Author: Andrew Wheeler

Mickey Mouse: Zombie Coffee by Régis Loisel

Formats come with expectations and assumptions – not always warranted, but they’re along for the ride already.

For example: Mickey Mouse: Zombie Coffee , a bande desinée by Régis Loisel, originally published by Éditions Glénat in France in 2016 in (waves hands) some format, possibly within Le Journal du Mickey , is laid out like a newspaper comic. Four panels across, most of the time, about four times wider than tall, two strips to a page, 137 strips total.

As an American comics reader, on first glance I assumed this was a little less than half a year of dailies in some newspaper, and my thought was “who knew there was a regular Mickey Mouse strip in French newspapers?”

But I think that’s wrong. I think these appeared in that magazine, weekly – maybe one at a time, maybe two or three on a page each issue – and that the strip format is either an artistic choice or a very specific slot in that magazine that might look like an American daily, but is a different thing.

So I’m left wondering about the rhythm of this story: was it just one strip a week? That’s pretty slow for an adventure strip – though a lot of webcomics are on a similar pace, these days. It might explain why a lot of these are pretty wordy – you need to remind the reader of what’s going on. Or, to be positive, perhaps this ran in a really large space, and these strips are shrunken a bit for this book publication.

In any case: it’s a Mickey Mouse story, of the old school. The time is during the Great Depression, the place is Mouseton (presumably USA, but unspecified), and our hero and his friends are the downtrodden, pushed-around little guys of the early days rather than the fancy suburbanite or corporate icon of more recent years.

Mickey and Horace Horsecollar are looking for work, with no luck. Mr. Ruff, “the foreman” (seemingly the only way to get hired in Mouseton) keeps finding excuses not to hire them. So the two decide to run off with their girlfriends (Minnie and Clarabelle Cow) to go camping and fishing for a while, bunking with Donald Duck on a lake somewhere, because “camping is free.”

That takes up about the first quarter of the story – they return to Mouseton to find things have changed. A rich developer, Rock Fueler, is turning their neighborhood into a golf course. The potential good news is that means jobs, plus money for the houses he’s buying. But of course the capitalist is the villain, so his plans are much more nefarious than simply building something.

Fueler has employed two chemists to create massively addictive “Zomba” coffee, which he then distributed free to all of the citizens of Mouseton. The men, zombified by coffee, work almost for free, and the women and children get packed off to a new housing project on the outskirts of town. And the chemists are working on further foodstuffs, to squeeze the last few cents out of the Mousetonians.

Even Goofy, left behind, is now a coffee zombie, though Horace and Mickey do save and reform him.

And then our heroes fight back, against the nearly overwhelming forces arrayed against them. Pegleg Pete is one of Fueler’s top henchmen, as of course he must be, so he does a lot of the immediate attacking, sneaking, and other evil deeds. There are chases and fights and confrontations, and various bits of comedy along the way – for example, the chemist’s food is so seductive that noseplugs are required to resist its tantalizing aroma, so the big end scene is played out almost entirely with people speaking with those stuffed-nose voices.

I read this digitally, and I think that means I saw it somewhat smaller than the printed book – I hope so, since it’s full of detail and life and energy, and a larger format would make it a lot better. I haven’t seen Loisel’s work before, but he’s clearly great at this style, and has had a long and respected career making things that mostly haven’t been translated into English.

It’s a classic Mickey story told well for a modern audience – my understanding is that the French audience is mostly middle-graders, but there’s no reason it needs to be limited to that age.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Dirk Gently’s Holistic Detective Agency: The Interconnectedness of All Kings by Ryall, Akins, Kyriazis, & Livesay

I suppose the Hitchhikers‘ ground has been thoroughly salted at this point – I’ve seen the movie; you don’t need to tell me – which is why we’ve gotten two Dirk Gently TV series and these comics over the past decade. But even leaving aside how much Douglas Adams was a writer of voice to begin with, the Dirk books were fun because of the way they were told rather than the vague shaggy-dog stories they told. So doing the same sort of thing in a different medium feels like the wrong next step: the Adams estate would have been better off commissioning someone to write more Dirk novels, I think: assuming anyone could convincingly do that, which is the rub.

Anyway, there is a comics series continuing the Dirk Gently books. This first miniseries, from 2016 – probably not coincidentally the same year as the second, more successful TV show – promises there will be more, but a quick Google here in 2023 did not actually discover more. So I think this slots in just like the original novels: fun, faintly disappointing, not quite going anywhere despite apparent velocity and direction.

Dirk Gently’s Holistic Detective Agency: The Interconnectedness of All Kings  was written by Chris Ryall, long-time comics scripter and (probably much more importantly) then the head of IDW, publisher of this series. Art is by Tony Akins (pencils on the first two of five issues), Ilias Kyriazis (rest of the pencils), and John Livesay (inks). Colors are by Leonard O’Grady. There is also an introduction by Arvind Ethan David, who produced the second TV series and says here he will be writing the second – so far nonexistent – comics series.

As the book opens, Dirk is moving – carrying basically nothing – from his native UK to San Diego, for no obvious reason. (This isn’t a problem: “for no obvious reason” is the way Dirk does everything.) Your Cynical Reviewer assumed San Diego was chosen because Ryall and IDW are headquartered there, but I’m willing to entertain alternate explanations. None are provided, let me be clear. But I’d entertain them if they were.

He soon gets caught up in multiple quirky plots: he grabs a random suitcase, which belongs to a yuppie couple who are engaging in serial-killer touristry: I mean, both being serial killers and doing it in ways that are inspired by classics of the field. There’s also a couple of ancient Egyptian men, King Ahktenhamen-adjacent, who are now in the modern world after half-explained magical shenanigans and have the traditional life-stealing curse. Someone is also giving nifty gold cellphones to the homeless of San Diego, but this is much less important to begin with. And Dirk is also casting about for a new base of operations, which of course he does by walking into a random business and claiming it.

There’s a lot of complication and goofiness, and the tone strikes me as authentic to the Dirk novels – but I have to admit it’s been decades since I read them, so my memory could be off. It’s less jokey than Hitchhiker, as I recall – light adventure rather than near-parody.

The whole thing was pleasant but didn’t feel Adams-esque, if you know what I mean. Douglas Adams had a tone and a way of constructing sentences, so I’m not sure (as I said up top) that any other medium  or writer could replicate that to begin with. And Dirk is a quirkier, more fragile thing than Hitchhiker to begin with. So this is a nice light adventure comic about a guy called “Dirk Gently” that was pleasant to read but left me a bit flat. Given no sequel has appeared in nearly a decade, I have to assume that reaction was common.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Macanudo: Optimism Is for the Brave by Liniers

Some comic strips have ongoing stories – adventure strips are rarer these days, but long continuities still exist, here and there. Some have recurring gags, done slightly differently each time – Lucy and the football, the possibly imaginary Ernesto Lacuna, a sergeant viciously beating a private.

Those are things to grab onto, when you are, as I am now, trying to write about a new book collecting that comic strip.

Liniers’ Macanudo is a wispier, quirkier, more variable thing – it does have recurring characters (five or six sets of them, in fact), but their interactions are oddly both more and less templated. The elves always talk about the same kinds of things, ditto the penguins. Olga and Martin have imaginative adventures, usually outside. Henrietta reads books, and does other little-girl things. But what they each do is more intellectual, more about the life of the mind, and less “little Billy draws a dotted line through the neighborhood again” – it’s more patter, and less business, to put it in comedy terms.

It’s not really patter, either – I think Liniers means it. His characters are serious about their thoughts in a way that’s mostly alien to the least-common-denominator dullards of North American zombie strips, who enact the same few actions over and over again because those actions once won their original creators hundreds of syndicated papers and minor fortune.

That’s what’s interesting about Macanudo, and distinct and exciting. But it does make it difficult to find things to say about a collection of two hundred or so strips. Especially when you (well, me, in this case) said it all once already.

Macanudo: Optimism Is for the Brave  is the second collection of the strip in English [1]; the first was Welcome to Elsewhere , last year. I had a long post then, talking about the style and feeling of the strip, and cataloging all of the recurring situations I saw in that first book. There are more, I understand – the Wikipedia entry lists two dozen, so some of them may appear much less often, or were only in the earlier Spanish-language days, or have been left out of these books for other reasons.

So what I said then is still true: it’s still the same kind of strip, as you’d expect for something that has been running (counting the Spanish-language-only years, which of course you have to) since 2002.

The title of this one is appropriate: it is a strip with an optimistic tone, most of the time, a strip about the casual bravery of everyday life – the bravery of being positive and open and welcoming to the world instead of closed and hateful and destructive. All of those situations – even the witches, who tend to be more put-upon by people unhappy with their lifestyle – are in a positive, optimistic mode, about being happy and learning new things and exploring both physically and intellectually.

It’s not exactly a gag-a-day strip – each strip is a thought or a moment, and they do tend to be separate moments. But they’re not “gags,” most of the time. They are amusing, or thoughtful, rather than the “hey laugh at this!” post-vaudeville rhythms more common in the standard comic strip. That makes Macanudo a quieter, different  thing, and I wonder how well it fits on the page with the usual comics rabble.

(I only read it in book form, myself – it’s not in my local paper. I have no idea how many English-language papers it is in. Given the contractions of the industry, I’d bet fewer than it even was in a year ago.)

You probably know already if Macanudo sounds appealing to you. If it does, you will enjoy it. If it sounds fussy or overly precious to your ear…you might still like it; it’s simpler and more grounded than I might be making it sound. But it is different, it is a strip about thinking rather than bonking people on the head. I like that; I hope you will, too.

[1] There’s an asterisk if you both read Spanish and have access to the book markets of Argentina, where a dozen previous collections were published.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

I Must Be Dreaming by Roz Chast

Don’t tell anyone, but I think this is a stealth reprint collection. If it were in prose, I might even go so far as to call it a fix-up.

Roz Chast is one of the giants of contemporary cartooning, a New Yorker mainstay since the late ’70s and the author of the major memoir Can’t We Talk About Something More Pleasant?  about a decade ago, plus a number of other books, both reprints and original. All of her work is fun and quirky and specific, coming out of a relatable New York sensibility – so I’m purely talking categorization here, not making a value judgement.

I Must Be Dreaming  was her new book for 2023, billed as a “new graphic narrative, exploring the surreal nighttime world insider her mind.” Which is true, as far as it goes: the narrative is clearly new. But I think a lot of the pages here, probably a majority of them, already existed. I think this is a themed reprint collection lightly cosplaying as an original graphic novel.

The alternative, though, is that all of the things that look like individual cartoons here – mostly retelling specific dreams – were all new work, that Chast dug through her dream notebook and did all of this work in one rush as a book. That’s possible, but it feels like a compendium of several decades of dreams – that she pulled published cartoons and sketches and ideas from the body of her work, maybe with a tropism for things that hadn’t been in a book yet, to cover this material.

Because creators don’t just suddenly have a completely different idea that they’ve been working on for years, and Chast has been thinking and cartooning about her dreams for a long time now.

Either way, Dreaming starts out with what is clearly new material, in Chast’s GN-esque style – hand-drawn type in paragraphs around individual illustrations – as she explains what she finds interesting about dreams, and how she’s captured hers – then dives into compendia of different types of dreams, mostly drawn as single-page cartoons – and then has a somewhat historical/overview section, again in that more discursive GN style, to close.

Everyone’s dreams are weird and random, I think – some in an interesting way, and some in a tedious way. Chast is clear that she’s curating dreams here: illustrating the most distinctive or visual or bizarre ones, and avoiding the dull ones. (Anyone else had the “trying to walk somewhere in the rain, and your legs don’t work right?” Unpleasant to experience, boring to explain.)

It’s a Roz Chast book, so it’s full of her sensibility and viewpoint – though maybe more so, because of dream logic. I liked it a lot, again because it’s Roz Chast. In sum, unless you are one of those weirdoes who can’t stand Chast, this book will make you laugh and enjoy life just a bit more during the time you read it.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

The Twilight Man: Rod Serling and the Birth of Television by Koren Shadmi

When I was a lad, the standard bio-for-young-people format was a small hardcover, heavily illustrated but written in prose, in short, punchy chapters and topping out at maybe a hundred and fifty pages. There were a lot of them: I recall shelves in classrooms and school libraries full of the things, some of them in specific series from particular publishers.

At some point since that dim misty past, the format seems to have shifted – or maybe a new format has been added, but I think the old style is at least declining if not dead – into a graphic novel that covers roughly the same territory but in a more visually exciting (and reluctant-reader-appealing) way.

Now, let’s be clear: the new style is not just for middle-schoolers who need to do a report on Random Famous Dead Person a couple of times a semester. But that is a large and powerful audience, with vast collective library and school budgets seeking books to buy all the time, so it’s not surprising that things tend to be published that will fit that model, even if they were conceived for different purposes and audiences.

The Twilight Man: Rod Serling and the Birth of Television , a 2019 book by Israeli-American cartoonist Koren Shadmi, fits pretty comfortably into that category: it covers Sterling’s whole life, with a Twilight Zone-ish frame story where most readers will guess the payoff very early (which is very Twilight Zone, and so deeply appropriate), tending to play up the drama and struggle to give a clear arc of a life.

It’s crisp and clear and sweeping, covering Serling’s fifty years with a central focus on what every reader really wants to know: how he got to create Twilight Zone, what those years were like, and how it affected him afterward. To be reductive: he was an award-winning writing superstar for the then-popular TV anthology-show format; super-busy and stressful, with increasing network trouble over the five-year run; he didn’t live long enough to get a real third act, and his second act was all reaction and scrambling for any, usually tawdry, work as the anthology-show format entirely disappeared.

Shadmi has been doing this sort of historical non-fiction book fairly regularly the past few years – I’d previously read his Lugosi: The Rise and Fall of Hollywood’s Dracula , which came out two years after Twilight Man. He’s good at it: it takes a lot of research and synthesizing to present wads of historical context and full conversations (or large chunks of TV-show dialogue) in an engaging way, and Shadmi does that consistently here.

He tells this story in Serling’s voice, which is appropriate for the man who so intensely narrated his most famous production but presents certain potential pitfalls. As far as I could see, Shadmi avoids them all: Serling comes across as understandable but clearly a man of his time, with the right cadence and style in his speech. Shadmi also keeps his trademark cigarette in hand consistently – I wonder if that was less of an issue in this book because it came out from Humanoids, a dedicated GN publisher, rather than the young-readers division of a major house? I would not be surprised if some school districts avoided buying it because it has a cigarette on the cover.

Twilight Man aims to tell the story of this one guy, and somewhat show what writing for TV was like in his heyday of the ’50s and ’60s – it does the former well, and gives at least a Serling flavor of the latter. The second half of the subtitle is more expansive than the book itself; it really is just about Serling. I see Shadmi has a couple of other similar books I haven’t found yet; I’ll be looking out for them.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Reset by Peter Bagge

I’m running close to a decade behind reading Peter Bagge’s books – but, the weird thing is, I seem to still be reading all of his books, just with that big time-delay. I have no explanation, and may catch up one of these days: cartooning is time-intensive work, and even someone as prolific as Bagge doesn’t pile up books the way a prose writer like Stephen King or Nora Roberts does.

That’s as close to a reason why I read his 2012 miniseries/2013 graphic novel Reset  here at the end of 2023. As usual, I find bits of the worldbuilding to be weird, especially in retrospect: maybe because of the things Bagge needed to create this story, maybe because I fundamentally don’t agree with his assumptions about life and society in general.

Bagge’s worlds are full of mildly updated ’50s gender-essentialism: men are hot-headed and often physically violent, because They Are Men and the World Is Frustrating. Sometimes they are divided into the smart ones (effete, tentative, too weak for this world, typically wearing glasses) and the strong ones (stupid as a post, addicted to incredibly counterproductive ideas, full of zeal and energy for all the wrong things, typically wearing mullets). Women are sneaky, vindictive shrews who you (the reader, who is of course a man) can never trust and who drive you (ditto) crazy all the time, and usually won’t even let you fuck them! (Not that you want to: damn harpies! But a man has needs!)

This time out, the man is Guy Krause, right in the middle of that Bagge male stereotype: we meet him in a mandated traffic-safety class, where he was forced after a road-rage incident. Krause is a minor celebrity, a former stand-up comedian turned movie actor, maybe B or C-list at best but recently hitting a stretch of bad luck and bad breaks.

The woman is Dr. Angie Minor, who meets him in that class – with ulterior motives, we soon learn – and recruits him for a research project.

That project is not what it seems to be, of course. And Bagge seems to be interested in yet a third aspect of the project, which makes the book a bit lumpy and thematically jumbled. But let me start with what it seems to be.

Angie is working for an unnamed company, developing a fancy new VR headset and associated software program. They claim not to know what they’ll use it for yet, but they can create a Choose-Your-Adventure version of a subject’s life, after some serious, presumably expensive research, to build the world-model. (Anyone who understands capitalism will have warning bells ringing in their heads at this point: there’s no plausible product here aside from maybe masturbatory fantasies for billionaires.)

So Guy will be put in a chair with this headset and some fancy electrodes and relive important moments of his life, while Angie and her tech, Ted, monitor him to find out…something they’re unclear about. The title comes from the fact that Guy has one control, a button that pops him out of the simulation and resets it back to the base state: the beginning of this particular scenario.

It is also the big honking metaphor at the center of the book, of course: what would you do if you could live the important moments in your life over? If you could Reset, what would you do? Bagge runs away from this idea almost immediately; it doesn’t fit his plot and his tech is too crude to really be believable to the user.

Ray is both a bad subject – headstrong and unwilling to be led and obnoxious (did I say he’s a Bagge main character yet? I may be repeating myself) – and the only possible subject for this custom bespoke simulation based entirely on his life, which seems really weird and becomes the obvious Chekhov Gun looming over the whole book. And, yes, the real explanation of Angie’s research comes into it – though Bagge never gives any adequate explanation of why Guy was chosen, aside from the very weak initial “you’re famous enough that it was easy to research you” one, which is only plausible if they sign up the subject before doing the research.

The plot is more about what’s really going on and less about Ray’s re-living his life, though I think Bagge wants the core of this story to be what Ray learns. (He does re-connect with a girl he had a crush on in high school, for example.)

Again, in a Bagge world, everyone is selfish and horrible and unpleasant – occasionally not all that bad to specific other people that they like, at that moment, but you can never count on that. So people yell at each other, act out, ramp up the experiments, maliciously comply with instructions, and much more. We do find out the secret reason for the project in the end, and it’s dumb and vague and doesn’t make a whole lot of sense that that would lead to this.

So it’s a Bagge book: full of talky, angry people with rubber-hose limbs gesticulating at each other, spitting fire, yelling, and so on. I don’t have an overly sunny view of humanity, I think, but even I think he can be a bit much. This one is amusing and doesn’t have any unpleasant background assumptions (unlike Apocalypse Nerd , for example); it’s somewhat lumpy but generally moves well and is full of amusing Bagge stuff. Maybe not top-tier Bagge, but pretty close: good, almost current work from a creator who is like no one else. If Bagge seems interesting, this is a decent one to dive into, though Hate is still the core.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Pixels of You by Ananth Hirsh, Yuko Ota, and J.R. Doyle

It’s not usual for a creative team to accrete members over time. OK, sure, you can think of bands that got bigger as they got successful enough to add, for instance, a horn section, but those accretions tend to be semi-separate: The Fantastic Desperadoes with the Horns of Doom! People get replaced, of course. But it’s not common for new people to come in, set up, and just be added.

So I’m wondering what will be next for the team behind Pixels of You , a 2021 graphic novel from Amulet, Abrams’ teen-comics imprint. Co-writers (and partners in life, too, I think) Ananth Hirsh and Yuko Oda did the book Lucky Penny together before this – there, Hirsh was billed as the writer and Oda as the artist, but we all know artists in comics do at least half the storytelling (which means “writing”) anyway.

This time out, they have a new artist – maybe to have a particular look, maybe for other artistic reasons – J.R. Doyle, who also does a webcomic called Knights Errant and seems to do storyboard work as well.

Pixels looks nothing like Penny, and the tone is completely different, so that’s my assumption: Hirsh and Oda knew they wanted this new project to go in a different direction  If so, it worked: I had to look them up to remember what it was I read by them, and didn’t bring any expectations to Pixels.

Pixels of You is a personal drama, enemies-to-friends division (maybe more than friends, as is often the case), set in a near-future SF world. AI is ubiquitous and well-integrated – the SFnal kind of AI that quite likely will never actually exist, humaniform persons who are just part of human society. They don’t seem to be an underclass, though there are hints of prejudice and most AI persons may be vaguely considered lesser than meat-people. There are also hints that AI personhood, or possibly citizenship, are contingent in some way, with regular tests AI persons need to pass to stay in their current status.

Indira is a young woman working as an intern in an art gallery: she’s a wannabe photographer, and her boss is influential in that world. The internship is a strong way into the world she wants to be part of, and she’s trying to make the most of it. She also has a cybernetic eye – totally realistic-looking; no one knows unless she tells them – from a tragic accident in her past, and either that accident or the eye or both are the source of health issues, pain and bad dreams and sometimes worse.

Fawn is the next intern in line at the gallery: she’s on her way in as Indira is finishing her time. Fawn is a human-presenting AI, the “daughter” of two traditional-looking AI persons who seem to be quite successful – maybe managerial-class jobs, something like that.

They meet at a show, and immediately get on each other’s worst sides: Fawn insults Indira’s work, without know it’s hers. Indira is prickly and standoffish to begin with, so gives as well as she gets.

But the gallery owner needs them to work together, and forces them to do so: the next show, which was originally planned to be a combined look at their separate work, now will be of work they make together.

Both Indira and Fawn are well-meaning, mostly nice people, so they don’t stay enemies all that long. (Coming from Penny, I might have expected a longer, funnier sequence of squabbling, physical or verbal, but Pixels is a quieter, much more serious book.) They do learn to work together, they do learn each other’s secrets, they do become friends.

That sounds trite, I suppose, but any story is trite when stripped to the barest plot. The team here tells this one well – there’s a lot of single-panel pages to show what Fawn and Indira’s work looks like, and a lot of semi-wordless sequences, since photography is more about seeing than talking. It’s a sweet story, even if I do have some quibbles with the SFnal background.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Quite a Mountain by Jim Benton

This book was shorter than I expected, so today’s post should be quick.

Last time around with Jim Benton, I read and enjoyed his all-ages graphic novel Attack of the Stuff  but noted that I might be getting to the end of the all-ages bits, leaving only the definitely-for-middle-graders books. (And, don’t get me wrong: middle graders are fine people who deserve awesome books, but I’m not one of them and haven’t been for some time.)

And that seems to be true: from here, Benton’s work is a vast sea of Frannie K. Stein and My Dumb Diary, plus a clutch of board books for even younger people. There are some other things in graphic format that I might be tempted to look at eventually – the Catwad  series, maybe Batman Squad  – but they are very clearly middle-grade-y, and, again, I am at a different point in my life right now.

Quite a Mountain  calls itself “a fable for all ages.” I pretty much knew what that meant going in, and I bet you do, too: short, accessible, with some kind of a message, a book designed to sit by the cash register and sell itself to the random passers-by. It’s hard to tell, since I read it digitally, but I would bet serious money that it’s in a small, gift-y format as well. I read it within maybe fifteen minutes, and I was trying to stretch it out.

I tagged it as “comics,” but it’s an illustrated book – one big drawing to a page, with typeset text to accompany it.

So there’s a bear and his friend, a frog, at the bottom of a mountain. The frog is mildly disgusted at the idea of a mountain at all, but the bear decides to climb it. He does. He comes to various things on the mountain, finds a place to live for a while, but…you know the metaphor, you know the lesson.

To Benton’s benefit, he never leaves the metaphor or says the lesson clearly. He’s telling a story about a bear. Any lessons are up to the reader. And he’s got a lovely stark illustrative line in the drawings and his usual casual quick writing: this is a book that feels light and fun and amusing on every page. It’s not setting itself up seriously in any way.

But this is inherently a “you can do it!” book, to be given to new graduates or bought by people to cheer themselves up. It’s a fine mini-genre, and it will always be with us. I’m not complaining, just defining. Benton has the attitude I share towards the matter and the genre: not entirely believing in it in its purest form, but clear that nothing comes without effort. And clear that “effort” is annoying and not what you want to do most of the time.

So this is a solid fable, with no detectable saccharine – unlike most of its cohort – by a fine creator.

I’ll just end by giving the last word to the frog:

I’m not going to tell you that you can’t do this, because that would be discouraging. But I am thinking it. I am thinking it pretty hard. 

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Lunarbaboon: The Daily Life of Parenthood by Christopher Grady

I fight with my tags, here on the blog. They tend to proliferate, with a core that I use a lot and a loose penumbra of things that I thought I’d use more often (Circles of Hell! Class War Follies! High Finance! Kids Today! Pedantry!) but just have a few random posts.

And there are areas where I keep thinking my one tag is too big and not entirely useful, but going back to re-tag would be insane. Such as Comics, a tag used on a full quarter of all the posts here. Clearly, that’s not doing its job. Breaking it into Webcomics and Masked Punching and The Smell of Newsprint and who knows what else would be more useful, but I know I will never, ever find the tens of hours that would take.

So, today, I have yet another comic. This one is a webcomic , and, as I seem to be saying a lot lately, I’m not sure if it’s still active. (That site throws the scary “not secure” warning in modern browsers, and the last comic was posted about a year and a half ago.) But there was at least one book, in 2017, which I just read, so it will live for the ages in at least that form.

The book is Lunarbaboon: The Daily Life of Parenthood , and, as is pretty typical for a general strip collected, it’s a somewhat thematic collection of the first two years or so of the strip. Now, I’m pretty sure Lunarbaboon – from what I’ve seen of it, here and there, over the last roughly a decade – was mostly about the main character’s relationship with his kids, but not entirely. This collection, as I think is the standard for a major-company series-launching comics collection (this is an Andrews McMeel book), wants to be easily categorized and grabbable, so it’s pitched as a companion to Fowl Language and Baby Blues and so forth.

Cartoonist Christopher Grady is more webcomicy than that, though: this isn’t a gag-a-day strip, but closer to a work of therapy. I get the sense Grady cartoons to make sense of existence, to understand his life and the world. So he has humor, but it’s not about getting to a joke – his strips are more ruminative, even mildly depressive, about fighting with sadness and feelings of unworthiness.

It can get a bit pop-psych for me sometimes, but it’s always honest, and I get the sense that it’s been useful for Grady – not just professionally, since he did it online for a decade and got a book out of it, but personally, as a way to contextualize the world and find an audience that sympathizes with his concerns and thoughts.

I guess I’m saying that Lunarbaboon is fun, and often humorous, but don’t go into it looking for Big Laffs. Go into it looking for the story of a guy who often feels overwhelmed by life – like so many of us, so much of the time – and how he copes with that, with the help of his family. And, of course, some of the crazy things his kids do, to either kick him out of depression or send him chasing after them to stop that crazy thing before something worse happens.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

The Second Fake Death of Eddie Campbell & The Fate of the Artist

First of all: this volume contains two things, which it does say pretty clearly: the title is The Second Fake Death of Eddie Campbell & The Fate of the Artist , after all. There’s one new book – Campbell dislikes the term “graphic novel,” so I’m going to see if I can consistently avoid it here – and one old book, with somewhat convergent concerns.

The old one is The Fate of the Artist, originally published in 2006, in which “Eddie Campbell” disappears, or maybe is replaced by the actor playing him in this comic. I’m shocked to realize that came out more than a decade and a half ago; time refuses to stand still until I can catch up with it.

The new one is The Second Fake Death of Eddie Campbell, and that comes first here.

Well, let me back up: I read this digitally, so the two books were run together, with Second Fake first and Fate second, each with their own covers and titles and other accoutrements. As I understand it, the physical book is in flip-book format, with the two titles bound back-to-back. (Should I drag out a random half-remembered bit of publishing slang and call that a dos-á-dos? Sounds super-pretentious when I do so.)

I read Fate when it came out, but that was so long ago that it was just before the Days of This Blog, so I have no record of my opinions to which to link you. (How did we live in the Before Times, when opinions disappeared like puffs of smoke and we had to try to reconstruct them in memory, instead of keeping them perfectly still and fixed forevermore?)

Fate is mildly mixed-media, with photos standing in for comics panels and pages of type sitting alongside conventional comics pages – and, as you might guess from the title and subject, pretty post-modern and self-referential. This is a book about itself, about being a book by Eddie Campbell about Eddie Campbell in which Eddie Campbell is missing and so, logically, it is not actually by Eddie Campbell after all. It’s also the kind of book that comments on itself – Campbell also includes throughout a pseudo-gag-a-day comic called “The Empty Nesters,” looking like it’s from the early 1900s, which is not exactly about his and his wife’s life, but clearly was at least a jokey version of that life.

One reason I enjoy Fate – and this is pretty idiosyncratic – is that it’s clearly the last of the Campbell autobiographical comics of the Australia period. He’d been telling stories about himself, both as comics and in the text features and interstices of his monthly Bacchus comics throughout the ’90s and the beginning of the Aughts, showcasing his life as a Scottish guy living Down Under, giving glimpses of his three children growing up, and presenting his life as a guy who drank wine and “ran a business (the Bacchus comics) out of the front room.” The kids are nearly grown in Fate, and I don’t think we see them again in Campbell’s work: they moved out, got their own lives. (And, as Second Life mentions in passing, that wife divorced Campbell somewhere in the meantime, so Second Life sees Campbell and his now-wife, the novelist Audrey Niffenegger, living in the USA, which feels like the wrong milieu after so long elsewhere.)

Second Fake is just as post-modern, but slightly less collage-y – it has lots of pieces, but the pieces are all more centrally comics. There’s the autobio narrative, with a be-masked Campbell and Niffenegger navigating the weird world of late lockdown – that odd era when we all thought we couldn’t get haircuts and maybe would never interact with other people ever again. Interspersed are single panels of “Life in Lockdown,” repurposed hundred-year-old gag comics that Campbell is mostly retextualizing rather than reworking. There’s also a private detective, Royler Boom, who is hired by Niffenegger to find the missing Campbell, in a plotline that deliberately fizzes, as the “real” Niffenegger complains that she wouldn’t do any of that.

There are also “strips” titled “Life’s Too Complicated” and “Dreams of the Fiend,” to tease out other themes of the story, and some ideas for books (the supervillain group/heist caper Covid’s Nineteen! the screaming adventures of Karen!) that Campbell abandoned either before or while working on this. Second Fake is partially a record of a time of uncertainty and confusion – both societal and personal, as Campbell started and gave up on multiple ideas before pulling together…well, the book we have now.

Both pieces of this book are kaleidoscopic, both try to center Campbell as a creator and manipulator while (inconsistently) shoving him as a person away from the center of the story. Fate is cleaner and better organized; Second Fake is one of those pandemic creations where just the act of making something new out of chaos was a big win. They work well together, but I’d recommend reading them in chronological order, which isn’t what I did.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.