Phil LaMarr talks Goblins Animated!
Hey friends, have you seen this?! It’s the Indiegogo for a project called Goblins Animated, and it looks completely awesome.
It first popped up in my Instagram feed as something connected to actor/voice actor Phil LaMarr, and that was enough to get me to check it out. As it turns out, Goblins Animated is to be a new animated series based on the decade-long run of the webcomic Goblins, by creator Tarol Hunt; and is the brainchild of Tarol, Phil, and Matt King. The animated show, like the comic before it, will be the story of a D & D realm told from the point of view of the little guys, the “monsters,” instead of the adventurers. It’s a heroic tale of a group normally considered evil and weak. âThink Smurfs meets Game of Thrones.â Itâs planned to start with ten episodes, and will <a href=”
feature famed voice actors including  Billy West, Maurice LaMarche, Jim Cummings, Tara Strong, Matthew Mercer, Jennifer Hale, and Steve Blum.
After checking out the Indiegogo, I hopped over to the comic to check out the source material. Even just a few strips in, I could tell that this is a very clever and fun comic – with the kind of layers of storytelling, character, humor, and social commentary that I love. Realizing that, I had to know more. So I sat down for a great chat with Phil himself, who shared a ton of details with me. The interview made me that much more sure that this project needs to be made!
Listen to the interview or read the transcript below, and you’ll see exactly what I mean!

Emily: Hi Phil! Today we are talking about Goblins Animated, which is a new Indiegogo* project that you are involved in. I saw it coming up and looked at it and I immediately wanted to talk to you. So this started as a comic, itâs been going for ten years, and now you are involved in a project to make it an animated show. How did that happen?
Phil: Well, letâs see. Tarol Hunt, the creator of the Goblins comic, lives up in Vancouver. Heâs been doing the comic for a long time. He, years ago, became friends with Matt King. Matt is an actor, voice actor, director, and writer. He has a show called World of Steam that he created. And they share various geekeries, and got to know each other, and Matt and I know each other through acting circles. Matt had the idea of, âThis comic is so good, it should be seen by more people, and in this way.â He mentioned it to Tarol, and Tarol was like, âOh, I donât know, I donât know.â He mentioned it to me and I was like, âYeah! Thatâs amazing.â
Because Iâm an old D&D head, and so getting into the comic, I was like, âOh my God, all those references, that takes me back.â And I immediately saw in the writing and all these characters, a chance to do something really cool and really different in animation. Because so much of animation is kids-oriented; which doesnât mean that itâs bad. But a lot of it tends to be much of the same. Like anytime thereâs a show thatâs action-oriented with a small kid at the center, then you get five of them. Or if itâs kind of like, psychedelic, and, you know, little kids watch it and kids stoned in college watch it â four of those. And this was something that was really, really different from anything thatâs on.
I mean, the characters look like cartoon characters. But the stories that Tarolâs been telling are so much deeper. But, thereâs also this geek-nerd-D&D thing at the same time. So itâs funny, and heartfelt, and then sometimes, thereâs just things from D&D like, âI attack with my +1 Broadsword!â In the game, youâre just talking it. But in the comic, you see it. And the idea of actually giving all of that bloody, violent, medieval action life and movement just jazzed me so much. So basically weâve been working over the lastâ¦going on two years. And figuring out what we need to do.
The first thing we did was adapt those stories that Tarol has been telling in comics into animated scripts. Because there are certain things you canât do, and certain things you need to change. His pacing is that he does a page a week. Every medium has its strengths and its weaknesses. You canât just port something over. Sorry, Robert Rodriguez. Sin Cityâ¦was fine. Not great. But thatâs the thing. People say, âOh my God, this comic book is so cinematic!â That doesnât make it a movie. You have to take the essence of it, the core, the thing that makes it cool â donât lose that â but then adapt it to the form. So we spent a lot of time doing that, working with Tarol and Matt and me, just putting together the script, figuring out how these characters work the same â what we have to hold on to â and what things we can change, to make it work, so they start moving.
E: Yeah! So you said you knew Matt and Tarol knew Matt. How did you find the comic â was it through Matt? And did he just say, âHey, you have to read this thing?â And you just started reading it and fell in love? What happened there?
P: Yeah! Because when you go on and you see the newest page, and youâre like, âOh my gosh!â And then you go into the archive, andâ¦basically, I just sat down and read the whole ten years at once. Wowâ¦I guess I was going to say I had never binged a comic before, but I guess thatâs what trade paperbacks are, arenât they?
E: Yeah, I mean thatâs pretty much why I like trade paperbacks, is because you can read more story at once. I love that we are both full-on comics geeks, because I know weâve talked about this before, and Iâve done the same thing with webcomics and trade paperbacks. Youâre like, âWhereâs the other ones? So actually, I saw this project because you mentioned it at some point on social media, and I thought, âThat looks interesting,â and then I went back and went, âI want to support it, whereâs the Indiegogo?â And now the Indiegogo has launched, which weâll talk about. But I started reading through the first ones, in Book I.
P: You went back to the first stuff? Thatâs so funny.
E: Yep, all the way to the beginning, to see what it was like, and I read about a third of Book I, because unfortunately I didnât have time to read the whole ten years before we talked, because itâs a lot! And I want to enjoy it, I donât want to just skip through it! But then I went to Book III, and Book V, just to see how it changes. Because Tarol put up that thing in the beginning that says, âHey, my art has changed.â And of course that happens; so I was wondering what the characters look like now, because that might be more like what weâll see in the animation. And the comic looks so clever, even in the beginning. I could see why it appealed to you, and I could see why it would appeal to me as well, and why when I saw a little bit on social media I thought, âThat sounds like something I would like to support.â So when you first started reading the comic, was there a particular aspect that drew you, or was it the whole package? Did you like the humor, or the D&D, or the characters, or what really grabbed you the most?
P: It was the fact that he was doing all of those things at once. To me, especially in animation, itâs so rare. Futurama is one of the few shows that has real humor, and real heart. And the fact that Tarol was doing jokes, really funny stuff, but even back in the beginning, he was also doing, like, âWhy do these adventurers come after us?â âBecause they think weâre less than them.â Like, metaphors for racial oppression. And then â silly jokes!
E: Yes! And all the weird names of the goblins, that are very clever and fun and interesting, but also kinda cute. I love that the fortune-teller (spoiler alert?) calls herself Young-and-Beautiful, and sheâs old, and weird-looking, all lopsided. Because the fortune-teller names all of them, so she gets to call herself something nice!
P: Right! Exactly! And Canât-Think-of-a-Name-Cause-He-Looks-Like-a-Regular-Guy â thatâs his name.
E: Yes â and he has that look! Even in the early art, heâs got that little ting smile going on. I thought all that was really clever. You talked about how there are layers to it, about classism, and racism, and commentary on those things. I wondered what audience you are aiming for and how youâre going to fold in the different layers through the animation? Are you having to adapt things from the comic in that way as well to make it fly in an animated format?
P: Now thatâs one of the issues. And itâs basically the biggest reason that weâre doing this as a Indiegogo. Because Tarolâs got the designs, heâs got the premise. We could have taken this and tried to sell it to studios or networks. We talked to some people â and of course one of the early notes we got was, âWhat if thereâs one character who doesnât âgetâ the whole D&D thing, so we can explain it to the audience that way?â And weâre like, âUh-uh.â
E: Oh, right. They wanted an exposition backstory guy.
P: Yeah, and the truth of the matter is, we want to tell this story this way. We donât want to have to water it down, or take out some of the layers. Itâs like, âWell, we canât really do that social commentary stuff. Kids wonât get it.â I believe that audiences now, for animation, are much more sophisticated than most studios, producers, and major media entities give them credit for. Because more people can do more kinds of things now, you see such an amazing range. And you do see a lot more adult-oriented animation. And by that, I donât mean, you know â topless. I mean sophisticated, and layered. Like, our last season of Samurai Jack â we couldnât do that back in the early 2000s.
E: Iâm always a proponent of not talking down to the viewer or the reader; if itâs the story you want to tell, then someone out there is going to want to hear it. So I love that youâre trying to translate this in a way that doesnât lose that, and crowdfunding is maybe the best means for that because you donât want the meddling.
P: We want to maintain control and be able to hold on to what makes this comic so special. Always thereâs the danger, when you broaden an audience, of âWill some people get it?â But to me, thatâs the wonder of having something that works on a number of levels. If somebody just wants the D&D references, theyâve got that. If somebody loves the action sequences, theyâve got that. If they never get the social commentary thatâs underneath â fine.
E: Maybe theyâre still enjoying it for other reasons. Or itâs not their thing â that happens too. But I always like the idea of aiming high, because then youâll hit more layers. That sounds really exciting. So youâve got all this source material to work with, and youâre just starting out; so is there an overarching plan? Are you taking it from the very beginning, and going from there to make it an ongoing story?
P: Well, thatâs our one sop to broadening the audience. We canât plop people down in the middle. Especially because the storytelling is layered and relatively complex. So we go to the beginning of the premise â how do these goblins become the adventuring party? Thatâs the first story arc. Because the thing is, all of the characters are already there fully formed. Warriors, the goblins â this whole story arc basically builds the overarching premise of â the humans are not the heroes, necessarily. The goblins are. And thatâs the twist. And thatâs also what I think a lot of D&D people respond to is, âOh, yeah, thatâs so funny!â Because itâs a twist on what we all grew up with, know, and play every Thursday. So that you donât want to lose.
But it also makes it a nice entry point into the world. I think as it goes on weâll definitely have more opportunities. Because Tarol is like, âI did that ten years ago. I wasnât as good as I am now. Can we not do that thing I did?â And there are things where heâs like, âI shouldnât have done that. Letâs change this.â And weâre like, âOh, but we love that!â We sometimes go back and forth that way. But it remains to be seen how we will build the story. In terms of: will we pull some things that he got to later, earlier. The three of us will work on that. Because again, you donât want to lose anything. But you also want to take advantage of whatever opportunities the new format offers you. Like, âWell, I did a whole section where theyâre just walking through the woods for three weeks.â âYeah, man, weâre going to skip that one.â
E: Yeah, youâve got to condense that down somehow!
P: Yeah, not the best thing to animate.
E: Well, technically, that would be easy to animate. But not the most exciting.
P: Actually, what weâve found is less that, than more that weâre finding ourselves digging into moments, and expanding them. Because the things that take time on a panel, you can dig into, and blow up. Like, âNo no, this is a whole scene now!â You go back and forth. In this medium, we can do this with it, that you couldnât do before â like 360 degrees!
E: So it is becoming its own entity in a different way. Now, you already have listed excellent voice talents. Some are familiar from Futurama or other animation. So far weâve got Billy West, Maurice LaMarche, Jim Cummings, Steve Blum; and Iâm not as familiar with Matt Mercer in the voice sense, but he also is one of the masterminds behind Geek & Sundryâs Critical Role, which of course has some relevance here. So â is he working in other aspects besides voice because of his unique experience there; and also, how did you get this amazing cast together?
P: Uh: we called them. Because theyâre all people that weâre friends with. And as a performer, going into the writing and producing part, most of it is a headache. Because all of a sudden you have to worry about all of those other parts of the pipeline that as an actor you never have to worry about. The best thing of all is that you can hire your friends.
E: Hah! Thatâs why I want to do animation someday. Just so I can hire all of you guys to be the characters.
P: Hey, it could happen! But the best thing is â we know so many amazingly talented people. And itâs funny, because Matt does have huge D&D cred; and before we announced anything to do with Goblins, Matt called me up to do a Critical Role offshoot. Like, we did a streaming day of the gameplay â and it was an all-goblins adventure. And he had no idea we were working on this. So we – me, Ashly Burch, Marisha Ray, Ivan Van Norman, and Taliesin Jaffe â all played a group of goblins on a quest. It was hilarious, because itâs the same thing we get to in the comic. They all picked warrior classes, and we played it, just like they were humans. But of course, they acted like goblins. It was fuuun.
E: So bringing everyone in, did they say yes sight unseen, or what have their reactions been to seeing the project, or the comic, or whatever you gave them to look at?
P: It was interesting. We gave everyone pictures of the comics so they would know what their characters were. And it really made me feel good – a couple of people did, sight unseen, say yes. It was like, âWell, Iâll send you the email,â and they were like, âDoesnât matter. Where do you want me to be?â Itâs so great. Because these are people with such enormous talents. And for them to offer their abilities; itâs like Michael Jordan saying, âSure! Iâll come over and shoot some baskets with you. You just say when!â
E: Thatâs awesome. But Iâm sure they also trust you not to lead them down the path of a project thatâs going to fall on its face. So when they did see some of the materials, what did they say?
P: Itâs funny, because none of the guys except for Matt knew about it. They were like, âWow. Whatâs this? Okay!â Because, you know, Billy and Maurice arenât D&D players. But they love characters! And everybody was so gung-ho to dig in â âOkay! Whoâs my guy? What are we doing?â And we only had a little bit, because we got everybody together to record an animatic â a proof of concept test thing with some temporary animation â just so we could see the voices come out of these characters. And weâve got that <a href=”
featured on our website â GoblinsComic.org. I donât think anyone has actually read the whole ten-episode arc that weâve written so far. But everybody has been given full information about their individual characters, and yeah â people dig it! I mean â Iâm not sure if anyone is going to jump out and join a Pathfinder game anytime soonâ¦but everybodyâs really enjoying the complexity of it. Like, âOh! This is not Clifford the Big Red Dog. Cool!â
E: So Iâm familiar with the voice casting where you go in, and youâre given the character, and you do a bunch of voices, and then they decide whether youâre the person whoâs going to do it. Obviously this is a different process. Did you choose characters ahead of time and give them to specific people and say, âCome up with your voicesâ? Or did you give them choices and they worked on it? What happened there?
P: Again â when youâre working with Billy West, Maurice LaMarche, Steve Blum, Matt Mercer, Jim Cummings â they can do anything. So âauditioningâ isnât really auditioning. And having worked with these people for decades, I know what their strengths are, I know what they like, and also what they donât normally get a chance to do. Because you donât always want to be doing the same thing. Weâve got Billy playing MinMax. And MinMax is this big, really dumb warrior. But you know, Billy has done Fry. So heâs not going to make him like Fry. So it was great to sit down with Billy and find a new place where this character would live for him. And that was the amazing thing. Iâve been on their side of the glass; but to be on the other side of the glass and just watch them do what they do, so effortlessly, for you, like: wow. I get why these guys work all the time, forever and ever. Because itâs a joy â you work so hard on something, you hand it to them, and they breathe life into it.
E: I love every time I get to see you all do that sort of thing. Itâs one of my joys in life. Because itâs so magical to me; because I canât do it! And you guys are so good at it! But having that different experience â and obviously, this is still somewhat nascent – but has it given you any taste for wanting to do more of this side of things, or thinking, âOh, I really like this and I didnât knowâ?
P: Itâs given me an appreciation for it. I realize itâs a lot harder than I thought. The first time we recorded somebody, I was like, âOh my God, that was perfect! You were great! See you later!â And then youâre like, âOh wait. They usually get three takes. And then you go back over it and itâs like, âOhh, thereâs a lip smack right in the middle of the one we liked, aack! Thatâs why we do it over and over again.â And you realize not everybody can direct. Thankfully, as far as the writing, weâve got Tarolâs stuff to work from, and all three of our brains working together â and weâre all relatively experienced with writing over the years. But yeah, thereâs a lot of new territory, in terms of animation producing. And you look at the lists of jobs required for animation, and youâre like, âTiming spinner? What does that even mean?â
E: Like, âWho are these people?â
P: âAnd why do they get paid fifty-five hundred dollars? What? Huh??â But it is so intricate and so complicated and requires so many moving parts that I donât know how a cartoon ever gets made!
E: Itâs a big process! But it sounds like youâre learning a lot, and â itâs good to stretch your wings.
P: Yeah, and especially personally â Iâve been doing this for thirty-plus years, and itâs rare that you find things that are new. I rarely find myself doing things Iâve never done before these days. Although I have to say, the biggest lesson Iâve learned from this is that animation is so much more expensive than anybody would ever believe. Because you see movies like Avengers, that are $200 million dollars – and yeah, because look at that Iron Man armor. But especially nowadays, when people are shooting movies on their iPhones â the range in live action is crazy. You can make something for a thousand dollars or $300 million dollars.
Animation? It only goes so low. Because there are so many parts, pieces, and people involved. It only gets so cheap. And thatâs if youâre doing stuff that looks crappy. If you want to do something that looks good? Thatâs another reason weâre crowdfunding. Thatâs one of our biggest challenges, is that itâs a big ask. Itâs almost 500 thousand dollars. Because youâve got to design all the characters, draw all the characters. And people might say, âYouâve already got all the drawings.â But comic book drawings are not the same as animation drawings. And you canât just make the comic into a cartoon.
E: Well, and your comic book artist can not necessarily do the animation. You may need a number of animators who have experience at that. And thatâs a great way to talk a little more about the crowdfunding. By this point in life, most people are familiar with crowdfunding sites. You put in your pledge for X amount of money, you get a promise of prizes back, and if the project reaches its goal, you get your prizes, and the cool project gets made. Here, youâve mentioned what youâre asking for and what itâs going to be put towards. How did you decide on cool prizes, and what do you think people will be most interested in?
P: A lot of it was just drawn from what weâre working with. Itâs goblins, and itâs D&D, and things that fans would love. Tarolâs got some great character designs, so it would be silly not to offer things with those characters on them. So weâve got posters, t-shirts. Heâs got one character, a goblin paladin, who gets a magic axe, the Axe of Prissan; which is this amazing weapon that is actually holding a demon. And one of the really up-there prize levels is an actual Axe of Prissan. Because thereâs this guy, Tony Swatton, who does the most amazing armor and weaponry â he makes real swords. And he is going to, based on Tarolâs designs, make a real-world Axe of Prissan.
E: I suddenly wish I had a lot more money. That would be great to hang on your wall Although you probably couldnât take it to a comic-con anymoreâ¦!
P: Hah! Just put one of those colored ties around it, right?
E: Right? So obviously, there are levelsâ¦
P: Yeah, and all of our prizes have been drawn from what we have to offer. So thereâs the goblin character design stuff â we have some plushies based on the characters.
E: Oh good! I bet I can afford a plushie!
P: Right. And because we have such amazing people involved, the funny thing is we havenât announced everybody yet. Because we just set out a quest â if we reach 1,000 Facebook likes on our Goblins Animated page, then weâll announce our next cast member. But there are some people that are so good, and theyâre just going to blow your mind. And weâre going to get posters and scripts signed by the cast. Those are going to be prizes. Voicemailsâ¦because, âYou know, weâve got these voices.â On one of the prize levels Iâm offering voiceover workshop sessions. So many people ask about it, and hereâs a chance to invest in it, if this is something you really want to do, Iâm offering up my experience, and my skill as an incentive â help us do this, and Iâll help you build your career.
E: And thatâs no small thing! You have a lot of experience to draw on. I was privileged to observe one of Rob Paulsenâs teaching sessions, and it was a different experience than any Iâve had with Rob before, because you see how people are actually doing their job and working. It was fascinating and amazing to me, and I could see the people taking part learning. So that is a great prize for whoever is thirsting to be in the voice acting industry.
This is a lot of really great news. You did mention that along with the announced cast there are a number of other people coming in. For starting the story, how many characters and actors have you got? Are actors doing several voices?
P: It actually depends on how much we get funded for. We have plans through at least the first story arc, and weâve got some plans for actually beyond that. We donât know if weâll get there right now. But we donât want to be caught unawares. So weâre thinking way ahead. And yeah, some people are double-cast, in bigger roles, smaller roles â because, again, they can. These actors and actresses that weâve got are so incredibly talented.
E: Well, youâve got Winnie-the-Pooh and Tigger too! Among many others.
P: And itâs funny, because thereâs been this competing impulse. One, I want to get everybody that I know and love and have worked with for many years in to do something on this; but at the same time, any one of them could basically do all of the characters! So at one point, youâve got Jim doing several voices, and then itâs like, âOh wait. He doesnât have to do all of them. Letâs get so-and-so to do that!â
E: Well the nice thing is that if it keeps going you can bring in more people over time.
P: Thatâs the dream is that we get the budget to be able to flesh this out as completely and fully as possible. Because in animation, you get âthree voices for a dollar!â But because itâs so expensive, you have to take advantage of that. But how amazing would it be if we could get all of these characters with different people. Although the funny thing is, like with Billy, every voice is an entirely different character anyway.
E: Itâs true! Iâm looking forward to seeing what he and the others come up with. Every time I hear new voices from all of yâall Iâm like, âWhere did that come from? Thatâs great.â By now I can sort of recognize some people, occasionally, but to this day if I hear Zoidberg and Fry and the Professor, Iâm still going, âWhat? This is all the same guy?â Obviously youâve got Hermes and Green Lantern, and Baxter Stockman, and thereâs some different stuff going on.
I hope you get funded. This project caught my attention not just because of you but because it just looks really cool, and I think it probably will appeal to a lot of people. Is there anything else we should know about it?
P: Well itâs basically: weâve got the Goblins comic, that weâre making this animated version of â and itâs funny, because Tarol described it to somebody the other day as, âSmurfs meets Game of Thrones.â Which is so apropos, because it gets the funny, it gets the cute, it gets the bloody. And weâve got incredibly amazing, talented people involved with this and supporting us.
And basically, now weâre at the challenge point. Weâve got all the pieces, and we just need to get the word out as far and as wide as possible, because this is a big mountain to climb. What weâre trying to do is a huge undertaking, and we need peopleâs help.
E: Well I will spread the word. I couldnât imagine a better team for such a project, which grabbed my attention. Thank you for giving us your time to tell us more about this amazing project. I hope it gets made and reaches all of its goals!
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The Goblins Animated Indiegogo is live now through December 21, and could definitely still use your dollars to reach its goals. It’s got really cool prizes; and the more money we contribute, the more awesome they’ll be able to make the project, as Phil explained above.Â
So head on over and see which nifty supporter package catches your eye; and until next time, Servo Lectio!
FN: Goblins Animated was originally set to run on Kickstarter, so the audio interview references Kickstarter. However, it then found its home on Indiegogo, so that is where you should go to support it!
