The Mix : What are people talking about today?

John Ostrander: Talking The Talk

So you had a story idea and you’ve worked it up into a plot. The characters are defined, you know who is doing what, the twists and turns and even the theme.

Now you have to put words into everyone’s mouths or, more precisely, into their word balloons. For some would-be writers, that’s where the wheels come off. How do you write dialogue? More importantly, how do you write good dialogue?

Let’s start with a basic: all dialogue is action. No one just speaks: they cajole, they explain, they confirm, they deny, they confront, they exalt, they exult, they attack, they defend, they lie and so on.  It is an active transitive verb. When a character speaks, they are doing something or attempting to do something. What’s important is not what the character is saying but what the character is doing or trying to do when they speak.  What does the character want, what goals are they trying to achieve? In short, what drives them? What is their motivation? What do they need? Not just want – need.

Dialogue has two main purposes: to move the plot along and/or to reveal character. Even exposition falls under the “move the plot along” rule.

Keep in mind that in comics, you have very little room for dialogue. Each panel has room for maybe two word balloons – three, if they’re small. Each word balloon has room for two to three lines tops. And you can’t do that in every panel; the reader will just see too many words and skip the page.

I’ve heard it said that comic book scripting is revealing character via newspaper headlines. So you have to be succinct with your verbiage.

Major Ostrander rule: when in doubt, cut it out. If they can (and do) cut Shakespeare, they can (and should) cut some of your lines. You should do it first. I’ve heard a story that legendary writer and editor Robert Kanigher, when he was writing Sgt. Rock, would stand on his desk and shout out the dialogue; if it sounded okay doing it that way, he figured it was right.

Once I delivered a GrimJack script to First Comics and, while editor Rick Oliver was going through it, I was schmoozing the rest of the office as I usually did. Rick came out to me with a page of script in his hand and the matching page of art. He looked at them, looked at me, and asked how much I was paid per page. I told him and then Rick noted “So on this page we’re paying you one hundred dollars for six words.”

“No,” I replied easily; “You’re paying me for knowing which words to leave off.” I offered to add more if Rick really felt it was necessary but he smiled, said he was just curious, and went back into his office.

When writing dialogue, you need to differentiate between characters. They are not all the same characters (even though all of them are you) and so should speak differently. Some people speak brusquely, some like the sound of their own voices. Some people try to over explain their reasons why they are doing what they’re doing; they feel that if you understood, really understood, you’d do things their way. I was told once by one such person that I wasn’t listening, to which I replied, “Just because I don’t agree with you doesn’t mean I’m not listening.”

There is a cadence to how people speak and that’s especially useful if you’re trying to indicate a person has a foreign accent; there is a way of speaking, a certain order. Some movies can give you a wealth of accents to hear; Casablanca is a very good one. Listen and learn.

There’s a simple short-cut that can help you; cast your characters as if they were in an animated feature. Who would you cast as their voice? The nice part of this is that it doesn’t have to be an actor; it can be anyone whose voice you can hear in your mind – a friend, a relative, a co-worker, a politician and so on. They don’t have to be currently living, either; past or present will do.

Listen to your characters as well once you have their voices in your mind; they will not only tell you what to write but may take the plot off in a direction you hadn’t considered. Listen to them and go with them if they do that. There was a GrimJack story once where I refused to do that; I stubbornly stuck to the lines and the plot that I had already decided on. That s.o.b. Gaunt stopped talking to me for the rest of the issue; it was the hardest GrimJack script I ever attempted. I learned my lesson and haven’t done it since.

Listen to people all around you; what do they say and how do they say it? What do they not say? What is left unsaid? In art, negative space can help define the figure. In writing, the silences can define the character. When do they happen, why, and what happens as a result?

Don’t be “clever.” Dialogue should be entertaining, yes; that’s part of storytelling. However, when I encounter “clever” dialogue, it means the author is really trying to draw attention to him/herself. “See how clever I am? Isn’t that a great turn of phrase?” It draws the reader right out of the story and that’s a failure to communicate. There are many writers whose dialogue is clever but that’s not their purpose. Brian Michael Bendis is an example of someone who writes very clever dialogue but he is also a very very good writer because his first focus is story and characterization. He just happens to be clever as well.

Your dialogue can be contemporaneous; it can be elevated. Poetic or streetwise. What it has to do is serve the story and reveal the character.

That’s the job.

Marc Alan Fishman: How To Plan A Successful Con(vention)

As Unshaven Comics prepares for the annual C2E2 mega-Midwestern-super-pop-culture-show in late April, it dawned on me this might be still another one of those rare opportunities to share the creative process – or in this case business process.

It’s widely known (to our seven fans) that Unshaven Comics runs a tight table. We have well-manicured wares, a quippy answer to every response to our pitch, and an approach to conventioneering that even the mighty Gene Ha was in awe of. But here and now, prior to hitting the show floor, we’re introspective.

This show will be a very big one for us. Perhaps the biggest in our careers. Why? Because we’ll finally have a finished series to pitch. The Samurnauts: Curse of the Dreadnuts is set to be completed by the skin of our chins (underneath the beards, natch) and debut at C2E2. Four issues of Samurai-Astronauts, led by an immortal kung fu monkey, defending humanity from zombie-cyborg space pirates. And now we have means to see the whole kit and caboodle, and even top off the package with their secret origin issue #0 if we need a double upsell. But with that book finally hitting our wire rack, there’s much to consider.

First and foremost, tabling at a con is a business venture. With a set price that includes the table itself, and the materials to sell at said table, there’s a distinct need to profit. Meaning we not only need to cover those costs, we need to have money in the till when the last fan leaves the hall on Sunday. This money then allows us to attend the next con. With that in mind, there’s a conundrum to cover.

Posters.

As I’ve ranted here before selling poster-prints is the single easiest way to make scads of dirty dollars on the con floor. A great poster could take a decent artist 10-20 hours to complete. It costs less than a dollar to print (unless you are somehow convinced fans care about archival paper and environmentally safe inks). They are then sold for ten bucks or more (on average), typically without a single haggle. In contrast, The Samurnauts will have taken 1000 hours of work split between three guys, costs us $2.85 to print, and sells for $5. We’re in the wrong business. But it’s the business we choose to remain in.

So, it circles back around: How do we do our voodoo at our table? Simply: we offer a large variety of products… but we sell just one at a time. Notorious as it may be, our schtick remains intact: A simple, laminated 8.5” x 11” sheet of paper asking “Can I tell you about my comic book?” held up. It stops people long enough to laugh, and before they can really think of a solid excuse… we’re pitching them!

While they flip through our issues and gab with Kyle (The Sell-o-Tron 5000 of Unshaven Comics), Matt Wright and I draw live at the table to attract other looky-loos. Our own small set of poster prints hang over our heads. With a handful of fun parody prints, mashups, and a few politically zingy pieces… we will grab a fair share of passerby purchasers. With cheap posters (we only charge $5, or 3 for $10), we bank good money while Kyle closes on great purchasers – readers who will (if we’ve done well in our books) will return to us year-in-year-out.

So what will differ Unshaven’s table this year versus last? Perhaps not much on the surface. Our pitch will remain the same; it’s really about closing the sale on issue #1. But when they linger, we’ll mention that the whole series is available then and there. We’ll juice the sale with a sticker or poster. If there’s a taker to the upsell, we may even take it a step further, adding in that aforementioned issue #0 and tossing in all our stickers and a poster. $25 for 200+ pages of comics and a bag of swag? Sounds like a deal to me. And if it does to this penny-pinching tribe member, perhaps, maybe, it will to game comic con crowds.

Next week, we’ll dive into the physical space we occupy. Oh, that’s right kiddos. We’re going trilogy here!

Unshaven Conventions: The Beards Strike Back in one week!

REVIEW: The Jetsons & WWE: Robo-WrestleMania

Everywhere you turn, there are odd mashups occurring throughout comics, especially at Warner Bros. and DC Comics where the wall separating properties has crumbled. The latest example is the confounding The Jetsons & WWE: Robo-WrestleMania direct-to-video film. Apparently they must have had a success with The Flintstones & WWE: Robo-WrestleMania because here’s a sequel.

Thankfully, WWE World Heavyweight Champion Big Show has been frozen in ice, like a certain star-spangled Avenger, and when George Jetson thaws him out, the wrestler wants title back. He does this by vanquishing that era’s wrestle-bots and once he takes the throne, decides he wants to take over the universe. Coming to the future’s rescue as Roman Reigns, Seth Rollins, Alicia Fox, the Uso Brothers, Sheamus and WWE impresario Vince McMahon.

George, his boy Elroy, daughter Judy, and Jane, his wife, have to save Orbit City when it’s invaded by a wrestle-bot army en route to the conquering all of space. Good thing Elroy has a handy time machine so Big Show’s greatest opponents are brought forward in time to save the world, the universe, and beyond.

For kids who thrive on mayhem and plot-light entertainment, there’s plenty of antics. For their parents and grandparents, there is a certain comfort in seeing the tried and true tics of the original animated Jetsons one more time: from George’s ineptness to Mr. Spacely’s temper. However, at nearly 80 minutes, this can quickly grow tedious because there is just not enough content for the vast majority of the viewers, especially those unfamiliar with the current generation of WWE superstars.

As a crossover, this is weak stuff, more along the lines of when the Harlem Globetrotters got (briefly) stranded on Gilligan’s Island rather than smarter fare such as Batman ’66 Meets the Man from U.N.C.L.E.

There are times its feels director Anthony Bell is going through the motions and the animation quality is so-so at best. Jeff Bergman’s George Jetson and Mr. Spacely works because he’s had 20 years to get them right. Grey Griffin’s Jane is acceptable but Danica McKellar’s Judy is spot on (goodbye Tiffany) and topping her work is Trevor Devall’s Elroy. And it’s always good to hear Frank Welker’s Astro. The WWE stars play themselves so they sound right and look silly and seriously out of place – although the script doesn’t play enough with that.

The Law Is A Ass

Bob Ingersoll The Law Is A Ass #403

HAWKEYE’S TRIAL IS OFF THE MARKS, MAN

When is a murder not a murder? Give up? What say we find out.

It all started with Ulysses Cain. You remember Ulysses Cain, don’t you? Inhuman who can predict the future and caused the whole Civil War II imbroglio when Captain Marvel and Iron Man disagreed over how he should be used. Lord knows I remember him. In Civil War II #2, Ulysses predicted that Bruce Banner would become the Hulk again and go on a murderous rampage.

So in Civil War II #3, Captain Marvel, Iron Man, and more costumed heroes than you can shake a double-page spread at confronted Dr. Banner in his secret lab. You can probably guess from the fact that was only part three of a nine-part story, the confrontation didn’t go as planned.

While all the heroes except one were talking to Bruce outside his secret lab, the Beast went inside and hacked into Banner’s computers. He learned Banner was injecting “treated dead gamma cells” into himself. (Interesting biology note: a gamma cell is a cell in the pancreas that secretes pancreatic polypeptide. Somehow, I don’t think those would have had any inhibiting effect on the Hulk. I think Beast meant to say dead gamma-ray-irradiated cells, but he probably didn’t have enough space in the word balloon for all that.) When Maria Hill, director of S.H.I.E.L.D., heard that Dr. Banner was experimenting on himself, she placed him under arrest.

Which made Banner angry. And do we like Dr. Banner when he’s angry? Who know? No sooner had Banner raised his voice than an arrow struck him in the head. Killing him. (Civil War II is over-achieving. It’s met its “Someone Has To Die Or It’s Not An Official Cross-Over” quota twice now.) Then Hawkeye revealed himself as the shooter and gave himself up.

Hawkeye stood trial for murder; in a sequence that jumped back and forth in time between prosecution witnesses, defense witnesses, and flashbacks so often you’d think Quentin Tarantino was the court reporter. Hawkeye testified that Banner gave him a special arrowhead that Banner had designed; one that would kill the Hulk. Banner told Hawkeye, “If I ever Hulk out again, … I want you to use that.” Banner asked this of Hawkeye, because Hawkeye was one of the few people Banner knew who would be able to live with the choice.

Hawkeye also testified that his eyesight was more acute than most people’s eyesight. That’s what made him such a good archer. He saw Banner was agitated and that his eye flickered green. He knew Banner was about to Hulk out and shot the arrowhead. (Hawkeye saw a green flicker in Banner’s eye from his perch up in a tree that was more than one hundred yards from Banner? That isn’t just acute eyesight. That eyesight is better looking than a super-model.)

In Civil War II #4, the jury found Hawkeye not guilty. How did the jury reach that verdict and find Hawkeye’s murder not a murder? I think we can safely eliminate the persuasive powers of Henry Fonda. So what did sway the jury to vote not guilty? Let me count the ways.

One: the jurors believed Ulysses’s prediction that Banner was going to Hulk out and kill someone. So it found that Hawkeye acted in self-defense. Two: they could have found that because Banner asked Hawkeye to kill him it was a mercy killing. Three: they could have found that they didn’t care that Hawkeye was actually guilty, the world was better off without the Hulk and they weren’t going to punish Hawkeye for killing the Hulk. That last one would be what we call jury nullification; a jury finds the defendant not guilty despite the defendant’s actual guilt for some sympathy reason. Juries aren’t supposed to do that but some do. And when they do, it’s still a valid not guilty verdict even if the reason is invalid.

The jury could have found Hawkeye not guilty on any one of those theories. Or on any combination of those theories. Juries only have to be unanimous on their verdicts, not their reasons for the verdict. So if eight jurors believed self defense, three believed mercy killing, and one believed in jury nullification; it was still a valid verdict, because all twelve voted not guilty. Hell, a juror could even have found Hawkeye not guilty because the juror believed the costumes some artists forced Hawkeye to wear through the years was punishment enough.

So there you have it. When is a murder not a murder? When it’s self defense, a mercy killing, or a jury nullification. Of the fourth way, which is the way I think really applies here: a murder is also not a murder when the plot needs it not to be a murder.

Martha Thomases: Terror At The Graphic Novel Pile!

You know that person at your high school reunion, the one who complains loudly about how hard she has to work to maintain her city place, her country house, and her condo in Bermuda? And how she can’t find good help anymore?

I’m about to be the comics industry version of that person.

When I first agreed to be a judge for the Eisner Awards, I mostly thought I would get to read a bunch of comics, have opinions, and get to show off. Utopia, right?

I had no idea.

I mean, I read a lot of comics. I spend $50 to $60 on an average week, sometimes more, plus I’ll order graphic novels online when I happen upon something appealing. I follow reviews and Top Ten lists. Every week, I try to find at least one new title to sample. I try to champion diversity in the medium, both in the kinds of creators who get work and the kinds of stories they tell. The least I can do, if I’m going to talk the talk, is to walk the walk.

And boy, are my feet killing me.

I knew I wasn’t reading everything. I knew there were several new generations of creators that I didn’t know about and who were working seriously on books that challenged my assumptions about what comics could be. I just hadn’t considered how many different directions they could go.

Twenty years ago, I used to joke that comics was the only entertainment in which the term “alternative” referred to the semi-autobiographical stories of straight white men. I mean, really, rock’n’roll had more diversity, Broadway had more diversity (and off-Broadway even more, and get out of the city and anything could happen). Poetry, ballet and modern dance, opera, orchestras — all had more diversity in their farm teams, if not on their marquees yet.

Comics has caught up. Comics might be doing better than the rest.

There are all kinds of new stories, too. Yes, autobiography is still a large (and entertaining!) category, but there are many other kinds of non-fiction. Some of these books seem to want to be textbooks, but a lot are just the graphic-story equivalent of the rabbit hole we descend when we start to look up stuff on Wikipedia.

There are adaptations of prose novels and short stories, weird shaggy dog gags with perfect bindings, and even a few how-to books.

Every day, I try to read one or two. The pile on my coffee table isn’t getting significantly smaller, but I hope to get through at least the most discussed book before the committee gets together at the end of April.

So, if you’ll excuse me, I have to go and read some of the free books I was sent. It’s a tough job, but somebody has to do it.

Who’s More Likely To…? Tweeks Edition

We’ve been vlogging on ComicMix for 3 1/2 years now, but how well do you really know us?

Do you know which one of us would make a better cat?

Which one of us knows more about comics?

Who gets grounded more?

Which one of us is more of a Disney Princess?

Which one would make a better Doctor Who companion?

Which one of us is mostly likely going to be a dictator and which one would would fight a platypus?

Well, after this week’s episode you will.

Join us in as we put our twin powers to the test in a semi-friendly game of Who Is More Likely To? (well, our version of it anyway)

Dennis O’Neil, Will Eisner and The Spirit

So here we are on the verge of spring again and it is time for Will Eisner Week, our annual recognition of comic book excellence, one I’m always happy to participate in. Anyone unfamiliar with Will’s stuff should remedy that post haste, either at your local comics shop or – I’m afraid this is virtually unavoidable – by aiming your computer at the, yes, folks at Amazon.

My personal, and much valued, acquaintance with Will began when friends stopped by my SoHo pig sty of a bachelor pad – the styness was my fault, not the apartment’s – on the way to hear him lecture in nearby TriBeCa. I knew who he was, of course: it would have been hard to be in the comic book biz back then, in, I’m guessing, the 80s, and not be aware of Will’s signature creation, The Spirit.

I first met The Spirit – and isn’t that a splendid first name? – when I was much, much younger, living with my parents in St. Louis, and, during summer afternoons with other future bibliophiles, trading comics. I probably remember The Spirit mostly because I didn’t quite get him, not the way I got Superman, Batman, Green Lantern and the legion of costumed good guys in the comics before educators and editorialists and just possibly the odd psychiatrist or two convinced large portions of the citizenry that these colorful vilenesses were shoveling our innocent youth into hell.

That unhappy time was still in the future. My problems with The Spirit were of a different nature. They had to do with Denny Colt himself. He bopped around a city fighting crime, but he wasn’t a policeman and he wasn’t exactly anything else. He didn’t have a costume (which was somehow, in comics, a license to engage evil) like Batman and others; he had a mask, sure, and gloves, but the rest of his clothing? A suit, a hat and – this galls me – a tie. His garb was a lot like that of – this galls me more – our current president. And he had no special powers like Superman (though I wouldn’t have wanted to be on the receiving end of a Denny Colt punch.)  So what was with him? Didn’t know. Back to Batman – him I got, at least kind of.

Flash forward to 1966, and join me in a gungy tenement on Manhattan’s Lower East Side reading the Sunday Herald Tribune. What I’m looking at is something special – a new Spirit story, the first in 14 years, written and illustrated for the Trib by Will Eisner. I am being knocked out and when I drop the paper I am a Spirit fan, thereafter on the lookout for any Spirit reprints I’m lucky enough to find. (There began to be a lot of them about then.

Jump ahead another few years and I’m doing a cabe tv show with Eisner, who I now know… a little. While I’m blathering, Marifran is standing off-camera with Will, whom she is meeting for the first time. When I join them, my gracious wife tells me that Mr. Eisner is coming to dinner. He does and Will and I spend an evening talking and Mari’s cooking convinces our guest that vegetarian food can be pretty tasty, When, at evening’s end Will gets into a cab and we have a new friend.

I am very proud of that.

 

Molly Jackson: Strength Times Twenty

Today is A Day Without A Woman, a demonstration of solidarity to show the need for human rights for all. Throughout the country (and perhaps the world), you will see women wearing red, not spending money, and not working to protest gender inequality.  I admit I was torn about having a column posted today.  I respect today’s protest, and I am taking part in the ways that I can.  Still, I wrote this column before today, and I felt very strongly about marking the 20th anniversary of a strong woman who inspired me, Buffy the Vampire Slayer.

Back in 1996, I remember the excitement when I saw the commercial for the new show, Buffy the Vampire Slayer.  My sister and I loved the original movie, in part for the camp, in part for the wit, and in part for the female hero in the title. The next time she called home from college, I remember grabbing the phone to tell her that Buffy was back. Little did I know that the Buffy and the WB were about to shape my entire generation.

When Buffy helped really launch that channel on March 10, 1997, it was the beginning of an era. When I was in high school, everyone watched the WB. That singing frog was on everyone’s TV, we all knew about the love triangle of Percy, Joey, and Dawson, and Buffy was an icon; at least, she was to me. I did have a single friend tease me about watching Buffy; by season 3 I had him hooked. I still don’t let him live that one down.

The best part of Buffy for me growing up was that she was a year older than me, in a critical time of my life: high school. She was getting ready for prom when I was just a junior. Buffy and her scoobies survived high school when I questioned if I could make it through junior year. Her first year of college coincided with me applying for schools. When she entered the working world, I was at the point of college to start thinking about my future employment. Buffy got through those hurdles and set the example that I could as well.

It never mattered that Buffy was the creation of Joss Whedon. He wrote a strong female role model when others only wrote set pieces that had lines.  He was able to channel a teenage girl surprisingly well, and 20 years later, he is still celebrated for it.  Whedon continues to fight for women’s rights through Equality Now.

I owe more to Buffy and Joss Whedon than most people even know. Truth is, without Buffy I wouldn’t be here on ComicMix. I was a casual comics reader as a kid (I would refuse to get on an airplane without an Archie digest in hand) but it was never a serious passion. When Buffy came to comics with Season 8, that was my true gateway into this world. Dark Horse made comics so inviting, that I simply stayed. I delved in with two hands and never looked back. In fact, the reason my site [insertgeekhere] was started was so my writing partner and I could defend Dawn, Buffy’s little sister, after we heard some truly horrible things shouted at her during a sing-a-long event. And writing about geek culture has helped me express myself in ways I never thought possible.

So on today, a Day Without a Woman, I can only reflect on the women that gave me some of the best pieces of who I am.  A day without these women means a day without myself.  In real life, my mother gave me my love of books; my grandmother gave me my snarky attitude. My rabbi showed me that striving to answer a question is its own reward. And in fiction, Captain Janeway gave me a role model of strength and grace (plus my love of coffee).  And finally, Buffy gave me the very reason and drive to write and express myself.

So all I can do today is quote Buffy herself. As the slayer said, “Make your choice. Are you ready to be strong?”

 

Mike Gold: Jay Lynch – Um Tut Sut!

Every town must have a place / Where phony hippies meet / Psychedelic dungeons / Popping up on every street • Frank Zappa, “Who Needs The Peace Corps?”

The late Sixties really did live up to its reputation. In my home town of Chicago hippie central was the Lincoln Park neighborhood around the iconic Biograph Theater, where, 34 years earlier, the FBI allegedly shot John Dillinger to death. Today, hippies can’t even afford to drive down Lincoln Avenue.

The area sported many blues and folk bars, giving such local talent as Steve Goodman, John Prine, Hound Dog Taylor and Harvey Mandel a place to strut their stuff. It was Mecca to the storefront theater movement, creating world-renown companies such as the Steppenwolf and the Organic Theater a home for newcomer writers and actors like David Mamet, Joe Mantegna, Laurie Metcalf, John Malkovich, and John Ostrander. A mile down the street was The Second City, then-home to John Belushi, Bill Murray, Harold Ramis and dozens of other people who would draw a multicolored mustache on the face of comedy.

A mile further south found you at the office of the underground newspaper the Chicago Seed, a paper so underground it sported a circulation as high as 48,000 copies. I was fortunate to be part of that outfit, initially working under the brilliant editor Abe Peck, who taught me more than any credentialed teacher ever could. Wonderfully, The Seed was across the street from the gargantuan Moody Bible Institute, although I spent more time at the Saucy Weenie scarfing down some great Italian beef and hot dogs.

Creativity flowed down Lincoln Avenue and if you weren’t swimming with that flow you were bathed in amazement. This, in January 1969, is where I first met a one-time Second City employee named Jay Lynch.

Most certainly, cartoonists benefited from the freedom and opportunity that brazenly replaced oxygen. The Chicago Mirror, a black-and-white “counter-culture” magazine that debuted in 1967 and was mostly sold at “head shops” (Google it) such as the Mole Hole. Less than a year later, editor/publisher Lynch turned it into an all-comix publication called Bijou Funnies. It featured the work of Robert Crumb, Art Spiegelman, Gilbert Shelton, Jay Kinney, Justin Green, Kim Deitch, Ralph Reese, Denis Kitchen and his forever pal, Skip Williamson… it, like Zap Comix that premiered shortly before Bijou, was a who’s who of the comix movement.

As the hippie crusade started to age out, Jay – often known as Jayzey – expanded his horizons. He did color separations and 3-D adaptations for Fred Eychaner, then a printer, a major hippie employer and a contributor to The Seed. Jay was among the many underground artists recruited to write and draw for Topps Inc., contributing to the iconic Bazooka Joe and engaging in a life-long relationship with Wacky Packs and Garbage Pail Kids. In 1976 he created Phoebe and the Pigeon People with Gary Whitney for the Chicago Reader and syndicated to alt-weeklies all over. Several reprint books were published by Kitchen Sink Press; the feature ran for the better part of two decades.

I worked with Jayzey and his BFF Skip Williamson off and on for years, and we saw each other at comics conventions, stockholders’ meetings (that one’s a long and litigious story), and, well, memorials to fallen friends. When FM rock radio and poetry slam pioneer Bob Rudnick died in 1995, a wake was held at Mike James’ famed Heartland Café. It was a wonderful reunion of long-haired gray hairs, and, sadly, was the last time I saw such wonderful people as Marshall Rosenthal and Eliot Wald. Jay was still living in Chicago but I had moved to the New York area nearly ten years previous; we talked for more than an hour catching up and pontificating on the status of the comic art medium and what we should be doing about it. We continued that conversation for 20 years, mostly in bits and pieces at conventions but also through the modern miracle of the Internet.

Jay Lynch died of cancer last Sunday at the age of 72. These days, that’s young enough to be thought of as dying too young. Of course, for vital creators such as Jayzey no age could be too old. Unlike many of us hippies Jayzey eschewed drugs – Denis Kitchen pointed out that was true only if you didn’t count nicotine – but he got chopped down early nonetheless.

Jay Lynch was a quite pioneer. His work speaks for itself; his work screams for itself. A much-loved man, he leaves friends stunned and saddened all over the world.

Eras end all the time. Jay Lynch’s work will endure.

Box Office Democracy: Logan

It’s kind of funny that the inferiority complex that has plagued comic books for decades has migrated on to comic book movies.  Every time you read an article with the headline “Bam! Pow! Comics aren’t just for kids anymore” you get this kind of desperate need for some of the less secure in the industry to justify their life’s work when they really don’t need to.  Good work is good work regardless of who reads it, and most importantly regardless what people who don’t read it think of it.  Comic book movies are getting to the same place with this death spiral race to the bottom to make the movies more and more gritty to prove that they’re more and more adult.  It made me nervous when I heard the final Wolverine movie was going to be rated R; that we would get a joyless slog of a movie more focused with blood and body counts than with making a good movie.  Logan is a great movie, a violent movie to be sure but also a thoughtful one, it’s a movie that gives you time to think— and while it is bleak, it has joy and it has hope.

Logan has a thin story, but I mean that in the most flattering way.  The whole movie is essentially a road trip where Wolverine (Hugh Jackman) takes an aging Professor Xavier (Patrick Stewart) and a young clone (Dafne Keen) , that the film only refers to as X-23 once but we all know is X-23, looking for a mutant sanctuary in the North Dakota wilderness.  The good guys are being chased by some awfully nebulous bad guys who never get much more motivation than wanting to mess with the heroes.  I’m also not 100% sure that the emotional center of the entire X-Men franchise has been the relationship between Wolverine and Professor X, but it doesn’t matter.  Jackman and Stewart have the chemistry and the sheer magnetism to drive the whole movie as long as you don’t stop and fixate on what happened in any of the previous films.  Keen is a star in the making, she has a quiet intensity and seems great at ripping bad guys to shreds.

I’m thrilled that Logan is a superhero movie that doesn’t feel compelled to tell me that the world is ending or a city is in peril.  The central conflict of the film is one with a very small footprint.  That’s not to suggest I’m somehow okay with the corporate exploitation and then extermination of children— but there’s no ticking time bomb, no cosmic threat.  I’m honestly not sure the wider world would have noticed if the good guys had failed in this one; everyone who seemed to know what was going on was either directly involved or dead by the end.  This is just a character arc for Wolverine (and to a lesser extent X-23) and everything in the movie is just in service to that.  It shouldn’t be every superhero movie (or even most; I bet this would get old very quickly) but it’s refreshing to see a movie that could be wall-to-wall action stop for a second and appreciate the quiet moments.

I know I literally just finished praising Logan for being willing to linger on quiet moments, but this movie is also just too damn long.  I want small character moments, but I don’t need quite so many of them to be just another way of reinforcing the notion that Logan drinks too much, I got that pretty quickly.  I also think a harsher editing eye could have been taken to some of the action sequences.  I know the rule is an action beat every ten pages, but so much of the middle of the movie is different variations on Wolverine with or without X-23 just crazy murdering a bunch of evil redshirts, and what does that really accomplish the fifth time that we didn’t get on the third?  There is nothing like seeing Wolverine go nuts on people, even more so now that we got an R-rated version of it, and the first few times seeing X-23 go at it is a delight— but at a point it’s just blood and falling bodies and isn’t revealing anything about character or pushing the story forward, it just seems to be there because that’s what a studio executive thinks good pacing is.

Logan is the end of an era— it’s supposedly the last time we’ll see Jackman play Wolverine or Stewart play Professor X.  Stewart was the best casting decision in the 2000 X-Men film, and while they’ve been transitioning to James McAvoy for a while now it’s sad to see the actual curtain call.  Jackman has been the bedrock for the entire X-Men franchise up until this point, and while it’s sad to see him go I’m sure he’ll appreciate being able to gain 15 pounds without it being a complete life-altering disaster.  I firmly believe at some point someone will wonder why they’re giving up all the money they could be making by having Wolverine in movies and the part will be recast… and I’m both scared and excited by that prospect.  Scared because Jackman leaves huge shoes to fill, but excited because I want to see more of these roles turn over as a matter of course.  Actors should be able to leave these roles without needing giant continuity resets that tire out the audience.  We should accept a new Wolverine or Iron Man the same way we accept a new James Bond or a new John Connor.  The actors are important but the roles need to be timeless.  There’s an exciting opportunity here, and I hope Fox does as good a job with it as they did in making a movie as brave as Logan.