Category: News

The Point Radio: Wil Wheaton Covers All Of It

Comics, gaming, genre television and movies. Wil Wheaton is covering out all in his new SyFy series, THE WIL WHEATON PROJECT. Wil talks about how it all for started and how he plans on keeping it fresh every week. Plus Marvel loses a show runner but we get our DAREDEVIL.

THE POINT covers it 24/7! Take us ANYWHERE on ANY mobile device (Apple or Android). Just  get the free app, iNet Radio in The  iTunes App store – and it’s FREE!  The Point Radio  – 24 hours a day of pop culture fun. GO HERE and LISTEN FREE  – and follow us on Twitter @ThePointRadio.

Review: Marc Alan Fishman’s Snarky Synopsis – Ultimate FF #2

Written by Joshua Hale Fialkov. Art by Tom Grummett, Mario Guevara, Juan Vlaskco, Scott Hanna, Mark Pennington, Jay Leisten and Rachelle Rosenberg.

ultimate-ff-5901674Once I adopted Eric Larsen’s creed of “all issues are jumping-on issues” I’d like to say I’ve become a better comic reader because of it. Using that motto has removed the excuse “… maybe it’s better if I’d read the backstory” from my fallback position when an issue is subpar. In its place comes the knowledge that a comic can be judged devoid of context. The dialogue can be snappy without previous knowledge of what came before the page you’ve read. More to the point: jump into Silence of the Lambs 45 minutes in and it’s still a great movie. I say all of this because I need you all to understand: Ultimate FF #2 is an absolute top-to-bottom atrocity. No context needed.

Let’s start with the script / plot / words on the page. Joshua Hale Fialkov generally grasps the beats and characterizations of his Future Foundation. Beyond that grasp though, is a mishmash of simplistic and idiotic dialogue awash in a plot dug out of a half-read Dungeons and Dragons campaign, topped liberally with incoherent action sequences to pad things out. The plot as it were: Sue Storm’s FF field team investigates the disappearance of some 130 wealthy Atlanteans. They arrive, things get weird, and then there’s fighting. Tah Dah!

I understand that it’s hard to effectively move a complex plot in only 20 pages or so, but then I think of all the other amazing comic books I’ve read – one shots, parts of a whole, or otherwise – and I come to the bitter conclusion that the modern trope to write for the trade is merely an excuse. I like to equate a single issue of a comic to a single episode of a cartoon. If Ultimate FF #2 were on TV, it’d be akin to one of those 12-minute shorts they traipse out during Adult Swim. It’s short, it’s shallow, and its attempts to ride on more style than substance falls on deaf ears.

All this, and the big ending is a tongue-in-cheek nod to issue three’s impending catfight. Yawn.

While I admit that I’ve not dabbled in the Ultimate universe for years, the tenants and tent-poles that make up the characters must hold true. And Fialkov seems to want only to revel in them without any further exploration. Akin perhaps to the remake of Ocean’s Eleven remake, sans the Julia Roberts subplot. FF here is just Stalwart Sue, Angry Douche Doom, Generic Black Guy Falcon, and Rich Douche Iron Man on a tepid adventure to fight the multiverse, or the garbage therein. That caveat I can buy – it gives us a good excuse as any for this rag tag team of type A’s (minus Falcon, of course) to get into nasty spills. But unlike Matt Fraction’s whimsical Defenders or terse and tepid Others (where that tepidness was a perfect foil), this team is a collection of islands that only know the melody amongst one another. And when the first big reveal gives us Namor, we simply add another tool to the chest. Emphasis on tool.

Artistically, I’m nearly at a loss for words. If you count my accurate list above, you will see that it took seven people to put together twenty pages of loose, scrappy, crappy art. At first, I was almost won over: the delicate inking and detailed underwater environmental renderings were certainly an antithesis to today’s modern photoshoppery. But the devil is in the details, and here Tom Grummett and Mario Guevara fail to deliver on their initial pages’ promise. Figures are jerked and crammed into panels without care or cause. And the litany of inkers scrawl excessive lines throughout, causing tons of unnecessary visual confusion. From Namor’s oddly shaped five-finger forehead and Doom’s spastic cape, to Falcon’s always-hash-shaded-muscles, there’s nary a page that doesn’t contain an obvious rush or flub. And given that over half a dozen people touched this issue? I’m aghast with curiosity as to how this passed mustard with anyone calling themselves an editor. All this, and I haven’t even talked about the colorist!

Long considered the unsung hero of the medium, here Rachelle Rosenberg barely decided to show up. The book itself is a constant juxtaposition of old-school simplistic flat art, layered over generic paper texture, all adding to the facade of an older book. But these tricks belie the truth that this is an ugly ass book and the color choices do nothing to elevate that fact.

While there’s a masochistic part of me that enjoys that no added glows, knockouts, or filtering try to hide the scrawl and plunder, even the most basic color choices here – on model or not – are unflattering and unsettling. And to the person that picked a lime green logo over a purple, blue, and sky blue palate for the team? I implore you to go back to Parsons, and retake fashion design, and color theory.

Perhaps I’ve been too mean, too hard and harsh to poor Joshua Hale Fialkov and company. Or perhaps, I’m apt now to cast a pall on those waste opportunity with the biggest and arguably best comic book publisher in print today. These are revisions of classic characters, in an all but open world, ready for modern spins and serious explorations. In the wake of that opportunity sits this muddled mess of in-fighting, back-biting, and herky-jerky art. Ultimate FF #2 spends too much time trying to be witty and gritty, instead of layering nuance, complexity, and exploration that should be the foundation of the book.

Erik Larsen is right: every comic is a jumping on point… and as such, I suggest those interested in this new iteration of the Future Foundation jump elsewhere.

 

Tweeks: Days of Future X-men Fans

x-men-days-of-future-past-character-photo-jennifer-lawrence-as-mystique-3065264Fangirls love Jennifer Lawrence and Theatre Kids love Hugh Jackman, so the question The Tweeks had to ask themselves is: Will our kind love X-Men: Days of Future Past even if we haven’t kept up on the X-Men franchises?  Will we be able to enjoy the CGI if we’re too busy being confused about who’s who in the movie?  The answer?  Watch the review & see how X-Men fans are made.

Happy 80th Birthday, Harlan Ellison!

harlan_typewriter-7337225There are those of you who doubted he’d make it. Hah! Hah, we say!

Harlan Ellison, writer, raconteur, gadfly, screenwriter, actor, power forward for the Los Angeles Lakers, and a character in The Dark Knight Returns, Freakazoid, Concrete, The Simpsons, and Scooby Doo, celebrates his 80th birthday today. Yes, he’s been striking terror into the hearts of mere mortals for eight decades.

We don’t even know where to start with his list of accomplishments. If you’ve never read anything from him, go read his [[[Dream Corridor]]] comic collections, or [[[Phoenix Without Ashes]]], or watch some of his videos from his days on the Sci-Fi Channel here.

He even thanks you for your birthday wishes:

And here’s the cover to his Incredible Hulk #140, drawn by Herb Trimpe, who celebrated his 75th birthday yesterday! Congrats to both of you!

Jen Krueger: The Gaming Sweet Spot

Until very recently, the thought of spending a hundred dollars on a board game would have seemed like madness to me. If it actually is madness, then I guess it’s appropriate that Betrayal at House on the Hill is what had me considering it. It’s a game in which you and your friends explore a haunted mansion by building it out room by room with tiles that reveal objects, events, and traps to test your sanity. Everything changes in the middle when a haunt is triggered to reveal one player as a traitor out to kill the others, and playing it just once at a board game cafe was more than enough fun to make me want a copy of my own. Unfortunately, it’s currently out of print and procuring a copy would mean spending around a hundred dollars for a used set through a reseller.

So what about Betrayal at House on the Hill was so fun that a single experience with it made me actually consider dropping that kind of money on a type of product for which I’ve generally paid no more than fifty dollars? The fact that the mechanics for both the layout of the house and the type of haunt that occurs mean it’s never the same game twice. Knowing that even if I happened to run through all 50 different haunts the rule book contains, the unique layout of rooms and the randomness regarding which player becomes the traitor would keep the gameplay from ever becoming rote. As much fun as it can be to play a classic like Monopoly or a modern hit like Ticket to Ride, whenever I play something of a more fixed state like these, I find myself less engaged with the game itself as well as the other people I’m playing with. There’s never really any surprise to this kind of game, and at a certain point I end up on autopilot. There may be variation in which specific spaces I land on or cards I pull, but the range of possibilities is firmly set from the start, diluting the replay value and leaving me content to play them but never dying to own them.

But as much as I want board games I play to give me a unique experience every time I sit down to them, there are of course games that go too far down that path. Risk Legacy builds on the foundation of the classic game Risk, but is meant to be played by the same group of people 15 times because each session results in the players making alterations to the game based on their specific experiences with it, like scarring a territory with a negative effect on any future combat that takes place there, or naming a territory so that only the player who named it can start in that territory during future games. These alterations are permanent, and affect every session that follows, making every Risk Legacy set that’s sold into a completely unique experience for the group that plays that set. I was pumped to try the game when my friend Art wrangled a group to play. More friends of mine, Farley and Clay, were playing with a separate group around the same time, and as each group got more sessions under our belts, we’d check in with each other about our impressions and strategies for sessions to come. The incredibly customizable nature of the game meant that both of our groups were constantly realizing we’d been doing something wrong due to not fully understanding the understandably complicated rules, but the continuing effect of each session on the ones that follow it make it very hard to rectify mistakes. And though correlation doesn’t imply causation, I can’t help but think any game with such a high level of customizability runs the same (cue groan) risk.

For me, the games that do it right are the ones right in the middle of this spectrum of uniqueness per session. Cyberpunk card game Android: Netrunner gives players a wealth of cards to pick from with multiple expansion packs on the market and new ones released every month, making the possibilities endless when putting together a deck to sit down with a friend and, depending what side of the table you’re on, either hack their servers or foil their hacker. Betrayal at House on the Hill gives a different board and set of circumstances every time, but the rules governing play are constant and basic enough to let the players get them under their belts in a few turns on a first play-through, then simply immerse themselves from that point on. And if a game can be as simple in concept yet as different every time it’s played as Betrayal at House on the Hill, a hundred dollars for a set gives you unlimited replay value. In my book, that’s actually a bargain.

Are We at Peak Superhero?

Mark Harris at Grantland points out that we might be hitting the mass media equivalent of the 90’s comic glut:

Even as they dominate the box office, comic-book movies are approaching a moment fraught with peril. If one definition of a bubble is that everybody with an investment to protect insists that it isn’t a bubble, then we should probably take as a warning the breezy assertion of Marvel’s chief creative officer, Joe Quesada, that “We’re not the Western … The sky’s really the limit for us, as long as we as a collective industry continue to produce great material.” But let’s give him the benefit of the doubt and try out a more specific definition: A bubble reaches its maximum pre-pop circumference when the manufacturers of a product double down even as trouble spots begin to appear.

That, I would argue, is what has happened in the last month, in both movies and television.

via Are We at Peak Superhero?

There’s a reason why we called our category for media versions of comics “Every Comic Eventually Gets Adapted”.

“The Walking Dead” Is Bigger Than Football

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Late, but worth noting: nowadays, TV shows based on comics outscore the NFL. And that’s why there are seven new shows coming that are based on comics.

And among the people with real buying power, The Walking Dead won. Imagine that. We now have a new emblem of Americanness. “Oh, Cody was like the typical all-American kid in high school. Blonde hair, blue eyes, was president of the Walking Dead fan club.”

via ‘The Walking Dead’ Is Bigger Than Football – The Wire.

Strange Sports Stories: Toledo Mud Hens Ain’t Afraid of No Ghosts

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Following up on last year’s Chewbacca-themed jerseys for May The Fourth Be With You, Detroit Tigers AAA team the Toldeo Mud Hens will be sporting mock-Ghostbusting duds on May 30th for Ghostbusters Night.

The event, in the planning stages since January of the year, was announced only days after the passing of film star and co-writer Harold Ramis.

Fans are invited to come in costume for the event, which will feature numerous special attractions, including a tribute to Ramis

Bill Murray joined in the fun by recording this brief but note-perfect promo for the event:

Special promotional nights with custom jerseys are a growing trend at baseball parks this year. The Fresno Grizzlies will don (not to mention Mike, Raph and and Leo…) Teenage Mutant Ninja Turtles jerseys to raise money for charity, and the Lehigh Valley Iron Pigs will sport bacon-themed uniforms (some are scratch-and-sniff).  With many teams participating in various capacities, a total of FOUR different teams are featuring Star wars-themed jerseys for this year’s May The Fourth Be With You festivities.

Replica Ghostbusters jerseys and T-shirts are available now at the Mud hens online store.

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Warner Archive Now Streaming Filmation’s DC Super-Heroes

NewAdvSuperman_800x800_f133bf05Continuing to make available rare and hard-to-find classic films, TV movies and TV series, Warner Archive Instant is now streaming 50 animated episodes of The New Adventures of Batman & The New Adventures of Superman, with the animated Aquaman series making its debut this June on the popular streaming service.

NwAdBatman_S1_iTunes_600x600_9de23abfWarner Archive Instant is now even easier to incorporate into your digital life through Airplay on AppleTV. Simply download the app and log in for access to hundreds of films and TV series episodes running the gamut from fanboy favorites and cult classics to some of the finest films in the history of cinema – frequently presented in full 1080p high definition.

Moreover, fans are invited to sample the streaming service for two weeks – absolutely free. Fans can sign-up at instant.warnerarchive.com and start checking out the wide variety of offerings from Warner Archive Instant.

New Posters for “Sin City: A Dame To Kill For”

Co-directors Robert Rodriguez and Frank Miller reunite to bring Miller’s visually stunning [[[Sin City]]] graphic novels back to the screen in SIN CITY: A DAME TO KILL FOR. Weaving together two of Miller’s classic stories with new tales, the town’s most hard boiled citizens cross paths with some of its more notorious inhabitants. SIN CITY: A DAME TO KILL FOR is the follow up to Rodriguez and Miller’s 2005 groundbreaking film.

SIN CITY: A DAME TO KILL FOR will be in theaters August 22, 2014.