Popular Culture
Showing 1–16 of 1000 resultsSorted by popularity
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Why Superman Doesn’t Take Over the World: What Superheroes Can Tell Us about Economics
$22.99Why do heroes fight each other? Why do villains keep trying even though they almost never win? Why don’t heroes simply take over the world? Economics and comics may seem to be a world apart. But in the hands of economics professor and comic book hero aficionado Brian O’Roark, the two form a powerful alliance….
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Comics, Manga, and Graphic Novels: A History of Graphic Narratives
$58.00This text examines comics, graphic novels, and manga with a broad, international scope that reveals their conceptual origins in antiquity. Graphic narrative art is a fascinating phenomenon that emerged centuries ago with the expansion of literacy and the publication industry. The earliest example of a repeating comic character dates back to the late 1700s. By…
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Female Action Heroes: A Guide to Women in Comics, Video Games, Film, and Television
$110.00This book offers 25 profiles of some of the most popular female action heroes throughout the history of film, television, comic books, and video games. Female action heroes, like other fictional characters, not only reveal a lot about society, but greatly influence individuals in society. It is no surprise that the gradual development and increase…
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More Words about Pictures: Current Research on Picturebooks and Visual/Verbal Texts for Young People
$66.99With a Preface by Perry Nodelman, this book represents the current state of research on picturebooks and adjacent hybrid forms such as comics, graphic novels, and book apps for and about young people.
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Comics and Videogames: From Hybrid Medialities to Transmedia Expansions
$200.00Comics and Videogames offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual investigations of hybridity and transmedia storytelling with a rich selection of paradigmatic case studies from contemporary media culture.
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Comics and Videogames: From Hybrid Medialities to Transmedia Expansions
$59.99Comics and Videogames offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual investigations of hybridity and transmedia storytelling with a rich selection of paradigmatic case studies from contemporary media culture.
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The Routledge Companion to Comics
$65.99This cutting-edge handbook brings together an international roster of scholars to examine many facets of comics and graphic novels. Contributor essays provide authoritative, up-to-date overviewsof the major topics and questions within comic studies, offering readers a truly global approach to understanding the field. Essays examine: the history of the temporal, geographical, and formal development of…
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Superhero Bodies: Identity, Materiality, Transformation
$59.99This volume attends to the physicality of superheroes: it examines how ideologies of race, gender and disability are signified or destabilized in the physicality of the superhero and presents an exploration of superheroes across multiple media forms including comics, film, television, literature and the graphic novel.
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Empirical Comics Research: Digital, Multimodal, and Cognitive Methods
$59.99This edited volume brings together work in the field of empirical comics research. Drawing on computer and cognitive science, psychology and art history, linguistics and literary studies, each chapter presents innovative methods and establishes the practical and theoretical motivations for the quantitative study of comics, manga, and graphic novels. Individual chapters focus on corpus studies,…
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Vertigo Comics: British Creators, US Editors, and the Making of a Transformational Imprint
$200.00This book explores the so-called “British Invasion” of DC Comics’ Vertigo imprint, which played an important role in redefining the mainstream comics industry in the US during the early 1990s.
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Vertigo Comics: British Creators, US Editors, and the Making of a Transformational Imprint
$57.99This book explores the so-called “British Invasion” of DC Comics’ Vertigo imprint, which played an important role in redefining the mainstream comics industry in the US during the early 1990s.
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Immigrants and Comics: Graphic Spaces of Remembrance, Transaction, and Mimesis
$57.99Immigrants and Comics is an interdisciplinary, themed anthology that focuses on how comics have played a crucial role in representing, constructing, and reifying the immigrant subject and the immigrant experience in popular global culture of the twentieth and twenty-first centuries. Nhora LucÃa Serrano and a diverse group of contributors examine immigrant experience as they navigate…
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“Suffering Sappho!”: Lesbian Content and Queer Female Characters in Comics
$200.00Comics have been an important locus of queer female identity, community, and politics for generations. Whether taking the form of newspaper strips, comic books, or graphic novels and memoirs, the medium has a long history of featuring female same-sex attraction, relationships, and identity. This book explores the past place, current presence, and possible future status…
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“Suffering Sappho!”: Lesbian Content and Queer Female Characters in Comics
$57.99Comics have been an important locus of queer female identity, community, and politics for generations. Whether taking the form of newspaper strips, comic books, or graphic novels and memoirs, the medium has a long history of featuring female same-sex attraction, relationships, and identity. This book explores the past place, current presence, and possible future status…
