Category: Columns

Dennis O’Neil: Gathering of the Tribes

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Was that a sigh of relief I just heard? That means you’re back. All you San Diego Comicon pilgrims. Bags stuffed with loot and a different kind of bag under your eyes because the lack of sleep will do that to you. Knees sore from being forced into space obviously meant for a Lilliputian? An autograph bestowed by your favorite demigod while you actually stood there in front of him breathing the same air!

You’re home now.

I’ve gone to a lot of these shows, probably somewhere north of 20 and my feelings are mixed, as they often are. At best these San Diego affairs are a grand gathering of the tribes, a place to re-meet professional colleagues and fellow hobbyists, folks who may not live on the same continent as you do but who share your zeitgeist and are nice people, besides.

At worst…oh my. Too much! Noise and crowds and frantic scurrying to get a glimpse of an admired celebrity before said celeb vanishes whatever alternate universe the convention organizers must make available to these Big Names to hide in between appearances… And if one of them actually speaks to you, well… oh, my! It happened to Marifran a few years ago and she might tell you about it if you ask sweetly.

For some conventioneers, it’s business. They’re looking for work and will settle for a civilized conversation with an editor, and no complaints here. And there are the editors themselves who are looking for… talent, I guess. I never actively searched for possible contributors when I attended cons wearing the ol’ editorial guise but if I found someone whose portfolio had exactly what I needed or knew that I was going to need soon, I didn’t shoo the person away.

flo_steinberg_earth-1228-3383807So, some seek employment, some want to network, some might be searching for congenial company, and for some, the bigger cons – and San Diego is the biggest in the country – are a chance to don bizarre finery and compete in costume contests or be happy just to rove around looking cool. I’ve enjoyed myself just sitting in hotel lobbies watching the passing parade.

Everyone should have the San Diego Experience once. Maybe once will be enough, unless you have a fondness for heat and noise and traffic or you’re looking to buy stuff – a Star Trek uniform, anyone? – you might have trouble finding elsewhere, in which case, get yourself to the edge of the continent, live long and prosper.

I didn’t go this year. The convention staff has treated me particularly well in recent years, and there is fun to be had. But the crowds, the noise, that stuff… I can pass unless there’s a compelling reason not to.

This year, I’m particularly glad I skipped the trip because I would have returned to sad news. Flo Steinberg, a woman I met when she was Stan Lee’s assistant and whom I’ve known and cherished for a half-century, died of cancer. Maybe I’ll write about her sometimes, or maybe I’ll be satisfied with memories.

Mike Gold: Time, Space, and Adam Strange

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adam-strange-house-ad-8645316It was, for its time, the coolest comic book on the racks. Lucky for me, having just turned eight years old I was at the perfect age to best enjoy it.

In fact, I already was lusting for the comic by the time it hit my local drug store. The house ad promoting the issue had been running in several of the DC comics for a few weeks, and it intrigued the hell out of me. Back in those days when dinosaurs roamed the Earth, new comic book heroes were very few and very far between, even though 1958 was something of a boom year. DC had a title called Showcase that offered new concepts a try out – usually three issues. Yes, it was joined by The Brave and the Bold, but not until the summer of 1959. Showcase begat the Challengers of the Unknown, Lois Lane, the Metal Men, and the silver age Flash, Green Lantern and The Atom… among others.

Whereas it isn’t hard to get an eight-year old all excited, this comic book had a pedigree that few others approached. It was created by, if you’ll forgive the word, legends. Julius Schwartz was the editor and the ringleader, and he reached for his A team. Gardner Fox, arguably the most accomplished comics writer in American history, did the scripting and he co-plotted it with fellow comics writer and science fiction icon Edmond Hamilton, along with the aforementioned Julie Schwartz. The cover artist was Gil Kane, and the story artist was Mike Sekowsky.

mystery-in-space-4257479The series was called Adam Strange. It featured a run-of-the-mill Earthling who found himself transported by Zeta Beam to the planet Rann where he fell in love with the chief scientist’s daughter while flying around, usually with her, vanquishing alien invasions and monsters and such. When the Zeta Beam wore off Adam faded back to Earth, usually right after he saved the day but right before he could kiss his lover. That drove him bugfuck, and back on Earth he figured out where and when that Zeta Beam would strike next… usually just in time to save Rann once again.

What made Adam Strange work – in 1958 – was the costume. It was classic science fiction spaceman. Jet-pack, helmet, ray gun, and all red with white accents. It was designed by still another legend, Murphy Anderson. Murphy had been drawing science fiction heroes since 1944. In fact, he drew the newspaper adventures of one of the very first such heroes, Buck Rogers, and Buck’s influence on Adam’s costume was quite evident – and very welcome.

The whole thing started as a contest. DC executive vice president Irwin Donenfeld thought what the world needed was a new s-f hero and he challenged editors Julius Schwartz and Jack Schiff. Jack’s Space Ranger was published in Showcase #15 and #16; Adam Strange lived in the next three issues.

showcase-101-2413443As it turned out, neither character won – yet neither character lost, either. Adam Strange became the lead feature in Mystery In Space, drawn by the near-mythic Carmine Infantino and always occupying the cover, while Space Ranger lived in Tales of the Unexpected. For the record: Space Ranger also was created by Gardner Fox and Edmond Hamilton, but the two were as different as night and day. The main difference: Space Ranger was rather typical, and Adam Strange was exciting.

Both series lasted until the mid-60s. By that time, the United States and Russia had sent a passel of humans (and a few dogs) into outer space, and the reality of what you could see on the home screen was vastly more compelling than 1950s science fiction heroes.

Of course, in comic books nothing ever goes away, and here Adam got the best of the Ranger. Adam Strange remains a vital force in the DC Universe to this day, and now Adam Strange is going to enjoy something of a starring role in the latest DC teevee show, Krypton. Mindy Newell reported on this Monday, although she revealed only a fraction of our deeply existentialist conversation.

adam-strange-omnibus-5233414I’m glad to see Adam is still around, but I’m reminded of DC publisher Jenette Kahn’s reaction to the character back in 1977 when Jack C. Harris and I discussed a run in the revived Showcase. She took home a couple bound volumes from the library, read them over the weekend, came back and pronounced it “dated.”

Yup. It was. And that was the point. But DC needed to develop its astrophysical borders, so Jack pretty much kept the story, which also featured Hawkman and Hawkwoman. We renamed the series Hawkman, and it did okay.

Amusingly, Hawkwoman (or Hawkgirl) will be joining Adam Strange in the new Krypton series. This will not be the same woman from the current DC/CW teevee shows as these shows (except Supergirl) inhabit a parallel universe in which Superman, Batman and Wonder Woman do not exist.

As of yet.

Television has learned a lot from comic books.

 

Box Office Democracy: Valerian and the City of Thousand Planets

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I’m not sure I’ve ever seen such a stunning chasm between the quality of the visuals of a movie and the dreadful script tying it together.  Valerian and the City of a Thousand Planets is a gorgeous film with ambitious action sequences that can keep a frenetic pass without looking choppy or rushed.  It’s also got a plodding, boring script completely devoid of narrative or emotional nuance.  At its peak Valerian is unlike anything I’ve ever seen before— and in its valleys is like a Mad Libs version of Avatar and The Matrix.

The big action sequences in Valerian are stunning feats of direction.  There’s an action sequence where many of the characters involved are in multiple dimensions at once affecting what they can and can’t interact with.  There’s a suspense beat, a chase, and then several bits leading to another chase all in this multi-leveled reality bending circumstance.  Some characters integral to the operation don’t ever see or interact with the actual sequence.  It’s dizzying in all the best ways.  There’s also a chase scene that goes through all the different parts of this elaborate space station with dozens of alien races and their unique habitats that would have been the best sequence in every science fiction movie I loved as a child.  Luc Besson does an outstanding job framing these sequences and the effects team really outdoes themselves.  I don’t know how many of these alien races or habitats come from the source material, but it all looks tremendous.

It’s a struggle to praise the directing in Valerian when the acting is so terrible.  Dane DeHaan performs like he’s doing an impression of mid-90s Keanu Reeves and not a terribly flattering one.  He has the same flat delivery no matter what he’s trying to say.  He starts the movie with a declaration of love and it sounds like he’s barely awake trying to figure out what toppings he would like on a pizza.  I’ve never DeHaan impress me in a role and I’m starting to wonder what the casting directors of the world see in him that I don’t.  No one else in the cast is doing good work either.  Clive Owen is wooden, Rihanna was better in Home, and Cara Delevigne is acting like she can never remember the emotional tone of the last thing she said and has to guess for the next line at random.  It’s like everyone involved in the production was so invested in the effects they couldn’t be bothered to care about the people.

The script is also quite bad.  The story takes forever to get going and it always feels like key pieces of information are kept out of the characters hands not because it makes sense in the universe but because otherwise the whole thing would take 30 minutes to resolve.  The love story seems tacked on and only moves forward because they have Valerian and Laureline tell us it does and not because we see them do anything to move closer together.  I suppose I could accept that they’re going through a lot but this is their job, they must be in harrowing situations all the time.  There’s also a healthy dose of the kind of noble savage bullshit that I’m sure was all the rage in France in the 60s when this comic started publication but feels terribly tone deaf in 2017.  Even beside that the dialogue is 80% dry exposition delivered with the cadence of someone bored of being there.  Every time someone talks in Valerian the experience gets worse and worse.

It would be amazing to find out something like Valerian syncs up perfectly with a famous album or something because it would be nice to watch the movie again without having to listen to any of these characters talk.  I want people to see this film, it’s so fun to watch when it’s on top of its game.  Unfortunately it’s just as terrible when it isn’t.  Valerian is a film that should be watched in a theater, on a big screen, but only by people who paid to see another film and have sneaked in with good headphones and a podcast on or something.  This movie is a technical demo for what good effects people and cinematographers should do, and a cautionary tale for writers and actors.  Study hard, film students and drama majors— or else you could end up making a film like Valerian and the City of a Thousand Planets and be trapped forever in pretty nonsense.

Joe Corallo: Kick(start) Out The Jams!

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meatspace-5908748Last week here I wrote about the Kickstarter that’s currently running for Unmasked Volume 2. It’s still going strong, so check it out if you haven’t yet.

This week is all about the Meatspace Universe Omnibus Collection on Kickstarter. It’s a video game revenge thriller in a cyberpunk setting written by Josh Gorfain with various artists including Andrew MacLean. This Kickstarter will be funding an ambitious expansion of the Meatspace-Verse including a prequel volume and a sequel volume illustrated by one of my favorite artists, Sean Von Gorman. They currently have a little under three weeks to raise another $12,000 to reach their goal.

I got the chance to chat with Sean and Josh about this Kickstarter the other which you can read below.

JOE: Sean, Josh, what are your elevator pitches for Meatspace Volume 2?

SEAN: Full Body Amputee turned Cyborg fights for Internet fame and sometimes Crime/ Occasional Detective trying to solve the biggest Mystery of all… LOVE.

JOSH: Well, the second volume takes place six months after the first the first volume. Lance has settled into his new life as a celebrity and a member of one of the top guilds in the game of DungeonWorld. We find life catching up with his new girlfriend, Rebecca and we also find out what’s up with The Sentinel…the guardian that Johnny set up to protect his secrets.

JOE: I’m a big Andrew MacLean fan. Apocalyptagirl is one of my favorite stand alone graphic novels. How did Andrew get involved with Josh Gorfain to design such great characters?

cd9c1ffc2b0647c442ee059a53a0be24_original-4939092JOSH: I was introduced to Andrew through Jamie Gambell (creator of The Hero Code) back in 2011. I knew back then he was destined for greatness.

SEAN: Andrew’s work on the 1st issue is part of what made me fell in love with the project all those years ago. I’m really excited to help bring it back and play in the world he helped to make. And that facial hair, WOOF. You can get lost in there.

JOE: The issues of Meatspace you’ll be illustrating make up the second volume. The first volume was described as a self-contained three issue arc. What does this new volume bring to the table that readers of the first arc need to come back?

JOSH: A bit more world-building; and a big shake up. I always like my stories to go big. I feel disappointed when a comic is just one conversation and a half of a fight. I want important stuff to happen! This volume builds upon Meatspace and the prequel (which I am also doing at the same time) GameSpace (which is also being offered in this Kickstarter. It’s a huge undertaking but it’s all coming together!

JOE: This Kickstarter will also be funding Gamespace, the prequel to Meatspace. Are there big tonal differences between the two? What can readers expect?

zbqy4_nd-5226518JOSH: In GameSpace, we find out where The Sentinel come from and why he’s the way he is. Surprisingly, this has kind of become The Sentinel’s story…sort of like how Star Wars was really Darth Vader’s story despite having Luke as the main character.

SEAN: I for one am super happy to see “Gorfainverse” expand like this. A Shared Comic Universe is something that to my knowledge has not yet been seen in Comics, and I think will change the way we look at the Medium.

JOE: Sean, you’ve been involved in quite a few high profile projects these past few years. As an artist taking on projects like this is very time consuming so I know you pick these projects with care. What about Meatspace appeals to you as an artist?

SEAN: I have been very lucky to get to work on some Amazing stuff in the past few years like the now Eisner Award Winning Love is Love Anthology from DC/IDW. Part of my favorite things about working in comics is when I get to work with friends, and now I am contractually obligated to refer to Josh Gorfain as a friends. Which completes on of my Contractually Obligated calling Josh a Friend. Just 2 more to go then the Court Appointed “Hang Sesh” with ‘ZA,

I like Josh and I like Meatspace. Josh has been working very hard to get this project out to a wider audience and I’m happy to help

959298bed713cf838ce443f468769457_original-5207541JOE: If I could follow up on that question with you, Sean, who’s your favorite character in Meatspace to draw and why?

SEAN: Lance 100% It’s been fun adding my own flavor to a slightly updated design from Andrew’s to show how Lance has grown and where he is now in Vol. 2

JOE: Why is Kickstarter and by extension Phoenix Dreams Publishing the best place to take Meatspace?

JOSH: Noel and the Phoenix Dreams team has believed in Meatspace since day one! Honestly, I was ready to put this behind me when Noel came to me and proposed a second volume and this Omnibus. His confidence in this project has made all this happen!

JOE: Josh, you’re also working with Phoenix Dreams Publishing on a tabletop rpg for the Meatspace-Verse, adding some extra flair to the Kickstarter. Do you know what people might expect if they pledge to be part of the playtest group?

amy-chou-9524476JOSH: An epic story that will have a direct impact on the future of the Meatspace-verse. I know where the (hopefully) next chapter will go and this game will set it up. I’m very excited about this game as it tries to do something that hasn’t really ever been done in gaming (that I can recall) before; and thanks to the old is new RPG system, it’s actually possible

SEAN: I should point out that Josh is really committed to making this project happen. As of this writing he has agreed to literally put his money where his mouth is but adding some REALLY exciting Kickstarter reward involving his body. My favorite Reward being Josh will offer his body up to Science to become a Cyborg like Lance in Meatspace for only $50,000. The Backer would have to provide the Technology and cover Medical Costs to finish the project. Other rewards include Clean Urine from Josh for Job Interview Drug Tests, and his hand in a Green Card Marriage.

JOE: Before we wrap this up, is there anything else you’d like to plug?

SEAN: Amy Chu’s Girls Night Out Kickstarter Gold Edition, which will collect the stories that launched Amy’s prolific Career as we’ll as new stories including BATFREAK an ALL NEW story from Me and Amy which I’m excited to see in print. The Kickstarter has a few days left so everyone needs to get on that and kick in some $$$ to expand the Chu Dynasty.

JOE: Thank you both so much for taking the time to talk with me! And all of you reading this please check out their Kickstarter and consider helping them reach their goal to make this omnibus collection of Meatspace possible.

Mindy Newell: July 18, 2017

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When the father of quantum mechanics, Erwin Schrodinger – he of Schrödinger’s Cat fame – told a Dublin audience in 1952 that “…his Nobel equations seemed to describe several different histories, these were ‘not alternatives, but all really happen simultaneously,’ it was the first time that the multiverse was addressed as a scientific theory and not just science fiction.

So Editor Mike texted me on Saturday to let me know that Adam Strange – I don’t mean an actor, I mean the DC character–is going to be a regular on the new Krypton series on SyFy sometime in 2018, if everything stays on track – and how often does that happen?

For those not in the know, and that’s all of you, because I don’t think I’ve ever mentioned it here, Adam Strange was my first “comics crush” back in the day, and I continue to love him. And I don’t mean any modern interpretation of him, but the original science fiction personage created by Julius Schwartz, with a costume design by Murphy Anderson, and who first appeared in Showcase #17, cover-dated November 1958. (I was five years old.)

adam-strange-9523115I texted him back:

“Adam Strange has nothing to do with Krypton.”

Mike: “Well, he does now. This series, which lives in a universe separate from the comics, the movies, and maybe even the other teevee [sic] serieses [sic], is set in both the deep past (on the planet Krypton, no longer extant) and in the present day. But let us remember that Superman does not exist on the teevee [sic] Earth where Flash, Green Arrow, and the Legends live.”

Me: “Part of the multiverse.”

Mike: “Sure. Aren’t we all?”

And then, I wrote this back to him:

“Maybe that’s what death is. I mean the ‘near death’ experiences that people talk about…that white light…some kind of “wormhole” event horizon connecting us to the next life in the next universe, the one that is ‘second star to the right and straight on to morning’…And that’s why people have reincarnation experiences and/or déjà vu…They are glimpses of the multiverse.”

Quantum leaping.

•     •     •     •     •

Not a single sparrow can fall to the ground without your Father knowing it. So don’t be afraid… Matthew 10:29, 31

Driving down to Cherry Hill with Alixandra to see my mom last Sunday – somewhere in my heart I knew this would be the last time – we hit traffic on the New Jersey Turnpike. Not enough to slow down completely, but the speedometer was reading 45 or 50 mph. All of a sudden, a sparrow landed on the passenger side-view mirror. It just sat there for a few seconds, maybe five, looking at us through the window. And then it flew away.

As in an M. Knight Shaymalan movie, there are signs everywhere.

My favorite line in Ben-Hur:

“The world is more than we know.”

•     •     •     •     •

mom-and-dad-300x234-1084743mom-and-dad-1-300x378-3224083Today, as I write this, is Sunday, July 23, 2017.

It has been six days.

Four since the funeral.

Yet somehow it feels like forever.

And at the same time like it didn’t happen at all.

I guess that is as good as any definition of grief.

 

Ed Catto: From the Front Lines of Comic-Con

denialle-von-fitch-oblong-box-150x135-6833162blues-brothers-bluesmobile-150x113-5204680As I write this, the Annual Nerd Prom is underway. This year the San Diego Comic-Con seems to be a little more relaxed and a little more joyous. There’s an upbeat mood and every attendee I’ve spoken with is just thrilled to be here. Exhibitors and the professionals tend to be a little more world-weary.

A part of the exuberance might be the novelty of it all. I was surprised to learn that one big domestic comic convention has an incredible churn; over 50% of their attendees are first timers each year. I’m not sure how that shakes out at SDCC, but it bears further investigation.

Everyone Grabs Their Chance

alan-and-jay-150x138-9009685green-lantern-daffy-duck-300x292-1163689I don’t think the Romans used the phrase “shameless promotion,” but the Latin equivalent to that should be emblazoned on every San Diego Comic-Con badge. There are so many ideas, brands, companies, retailers, and creators all elbowing one another to get in front of consumers. And there’s a lot of money behind many of these efforts.

On the other hand, not everyone has the big budgets. And that means that many creatives get by with just a little grit and cleverness. Here are three determined and impressive entrepreneurs I met:

  • Alan Truong is a young cartoonist working hard to break in. His strip is called The Missing Digit. Alan attended First Comics News annual “How to Get Press Panel,” where I was a panelist, and made it a point to chat me up afterward. I was impressed with his clever self-promotion. Along with his business card, he offered a comic bag & board (I can never find ‘em when I need ‘em at a comic-con) with his strip printed on the board.
  • Jay Latimer from TomCat comics is excited about his new graphic novel Burrito Apocalypse. He’s meeting as many folks as possible and offers a firm handshake and a great smile. His book is a humorous look at what might happen in the world of politics and society if Aliens came to visit Earth. Chapter One is up on his website, along with other free comics.
  • The Oblong Box is an online retailer, but during the week of the convention, owner Denialle Von Fitch tried something different. It’s obvious that she likes to sew and has a creative vision. Booths on the exhibition floor at San Diego Comic-Con are hard to get. In fact, there’s a waiting list. So Denialle opened up a pop-up apparel store right in the Gaslamp district.

sdcc-superman-car-150x113-8552979sdcc-batman-car-150x113-8386748Car Cosplay

One more thought: I didn’t know Car Cosplay was a thing. I probably should have known when I saw that Captain America on his motorcycle at Cosplay Invades Auburn earlier this summer.

But Car Cosplay is alive and well on the left coast. The first morning of SDCC I was treated to the Bluesmobile blaring the Blues Brothers soundtrack from their trademark oversize speaker. (I wish I caught them playing She Caught The Katy; that’s my favorite song on from that movie). Later I saw a Superman car and a Batmobile.

Both were stuck in traffic.

 

 

 

John Ostrander: Woo Who!

the-13-doctors-guardian-3859462This week fandom was set on its ear by the announcement of the newest person to play the Doctor on BBC’s venerable sci/fi TV show, Doctor Who. (If you don’t already know, the Doctor is a time-traveling alien with the ability to regenerate himself into an entirely new body and persona when his current body is on the point of dying.) There have been 12 such regenerations so far; Jodie Whittaker will be the 13th and the first woman to play the part. Joanna Lumley was a female Doctor for a sketch some years back – written by Steven Moffet, no less – but that is not considered canon.

Predictably, there has been some negative fan reaction, although the bulk that I have seen has been overwhelmingly positive. This kind of change often provokes this kind of reaction. When it was announced that the captain on the next Star Trek series coming out (Star Trek: Discovery) was going to be a woman, there was similar booing and hooing.

I can sort of understand. Fans can be conservative; they want what they like to be the same but different only not too different. There have been times when, as a fan, I was somewhat resistant to change. A prime complaint has been that young boys are losing a role model and there aren’t that many heroes who depend on their wits and smarts rather than their fists. Even one of the actors who played an earlier Doctor, Peter Davison, has voiced this objection. However, my feeling is that these young boys have 12 other incarnations to use as a role model. Young girls have been expected to use the male Doctor as a role model; giving them one who looks like them after fifty years of the show being broadcast doesn’t seem to me to be unreasonable.

My late wife, Kim Yale, was a huge Doctor Who fan (as am I) and she used to dress as Tom Baker’s Doctor to cosplay at conventions before cosplay was a big thing. She would have been over the moon about this. My partner, Mary Mitchell, certainly is and has pointed out that having the 13th Doctor be a female is very appropriate since 13 is a “female number” as there are 13 moon cycles in a year.

To me, what ultimately matters is what character do they create and how good are the stories that they tell. When you’ve worked for a long time on a given project, as a writer you look for ways to shake things up and make them fresh. On my book GrimJack, I once killed off the main character and then brought him back and later on, replaced him with an entirely different incarnation (yes, I was a big Doctor Who fan at the time and, yes, that influenced the change a lot). I intended to keep doing that from time to time. And one of the later incarnations I had planned was a female GrimJack. That probably would have incited some comment as well. We just never got to it.

So I’m very pleased with the selection of the new Doctor and hopefully the stories that will come of it. I hope the new showrunner will explore the change and what it means.

One last interesting note: I read that Ms. Whittaker will be paid the same salary as the actor who preceded her, Peter Capaldi. No wage disparity in the time vortex.

Way to go, Beeb.

Marc Alan Fishman’s ComicMix Six: Marc’s Top Marvel Studios Movies!

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To date, Marvel Studios has 16 released films in their shared universe. And while I have an affinity for all of them (truly, there isn’t a bad one in the bunch) it’s fair now to see the cream rise to the top. Having just finished Spider-Man: Homecoming this past weekend – yes I’m a suburban dad who no longer prioritizes movies as a need-to-see-on-release-day – I think I’m within bounds to pluck out my top five… until I mentioned this idea to EIC Mike Gold who denoted “We have a logo” for picking six. Natch. So, without any further preamble, here are (ranked from bottom to top) my most favoritest Marvel(ous) movies.

Definition time: I’m specifying movies only within the “Marvel Cinematic Universe.” This excludes the X-Men movies, the Fantastic Four movies, the Blade trilogy (which was awesome, honestly) any previous Spider-Man flicks, and sadly Deadpool who would have been #3 on my ranking.

  1. The Avengers

It’s funny enough to me that this film – the quintessential tent pole of the MCU – arrives in this bonus spot on my list. When the dust settled for me on The Avengers I remain in love with the concept, less the execution. Because Joss Whedon is so adept at creating great team dynamics there’s rarely any downtime in the flick, which is its saving grace. Ultimately, the plot is barely logical, with Loki aligning with Thanos because reasons and it’s all an excuse for a huge CGI fist fight. That the film never abandons the damage New York takes because of the epic Midtown massacre again harkens why The Avengers made my list in the first place. Amidst the cacophony, humanity still remains at the heart of the film. Even if Agent Coulson’s death was retconned almost immediately.

  1. Captain America: The Winter Soldier

All of Cap’s movies are infinitely watchable to me. Somehow the cock-sure asshat that was one of the only saving graces of the terrible Fantastic Four films (you know which ones) truly adopted and adapted his talents to fully realize Marvel’s big blue boy scout. And in his performance, Chris Evans balances the fish-out-of-water aspects of the character perfectly with a soldier’s grit and heroism in the modern age. While The First Avenger did all the expository heavy lifting to sell us on Steve Rogers the man, The Winter Soldier proved that “superhero” films could be far more than large set pieces and quips. The Directing Russos took their love of 70s political / conspiracy fiction and married it to the modern day in a way that felt bombastic but real. I still remain in awe watching Rogers chase down his former best friend amidst the chaos of the biggest Holy Watcher! moment of the MCU – the reveal of Hydra’s long-simmering subterfuge. Pair that with the late-in-the-movie tête-à-tête with Nick Fury over proactive protection over reactive super heroics and you get a heavy flick that leaves you wondering why it took this long to see something this good.

  1. spider-man-homecoming-9708281Spider-Man: Homecoming

The only thing I could honestly nitpick about the flick was the avidity for late-night fight scenes, is a boon to the first Spider-Man film to truly nail the character as I’d always imagined him to be. Our believably-baby-faced Peter Parker steals the show (fitting given it’s his film) in what amounts to an homage to 80s teen rom-coms with a running thread of super-heroics. And, amongst literally all the movies I’ll be listing today, none had me more on the edge of my seat than the car ride discussion between Peter and his date’s daddy. That a superhero movie had me captivated without thwipping a single web is a testament to its depth and brevity. Oh, and somehow, the movie made a mort like Vulture into a believable badass. Case. Closed.

  1. Captain America: Civil War

Take everything that was said above, copy, and paste it. But magnify it by two or three. Civil War took big swings at the politics of being a super hero, weaved in a deeply personal conflict, and then set it all against a global backdrop. The movie owned the space Avengers: Age of Ultron should have, all while taking those initial beats of young Steve Rogers and bringing them home to roost. That they could tell all of this, drop our jaws with the airport sequence and make both sides of the equation nuanced in their actions and opinions only drove the point home harder how Marvel could make mature fiction against the flashy colors and CGI bombast.

  1. groot-2337411Guardians of the Galaxy 2

Guardians of the Galaxy was Marvel’s way of raising two gigantic middle fingers at DC while simultaneously mooning them. For a bit of perspective: Batman v. Superman earned (essentially) the same amount of money as the first GotG movie, but came out two years later. So, a movie where a loose Indiana Jones / Han Solo rip-off pilots Firefly alongside a talking raccoon and animated tree earned the same amount of money. But that’s truly beside the point. Guardians 2 took everything amazing from its first iteration – the comedy, the space-action, the brilliant visuals, and an astoundingly wide scope of the universe at large – and somehow improved upon it. Kurt Russel’s Ego is a massive villain whose plot (for once) feels earned. All the performances were beyond exemplary… but nothing truly hit this father harder than a blue dude with a red Mohawk literally defining fatherhood amidst an intergalactic chase and war sequence.

  1. Iron Man

Iron Man was a no-brainer for the top of my list. While other actors across the MCU have grown into their roles… none of them hold a candle to Robert Downey Jr. – who doesn’t so much as perform Tony Stark as he simply exists as a surrogate so close to the source material he bleeds ink. While other Marvel films have woven more intricate plots, delivered better (a few, if we’re being picky) villains, or provided us with better battles… none compare to the total package quite so well as the original kick-off to Marvel Cinematic Universe. Here, our introduction to what the general pop-culture lexicon would consider a “B” lister, Jon Favreau drags right to the top of the A list in the cold open. Tony Stark – as massively, untouchably talented and wealthy as he is – becomes our surrogate POV character for nearly every Marvel film he’s subsequently been in. And while his personal politics and actions have led him to morally gray areas ever since… it’s all the work done here in his origin that allows us to believe every action that has occurred. All that and the movie made this millennial truly believe a man could fly. In a suit. Of space-age material, designed by a genius living with an electromagnetic reactor in his chest that powers it.

Emily S. Whitten: Nickelodeon, Squishy Seats… and Me!

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Recently I had the opportunity to visit the Nickelodeon Animation Studio and their new Entertainment Lab in Burbank, CA. I chatted with Chris Young, Senior Vice President for the Entertainment Lab; Chris Savino, creator of The Loud House; and Farnaz Esnaashari-Charmatz, creator of Shimmer and Shine. I played around in their newly developed immersive and interactive VR experience; sat in on a recording session for Shimmer and Shine; stopped in to say hi to Ciro Nieli, executive producer for Teenage Mutant Ninja Turtles, and see his cool office; and viewed all kinds of creativity in progress during the studio tour.

screen-shot-2017-07-21-at-12-12-15-pm-8009232And let me tell you: the experience was awesome.

As in, so awesome, I’m wondering how Alternate Me could get a job there. Because let’s be honest – there are office jobs that look like The Office, and then there are workplaces like Nickelodeon, which has slime stairs, a SpongeBob wall, weird egg-cup like chairs that tip you in circles until you feel like maybe you’re going to fall backwards but you don’t, full-sized versions of cartoon characters just sitting around, rotating art exhibits, squishy seats shaped like the iconic Nickelodeon Splat, outdoor creative collaboration areas, and walls and walls of stills from their shows and white boards filled with creative notes and doodles.

And in the midst of all that is the Entertainment Lab, a new unit that will spearhead long-range research and development efforts around new technologies for Nick and its audience. There, I met with Chris Young, who invited me in to the immersive multiplayer virtual reality game they’re developing right now, the VR Slime Zone. Since it’s VR, the game requires a headset through which you view and hear the action. It also uses left and right handheld joysticks that you can walk around with. Once in the game, you can pick a Nickelodeon character to be, and then there are several activities to try.

When I played, first I got used to moving – both walking around on a real-world area of carpet to walk in the game, and teleporting my character to different spots using the controls. Then we were shown the slime gun, which can be used to – you guessed it – slime other players for points! Super-fun! In addition to that, you could use the slime gun to play a shooting gallery game. And if you wanted some variety, there was also a basketball court where you could shoot hoops (I was decent with the gun but throwing the weightless basketballs took some getting used to – I never did make a basket!); and for the more creative types, tubes of different-colored paints you could pick up and use to paint in the air.

What’s really cool about this game-in-progress – beyond the endless varieties of interactive activities the lab could potentially design for it – is that it’s a real-time VR interaction with other players. Some of the Nickelodeon folks hopped into the game with me to show me its features and interact; and Chris envisions that friends could play with each other in this space from their individual homes, in a more immersive experience than you can get from, say, playing a regular video game together.

screen-shot-2017-07-21-at-12-13-04-pm-1770248After the demo, I sat down with Chris and he shared with me more of his thoughts about the new Lab and his goals for it:

“As Senior VP for the Entertainment Lab, my focus has been looking at new technology and how we can use it to create new forms of content or the tools that we use to create that content. One thing I do is look at using game engine technologies to create a real-time universe that uses virtual reality and mixed reality. …In the last half-year, we’ve been looking at the Lab with a more entertainment focus; to look at new ways of connecting some of this technology to live-action or to games and our recreation and consumer products business. There’s a cool opportunity right now around location-based technology – out-of-home experiences that might work in a retail or recreation-type setting.”

Chris also talked about the more future-focused aspect that exists for this Lab:

“The Lab really looks two to three years out, identifying new technology and cool ways we might use it to entertain our audience. It’s hard to predict what the future of entertainment is going to look like. The real opportunity right now is to experiment around with different ideas. For instance, the Slime Zone VR is a suggestion for what a Nick metaverse might be in the future, where you could connect with your friends and your family, and have these shared experiences around Nick IP. In the VR, you can interact, you can make art, you can watch cartoons, and you can run around with a slime blaster and slime each other…”

But Chris noted that the Lab is not just about bringing this interactive entertainment to the masses:

“A big focus of what we are trying to do here as well is to give these tools to the artists who work at Nickelodeon and help them see the potential for different ways for seeing things, or maybe unlock an idea.”

screen-shot-2017-07-21-at-12-13-18-pm-2075695I bet a lot of cool ideas will come out of the Lab! You can listen to my whole interview with Chris Young here.

And speaking of cool ideas, I then sat down with Chris Savino and we talked about his show, The Loud House. The Loud House follows 11-year-old Lincoln Loud as he gives an inside look at what it takes to survive in the bedlam of a big family, especially as the only boy with 10 sisters. The show came about as after it was pitched as a two-minute short during Nickelodeon’s annual Animated Shorts Program. It was really great hearing Chris’s insights into working in animation for the last twenty-six years and on his show, which happily, I can share here!

We first discussed how things have changed with the internet, and how new talents can be discovered via that sharing.

“I am impressed with how much bravery kids have in putting their work out there and showing it, regardless of all the competition. But as much as things change they stay the same. I think it all boils down to talent – if you’re on the artist side, you kind of have to have it. And there has to be an awareness when you’re looking at other people’s work regarding whether they have a talent. Talent aside, there’s a need for understanding what the job entails; and the bigger picture of what your part of the job is giving to the whole. Sometimes it’s hard to get a perspective on that. But circling back around, the things that stay the same are that it’s all about storytelling and character – that is key. It’s also about using your role to make the story better than it was before you got it.”

Regarding how Chris came up with The Loud House, he shared:

“I’m a guy who admittedly has very few ideas; and when I have an idea that I like, it is with me for a long time. It could be years before I even show anybody anything about an idea… Over the years I have pitched a number of shows, but with this particular show, I was guaranteed a short after pitching three ideas to Nickelodeon’s Animated Shorts Program. The Loud House was originally a pitch about a boy rabbit with twenty-five sisters. I think Nickelodeon gravitated toward that pitch because it was about a big family, and they were looking for a big family. And the notion of me being from a big family – five boys and five girls – intrigued them. I think they thought it could bring authenticity to the project.

When it was suggested that the characters become human, I did start connecting the dots and pulling from my life. As they became human characters I started to connect with them more, and I realized that was what the show needed to get the audience to connect.”

Chris and I also talked in great detail about the development and growth of the show:

“For the first thirteen half-hours, I wanted to try to stay in the house as much as possible, because it was created like a microcosm of the world around them. That hallway was designed to feel like a street that they all lived on, but then you could go into their different domains and experience whatever their character is experiencing. But we knew eventually we needed to venture out. So we slowly expanded outwards from there.

While keeping Lincoln in the forefront, we were able to tell stories where even when he was the main character, the character who had the emotional arc was one of the sisters. And of course they had friends, and we started to show them more. Another thing that changed was showing the parents’ faces, which we didn’t show in the beginning. If the parents’ faces were shown, the idea was they’d have more of a role in the episode, and the kids could run to them and say, ‘I’m telling,’ and the episode would be over. I wanted to make sure that the kids, in all of their wisdom, were forced to solve their problems on their own. That was a rule up front.

One thing that happened that we didn’t expect is that we hired two super-talented voice actors for the parents, Brian Stepanek and Jill Talley, and the writers would come to the recordings and say ‘I want to write more for these people.’ So they started writing more dialogue, and the parents gained a bigger role, and it became something where we had to show their faces.”

We also chatted about what to expect from the next season, and branching out into other families:

“In the show, we ended up developing that Ronnie Anne, who likes Lincoln at school, turns out to be Bobby’s little sister, and he is dating Lincoln’s sister Lori. And then we kind of didn’t know what else we wanted to do with those characters, and I had this crazy idea to have them move away into the city with their grandparents, aunt, and uncle, and their kids, so it’s a multigenerational family. I think doing things like that also gives us new perspectives that we can look at, with generations, and culture, and heritage.”

Chris shared a lot of other fun tidbits, and you can listen to all of them here.

What was really fun about the studio visit was getting to talk to several show-runners in one day and hear their unique experiences. I next sat down with Farnaz Esnaashari-Charmatz to talk about her show, Shimmer and Shine. Farnaz shared that she started working at Nickelodeon fifteen years ago as an intern and came back after finishing her degree to work on a multitude of shows. During that, she started pitching to Nick Jr., and after multiple pitches and tries, she landed Shimmer and Shine in 2013. Speaking of the show and her inspirations, she said:

“My little girl and boy inspire me in so many ways every single day. For example, Shimmer’s catch phrase is ‘My favorite color is glitter.’ That is something my little girl said when she was about three – she’s turning six now. Ever since they were little I started watching, ‘What makes them laugh?’ ‘Why are they laughing?’ ‘What is it about their favorite cartoon that they like?’ And then I try to apply that so that the show appeals to both boys and girls. A fun fact is that 60% of our audience is actually boys. I often have parents come up to me like, “My little boy watches Shimmer and Shine…!” and they’re so confused by it! But it’s all about fun characters, and action adventure, and magic – so why not!

I developed the show out of things that I like. Everybody always asks me, ‘are you Shimmer or Shine?’ And I say, ‘Well, I look like a Shimmer and act like a Shine.’ I’m the girl who likes to get dressed up but also climb the mountain before she comes in to work. So it’s a balance, which is what’s in the show too.”

Farnaz also talked about balancing message and entertainment in a show for young kids:

“If I wouldn’t let my kids watch it…I do try to keep it where the morals and the messages are always good, the girls are always supportive of each other, they never put each other down, and they always work together as a team to accomplish what’s going on. That’s always in the back of our heads. And one thing we keep an eye on is Zeta, our bad guy, to make sure she’s not too bad because we don’t want her to just be mean. We’re very conscious of those things as we’re writing and developing.”

We also discussed resilience, which is a theme of the show:

“It’s a huge quality that I have; I just didn’t realize that I had it! If I didn’t have it, I wouldn’t be here. Because development is not easy. I always say, ‘You’d better be prepared to get knocked down, punched while you’re down, and then get up and say, ‘Absolutely, what’s next?” Because it’s never easy. Getting to this place was a lot of work, and it was very difficult, but I’m grateful for every minute of it. It made me stronger and it made me wiser, and it made me tougher. That’s just who I am.”

Regarding advice for those wanting to get into the business, Farnaz advised:

“Be humble. Be eager. Soak up as much as you can. There are things to learn all around you every day. You just have to be open to it. Never stop growing. I always hope to not be the smartest person in the room. I want to be surrounded by people who know more than me, because that’s exciting!

It really comes down to you. You’re going to hear no more often than yes. You need to be able to not take it personally. I think that’s a big thing for a lot of artists. You put so much of yourself into everything that you do, so it’s hard not to take it personally. But you have to be able to disconnect yourself from what you submit, take a step back, and try to understand, ‘Okay, they don’t like this. Why don’t they like it? What is it about it that needs to adjust? What are they reacting to?’ And to be able to look at it as an outsider, not as yourself looking at your work in a precious manner.”

Finally, Farnaz shared that the show has been picked up for a fourth season, during which they plan to explore some new locations within the Shimmer and Shine world. We had a great chat, and you can listen to the whole discussion here https://soundcloud.com/emilyesse/2017-nickelodeon-studio-tour-farnaz-esnaashari-charmatz-interview.

While I was in Shimmer-and-Shine-land, I also got to actually sit in on part of a recording session. It was so neat to see some behind-the-scenes action as one of its lead voice actresses recorded different inflections for script lines and the folks in the recording booth selected which versions to use. And although I’ve always known that being a voice actor must be a lot of fun, this gave me a first-hand look at the patience that is also required as the actor goes through lines several times, and the way that she has to be continually “on,” performing in the booth for long stretches. And, of course, it gave me a first-hand look at how amazing the voice actors and directors are – because all of the readings were good in their various ways, and yet once the director had chosen a reading I could see why that variation was the one chosen. It was clear just from the short time I was sitting there how uniquely talented these folks who create the Nickelodeon shows we love really are.

But much as I loved watching the live recording, we had to move on eventually, because what would a visit to Nickelodeon be without stopping in to see one of my favorite executive producers, Ciro Nieli of TMNT? Since TMNT is in its last season (noooooo!!), Ciro may soon be moving on to other projects (which are currently unknown, but I’m sure whatever he does next will be excellent), but his office was still packed with Turtles merch (including a manhole-cover pillow I coveted), horror movie posters, and an actual spinner-rack of comics (I wonder if anyone would mind if I planted one of those in my office…). The halls around were plastered with Turtles posters, concept sketches, and other cool art (including little Mousers someone had drawn on the white boards). And down the hall was a full-sized version of the actual in-show arcade game that the Turtles have in their lair. How freaking cool is that??

Visiting the studio was such a blast. It was a real experience to pull back the curtain a bit on how great cartoon shows and interactive experiences are developed; and as always, a pleasure to speak with some of the talented creative minds behind it all. Thanks, Nickelodeon, for giving me a little peek into your world (and check out my full set of photos here!

And fortunately, for anyone who is going to San Diego Comic Con this week, you can get a little bit of this experience too. Nickelodeon’s nostalgia-themed San Diego booth and panels were a favorite part of my SDCC experience last year, and I’ve been wondering what we’ll see from them this year. It turns out this year’s experience will focus on Rocko’s Modern Life, Hey Arnold!, SpongeBob SquarePants and Teenage Mutant Ninja Turtles!

Every day of the convention, Nickelodeon’s booth (#4113) will feature a 23-foot-tall pineapple, housing an interactive gaming experience which will allow fans to step inside the world of SpongeBob SquarePants, TMNT, or The Loud House (after my recent VR experience, I definitely want to try this!); a life-size replica of Helga’s shrine from Hey Arnold!; a retail area featuring a custom t-shirt station and one-of-a-kind, exclusive collectibles (I need the sepia-toned Avatar Aang statue!); costumed-character appearances; and autograph signings with the voice casts and creators from Rocko’s Modern Life, Hey Arnold!, SpongeBob SquarePants and Teenage Mutant Ninja Turtles, Nick animation creators Butch Hartman (The Fairly OddParents), Chris Savino (The Loud House) and Billy Lopez (Welcome to the Wayne), and more.

Nickelodeon will also present four panels during the convention: Rocko’s Modern Life: Return to Earth!, a reunion with the original voice actors and sneak peek at the upcoming TV special (Thursday); Hey Arnold!: From Hillwood to the Jungle!, celebrating the return of the beloved characters in the upcoming TV movie with past and present casts and a live musical performance (Friday); Tales of the Teenage Mutant Ninja Turtles, a dive into the thrilling story arcs in season five (Friday); and SpongeBob SquarePants: The Legend of Boo-kini Bottom, a behind-the-scenes look at the new stop-motion Halloween special, along with a live table read of a classic episode picked by fans via social media (Saturday). The panels will feature the likes of Carlos Alazraqui, Tom Kenny, Charlie Adler, Ciro Nieli, Stan Sakai, Sean Astin, Rob Paulsen, Greg Cipes, Eric Bauza, Carolyn Lawrence, Bill Fagerbakke, Rodger Bumpass, and many more.

Whew! So much excitement had, and so much more coming up. I can’t wait to get into some more Nickelodeon fun at the San Diego Comic-Con. If you’re going, check it out, and maybe I’ll see you there! Be sure to say hi!

And until next time, Servo Lectio

Martha Thomases: Yup. Still Reading!

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I’m celebrating San Diego Comic-Con this week by reading some new comics. As you may remember, Constant Reader, this is something I try to do all the time.

Last week, among the new titles I picked up was Calexit, which caused varying political outrage because people thought it was a commentary on Trump (maybe it is!) but I liked because it reminded me of two of my favorite movies.

skin-earth-1440912I also bought Skin & Earth, which is apparently based on a music video and I didn’t even know that was still a thing, unless you are Beyonce and you rule the universe.

Anyway, I liked these titles, but they are both the beginnings of multi-part stories and I don’t feel like I have enough insight yet to say anything pithy about them. If, from these columns, you think we have similar tastes, you might want to check them out.

I’ve also been reading some old comics in a different format. I missed a few titles at my local comic book store that I wanted to read, so I downloaded them onto my iPad. At the same time, I read two prose books on paper, something I have done rarely since falling in love with my Kindle, nearly a decade ago.

Reading is weird.

One of the things I like about reading comics is the act of turning the page. A good creative team knows how to play with this physical reality by pacing the story so that there is a cliff-hanger every time. This doesn’t have to be life-or-death on every page. Sometimes one character asks a question and the reader doesn’t discover the answer until the page is turned. Sometimes the story demands a two-page spread, so there is one less page to turn.

Using my finger to swipe the page is less suspenseful. Of the comics I read, there were no two-page spreads. There were also no ads until after the story finished, so I was never taken out of my fictional world.

And the colors! The colors glowed!

born-to-run-1173786If I had wanted to, I could have manipulated the size of the panels, changing the way I perceived the page. I don’t want to do this. Now that I have the giant-size iPad, I don’t have to do this to be able to read the story.

The backlit screen on my Kindle Paperwhite is one of my favorite features. It means I can read in bed without a reading lamp, so I don’t have to turn anything off to go to sleep. My absolute favorite thing about my Kindle, however, is that it’s a compact, lightweight way to take dozens of books with me everywhere I go. It even fits in my purse!

Hardcover books don’t do those things. Hardcover books can be heavy, and I can’t adjust the size of the type when my eyes get tired and I want bigger print. Hardcover books require me to move my arms, a lot.

With all of this, I had forgotten the very real, physical pleasures to be had sitting in a comfy chair with a heavy book in my lap. I had forgotten how grounded this could feel. It made what I was reading feel more important, perhaps because they were non-fiction.

There are people who think one format is morally superior to another, and I am not one of them. If you like paper, read paper! If you like electronic books, read electronic books!

It was delightful to switch it up for a bit. More than ever, I know that there is no way to read or buy books that I don’t like.