Category: News

Visiting “After Earth”

As many recall, Peter David, Michael Jan Friedman and I have been writing bible material for 2013’s After Earth film starring Will and Jaden Smith. Directed by M. Night Shyamalan, its set in the future and we’ve had a ball filling in gaps and expanding on concepts found in the script.

Early last week, Peter said we three were invited to the set in Philadelphia to watch one of the final days of shooting before production wrapped and headed out for location filming. How could we say no? I arranged a day off from student teaching and on Friday, we took a road trip south.

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New Pulp’s Table Talk: Label Me This!

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This week, New Pulp authors Barry Reese, Bobby Nash, and Mike Bullock return to the table to discuss author labels and untapped genres.

New Pulp’s Table Talk – Label Me This is now available at www.newpulpfiction.com or at the direct link: www.newpulpfiction.com/2012/04/table-talk-label-me-this.html

Join the conversation. Leave us a comment on the blog and let us know your thoughts on this topic. We’d love to hear your thoughts and questions.

Have a question you want the Table Talk Trio to answer? Send it to newpulpfiction@gmail.com with “Table Talk Question” in the subject line. Also, let us know if you want attribution for the question, or you’d rather remain anonymous. Please, keep the questions pertinent to the creation of New Pulp and/or writing speculative fiction in general. We’ll get the questions worked into future columns.

Follow the Table Talk Trio on Twitter @BarryReesePulp @BobbyNash @MikeABullock and Facebook.

The Point Radio: Jaleel White & The Child Star Curse

pt042312-5931870At age 12,  Jaleel White was red hot as Urkel on FAMILY MATTERS. So how did he avoid the “curse” that hit so many child TV stars of that era? He ex0plains that and more including some new info on his SyFy series TOTAL BLACKOUT that premieres Wednesday. Meanwhile, casting has begun for SIN CITY 2 and guess who is making a comeback on the toy shelves?

The Point Radio is on the air right now – 24 hours a day of pop culture fun for FREE. GO HERE and LISTEN FREE on any computer or mobile device– and please check us out on Facebook right here & toss us a “like” or follow us on Twitter @ThePointRadio.

Mix May Mayhem NSFW Webcomics Tournament

Announcing Mix May Mayhem 2012 NSFW Webcomics Tournament Nominations!

mixmaymayhemsquare-6537810This year’s Mix March Madness Webcomics Tournament was incredibly popular, but we did state that we weren’t including comics that can best be put under the heading of “not safe for work”. But there are a lot of good webcomics that fall in that category, and strips like Oglaf and Menage a 3 shouldn’t be ignored just because of some naughty bits here and there.

So we’re opening it up to you. We start with you nominating NSFW webcomics. Later this week, we’ll put your nominees into a voting pool to get the top contenders and then at the start of May, we’ll reveal the brackets and start the contests!

We do have a few guidelines:

1. No comics on hiatus. Our rule of thumb is “has published an installment since January, and two since the start of 2012”.

2. No comics behind paywalls. We know this will be a big barrier for many adult comics, but we consider it antithetical to the free and open environment of the web… and if we can’t see the material, we can’t be sure it doesn’t run afoul of our third guideline:

3. No obscene or illegal comics. Yes, that means the Miller Test will be applied to the comics.

Oh, and one more thing: give the title of the comic AND the URL so we can look for ourselves. Nominations will close on Friday at Noon. Get to it and surprise us!

Michael Davis: The Greatest Story Never Told, Conclusion

davis-column-art-120424-1-2811158Please read the past three week’s installments before reading this. Thanks!

What has gone before, quick and dirty recap… I’d sold (in my opinion) the second greatest idea in the history of comics to one of the greatest publishers (DC Comics) in the business. It was to be written by one of the greatest writers  (Dwayne McDuffie) with art by a guy (me) who was going to make sure this time he got it right. The editor assigned to it wanted me off the project I created. Dwayne told the editor he would not do the project without me.

I told the editor to kiss my ass (at a bar during the San Diego Comic Con some years after all this went down and after Jenette Kahn had left DC). See previous installments as to why I didn’t tell him to kiss my ass while Jenette was there.

What did the editor say?

davis-column-art-120424-2-1675867Nothing. When’s the last time you’re heard a pussy talk? Me? Last Friday but that was …well … you know…

I took the project to Dark Horse.

Mike Richardson loved it…

Mike Richardson runs what is without a doubt the coolest entertainment company in the world in my opinion. Dark Horse does movies, comics, television, animation, toys, collectables and just about any other cool pop culture stuff you can think of.

davis-column-art-120424-31-1071359Mike is not just the founder, owner and CEO, he is also the driving creative force behind Dark Horse. Having a project at Dark Horse is not just cool, its prestigious as well.

Sin City, Hellboy, The Mask, 300 are among the Dark Horse comic projects that have gone on to be come huge movies and merchandising juggernauts. If any project has a chance of becoming something beyond comics, having Dark Horse as your publisher helps tremendously.

Mike gave me my marching orders, which were to come back with a detailed outline of the story, and I did. I came back over and over for five years.

davis-column-art-120424-41-4787189Yep. Five years.

Or 35 years in the DC editor’s life. Why 35 years? Because he was and still is a little bitch.

But (sorry again, Peter) I digress…

Allow me to make another aside to the young creators out there. I have two mottos that I live by…

There is nothing too good to do for my friends, nothing too bad to do to my enemies.

And…

A deal takes the time that a deal takes.

Just to be clear, Mike Richardson and I did not meet every week or so for five years. We met numerous times to go over the story but there were times when we would meet in April and the next time it would be in May.

May of the next year.

davis-column-art-120424-5-5066739When you are dealing with the head of an A-list entertainment company you have to realize that they have a lot of other stuff to do.  Often Mike would be out of town, way out of town like in Prague filming Hellboy or in Japan working on a toy deal or in San Diego at Comic Con where he stabbed me through my heart…long story.

Before your mind goes to dark places, he stole a toy out from under me at a vendor during Comic Con. That’s how he stabbed me in the heart…and he never called.

So young creator: remember a deal takes the time that it takes. If you think countless phone calls and emails are going to make a difference, you are right.

Countless phone calls and emails will make a difference. The difference it will most likely make is you will phone call and email yourself out of a deal. Nobody likes a pest.

I know that first hand. Ask Halle Berry.

We went back and forth on the story until Mike called me one afternoon and said; “Let’s get rid of the superhero element.”

That’s what Mike had been struggling with during my many revisions to the story.

The story was a superhero story that dealt with a certain time in American history. Mike realized all at once that the history was more important than the superheroes.

This under any other circumstances would have been a deal killer for me. That was not the idea that Keith Giffen said was one of the greatest ideas he had ever seen. This was no longer my dream project.

But…

It was a great project and more importantly it was a story that needed to be told.

Mike was right.

Soon after we had that talk I turned in my new story overview and Mike said “Go do the book.”

That was three years ago.

I’ve been working on that graphic novel for three years. The comic book work I’ve done in the past has been me trying to do comics the way others do comics. I’m not that type of artist and I’m not making that mistake again.  Graphic novels are done in as many styles as there are artists and I’m not taking any chances that I’m not true to how I work and how I work is a bit involved and tedious.

My pen and ink style is a wee bit time consuming.

I’m including examples of the Dark Horse project with this article. Mike Richardson has not even seen this work yet. I’m not showing any story pages, as I’d like to keep the story under wraps for a bit more time.

As I hope you can see from the art, the work is a bit time intensive.  All of the originals are 20 x 30 inches, double or single page spreads.

But just as a deal takes the time that it takes a good artist takes the time that he or she needs to do the work to the best of their abilities.

That being said-my project at Dark Horse has an opened ended deadline, meaning I have the luxury of turning the project in when I want.

I have that luxury.

If any young creator is on a deadline but thinks they can turn in a project whenever they want just so they can get it right that creator at risk of becoming an asshole of the highest order and at a higher risk to be unemployed.

The Dark Horse project should be done this year, and I’m as happy as Mitt Romney’s dog was when he came down off that car roof. It’s a major graphic novel from a major publisher and Mike Richardson is one of the greats to work with not just in comics but the entertainment business.

But, you ask, what about the original earth shattering idea?

Well, I’m glad you asked. Last year at Comic Con I met with the head of another major comic book company who expressed great interest. We met again last November and he was still very interested I was told he would get back to me in two weeks to see rather or not it was a fit within his publishing plan.

Two weeks turned into four months. We met again briefly two months ago and he said he would get back to me shorty.

So far it’s been six months and I’ve heard neither yay nor nay.

That’s really not a big deal. Really it’s not. I’ve been waiting to do this project for over ten years, so six months is nothing. I’m also dealing with the head of the company so he’s got a lot on his plate. I don’t take any of this stuff personally.

Similarly, I’m a busy guy. I’ve writing three books (novels, not comics) and I have another graphic novel project as well as a TV show in development. Moreover I have a couple of other little things I’m doing, so like I said, I’m a busy guy so I was fine with waiting.

I was fine with waiting.

Last week another major player entered the game. They want to do Project X and they want to do it now.

So what do I do? Do I…

A. Pull the project from the publisher who has had it for six months and take it to the new publisher?

B. Do I give the publisher who has it as much time as they want to make a decision?

C. Do I tell the publisher who has the project to shit or get off the pot?

D. Do I not say a word to the publisher who has the project and let them know when the new publisher announces it at the San Diego Comic Con?

Pay attention here, young creators…

A is an asshole move.

B is simply a stupid move with another power player in the game.

If I were the old Michael Davis, it would be D. I’m not that guy anymore.

So that leaves C.

That’s the ticket, boys and girls. I’ve patiently waited six months, Hell, if you think about it I’ve patiently waited more than ten years.

On Monday April 23rd (tomorrow to me, yesterday to you) I’m sending a very nice email to the company that has my project and I’m saying very nicely to them please make a decision.

I know what they are going to do. I’m real good and according to many, I’m scary when it comes to predicting what others will do.

My birthday is a week from the date of this writing. That’s next Sunday, April 29th.

I’m sure I’ll be celebrating Project X and a new deal.

That’s a great gift. In fact it will be a first.

WEDNESDAY: Mike Gold Thinks Up Something Just In The Nick Of Time

 

REVIEW: Blu-ray Debuts of Six Marvel Animated Films

ultimate-avengers-blu-ray-set-300x376-3680635As you might imagine, studios are combing their libraries to find related items to reissue to tie in with the frenzy surrounding the May 3 opening of The Avengers. Coming Tuesday are two more discs that come closest to the feature film, a sextet of Marvel Animation films in two sets. Making their Blu-ray debut, the first set is Ultimate Avengers Movie Collection which contains the two animated films based on the successful Ultimates comic, along with the bonus film Next Avengers: Heroes of Tomorrow. The other Blu-ray set is merely dubbed Marvel Animated Features and contains Planet Hulk, Invincible Iron Man, and Doctor Strange.

Both Ultimate films pretty closely follow the initial Ultimates arcs from Mark Millar and Bryan Hitch although the script is better at aping Millar than the animation is following Hitch’s naturalistic style. A significant change is that Tony Stark’s identity remains a secret and his tried and true heart issues remain an element as opposed to the Ultimate Universe’s brain tumor affliction – an odd choice but one that doesn’t spoil the fun. He reluctantly joins the team in the first film while he dons the War Machine armor in the second.

The heart and soul of the films remains Captain America (Justin Gross), the solider recently freed from a decades-long nap and slowly adjusting to a world that staggers his imagination daily.

It should be noted that the Joss Whedon film features the Chitauri, who are from this first storyline so the timing is especially apt. They threaten Earth in both films with the latter also being the vehicle to introduce us to the Ultimate version of T’Challa, the Black Panther (Jeffrey D. Sams). (more…)

REVIEW: “Lucille” by Ludovic Debeurme

lucille-9445173It’s not at all true that all unhappy families are different, no matter what famous writers may say — there are only so many kinds of unhappiness, and they recur again and again. And unhappy families breed unhappy people, who again fall into types — the sullen teenage boy, the cold and controlling mother, the quietly alcoholic father, the introverted anorexic daughter. They might not be part of the same family in any particular story, but we know these people when we see them — know them from fiction and from life.

So it’s no knock against Ludovic Deburme’s engrossing graphic novel Lucille to say that we know its characters already: the young lovers Lucille and Vladimir, and their very different but equally damaging parents. Debeurme tells their separate stories through mostly quiet scenes, made immediate by his large, open drawings and Lucille‘s lack of panel borders: each drawing flows into the next, as Lucille and Vladimir’s stories flow together eventually, as they meet and run away together, to get away from the landscape and people who made them what they are. (And, of course, in the hopes that doing so will let them escape the people they are.)

This is the story of two sad, damaged young people, who cling to each other in a world that’s not so much hostile as just unconcerned. They do find love with each other, as much as either of them can, and they even find a place where they might be happy. But can damaged people really be happy, even if they look to have their whole lives still to go? That’s the thorny question of Lucille: whether there is such a thing as a happy family, or any true lasting happiness anywhere in this world. Lucille and Vladimir’s journey is touching and inspiring and sad all at the same time; we desperately want them to transcend themselves at the same time that we’re sure that they can’t possibly do so.

I’m encouraged to learn that Lucille is not the end of the story; Debeurme has already created a sequel, Renee, which was published last year in his native France. So what seems to be an ending here might not be as final as it looks; there is always hope.

The Point Radio: Jaleel White Dances In The Dark

Jaleel White likes to take chances – from being Urkel on FAMILY MATTERS to competing on the red hot DANCING WITH THE STARS. Now he’s stepping into the shadows for a new reality competition show called TOTAL BLACKOUT which premieres on Werdnesaday (4/25) on The SyFy Channel Jaleel talks about how this might be his toughest challenge ever, plus more of our excessive interview with Zac Effron and the cast of THE LUCKY ONE, and we finally get good news on a WOLVERINE movie.

The Point Radio is on the air right now – 24 hours a day of pop culture fun for FREE. GO HERE and LISTEN FREE on any computer or mobile device– and please check us out on Facebook right here & toss us a “like” or follow us on Twitter @ThePointRadio.

Challenging the Storm with Don Gates

Florida native Don Gates has produced one of the outstanding New Pulp novels of 2011, with “Challenger Storm: Isle of Blood.” Published by Airship 27, with cover and interior illustrations by legendary artist Mike Kaluta, this is non-stop action in the traditional pulp mold. Gates has his pulp chops down, but he brings to these characters a depth that was absent in the early days. He recently took some time to tell us about his inspirations, his new novel, and his plans for future projects.
All Pulp:  How long have you been writing, and at what point did you decide you wanted to write a book?”
Don Gates:  Writing is actually pretty new to me. I did a LOT of creating in my head- daydreaming and stuff like that- but I usually never got things on paper beyond just a rough outline. Before working on this book, I’d start to write things that usually fizzled out before chapter 3. I always loved pulps and always wanted to do a pulp-style story or series, I just never felt I had the right mix of elements, characters, etc. I asked some friends online to let me bounce some ideas off of them, and after finding out what worked and what didn’t I had a handful of ideas that I wanted to try my hand at, all existing in the same pulp “universe”. Challenger Storm is the first of those ideas.
AP: What do you like to read, and how did it lead you into wanting to do it yourself?”
DG: I like to read the classic pulps (of course) along with newer pulp-like fiction like the Dirk Pitt novels and the Agent Pendergast series, and I love the Destroyer series of paperbacks. Outside of that, I like classic sci-fi & adventure like Jules Verne and HG Wells, and I absolutely love William Gibson’s earlier cyberpunk novels. I’m a huge fan of HP Lovecraft, and in the last few years I’ve come to enjoy JRR Tolkien as well. And of course, I try to read as much of the “New Pulp” crop of authors as possible… there’s a LOT of really amazing work out there!
As far as being led to create my own pulp, I can sum that up in one instance: the first time I read Doc Savage. I was home sick from junior high school, laid-out on the couch with the Doc Omnibus #6. Even though I know now they’re kind of sub-par Doc Stories when compared to the earlier ones, I didn’t know that at the time. All I know is for a few hours I was transported away from home and into an incredibly fun adventurous world. If I can bring any of that feeling to my work, I’m happy.
AP: What were some of your inspirations for Challenger Storm? In some ways, he is a very conventional character, and in other ways he is not.”
DG: A lot of the major influences came from Doc Savage of course, but I wanted him to be more human and less godlike. As much as I enjoy infallible heroes like The Shadow, I always appreciate when a series’ hero is more vulnerable, and even though you know they’re going to win in the end you still worry about them getting into scrapes. I also wanted him to have a motivation beyond the simple pulp-hero credo: “I’m rich, smart, and fit… let’s get the bad guys!” I wanted it to be about redemption with Storm: he wants to make up for a past in which he was an awful, selfish, and self-important jerk. The three scars on his face aren’t just there as a visual-cue to make him stand-out from other square-jawed adventurers, they’re also tied in with his “origin” and serve to remind him of where he comes from and what he went through to change his life.
AP:  It’s obvious that you have more than a passing interest in aircraft. Tell us a little about that, and how it informs your work.
DG:  I am interested in vintage aviation, and it’s something that I’ve always been into for some reason. Now I’m not so into it that I can tell you what kind of horsepower the engines on a B-17 Flying Fortress had, but I love the look and elegance of pre-war and WWII-era aircraft. It was a national and worldwide fad during those days, a relatively new science. It’s so fascinating to compare that era’s air-travel with ours. In those days, they were focusing on comfort, designing airplanes and airships that were like ocean liners in the sky… these days, they pack as many people possible into a cramped, over-sized tin can and shoot you across the country. Sure it’s faster, but it’s lost a lot of the personality that the golden era of aviation had.
It was during the art process of the book that I found out that Michael Kaluta, who is the legendary artist who did the cover and interior illustrations, is a bit of an aviation-nut too, even more so than I am. I’ve always been a huge fan of his, and when I found this out it was just another example of a perfect fit for the book. It’s funny: when I had come up with the MARDL pursuit-plane (the Witch), I was inspired partially by an old racing plane, the De Havilland DH-88 Comet, but never mentioned this to anyone. Later when I wrote to Michael and asked what he had in mind for his version of the Witch, he emailed me back and told me his design was influenced by the Comet too. It was pure synchronicity, hahaha.
AP: How did “Isle of Blood” come about? Did you write the whole thing and submit it to publishers? What brought you and Airship 27 together?
DG:  I had the cast of heroes created and ready before I had their first story. “Isle of Blood” evolved from 2 things: an idea I had about a lost valley of floating rocks and an old photograph of a wealthy-looking man and his daughter that I found in an antique store. Those elements came into play as plot points A through Z, then it became a matter of coming up with B through Y to bring them together. I wrote the book off and on from mid 2007 through the end of 2009, experiencing the longest setback after my father was diagnosed with terminal cancer. He died before the book was completed, and of course the book is partially dedicated to him.
As far as publishing it through Airship 27, I’d actually wrote the book with them in mind. I really like their books and their production values, and so they were on the “short list” of potential publishers. I sent them the book a few days before Christmas of 2009, and it was accepted shortly thereafter.
AP:  What do you have in mind for the future of Challenger Storm? Do you have any other characters or comcepts you’re working on?
DG:  I have quite a few Challenger Storm stories in the works, all in various stages of outlining and plotting. I’m working on the second book now, “The Curse of Poseidon”, and had a major idea for a new book that will probably become the third novel. Without giving too much away, it’s going to play in H.P. Lovecraft’s funhouse a little bit, and if I can pull it off it’s going to be kind of epic.
I have lots of other series and characters I’d like to work on. One is a vigilante series called The Cipher and has a secret-identity hook that I hope will grab people, and another is a character I’ve had in my head since I was about 13: a man-of-mystery character called Codename: Shanghai. There’s also a one-shot story told from a Challenger Storm villain’s point of view, as well as a stand-alone lost-world adventure. Challenger Storm’s legacy involving his son and grandchildren is another thing I’d like to work on a bit also, along with a sword & sorcery book… Like I said, I have a lot of ideas. Finding the time to do all that writing is the thing I have issues with, but I’m trying.
AP:  When did you first learn that Michael Kaluta would be doing the illustrations, and how did that make you feel? That’s a pretty big deal.
DG:  The Kaluta thing was something absolutely crazy… I’m still shocked that it happened. I’d been a fan of his for years, ever since discovering his work on The Shadow. My wife Annie contacted him a few years ago with questions about commission work and something about their personalities just clicked and they became email-acquaintances. When Airship 27’s Ron Fortier was trying to find an artist to do “The Isle of Blood”, Annie said to me “Why don’t you ask Mike Kaluta to do it?” at which point I seriously began doubting her sanity. She’s not a fangirl, though, and to her he’s just a regular guy so she had no trepidation about asking him. Long story short, he said “yes” and he and Ron hammered an agreement out with regards to fitting it into his busy (and I mean BUSY) schedule, and here I am with not one but two dreams fulfilled in a single swoop.

Conan Shines In New Dark Horse Series

Review by Joshua Pantalleresco
I eagerly awaited Brian Wood and Becky Cloonan on Conan.  I’ve been a big fan of Brian’s since he released Channel Zero way back in the mid nineties.  It was angry, rebellious and thoughtful.   Ever since, he has done a number of excellent books including Demo, Local, Northlanders and DMZ.    I’m happy to say so far Conan continues that trend.
This Conan series is a direct adaptation of the story Queen of the Black Coast and deals with Conan’s first serious romantic relationship with the character Belit.  The story begins with Conan’s retreat from the city of argos as he forces himself on board the trade ship Argus.  After a brief and abrupt negotiation, Conan finds himself acquiring passage. 
My favorite part of the story is Conan’s story about how he found himself running for his life.  You get a real glimpse with how he found himself running for his life.  Here is where you get a real good glimpse into Conan’s character and I think this in particular is where Brian Wood shines.  Conan’s run in with the law shows that while he is still young and very brash, yet you understand exactly where he is coming from with his actions. 
He quickly befriends the ships captain Titus who tells him about the dangerous and beautiful Belit, the fierce queen of the black coast who terrorizes trade ships with her cunning and ruthlessness aboard her ship the tigress.  Conan is enticed by the story as her description matches the stories of the winged goddesses of the north that as a youth he dreamed about.
Finding themselves in her waters, and unable to go back to Argos because of Conan, they press on.  Shortly thereafter Belit enters the book right at the end with her and Conan looking eye to eye.
Issue two is the battle between the Argus and the Tigress.  Another great little touch in this book is Conan firing arrow after arrow into the Tigress’ crew as the ship approaches.  He has the opportunity to perhaps hit Belit and waivers.  He says crom as he fires.  Did he want to miss?  Or was he regretful that he was about to kill her? 
The battle intensifies and Conan witnesses the death of Titus and vows to go down swinging.  He becomes an angel of death and proceeds to cut down anything in his path.  In the end it’s Conan facing down the whole crew by himself.  That fight is interrupted by Belit, who views Conan in much the same way he does her; a myth made real.  She makes an offer that catches him completely by surprise and ends the second issue right there.
This review wouldn’t be complete without mentioning Becky Cloonan.  Her Conan is devious, young and clever.  Her Conan isn’t the muscular Arnold Schwarzenegger type.  He looks like a lean and capable warrior, which is probably a lot more realistic.  And she nails the character perfectly.  Those splash pages on page two and three of issue one is perfect.  My other favorite conan is him standing definitely aboard the tigress just daring them to come at him, outnumbered and outgunned.  She gets Conan and manages to mix honor and brashness into his demeanor. 
Belit is beautiful, bold and clever.  Page 1 she looks absolutely fierce and as defiant as Conan is later in the issue.  She hasn’t been featured in the book as much as Conan as of yet but I know that will change from here on out.     When she has been on screen she has been able to captivate the pages she has graced herself into.  All in all, you have two very strong and clearly defined characters.  It’s a strong start and worth a read.
Issue three is out now.  I suggest you go and pick it up along with the first two issues.  You won’t be disappointed.  I can’t recommend this book enough.