The Mix : What are people talking about today?

Marc Alan Fishman: When the Words Come!

There’s no single moment in the creation of the comics that I make that cement the driving feeling of accomplishment more for me than finalizing the lettering on a page. When it comes time to build The Samurnauts, my studio (Unshaven Comics for the uninitiated) subscribes to a combination of the so-called DC Style and the so-called Marvel Method.

The DC Style such as its short-handed via various wikis and whatnot is a full script treatment. This means that the writers produce a script that outlines every bit of information to be in a given comic –  from the panel descriptions, to the actual laid out dialogue, caption boxes, and onomatopoeia.

The Marvel Method is often the cited style of the stalwart staple of Marvel Studios, Stan Lee. Stan provided his artist collaborators the basic structures and story beats. He’d allow them to lay it all out as they saw fit. He then would come back to the final art, and add in all ‘dem fancy words.

To note: it’s likely in comics today that neither DC or Marvel actually adhere to these methods full-stop for the glut of writers they employ. It’s most likely down to individual preference, editorial management, or some combination of the two. And neither company originated these so-called styles.

Unshaven Comics utilizes both of these styles when it comes time to create an issue of The Samurnauts. Kyle Gnepper (resident writer and sales machine) is the full-script aficionado. As to why he prefers that style is an article I implore him to write on his own. What we’re here for today kiddos is to explore why I’m so enamored with the extemporaneous creation of the words that land on the page of the books that bear my name. Ya dig?

As I draw the pages, the script of my portions of The Samurnauts is always playing in my head like a Saturday morning cartoon. When we Unshaven Lads plot out an issue, we furiously take notes and debate on the outline. We create scenes, and story beats we want to hit on. We envision large set pieces, and tropes we want to pay homage to. When it’s time to translate those musings to actual actions? Well, for me, it’s all a matter of staring at a blank page and letting the story play out. I’ll layout panels (Adobe Illustrator is my medium of choice), and I’ll scribble near visually-illegible gestural drawings in the panels – my outline nestled in the margins of the artboard. From here, I typically bounce the final sketches to my artistic cohort Matt Wright. His keen eye for dynamic shots and action always set me up for logical-yet-exhilarating moments to capture in my final art.

By this point, I should make clear: my goal is to show more than tell. The immeasurably keen and kind Brian Stelfreeze once told me “A great comic book page can tell a story without a single word,” and I’ve long made what attempts I could to visually communicate as much as I could in the panel. This often translates to capturing my models with numerous poses, facial expressions, at different angles. My comic-making process is essentially a cartoon on mute for the first half of production. My end-goal always being to tell the entire story through the artwork first.

After the digital penciling, inking, flatting, and coloring, I’m left with a page ready for the final layer. Per the same conversation with Stelfreeze, I vividly recall him pointing out that “The words that appear on the page need not tell me what I’m already seeing. They need to fill in the gaps between the panels.” And so, with the page visually telling me one portion of the story, I add in my captions and dialogue in response to the action already on the page. With each blurb of text, I ask myself what am I communicating here that adds to the depth of the story? I’ll end on a recent anecdote:

On the first two page spread of the forthcoming The Samurnauts: Curse of the Dreadnuts #4 the action is clear as day; the Dreadnut dreadnaught (natch) reigns a hail of laser fire at the feet of the now-Delta-Wave Samurnauts, blowing them towards us (Power Ranger style!). Set in panels beneath the action we see their sensei, Master Al (the immortal Kung-Fu Monkey) imprisoned aboard their nemesis’ ship. We pull in on his pained expression.

When I outlined the scene, I knew that the action in the major portion of the page would not need to have a ton of dialogue – keeping in mind the sound effects of the lasers would be a key visual on top of the art. Pairing that action with the introspective moment by Master Al offered me the opportunity per Stelfreeze’s advice. The ability to counterpoint said action with narration that dives deeper into Master Al’s backstory (setting up Kyle’s five-page flashback on the following pages) becomes that thing that adds a layer to the artwork. By pairing reflective and solemn narration over the explosions creates a deeper experience – one I think that is best celebrated via the medium of a comic book. There’s no fancy star-wiping here, just a juxtaposition of incongruous actions that taken together tell us more than if they were presented more plainly.

And as I’d started saying at the top of this article, it’s here in these moments… when my unadorned artwork lays before me, I let Jesus take the wheel. Funny enough, I’m Jewish. I kid, I kid. Without a fully-developed script – paired with Kyle’s completed piece in front of me – I’m able to craft a more cohesive comic. One where my words set the table for Kyle’s, while still advancing the story in my portion of the book. It’s a balancing act that is the single most important selling point of The Samurnauts. Without that singular vision that marries the past to the future, our book is a mismatched mélange of wholly dissimilar action, save only for a monkey. Walking that tightrope, without a script to catch my fall is the kind of adventure that truly pays off when I’ve finished the last word balloon on the page and hit save. I reread the entire page, and play back the cartoon running in my mind. If it gels? It sells.

Excelsior, indeed!

Martha Thomases: Super-Hero Family Team-Up

Like much of the planet, I saw the new Guardians of the Galaxy movie this weekend. Like a smaller percentage of this group, I saw it with a friend who isn’t into super-heroes.

Let me be clear. She isn’t opposed to super-heroes. It’s just that they are not her genre.

Still, she had heard good things about it from people at her job, and she was visiting from out of town and wanted to be a good guest, and it was pouring rain and there weren’t a lot of other activities available to us, so we went.

She loved it. She was completely knocked out by it. The whole experience put her through an emotional wringer.

I don’t think she’s about to become a super-hero fan, but I think there are reasons that super-heroes reach us emotionally in ways that other genre fiction does not (and vice versa). In the process of explaining what I mean, there may be SPOILERS about this particular movie. I don’t think any will ruin your enjoyment, but I don’t know your tolerance. Be warned.

There have been a tremendous number of movies in the last few decades about fathers and sons. I blame Steven Spielberg, but I’m sure you can come up with a list of your own. And I get it. We imprint on our parents for every other relationship we have. With the increase in the divorce rate over the last several decades, as well as the stress on the family caused by income inequality (and loads of other reasons that we don’t have time for right now), lots of people feel estranged from their fathers.

Most movies that play with this issue, especially those by the aforementioned Mr. Spielberg, usually find a way to show that Daddy Really Loved You All The Time. And I hope that’s true, for Steven and for you.

But it isn’t for my friend. She had to leave home at 14, and over the next five decades her parents resisted every attempt she made at reconciliation. The only way they would accept her is if she gave up her own identity and lived the life they expected.

Like Ego, my friend’s father felt that she could do what he wanted or she could be dead.

At the same time, my friend was lucky enough to find a father figure. This man didn’t kidnap her from her home and use her to commit acts of piracy, but he found a place for her and made her feel worthwhile. She didn’t learn to command a spaceship, but she can play a wicked game of poker.

Because Guardians is a super-hero movie, there are epic space battles, exotic aliens, amazing special effects and fantastic scenery and costumes. I think these fantastic elements actually make it easier to find oneself in the story. Our inner infant feels parental abandonment and betrayal as world-destroying events. Watching worlds actually get destroyed is the ultimate catharsis.

After all the explosions, we are left with a new family. Unlike my friend’s birth family, these people choose to stay together, to love each other not despite their flaws but because of them. They take care of each other without even thinking about it, because that’s how real families work. Whether the threat is a blob monster, an unplanned pregnancy, divorce or unemployment, we find our real family through these crises. DNA doesn’t matter as much as commitment.

I don’t mean to suggest that Marvel Studios is a substitute for a good therapist, or that we can stop worrying about our kids as long as they can go to the movies. We still need to do the work. Still, I’ll take all the insight I can get, whatever the source.

I’m now waiting to see how well Wonder Woman deals with mothers and daughters. I doubt Hippolyta berates Diana about her weight as much as my mother did to me.

Emily S. Whitten: GOTGv2’s Family Affair

I saw Guardians of the Galaxy Volume 2 this weekend, and man, did I have a blast. Is it a 100% perfect movie? Maybe not – how many comics adaptations are? But is it a really solid comics flick, an excellent second chapter to the Guardians’ adventure, and one of the most fun Marvel movies out to date? Yes, yes, and yes! And was it also made by creators who had a love for the source material and the actual product itself, knew their audience wanted an even more epic Guardians story, and delivered without falling into the more-of-the-same-only-bigger-equals-underwhelming-sequel trap? You bet!

(Warning: some SPOILERS ahead!)

Guardians Vol. 2 paints its backdrops in broad strokes. It is, as it should be, a space epic. The Guardians planet-hop, crash spaceships, and, at one point, bounce through something like forty space jumps at once. There are also several other groups of space-faring folk to keep track of – different factions of Ravagers, the newly-introduced Sovereign, and, of course, Peter Quill’s long-absent father. And the scenery is vast, unusual, and visually stunning, whether we’re seeing the innards of a collapsing planet or fireworks at a rare Ravager ceremony.

But set into all of this are the smaller scenes that knit this movie together with one thread: family. The theme is everywhere – from the reminder that the Guardians, even when they’re fighting, have chosen to be a family; to the denouement of Peter’s tamped-down desire to know his real father and his confrontation of difficult parental issues; to the rivalry between Gamora and her sister Nebula; to the well-played new friendship that’s struck up between the overly literal Drax and the extremely sheltered Mantis; to the bloody and harsh conflict that plays out between the Ravager factions; to gruff Yondu’s bonding with the equally prickly Rocket, and the redemption arc of Kraglin’s relationship with Yondu; to, of course, everyone’s involvement with The Growing Up of Little Groot (who is, as in Vol. I, one of the best parts of any scene).

Although interactions with Little Groot (no longer a potted baby stick, but still dancing adorably, particularly when set against the intense space-monster battle of the opening credits) are cute as can be (except when he’s killing folk, or, to be honest, even when he is), most of the familial messages are not all sweetness and light. But the overall gestalt of the film is that although families can be dysfunctional, messy, and even sometimes irredeemable, the value of being able to be your true self and still rely on family – whether they be your blood relatives of simply the people who have decided to love you like they are – is the most important thing.

Writer and director James Gunn hammers this home by having characters straight out remind us that the Guardians are, in fact, a family, in a couple of perhaps unnecessary “telling instead of showing” moments. However, unlike in Iron Man 2 where we were told about how Tony had become a better person after the events of Iron Man but the “showing” didn’t really back that up, the moments that Gunn uses to build this movie really carry that message.

And maybe he’s also playing with that “tell vs. show” aspect. Quill’s “real” father tells him all about how much he wanted to find his son as he explains (using a hilariously plastic-y series of museum exhibit-like display pods) his courtship of Peter’s mother; but then shows how little value he has for family through his actions and the harm he brings to Peter. Whereas Yondu, who raised Peter, regularly told Peter fairly awful stuff (“You said you would eat me!” “I thought that was funny!”), but consistently, even to the point of losing the respect and loyalty of his crew, looks out for and will not harm Peter. Likewise, Drax tells Mantis, in his usual tactless way, that he thinks her appearance is ugly and disgusting – but he is consistently kind and gentle towards her, and looks out for her and patiently answers her questions. Gamora takes Nebula prisoner and Nebula swears revenge – but when push comes to shove, neither can let the other go. And Groot – well, Groot tells everyone that he is Groot, and we just love him for it, end of story.

In focusing on the characters and their bonds, Guardians Vol. 2 also avoids the trait I dislike in so many comics space stories (and crossovers). Often, these stories get so caught up in the Grandiose Larger Purpose of what is going on – this planet is fighting that planet which is fighting that other planet over there – that I really stop caring which Planet wins, because they’re all just planets. But Guardians doesn’t throw focus. It doesn’t neglect the spaces within the epic story that is, in fact, also happening as Peter’s father tries to take over the universe.

It recognizes the mundane moments that sometimes show who people are more than a grand gesture or epic fight, and that make the audience care. Gunn being who he is, I’m not surprised that he almost takes this to the next level, to the point where the characters spend several movie minutes searching for Scotch tape. Some moviegoers might be put off by this, but I see it as part and parcel of who the Guardians are, and the unique sense of fun they bring to saving the world. Pretty much like when Rocket assigned Peter to acquire a prisoner’s fake leg for a prison break plan in the Guardians of the Galaxy Vol. I, and then it turned out he didn’t need it and simply thought it would be hilarious to send Peter to get it (that still makes me laugh).

Fortunately, Gunn and the rest of the cast and crew didn’t lose that humor in Guardians Vol. 2, and in fact, in some places, amped it up in the best way. Drax (Dave Bautista), for instance, has been developed beyond the already humorous incongruity of his literal interpretations of the expressive way most people speak, to a character who is now more relatable but still unreasonably tactless and blunt at all the wrong moments. The result is that he gets some of the most subtly humorous but also human dialogue exchanges in the film, particularly with Mantis (Pom Klementieff, who is adorable, and stellar in keeping an equilibrium between Mantis’s sweet naiveté and the strong emotions she experiences as an empath).

Rocket (Bradley Cooper) is hilarious for the sheer fun he takes in mayhem and destruction (the scenes of him messing with the Ravagers in the forest are absolutely hysterical). Chris Pratt continues to balance Star Lord’s irreverence for serious moments and almost childlike sense of fun with the responsibilities of being the natural-born leader of the group. And Groot (in some magical combination of CGI and Vin Diesel that is definitely more than the sum of its parts) brings the house down while he tries and epically fails to bring his friends various objects to help them escape from a holding cell.

Of course, some characters are more suited to be “the straight man,” but even though Gamora (Zoe Saldana), Yondu (Michael Rooker), Nebula (Karen Gillan), Peter’s dad (Kurt Russell), and Kraglin (Sean Gunn) tend to be played straighter overall, each of them does a great job and also still gets at least a few moments of humor (and Michael Rooker has one of the absolutely funniest lines in the movie as they’re all falling to the ground towards the end). Heck, even the seriousness of the Sovereign, who exude gravitas and are quick to take offense, is undermined by the fact that they go to war by, essentially, playing space video games (Ender’s Game, anyone?).

But I think a point being made here is that life doesn’t have to be all serious or all fun – like this movie, it can contain everything from deadly Ravagers bouncing through the air like helpless popcorn at the hands of a “trash panda;” to poor little Groot being bullied and sadly squelching away (and boy, did that make me want to punch that whole mean crew in the face); to the leader of the saviors of the galaxy choosing to save that galaxy as a giant Pac-Man; to Yondu’s arrow snaking through the darkness in the most beautiful kind of 80s neon death I have ever seen as it kills those who betrayed him; to the universal trope of every teenager everywhere, no matter what species, being yelled at about their messy rooms; to the whole of space exploding into glorious fireworks to honor fallen family. This movie is, all in a couple of hours, ridiculous, badass, serious, not taking itself seriously, heartwarming, grim, riotously fun, incredibly sad, gloriously chaotic, seriously ugly, and vibrantly beautiful.

Which means that at its heart, despite the epic space setting and multitude of species, Guardians of the Galaxy Volume 2 is a very human movie – and as Peter says when his father informs him that turning his back on his legacy will make him only human: “What’s so terrible about that?”

Not a thing, and I’m glad that the Guardians will be returning so we can be reminded of that yet again in, I assume, Volume 3 (the soundtrack of which had better be played on a Zune).

Until then, feel free to check out this clip from my further discussion of Guardians Vol. 2 on the Fantastic Forum radio show (the whole episode of which will be up here shortly), and don’t forget to Servo Lectio!

Valerian: City of Alpha gets a Mobile Game

Los Angeles – May 11, 2017 – Spil Games unveils new details of Valerian: City of Alpha, the official mobile game of the upcoming EuropaCorp feature film, Valerian and the City of a Thousand Planets, directed by Luc Besson (The Fifth Element, Lucy) and starring Dane DeHaan (The Amazing Spider-Man 2) and Cara Delevingne (Suicide Squad). The game will debut before STXfilms releases the sci-fi epic in theaters in the United States in 2D and 3D beginning July 21.  The game will be available on iOS and Android.

Spil Games and EuropaCorp announced their agreement last year but details about the Valerian universe have been kept under wraps, as momentum builds toward release.  Now for the first time Spil Games can give an inside look at the game and reveal its title.

With Valerian: City of Alpha, fans will become immersed in the Valerian universe as the game delves into the backstory of the ever-expanding metropolis of Alpha, which hosts thousands of different species from all corners of the universe.  Players will create and grow their own space station in this strategic builder simulation game.  It will keep players glued to their mobile devices with its riveting visual experience and highly polished and engaging art.

“We are very excited to be working with Spil Games to expand the Valerian universe,” said the film’s producer Virginie Besson-Silla of EuropaCorp. “They are bringing the stunning visual experience of the film from the big screen to mobile and engaging players in a unique and immersive game, while simultaneously offering an exclusive deep dive into the backstory of the world of Valerian.”

“We’re so excited how this game will take movie fans, sci-fi lovers and gamers beyond the film,” added Spil Games’ CEO Tung Nguyen-Khac. “The game’s story explores the Valerian universe 590 years before the film and delves into the backstories of the film’s characters and planets.  The game’s mind blowing art, look and feel will keep everyone engaged in the Valerian universe.”

About The Film:

VALERIAN AND THE CITY OF A THOUSAND PLANETS is the visually spectacular new adventure film from Luc Besson, the legendary director of The Professional, The Fifth Element and Lucy, based on the ground-breaking comic book series which inspired a generation of artists, writers and filmmakers.

In the 28th century, Valerian (Dane DeHaan) and Laureline (Cara Delevingne) are a team of special operatives charged with maintaining order throughout the human territories. Under assignment from the Minister of Defense, the two embark on a mission to the astonishing city of Alpha—an ever-expanding metropolis where species from all over the universe have converged over centuries to share knowledge, intelligence and cultures with each other. There is a mystery at the center of Alpha, a dark force which threatens the peaceful existence of the City of a Thousand Planets, and Valerian and Laureline must race to identify the marauding menace and safeguard not just Alpha, but the future of the universe.

The film is produced by Virginie Besson-Silla.

Tweeks: Black Canary Vs Scarlet Witch

This week we battle it out to see whose favorite super heroine is the best.  Maddy brings her favorite DC Superhero Black Canary to the fight against Anya’s favorite Marvel Superhero Scarlet Witch.

Dennis O’Neil: Comics. The Other Kind.

Now as I was young and fuzzy, mired in what we were assured was a university education, just beginning to pull my head out of my… Okay, look – no need for vulgarity here. Let’s leave it at this: I was pulling my head from the sand and becoming aware of kinds of culture other than what I was being fed to us by radio and movies (that Bob Hope! What a stitch!) and that alien entity in the living room we called “the teevee” or “the television” or simply “the set.”

(No need for further elaboration: we had only two sets, the one in the living room and the one Mom kept tucked away somewhere and that we saw only on the most festive of occasions, such as Christmas and the like, Oh, and full disclosure; I’m not sure we ever really had a holiday meal on the family set. Mostly we did our holidaying at relatives’ places.)

Did I mention that Bob Hope was also on the (living room) set where, I guess, he continued stitching? Or that I was once in a one-act play with his daughter Linda, but never spoke to her? (Could that be why I didn’t get a Christmas card from the Hopes?)

But this isn’t about Bob and his show-biz peers – Bing Crosby, Eddie Cantor, Edgar Bergen, Jimmy Durante, those guys, oldish performers many of whom began in vaudeville. No, this is about the newish laugh-makers: Woody Allen, Mike Nichols and Elaine May, the Smothers Brothers, Lenny Bruce, Mort Sahl… closer to Mark Twain than Bozo the Clown. And Dick Gregory. Especially Dick Gregory. (Mother-in-law jokes not welcome.) Their humor was well-observed, hip, topical, and sometimes about pain. You wouldn’t catch their acts on the broadcast networks, but you could enjoy them, sometimes, at live shows of various kinds.

Then the world’s change accelerated, humor along with everything else, and humor and news intermingled and, lo and behold, on Sunday nights we can now see the newest kind of new comedian, the comedian-activist. The program is called Last Week Tonight and it stars a Brit named John Oliver. Oliver delivers a brief news item – about 10 minutes long – and then a longer piece, loaded with irreverence and disrespect and gags and facts. You may not always get facts from the non-comedic news venues (though some seem to be cozy with “alternate facts.”) But Oliver always delivers the real deal.

This week, he upped his game. After presenting a detailed story concerning certain politicians’ ongoing efforts to revoke the legal protections laws that guarantee internet neutrality, he suggested that we pro-neutrality fight back by communicating with our senators. Then he told us how. Use that internet to contact your senator by visiting this address: www.gofccyoursef.com. The screen will tell you how to proceed from there.

Marifran did it. I did it. Your turn.

Box Office Democracy: Guardians of the Galaxy Vol. 2

Guardians of the Galaxy Vol. 2 is an amazingly charming movie.  The characters they’ve constructed over these two movies are each a delight.  There’s an infectious camaraderie that makes it feel like it must be the best movie set to work on the there ever was.  The infectious joy and prodigious joke density easily carries a slightly disjointed script through the murky bits.  I don’t need everything to make sense or even be particularly important as long as I’m having fun and the rest of the theater is having fun.  There aren’t many movies more infectiously fun than Guardians of the Galaxy Vol. 2.

There are two separate stories being told in Guardians of the Galaxy Vol. 2. In one Star-Lord meets his father, Ego the Living Planet (Kurt Russell), and goes to his home planet (or his self? There’s nothing in the MLA rules about this) along with Gamora and Drax.  Why do Gamora and Drax come with him?  It would appear to balance the crew between the two stories because both of them barely interact with this story from the time they land on the planet until the third act.  In the other story, Rocket Racoon and Groot are captured by Ravagers and are going to be turned in for some sort of bounty involving stolen batteries.  This storyline is mostly about making baby Groot jokes and having people mistake Rocket for another kind of rodent.  It eventually hooks back up with the rest of the crew— not because it needs to, but more because they’re done.  These plots are not grand adventures in storytelling but rather a frame for character moments and jokes and they’re just fine for that, but I think they deserve to be called out for being a bit sparse.

The Guardians are such wonderfully distinct characters though.  Drax’s laugh is the glue that holds the first half of the movie together.  It isn’t what I thought would happen to the Drax character on the big screen, but he’s basically all comedy at this point with little action in sight.  Bradley Cooper is never going to get any recognition for this, but he’s doing fabulous work as Rocket.  He imbues a lot of humanity in to a character it would be so easy to not take seriously.  Rocket has a tearjerker of a line near the end that could easily fall flat.  The best scene in the whole film is between Gamora and Nebula talking about their familial relationship.  I never thought it would be believable to transition Nebula to the side of the Guardians after all the bad blood in the last movie and they accomplish it in three lines.  It’s the best scene between two women in any Marvel movie and I understand I’m not setting a particularly high bar.  It’s high now.

James Gunn has made a great looking movie.  There are so many shots with so much going on and they’re especially fun to take in in 3D.  There’s this concerted effort to have stuff going on in the background of shots and it’s a great way to sneak stuff in.  It looks an awful lot like a 1970s cosmic comic book.  I wouldn’t say Kirby-esque, I think we’re too liberal with Kirby-esque, it doesn’t look like Jack Kirby drew it but it looks an awful lot like Walter Simonson and that’s no slight.  The sequence that caps off the Rocket Racoon plot is the best of the whole film, it’s a great bit of elaborate camera work and fun violence.  The climax of the main plot is a little less impressive if only because there are a lot of supposed to be dramatic moments of people facing down grey goo.  Grey goo is not that scary.

Go see Guardians of the Galaxy Vol. 2.  It’s a great time.  Get a big popcorn and a smaller drink (it’s a very long movie) and just enjoy being in an air conditioned room with other people having a good time.  My wife remarked that the emphasis on family and reforming some former adversaries makes this Guardians feel like a step toward transitioning to a sort of Fast & Furious in space thing. I agree, and there’s nothing I would rather see from Marvel than something that leans so in to that kind of joy and absurdity.  I hope they can do it.

Double Dose of Power Rangers in June

Not only is the DVD version of the Power Rangers feature film coming in June, but you can also find Power Rangers Dino Super Charge: The Complete Season. Here are specifics:

SANTA MONICA, CA (May 3, 2017) – The action-packed, coming of age feature film Saban’s Power Rangers will morph onto Digital HD June 13 and on 4K Ultra HD Combo Pack (plus Blu-ray and Digital HD), Blu-ray Combo Pack (plus DVD and Digital HD), DVD and On Demand June 27 from Lionsgate. As part of the 24-year-old global phenomenon and based on the five Rangers from the original TV series, “Mighty Morphin Power Rangers,”, the reimagined movie features a modern generation of Rangers including Dacre Montgomery (TV’s “Stranger Things”) as Jason the Red Ranger, Naomi Scott (The 33) as Kimberly the Pink Ranger, RJ Cyler (Me and Earl and the Dying Girl) as Billy the Blue Ranger, Ludi Lin (Monster Hunt) as Zack the Black Ranger, and Becky G. (Neighbors 2: Sorority Rising) as Trini the Yellow Ranger, as they attempt to stop the evil and unpredictable Rita Repulsa (played by Elizabeth Banks, The Hunger Games Franchise) from destroying their city…and ultimately the world. Bryan Cranston (“Breaking Bad”) as Zordon, and Bill Hader (Finding Dory) as Alpha 5 train the Rangers to morph and master their powers as a united team.

The epic adventure, Saban’s Power Rangers follows five ordinary high school kids who must become something extraordinary when they learn that their small town of Angel Grove – and the world – is on the verge of being obliterated by an alien threat.  Chosen by destiny, the unlikely group of teenage heroes are the only ones who can save the planet, but first, they have to band together in order to harness their super powers and become Power Rangers.

The Saban’s Power Rangers 4K Ultra HD, Blu-ray and Digital HD releases feature never-before-heard audio commentary with director Dean Israelite and writer John Gatins, as well as a nine-part documentary featuring commentary from the actors and filmmakers including Power Rangers Creator, Haim Saban which looks behind the scenes of the film at the casting, training, special effects, and creation of Saban’s Power Rangers, with deleted/alternate/extended scenes and outtakes. The 4K Ultra HD Blu-ray will also feature Dolby Vision™ high-dynamic range (HDR), making it the first title from Lionsgate to feature both Dolby Vision and Dolby Atmos®. Dolby Vision transforms the TV experience in the home by delivering greater brightness and contrast, as well as a fuller palette of rich colors. Together with the captivating sound of Dolby Atmos, consumers will experience both cutting-edge imaging and state-of-the-art sound technology for a fully immersive entertainment experience.

The Saban’s Power Rangers DVD will include exclusive audio commentary with director Dean Israelite and writer John Gatins, and deleted/alternate/extended scenes and outtakes. Saban’s Power Rangers will be available on 4K Ultra HD Combo Pack, Blu-ray Combo Pack, and DVD for the suggested retail price of $42.99, $39.99, and $29.95, respectively.

Story by Matt Sazama & Burk Sharpless and Michele Mulroney & Kieran Mulroney. Screenplay by John Gatins. Directed by Dean Israelite.

4K/BLU-RAY/ DIGITAL HD SPECIAL FEATURES

    • Audio Commentary with Director Dean Israelite and Writer John Gatins
    • “The Power of the Present” Documentary

o   “Rangers Then to Now”
o   “Building the Team”
o   “Beyond the Rangers”
o   “Suiting Up”
o   “Rangers, Welcome to Training”
o   “Rangers in the Wild”
o   “It’s Morphin Time”
o   “Power Ballad: Music and Sound”
o   “This is Your Destiny”

    • Deleted/Alternate/Extended Scenes
    • Outtakes
    • Theatrical Trailer with Audio Commentary by Director Dean Israelite

DVD SPECIAL FEATURES

      • Audio Commentary with Director Dean Israelite and Writer John Gatins
      • Deleted/Alternate/Extended Scenes
      • Outtakes

Power Rangers Dino Super Charge: The Complete Season

PROGRAM DESCRIPTION

Catch all of the dino-charged adventures when Nickelodeon’s iconic, 23-years-running Power Rangers TV series returns with Power Rangers Dino Super Charge: The Complete Season, arriving on DVD and Digital HD on June 27 from Lionsgate. The Power Rangers must battle an evil intergalactic villain in this action-packed franchise that remains one of the top-rated and longest-running children’s live-action series in TV history. Including four discs with over four hours of action, the Power Rangers Dino Super Charge: The Complete Season DVD will be available for the suggested retail price of $19.98.

OFFICIAL SYNOPSIS

The Power Rangers continue their search for the Energems after Sledge’s defeat, but soon learn that his most dangerous prisoner, the evil Heckyl, survived! In light of this new threat, Kendall creates a powerful new Dino Charger that unlocks the Red Ranger’s T-Rex Super Charge mode! It will take every Zord, Megazord, and Dino Charger in the Power Rangers’ arsenal to finally unite all ten Energems and save the universe!

Mike Gold: The Guardian’s Daddy Issues

If you think working in the greater comic book conspiracy is all fun and games – well… there’s a lot of truth to that. For example, where else can you go to the movies, call it work and then take the ticket price off your taxes?

Last Thursday, I joined fellow ComicMixers Adriane Nash and Joe Corallo in the wildlands of Milford Connecticut (where the phrase “Milf” was coined) for the debut of Guardians of the Galaxy Volume Two. We went for the full movie monty: IMAX 3-D at a ticket price that would cause Uncle Scrooge to quit working for Disney. When I plop my ass down in a movie theater seat, I am hoping I’m not wasting my time and all that energy I spent looking for a parking place. In the case of next month’s Wonder Woman, I will plop my ass down in a movie theater seat praying I’m not wasting my time… but I digress.

I had no such concerns for GOTG2. All the cast, crew and management had to do is jack up the action slightly and change the soundtrack and write some new gags. If Looney Tunes could do it for nearly four decades, James Gunn could do it twice. If, after seeing the movie, you find yourself debating whether it was as good as the first, not as good as the first, or better than the first – you’re thinking too hard. To paraphrase Joel Hodgson and Josh Weinstein, “It’s just a show, you should really just relax.” If you’re going to go to a movie like this with a stick up your ass, you’ll never get past the vicious furball who runs around carrying ordinance bigger than he is, let alone the pithy-yet-cute jumping twig that steals every scene he’s in.

In other words, we had a great time watching a very funny movie with an exceptionally high body count. If that sort of thing bothers you, don’t take your kids. Anyway, they’ll have more fun seeing it behind your back.

GOTG2 even made fun of the mighty Marvel movie method. There are five inter-credits scenes (they should start running the closing credits at the beginning of GOTG3) and more cameos than you can count. While it is impossible to translate a comic book property to the big screen without making some changes, GOTG2 came remarkably close to the source materials while maintaining the continuity from the first movie as well as the other Marvel Studios flicks. In fact, they even managed to do a quick tribute to Jack Kirby’s original depiction of Ego The Living Planet – they didn’t have to, but it was a nice touch for those of us who remember.

Remarkably, this movie fits squarely into the current Marvel Studios trans-flick story arc, and does a lot to set up next year’s Avengers: Infinity War. You are probably aware that the GOTG leads are all in that one, but then again, so is everybody else. I wouldn’t be surprised to see Ben Afflick in there somewhere.

And speaking of Ben Afflick, if that nightmare of a movie Batman v Superman degenerated into a story about heroes with severe mommy issues, then Guardians of the Galaxy Volume Two is about a hero with severe daddy issues. But unlike the aforementioned DC movie, Guardians makes it work without insulting the audience. Kurt Russell turns in a wonderful performance as god.

The soundtrack, built around the theory that obnoxious tunes from the 1970s sound much better forty years later, is different from the first film, as one might expect. What I did not expect is for them to include a tune I play about once a year on Weird Sounds Inside The Gold Mind: Lake Shore Drive, by Aliotta Haynes Jeremiah. It’s really a beautiful song about the remarkably calming major highway that separates the City of Chicago from the parkland that hugs the coast of Lake Michigan. Quite frankly, I would think Rocket “Raccoon” would hate it.

We had a swell time. What more could you want for the money? If you were expecting Citizen Kane Volume Two, you need to change your meds.

 

Teen Wolf Season 6 Part 1 Haunts Homes in July

Teen Wolf Season 6 Part I
Teen Wolf  Season 6 Part 1 arrives on DVD July 18 from Metro-Goldwyn-Mayer Studios (MGM) and Twentieth Century Fox Home Entertainment. The DVD includes a behind the scenes look at Beacon Hills, a VFX reel and gag reel.

Storm clouds gather as Scott and the pack head into their final months of high school. However, the best days of their lives turn bleak when they lose their closest ally. Before their time at Beacon Hills comes to an end, Scott and his friends will stand alone against the growing darkness and fight to stop the destruction of everything and everyone they love.

Teen Wolf was developed by Jeff Davis (creator, Criminal Minds) who also serves as executive producer. Additional executive producers include Russell Mulcahy (Highlander, Resident Evil: Extinction), Joe Genier, Marty Adelstein (Prison Break), René Echevarria (Medium, Castle), Tony DiSanto, and Liz Gateley. The pilot was written by Jeff Davis and Jeph Loeb & Matthew Weisman and directed by Russell Mulcahy. The Teen Wolf series is based on a Screenplay by Jeph Loeb & Matthew Weisman. The series is a co-production with, and distributed by, MGM, in association with Lost Marbles Productions, Inc., Siesta Productions, Inc., First Cause, Inc. and DiGa.

Teen Wolf Season 6 Part I DVD Special Features:

  • Behind The Scenes of Beacon Hills
  • VFX Reel
  • Gag Reel

Teen Wolf Season 6 Part I DVD:
Street Date:                 July 18, 2017
Screen Format:           Widescreen 16:9 (1.78:1)
Audio:                         English Dolby Digital 5.1
Subtitles                      English SDH / French / Spanish
Total Run Time:         Approximately 426 minutes
U.S. Rating                 TV-14
Closed Captioned:      Yes