Author: Andrew Wheeler

Review: New ‘Fables’ & ‘Jack of Fables’ Volumes

[[[Fables]]] is one of the big successes of the current version of the Vertigo line, where every book has a Hollywood-style high concept: all males on Earth are killed – except one!; New York’s mayor can talk to machines!; Refugee fairytales live in the modern world! And, in another Hollywood-esque twist, Fables even has a spin-off of its own, like Diff’rent Strokes begat The Facts of Life.

Last month, both the parent and spin-off series had new collections, with titles that implied a connection. So let’s look at the two of those books together:

Fables, Vol. 10: The Good Prince
By Bill Willingham, Mark Buckingham, and others
DC Comics, June 2008, $17.99

Fables, as you might know, is a series in which all of the folkloric and fairy-tale characters that you’ve ever heard of are real, and originally lived in an array of alternate worlds. But “the Adversary” – whose identity was revealed a few volumes ago – led huge goblin armies to conquer nearly all of those worlds, sending a few (but mostly very well-known) Fables to our world, to live in secrecy in an enclave in New York City.

More recently, the cold war with the Adversary is beginning to heat up, with Fabletown’s leadership striking alliances with the “Cloud Kingdoms” (you know, where the beanstalk led?) and with the as-yet-unconquered world of the [[[Arabian Knights]]]. (There’s also an unsubtle parallel between Fabletown and Israel that Willingham is a bit too fond of.) As we hit this tenth volume, we know that the Adversary is building for a major attack three years from now, and the characters of Fables learn that quickly as well.

The last storyline, [[[Sons of Empire]]], served to ratchet up tension, but [[[The Good Prince]]] goes the other way; Flycatcher – Prince Ambrose, the Frog Prince – has finally regained his memory, and is grieving over the loss of his family centuries before. But Red Riding Hood goads him out of his misery, and he rushes off to get fighting lessons from Boy Blue.

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Review: Three Kids’ Books

To make up for Manga Friday being so “adult” and off-limits to kids lately, how about some reviews of books that are made for kids? Here are three very different ones – two of ‘em are even “educational!”

robot-dreams2-8802469Robot Dreams
By Sara Varon
First Second, September 2007, $16.95

But let’s start off with a book with no particular pretensions of teaching anyone anything – it’s just the story of the friendship between a dog and his robot. [[[Robot Dreams]]] is a wordless graphic novel by Sara Varon, whose Chicken and Cat was similarly wordless, similarly about a friendship between two anthropomorphic creatures, but which was laid out and published as a picture book. Robot Dreams, though, is a trade paperback, and doesn’t immediately announce itself as a book for kids. (Not as blatantly as a picture book does, at least – that cover would garner some glances on the subway.)

Robot Dreams is set in the kind of world where there are some real people, and some anthropomorphic people – dogs, cats, raccoons, elephants – and nobody ever notices. Dog lives in a city, and sends away for a robot kit. It arrives, and he builds himself a new friend.

They are briefly the best of friends, until a trip to the beach for Labor Day. Robot goes in the water, and then rusts solid on his towel on the beach. Dog can’t move him, and has to leave. And, when Dog comes back a few days later – with a repair manual and some tools – the beach is closed for the winter, with barbed wire on top of a tall fence.

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Review: ‘The ACME Novelty Date Book, Vol. 2’ by Chris Ware

The ACME Novelty Date Book, Vol. 2: 1995-2002
By Chris Ware
Drawn & Quarterly, December 2007, $39.95

In typical Chris Ware fashion, this is an attractively (and extensively) packaged book – so much so, in fact, that what this book precisely is isn’t immediately clear. Is it some kind of notebook, journal, or calendar, perhaps? No, it’s Ware’s sketchbook, or perhaps selected pages from that sketchbook, from the years in the title.

Drawn & Quarterly published the first volume of the “[[[ACME Novelty Date Book]]]” in 2003, which included sketchbook pages from 1986 through 1995. That book covered most of Ware’s twenties, starting when he was in college in Austin, Texas and following him forward as he developed the early ACME characters and themes. That first book also had a wide variety of materials; Ware was young and trying out different art styles, but he’d mostly settled down into his current mode by 1995.

So Vol. 2, as Ware mentions himself partway through it, is mostly made up of three kinds of entries: drawings from life, journal entries, and some short comics strips (mostly autobiographical). There are also some sketches and ideas for [[[ACME Novelty Library]]], and the occasional joke or reference to older comics, but, mostly, it’s those big three.

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Manga Friday: Stories for Girls, But Not About Getting Boys

sunshine-3366452Half by accident, I realized my manga reading this week included four shojo books – for girls – but that none of them were about dating, boys, or relationships. That’s probably not as unlikely as I think it is, but it’s my theme for the week, and I’m running with it. (Think of it as a nod to Alison Bechdel’s Movie Rule.)

Sunshine Sketch, Vol. 1
By Ume Aoki
Yen Press, June 2008, $10.99

Sunshine Sketch is mostly in 4-panel style, though it doesn’t seem to be primarily a gag strip. (Or, at least, if there were supposed to be jokes in each strip, most of them sailed over my head.) The beginning of each section is generally in a more standard page layout, though – and there’s an eight-page color section in the front, for any readers who need to ease into black and white slowly, like a cold pool.

Yuno is a first-year high school student, moving into an apartment complex near her prestigious arts-focused school and quickly becoming friends with her three housemates: Miya, Sae, and Hiro. (And once again I have to wonder – is it really common in Japan for thirteen and fourteen-year-olds to live on their own in apartments when they go to high school? Or is this an accepted fictional trope, something that happens a little bit in life – like a few Americans go to elite boarding schools like Choate – but happens a lot more in fiction?)

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Review: ‘Ordinary Victories: What is Precious’ by Manu Larcenet

ordinary-victories2-3501417Ordinary Victories: What is Precious
By Manu Larcenet
NBM/ComicsLit, August 2008, $15.95

[[[Ordinary Victories]]], in France, is a series of four graphic novels about a photographer named Marco Louis. They’ve been very successful, selling hundreds of thousands of copies of each book. But those books are each only about sixty pages long, so they’ve been combined for the American market. This volume contains the second half of the series: volume 3, “[[[What Is Precious]]],” and volume 4, “[[[Hammering Nails]]].”

I can’t be the only one to wonder how much “Marco Louis” – a guy in a creative profession in France – resembles his creator with the same initials, but the book itself doesn’t provide much in the way of clues. Let’s just throw this one onto the groaning pile marked “semi-autobiographical” and move on from there, shall we?

“[[[What is Precious]]]” opens with Marco and his partner Emily – it’s not clear if she’s a girlfriend or a wife, but she’s around for the length of the book – visiting Marco’s mother in Brittany in the aftermath of his father’s suicide. Marco needs to clean out his father’s things, which inevitably makes him think about his difficult relationship with his father.

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Review: ‘Skyscrapers of the Midwest’ by Joshua W. Cotter

skyscrapers2-3107482Skyscrapers of the Midwest
By Joshua W. Cotter
AdHouse Books, June 2008, $19.95

If Chris Ware were a few years younger, grew up in a more religious household, and had less of an obsession with comics formalism, he just might have become Joshua Cotter. Or maybe that’s just me being flippant – it isn’t really fair to Cotter; his work covers some of the same emotional terrain as Ware’s, but is otherwise very different.

[[[Skyscrapers]]] is difficult to describe; it’s made up of many short stories – sometimes as many as three to a page – that mostly focus on a family in the small town of South Nodaway, somewhere in the vast American Midwest in 1987. There’s also the robot Nova Stealth, who is both the human-sized hero of a Marvel-ish comic the elder boy of the family loves, that boy’s robot toy, and a gigantic god-figure stalking across the landscape, sometimes in imagination but other times clearly real. And then there are the stories that get into really weird stuff.

The stories mostly focus on the family’s ten-year-old son, who is never named. Neither are his father or mother, though his younger brother Jeffrey has the same name as Cotter’s own younger brother (to whom the book is dedicated). And Cotter was born in 1977, which would make him ten year old in 1987 – the same age as his fifth-grade hero. So we do know a name for this boy, even if that name never appears in the book.

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Review: ‘PvP Vol. 5: PvP Treks On’ by Scott Kurtz

pvp-treks-on1-9014129PvP Vol. 5: PvP Treks On
By Scott Kurtz
Image, June 2008, $14.99

Image is a comic-book publisher, and sees everything through that lens. So, for them, this is a book “collecting issues 25-31 of the hit comic strip series,” as the cover proclaims. For most of us, though, PvP (http://www.pvponline.com/) is a daily comic strip on the web, so what’s important is that [[[Treks On]]] collects strips from June 12, 2005 through April 9, 2006. (Possibly not all of them, since several seem to be added at the beginning and others are missing at the end – and there were some duplicates in the middle, too – but most of them, at least.)

Image might think that referring to comics – which cost money – instead of to a free webcomic might increase the perceived value of their book, but are there really people – even in the inbred, hothouse environment of the comics shop – who would be a) interested in a daily comic strip about computer gaming and b) unfamiliar with webcomics?

My complaints about Image’s publishing strategy aside, this is a handsome package, with the strips shown at a nice large size, two to a page. We’re running about two years behind the current strip, so Brent isn’t even engaged to Jade yet – though he comes darn close in one storyline here. The other character relationships are close to where they are now: Francis and Marcy are friendly but not quite dating, and Robbie & Jase win the lottery in these strips.

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Review: ‘Lobster Johnson, Vol. 1’ by Mike Mignola and Jason Armstrong

Lobster Johnson, Vol. 1: The Iron Prometheus
By Mike Mignolla and Jason Armstrong
Dark Horse, June 2008, $17.95

Lobster Johnson is the mystery man of the Hellboy universe – an enigma wrapped in a riddle folded around a right cross. He’s turned up in [[[Hellboy]]] and B.P.R.D. stories several times, but about all we’ve learned about him is that he was some sort of pulpish hero from the 1930s and that he punched a lot of evil things.

So here we finally get Lobster Johnson’s own story…in which he’s a mysterious, pulpish hero in 1937 New York who punches a whole bunch of evil things. The Lobster does have a secret lair, which gets some on-page time, and a group of [[[Doc Savage]]]-esque helpers – but we still don’t know who the Lobster is, why he fights evil, or even the point of his lobster-claw emblem.

On the other hand, we do get a vril-powered (look up your Edward Bulwer-Lytton) super-suit; its wearer, ex-lab assistant Jim Sacks; his kidnapped scientist employer Kyriakos Gallaragas; and the doctor’s requisite lovely daughter Helena, also kidnapped. Not to mention their kidnapper, an evil Asiatic villain.

(Said villain looks very familiar from other Hellboy stories, but he’s not named here, so I’ll leave it at that.)

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Manga Friday: Honey and Clover

Manga Friday tackles the thorny question of book-to-movie adaptations head-on this week, by comparing and contrasting the first two volumes of the Honey and Clover manga with the movie of the same name – which was adapted from the manga story.

Honey and Clover, Vol. 1
By Chica Umino
Viz/Shojo Beat, March 2008, $8.99

Honey and Clover, I am told, is one of the most popular shojo manga series in Japan in recent years, selling (in aggregate) over ten million copies so far. It focuses on a group of students at a Tokyo art school – in particular, on their love lives.

Now, no series about simple love-lives will last very long, and Honey and Clover ended its run in Japan a couple of years ago with more than sixty chapters, so you things are going to get complicated. But I’ll start out slow.

Our central character is Takamoto, a sophomore in a painting program who lives in an apartment building near campus – it doesn’t seem to officially a dorm, but it’s rented essentially only to male students. Two of his neighbors are also close friends – Mayama, a studious senior on his way to be an architect; and Morita, a seventh-year sculpture student given to long absences and odd behavior.

They’re all somewhat connected to Professor Hanamoto, and, in the first story in the first volume, the boys need a new student – Hagumi, a young, very small woman living with Hanamoto (who is an unofficial uncle to her) and who has immense talents. Both Takamoto and Morita fall in love with her at first sight, but Morita also torments her by calling her “koropokkur” (after a fairy-like spirit) and making all sorts of photographs and other objects of her koropokkur-ness. (more…)

Review: ‘Prince of Persia: The Graphic Novel’

prince-of-persia-7562889Prince of Persia: The Graphic Novel
By Jordan Mechner, A.B. Sina, LeUyen Pham, and Alex Puvilland
First Second, September 2008, $18.95

The first [[[Prince of Persia]]] game was a 2-D platformer almost twenty years ago, and the next big thing with the name Prince of Persia on it will be a major Jerry Bruckheimer-produced movie next summer. In between have been a number of games, with a number of different protagonists and plotlines. (And I’ve played exactly none of them, as far as I can remember – just to make that clear.) This year, in between the games and the movie, First Second is publishing a graphic novel loosely based on the series – or at least the title. It’ll be in stores in September.

This graphic novel is credited as “created” by Mechner (seemingly because he invented the original game, and maybe still owns a piece of it), written by Sina, and with art by Pham and Puvilland. And, as far as I can tell, the story here has nothing specific to do with any of the previous incarnations of Prince of Persia. (If I’m wrong, please correct me in comments.)

In this graphic novel, you actually get two stories for the price of one – they’re told intermingled, though, which can make it difficult to remember which story a particular panel belongs to, or which characters belong to which stories. (Evil, nasty overlords being depressingly common in stories like this, for example.) I did read Prince of Persia in bound galley form, though – without color – so it’s quite possible that the palette of the two stories are different enough to make that distinction clear in the final book.

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