Author: Andrew Wheeler

The Legend of Grimjack, Vol. 8: Review

Yes, we’ve hit the point where reprints of medium-level ‘80s comics can run to eight volumes – and, since the comic in question is GrimJack, that is perfectly dandy with me. Since GrimJack was gone for a good decade (before the recent Killer Instinct miniseries, and, of course, these trade paperback reprints), I suspect that some of you might not know what the man and his world.

Well, let me quote myself to bring you up to speed:

John Gaunt, aka GrimJack, is a cop/secret agent/PI in an aggressively multi-dimensional (and arbitrarily immense) city, and he walks down those mean streets, yadda yadda yadda. It’s hard-boiled fantasy adventure, in a setting where anything can pop up and probably will. Everybody betrays everybody (especially the dames), and everybody but our hero is corrupt as all hell. This is the kind of comic that the comics world thinks of as being vastly different from superheroes, even though John Gaunt:

  • wears the same clothes all the time, which instantly identify him
  • saves people (and the world) regularly
  • has what amounts to a codename
  • has a couple of similar friends who he "teams up" with on occasion
  • appears in 4-color pamphlet form

This volume reprints issues 47 to 54, right in the middle of the 81-issue run, with stories that originally saw print at the end of the ‘80s. Most of this book consists of the end of a long storyline that started in the comics collected in Volume 6 and saw John Gaunt killed and resurrected, among other changes. That big storyline (which doesn’t seem to have an official name) had kicked off when Tom Mandrake took over penciling this series, which was the first time he and Ostrander worked together extensively. (They would later rack up long, successful runs on Spectre and other series at DC.) (more…)

Hellboy, Vol. 7: The Troll Witch and Others — Review

This is another one of the periodic clean-up volumes to collect shorter Hellboy stories – like The Chained Coffin & Others (volume 3) and The Right Hand of Doom (volume 4). Shorter doesn’t necessarily mean less interesting, but these aren’t stories that advance the Hellboy mythos or continue his main story – they’re all set in his past (from 1958 through 1993, up until about the time of the first major Hellboy storyline, Seed of Destruction) and mostly feature retold bits of folklore or tales.

The most substantial work here is Makoma, a two issue series written by Mignola and with art mostly by Richard Corben (inside a Mignola framing story). It’s a little odd to see Hellboy drawn by someone else – Mignola has let other hands illustrate the B.P.R.D. stories, usually Guy Davis, but this was the first Mignola Hellboy story of any length illustrated by someone else. Makoma retells an African folktale – of the “series of trials of the hero” variety – with Hellboy taking the place, and name, of the original hero. Corben’s people are less stylized and fleshy than they sometimes are, which suits my tastes, but it might feel like lesser Corben to those who prefer him at his most distinctive. The story itself is pretty straightforward, and adapts well to Hellboy – Makoma also was the kind of hero who walked up to giant monsters and started hitting them until they either died or gave up – though it’s fairly thin. (more…)

GRAPHIC NOVEL REVIEW: Del Rey Manga Round-Up, Part Two

Welcome to the second week of Manga Round-Up! This time, we have four more books from [[[Del Rey Manga]]] – all first volumes in series, as new-reader-friendly as it’s possible to be – which are aimed at a slightly older audience (sixteen and up) than the books I looked at last week.

And you know what “older audience means,” don’t you? That’s right – gore! (Did you think I was going to say “sex?” That’s the 18+ manga, which none of the publishers have sent me yet.)

Leading off the parade of blood-spattered stories is Hitohi Iwaaki’s Parasyte, in which alien spores drift down to Earth and creep into people’s ears to eat their brains. The parasites, who have no name for themselves – no culture or language of any kind, actually – then eat other humans, in very violent ways. It’s hinted that this is possibly a reaction by someone or something to save the Earth from us horrible humans. (But only hinted, at the beginning, and not brought up again.)

Our viewpoint character is a teenage boy named Shin, saved from having his brain eaten because he had his earbuds in while he was sleeping. (Possible life lesson #1: never, ever stop listening to music. Possible life lesson #2: don’t sleep on the floor, as the Japanese do.) Unfortunately, the parasite still got into his body – it just took over his hand instead. Shin names the parasite Migi (since it is his right hand, and that’s the Japanese word for “right”), and tries to live with it. But the parasites are utterly amoral and protective of their secrecy, so the mere fact that Shin knows they exist means that other parasites (the ones that ate brains, and so control whole bodies) want to kill him as soon as they learn about him. And getting along with an amoral, alien right hand that can transform instantly into whirring engines of death is not easy.

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Schulz and Peanuts: A Biography review

Charles Schulz‘s life is already turning into a legend, in large part because he did the one thing a man can rarely control: he died perfectly, at the precise right time and place. Late in the night before his final Peanuts strip would appear in newspapers, on February 12, 2000, Schulz slipped into immortality.
 
On the other hand, he was close to immortal already; Peanuts was one of the biggest comic strips in this history of the medium, one of the largest licensing empires in the world, and one of the most beloved set of characters in the USA. And, since Schulz famously wrote every word and drew every line of the 17,897 strips from 1950 through 2000, it was purely his own achievement. Snoopy sheets would never have been big business if kids hadn’t already loved Snoopy, and they never would have loved Snoopy without Schulz. It’s difficult to overestimate what Schulz meant to cartooning over the past fifty years: he reshaped the newspaper strip in his image, brought a new tone and style to public discourse, and was hugely influential far beyond the bounds of the newspaper page.
 
And now, seven years after Schulz died, comes the first full-scale biography of the man who changed the face of newspaper comics forever. (more…)

House of Clay: Review

Naomi Nowak is a cartoonist resident in Sweden, of Hungarian-Polish ancestry, and presumably works in English, since this book doesn’t credit a translator. She is thus more cosmopolitan than most of us ever dream of being. This is her second graphic novel, after Unholy Kinship (which I haven’t seen).

My first impression is that Nowak must be influenced by P. Craig Russell and by manga – there are a lot of flowing layouts following ideas rather than action, and the delicacy of the figures and the flamboyance of some of the drawing is very reminiscent of Russell. But, given that she’s European, those may or may not be trustworthy comparisons. I can’t be sure what Nowak’s real influences are, but — looking at House of Clay — I do see what looks like a lot of manga and Russell in its DNA.

House of Clay has an atmosphere of unreality about it; Nowak’s style keeps the story from ever feeling completely real — it’s more like a fever dream or a retold legend. This is the story of one young woman, but it’s also a more primal story, an archetype, of all young women everywhere. (more…)

GRAPHIC NOVEL REVIEW: Postcards edited by Jason Rodriguez

Everyone has a story – at least one. Every human life could be told in some way, to illustrate a point, or evoke an emotion, or just entertain an audience. Postcards attempts to tell some of those stories, or to create stories based on tiny pieces of real people’s lives, almost randomly – to invent stories out of the smallest of seeds.

Jason Rodriguez, author of the Harvey-nominated Elk’s Run, gathered up a bunch of vintage postcards, sent them to various artist-writer teams he knew, and asked for comics about the people who sent the postcards. In theory, it’s a great idea. (Of course, everything is wonderful in theory.) In practice, this particular collection of postcard-inspired stories are nearly all sad, depressing tales, and the relentless one-note gloom keeps any of the stories from really standing out. It’s not clear whether Rodriguez’s instructions were responsible for this, of if the choice of creators led to the unremitting bleakness, or if it was just bad luck. Rodriguez’s prefaratory notes to each story do make him seem like a micro-manager, though, with explanations that he gave this postcard to this person expecting X, and that he was sure another artist would be just right for another postcard because of Y.

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Graphic Novel Review: Del Rey Manga Round-Up, Part One

shugo1-8375909Let me be honest: I don’t know all that much about manga. I’ve read a few series (going back to Area 88 and Kamui, twenty years ago during the first attempt to bring manga to the US), but I’ve never really gone really deeply into the field. Well, I’m hoping to remedy that now. I’ve got a big pile of first volumes of various manga series, and I’ll be doing weekly reviews of about four of them at a time. (I’m aiming for Fridays; let’s see if I can hold to that schedule.)

We’ll start off with some books from Del Rey (all originally published by Kodasha in Japan), mostly aimed at young teenagers. (At least, all but one of these is marked “Teen: 13+,” but, from the content, I suspect the real Japanese readership, and possibly the American readership as well, is tweens to young teens.) This week’s batch also are primarily aimed at girls — I think.

First up is Shugo Chara!, which translates roughly to “Guardian Characters.” It’s by two women who work under the name Peach-Pit, and it’s about a fourth grader who discovers three eggs in her bed one morning.

Okay, I have to back up already. Amu, our heroine, is explicitly in fourth grade — we’re told that several times — though the structure of the school, and the maturity of the characters, would seem to put them more naturally in middle school. (Trust me; I’m the father of a fourth grader.) And, from an American perspective, it’s really bizarre that a story about fourth graders would be marketed to teens – or even tweens, as I suspect is actually the case here. In the US, kids generally only want to read about other kids their own age (maybe) or, preferably, a few years older. Fourth and fifth graders read stories about middle schoolers, middle schoolers read Sweet Valley High and the like, and high school students either stop reading for pleasure entirely or read stories about people in their twenties. Maybe, like so much else, that’s different in Japan – there is the well-known love of the small and cute there

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Naruto the Movie: Ninja Clash in the Land of Snow – review

If you haven’t heard of Naruto yet, you’ve either been living in a cave or obsessively avoid all contact with manga; it’s the single bestselling series of comics in the US today, regularly placing multiple volumes on bestseller lists. (The animated version is also a decent-sized TV hit, especially among teenage boys.) In case you have been managing to avoid Naruto so far, Viz is making it really difficult to continue: they’re releasing the new volumes of the series three at a time every month this fall, and also threw in a direct-to-video movie, Naruto the Movie: Ninja Clash in the Land of Snow, to boot.

It’s the movie we’ll be looking at today. I watched it twice over this past weekend, once alone and once in the company of my older son (my resident Naruto expert). The production values are clearly better than the animated show, which I’ve only seen intermittently – even the colors seem brighter and more vibrant. It may be direct-to-video in the US, but it’s a top-notch animated movie, with CGI effects blending very nicely with mostly hand-drawn 2D animation. It’s not quite up to the level of the very best theatrical animation, but the characters are fluid, the backgrounds are stunning, and the action is gripping and well choreographed. (more…)

Graphic Novel Review: The Best American Comics 2007

bac071-7568996With two years of The Best American Comics down now, it’s clear just how much the individual editor can influence the choice of comics. Last year, Harvey Pekar leaned towards autobiographical comics and towards long, complete works. For this second year, Chris Ware similarly goes where we’d expect him to go and picks a lot of formalist stories — but also a lot of autobiography, particularly the overly-serious type. It’s dangerous to compare annuals in any case, especially when they change editors, but I have to admit that I thought 2006 was a stronger book than 2007; this year’s edition contains a batch of “experimental” comics that I found pointless and a pure waste of space.

And there’s also the meta-question of what are the “best comics,” since even the “100 Distinguished Comics” list in the back matter — from series editor Anne Elizabeth Moore, and which also apparently served as the first cut of stories from which Ware built this anthology — lists only a tiny handful of stories from the major comics publishers. So this series is essentially for the best American independent comics — not superheroes, or adventure stories of any type from the big companies. Perhaps future volumes will challenge that idea, but, for now, there’s no sign that Best American is open to anything more fantastic or adventurous than Charles Burns’s great horror comic Black Hole.

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Graphic Novel Review: Akira Club

You can tell how popular any particular media event or personage is by how many ancillary products emerge. Something really popular will metastasize into toothbrushes, sports cars, sleepwear, foodstuffs, architecture, and so on – the specifics depend on what the original piece was, and who the audience is, but the number of those products is a good guide to the popularity of its original.

Akira Club, thus, shows that Otomo Katsuhiro’s epic comics story [[[Akira]]] is at least moderately popular, at home in Japan and here in the USA. Akira was turned into a movie and had the usual small flood of licensed goods, and it was also thought worthy of a book to document all of the odds and ends – both the bits of art from the original serialization that didn’t make it into the collections, and some records of those many ancillary products.

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