Category: News

REVIEW: “Lucille” by Ludovic Debeurme

lucille-9445173It’s not at all true that all unhappy families are different, no matter what famous writers may say — there are only so many kinds of unhappiness, and they recur again and again. And unhappy families breed unhappy people, who again fall into types — the sullen teenage boy, the cold and controlling mother, the quietly alcoholic father, the introverted anorexic daughter. They might not be part of the same family in any particular story, but we know these people when we see them — know them from fiction and from life.

So it’s no knock against Ludovic Deburme’s engrossing graphic novel Lucille to say that we know its characters already: the young lovers Lucille and Vladimir, and their very different but equally damaging parents. Debeurme tells their separate stories through mostly quiet scenes, made immediate by his large, open drawings and Lucille‘s lack of panel borders: each drawing flows into the next, as Lucille and Vladimir’s stories flow together eventually, as they meet and run away together, to get away from the landscape and people who made them what they are. (And, of course, in the hopes that doing so will let them escape the people they are.)

This is the story of two sad, damaged young people, who cling to each other in a world that’s not so much hostile as just unconcerned. They do find love with each other, as much as either of them can, and they even find a place where they might be happy. But can damaged people really be happy, even if they look to have their whole lives still to go? That’s the thorny question of Lucille: whether there is such a thing as a happy family, or any true lasting happiness anywhere in this world. Lucille and Vladimir’s journey is touching and inspiring and sad all at the same time; we desperately want them to transcend themselves at the same time that we’re sure that they can’t possibly do so.

I’m encouraged to learn that Lucille is not the end of the story; Debeurme has already created a sequel, Renee, which was published last year in his native France. So what seems to be an ending here might not be as final as it looks; there is always hope.

The Point Radio: Jaleel White Dances In The Dark

Jaleel White likes to take chances – from being Urkel on FAMILY MATTERS to competing on the red hot DANCING WITH THE STARS. Now he’s stepping into the shadows for a new reality competition show called TOTAL BLACKOUT which premieres on Werdnesaday (4/25) on The SyFy Channel Jaleel talks about how this might be his toughest challenge ever, plus more of our excessive interview with Zac Effron and the cast of THE LUCKY ONE, and we finally get good news on a WOLVERINE movie.

The Point Radio is on the air right now – 24 hours a day of pop culture fun for FREE. GO HERE and LISTEN FREE on any computer or mobile device– and please check us out on Facebook right here & toss us a “like” or follow us on Twitter @ThePointRadio.

Challenging the Storm with Don Gates

Florida native Don Gates has produced one of the outstanding New Pulp novels of 2011, with “Challenger Storm: Isle of Blood.” Published by Airship 27, with cover and interior illustrations by legendary artist Mike Kaluta, this is non-stop action in the traditional pulp mold. Gates has his pulp chops down, but he brings to these characters a depth that was absent in the early days. He recently took some time to tell us about his inspirations, his new novel, and his plans for future projects.
All Pulp:  How long have you been writing, and at what point did you decide you wanted to write a book?”
Don Gates:  Writing is actually pretty new to me. I did a LOT of creating in my head- daydreaming and stuff like that- but I usually never got things on paper beyond just a rough outline. Before working on this book, I’d start to write things that usually fizzled out before chapter 3. I always loved pulps and always wanted to do a pulp-style story or series, I just never felt I had the right mix of elements, characters, etc. I asked some friends online to let me bounce some ideas off of them, and after finding out what worked and what didn’t I had a handful of ideas that I wanted to try my hand at, all existing in the same pulp “universe”. Challenger Storm is the first of those ideas.
AP: What do you like to read, and how did it lead you into wanting to do it yourself?”
DG: I like to read the classic pulps (of course) along with newer pulp-like fiction like the Dirk Pitt novels and the Agent Pendergast series, and I love the Destroyer series of paperbacks. Outside of that, I like classic sci-fi & adventure like Jules Verne and HG Wells, and I absolutely love William Gibson’s earlier cyberpunk novels. I’m a huge fan of HP Lovecraft, and in the last few years I’ve come to enjoy JRR Tolkien as well. And of course, I try to read as much of the “New Pulp” crop of authors as possible… there’s a LOT of really amazing work out there!
As far as being led to create my own pulp, I can sum that up in one instance: the first time I read Doc Savage. I was home sick from junior high school, laid-out on the couch with the Doc Omnibus #6. Even though I know now they’re kind of sub-par Doc Stories when compared to the earlier ones, I didn’t know that at the time. All I know is for a few hours I was transported away from home and into an incredibly fun adventurous world. If I can bring any of that feeling to my work, I’m happy.
AP: What were some of your inspirations for Challenger Storm? In some ways, he is a very conventional character, and in other ways he is not.”
DG: A lot of the major influences came from Doc Savage of course, but I wanted him to be more human and less godlike. As much as I enjoy infallible heroes like The Shadow, I always appreciate when a series’ hero is more vulnerable, and even though you know they’re going to win in the end you still worry about them getting into scrapes. I also wanted him to have a motivation beyond the simple pulp-hero credo: “I’m rich, smart, and fit… let’s get the bad guys!” I wanted it to be about redemption with Storm: he wants to make up for a past in which he was an awful, selfish, and self-important jerk. The three scars on his face aren’t just there as a visual-cue to make him stand-out from other square-jawed adventurers, they’re also tied in with his “origin” and serve to remind him of where he comes from and what he went through to change his life.
AP:  It’s obvious that you have more than a passing interest in aircraft. Tell us a little about that, and how it informs your work.
DG:  I am interested in vintage aviation, and it’s something that I’ve always been into for some reason. Now I’m not so into it that I can tell you what kind of horsepower the engines on a B-17 Flying Fortress had, but I love the look and elegance of pre-war and WWII-era aircraft. It was a national and worldwide fad during those days, a relatively new science. It’s so fascinating to compare that era’s air-travel with ours. In those days, they were focusing on comfort, designing airplanes and airships that were like ocean liners in the sky… these days, they pack as many people possible into a cramped, over-sized tin can and shoot you across the country. Sure it’s faster, but it’s lost a lot of the personality that the golden era of aviation had.
It was during the art process of the book that I found out that Michael Kaluta, who is the legendary artist who did the cover and interior illustrations, is a bit of an aviation-nut too, even more so than I am. I’ve always been a huge fan of his, and when I found this out it was just another example of a perfect fit for the book. It’s funny: when I had come up with the MARDL pursuit-plane (the Witch), I was inspired partially by an old racing plane, the De Havilland DH-88 Comet, but never mentioned this to anyone. Later when I wrote to Michael and asked what he had in mind for his version of the Witch, he emailed me back and told me his design was influenced by the Comet too. It was pure synchronicity, hahaha.
AP: How did “Isle of Blood” come about? Did you write the whole thing and submit it to publishers? What brought you and Airship 27 together?
DG:  I had the cast of heroes created and ready before I had their first story. “Isle of Blood” evolved from 2 things: an idea I had about a lost valley of floating rocks and an old photograph of a wealthy-looking man and his daughter that I found in an antique store. Those elements came into play as plot points A through Z, then it became a matter of coming up with B through Y to bring them together. I wrote the book off and on from mid 2007 through the end of 2009, experiencing the longest setback after my father was diagnosed with terminal cancer. He died before the book was completed, and of course the book is partially dedicated to him.
As far as publishing it through Airship 27, I’d actually wrote the book with them in mind. I really like their books and their production values, and so they were on the “short list” of potential publishers. I sent them the book a few days before Christmas of 2009, and it was accepted shortly thereafter.
AP:  What do you have in mind for the future of Challenger Storm? Do you have any other characters or comcepts you’re working on?
DG:  I have quite a few Challenger Storm stories in the works, all in various stages of outlining and plotting. I’m working on the second book now, “The Curse of Poseidon”, and had a major idea for a new book that will probably become the third novel. Without giving too much away, it’s going to play in H.P. Lovecraft’s funhouse a little bit, and if I can pull it off it’s going to be kind of epic.
I have lots of other series and characters I’d like to work on. One is a vigilante series called The Cipher and has a secret-identity hook that I hope will grab people, and another is a character I’ve had in my head since I was about 13: a man-of-mystery character called Codename: Shanghai. There’s also a one-shot story told from a Challenger Storm villain’s point of view, as well as a stand-alone lost-world adventure. Challenger Storm’s legacy involving his son and grandchildren is another thing I’d like to work on a bit also, along with a sword & sorcery book… Like I said, I have a lot of ideas. Finding the time to do all that writing is the thing I have issues with, but I’m trying.
AP:  When did you first learn that Michael Kaluta would be doing the illustrations, and how did that make you feel? That’s a pretty big deal.
DG:  The Kaluta thing was something absolutely crazy… I’m still shocked that it happened. I’d been a fan of his for years, ever since discovering his work on The Shadow. My wife Annie contacted him a few years ago with questions about commission work and something about their personalities just clicked and they became email-acquaintances. When Airship 27’s Ron Fortier was trying to find an artist to do “The Isle of Blood”, Annie said to me “Why don’t you ask Mike Kaluta to do it?” at which point I seriously began doubting her sanity. She’s not a fangirl, though, and to her he’s just a regular guy so she had no trepidation about asking him. Long story short, he said “yes” and he and Ron hammered an agreement out with regards to fitting it into his busy (and I mean BUSY) schedule, and here I am with not one but two dreams fulfilled in a single swoop.

Conan Shines In New Dark Horse Series

Review by Joshua Pantalleresco
I eagerly awaited Brian Wood and Becky Cloonan on Conan.  I’ve been a big fan of Brian’s since he released Channel Zero way back in the mid nineties.  It was angry, rebellious and thoughtful.   Ever since, he has done a number of excellent books including Demo, Local, Northlanders and DMZ.    I’m happy to say so far Conan continues that trend.
This Conan series is a direct adaptation of the story Queen of the Black Coast and deals with Conan’s first serious romantic relationship with the character Belit.  The story begins with Conan’s retreat from the city of argos as he forces himself on board the trade ship Argus.  After a brief and abrupt negotiation, Conan finds himself acquiring passage. 
My favorite part of the story is Conan’s story about how he found himself running for his life.  You get a real glimpse with how he found himself running for his life.  Here is where you get a real good glimpse into Conan’s character and I think this in particular is where Brian Wood shines.  Conan’s run in with the law shows that while he is still young and very brash, yet you understand exactly where he is coming from with his actions. 
He quickly befriends the ships captain Titus who tells him about the dangerous and beautiful Belit, the fierce queen of the black coast who terrorizes trade ships with her cunning and ruthlessness aboard her ship the tigress.  Conan is enticed by the story as her description matches the stories of the winged goddesses of the north that as a youth he dreamed about.
Finding themselves in her waters, and unable to go back to Argos because of Conan, they press on.  Shortly thereafter Belit enters the book right at the end with her and Conan looking eye to eye.
Issue two is the battle between the Argus and the Tigress.  Another great little touch in this book is Conan firing arrow after arrow into the Tigress’ crew as the ship approaches.  He has the opportunity to perhaps hit Belit and waivers.  He says crom as he fires.  Did he want to miss?  Or was he regretful that he was about to kill her? 
The battle intensifies and Conan witnesses the death of Titus and vows to go down swinging.  He becomes an angel of death and proceeds to cut down anything in his path.  In the end it’s Conan facing down the whole crew by himself.  That fight is interrupted by Belit, who views Conan in much the same way he does her; a myth made real.  She makes an offer that catches him completely by surprise and ends the second issue right there.
This review wouldn’t be complete without mentioning Becky Cloonan.  Her Conan is devious, young and clever.  Her Conan isn’t the muscular Arnold Schwarzenegger type.  He looks like a lean and capable warrior, which is probably a lot more realistic.  And she nails the character perfectly.  Those splash pages on page two and three of issue one is perfect.  My other favorite conan is him standing definitely aboard the tigress just daring them to come at him, outnumbered and outgunned.  She gets Conan and manages to mix honor and brashness into his demeanor. 
Belit is beautiful, bold and clever.  Page 1 she looks absolutely fierce and as defiant as Conan is later in the issue.  She hasn’t been featured in the book as much as Conan as of yet but I know that will change from here on out.     When she has been on screen she has been able to captivate the pages she has graced herself into.  All in all, you have two very strong and clearly defined characters.  It’s a strong start and worth a read.
Issue three is out now.  I suggest you go and pick it up along with the first two issues.  You won’t be disappointed.  I can’t recommend this book enough. 

Universal Picking Up Charlize Theron Sci-Fi Project ‘Agent 13’

The Hollywood Reporter reports that “Rise of the Planet of the Apes'” director, Rupert Wyatt is attached to the Charlize Theron Sci-Fi Project ‘Agent 13’.

Universal is finalizing a deal to pick up Agent 13, a sci-fi project that sees Charlize Theron attached to star and Rise of the Planet of the Apes director Rupert Wyatt attached to direct.

T.S. Nowlin  is the writer behind the pitch, which is based on a little known comic book from 1988. It was created by G.I. Joe and Transformers cartoon writer Flint Dille and David Marconi, who went on to pen the Will Smith thriller Enemy of the State as well as Live Free or Die Hard. 

The comic had post-modern pulp overtones, replete with femme fatales and explosive cliffhangers. The main character is male and despite Theron’s involvement, will remain that way. (The actress is attached to play another part.)

Sean Daniels, one of those behind Universal’s Mummy franchise, discovered the comic and has been developing since at least last year, is one of the producers along with Jason Brown. Theron is also producing via her Denver and Delilah banner as is Union Entertainment.

For more information on Agent 13, check out All Pulp’s interview with Flint Dille and David Marconi from December 2010 at http://allpulp.blogspot.com/2010/12/all-pulps-flint-dille-and-david-marconi.html

Pulp Ark 2012 — Off To A Roaring Start!


Pulp Ark 2012 doesn’t officially kick off until later today but organizer Tommy Hancock is reporting that the convention is off to a great start! In just the first few hours, more fans have come through the doors today than attended the entire weekend last year! In related news, sales are strong for those vendors who have already set up their tables and with more authors, vendors and participants arriving over the next 24 hours, it’s safe to say that Pulp Ark 2012 is going to be a pulp con for the ages!

A Look at the Anime Adventures of Iron Man and the X-Men

In case you missed it on G4 over the last year, Marvel Comics licensed a quartet of properties to be  adapted into anime for the Japanese market. Acclaimed studio Madhouse handled the visuals while Warren Ellis was brought aboard to craft twelve -part stories for Iron Man, Wolverine, X-Men, and Blade. In short, he helped design a Marvel Anime Universe and the fruits of those labors recently completed their cable run.

On Tuesday, Sony Home Entertainment is releasing Iron Man and X-Men as two-disc DVD collections. For those unfamiliar with the properties, here’s a slideshow for each. Our review will run in a day or two.

IRON MAN Anime

X-MEN Anime 

Paula Patton Talks About the IMF Team

Gorgeous Paula Patton caught everyone’s attention in [[[Mission: Impossible – Ghost Protocol]]], which propelled the actress towards the A List. With the film out this week on Blu-ray she reflected back on the produuction in this interview, courtesy of Paramount Home Entertainment.

Q: Hey Paula. Let’s start with the obvious question. What is it like working with Tom Cruise?

A: Amazing. Honestly, it was a dream come true. I always thought he was an amazing actor from the first time I saw Risky Business. The movie that had a huge impact on me was Born on the Fourth of July. I was blown away how he played the all-American charming guy, goes away to Vietnam, is crippled and what he goes through. It blew me away. I remember very distinctly the moment I was told I would have a screen test with Tom. It was very old Hollywood the way they did it. It was at the Paramount lot, I had my own trailer and hair, make-up and costume. I have never had that before for a screen test. They put me in a golf cart and took me to the sound stage and I said to myself ‘OK, don’t freak out’. It was a great thing. We met each other and I was immediately at ease. We had great chemistry and a connection. It is because he is very human in that way. He is so kind to everyone whether it is a personal assistant, grip or gaffer. He just has great humanity about him and that’s why he’s so special.

Q: Who do you play in Mission: Impossible – Ghost Protocol?

A: I play Jane Carter, an IMF agent. I have had a mission that went awry. Myself and Simon Pegg’s character have to break Ethan Hunt out of jail. There’s a bombing at the Kremlin and it gets pinned on us even know we did not do it. We get disavowed from the IMF and that’s where Ghost Protocol comes into it. We are still working, but the government won’t save us. It is a scary place to be. Also, because we are all thrown together as a team and Jeremy Renner’s character joins us we don’t know the other’s motivations. We don’t know who to trust. Jane is great character to play. She is very strong and lives in a man’s world. She’s vulnerable because she has experienced failure and loss and has to prove herself again. She is in a place of turmoil and also she is living on the edge because she has one chance to make what is wrong, right. (more…)

REVIEW: Astonishing X-Men: Dangerous

Motion comics remain a bizarre hybrid of comic book storytelling and the most limited of animation (reminding one of nothing more than the 1960s Marvel Super-Heroes animation, which was reviled for the longest time. Marvel Comics has been good about exploring every new form of technology and motion comics are included. They launched the line with an adaptation of Joss Whedon and John Cassaday’s Astonishing X-Men run beginning with Gifted. Now, capitalizing on Whedon’s direction of The Avengers, the second arc, Dangerous (issues 7-12), has been released on DVD by Shout! Factory.

The stripped down disc contains the complete run without extras or any clue there was a previous volume. However, watching the nine to eleven minute segments, you may be lost by references to the previous story. The story is the one when the Danger Room becomes sentient and considers the mutants “oppressors”, unleashing a damaged Sentinel after them.

The story runs nearly ninety minutes and if you liked the comic, you will enjoy this. For those unfamiliar with the title, it will be confusing. An adaptation should have tinkered with the script to allow context to be added or references beyond the storyline to be deleted. Whedon’s gift for dialogue and character, thankfully, remains intact.

The motion aspect is exceptionally limited, especially compared with other efforts such as The Watchmen. And as usual, I find fault with a great many of the actors cast doing the voices. The foreign accents are comically thick and you can’t always reconcile the character you’re seeing with the voice you’re hearing.

This is for the diehard collector only, but at $14.97, it’s priced to move and might be a worth a look to see Cassady and colorist Laura Martin’s work on the screen.

Take a Closer Look at Pixar’s Brave

Brave will be out in June so Disney is cranking up the publicity machine. Here are some concept sketches to give you more of an idea about the filme, featuring Pixar’s first heroine.

MERIDA (Voice of Kelly Macdonald)

Passionate and fiery, Merida is a headstrong teenager of royal upbringing who is struggling to take control of her own destiny. She feels most at home in the outdoors honing her impressive athletic skills as an archer and swordfighter, and racing across the magnificent Highland countryside with her faithful horse, Angus. With a spirit as vibrant as her untamed hair, Merida also has a softness of heart, especially when it comes to her wee triplet brothers. As the daughter of the King and Queen, her life is weighted with responsibilities and expectations, causing her to yearn to preserve her freedom and independence. When Merida blatantly defies an ancient tradition, the consequences of her actions prove disastrous for the kingdom. She must race against time to make right the result of her reckless behavior, her journey compelling her to look inside to discover the meaning of bravery and reveal her true fate.

ANGUS

Black as night with ivory muzzle and fetlocks, Angus is Merida’s powerful Clydesdale and her most trusted confidant. Angus is Merida’s escape from castle life into the deep forest and the highlands beyond. Merida target shoots from her perch on his broad back and is able to coax him into one adventure after another. Angus can be balky, stubborn and faint-hearted at times, but is ultimately a devoted and faithful friend to Merida.

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