Category: News

Why You Should Listen to “Welcome to Night Vale” (And stay out of the Dog Park…)

A friendly desert community where the sun is hot, the moon is beautiful, and mysterious lights pass overhead while we all pretend to sleep. Welcome to Night Vale.

Hello, listeners.

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If you have been listening to Night Vale Radio, you understand the lights above Arby’s, you can tell people why they should never go into the Dog Park, you understand that wheat and wheat-by-products are not to be trusted, and you definitely understand that angels do not exist.

However if you are not: You can (and should, for your own sanity) tune in and listen to Cecil every month on the 1st and 15th. Follow the Welcome to Night Vale podcast on iTunes, or if you prefer, listen to the episodes here, here, or here.

It’s alright if you’re confused at first, we all were. It becomes clear enough though as you listen on, while Cecil tells you all about sandstorms, Desert Bluffs, Carlos and his perfect hair…We don’t ever really talk about Steve Carlsberg, though.

You should be aware that alligators can kill your children.

Welcome to Night Vale is easily one of my favourite pod casts to pop up in quite a few years, and a quick glance around the internet will go to show that I am definitely not alone. Between the glowing cloud that rains animals, the faceless old woman who lives in your home, and Hiram McDaniels who is literally a five headed dragon, who cares…Night Vale Radio has a charm that is undeniable and wonderful.

I personally have always been an avid fan of radio programs, and still enjoy listening to things like The Shadow, The Twilight Zone, etc. There’s a fantastic bit of imagination that comes with radio (and reading books) that is different than watching TV or movies. You get to imagine everything, and whatever it is you picture…You aren’t wrong. One of the best parts about WTNV is that there is so much left to your own personal perceptions, and it is encouraged.

There is so much about Night Vale that will simultaneously lift up your spirits, terrify you, and make you question your own existence. Kind of like how StrexCorp is so…

Station Management has informed me that this next paragraph has been deleted for the betterment of the station. Thank you for your cooperation.

…What was I saying? That StrexCorp Synernists Inc. are amazing and everyone should believe in a Smiling God? Yes, that must be it. How silly of me! To sum this all up in a slightly less confusing statement…

Go listen to Welcome to Night Vale. You won’t be disappointed.

You might scared, intrigued, and confused. You may not come out of it the same, but in the end…Isn’t that all life is? Void and turquoise…

Goodnight, dear readers.

Goodnight.

(As a side note: Welcome to Night Vale is currently touring Canada and the US! Tickets are sold out for a lot of venues, but if you want to see Cecil and the crew live, do so! A few friends of mine went to see it live and since they’ve gotten back they just keep repeating the word Strex over and over. Strex…Strex…Strex…)

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The Point Radio: Julie Benz’ Summer Of Turmoil On DEFIANCE

The second season of DEFIANCE has exploded on The SyFy Network and after the events of last year, the characters find themselves in deep turmoil. Series star Julie Benz (“Amanda”) talks about where we find her this season and what we just might expect for the show as the summer goes on. Meanwhile, with so many fan-centric blockbuster films headed to theaters this season, which ones will actually be hits? Tiffany Smith (from Fandango’s WEEKEND TICKET and DC Comics’ ALL ACCESS) weighs in with a few scoops that just might change your opinions.

THE POINT covers it 24/7! Take us ANYWHERE on ANY mobile device (Apple or Android). Just  get the free app, iNet Radio in The  iTunes App store – and it’s FREE!  The Point Radio  – 24 hours a day of pop culture fun. GO HERE and LISTEN FREE  – and follow us on Twitter @ThePointRadio.

The Point Radio: That Funny Guy, Ron Funches

He’s “That Guy” – the funny one! Ron Funches is making a big name for himself, taking his unique style of comedy to NBC’s UNDATEABLE and @MIDNIGHT on Comedy Central. So what makes HIM laugh? We find out, then we explore the CSI reality show that started it all. MEDICAL DETECTIVES is headed back to cable and we talk to the guy who is guiding it there –  plus Rosario Dawson becomes a part of DAREDEVIL.

THE POINT covers it 24/7! Take us ANYWHERE on ANY mobile device (Apple or Android). Just  get the free app, iNet Radio in The  iTunes App store – and it’s FREE!  The Point Radio  – 24 hours a day of pop culture fun. GO HERE and LISTEN FREE  – and follow us on Twitter @ThePointRadio.

Win a Blu-ray copy of The Man with No Name Trilogy

man-with-no-name-trilogy-e1403295894792-9046048The Sergio Leone “Spaghetti Westerns” did not simply add a new chapter to the genre…they reinvented it. From his shockingly violent and stylized breakthrough, A Fistful Of Dollars, to the film Quentin Tarantino calls “the best-directed movie of all time,” The Good, The Bad And The Ugly, Leone’s vision elevated Westerns to an entirely new art form. This definitive Leone collection of the most ambitious and influential Westerns ever made includes more than five hours of special features that uncover buried gold in these gritty classics – plus a newly remastered version of The Good, The Bad And The Ugly.
Our friends at Twentieth Century Fox Home Entertainment have a Blu-ray box set of The Man with No Name Trilogy, out now, to give away.

To win this copy, tell us why you think the Man With No Name has become an iconic pop culture figure. We want your submissions no later than 11:59 p.m.  Friday, June 27. The decision of ComicMix‘s judges will be final. This contest is available only to readers in the United States and Canada.

For your information here are more details on the release.

Bonus Features:

  Disc 1: A Fistful of Dollars Blu-ray
    The Christopher Frayling Archives: Fistful of Dollars
    Feature Commentary by noted Film Historian – Sir Christopher Frayling
    A New Kind of Hero
    A Few Weeks in Spain: Clint Eastwood on the Experience of Making the Film
    Tre Voci: Fistful of Dollars
    Not Ready for Primetime: Renowned filmmaker Monte Hellman discusses the television broadcast of A Fistful of Dollars
    The Network Prologue – with Harry Dean Stanton
    Location Comparisons: Then to now
    10 Radio Spots
    Double Bill Trailer
    Fistful of Dollars Trailer
 
  Disc 2: For a Few Dollars More Blu-ray
    The Christopher Frayling Archives: For a Few Dollars More
    Feature Commentary by noted Film Historian – Sir Christopher Frayling
    A New Standard (Frayling on For a Few Dollars More)
    Back for More (Clint Eastwood remembers For a Few Dollars More)
    Tre Voci: For a Few Dollars More
    For a Few Dollars More: The Original American Release Version
    Location Comparisons
    12 Radio spots
    Theatrical Trailer
 
  Disc 3: The Good, The Bad And The Ugly Remastered Blu-ray
    Leone’s West
    The Leone Style
    The Man Who Lost the Civil War
    Reconstructing The Good, The Bad and The Ugly
    Il Maestro: Ennio Morricone and The Good, The Bad and The Ugly – Part One
    Il Maestro: Ennio Morricone and The Good, The Bad and The Ugly – Part Two
    Deleted Scenes
        ■    Extended Tuco Torture Scene
        ■    The Socorro Sequence: A Reconstruction
    Vignettes
        ■    Uno, Due, Tre
        ■    Italian Lunch
        ■    New York Actor
        ■    Gun in Holster
        ■    Audio Commentary from Film Historian Richard Schickel
        ■    Audio Commentary from Christopher Frayling
    Original Theatrical Trailer
    French Trailer

Mr. Peabody & Sherman Comes to Home Video September 23

Mr. Peabody & ShermanLOS ANGELES, CA – Unleash the fun at home with the hilarious comedy-adventure, DreamWorks Animation’s MR. PEABODY & SHERMAN!  Mr. Peabody (Ty Burrell) is an inventor, scientist and genius who just happens to be a dog. With his son Sherman, he will embark on the most extraordinary adventure imaginable as they race against time to repair history and save the future. “Heartfelt and snappy” (Jessica Herndon, Associated Press), MR. PEABODY & SHERMAN has been hailed by critics as “a great adventure for the entire family” (Mike Wilbur, NBC Newschannel), receiving outstanding audience reaction and a coveted “A” CinemaScore®.

Directed by Rob Minkoff (THE LION KING, STUART LITTLE) and from the team behind family favorite franchises THE CROODS and HOW TO TRAIN YOUR DRAGON, MR. PEABODY & SHERMAN is “fun” and “fast moving” (A.O. Scott, The New York Times) and features hilarious performances from an incredible voice cast of popular stars including Ty Burrell, Ariel Winter, Stephen Colbert, Leslie Mann, Max Charles, Patrick Warburton and Allison Janney.

MR. PEABODY AND SHERMAN is based upon the beloved characters that first appeared in in the late 1950s and early 1960s animated television series “Rocky and His Friends” and “The Bullwinkle Show,” produced by Jay Ward.

Sit back and go WABAC to experience the ultimate joy ride and loads of laughs when MR. PEABODY & SHERMAN arrives on Digital HD on September 23 and on Blu-ray 3D™, Blu-ray™ and DVD on October 14. Jay Ward fans will want to get the 3D Blu-ray™ release which has everything for enthusiasts to celebrate the Jay Ward legacy including a 5-minute All New Rocky & Bullwinkle short and several original TV episodes.

DreamWorks Animation’s Mr. Peabody & Sherman Blu-ray™ Deluxe Edition

The Mr. Peabody & Sherman Blu-ray + DVD + Digital Copy Deluxe Edition includes:

  Feature film in high definition

 

  Blu-ray Exclusive Special Features:
  Rocky & Bullwinkle & Friends Show – See the premiere episode of the original 1959 television show.
  Mr. Peabody & Sherman Segments – Watch five segments from the original television series including “Robin Hood,” “Leonardo Da Vinci,” “Louis XVI,” “William Shakespeare,” and “Ludwig Van Beethoven.”
  History’s Greatest Mysteries – A Dog and his Boy
  Peabody’s Paw Print on History – We take part in the excitement as Mr. Peabody gets his pawprints in cement at the TCL Chinese Theatre. Cast members Ty Burrell (voice of “Mr. Peabody”) and Max Charles (voice of “Sherman”), join filmmakers Rob Minkoff (director), Alex Schwartz (producer) and Tiffany Ward (executive producer) for the festivities. Also on hand (or paw?) are some of Mr. Peabody’s very famous furry friends, including Lassie, Beethoven, Rin Tin Tin, and a very adorable dog named George Clooney.
  Time Travel Memory Match game
  The WABAC Jigsaw Puzzle game

 

  Additional Special Features:
  Rocky & Bullwinkle & Friends Show – See the premiere episode of the original 1959 television show.
  Mr. Peabody & Sherman Segments – Watch five segments from the original television series including “Robin Hood,” “Leonardo Da Vinci,” “Louis XVI,” “William Shakespeare,” and “Ludwig Van Beethoven.”
  History’s Greatest Mysteries – A Dog and his Boy
  Peabody’s Paw Print on History – We take part in the excitement as Mr. Peabody gets his pawprints in cement at the TCL Chinese Theatre. Cast members Ty Burrell (voice of “Mr. Peabody”) and Max Charles (voice of “Sherman”), join filmmakers Rob Minkoff (director), Alex Schwartz (producer) and Tiffany Ward (executive producer) for the festivities. Also on hand (or paw?) are some of Mr. Peabody’s very famous furry friends, including Lassie, Beethoven, Rin Tin Tin, and a very adorable dog named George Clooney.
  Time Travel Memory Match game
  The WABAC Jigsaw Puzzle game

 

DreamWorks Animation’s Mr. Peabody & Sherman Blu-ray™ 3D Deluxe Edition

The Mr. Peabody & Sherman Blu-ray™ 3D + Blu-ray™ + DVD + Digital Copy Deluxe Edition includes the following:

 

  Feature film in high definition and 3D

 

  Blu-ray 3D Exclusive Special Feature
  All New Rocky & Bullwinkle Adventure

 

DreamWorks Animation’s Mr. Peabody & Sherman DVD

The Mr. Peabody & Sherman single disc DVD includes:

 

  Feature film in standard definition

 

  Special Features:
  Tour of the WABAC Machine – Mr. Peabody, himself, takes us on an in-depth tour of the WABAC machine. He explains what many of the WABAC’s knobs, buttons, and gizmos do. Exactly what is a Pneumatic Dressilator? A hemidemisemiquavatron? And, those windshield wiper controls…how exactly do they help while speeding through the space-time continuum? Mr. Peabody explains it all!
  Time Travel: Mad Science – We talk to real physicists Kenneth Wharton and Anthony Aguirre to find out if there is any possibility of time travel, and if so, how it would work. We explore the two time travel theories of the Block Universe and the Multi-Verse. We also learn why scientists think only forward time travel is possible, and how Einstein’s Theory of Relativity still determines how scientists imagine the possibilities of time travel.
  Photo Gallery
  Theatrical Trailer
  World of DreamWorks Animation – Music videos from your favorite DreamWorks Animation feature films
  Holiday Favorites – Sneak Peeks

Confused by Grant Morrison’s Batman? Sequart Explains it All

zurenarrh-cover-e1403296286724-9833614Sequart Organization is proud to announce the release of The Anatomy of Zur-en-Arrh: Understanding Grant Morrison’s Batman, by Cody Walker.

Grant Morrison has made a career of redefining heroes, but his work with Batman has been the most comprehensive. From Arkham Asylum and JLA to his recent seven-year run on the Batman titles, Morrison has redefined and reworked the Caped Crusader from the ground up. He’s also introduced new characters (such as Damian Wayne) and new concepts (such as Batman, Inc.).

The Anatomy of Zur-En-Arrh looks at how Morrison’s run understands and reinterprets Batman’s long history. Also, an exclusive interview with Morrison rounds out the book.

The book runs 272 pages and is available in print (list price $16.99) and on Kindle (list price $6.99). For more information on The Anatomy of Zur-En-Arrh, visit the book’s official page. Also, the book features a beautiful cover by David A. Frizell.

In Gratitude

It’s easy to define the best part of making it into your geriatric years: you are still alive. The worst part of making it into your geriatric years is also easy to define: people are dying all around you. That sucks, but you’re still alive so maybe when its time to get past your mourning you shouldn’t think the world has taken a crap on you in particular.

But… you know… it really has.

More than thirty years ago, Mike Nesmith, of Monkees fame, said “growing old is a bitch, and our generation is totally not prepared for it.” That’s true; the baby boomers are indeed the first generation to be raised in the luxury of Peter Pan’s shadow. Death has a habit of shouting “It’s time to grow up.”

I don’t believe I ever met Michael Davis’ mother, and that’s a shame. I think the most difficult part of motherhood isn’t childbirth, although that’s hardly a walk in the part. It is taking on and fulfilling the responsibility of raising your child to be a decent human being. After doing just that, Michael’s mom, Jean Harlow Davis Lawrence (and that’s a cool name), passed away Saturday morning.

I owe her… big time.

She raised a great kid – clever, intelligent, funny, and a person who genuinely understands the holiness of friendship. I put that all on Jean. Michael was too young to do it himself. He’s written lovingly about her so much that I feel I really know her. But I think I really know Michael, and that’s about the closest thing.

Michael, you are surrounded by the love of your many, many friends. Your loss makes you feel lonely, and that is fair and proper. But, my friend, you are not alone.

And you are loved.

Marc Alan Fishman: Make Your Comic Book Happen!

Understanding ComicsIt would seem my last few posts have been quite popular, and as such, I figured this whole be transparent thing served me well. Stands to reckon that I oughta continue whacking the cash piñata while it’s raining likes, retweets, comments, and the whatnot.

If you’re thinking of jumping into the deep end to make your own independent comics, the process is several columns long, kiddo, so consider this the prequel to the finale that was last week. Step one in making a comic could be a litany of sundry topics. I could talk about choosing your audience, or ascertaining your skill level, or learning how to collaborate. But the former is more about the sale (which we’ve already covered), the latter is far more personal in regards to your own level of humility and your need for control. I’d like to focus today on Unshaven Comics’ writing process – how we get from concept to actual words on the page – served up to you in bite-sized content chunks in a rich snarky gravy. Eat up.

Notes, notes, notes. Then more notes.

Beyond the initial spark of an idea we choose to explore, Unshaven Comics likes to begin our stories by simply spit-balling our way through every loose idea jangling around our collected beardspace, in regards to said comic. A blank document is opened (typically on Google Drive because being able to work and share a live document in the cloud makes for easy workflow… #synergy). And then the ideas just start spurting out. Matt might chime in how we need to focus on the armor and weaponry. Kyle will jump on the history and backstory that exists for the characters. I myself tend to ask the big picture questions: “What are we really trying to accomplish in this story that hasn’t been done before?”

My personal take before I start a comic is typically more business-minded. Call it the Jewish stereotype living well inside me, but I love being able to build a product I have sincere passion for as a fan and be able to eventually turn a profit from it. You can clearly see why Unshaven Comics works well as a unit: we each play to our strengths, and play off one another. That doesn’t sound dirty, does it?

So, we brain-vomit out all our fleeting thoughts into a working document, and then like a good grilled brisket, we let it rest.

Beat it. Beat it. Don’t you let me repeat it.

After a bit of time to stew in the ether of our privately shared note-pile, the next step in creating our comic is to hash out the main story beats we’re set to cover in the issue. These are the main ideas – scenes, really – we need to cover to get us from start to finish across the 36 or so pages. And for those playing at home, this is actually two blocks of 18 pages, one set for me, one set for Kyle and Matt. We start at the opening of our book and talk our way through the issue. As opposed to the note stage, here we consider the three-act structure, rising action, and all those loose ends needed to be tied together before we roll the credits. This stage is often rife with digressions that could last minutes, hours, or even days. Matt will think of a cool action beat we need to reach – and I’ll inherently feel the need to one up him – before we both realize we’ve created an impossibly cool moment that equally excites us to share with the fans, and instill pure terror in us because now we have to draw it. For what it’s worth, when we hit that stage, I’ve always known it to the sign that we’re ready to move forward.

Outlines in the sand.

So, let us say for Curse of the Dreadnuts 3 (coming soon to a comic con near you!), I have a story beat that calls for Sora, the Purple Samurnaut, to activate his hidden power of teleportation portal creation. It’s then my duty to figure out within my given set of pages (18) how long I need to draw the moment out.

I can’t recommend the books by Scott McCloud enough. As Mr. McCloud would instruct, the amount of time in a comic page, or even between one panel and the next, is entirely fluid in the writer’s hands. I could make the story beat itself seven pages long – exploring the creation of the first portal, the journey through it, shots of Sora’s facial expressions (paired with angsty caption boxes, oh my!), and maybe even a flashback to his youth to bring together a larger theme. I could just as easily make it half a page – blip, port, blip, crash, and scene. The key here is the outlining of the comic itself.

It’s typically here that I personally like to look over all the beats I need to cover in my given set of pages, divide evenly to start, and then start fiddling scene to scene. I give more time to beats that need more exploration, and I constrict lesser scenes to the necessary plot points I need to hit. In my example above, since this was the first time Sora would activate this latent ability, I’d felt a need to draw the sequence out; 4 pages from start to finish. And to ensure I was doing more than the expected, I introduce the second major beat of the issue, interspersed throughout the sequence. In lay-mans terms? I used the comic format to my advantage – using the digression of one scene to eat time away from the other, thus increasing the tension as Sora hurtles untethered towards his demise.

Sage Advice I Was Once Given

“If your character is going to go outside to get the mail, and all you do is show him opening the door, walking to the mailbox, pulling out the mail, and walking back inside… you’re wasting my time as a reader. Every panel is an opportunity to show someone something – even the mundane – in a new and interesting way.”

But I digress.

The outline for Unshaven Comics is the lynchpin by which our books are created. From a simple listing of scenes with their appropriate page counts, we’re able to see a birds-eye view of our comic before pencil ever hits the paper. And when that outline can be tweaked no more? We write out panel to panel what needs to be shown in order to communicate the scene and beat in question. After all these initial thoughts and scribblings are captured? Well, then it’s on to step two, kiddos. Stay tuned.

Next week: Dr. Photoshoot, or How I learned to stop caring what someone more talented than I can do, and love my models instead.

 

Marc Alan Fishman’s Snarky Synopsis: “Figment #1”

Written by Jim Zub. Art by Filipe Andrade and Jean-Francois Beaulieu.

figment-5301267Ever have a thing (in this case, a cartoonish purple dragon) on the tip of your tongue and you’ve just got to figure out where you’ve seen it before? I had to break down and look up Figment on Wikipedia. Figment is a Disney dragon who starred (Troy McClure style) in several shorts used throughout the Disney World theme park. So it would seem here, a salvo of Mouse-driven comic bookery, now put out by Mickey’s favorite movie-makers: a comic based on a barely-there cartoon character. Sure as hell beats a live-action Eddie Murphy star-vehicle about Tomorrow Land, I suppose.

Jim Zub, of Skull Kickers fame, turns in a script that could easily fare in a direct-to-DVD cartoon adaptation with ease. I am pleased to report that Zub comes from my favorite camp of all-ages content creators – building a book that doesn’t speak down to kids with crude humor or simple language. Instead he tells a simpler story, backed by a load of stylish flair and characterization. Our hero, the brilliant (and brilliantly named) Blarion Mercurial, is one of many fine minds working at the Academy Scientifica-Lucidus. Tasked by the demanding Chairman Illocrant to find new sources of energy, Mercurial is the quintessential dreamer with a heart of gold and a head in the clouds. We soon learn that Blarion himself is a man of meager means, given a shot at greatness because of his intrepid mind. His solution to the steam-punky world’s need for more power? The power of the mind, bay-bee. And his Integrated Mesmonic Convertor is the kind of kooky contraption a child might come up with on a rainy day.

The device harnesses the power of thought to generate electricity. Or that’s what Blarion would like it to have done. But like any good thrill-a-minute adventure book of days past, his invention doesn’t seem to work exactly that way. Instead, it created a sentient being built of pure imagination. Figment, the quirky and cute purple dragon – once an invisible pal to a young (and maybe lonely?) genius, now made real! But Zub doesn’t get long to revel in the science, as our hero is put back to the task at hand with seven days to solve the energy problem. I won’t spoil the ending – I know, that’s a change for me – but suffice the say the script zigs where I thought it might zag. It sets up the book for future chapters that clearly will be more frenetic than this first installment.

Concerning the actual words on the page, I reiterate my glee at a script that has no problem speaking above the target audience’s head. It causes would-be readers to stretch their vernacular in order to meet the mental demand of the story. That being said, this is a fun and whimsical book. One that I fret to admit I came in ready to hate with all the piss and vinegar I could muster.

Not to knock poor Walt, but Disney has not been synonymous to me lately with tons of good will. Cracking open this comic though reminded me of the company that set the tone for my childhood with aplomb. “Figment” is akin to those pieces of cinematic fiction that define generations of youth to strive for excellence. The fact that Jim Zub chooses to explore psuedo-science, and pair it with working-class sensibilities, and never take cause for a fart gag? It’s a sign to me that the all-ages comics are continuing to put to shame the cape and cowl sect – far more apt to dissolve into mindless action than tell a good story.

Art chores by Filipe Andrade and Jean-Francois Beaulieu give us a simply grand visual experience to enjoy. Andrade’s scenes are all awash in detail – sketchy detail – that show us an artist truly building a world … and perhaps layer abandoning it. His hand is loose and gestural, but his finished figures are hefty beneath the layer of slightly erased doodles. Beaulieu’s colors elevate the book to the stratosphere it aims at. Warm tones bring figures to the foreground against cooler-toned environments. And the bare hint of an occasional glow or knockout lend themselves more towards a painterly page than a Photoshopped one. While I had a few flashbacks to artists like Ryan Sook, and even Gene Ha in small doses, Filipe and Jean-Francois build a comic book that is simply a joy to read through. The fact that we can spent nearly 80% of the book without the titular dragon, and not miss it? It’s a sign that their work takes Zub’s script and carry us through universe-building without being a drag.

Zippedoo-da. Zippedee-aye. My, oh my, what a wonderful day! “Figment” hit my pull-list like a ton of bricks – the idea of a Disney-penned also-ran, made into a needless comic book – but ended up making my day. Jim Zub and the team of artists build a tale of brilliance that celebrates the power of thought, the joy of imagination, and yeah … there’s a dragon in it too. When fiction strives to elevate it’s target audience through the use of fine language and adult concepts, and present it without pretense? You get an end-product that both the parent and child can enjoy on their own terms. Whether you’re a fan of Mickey or not, Figment is a fine comic to seek out. You needn’t dream about it further; here’s one piece of your imagination made real.