Author: Emily S. Whitten

Emily S. Whitten: Promote Your Awesome Friends Week!

whitten-art-1304021-8094383Or at least, that’s what I’ve decided this week will be, here in my column. And it’s my column, so as Loki would say (and I am fond of quoting), “I do what I want!” Mwahaha!

Seriously, though – I have a lot of fantastically talented friends, and it just so happens that two of them are currently involved in fun Kickstarters that I think are deserving of attention. So without further ado, here they are:

1) Stage Production of Terry Pratchett’s Wyrd Sisters:

Anybody who knows me probably knows that I’m a huge fan of Terry Pratchett and his Discworld series. What you might not know (even if you’re a Discworld fan) is that over nineteen of Terry’s books have been adapted to the stage since 1991 by the Audie Award-winning voice actor and Discworld collaborator Stephen Briggs, who has also voiced a large number of the Discworld audiobooks. Stephen regularly stages Discworld plays with the Studio Theatre Club [http://www.studiotheatreclub.com/LastProduction.html ] in Oxford, UK to popular acclaim; and his adaptations have been used around the world to stage Pratchett’s works.

Despite this, there seems to be a sad lack of Discworld in theater in the United States, at least in my observation. But worry not! My friend Kevin O’Shea of the excellent geeky Made of Fail podcast and productions is seeking to remedy that with a group of other dedicated Discworld and theater folks. They are striving to produce the stage adaptation of Pratchett’s Wyrd Sisters from Thursday to Sunday during the last two weeks of July this year, at the Side Project Theatre in Chicago (just off the CTA Red Line; the Jarvis station between Loyola and Northwestern Universities).

Aside from knowing first-hand about Kevin’s passion for Discworld, dedication to geek projects, and overall reliability, I’ve looked at the project’s Kickstarter page, and it seems like a fun and solidly constructed project to me, with some cool donation rewards (I want a hand-knitted model of Discworld!). I think it’s worth backing, for any Discworld fans who want to see more Discworld theater in the U.S., and particularly for those who might be able to actually make it to the play if (when!) it hits Chicago in July. As of this writing, the project has received approximately 72% of the $5,000 they will need in pledges to reach their goal and stage the production. That’s pretty darned good, but they only have until April 10 to raise the other 28%. So if there are any Discworld fans out there who haven’t given yet but want to support this great project, now’s the time!

The Turtle Moves!

2) CineManiac: Horror Edition:

Ben Fisher is a funny guy. I’ve already positively reviewed some of his humorous writing in comics, and since then, we’ve become friends, and I’ve learned first-hand just how zany and occasionally…twisted his humor can be. (And, full disclosure, we are currently working on an un-related-to-this-topic project, as I’ve mentioned elsewhere). I’ve also learned that he’s a huge gaming geek, as well as a horror fan and aficionado of storytelling tropes; so when he told me he’d designed an interactive, humorous card game you play while watching horror films, I wasn’t surprised. I was excited, though, particularly after seeing that the talented Mike Henderson was going to be doing the art for the cards. Mike’s got a great style for the dramatic, the ominous, and the terrifying. (He’s also got a slightly twisted sense of humor.) Who better to do the art for a funny game about horror movies and horror movie tropes?

The basic game itself looks simple enough to play without distracting unduly from the enjoyment of watching the movie (and like it will add to that enjoyment for anyone with a sense of humor who knows horror movies); and the addition of “curse cards” to the basic mechanic of gameplay makes it sound like a whole lot of fun. As the Kickstarter says:

“But at the center of its little black heart, CineManiac is a party game. And what’s a party game without the ability to humiliate your competition? Curse cards force your opponents to reenact scenes, impersonate horror icons, and otherwise do your dastardly bidding!”

… Yeah, I’d play that game.

The Kickstarter has some great donation rewards for those of us who have a weakness for collecting original art or exclusives, like the signed original art from the card of your choice, or exclusive limited edition bonus cards. And, as it turns out, the project is also doing a giveaway contest through April 8th at the Tabletop Gaming News site, so you can also head on over there and enter if you want to, for the chance to win inclusion of your likeness in the art for one of the cards, or, for runners-up, an autographed print of art from the game.

This Kickstarter still has 28 days to go, but it needs a lot of love to reach its goal, so if you think it sounds awesome, as I do, go check it out (and watch the fun trailer!) and consider pledging here.

I’d love to see both of these projects make it to their final goals. If you would too…go pledge!

And until next time: Servo Lectio!

TUESDAY AFTERNOON: Michael Davis

WEDNESDAY MORNING: Mike Gold

 

Gossip Gal Reports To The World!

2498952242_d16205d098-4163424Hey ComicMix readers. Gossip Gal here and today’s my biggest news day ever! Thanks to my many sources, I’ve just heard the most delicious tidbits – and what kind of Gossip Gal would I be if I didn’t share them with my loyal devotees? So widen those eyes, prepare to be surprised, and read on.

Marvel Comics Launches The Young 21!

Earlier this morning, a spokesman for Marvel Comics excitedly announced a bold new “initiative” being launched by the company next Wednesday. The “Young 21,” as the revamp of current Marvel comics is being dubbed, will wipe the slate of continuity-laden past comics stories clean and allow for writers and artists to created a fresh and more easily understood “superhero universe” that new readers can enjoy.

“All the guys were sitting around in the office one day,” Marvel spokesman Mr. C. Howe revealed, “and no one could think of any new stories for our beloved flagship characters. I mean, they’ve already Done All The Things, pretty much. So we were stumped. Then one of our marketing consultants had the idea to “throw out” everything that has happened to The Avengers, The X-Men, the Fantastic Four, and all of our other famous characters since the launch of Marvel Comics, and begin their stories again, looking at where each of them was at twenty-one, when many were just starting out on their paths to greatness. It was genius!”

Mr. Howe continued, outlining the way The Young 21 will be structured. “Well, we don’t want to alienate any of our past and present fans,” he said, “so these will still be the characters you know and love. But their stories will be streamlined to get rid of any character development past writers may have attempted that proved generally unpopular, and there will be changes to make them more relatable to today’s readers. For instance, the X-Men will get an all-new costume! And one of the Avengers may now be gay – you never know! A few beloved characters may lose important relationships with parents or long-established significant others to story changes, but the hot new storylines will be more than enough to make up for any sense of betrayal and loss

“The new series will also look at some of our female characters in a different and more exciting light,” Mr. Howe reported. “For instance, what was Sue Storm like at twenty-one? Well, she was a bit more stimulating than her usual motherly place in the Fantastic Four would have us believe. Readers who have come to love her for her caring role in the lives of the FF won’t believe the wild times she had with Victor von Doom and Namor back in the day in this re-launch series.” The whole first issue of the new FF takes place pool-side, and you’d better believe you haven’t seen Sue like this before. We’re also taking a new look at Kitty Pryde, who was, frankly, a bit boring in our past stories. But her updated look and attitude is going to WOW new readers. Our best creators, Dan, Dave, Jason, Scott, Bill, and Joe have all assured us that female readers in particular are really going to identify with this fresh take.”

My sources report that the first issues of The Young 21 will hit comic book stores April 10, ComicMix fans – so be sure to report in at GossipGal.com and let me know what you think. And now for another bit of exciting news…

Robert Downey Jr. is Iron Man!

At a press conference outside of his recently-acquired Malibu home, Robert Downey Jr. announced today that he actually is, in real life, the superhero called “Iron Man.” “Yes, it’s true,” he stated, while twirling a pair of purple shades idly between his fingers. “The movies are based on a true story: I am Iron Man. I can’t deny it any more, not after so many people have pointed it out. I mean, they’re always saying how I am Iron Man. How could anyone not believe it, with all that? I really don’t know why I thought I could hide it in the first place. But I’m done hiding now. I’ll say it loud and I’ll say it proud: this country owes its safety to me.”

When questioned as to why, if this was true, no one had ever seen an actual Iron Man flying or walking around except in the movies and at fan conventions, Downey replied, “Well, we had to change things for the movies to make it believable to the unenlightened masses. But in real life, I didn’t go through nearly as many design changes. The suit sprang as if fully formed from the genius that is my intellect, and because I am a futurist (like my fictional counterpart), I looked ahead far enough during my earliest designs to go straight for a stealth suit. So when I’m using the suit, I’m practically invisible if I want to be. Also, I can be wearing the suit, and people will only see me. Like, I’m wearing it right now, but you can’t see it. That’s how stealth my suit is. But really; no one watching a movie would have believed that.”

When further questioned as to why no one had ever heard of a single superheroic deed performed by a real-life Iron Man, Downey replied: “Well obviously it’s a government conspiracy. Like the moon landing.”

Well well, ComicMix readers, there’s a bit of news that can hardly be believed; but truth or fiction, we here at Gossip Gal Central wouldn’t object to Mr. Downey using a stealth suit to pay us a visit, if you know what we mean. And now, for a little bit of local oddity to round out your day:

Rare Book Collector Scammed Into Buying ‘Encyclopedia Deadpoolica’!

Ms. Fannie Mae Richards, well-known rare book dealer of West Hollywood, was distressed after her quest to obtain one of the only full sets of actual paper encyclopedias still in existence was thwarted by an unknown vandal who had apparently defaced every page of every book in the set before selling the set via Craigslist.

“Every single cover looks like this,” she said, dismayed, while gesturing to a book cover in which “Britann” had been crossed out and replaced with “Deadpool.” “What does that even mean?”

Ms. Richards was also puzzled by the contents of the books. “All of the pages contain messy, incomprehensible ‘edits,’ she said. The W volume is particularly strange.” She showed this correspondent the entry for “weasel,” over which someone had written, “Skinny nerdy dude with glasses who builds neat gadgets. They go whoosh bang boom,” and drawn a rough sketch of a bespectacled face with short, somewhat spiky hair. Flipping to another page, she displayed the entry for ‘wolverine,’ over which someone had written, in varying sizes and colors, BUB BUB BUB BUB BUB until the entire page was covered. In the bottom right corner, in tiny letters, was written, “SNIKT BOOM BUB!”

“I don’t understand any of this,” Ms. Richards complained, clearly distraught by the damage that had been done to the hallowed texts, “but I really want my five dollars back.”

Sounds like a Craigslist mischief-maker is in our midst, ComicMix fans, so buy cautiously and don’t get scammed!

That’s all the news that’s fit to share today. But knowing this town, I’ll have more for you very, very soon.

So until next time: you know you love me.

XOXO, Gossip Gal.

 

Emily S. Whitten: The Marvel Heroes Game and the Latest from PAX East

Whitten Art 130326For anyone who’s interested in gaming, a whole lot of gaming news came out at the PAX East gaming convention this past weekend.

Given my devotion to Marvel and my affinity for playing any game that features Deadpool ever, I was particularly keen to hear the latest news about Marvel Heroes, the free-to-play MMOARPG (Massively Multiplayer Online Action Role Playing Game) created by David Brevik (of Diablo and Diablo 2 fame) and currently in production at Gazillion Entertainment.

Marvel Heroes, if you haven’t heard about it, is being designed as a free-to-play PC game in which players can advance through the game without spending any money (although there will be a store available for optional purchases). The story for the game, which centers around Doctor Doom and the Cosmic Cube, is written by well-known and multiple award-winning Marvel writer Brian Michael Bendis, and Marvel artists are producing comic-style cut-scenes to accompany that story.

In developing this game, Gazillion has been able to draw on all of Marvel’s considerable intellectual property, and the game is slated to feature numerous Marvel heroes and costumes, including those already announced or depicted in the model sheets on the website and in the Founders Program Ultimate Pack. (I’m particularly excited to see that Deadpool (of course), Human Torch, Jean Grey, and Iron Man will be available! I’m also looking forward to seeing what they’ll do with Emma Frost’s powers.)

Voices for the characters are being done by a number of excellent popular voice actors, some of whom are reprising their roles as Wolverine, Deadpool, and more from other media. Once obtained, playable Marvel heroes can be customized in-game, using costumes, items, and allocations of powers. Marvel Heroes will also feature multiple locations from the Marvel universe (including the Savage Land. Dinosaurs, yay!!), and allow for teaming with other players, and bonuses from teaming up.

Given all of the above, and the inclusion of awesomely fun stuff like the enhanced Pirate Deadpool costume, and the excellent trailers and videos Gazillion has released to the public so far, there is a lot to look forward to in the finished game. And since any new video game with Marvel IP is an immediate draw for me, I definitely wanted to hear the latest updates from PAX East.

And updates there were! The first of which is the newly-announced release date of June 4 of this year, with early access starting May 28 for Founders Program pre-sale pack purchasers (early access varies depending on which tier of pack is purchased). The Founders Program is ongoing, and closed beta access – which used to be reserved for the $180 Ultimate Pack – has now been expanded to the $60 Premium Pack as well.

The next bit of fresh news is that PvP will be available at launch, and that you will be able to team up during PvP. Experience points gained in PvE play will transfer to PvP, and vice-versa. Gazillion also announced that it’s planning to have end-game content which will include both team challenges and open challenges. End-game content will also feature “Ultimate Powers,” which are special abilities tailored to each hero, and which can be gained after the first run-through of the story. Having these powers leveled up will apparently be key to achieving victory during end-game challenges. These powers can be leveled up by getting and spending duplicate “hero tokens.”

…And here is where we get to the only part of Gazillion’s PAX announcements that seems troubling, rather than exciting: “hero tokens.” One of the biggest positives about a game based on Marvel IP is the ability to play as your favorite Marvel heroes. That’s been one of Gazillion’s selling points for this game since the get-go – that there will be a ton of heroes available now and in the future, from the popular to those with more of a cult following; and that players will be able to choose to play as those characters.

Prior to this past weekend, it was understood from Gazillion’s public statements that specific individual heroes would be purchasable in the game’s store, for those who didn’t want to wait until their favorite hero chanced to drop in the game. This was planned as a primary way to fund the free-to-play game. As evidence of how this mechanic was intended to work, Gazillion’s FAQ on the pre-sale page says:

What Heroes are offered for free at the beginning of Marvel Heroes?

When you start playing Marvel Heroes, you will be able to pick a hero from a choice of several, and play through the entire game for free, finishing the story. You will only be able to choose one hero to play; other heroes may be granted as random drops throughout the game. To ensure you get to play a specific hero, you will be able to purchase them.” (Emphasis added).

This explanation was echoed by Director of Community & Customer Support Stephen Reid in a YouTube video posted Dec 28, 2012, at the 4:45 mark. In another YouTube video, posted on Feb 14, 2013, Karin Ray, Assistant Producer, says: “One thing I really like about the Premium Packs is, they come with a little extra currency. So, let’s say I purchase the Avengers Assemble pack, which doesn’t come with Black Widow; and I love her. I can take that extra currency and I can just scoop her up for my team.”

However, at PAX East, Gazillion announced a different game mechanic called the “hero token” (each token representing a specific hero). In essence, the way these tokens would work is that along with dropping randomly in the game (which is not a change from the previously announced design); they would now also drop randomly from an “item” that will be purchasable in the store as a replacement for specific purchasable heroes. In other words, there would no longer be a way to buy a specific hero; only an item that gives a chance at one. And the random hero you receive might turn out to be either one you don’t want, or one that you already have (which is where the use of duplicate tokens to level up your Ultimate Power comes in).

This… is a puzzling idea. First of all, in a game that is based on a previously established IP with devoted fans, removing the ability to guarantee the acquisition of the particular hero(es) a player already loves when paying money seems to remove their incentive to pay money for, presumably, the most expensive purchasable item in the game. Secondly, for anyone who purchased a Founders Pack prior to this announcement, one element of their pack (the in-game currency) can now no longer be used in the way it was previously advertised (as explained by Karin Ray above).

Since the announcement, there have been negative reactions to this mechanic on Twitter, in the comments of news pieces on Marvel Heroes’ PAX announcements, and on Reddit. Happily, however, Gazillion is paying close attention to their potential customers, as illustrated by this response to the feedback: “We’re hearing you loud and clear. Changes coming!” The developers have also indicated elsewhere that there will be more information on this mechanic coming very soon, and that they will be responding to feedback and announcing additional details that they hope will make people happy.

I hope that will be the case, and will report back with an update when it’s available. I’m also still looking forward to the launch of the game, and hope for even more exciting news as it gets closer.

And in the meantime, Servo Lectio!

TUESDAY AFTERNOON: Michael Davis and Barbie Dolls

WEDNESDAY MORNING: Mike Gold and the Super-Hero Ideal

 

Emily S. Whitten: GraphicAudio’s Marvel Civil War

Whitten Art 130319Apparently one of my goals in life is to absorb the Marvel Civil War storyline in every possible medium, since I’ve just finished listening to GraphicAudio’s audiobook version of the prose adaptation by Stuart Moore, having previously read the main collection of graphic novels and then reviewed the prose adaptation. Well, what can I say? I like the story. Since we as consumers of stories invest in heroes in a way we frequently don’t in villains, clashes between heroes can be the most complex and emotionally engaging; and Civil War is one of the most logical storylines comics has ever come up with to explain why superheroes would be fighting with each other instead of the villains.

Also I was curious about GraphicAudio, an audiobook company whose tagline is “A Movie in Your Mind.” They describe their products as “a unique audio entertainment experience that features a full cast of actors, sound effects and cinematic music,” which sounded pretty neat. And I was curious about how a graphic-novel-turned-prose-novel-turned-audiobook would turn out. The answer: pretty awesomely, actually.

I have to note here that while I listen to podcasts sometimes, I haven’t listened to many audiobook-type things prior to this. An occasional short story or poem that happened to be available in audio form for free, perhaps, but mostly when I consume literature it’s by reading. I did enjoy listening to The Green Hornet and other old radio shows that my dad had on tape when I was a kid…but that was a long time ago. A lot has changed since then, including, happily, the quality of recording and sound effects.

Now that I’ve finally tried a GraphicAudio audiobook, though, I’ve discovered that listening to one turns out to be a lot like listening to an old-timey radio show made modern, in the best way possible. Several things contribute to the quality of the experience. The first is the voices, which are very well cast. I don’t think there was a single character whose voice jarred me out of the story – all seemed well-suited to their roles. In one case, almost uncannily well-suited, since GraphicAudio somehow managed to find a Tony Stark voice actor who sounded remarkably like Robert Downey Jr. about 80% of the time. Once I got used to hearing almost-but-not-quite movie Tony, that was actually one of my favorite voice choices, since I love Robert Downey Jr.’s take on the role. The only other voice I had to get used to was the narrator, whose reading at first struck me as a tiny bit too melodramatic. However, as I got used to the style I mostly ceased to notice it. Overall, the voice experience was great.

The second thing that adds to the quality of the experience is the music. It was used sparingly but well to add to the mood and to break up scenes or chapters. Some of the superheroes also had their own little theme pieces that were recognizably about them. Captain America’s in particular was memorable.

The third feature that makes this much more than the usual audiobook experience is the sound effects, which illustrate the action well. Although I know the Civil War storyline pretty well, and I have a good recall of story details generally, there are little details of the story that I had forgotten even since my reading of the prose novel last summer, like the fact that it was raining at (SPOILER) Bill Foster’s funeral. However, after hearing the spot-on sound effects of the rain falling around Reed and the kids, or Tony and Happy, as they stood mourning, I doubt I’ll ever forget that again. Other details also came to life, through sounds like the “thwip” of Spider-man’s web shooters, or the “whoosh” of Iron Man’s boot jets firing up; and the sounds of rough fighting, like when Cap and Iron Man are duking it out, actually made me wince more than once. Even the rustle of sheets of paper, or any of the myriad of other small sounds in the recording, contributed to the overall experience, and truly did make it “A Movie in [My] Mind.”

Interestingly, I found the audio experience affected me slightly differently than either of my other consumptions of the story. I noticed myself feeling some emotions more, and, in particular, feeling even more frustration with *&^%$ futurist Tony Stark’s *&^%$ idiocy. (Sorry guys, but I’m with Cap on the whole individual freedom and privacy thing, and was always pissed that Tony “won,” despite the logic of his plans and what he was trying to do. Maybe part of that is because Tony is just so arrogant and unbending in this storyline. All that futurist stuff, while it may be part of what makes Tony good at his work and being Iron Man, is also super arrogant and always rubs me the wrong way.) I also felt the sadness of certain moments more, for example, or the anticipation before a fight, or tension for favorite characters during or after a fight (even when I knew how it would turn out). Aaaand, of course, inevitably, I laughed out loud at a few things while riding on a Metro train, which always makes me worried that my fellow commuters might think I’m a little crazy. But hey; that’s okay as long as I’m having fun, right?

And this audiobook was fun. Listening to the story this way was a rich and engaging experience. It’s also definitely reeled me in as a new GraphicAudio customer, and I am already planning to find some other good stories to accompany me on my further commutes and to the gym. In conclusion, if you can’t tell by now: I highly recommend this audiobook, and, from what I’ve heard so far, GraphicAudio as well.

So give it a try, and until next time, Servo Lectio!

TUESDAY AFTERNOON: Michael Davis

WEDNESDAY MORNING: Mike Gold

 

Emily S. Whitten: Simon Fraser and Seven Years of Act-i-vate!

Whitten Art 130312While I was in NYC a couple of weekends ago, I ended up at a Gowanus Studios party out in Brooklyn (as you do), chatting with my friend Reilly Brown and some other excellent comics folks. In the middle of all this (all this being pizza and wine, la-di-la, because I’m too fancy for beer), I learned about Act-i-vate, which some of you may have heard of, but I sure hadn’t.

That’s one of the things I love about comics – even if you’ve been a fan for years, or know quite a bit about it, there’s always so much going on that you’re never going to reach the end of learning new stuff about comics – the art and the industry. (And also, if you’re me at least, the genre being so large means you don’t have to feel like a bad fan for not knowing everything about it; it’s hard!) So despite having interviewed Dean Haspiel, who was one of the founding members of Act-i-vate, since he’s moved to other projects now we had not discussed it, and I’d never heard of it.

Simon Fraser remedied that for me at the party (it’s not a real party unless you stop someone in mid-sentence, drag them into an empty studio, and do an impromptu interview, dontchya know) . You might recognize Simon as the co-creator of Nikolai Dante, “a swashbuckling adventure story set amid dynastic intrigue in a future Russia,” or as an artist who’s drawn a number of Judge Dredd stories. He’s also the current “gatekeeper,” so-to-speak, for Act-i-vate, which just celebrated its seventh anniversary, and his enthusiasm for the webcomics collective is contagious. Read on to hear more about this cool group, what they do, and what they have to offer.

Tell me what Act-i-vate is about.

Act-i-vate is a webcomics collective of comic artists producing comics primarily for themselves and for each other. Most of the comic artists who are in Act-i-vate are professionals or semi-professional. We spend much of our time trying to make a living in the industry and working hard to keep ourselves professionally employed, but a lot of the time that means making compromises to publishers, to get the job done; to get work through the doors; to get the paycheck. Which is great. If you can do that, you’re doing well. And it implies you’ve got a great deal of professional ability.

However, Act-i-vate is all about doing your signature work – it’s about the thing you really want to do, that you’ve been suppressing for a long time [so that you can make a living]. As a working professional, you may be doing four pages a week if you’re lucky, or maybe five. If you work in the evening one night a week, you can maybe get an extra page in; and that’s basically the base of Act-i-vate, is that each week –  or sometimes people do a couple pages a month – you do a page, and put it up on Act-i-vate, which is a community of artists, and we look at the work and comment on each others’ work.

So you critique it?

We critique it to a certain extent. It’s a social environment, so it’s also an encouraging environment. And it’s also a big deal that even if you’re not getting a paycheck for the work, you know somebody’s waiting for it, someone’s expecting it – that means it actually gets done. Because I know for my own sake, a paycheck is tremendously motivating, but knowing that people I respect are waiting to see my next page is a big deal. So that’s the primary purpose of Act-i-vate, knowing that you’re a part of the community – because a lot of times comic artists, we work in a vacuum, we work in one room somewhere isolated.

And in the seven years since it’s started, Act-i-vate has expanded like crazy. There are over fifty members now. We’ve got members in Britain, we’ve got members in Australia, we’ve got members all over America. It’s getting to enormous size.

How did Act-i-vate start?

It started with Dean Haspiel and Dan Goldman. Dean has moved on to other projects now; he’s not directly involved with Act-i-vate anymore. He wants to do other things, like Trip City, now, which was his next thing after Act-i-vate. But Act-i-vate still exists, and is still growing. We’ve put on about ten members in the last year and a half, and there’s more and more new material going on all the time. Because there’s just such an amazing amount of talent out there, and creators who have something to say, and something they want to do. And they want to do it on their own terms, so they don’t really want to go to a publisher initially. What they can do with Act-i-vate is do the work, and make the work they want it to be, and then, afterwards when it’s completed they take it to the publisher and say, “This is it. Fait accompli!”

So when you say signature work, are you talking about a signature style of art, or more like a creator-owned signature story or piece of work, or both?

It can be anything. That’s the other thing as well, is that a lot of the time you don’t get the chance to experiment with your style. For me, Act-i-vate was all about me writing, because I haven’t really had a chance to write that much. It’s not something I get paid to do. So it was all about me writing a story, which I drew, and I was very happy with it, and by the time it came out (it took me two years to do a hundred page graphic novel), I thought it was a very good calling card for me. I thought, “That’s the kind of thing which is mine, separate.” Because I spent the last fifteen years working on something I created, but it’s owned by a company. It’s corporate. And that basically becomes my calling card, but it’s not owned by me.

So did your comic then come out to the public? Once you got your graphic novel done, did you publish it commercially?

Yes. What happened is that I have a publisher in Britain, 2000 AD, who published Judge Dredd in the 2000 AD anthology; and I’d been working for them for fifteen, twenty years. So they basically said, “We really like what you’ve done on Act-i-vate. We could publish this as well.” So they published it in one of their magazines.

Did it have some commercial success?

It did very well. The fanbase really liked it, and I got paid for it, which is excellent. And the letterer and the colorist got paid, so that’s really nice for me, because I want everybody to get something out of this, apart from just doing the work. And from there, they [2000 AD] said, “Okay, do you want to do more?” And I said, “Yes!” So right now I’m trying to find, in between my other jobs, time to get back on to the sequel of that story; because I’m doing a trilogy of stories based on these characters. The first is called Lilly MacKenzie and the Mines of Charybdis. And the one I’m working on now is called Lilly MacKenzie and the Treasure of Paros.

Sounds good! Now, when you say the letterist and the colorist got paid, are those people you picked up after you had developed it on your own?

Well, I have a very close working relationship with my colorist, Gary Caldwell, who’s wonderful. He’s tremendous; he does all my work in 2000 AD. We have a very close relationship; we fire stuff back and forth all the time. We kind of don’t have to speak to each other that much to know what we want. So Gary very generously agreed to color the thing for free, right from the start, when it was being done on Act-i-vate, and when money eventually came along, I said, “He’s got 25% of it, that’s what he owns.” Any money I get from this, he gets 25%, and that’s worked out very well for all of us.

The letterer came on when it was printed, because I lettered it originally and my lettering is kind of crap. A guy called Simon Bowland, who does lettering for 2000 AD, did a beautiful job re-lettering it. He then graciously let me use his lettering for my edition of it – I’ve done a little self-published edition of it and I’m looking for an American publisher for the collected trilogy when that eventually comes out. But I’m not going to rush that. I’m going to do my second part as I feel comfortable doing it, and then I’ll approach somebody and see if they’re interested in a third part.

As a professional versus a newer artist, are you welcomed if you’re not as known, or is it mostly when you have some professional credentials already? How does that work?

It’s all based on the quality of the work. If you come to me and I’ve never heard of your name and I see something that’s brilliant, that really knocks my socks off; then yes, absolutely [you are welcomed].

So is it a moderated community?

It’s entirely moderated. I mean, basically, you’ve got to get past me. I’m the gatekeeper. We used to have a more democratic process; we used to vote on things. But that became so conflicted and so complicated.

It is a professional community. We keep the standard very high, which means that we don’t accept very many people, but the standard of things that people have submitted is incredibly high, frankly. This is New York, and there’s so much talent around. And it’s people who really want to do something of their own, and they want to do it among people they respect. That’s a big deal, I mean, I feel tremendously enthused by the fact that the people who are working on Act-i-vate are so good, and they’re doing such different things. Some of it, if you go on the site, you can’t easily see as commercial; but it’s got its own thing going on there. They’re really trying something different and new and exciting.

I think the market will catch up with this. Right now the American comic market is in this tremendous period of expansion. It’s very low-level and there’s kind of not much money in it, but there’s tremendous amounts of material being generated the last couple of years. It’s very, very exciting. And I think the material on Act-i-vate is finding its audience online, and it will find its audience in print; it will find its audience in different media and other ways, and that’s great.

As someone who’s been around Act-i-vate for some time, have you seen others get something commercial through their work on Act-i-vate? Can you give examples?

Oh yes. Kevin Colden – his book Fishtown was done on Act-i-vate. He actually applied for a Xeric Grant to do the book as a small press thing, and he got offered it; but he said, “I would rather put it on Act-i-vate.” Which is a big measure of faith to us. And he put it on Act-i-vate and he got a lot of attention for it – it’s about a real event which happened in Philadelphia. And he then took it to IDW and IDW made a beautiful book of it. And he got nominated for an Eisner Award for that.

Roger Langridge has a comic on Act-i-vate, and that went to one of the publishers. There’s also Warren Pleece. He’s one of the Pleece brothers, who, when I was starting out in comics in Britain, were basically our Hernandez brothers; Warren and Gary Pleece. They just put out a compilation of their old work, The Great Unwashed, through Escape Books in America. It’s a fantastic book. It’s so…it’s like listening to that Kinks song. It’s got that kind of weird downbeat aesthetic, like The Smiths or something, and that’s very characteristic of them. And they do this beautiful story on Act-i-vate called Montague Terrace, which is also like that – and that’s coming out through Jonathan Cape in London this year.

We have Darryl Cunningham, who has become something of a celebrity recently. He’s done Psychiatric Tales, Books 1 & 2; he actually works in a psychiatric hospital, and Psychiatric Tales is really good, fascinating stuff. Darryl’s thing is basically that people don’t really understand what a lot of these mental illnesses are, and how they function or manifest themselves. He spends a lot of time with these people, so he basically took it upon himself to explain a lot of these common mental illnesses. And he did it in such an elegant way; because Darryl’s a beautiful cartoonist. It came out through Blank Slate in the UK and Bloomsbury in the US.

He’s done a new book called Science Tales, through Abrams, which is all about debunking science myths. So like the fake moon landing and all of that. There was a really horrible story a while back about a guy called Andrew Wakefield, who basically said that the measles, mumps, and rubella vaccine caused autism, which was quite shocking; and he was promoting this theory and scared a lot of parents from vaccinating their children. A lot of celebrities got involved, like Jenny McCarthy, and she started promoting this, and she’s still promoting it, even though Wakefield has been discredited entirely, and medical journals have basically come out and said, “this is absolute nonsense, it’s complete charlatanry.” But he was basically using it to promote himself. As a result now, some kids are not getting vaccinated for these things, which is very, very serious. If kids get these diseases when they’re children, it can affect the rest of their lives. Darryl did a story about that, which is brilliant. And he’s basically dealing with all the big mythologies.

He’s doing a story about Ayn Rand right now, on his website; he’s a great debunker. Ayn Rand is fascinating; I think he came down on the side that he felt sorry for her, because she had such a horrible life, and it was just depressing. She was obviously an uncompromising character; for the era, it’s remarkable that such a person as that existed.

What would your advice be for an artist who wants to be involved in Act-i-vate, and do you have some advice you’d like to share with the people who are still looking to become professionals, or more recognized as such?

At Act-i-vate we’re interested in seeing anything that’s unique and individual. We tend not to go for the more established genres like fantasy and science fiction; and not superheroes, because that’s well-represented. The other thing about Act-i-vate is that this is our thing, and we’re very happy with it, and we sometimes get new members, and that’s fine; but [running a webcomics collective is] relatively easy to do. I mean, we’ve survived for seven years. It doesn’t cost much to make a webcomics collective. All it really requires is a bit of effort, and a bit of going out there and finding people. And if you have an idea and you have something you want to do – we encourage people not just to apply to Act-i-vate, but set up their own collectives.

I think we all have our own points of view, and Act-i-vate has a very specific point of view of its own, and I think we’d like to see more people coming out with their own things, and different things. The more we have the better; the stronger the community of independent webcomics is. We haven’t really concentrated on making money out of Act-i-vate; because that’s not really what we do. We’re not a publisher; but we encourage; we’re trying to help our authors to get their work done. Because a lot of these things don’t make that much money. There’s money in digital comics to a certain degree, but it’s microscopic in comparison to what a good print book can get. I think what we’re trying to do is encourage good-quality work. When that happens, hopefully the audiences will come find it. Which I think is happening.

For example, we have a really good comic recently called Pregnant Butch, which is about a lesbian couple having a baby, which is hysterical; it’s so good. It’s by A.K. Summers, out in Rhode Island, and this is her first comic. She’s fabulous; she has such a great sense of humor, and such an innovative way of storytelling. And she’s not afraid of the darkness and the fear; because it can be terrifying, what’s happening. The fun thing, what I love, is the fact that she found an entirely new audience for her work and she had people commenting on her story who had never come to Act-i-vate before. She had established people who are interested in the subject, and also people who came in from outside who had never considered reading a comic about pregnant lesbians. And the fact is, it’s such a wonderful comic, it didn’t matter.

So to sum up, Act-i-vate is for people who want to, not just “get into the market and make money,” but who want to do their own thing, get encouragement on their work and comments, and have a community.

Yes. It’s about doing good comics. We’re all about good comics. I mean, there are lots of other aspects of comics and making a living and so forth, which we can help with, and we’re always available as colleagues to help with that.

Most of that tends to orbit around this studio complex here; there are a lot of Act-i-vate people in here. Act-i-vate is based in New York, and it tends to be Brooklyn-centric. But we reach out; we’re trying to get as wide a reach as possible. I’d like to get people from the West Coast, as well. We’ve got some people in D.C. Sam & Lilah is one of our strips on Act-i-vate, and the writer of that is in D.C. That’s Jim Dougan, who’s a big DC United fan and I think has had some press with them. So we’ve got people from all over, and we want to continue with that.

•     •     •     •     •

Thanks very much to Simon for this great interview! I have to confess that since learning about the site, I’ve spent more than a few minutes (eep!) reading some of the comics, and they really are excellent. So check out Act-i-vate for some new reading material, and if you’re a creator looking to get some support, encouragement, and comments from other pros as you work on your own project, consider getting in touch with Simon and submitting some work!

Oh, and until next week: Servo Lectio!

TUESDAY AFTERNOON: Michael Davis

WEDNESDAY MORNING: Mike Gold

 

Emily S. Whitten: Chu’s Day with Neil Gaiman & Adam Rex

Whitten Art 130305Last weekend, I was in New York City with the ever-wonderful Neil Gaiman and the extremely personable Adam Rex. Bestselling author and illustrator were in town to do a marathon signing at the delightful children’s book store Books of Wonder for Chu’s Day, their new children’s book. Although it was planned as only a signing (seeing as a million-billion people showed up), they did, in fact, decide to stand up on stepladders and do an impromptu reading of Chu’s Day first. It was exceptionally fun, with Neil, writer of the story, narrating the story and some illustrations, and Adam, the book’s illustrator, expertly doing Chu’s sneezes. (He’s very good at dramatic sneezing.)

They also answered some questions from the crowd, which is how we learned that Neil’s favorite picture books as a child included The Cat in the Hat Comes Back: “I didn’t have the first one, just the sequel,” he said, “so I thought, “‘Comes back?’ This is the first time I’ve met him! This is weird.” He was also a fan of the English Ladybird books, including Robin Hood, Snow White, and What to Look For in Autumn. Adam’s favorites included The Monster at the End of This Book (a favorite of mine, as well), which he proclaimed “an excellent postmodernist story, years ahead of its time;” as well as The Bike Lesson, a Berenstain Bears book; and Where the Wild Things Are.

I spoke with both author and illustrator during their NYC visit, and happily, have the pleasure of sharing those conversations with you now.

Interview with Neil Gaiman, author of Chu’s Day

On Twitter, the excellent cartoonist John Kovalic was saying it would be interesting to hear about the process of working with Adam Rex on Chu’s Day, and I agree. Please tell us a little about that.

Chu’s Day began when I was in China. It began with the Chinese telling me that none of my children’s picture books were in print in China, because they showed disrespect for authority, and children doing bad things and not being punished for it, and children being wiser than their adults; so they couldn’t be published in China. And I thought, I want to do a story that has all of that – and that the Chinese will like.

One of the things I’d loved most about being in China was actually having a panda sit on my lap, and going to a panda facility. I’m a sucker for pandas. So I was sitting around chewing this over in the back of my head, and then I pulled out a piece of paper, and wrote a story about a baby panda, using pretty much the words that are in the book. Then I got it home, and thought, “I don’t know how to write a children’s book, because the only way that I know how to do one of these normally would be like a comic script. But if I do it as a comic script, then it’s long and it’s big and it’s complicated and…let me do this the easy way.” The easy way for me was, I got a pen brush and a little book, and I drew the story out. Beat by beat, with the words that I wanted. Because I thought, “If I’m pitching this to a publisher, I want them to be able to see what it is.” So I did my drawings and they said yes, and once they said yes, then we had to find an artist.

And how did you end up with Adam?

Adam had been sort of crossing my path vaguely for many years, so I was kind of aware of him. In fact, he even crossed my path before I was aware of him crossing my path, because when he was an art student he gave me a Morpheus meeting the Kirby Sandman painting. After we were working together, he sent me a jpeg of it and said, “Do you remember this?” and I said, “Yes! That was in my house for a long time, and then it was auctioned, for the Fiddler’s Green (Sandman) convention, for the Comic Book Legal Defense Fund.” So he’d crossed my path, and every now and then I’d get a book from Adam, for a blurb, so I knew who he was. And I liked him. I’d never actually met him, but I liked his style and what he was doing.

Then I was talking to my agent, Merilee, and I said, “I have to find somebody who can draw really good animals. I have this vision; I know I want to do the world populated by animals, and I know they have to look like real animals. They can’t be cartoon animals; but they also have to do very funny, sort of human things.” And she said, “Well why don’t you go and look at Writers House [which is my agency]. We’re also representing illustrators these days. See if there are any illustrators on the website that you like.” So I looked, and thought, you know, Adam’s stuff is brilliant, and that’s absolutely perfect, so I asked Harpers if they’d be okay with Adam, and they loved the idea and said they’d ask him, and he said yes. And when he finished the book, we all looked at it and went, “Ohmygosh, this is great!” and I said, “Can I do another one?” and they said, “Sure,” so I signed a contract and Adam signed a contract to do another two Chu books.

The next one, which is already written, is called Chu’s First Day at School. And for the third one, I have two different ones in mind. I might want to do Chu Goes to the Beach, and I might want to do Chu’s Very Bad Day. The beach has some really surreal stuff in it. They’d both be a little bit older than the first Chu book, because the first Chu book is for kids who can barely read. You know, kids who get stuff read to them.

Are they being published in China?

There is definitely interest in China. I’m very much hoping that Chu’s Day will be published there. And that nobody’s actually going to notice that Chu doesn’t get punished, and he actually does kind of know more than his parents.

Where does Adam live, and how does that work when you’re working with an illustrator at a distance?

Arizona. It works pretty well. For Sandman, over the years, I would talk to people on the phone, and talk in email, and that all kind of works. Adam and I have actually never met. We’re meeting tomorrow morning for the first time, and then we’ll go over and start signing books and posters and things.

Since we’re speaking of Sandman; tell us about the new one. I just saw that someone has been reading the script for it, so I guess the first part is written now?

Yes, the first episode has finally been finished…probably about eight months late! Because I kept getting scared.

Well, it’s been years since you wrote the original series. I don’t even know exactly what this new story is about; do you want to talk about that?

No! I’m not telling anybody what it’s about! Other than, well, it begins before Sandman #1. Sandman #1 opens with Morpheus being captured; he’s traveled unimaginable distances, he’s dressed for war, and he’s exhausted. And one of the things that is kind of strange about Sandman is, I always thought a lot of people would want to know: why? Why was he dressed for war; where was he coming from? I kept waiting for people to go “Why? Why, tell us, for God’s sake!!” But nobody ever did! So I will be telling that story.

Well I will be excited to hear it, because when I first read it, I didn’t know you, so I couldn’t ask, but I did always wonder, “How did he end up there? You know; he’s Sandman, he’s Dream!”

He should not have been captured, exactly. And why was he dressed like that, and what was going on? So now people will find out.

Excellent. I can’t wait! So one more Chu’s Day question. The story is filled with talking animals. If you were a talking animal, what animal would you be and what would you talk about?

I would almost definitely be a large black cat. But what I would do is never talk when anybody had a microphone or a camera, or there was more than one person around; so it would always be deniable. Because the last thing you want to do if you’re a talking animal is talk in public, because at that point suddenly you’re a celebrity, and they’re taking you apart and they’re examining your brains…

What you want to do is just drive people nuts, by sort of padding over to somebody as they’re sitting there, you know, looking at their computer, and getting really, really upset about something not working; and you just sort of walk over, and you just say: “Ctrl+Alt+Delete.” And then you walk away. And they go, “What? What!! The cat is saying Ctrl+Alt+Delete, oh my God!”

That is truly Machiavellian. And awesome. (And thank you for the interview, Neil!)

Interview with Adam Rex, illustrator of Chu’s Day

Adam, tell me…is your last name really Rex?

It really is, yeah; I think I kind of lucked out. Everybody asks me if it’s a pen name; because it sounds like a pen name. Growing up, I didn’t think it was anything special, because I don’t think anyone ever thinks their name is anything special at that point, but now I realize it sounds kind of like a superhero alter ego.

It does! So when did you first start getting into drawing in the professional sense; and when you were a kid, were you always drawing?

Yeah, but you know, all kids start drawing at about the same age. I think all little kids are illustrators. They all draw, and they all draw to tell stories; so when people ask me, “When did you start drawing?” I feel like the real question is actually, “When did you stop drawing?” – and I’m good at it because I didn’t stop at the age of ten or twelve or fourteen like everybody else does.

At a very early age I decided I was going to be an artist when I grew up, because when I was about five years old, I overheard my older brother, who was eight at the time, complaining to our mom that it wasn’t fair that “Adam draws better than me even though he’s younger;” and I wasn’t at better than him at anything, so I just decided right then and there that this was what I would do. I don’t know that everybody gets that moment of clarity when they’re five! So I always wanted to be an artist. I didn’t really understand what that meant until I worked at a Waldenbooks when I was a teenager and kind of fell in love with picture books all over again. In my teen years I wanted to either do comics or picture books; anything that would let me synthesize telling stories and doing art.

When you first got started, did you do some work for comics, or did you start in picture books and stay there?

I never really did a whole lot of comics work. Where I actually got my start was in role playing and trading card games. I did a ton of stuff for D&D, and for Magic: The Gathering, and that’s what paid all my bills while I was trying to get into the kids’ book industry. Those were great clients to have, but what I really wanted to do was the kids’ stuff.

How did you end up doing the kids’ books?

It was persistence; but it was also lowering my bar a little bit. When I realized that nobody was giving me a book to work on, I started looking for work from the kids’ magazines, like Cricket and Spider, and that got me refreshing my portfolio with new pieces. I always think it’s important to refresh your portfolio with assignments that other people are giving you, because otherwise, you just tend to play to your own strengths, and you can be lazy with yourself. But it was actually a piece that I did for Cricket magazine that led directly to my getting my first picture book assignment. That was a book called The Dirty Cowboy, published by Farrar, Straus, & Giroux, and written by Amy Timberlake.

And when was that?

That came out in 2003. I got that assignment in 2001.

So you’ve been doing picture books for about twelve years now; and the latest is Chu’s Day, and you’ve signed on for two more Chu books?

Yes; Neil is on the short list of people I would drop everything for.

When you first got the job with Neil and Chu’s Day, what was the first thing you did when you sat down to think about how you were going to approach it?

This was kind of an unusual case, because Neil had actually sort of made a book dummy himself, where he had given some indication of where he thought the page breaks would be, and I don’t think I really messed with that too much. I may have stretched it out a little bit; or condensed certain parts. But usually when I sit down with a manuscript, I’m going through and drawing brackets around the sections of text, and deciding, “Okay, that’s a page; that’s a page; that’s a page,” and then I review it the first time, count them all up, and see if I actually ended up with a viable page count. All kids’ books are pretty much either 32 or 40 pages, so if you can’t make it work in that format, then you have to go back and try again. So I do that, and then once I figure out what text is going to go on each page, that’s followed by a bunch of really messy thumbnails; planning the whole book out on maybe one sheet of my sketchbook. Those sketches are so messy that really only I can tell what I’ve laid out there. And then it’s just refining from there. Larger messy sketches, and then a good sketch that goes off to the editor, and then the comments back, or lack of comments; and only then do I actually start painting.

I think my favorite part of the process is figuring out what all the characters are going to look like. So there are a lot of totally self-indulgent days of just character sketches. I realize I can spend way too much time doing that; so at some point I have to cut myself off.

When you got to the destruction scenes in Chu’s Day, what was your favorite part to draw?

I think I really enjoyed, not so much the actual action scenes, but the aftermath. Just the shell-shocked employees of and audience at the circus, with their various expressions. There’s a lion-tamer in the crowd who just has this soul-searching, thousand-mile stare. It’s clear he’s just, like, re-evaluating everything he ever thought about life and the universe. I think it was actually the reaction shot of everybody afterwards, after the dust settled, that was my favorite thing to draw.

I liked the gumball machine that was in mid-explosion. I like little details like that.

It’s funny you mention that, because I think my wife said the same thing. “That’s the sort of thing,” she said, “that I would have obsessed over. I would have wanted those gumballs as a little girl. I would have spent a lot of time looking at that gumball machine.”

Do you prefer drawing people or intelligent animals?

A little of both, really. I don’t know why I dig drawing animals in waistcoats and hats so much, but I really seem to enjoy it. It’s a total pleasure, because if you take certain liberties with panda bear anatomy, people are very forgiving. If you take the same liberties with a human being, people say, “That’s not right.” So it’s all the fun of drawing characters and getting at what’s important about each character, without having to worry too much about whether or not you got that perfect anatomy down.

You said you had originally been interested in comics. Do you want to stay with picture books? Do you want to keep branching out and do other things? And what’s your newest project? Well; I know you have the next two Chu books…

Right, another Chu project is coming. My first novel that I wrote actually has about fifteen pages of comics in it, that I just sort of shoehorned in there, and so one of my upcoming novels, which is a sequel to that one, will probably be the same way. Whether or not I actually ever commit to doing something like a genuine graphic novel, I don’t know. It’s really daunting. Although because I happen to be friends with Scott Allie over at Dark Horse, I did end up doing a cover to the Free Comic Book Day issue of The Guild.

Last question: One line of advice for young illustrators.

Keep your receipts.

That’s excellent advice. (And thank you for the interview, Adam!)

Well! I hope you all enjoyed these interviews…

But wait! There’s more! I also interviewed Neil regarding his myriad of other exciting projects! So if you’d like to read the rest of the Neil Gaiman interview, head on over to the DC Books and Authors Blog, an affiliate of The National Press Club, and check it out!

And until next time, Servo Lectio!

TUESDAY AFTERNOON: Michael Davis

WEDNESDAY MORNING: Mike Gold

 

Emily S. Whitten: Awesomely Terrible Movies I Love – Equilibrium

whitten-art-130226-2499463After years of being vaguely aware that there exists a movie in which Christian Bale is the star and the most ridiculously-named martial art ever, “Gun Kata,” is also a thing, I finally sat down to watch Equilibrium last weekend. (Netflix is responsible for many of my viewing decisions these days, for which I am unashamed. The very minute I saw they’d added this, it went in my queue.) From beginning to end and even after the credits rolled, I found myself saying, “This movie is awesome.”

If by awesome, of course, you mean at times both grandiose and sublimely ridiculous. I may also have been laughing hysterically when I said it. I may have even slapped my knee. I may have then gone to Twitter and posted, “OMG you guys, Equilibrium is the craziest movie. The craziest.” Regardless of all of that probably not being the reaction writer and director Kurt Wimmer was going for, I thoroughly enjoyed this film.

Equilibrium is about a post-WWIII future in which some doofus the citizens refer to as “Father” decided that the way to avoid a fourth World War (which it was postulated humanity could not survive) was to eliminate human emotion in the population, and apparently everybody else was just A-OK with that. The movie’s government “eliminates” emotion by a) administering a mind-numbing drug (Prozium) that citizens are required to take at regular intervals; and b) destroying anything remotely artsy or multicolored, and killing those who have tried to keep it because they are guilty of having feelings, which in this film is called a “sense offense.” (I love the way that sounds. “What’s his crime? Sense offense!!!” It’s so dramatic.) The government enforces its will with “Clerics,” who go wherever anyone is, as the Internet would say, “having feels” about something, and, you know, shoots them in the head, efficiently and martial-artsily. (This is where the Gun Kata comes in.)

John Preston (Christian Bale) is the Mary Sue Cleric who is super amazingly good at knowing (one might almost say sensing) when someone is having the feels, and at killing them in various efficient and emotionless ways, and burning art and stuff. There’s also a plot that includes Taye Diggs and is actually supposed to be a driving part of the main storyline, but it pales in comparison to watching Christian Bale a) kill people and burn things in various dramatic ways; and b) manage to somehow get his acting point across while being completely “emotionless.” He’s actually very good at it (and when he finally quirks a tiny smile it’s fantastic). I also suspect this role was superb practice for calm and methodical Batman.

Anyway, actual plot aside, the movie is mostly about what happens when Mr. Mary Sue goes off his meds. Hint: it involves a lot of gratuitous violence. The script has some interesting points it’s trying to make, but they never quite land, and I think it’s because the suspension of disbelief required is just too much. The audience is asked to believe that everyone just acquiesced to this silly “no feelings” rule as the best way to eliminate war; and then the few at the top of the government (who obviously must be having, as the internet says, “all the feels,” while the population gets none, because I doubt they could run the government while on Prozium) use ultraviolent war-like tactics anyway to wipe out anyone who’s still feeling; and so we know the government is corrupt and doesn’t believe its own message; but then we never see any benefit the few government folks who are running the Clerics and everyone else actually get except at one point when we see that the head dude, Dupont, has a nice office (with art!); and, and, and…what exactly is the point being made here? That it’s important to feel things? That art is good? That people will try to repress you using shoddily thin reasoning just for the hell of it? I think it’s trying to say something about free will, but I’m not 100% sure, because the movie never exactly gets wherever it’s trying to go in that regard.

There’s also the fact that none of the people who are supposed to be “not feeling” are that good at it. For instance, Taye Diggs’ character Brandt is a Cleric who keeps saying he’s going to “make his career” with Preston; so he’s ambitious. Which, one would assume, is one of the “feelings” the government would be most keen on eliminating, because ambition can sure cause a lot of war and stuff, eh? Nevertheless, one of the main “unfeeling” characters is practically blazing with ambition throughout the movie. He also shows a tiny bit of (sadistic) humor. Is he off his meds, too? Why would he be? It doesn’t seem to really advance the government’s plans for him to be feeling. It’s a total contradiction. And then there’s Sean Bean’s Cleric, Partridge, who has been on and off his meds and just pretending to be an unfeeling bastard for about two weeks when the movie starts. And William Fichtner’s underground fighter, who is not on meds but forcing himself not to feel so he can help the others who do. And then we find out there are even more characters who somehow suddenly decided to stop their mind-numbing meds and are just pretending. So clearly the Prozium doesn’t work that well, and the government should have fallen long before Superstar Cleric John Preston decided to rebel. It’s all just a little hard to swallow.

But putting all of that aside; oh the fun of this movie! There is a lot to love about it despite the contradictions and leaps in logic, including that it seems to actually be taking itself seriously. (Also that Kurt Wimmer apparently “invented” Gun Kata “in his back yard” Hah!) This is a movie that’s trying to be at least four movies at once – it’s got the serious “dystopian” message; the visual aspect that reminds me at times of an art film (like the scene with Preston at his bedroom window); the “emotional” journey of a lead character; and the amazingly gratuitous violence of a Bruce Willis/Vin Diesel/Jason Statham/insert-other-action-hero-here film, all snuggling up with each other to somehow produce a decently cohesive film.

The dystopian message, while hopelessly muddled, is at least somewhat interesting. Visually, the movie is pretty darned cool. The stark uniforms and buildings; the (hit-you-over-the-head metaphor) contrast of Bale’s black and white outfits; and the way they make the “feeling” underground area a mix of great art and graffiti that contrasts with the colorless overworld are all appealing. Amazingly, Christian Bale’s acting in a movie which for the most part is supposed to be showing people not feeling at all kept me interested, in that kind of “fascinated scientist/trainwreck-watcher way, in what was going to happen next. And the action, while insane, is fun to watch; from Bale taking out a roomful of guards in seconds in a pristine white suit, to the bit where he apparently pushes a button or something and nail-heads suddenly jut from the bottom of two gun barrels so that he can use the guns to more effectively smash guards in the face. (Seriously, who even thinks of that? Or is that an actual real-life thing for some reason?)

Look, I’m not even going to pretend that Equilibrium is a “great” movie, nor that I enjoyed it in the way Wimmer intended. It is ridiculous and violent, with pretensions of grandeur and thinkiness. It’s a little bit Boondock Saints-ish, but with less of a linear point being made, and even more gratuitousness to the violence. It takes itself so seriously that it comes out the other side and becomes slightly cheesy. But the combination of action and attempts at making a grand statement make for a movie that at least kept my attention, and it has the right amount of cheese to make it enjoyable to watch. Despite having only one outright humorous line in the whole film, I laughed a lot. Plus, of course, Christian Bale is smokin’, and we get Sean Bean and William Fichtner acquitting themselves well, too. (If only Oliver Platt had played the government leader Dupont instead of Angus Macfadyen, the casting would have been perfect.) I’m not saying Equilibrium is for everyone; but if you go into the movie for the words “Gun Kata” and “Christian Bale” you probably won’t be disappointed.

So if you’re looking for a movie to watch this week and have streaming Netflix…well, you know what I’d recommend.

Enjoy! And until next time, Servo Lectio!

TUESDAY AFTERNOON: Michael Davis

WEDNESDAY MORNING: Mike Gold

 

 

Emily S. Whitten: The Dresden Files and The Dresden Files

Whitten Art 130219For Christmas this year one of the books I got was The Dresden Files graphic novel, Welcome to the Jungle. By that point, I’d read all of the novels; but what got me into them was actually the TV show.

When the show came out back in 2007, I remember hearing vaguely about it via a friend’s blog or two, but I never actually saw it. Thanks to the wonder of Netflix, though, a couple of years ago I discovered and watched it on streaming video, and enjoyed it enough to want to see more – but sadly, it only ran for one short season of 12 episodes. Thus I went back to acquire and read all of the books as well; and now, of course, I want more.

The TV show adaptation wasn’t perfect, but it had a lot of positives, the first three being Paul Blackthorne as Harry, Valerie Cruz as Murphy, and Terrence Mann as Bob. All three actors did very well with the material they were given, and just as important, had excellent character chemistry with each other. Their acting made the friendships (and possibly more, in the case of Harry and Murphy) feel natural, and anchored the crazy storylines happening all around them.

Another thing it had going for it was that Paul Blackthorne has the acting chops to carry a humorous narrative voice-over without it getting tedious (and I am behind on the current episodes, but for an example of When Voice-overs Get Tedious, the first several episodes of Arrow unfortunately come to mind). Blackthorne (who is also on Arrow, funnily enough) kept the energy of the show going with his engaging portrayal of Harry Dresden, much of which felt like it came straight from the books. The writing was also fast-paced and fun.

One area where the show went wrong, I think (or, more accurately, didn’t go right far enough) was in whatever concessions it made to watering down the lore of the books for primetime. Granted, it seems that genre shows and movies have gained more mainstream acceptance in recent years (comic book movies and shows like The Vampire Diaries, Supernatural, True Blood, etc.), and in 2007 maybe a genre show was a harder network sell and required some compromise (I don’t know), but I firmly believe that any time you tell a story well, and can draw the viewer in, the viewer will be able to handle and possibly embrace the complexity. And despite my dislike of some of Harry’s tiresome views on women, and the blatant male gaze readers are forced to sit through on occasion (particularly in the early books), The Dresden Files books are good, smart, complex stories, and should be adapted as such.

As I said, the TV show only lasted one season – and whether it was from creative choice or Firefly Syndrome (network meddling), it didn’t delve into or only briefly touched on a lot of the cool things that anchor and drive the direction of the books, like Harry’s past and progression in magic, or his place on the Council of wizards, or just how good he really is at magic and how that looks to outsiders.

I think one reason it just slightly missed sometimes was in this “not going far enough,” so to speak – because, for example, part of the charm of Harry is that he’s humble enough to know there are more powerful things than him out there and to be properly frightened of them 90% of the time; but whenever we see him through others’ eyes or whenever he really gets going with his magic…we the viewers get a glimpse of the discrepancy between Harry’s inner uncertainties and his bombastic power. And that can be a lot of fun, but was only shown rarely in the show.

For much the same reason that I enjoy, e.g. an episode of Supernatural where the FBI agent hunting the Winchesters because he thinks they’re nuts finally discovers that, in fact, demons and all manner of other creepy creatures are real, I enjoy stories that switch up characters’ points of view and give us different takes on the same situation, and particularly stories that shake up our, or a character’s, inaccurate assumptions. Reading about Harry dealing with Murph and trying to pay the bills and inner monologuing about how he’s not sure how he’ll make some spell work and all, and then e.g., going out and burning a house party full of vampires like it was no big thing, is that sort of story.

I say all of this to come back to the fact that last week I finally read Welcome to the Jungle, which is a visual adaptation that does well in this regard, and it reminded me of the times the show got it right, and of how much I’d really like to see more of The Dresden Files on television, or if not on TV, then in more graphic novels. Jim Butcher has said himself that he’s always imagined the series in graphic form. Despite the fact that I loved Blackthorne as Harry, I doubt a network would try to revive the old show. However, I could easily see a new adaptation being done; and I think if it, from the beginning, didn’t shy away from the more complex stuff, and embraced the big special effects as well as the small, it would be a truly awesome thing. I know that a new show is probably not likely to happen…but hey, a girl can dream, eh? So this is me, just dreaming a little dream at y’all. Anyone else think a new Dresden Files TV show would be cool?

Tell me if you do, and until next time, Servo Lectio!

TUESDAY AFTERNOON: Michael Davis

WEDNESDAY MORNING: Mike Gold

 

Emily S. Whitten: Dress for Success, Superheroine Style

whitten-art-130212-8962748Remember that time when Lois Lane dressed up as one of the most ridiculously named superheroines I’ve ever heard of on Smallville? And that superheroine was named “Stiletto” because at the time when she beat up a dude who was mugging Chloe, she happened to be wearing stilettos? And then she needed to find a way to draw out “the Blur,” (a.k.a. the non-Superman Superman of Smallville) so she used that incident to create a superheroine persona that wore a leather bustier and super-high stiletto boots, and then almost got her ass handed to her (despite being, really, pretty kick-ass for a normal gal). Yeah, that was a pretty silly episode. (And on a related note, I swear it’s just happenstance that I’ve started my last two columns by reminiscing about Superman shows. Next week, I promise I’ll reminisce about a different show. Or something.)

Anyway, despite being silly, I got to thinking about it recently, after some discussion about how female superheroines are dressed in comics. Let’s say I lived in a comic-book world, where I was, e.g., a lawyer by day and a superheroine by night. What would that be like? Well, first, I’d be really good friends with Matt Murdock and Jennifer Walters, because of course. (Man, we would have the most awesome happy hours ever.) Second, I’d have to pick a costume. And really, I feel like that wouldn’t be an easy task. I mean, in part it would depend on what kind of superheroine I was, e.g. what powers I had; but let’s say for the sake of general thought that at the very least my style of superheroine fighting would require athletic moves, as most do. What would I wear? And in comparison with what we see in comics, would it, or even could it, look “sexy,” as most supeheroines do, while still being practical? Let’s “give it a think,” as Winnie the Pooh would say.

Undergarments: Yes, I’m going to start with this, and here’s why: 1) Well, obviously, we’re talking about all the practicalities of superheroine-ing, and that includes everything from the inside out; and 2) I’ve seen so many comics in which a superheroine is fighting and there’s a lot more wear-and-tear than you’d expect from just a physical fight, and then, voila! Clothes are ripped and we can see, omg! their unmentionables! (Or, you know, sometimes they just go out to fight crime with one boob hanging out. Sure, why not?)

Well; if I was going to be running around trying to karate-kick (or whatever kick) thugs and stuff, I’d definitely wear something comfortable underneath. And it is possible to wear comfortable underwear that’s still pretty or cute; but for any of those superheroines out there who I’ve seen drawn wearing even somewhat skimpy panties under their costumes – well, all I can say is, those ladies’ superpowers must include the power to fight wedgies. At the very least I’d be wearing underpants that cover and stay on my butt; and in all likelihood, as a superheroine my new favorite thing would end up being boyshorts. Also, for any artists out there who are drawing superheroines wearing thongs? AHAHAHAHA. *snort* Right.

Likewise, if I had plans to be backflipping all over, or hanging upside-down, or elbowing baddies, or pretty much anything involving gymnastics or a physical fight, the last thing you’d be seeing is my cleavage. I mean, who can spare the concentration to worry about flashing the world when you’re trying to save it? Also, low-cut shirts are an easy thing for someone to catch onto or snag during a fight – yikes! Despite her other hilarious costume choices, Ms. Marvel has it right when it comes to the practicalities of how much cleavage I’d want to worry about while I was fighting. (Power Girl! You were so close to having a practical top! What happened?? Oh yeah. Dudes.)

I’d also want to wear something very breathable, unless one of my superpowers was not sweating. So that means goodbye to all of the heavily padded “Wonderbra” type things that would boost cleavage to the level seen on most superheroines (and if that’s all natural, then whoo-boy, the back problems those ladies must have!). One of my friends who grew up in Florida once compared those bras to “wearing two warm wet sponges” when it’s hot outside, and she’s not wrong. Maybe I’d opt for a little padding so the world wouldn’t take notice every time it’s cold outside, but probably the very “sexiest” thing I’d try out as a fighting superheroine is a sports bra like this, which is what you get when you cross a “sexy” lingerie store with an attempt to be practical. And even that has underwire, which is not super-comfortable in athletic situations, so my likely favorite would be something like this. (P.S. Sports bras don’t usually have lace on them. Sorry, dudes.)

Pants and Top: I actually think in most fight situations, a tightly tailored costume would be beneficial. It means less clothing to get caught on stuff; easy movement; and comfort, particularly if you’re wearing a breathable material, e.g. cotton spandex instead of something like bathing-suit material (though that probably holds up better and shows perspiration less). Spandex isn’t super-durable, though. If I had something like Supergirl’s physical invincibility, which supposedly extends to at least form-fitting clothes, then sure, the protection of spandex might be all I’d need; but if I was less-than-invulnerable, I’d probably want at least a few layers, and/or some padding around the joints; or maybe some leather, like motorcycle riders wear, if I could make it flexible enough. If I was less of a gymnast and more of a heavy fighter, I might even go for some sort of flexible body armor, like Batman.

I’d say there would be a range of decent choices for design here, as long as it: 1) covered and provided some protection for all exposed skin, unless invulnerable; or 2) If invulnerable, was still comfortable to fight in, so no unitards (wedgie problems again, as well as the worry about flashing everyone, for reals). The closest I’d go is spandex shorts to, like, mid-thigh. Or, if I absolutely had to wear a unitard, I’d at least wear tights or hose underneath. Also, let’s be frank, us ladies don’t shave our legs every single day ever, and crime waits for no beauty regimen. So even as Supergirl I might prefer something that covers my legs.

Oh, and I might opt for a belt of some sort, both a) to stave off butt cleavage; and b) for pouches, because seriously, as much as we make fun of comic book characters with myriad pouches sometimes, where else would I keep my weapons, grappling hook (because of course I’d have a grappling hook), communication and/or time-telling devices, and other necessaries (deodorant might be welcome, if I’m constantly fighting)? I might even go for a leg sheath too, if I were a guns-and-knife-y sort of gal. (Ooh – or maybe boots with leg knife sheathes! Rad.) If no pouches, or maybe in addition to them, I’d probably have zip-pockets sewn in all over the place, pants and shirt.

In the tops department, I’d go for full coverage unless I was invulnerable; and if I was, again, Ms. Marvel had the right idea for necklines. Oh, and I’d never, ever, ever wear a corset or bustier of any sort, unless my super-powers were being able to not breathe while exerting myself, and winning fights without bending too much in the middle. I’d also never, ever wear a cape, no matter how cool it might look if I could fly, because hello – how seriously easy is it to get tangled up in something like that, not to mention baddies literally yanking you around? (The exception being, I guess, Batman-types, who actually use the capes to fly, and even then I’d want it to, like, retract into a pouch or something.) I’d probably also opt for some good short, tight leather fingerless gloves with velcro wrist-adjusters and grip on the palms, especially if I was a climber or gymnast-y type fighter.

Shoes: No heels, no way. Hell no. Or, to be more precise – up to maybe 3/4 to 1 inch of a sneaker-style heel could be acceptable, but there would be no stiletto or spike heels, no square heels, no narrow-heeled wedge heels, etc. A short wedge that was wide and actually designed for stuff like fighting and running could be acceptable, I guess (it’d have to be tested). A low platform also might work. (Although of course, both of those options would be solely for the vanity/fashion desires of the superheroine, since I can’t see either of them being a fighting advantage). But again, short and low means like, 0.75 to maybe 1.25 inches, which is a lot lower in appearance than most comics artists realize. Even flying superheroines wouldn’t really be exempt from this, because they don’t do all of their fighting in the air, and they’d still need to keep their balance and speed while kicking someone or running on the ground.

If I was a superheroine that ran a lot or fought like a martial artist, I might actually want something closer to racing flats, Puma Speed Cats, or the like (racing flats are so nice to run in). I’d also want rubber soles with excellent grip (and maybe hidden knives in the heels if I did have thick soles, because knives in the heels. So cool. As far as a question of boots or sneakers, I actually might prefer boots with a soft but flexible leg – for more ankle support, as well as more leg and ankle protection. And I’d definitely get some good breathable athletic socks that stayed up and had arch support.

Accessories: Along with the aforementioned pouches, I’d definitely have my hair either very short, just long enough to stay in a short ponytail (a cut at about shoulder-length, maybe?), or in a bun at all times. As someone who’s done sports with hair that’s not super-short but too short to really tie back, and hair that was long enough to sit on, I know how annoying hair in your face/mouth/eye can be; and that doesn’t even consider it being a really convenient thing for people to grab in fights. No no, my superheroine hair would not be flying everywhere. A neat bun, perfect short ponytail, or super short ‘do is the only way to go. Barring or on top of that, I might opt for a skullcap, or similar tight hat, or a bandana like Elektra wears (but with all of my hair actually inside, and no flowing ribbons to catch on things).

If I was the sort to need to hide my face and keep my secret identity, I actually like the style of Black Canary on Smallville, where she paints a mask of elaborate makeup on as opposed to wearing a mask. She also has short hair and wears a wig in regular life, which is quite practical. Well done there, Smallville. Makeup is super time-consuming, though, so I might also have a fitted demi-mask to throw on as needed. Or, seriously, a ski mask-style thing. keeps the hair and identity under wraps!

And with that, I’d be (hopefully, somewhat) practically fitted out to go fight crime! And now we are back to the question, how “sexy” would I be? Well, I’d have low-to-no heels, and no cleavage or skin flashing. I’d also be lacking the flowing hair worn by so many superheroines, and maybe be wearing a cap or even a ski mask (and those things are ugly). Pretty much, I’d be Batman. I would, however, probably be wearing tight clothes. So I guess that’s, like, one sexy point in favor of practical costuming? But more importantly than any of that, I’d be comfortable, incognito, and giving myself the best advantages for winning the day and staying alive; and I have to think for most superheroines, those would be the most important considerations.

Looking at how superheroines dress in comics today, I occasionally see evidence that character and costume designers have at least thought of some practicalities; but I also see many egregious examples of “this would never happen in real life, wow.” And I see an imbalance in the practicality of design for male vs. female heroes. I’m not an idiot, or an unreasonable person – I know comics are for looking at, and people want to look at nice things; and superheroines having at least some prettiness or sex appeal is (almost always) inevitable. And that can be okay; I like looking at nice things, too. I also understand that for some heroines, invulnerability or other powers change the costume metric. But I do think it’s great when I see at least some thought being put into what it would really be like to be a superheroine, rather than just “what I want to look at.” And since male professional creators in comics still greatly outweigh female creators and can’t know what it’s like to actually live in female bodies and wear women’s’ clothes…maybe my little foray into musing about practical superheroine-ing will actually be helpful to someone. And if not…well, if I create a superheroine, now at least I know what she’ll be wearing!

Until next time, dress for success and Servo Lectio!

TUESDAY AFTERNOON: Michael Davis Does The Sgt. Pepper Rag

WEDNESDAY MORNING: Mike Gold and The Nerddom Intelligentsia

 

Emily S. Whitten: It’s a Cold! It’s a Kryptonian Virus! It’s The Winter Plague!

Whitten Art 130205Remember that time when Superman caught a Kryptonian virus on Lois and Clark: The New Adventures of Superman? And he spent practically the whole episode laid out on the couch, barely conscious? And all he could manage to do was sort of thrash his head about and moan a bit? Having spent the entirety of this past week laid out at home with what I have not-so-fondly dubbed “The Winter Plague,” I suspect I know just how he felt.

I also suspect that when it comes to the Winter Plague, I have not been very heroic. Or at least that’s what it seems like when looking back at my pathetic tweets over the past week (tweeting being about all I’ve had the energy to do, since I can do it from my phone, while lying down in bed). But I guess I could look at the whole matter in another way. You see, because the Winter Plague might sneak up on people when they’re not paying attention, it could be argued that while I was suffering untold miseries I heroically catalogued for all of you, via Twitter, the most common Signs of the Winter Plague, which I can now share. This way, maybe you can recognize that you are coming down with the Winter Plague in time to get to a doctor before it brings you to your knees.

So here are the signs. Read them carefully, ensuring that none apply to you, for if you find yourself identifying with any of the following, you may just have become a victim of… (cue dramatic music here) …The Winter Plague.

Signs of the #WinterPlague:

  1. Too sick to want to watch TV and/or read comics.
  2. “So, self, what have you done all week?” “Uh, slept? Coughed? Sneezed? Slept more?”
  3. It’s 3 pm! I am up! …Because I have to take my meds. Now, where’s my bed again?
  4. Dry toast? Unappetizing. Toast with Nutella? …Still unappetizing. :(
  5. *blows nose* I can breathe! I can…! :( Never mind. *blows nose again* I can b…! …*sigh* *blows nose again*
  6. Not sure if head hurts from illness or blowing nose so much. Possibly both?
  7. Plague not immediately vanquished by @neilhimself magic. Dear Neil pls send more? 1st round scared Plague but it came back!
  8. Drinking orange juice. Don’t like orange juice.
  9. Can’t get through three bites without coughing. :(
  10. My oxen have died.
  11. Slept for five days, still tired. D:
  12. Considered turning on laptop in bed to watch show. Didn’t have energy to press button. Crawled back under covers.
  13. “Productive” things done in last week: 1) Read Dresden Files graphic novel. 2) ……..
  14. “Hey self! It’s 5 pm. Know what that means?” “…Naptime?” “Yep! How did you know?” “The answer’s always naptime.”
  15. “So, body, we just took a three-hour nap. What should we do now?” “…Take a nap?”
  16. Clearly my body needed More Napping. Just woke up from another coma-like sleep.
  17. Did NOT go to @PressClubDC to see Dave Barry today, despite really, really wanting to. Could not leave bed. :(
  18. “What day is today, self?” “……..?”
  19. I have never, ever had the heat on this high before.
  20. “Body! You’re finally a bit hungry! What would you like to eat?” “Toast.” “Just…toast?” “All the toast.”
  21. Oh, hello, cough. You wanted to get up now? I guess we will get up for a few then.

So there you have it! If any of the above seems eerily familiar to you, get thee hence to a doctor immediately (seriously. I’m not kidding about that part. Get some antibiotics, at the very least, so you don’t continue to spread the Plague to unsuspecting people like me).

And please note that other signs of the Winter Plague can include temporary insanity, so if the above column seems a bit loopy to you…well, I’m gonna blame it on the Winter Plague.

Until next time, stay healthy, and Servo Lectio!

TUESDAY AFTERNOON: Michael Davis

WEDNESDAY MORNING: Mike Gold