The Mix : What are people talking about today?

The Shadow Fan and the Black Falcon!

The Shadow Fan returns for Episode 40! This week, Barry Reese responds to listener feedback, talks about The Shadow Now series that’s coming from Dynamite and offers up a trio of reviews: The Black Falcon (1934), The Salamanders (1936) and The Shadow # 15 (Dynamite, 2013).

If you love pulp’s greatest crimefighter, then this is the podcast for you!

Listen to The Shadow Fan Podcast Episode 40 now at http://theshadowfan.libsyn.com/the-black-falcon

Emily S. Whitten: Deadpool – The Game!

newdeadpoolscreens1Ladies and gentlemen, I have met the Deadpool game, and it is mine.

Mine, mine, mine! And if you try to take it away from me, it will be fighty time.

In other words. I like it. I like it a lot.

(Mild spoilers ahead.)

When I heard that High Moon Studios was going to be putting out a Deadpool game, I got very excited. I mean, heck, I bought the original Marvel Ultimate Alliance because you can play Deadpool, so no shock there. Then I started seeing the trailers, and I was alternately excited and slightly worried – excited because it looked like High Moon had really done their research, and worried because it’s possible to do the research and still get the tone wrong; in particular, by emphasizing the cruder parts of the character at the expense of the (crazy, off-kilter, a little insane) cleverness. It happens in the comics sometimes, depending on who’s writing the character, and it’s pretty off-putting when you’re used to the cleverer Deadpool. The promos had a lot of bits that seemed to indicate that the focus was going to skew towards gross-out or lame sex jokes instead of witty Deadpoolian banter, and that would have disappointed me to no end. But I shouldn’t have fretted.

Sure, there are some really crude bits in this (M-rated) game – in the very first level, where you get to explore Deadpool’s apartment, you have the option to make Deadpool sit right down and, as the proper British would say it, “use the loo.” But the way it plays out makes it less gross and more hilarious, and completely in character with a Deadpool who knows he’s in a video game. Likewise for most of the other jokes in that vein; it’s all about the context and delivery, and the designers (and Nolan North as the voice of Deadpool) nail it here. That’s not to say that some of the humor isn’t a bit juvenile; or that I couldn’t do without a few of the more misogynistic or sex-related references (did there really need to be blow-up dolls in the game? Really?). Some of those references stem from more recent iterations of Deadpool, which is one reason I’m a much bigger fan of the slightly subtler Deadpool humor of the Joe Kelly, Fabian Nicieza, and Gail Simone eras. But overall, the humor works – and after all, Deadpool is, when all is said and done, kind of terrible a lot of the time. He’s funny as hell to read about or watch, but he’s not exactly a guy you want to invite over to hang out.

Happily, there are also a lot of jokes in the game that have nothing to do with bathrooms (or women’s anatomy), and that actually made me laugh out loud. For instance, when the little scene from the game’s promo pics that made me laugh, with Deadpool riding in a little kiddie ride that looks like a rocket, finally shows up, it is even better than in the promos. And there are numerous bits like that. There was actually only one schtick that really hit a completely wrong note for me – in which Deadpool stops to admire a dead female enemy who’s been impaled on a pole. That made me cringe.

But other than that, playing this game as a Deadpool fan (or even if not, I’d wager) is pure joy. Deadpool is a character who’s well-suited to the over-the-top craziness of a video game – he’s all about violence and fun, and he comes with his own pre-written fourth wall-breakage that can be incorporated in some pretty awesome ways in a video game. For instance, at one point in the game, Deadpool opens a door and sees a pathetically unfinished, half designed, green-gridded hallway. So what does he do? Well of course he closes the door and calls up High Moon to threaten them if they don’t get that hallway finished immediately. The door opens again and, voila! it’s fixed.

2427256-mkh4go8There’s a ton of stuff like that in the game, and the best part is, the game never breaks character. For example, when Deadpool dies, he pops up on the load screen with an apropos quip about the situation (My favorite being the “Oh, hey babe! What are you doing he – Wait, I’m what?” reference to his relationship with Marvel’s Death). Everything is written in a Deadpoolian style, and even though it features what could be a “serious” storyline (the plot is something about Mr. Sinister trying to be evil as usual, and Cable trying to get Deadpool to help stop him and save everyone), this is overlaid by Deadpool’s personal storyline – which is that Mr. Sinister killed Deadpool’s contract hit, so now Deadpool isn’t going to get paid. And Deadpool? He mad. Which means that yep, he’s damn sure going to go through the whole story and give Mr. Sinister what-for, and, oh, yes, inadvertently end up helping everybody at the same time and maybe saving the world and stuff; which is just what Deadpool often does. The result is a video game that does actually have some pretty good substance to it – but is, on top of all of that, just plain fun to play.

The Deadpool game is also pretty awesome to watch and listen to. Deadpool himself looks great, the cutscenes are frequent and fun, and the entire story is rife with references to the Deadpool canon from the moment we arrive in Deadpool’s run-down apartment. From an actual “history of Deadpool” program you can watch on Deadpool’s TV (complete with art from the comics and a great “Lifestyles of the Rich and Famous”-style narrator) to what happens when you decide to cook in Deadpool’s kitchen, it’s all Deadpool, all the time; although there are also some great cameos by characters like Cable, Domino, and Wolverine. You see alternate Deadpool uniforms; glimpse the face behind the mask; and then the writers even lampshade the way Cable disappeared at the end of Cable & Deadpool by giving him an analogous and obviously lame and nonsensical excuse as to why he can’t stick around and help Deadpool with the mission he’s just given him in-game. It’s the little stuff like that which makes this game fried gold for any Deadpool fan.

The settings are also pretty interesting. I was particularly impressed with Genosha, which is actually depressing as hell if you look at the details they’ve put into the already creepy ruins (a merry-go-round upended by a Sentinel head; several random skulls; scrawlings of “Why?? Why??” and “Rot in Pieces” on the prison walls). It’s a level design that would fit right in with, say, Arkham Asylum. And yet in the midst of all this, we get Deadpool spinning the completely random “Wheel of Insanity”…and landing on “Cow.” At which point, yes, an actual cow flies mooooing through the air, amidst a general “magnetic apocalypse” he’s already dialed up – and meanwhile, Deadpool is platform-jumping up to a rather disturbing but funny scene with Mr. Sinister’s clone. It’s the perfect blend of darkness and light, which is what drew me to Joe Kelly’s Deadpool and made me love reading about him in the first place.

I also love that this is a video game that rewards a player for doing nothing. Because of course. For instance, if you turn on the game but don’t start playing right away, the sleeping Deadpool will eventually teleport from chair to couch, changing uniforms. There are also prompts that you can follow at various points in the game; say, to make something that’s driving poor Wade crazy stop – and if you don’t follow the prompt (maybe because you, I don’t know, think it’s funny to listen to Deadpool cry for awhile) he might, just maybe, shoot himself in the head. Which sounds pretty awful, but in context it’s hilarious. Deadpool’s voice work, done by veteran Deadpool voice actor Nolan North and featuring all three of Deadpool’s voices (his real one and the two in his head, which show up as yellow and white boxes just like in the comics), is also hilarious and awesome. North has great comic timing, and delivers even the craziest lines with panache.

I’ve seen a couple of reviews of the game that note that the gameplay can get monotonous; but I’d disagree. Sure, this might not be a game that always requires finesse – although there are a number of combos you can perform, you can also succeed pretty well some of the time just by mashing buttons; and yes, the basic mobs of bad guys can be killed by the same attacks throughout – but the game switches it up with more powerful enemies and bosses, some of which have different tricks up their sleeves, and most of which do require more skill. And as Deadpool you have access to a pretty fun arsenal, which includes katanas, sais, giant hammers, several types of guns, and a number of mines and grenades. And, oh yes, bear traps. Because bear traps. You can also teleport, which is a great dodge when fighting, and is super awesome when you, say, miss a platform and are falling to your death; because the game allows you to simply teleport back to your last jumping-off point.

Just as important as any of the above, though, is that the constant kill-kill-kill of a lot of action games is broken up regularly by hilarious cut-scenes, random dream sequences, and challenges that require different skills from players (platform and wall jumping, rooms with shifted perspective, a crazy turret sequence involving a Sentinel’s boot…). I love a challenging fight, but a game that can also make me laugh right afterwards is way better. And clearly, from what I’ve been talking about for most of this review, a game that is immersive and enjoyable is just as important to me as a game that challenges me as a gamer.

In conclusion, I love this game. It’s like being in a Deadpool candy store full of Deadpool candy; except that this store is definitely not for kids. So if you’re a Deadpool or Marvel fan, or just looking for an engaging game, and you can handle a little bit of crass humor – then I’d say go for it. Get this game. Because if you don’t, Deadpool will get you. With bear traps.

And until next time; Servo Lectio.

TUESDAY AFTERNOON: Michael Davis Praises SDCC

WEDNESDAY MORNING: Mike Gold Pisses On SDCC

 

Archie Unleashes the Fox

Cover: Dean Haspiel
Cover: Darwyn Cooke

Archie Comics has tapped an A-List line up of talent to celebrate the launch of their new Red Circle Comics series, The Fox. Award-winning creators Mark Waid and Dean Haspiel craft the story inside the book, which also includes variant covers by Darwyn Cooke and Fiona Staples.

THE FOX #1
NEW RED CIRCLE SERIES!
From the world of the New Crusaders, comes the FANTASTIC debut of the high-flying FOX! Emmy Award winning writer/artist Dean Haspiel (Billy Dogma, HBO’s Bored to Death) and Eisner Award winning writer Mark Waid (Daredevil, Thrillbent) bring the legendary, pulp-style hero The Fox to life in “Freak Magnet, Part One: The True Face of MyFace”! When photojournalist Paul Patton, Jr. donned a super hero costume,

Cover: Fiona Staples

he thought it would be a quick way to make some news—now the strange and unusual just can’t help but be drawn to the freak-magnetism of the fabulous fighting FOX! While working on a puff-piece at the Red Circle Gazette, an evil truth about social media mogul Lucy Fur is discovered, bringing Paul face-to-face with a criminal kingpin! Get in on the ground floor with the hottest new fall series featuring art and story from the biggest names in comics today! Get freaky!

Plot/Script: Dean Haspiel, Mark Waid
Art: Dean Haspiel, Allen Passalaqua, John Workman
Cover: Dean Haspiel
FREAK MAGNET Variant: Dean Haspiel
Running with the Foxes Variant Cover: Darwyn Cooke

 

High-Flying Variant Cover: Fiona Staples

Cover: Dean Haspiel

Shipping Date: 10/16
On Sale at Comic Specialty Shops:
32-page, full color comic
$2.99 US.

Click on images for a larger view.

Pulp Fiction Reviews Fuzzy Nation

All Pulp’s Ron Fortier returns with another Pulp Fiction Review. This time out Ron takes a look at FUZZY NATION by John Scalzi.

FUZZY NATION
By John Scalzi
A Tor Book
301 pages

In 1962 the late H. Beam Piper’s well loved science fiction novel, “Little Fuzzy” was published.  This reviewer was a sophomore in high school and has fond memories of discovering that book via the recommendation of a fellow student who was also an avid reader of science fiction.  For those of you unaware of the book’s premise, humans have traveled to the starts and giant corporations mine alien worlds for their resources.  On one such planet, prospector Jack Halloway discovers a race of furry little creatures and befriends them.  When evidence indicates that the “fuzzies” might actually be sentient beings it establishes the plot’s primary conflict.  By interplanetary law, if a planet has aboriginal sentient life, then it is off limits to all who would attempt to harvest its natural resources to include the mining outfit on Zarathustra, lush alien setting for the book.

Part science fiction adventure and courtroom melodrama, “Little Fuzzy” ends when Halloway and his friends win their case convincing an Interplanetary Judge to declare the “fuzzies” sentient beings and thus the unquestionable owners of the planet.  The book was hugely successful at the time of its release and Piper went on to write sequels, several actually published after his death in 1964.  Beside these, other authors were hired to write new Fuzzy novels; these included William Tuning and John Smith.  The late Ardath Mayhar wrote “Golden Dream,” a novel telling the self-same story only from the perspective of the Fuzzies themselves.  In her book she even invented the fuzzies’ language; parts of which were used by Wolfgang Diehr who wrote two new Fuzzy novels.

We relate all this because my own connection with the series is a personal one on several levels.  After reading several of the sequels, we wrote the publishers suggesting how the original Piper book do extremely well if done as a childrens’ book.  In 1983 such a volume was produced; “The Adventures of Little Fuzzy” written by Benson Parker and beautifully illustrated by Michael Whelan.  The aforementioned Ardath Mayhar was our writing mentor at the time of her involvement with the license and we recall how happy she was with her efforts.  As most fans of the Star Wars movies know, it was the “fuzzies” that inspired George Lucas’ Ewoks and one of the TV network channels produced a made-for-TV movie loosely based on Piper’s though as I recall, no credit to that fact was ever stated.

Which brings us to “Fuzzy Nation,” John Scalzi’s rebooting (his own words) of this science fiction classic released in 2011.  Having experienced many television and movie “remakes” we have to admit to being really curious to see how such a thing would work with fiction.  How much does the new writer keep from the original and how much does he or she change?  All valid questions that filled my thoughts as we started reading page one.  What is obvious from the start is that Scalzi understands the essence of Piper’s plot, the tale he wanted to tell and yet he strips it down to suit his own style of writing; one we admire greatly.  Scalzi is one of those science fiction writers who, though knowledgeable about the science he is extrapolating, he never uses hard facts to get in the way of his story spinning.  Our protagonist is still Jack Halloway, the lone independent ore prospector, though now he’s younger and a whole lot less altruistic.  In fact he’s a lawyer who was disbarred back on Earth.  This not only adds a new element but of makes Halloway a logical champion when we get to the book’s courtroom scenes.  All the original “fuzzies” are back, pretty much as we remembered them as is the giant mega corporation gutting the planet Zarathustra.  Whereas the old supporting cast is gone and Scalzi has replaced them with his own creations, both good guys and villains.

Scalzi’s easy-to-read prose is one of his greatest assets as a writer.  Most of his books are intimate and he has an unerring way of pulling the reader into his tale; a result of truly craftsman-like pacing.  There are very few slow moments in “Fuzzy Nation” and we were unable to put the book down once we had reached the half-way point.  “Fuzzy Nation” is a wonderful book and worthy “rebooting” of a beloved sci-fi classic.  Not to overly repeat ourselves, H. Beam Piper’s cautionary tale of environmental mismanagement is at its core a David vs Goliath fable and there have never been any cuter Davids than “the fuzzies.”  Scalzi embellishes that fable for our times in a truly exciting and fun new interpretation.  This is one of those rare books we want to give to all my friends, you among them.  Go out and read it.  Now.

The Point Radio: ComicCon Starts Right Here

 

PT071513

Everyone’s packing for ComicCon – and so are we, but we wanted to take time to get you our regular Preview of the things at the show you might miss. There is something for everyone here – even if you aren’t coming to San Diego. Then we are back again in a few drays with more news from the ComicCon floor plus our talk with Vera Farmiga and there cast of the new film, THE CONJURING opening this weekend. For instant updsates from the floor of the biggest event of the year, be sure to stay locked on The Point Radio!

This summer, we are updating once a week – every Friday – but you don’t have to miss any pop culture news. THE POINT covers it 24/7! Take us ANYWHERE! The Point Radio App is now in the iTunes App store – and it’s FREE! Just search under “pop culture The Point”. The Point Radio  – 24 hours a day of pop culture fun for FREE. GO HERE and LISTEN FREE on any computer or on any other  mobile device with the Tune In Radio app – and follow us on Twitter @ThePointRadio.

Dynamite Furthers Red Sonja’s Legend

Art: Frank Thorne

Art: Frank Thorne

In addition to the new Red Sonja comic book launch with superstar writer Gail Simone, Dynamite Entertainment has announced a new series, Legends of Red Sonja with an all-star cast of female writers.

OFFICIAL PRESS RELEASE:

Following on the immense success of the newly launched Red Sonja ongoing series by Gail Simone, Dynamite proudly announces the upcoming Legends of Red Sonja prestige miniseries, an extravaganza celebrating the iconic fantasy heroine’s long and storied career.  Legends of Red Sonja is a collaborative effort uniting Simone with a star-studded and prestigious creative team including Marjorie M. Liu, Mercedes Lackey, Kelly Sue DeConnick, Rhianna Pratchett, Leah Moore, Tamora Pierce, Blair Butler, Nancy Collins, Meljean Brook, Nicola Scott, Devin Grayson and more to be announced.  Frank Thorne, one of the key artists responsible for defining the character’s distinct look, will be among the artists to contribute cover artwork, as will Jay Anacleto.

Art: Frank Thorne

“When it was first decided that I would be taking part in the relaunch of Red Sonja, we had what I thought was a very fun idea, which was to have all the covers and variant covers be drawn by top female artists,” says Gail Simone, an industry legend with celebrated runs on Birds of Prey, Secret Six, and Batgirl.  “The idea just took off, as some of my artistic heroes, people like Colleen Doran, Amanda Conner, and Nicola Scott all contributed these gorgeous, eye-popping pieces of art for the book.  It made everyone tremendously happy and gave us a wonderful extra kick for our relaunch of this classic character.  So when Dynamite told me that the 40th anniversary of Red Sonja was coming up, I thought, ‘I wonder if we could do the same thing, but with all my favorite female writers?’  I can’t tell you how exciting this is for me, it’s something I’ve wanted to do for years.”

Art: Jay Anacleto

The structure of the Legends of Red Sonja prestige series will be, in Simone’s words, “a braided story, with individual, unique stories written by titans of comics, prose, and the gaming world.  These are all powerful voices whose work I adore.  Dynamite asked me to make a list of the women I’d love to see included, and again, I was astounded at the eager responses!  We have giants of the fantasy and horror prose world; Tamora Pierce, Nancy Collins, and Meljean Brook. We have some of the hottest comics talents; Marjorie M. Liu, Mercedes Lackey, Kelly Sue DeConnick, Leah Moore, Devin Grayson and (in her first published story as a writer) Nicola Scott.  And we have brilliant writers from games and television; Rhianna Pratchett and Blair Butler.  Getting to hand-pick this crew of fierce women was an absolute joy, and the fun of it is, we’re all fans of Red Sonja, and of each other.  Throwing ideas back and forth and shaping the stories has been some of the most fun I’ve ever had in comics.  I can’t wait for people to read these takes on Red Sonja…some are funny, some are scary, some are very different versions of Sonja than we are familiar with!”

Art: Frank Thorne

Many of Gail Simone’s hand-picked contributors have shared their excitement about the project:

Rhianna Pratchett (Heavenly Sword, Mirror’s Edge): “I treasured my Red Sonja poster when I was kid.  So to get the opportunity to write a story for the character, and to do it in the company of such extraordinary, talented women, is a dream come true.  My younger self is definitely high-fiving my older self.”

Leah Moore (Doctor Who: The Whispering Gallery, Sherlock Holmes: The Liverpool Demon):  “It’s not everyday that Gail Simone asks me to write Red Sonja.  To be honest, I’m glad, because when it happened, I had to be peeled off the ceiling.  Writing Red Sonja has been a personal ambition of mine for a long time.  She is about the most fun a writer can have.  She’s a loner, a grouch, a badass, and is apparently impervious to cold.  I am almost too excited about this project to actually write the thing, which is counter-productive, really.”

Art: Frank Thorne

Tamora Pierce (The Song of the Lioness, Mastiff):  “This is the coolest project ever: new stories crafted by some of the best writers and artists out there, about a woman warrior created by one of my literary idols, Robert E. Howard, spearheaded by my comics goddess, Gail Simone.  I’m honored to be a part of this, and can’t wait to see the whole thing.  It will be a ground-breaking, multilayered view of a character who has been brawling through comics for decades!”

Blair Butler (Heart, host of MSN’s Nerdcore):  “I’m honored and exceedingly intimidated to be included in this group of talented creators.  Gail Simone is amazing — and her take on Red Sonja is something I’ve been looking forward to since it was announced way back at Emerald City Comic-Con.  So when she asked me to contribute, I agreed immediately, even though I’m totally nervous about it.”

Art: Jay Anacleto

Nancy Collins (Swamp Thing, VAMPS):  “I am thrilled to have been chosen by Gail Simone to participate in Legends of Red Sonja.  I remember how excited I was when I plucked Conan the Barbarian #23 off the spinner rack as a kid, all those years ago, and finally saw a female hero capable of dishing it out with the best of them.  I am honored to have been given this chance to add to Red Sonja’s mythos.”

Meljean Brook (Iron Seas, Demon Angel):  “I’m absolutely thrilled to be writing a story for the she-devil, Red Sonja.  I first encountered Red Sonja in the movie with Nielsen and Schwarzenegger when I was about eight years old — and I know that movie isn’t without its problems, but it’s almost impossible to describe how incredible it was to watch a film in which the heroine was just as strong and as tough as the muscle-bound hero.  I loved that she was arrogant, skilled, and never wimped out or waited for rescue, and I immediately went out in search of similar stories about her.  Red Sonja was a revelation to eight-year-old me, and I can trace many of the heroines I write today back to those roots.”

“Wow.  Gail and the editorial team at Dynamite have put together an incredible team of creators – a prestigious and impressive list – on a series that celebrates one of the strongest female characters in comics.  I can say, that they have done an incredible job together, and I thank them.”  States Dynamite CEO and Publisher Nick Barrucci.

Learn more about Dynamite Entertainment here.

REVIEW: Springsteen and I

bruce_springsteen-300x191-8034487We can recall a defining moment in our lives when we encounter something different for the first time, and it connects to us in a way that feels transformative. As a comic book reader in the 1960s, the arrival of Neal Adams at DC felt like that and again, when Frank Miller ran solo on Daredevil. Other generations got that feeling encountering Alan Moore’s words for the first time; it was writing unlike anything you’ve experienced before.

In music, before my time, Elvis Presley and then the Beatles did that for the world. In 1975, when WNEW-FM broadcast one of the Bottom line concerts featuring Bruce Springsteen, I had heard nothing like it before. There was energy to music, a blend of rock and brass that was fresh. And then when Born to Run came out, the lyrics told me stories and transported me. And with that confession, it is clear I am a long time, diehard Springsteen fan.

Since his debut in the early 1970s, Springsteen has been growing from charismatic rocker to the next coming of Bob Dylan to the future of rock and roll to conscience of America. He is an artist unafraid to explore where his muse takes him, deriving inspiration from his painful youth or from a passing sign. He has sung of love and loss, disillusionment, faded youth, the struggle to put food on the table, and the promise of better days. As a result, he has put together a catalogue of material that is wide and diverse so there’s something for everyone.

springsteenMusically, he created a unique sound fusing electric guitar, drums, keyboards and saxophone that is as equally versatile, allowing his live performances to energetically carry on for three-plus hours without sounding the same. And it’s here where he has shone, putting most touring acts to shame. Where choreography and set design triumphs over the performance elsewhere, Bruce and the E Street Band have, for decades, put on a show that can rock down a house or grow eerily silent as thousands commune at the altar of rock.

In some ways, Bruce Springsteen is a living Rorschach test as people from all ages and all countries connect with him in different ways. One summed it up best saying, “I felt like he was playing for me.” His lyrics make an instant connection with many as a song connects with where they are in life. One young graduate student has talent o driving a truck and his songs about work let her carry on. Some 2000 people shared those personal stories in a crowdsourced documentary, Springsteen and I, playing July 22 and July 30 in theaters across America. Executive producer Ridley Scott and director Baillie Walsh sifted through the tales, including one from ComiCONN producer Mitch Hallock, to assemble this 1:18 documentary.

Springsteen 2Archival concert footage is liberally sprinkled in with fan videos and personal commentaries so it’s fun to watch Bruce and band mature, age, and still have the power to bring stadiums to their feet. Many tried to sum Springsteen up in three words, the most common being “passion”. One little girl talked about “lots of effort” going into his shows which is an understatement.

There is one curmudgeon in the mix who is not a fan and endures the concerts to be kind to his fanatical girlfriend. He notes, having his songs “rammed down my throat 24/7 tends to take the edge of it” which is counterpointed with the soccer mom who plays only Bruce when she drives the kids around town.

Many anecdotes are personal, backed up with captured video of the story made real, such as the Elvis impersonator who got to perform with the Boss on stage or the girl in the Courtney Cox t-shirt loving out the fantasy by dancing on stage. JoJo recounts how he was busking on the street and coaxed Bruce to play with him and the performer agreed doing several numbers as the crowd grew around them. “He’s still one of us,” JoJo said decades later.

If the documentary is to be faulted at all is that there are no dates to place the concert footage into context. Same with some of the fan footage. While a lot of the commentary is about Bruce the singer and performer, more could have been done with connecting his lyrics to the people’s lives rather than the more generic and surface comments. And while the E Street band is prominent in the footage, the fans have little say about them, despite their contribution to concert experience.

For those wondering what the Springsteen fuss is all about, you won’t come away with a better understanding. For that, I recommend you read the recent bio, Bruce. This is a love letter to Bruce, a Valentine from the fans to one another, a global chain letter that nicely unifies the global audience of all ages.

Harvey Awards 2013 Final Ballot Announced, “Hawkeye” Gets 7 Noms

harvey-logo-2010-brown-300x2852-7421006The final ballot for the 2013 Harvey Awards is now available. Named in honor of the late Harvey Kurtzman, one of the industry’s most innovative talents, the Harvey Awards recognize outstanding work in comics and sequential art. The 26th Annual Harvey Awards will be presented Saturday, September 7th, 2013 as part of the Baltimore Comic-Con.

If you are a comics professional, you can vote online at harveyawards.org/2013-final-ballot/.  This will enable easier and faster methods for the professional community to submit their nominees. Ballots are due by Monday, August 19, 2013.

And the nominees are… (more…)

Mindy Newell: The Problem With Diana – Part Two

Newell Art 130715As I was saying …

And as for Diana …

I hated her.

Well, perhaps “hate” is too strong a word. I didn’t hate her, exactly. She made me, um, “uncomfortable.” Even as a kid reading her adventures. Not being old enough at the time to put it into words, to analyze my reaction, I figured it out as I got older.

I loved the stories that took place on Themiscrya, aka Paradise Island. It wasn’t just that I was a mythology geek – I read Edith Hamilton’s Mythology: Timeless Tales Of Gods And Heroes when I was eight years old – but that in these stories Diana was in her true element. Unapologetically independent, intelligent, strong, and self-assured, Diana was a hero who inspired. She lit up my imagination, and along with her fellow Amazons, became a role model, an icon for a little girl who thought she might become a veterinarian, a neurosurgeon, an astronaut when she grew up.

But when Diana was in “Man’s World,” she wasn’t such a, well, Wonder Woman. She had to hide her independence, her intelligence, her strength, and self-assurance in the guise of a meek Air Force secretary. She was the only powerful woman in the DC universe whose nom-de-guerre wasn’t borrowed from a male counterpart, and all she did was whine about Steve Trevor.

No, she was definitely not an icon for women in the later part of the 20th century.

An aside here, along with an apology to those regular readers of this column who already know this. When I was a prepubescent girl, it was Kara Zor-El, a.k.a. Supergirl, who really did it for me. Think about it. A twelve-year-old girl was Superman’s secret weapon? (How many times did she pull his Kryptonian ass of the glowing green fire?) Now she was a role model for a young girl growing up during the Silver Age.

Back to my writing gig as the first woman to be the ongoing writer of Wonder Woman:

I was unable to write Diana the way I really wanted to – as an interesting dichotomy. Here was a supremely intelligent, superbly physical young woman who didn’t know shit about life in the “real” world. A royal princess who was waited on hand-and-foot while growing up who now found herself in a nation that had rejected royalty at its birth. The only baby “born” in a civilization of women who had isolated themselves from the rest of humanity 2000 years ago, so of course she would be “pro-life” and “anti-abortion.”* How would she react to a world where women were just starting to break the glass ceiling, where they made 70 cents to every dollar a man earned? (Still do.) How would she understand a country that went nuts just because Hillary Clinton didn’t want to just stay home and bake cookies?

And as for men? How many men had she known? Besides Zeus and Ares and Apollo and Hermes, I mean. She had no experience with them. Had she ever actually seen a penis outside of an anatomy lesson?

And would she even be interested in men? Frankly, I thought (and think) her background would lead her to be a lesbian, if only because that was her template. And that could also bring up lots of different things: nature vs. nurture, genetic disposition vs. environment. (I hear that Grant Morrison’s Wonder Woman opus is going to explore this, which makes me Extremely Jealous And Pissed Off That I Never Got The Chance To Do This.)  And if she realized that she was heterosexual? Could make for some interesting situations as she started meeting more men of the mortal variety. As I said, until she came to New York, the only men she had ever had any kind of relationship with were her gods. (Okay, there was Steve – what a jewel.)

I started to regret ever taking on the whole assignment. I felt I was turning out crap. I was embarrassed. I was sad. I worried about my future as a comics writer. And finally…

I got fed up.

I will never forget the day it happened. I was arguing with editor Alan Gold. And something in me simply exploded…

Mt. St. Mindy blew.

“Fuck You!!!! I Don’t Need This Shit! I Quit!!!!”

I slammed the door as I left. I walked out to the elevator. I pushed the button. I was fuming. I couldn’t wait to get out of there.

I was done.**

And then Marv Wolfman came out to the elevator lobby and talked me down. (Should I bless him or curse him? sigh) He must have thought that I had talent and/or a future as a writer; he convinced me to keep going, not to quit, and he got me to go back into the office. He even got me to apologize to his friend, Alan. A miracle, I must say.

So I finished the run.

And my reputation as a “difficult bitch” began.

*This has nothing to do with my own feelings. For the record, I am firmly pro-choice.

**Little did I know that I was not done with Wonder Woman!

TUESDAY MORNING: Emily S. Whitten

TUESDAY AFTERNOON: Michael Davis

 

Three Notes On “How To Spell Dragon Con”

Three Notes On “How To Spell Dragon Con”

300px-Dragonconlogo1. It would be carry more weight if the Dragon Con Director of Media Relations would not use the asterisk in his job title.

2.They’d get more search engine optimization if they got rid of the space too.

  1. As Patrick Nielsen Hayden pointed out, this is a great way to show that Dragon Con no longer has the asshole.

Here’s the press release:

How to Spell Dragon Con

Dragon Con Now Spelled Without Asterisk

Atlanta, GA, 2014 – As part of the recently announced merger that created Dragon Con, Inc., we have elected to change the style and spelling of our name. Going forward, the proper style and spelling of the convention is Dragon Con (two words, no asterisk) while the company is Dragon Con, Inc.

We hope that by providing this style note, it will be easier for reporters and editors to write about Dragon Con by eliminating questions about usage. We also believe that a consistent spelling of the name will make searching for stories about Dragon Con on your website or on the Internet more complete.

It is entirely possible that you will see printed materials at Dragon Con 2013 that still show the company or event name using the asterisk. These materials were printed before the merger. Materials printed in the future will be consistent with the new style.

####


Thanks!
Dan Carroll
Dragon*Con Director – Media Relations
http://mediarelations.dragoncon.org
mediarelations@dragoncon.org