It’s taken all month, but after seven rounds of voting and over $3000 of donations, we’re down to the last two contestants in the 2013 Mix March Madness Webcomics Tournamentâ Sandra and Woo vs. Bittersweet Candy Bowl!
The end of the 1970s and beginning of the 1980s saw fans confronted with two completely different visions for what Flash Gordon could be.
It began in the late Seventies when producers Norm Prescott and Lou Scheimer wanted to make a full-blown, live-action Flash Gordon movie, probably for television but possibly for theatrical release.ÃÂ They commissioned a script that turned out to be, in their description, extremely close to the original pulp source material and potentially amazing as a film–but also far, far too expensive to produce.
Instead they decided to create an animated version of the movie using essentially the same script.ÃÂ They did so, complete with references to Hitler and the Nazis working with Ming the Merciless, but then decided to revamp the concept into a weekly animated series.ÃÂ That’s how we ended up with the show as it now exists–known at the time simply as FLASH GORDON but today called “The New Adventures of Flash Gordon” to distinguish it from other versions of the property.
Needing extra money to be able to complete the project, they hooked up with film producer Dino de Laurentiis (he of “Orca” and 1976 “King Kong” fame) to help fund the show in conjunction with the production of a live-action movie.ÃÂ This, of course, would result in the Sam Jones/Max von Sydow 1980 “Flash Gordon” film.ÃÂ De Laurentiis saw the animated series as perhaps raising public awareness of the property in the months leading up to his big-budget movie’s release.
As it turned out, the movie was about what one would’ve (or should have) expected from De Laurentiis–an over-the-top camp-fest, best remembered today mainly for its fantastic Queen music score.
The animated series, however, lives on as a mostly very-good-to-excellent example of late Seventies animation (with rotoscoping of human movement, interesting back-lighting effects, and pioneering use of scale models for spacecraft animation).ÃÂ It’s also just a flat-out great planetary adventure pulp story, with Flash first confronting (as foes) and then gathering to his side the leaders of the various other kingdoms of Mongo, in common cause against their evil ruler, Ming.
As a side note, not only was the animation cutting-edge, the music is excellent (an orchestral score–for a Saturday morning cartoon!) and the women… well, let’s just say you can tell this project was conceived as a movie for grown-ups and retrofitted into being a kids’ cartoon!ÃÂ Wow!
The series is available on DVD and, with the ability to fast-forward through some of the repetitive parts necessitated by the serialized format of a weekly half-hour show and budget constraints, it is well worth your time.
(Addendum: The voice of Ming the Merciless is performed by Allen Oppenheimer, later known as the voice of Skeletor in Filmation’s “He-Man” and “She-Ra” series.ÃÂ This might prove distracting to some, as the voice is quite distinct.)
Honoring its fifty-year history, Doctor Who has been awarded a Peabody award “for evolving with technology and the times like nothing else in the known television universe.”
First presented in 1941, the George Foster Peabody Awards recognize distinguished achievement and meritorious service by broadcasters, cable and Webcasters, producing organizations, and individuals. The awards program is administered by the Grady College of Journalism and Mass Communication at the University of Georgia. Selection is made each spring by the Peabody Board, a 16-member panel of distinguished academics, television critics, industry practitioners and experts in culture and the arts.
The 72nd annual awards also honored such varied recipients as comedian Louis CK, Saturday Night Live producer Lorne Michaels, and SCOTUSBlog.com, reporting on the US Supreme Court. A complete list of winners is available on the Peabody Awards website.
Doctor Who is also up for two BAFTA Television Craft Awards this Spring, one for composer Murray Gold and one for special effects house The Mill. The awards will be presented on April 28th in London.
Doctor Who’s new season premieres this Saturday on BBC America at 8PM Eastern America time.
Pro Se Productions, a leader in the New Pulp Movement, announces today a format change for its award winning magazine as well as a new head for the publication.
The latest issue of Pro Se Presents, the March 2013 #18 issue, will be the last monthly issue of the title.ÃÂ With #19, Pro Se Presents will become a quarterly magazine, but will also double to triple in size, according to Tommy Hancock.
Hancock, Partner in and Editor in Chief of Pro Se explains the reason for this.àâÂÂPro Se Presents has proven extremely popular and is considered by many to be an honest to goodness heir to the Pulp Magazines of old.àEven with that in mind, though, certain things have to be taken into consideration.ààOne of those is time and the rest of Pro SeâÂÂs ever growing schedule.âÂÂ
âÂÂDue to a massive commitment to put out an amazing number of titles this year as well as the amount of time working on a single issue of the magazine consumes, some decisions had to be made.ààThe result is that the magazine will now be quarterly, will contain at least twice the amount of stories, and have some other cosmetic differences that both allow the magazine to continue and for Pro Se staff as a whole to give more time to all the titles being prepared.âÂÂ
The first quarterly issue of Pro Se Presents will be 19, available in June 2013.
âÂÂOther changes,â Hancock stated, âÂÂare coming forthe magazine as well.àUntil now, I have included the duties of the magazine as one of my Editor-In-Chief responsibilities.àAnd, as with everything else Pro Se, my time has become stretched thin enough that itâÂÂs become imperative to pass the duties of managing the magazine over to someone whoâÂÂs been training for it for awhile as Chief Editor- Pro Se Presents’ new managing editor, Lee Houston, Jr.âÂÂ
Houston made his New Pulp debut as a contributor to Pro SeâÂÂs first line of magazines and moved up quickly to the ranks of novelistwith his HUGH MONN and PROJECT ALPHA books, as well as various projects for Pro Se and other companies.àHouston has acted initially as an editor and then Chief Editor for the magazine. “Each issue we showcase the best short stories available, just like the classic anthology pulps of yesteryear did.”àHancock will maintain company control of the magazine, but for all practical purposes Lee Houston, Jr. as of Issue 19 will be the Managing Editor for the two time Pulp Ark award winning magazine from Pro Se Productions!
The Latest Issue of Pro Se Presents is now available as an Ebook!
The March 2013 issue of this two time award winning magazine comes out shooting, punching, and fighting with five great tales of action, adventure, intrigue, and all out Pulp, so much so that itâÂÂs packed into an EXTRA SIZED ISSUE!
Featuring three winners of the 2012 Pro Se sponsored White County Arkansas Writers Competition, Pro Se Presents 18 opens up with Six Guns, Desperadoes, and men willing to die for what’s right in tales written by Jim Barton, Gary R Hoffman, and Del Garrett!
This two fisted action packed issue also includes the debut story of author Jaime Ramos! And the first adventure of a pair of new characters destined to be a force in New Pulp- STONE KOLDE by Alyssa Swift and Tommy Hancock- premieres in PRO SE PRESENTS 18! Featuring a stunning cover by Marc Guerrero and Format and Design by Sean Ali, get all the Pulp You can handlein the latest issue of PRO SE PRESENTS!
In case you fast-forward through the commercials, here’s the first television spot since the Super Bowl teaser for May’s Iron Man 3.
For those still unfamiliar with the first installment in Phase two of the Marvel Cinema Universe, here’s the official statement from Walt Disney:
Marvel’s Iron Man 3 pits brash-but-brilliant industrialist Tony Stark/Iron Man against an enemy whose reach knows no bounds. When Stark finds his personal world destroyed at his enemy’s hands, he embarks on a harrowing quest to find those responsible. This journey, at every turn, will test his mettle. With his back against the wall, Stark is left to survive by his own devices, relying on his ingenuity and instincts to protect those closest to him. As he fights his way back, Stark discovers the answer to the question that has secretly haunted him: does the man make the suit or does the suit make the man?
Starring Robert Downey Jr., Gwyneth Paltrow, Don Cheadle, Guy Pearce, Rebecca Hall, Stephanie Szostak, James Badge Dale with Jon Favreau and Ben Kingsley,Marvel’s Iron Man 3 is directed by Shane Black from a screenplay by Drew Pearce & Shane Black and is based on Marvel’s iconic Super Hero Iron Man, who first appeared on the pages of Tales of Suspense #39 in 1963 and had his solo comic book debut with The Invincible Iron Man #1 in May of 1968.
Pro Se Productions, a leader in Action Adventure and Genre Fiction, proudly announces the latest release from its first author centered imprint and one of the best Pulp writers today! Multiple award winning author Barry Reese has created yet another hero to add to his own modern Pulp Pantheon, which already includes such New Pulp standards as The Rook and Lazarus Gray. Reese Unlimited, an imprint of Pro Se, presents THE ADVENTURES OF GRAVEDIGGER VOLUME ONE, the latest entry into Pro Se’s Sovereign City Project.
Her Life Began…The Day She Died.
The Adventures of Gravedigger introduces the latest masked warrior to inherit the mantle of Gravedigger. A lost soul who has returned from the grave to take up a mission of justice and vengeance, Gravedigger stalks the streets of Sovereign City assisted by her faithful agents and surprising familiar allies! She is the last defense against the criminals, madmen, and bizarre creatures that prowl in the shadows!
According to Tommy Hancock, Partner in and Editor in Chief of Pro Se, “Barry consistently brings his best to each new project. What makes GRAVEDIGGER more than just the next Reese Unlimited title, though, is the fact that it’s a new tale he’s telling, new to him and to us. Very few people instill personal excitement and passion for a concept into their work the way Barry does and it definitely carries over onto the written page.”
“I wanted,” Reese states, “to create something that would continue the theme of personal rebirth that populates a lot of my work but I also wanted to do something a little bit different from The Rook and Lazarus Gray. I think I accomplished both with Gravedigger. She and her allies were really near and dear to my heart… by the end of the book, I considered them all to be personal friends. I hope readers will react in the same way.”
Gravedigger walks the streets of Sovereign City with Barry’s Lazarus Gray and Derrick Ferguson’s Fortune McCall, but brings a whole new flavor to that project. Hancock, the creator of Sovereign City explains. “Sovereign City is the best and worst of every large settlement of human beings you can imagine. In that sort of mix, there has to be heroes and villains will pop up. What Sovereign hasn’t had is an equalizer of sorts, someone who, while definitely a hero by definition, is not cast in the traditional Sovereign City mold for such. Barry delivers that with Gravedigger in spades, which will be needed to bury the bodies she leaves behind.”
Featuring a stunning cover by award winning Pulp Artist George Sellas and mind blowing interiors by renowned artist Will Meugniot. THE ADVENTURES OF GRAVEDIGGER is a stunning, horrifying new addition to Pulp! From Author Barry Reese, Edited by David White, with Format and Design by Sean Ali! THE ADVENTURES OF GRAVEDIGGER VOLUME ONE from Reese Unlimited and Pro Se Productions!
Given my devotion to Marvel and my affinity for playing any game that features Deadpool ever, I was particularly keen to hear the latest news about Marvel Heroes, the free-to-play MMOARPG (Massively Multiplayer Online Action Role Playing Game) created by David Brevik (of Diablo and Diablo 2 fame) and currently in production at Gazillion Entertainment.
Marvel Heroes, if you haven’t heard about it, is being designed as a free-to-play PC game in which players can advance through the game without spending any money (although there will be a store available for optional purchases). The story forthe game, which centers around Doctor Doom and the Cosmic Cube, is written by well-known and multiple award-winning Marvel writer Brian Michael Bendis, and Marvel artists are producing comic-style cut-scenes to accompany that story.
In developing this game, Gazillion has been able to draw on all of Marvel’s considerable intellectual property, and the game is slated to feature numerous Marvel heroes and costumes, including those already announced or depicted in the model sheets on the website and in the Founders Program Ultimate Pack. (I’m particularly excited to see that Deadpool (of course), Human Torch, Jean Grey, and Iron Man will be available! I’m also looking forward to seeing what they’ll do with Emma Frost’s powers.)
Voices for the characters are being done by a number of excellent popular voice actors, some of whom are reprising their roles as Wolverine, Deadpool, and more from other media. Once obtained, playable Marvel heroes can be customized in-game, using costumes, items, and allocations of powers. Marvel Heroes will also feature multiple locations from the Marvel universe (including the Savage Land. Dinosaurs, yay!!), and allow for teaming with other players, and bonuses from teaming up.
Given all of the above, and the inclusion of awesomely fun stuff like the enhanced Pirate Deadpool costume, and the excellent trailers and videos Gazillion has released to the public so far, there is a lot to look forward to in the finished game. And since any new video game with Marvel IP is an immediate draw for me, I definitely wanted to hear the latest updates from PAX East.
And updates there were! The first of which is the newly-announced release date of June 4of this year, with early access starting May 28 for Founders Program pre-sale pack purchasers (early access varies depending on which tier of pack is purchased). The Founders Program is ongoing, and closed beta access – which used to be reserved for the $180 Ultimate Pack – has now been expanded to the $60 Premium Pack as well.
The next bit of fresh news is that PvP will be available at launch, and that you will be able to team up during PvP. Experience points gained in PvE play will transfer to PvP, and vice-versa. Gazillion also announced that it’s planning to have end-game content which will include both team challenges and open challenges. End-game content will also feature “Ultimate Powers,” which are special abilities tailored to each hero, and which can be gained after the first run-through of the story. Having these powers leveled up will apparently be key to achieving victory during end-game challenges. These powers can be leveled up by getting and spending duplicate “hero tokens.”
…And here is where we get to the only part of Gazillion’s PAX announcements that seems troubling, rather than exciting: “hero tokens.” One of the biggest positives about a game based on Marvel IP is the ability to play as your favorite Marvel heroes. That’s been one of Gazillion’s selling points for this game since the get-go – that there will be a ton of heroes available now and in the future, from the popular to those with more of a cult following; and that players will be able to choose to play as those characters.
Prior to this past weekend, it was understood from Gazillion’s public statements that specific individual heroes would be purchasable in the game’s store, for those who didn’t want to wait until their favorite hero chanced to drop in the game. This was planned as a primary way to fund the free-to-play game. As evidence of how this mechanic was intended to work, Gazillion’s FAQ on the pre-sale page says:
“What Heroes are offered for free at the beginning of Marvel Heroes?
When you start playing Marvel Heroes, you will be able to pick a hero from a choice of several, and play through the entire game for free, finishing the story. You will only be able to choose one hero to play; other heroes may be granted as random drops throughout the game. To ensure you get to play a specific hero, you will be able to purchase them.” (Emphasis added).
This explanation was echoed by Director of Community & Customer Support Stephen Reid in a <a href=”
YouTube video posted Dec 28, 2012, at the 4:45 mark. In another <a href=”
YouTube video, posted on Feb 14, 2013, Karin Ray, Assistant Producer, says: “One thing I really like about the Premium Packs is, they come with a little extra currency. So, let’s say I purchase the Avengers Assemble pack, which doesn’t come with Black Widow; and I love her. I can take that extra currency and I can just scoop her up for my team.”
However, at PAX East, Gazillion announced a different game mechanic called the “hero token” (each token representing a specific hero). In essence, the way these tokens would work is that along with dropping randomly in the game (which is not a change from the previously announced design); they would now also drop randomly from an “item” that will be purchasable in the store as a replacement for specific purchasable heroes. In other words, there would no longer be a way to buy a specific hero; only an item that gives a chance at one. And the random hero you receive might turn out to be either one you don’t want, or one that you already have (which is where the use of duplicate tokens to level up your Ultimate Power comes in).
This… is a puzzling idea. First of all, in a game that is based on a previously established IP with devoted fans, removing the ability to guarantee the acquisition of the particular hero(es) a player already loves when paying money seems to remove their incentive to pay money for, presumably, the most expensive purchasable item in the game. Secondly, for anyone who purchased a Founders Pack prior to this announcement, one element of their pack (the in-game currency) can now no longer be used in the way it was previously advertised (as explained by Karin Ray above).
Since the announcement, there have been negative reactions to this mechanic on Twitter, in the comments of news pieces on Marvel Heroes’ PAX announcements, and on Reddit. Happily, however, Gazillion is paying close attention to their potential customers, as illustrated by this responseto the feedback: “We’re hearing you loud and clear. Changes coming!” The developers have also indicated elsewhere that there will be more information on this mechanic coming very soon, and that they will be responding to feedback and announcing additional details that they hope will make people happy.
I hope that will be the case, and will report back with an update when it’s available. I’m also still looking forward to the launch of the game, and hope for even more exciting news as it gets closer.
And in the meantime, Servo Lectio!
TUESDAY AFTERNOON: Michael Davis and Barbie Dolls
WEDNESDAY MORNING: Mike Gold and the Super-Hero Ideal
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