Showing 1–16 of 37 resultsSorted by popularity
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$9.99
A Booklist Top 10 Debut Graphic Novel for Youth 2025 Winner of a Good Housekeeping 2025 Kids’ Book Award Venture into Nova’s secret underground lab– and witness a gum monster come to life! A full-color, action-packed graphic novel about a young Black girl with a love for science and enough determination and confidence to fix…
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$9.99
Nova invents a robot named Buddy to help her with her chores so she has more time to do science, but then Buddy tries to take over her secret lab–and the world! Science-loving Nova is back and ready to hit the lab! But cleaning her room and doing other tasks is taking up all her…
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$24.99
Hilarious superhero hijinks meet maker activities for readers to try–like a DIY tickle-torture device of dooooom!–in this second STEM graphic novel starring Maker Girl and Professor Smarts, who fight crime using the superpowers of engineering and science. Maker Girl and Professor Smarts have been captured by supervillain Queen Ka-[hing! With her power to poof money…
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$12.99
Hilarious superhero hijinks meet maker activities for readers to try–like a DIY tickle-torture device of dooooom!–in this second STEM graphic novel starring Maker Girl and Professor Smarts, who fight crime using the superpowers of engineering and science. Maker Girl and Professor Smarts have been captured by supervillain Queen Ka-[hing! With her power to poof money…
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$7.99
Explore how French naval officer Jacques Cousteau forever changed the way people experience life underwater in this STEM-driven graphic novel by GLAAD Media Award-winning author Ned Wolfe and illustrator Caroline Hu. An NSTA-CBC 2026 Best STEM Book! A NCSS-CBC 2026 Notable Social Studies Trade Book for Young People! Presenting Who HQ Graphic Novels: an exciting…
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$13.99
Explore how French naval officer Jacques Cousteau forever changed the way people experience life underwater in this STEM-driven graphic novel by GLAAD Media Award-winning author Ned Wolfe and illustrator Caroline Hu. An NSTA-CBC 2026 Best STEM Book! A NCSS-CBC 2026 Notable Social Studies Trade Book for Young People! Presenting Who HQ Graphic Novels: an exciting…
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$31.99
From the late 1800s to today, comic books have been a distinct and beloved form of literature. But the history of using pictures to tell stories stretches back centuries. From prehistoric cave paintings to modern superheroes to the manga we know and love, learn about the format’s many iterations through history and the remarkable people…
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$31.99
For better or for worse, artificial intelligence has become a part of daily life. No longer just science fiction, artificial intelligence is all around us. From the technology that powers video games and apps to generative AI that produces creative works, the technology is everywhere you turn. In this graphic history, learn about the early…
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$9.99
For the better part of a century, skateboards have played a unique role in sports and popular culture. From wheels stuck to a milk crate to the highly technical craftsmanship of today’s skateboards, the invention’s journey is a fascinating one filled with great stories, incredible minds, and colorful characters. Learn all about their evolution over…
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$31.99
The history of drones is as fascinating as it is complicated. Each year brings new innovations. From the early 1900s to now, drones, or UAVs (unpiloted aerial vehicles), have been used for a wide variety of purposes, ranging from warfare to synchronized entertainment to exploring other planets like Mars. This graphic novel reveals the pivotal…
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$31.99
For the better part of a century, skateboards have played a unique role in sports and popular culture. From wheels stuck to a milk crate to the highly technical craftsmanship of today’s skateboards, the invention’s journey is a fascinating one filled with great stories, incredible minds, and colorful characters. Learn all about their evolution over…
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$9.99
The history of drones is as fascinating as it is complicated. Each year brings new innovations. From the early 1900s to now, drones, or UAVs (unpiloted aerial vehicles), have been used for a wide variety of purposes, ranging from warfare to synchronized entertainment to exploring other planets like Mars. This graphic novel reveals the pivotal…
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$19.99
With hands-on maker activities for readers to try, the first book in this zany graphic novel series follows two kid superheroes who use the powers of science and engineering to save their city, one ice-cream cone at a time. Introducing the newest superheroes of New Bork City: Maker Girl and Professor Smarts! So what if…
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$9.99
For better or for worse, artificial intelligence has become a part of daily life. No longer just science fiction, artificial intelligence is all around us. From the technology that powers video games and apps to generative AI that produces creative works, the technology is everywhere you turn. In this graphic history, learn about the early…
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$15.99
Award-winning author-illustrator Don Brown explores the history of electricity in this installment of the Big Ideas That Changed the World series. In 600 BCE, the Greek mathematician Thales observed a seemingly strange phenomenon: amber, when rubbed with a cloth, had the ability to attract lightweight objects like feathers, straw, and leaves. He had unknowingly discovered…
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$9.99
From the late 1800s to today, comic books have been a distinct and beloved form of literature. But the history of using pictures to tell stories stretches back centuries. From prehistoric cave paintings to modern superheroes to the manga we know and love, learn about the format’s many iterations through history and the remarkable people…