Showing 65–80 of 125 resultsSorted by popularity
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$12.99
With hands-on maker activities for readers to try, the first book in this zany graphic novel series follows two kid superheroes who use the powers of science and engineering to save their city, one ice cream cone at a time. Introducing the newest superheroes of New Bork City: Maker Girl and Professor Smarts! So what…
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$17.99
The Fix-Its: Nail Needs Help is the latest in I Can Read Comics, an early reader line that familiarizes children with the world of graphic novel storytelling and encourages visual literacy in emerging readers. Meet Nail and Hammer, two pals in this STEM-focused story by author-illustrator Sarah Lynne Reul. When Nail gets stuck, Hammer is…
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$15.99
The Creative Robot Contest is finally underway! Which team will captivate the audience’s hearts and claim the top spot in the popularity vote? Before the official judges’ evaluation, the audience casts their votes! The Haedal Academy Robot Club struggles to stand out amongst the dazzling robots from other teams. However, an unexpected turn of events…
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$31.99
Modern prosthetics are sophisticated wearable tech, but artificial limbs date all the way back to ancient Egypt! From the Greville Chester toe to modern-day running blades, prosthetics help people all over the world enhance their quality of life. In this graphic history, learn about the earliest prosthetics, their increased importance after the World Wars, the…
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$15.99
The Final Showdown is here, and the outcome will decide the fate of the Haedal Academy Robot Team! Chaos erupts when Cyborg Captain suddenly appears–just in time to rattle everyone before their final performances. As the other teams’ mistakes pile up one after another, it becomes clear that staying cool in front of Cyborg Captain…
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$12.99
Explore the wonders of the Universe in this fun, non-fiction graphic novel packed with fun facts and engaging characters. Learn about the Asteroid and Kuiper Belts, which exist between planets and even contain objects, in this comic book for children aged 6-8. Filled with bite-sized information, colorful illustrations, and a fun story, this graphic novel…
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$15.99
The National Robot Dance Competition has begun! After a series of twists and shouts, the team has made it to the National Robot Dance Competition! Their robot costumes are finished, the stage is set, and the tunes and dance moves are in perfect sync. But when last year’s championship team unveils something incredible, the kids…
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$15.99
Maker Comics is the ultimate DIY guide. Inside this graphic novel you’ll find illustrated instructions for ten car repair activities! Lena, Mason, Abner, Rocky, and Esther only have one thing in common: They’re crazy about cars. A few of them already have their driver’s licenses. And even though Rocky and Esther are too young to…
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$22.95
Un grupo multirracial de amigos adolescentes aprende cómo la computación puede empoderarlos personal y polÃticamente, y por qué todos los estudiantes necesitan acceso a la educación en ciencias de la computación. Esta animada novela gráfica sigue a un diverso grupo de adolescentes mientras descubren que las ciencias de la computación pueden ser divertidas, creativas e…
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$9.99
Robots are the technology of the future. But even people in ancient times imagined autonomous creations that could play music, perform calculations, and predict events in the future. Far more than science fiction–they’re reality! In this graphic history, learn about the first robots, their role in pop culture and automation, their future as tools to…
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$31.99
Robots are the technology of the future. But even people in ancient times imagined autonomous creations that could play music, perform calculations, and predict events in the future. Far more than science fiction–they’re reality! In this graphic history, learn about the first robots, their role in pop culture and automation, their future as tools to…
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$15.99
The upcoming robot dance competition is less than a month away, and only one robotics team can enter. So, Dr. Cybo holds a tryout for the sole slot in the national showdown. With only a week to prepare, which team will program the winning dance and move on to the national competition? The fifth book…
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$31.99
Drums are the backbone of music. They provide the beat that carries the song, yet drums are as old as music itself. From simple skins stretched over a frame and played by hand to elaborate kits and spinning sticks, drums lead the way in both tradition and musical innovation. In this graphic history, learn about…
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$15.99
Award-winning author/illustrator Don Brown explores computers and technology in this exciting installment of the Big Ideas That Changed the World graphic novel series. Machines That Think! explores machines from ancient history to today that perform a multitude of tasks, from making mind-numbing calculations to working on assembly lines to guiding spaceships to the moon. It…
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$12.99
Benjamin Carver III, aka Mr. Smarty Pants, is basically a kid genius, comes from a lineage of Black inventors, and his family owns the local peanut factory, Carver Nuts. One minor problem–he’s extremely allergic to peanuts! So he invents tech solutions for his allergy problems. When Deon, aka Dark Midnight, of the rival chocolate factory…
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$15.99
Haedal Academy’s robot team accepts Cyborg Captain’s challenge! Quickly, the team must choose and develop a robot for the creative robot competition. Each of them comes up with a concept, but no one can agree on the best option. And then a past mistake returns to haunt them, threatening to tear the team apart for…