G. Willow Wilson is a fascinating person for many reasons, not the least of which is that she writes really cool comics. Her path into comics is one of the most unique in the industry, though.
Wilson was born and raised in the United States, later converted to Islam and moved to Cairo to work as a journalist. In her spare time she worked on the graphic novel Cairo, a story of magic and mythology set in Egypt’s capital city that came out from Vertigo last year.
In August, Vertigo releases the first issue of a new series by Wilson and Cairo collaborator M.K. Perker, titled Air. It features a stewardess who’s afraid of heights and becomes embroiled in a fight for a new, magical energy source.
I spoke with Wilson about the series and her upcoming memoir.
COMICMIX: When did you start working on Air, and how did the idea develop?
G. WILLOW WILSON: I started working on Air several years ago as a straight prose novel. But I stopped one chapter in and decided it had to be a comic book. After we wrapped up Cairo, Karen Berger asked me if I had any strong ideas for an ongoing monthly with a female lead character. I hemmed and hawed and pitched her a couple of mediocre things. Then I had a clandestine ‘Duh’ moment and pulled out Air. You always have a certain feeling about ideas you know are going to gel and be great, and I had that feeling about this story. Happily, so did Karen.
CMix: What were some of the inspirations for the project?
GWW: It’s the moments when you feel most trapped that true escape is possible. That’s really what this book is about. Walking into an airport as a Muslim pretty much sucks — you have to de-Islamify yourself as much as possible (I never carry a Koran on the plane with me, for instance; I always pack it in my checked bag) in order not to make security people and other passengers nervous. Yet flying is still the most magical, surreal form of travel we have. So I wanted Air to both examine this tense political atmosphere and shed it, escape from it, use it as a jumping-off point for the totally unreal. (more…)