent open air shopping strips where drug store owners couldn’t make a buck off of selling high-maintenance items for 10 cents.

Creeping Werthamism aside, comics publishers were not alone in this situation. The diminishing presence of traditional newsstands grossly affected newspaper and magazine sales across the board. Papers raised their price from three or four cents to a nickel; a substantial increase, percentage-wise. Magazines raised their prices in a similar fashion; the dime novel, which by now was 15¢, was being replaced by the 25¢ paperback book.

So what did comics publishers do? Did they follow the other publishers in raising cover price? The other publishers weren’t fighting PTAs and major magazines and, eventually, senate subcommittee hearings as they were. They felt that increasing their price to 15¢ was a bad idea. So they cut content.

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