Category: News

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National Graphic Novel Writing Month Day 22: Following Your Own Instructions

nagranowrimo-5161415Outlines are important, don’t let anybody tell you otherwise. They can keep you from making silly mistakes. Like having an article about outlining near the end of a writing month.

Seriously, an outline can keep you out of all kinds of trouble. If you have even a basic outline beforehand, you can get a clearer sense of your own pacing, and of the story’s overall flow. You can see where it’s going and how it will get there. And you can be sure you didn’t miss any steps along the way.

Do outlines work with graphic novels? Absolutely! If anything, they’re even more important for graphic prose than for regular prose, because you need to have an even clearer sense of how the story will break down. If you have the plot elements outlined, you can see where splash pages and close-ups and other visual features will fit without derailing the story or ruining the pacing. You can also get a sense of page breakdowns by going over the outline and seeing where action is fast and furious and where it’s slow and careful, which will give you a better idea of when to do a standard grid page and when to do quick cut-outs and burst images.

That means, of course, that you need to follow your outline once you’ve written it. Otherwise it won’t do you much good. I tend to keep my outline up in a separate window as I’m writing, so I can refer back to it as necessary. I also use a clean copy of the outline as my starting document, so I can go from point to point and flesh each one out in turn, transforming the outline itself into the full text.

This doesn’t mean you have to follow the outline slavishly, however. Things change as you write. Characters develop in ways you couldn’t have predicted. They do things you wouldn’t have expected—but that make perfect sense for them, given their personalities and situation. You could try to force them back to the details you already established, but that’s going to feel stiff and unnatural and it will show. Instead you need to let them change the story as they work their way through it. It’s their story, after all.

Just don’t forget to change the outline as well. (more…)

AIRSHIP 27 BRINGS YOU WEIRD HORROR TALES-THE FEASTING!!

Horror fans can cheer as this second volume of macabre, creepy tales once again centers on the haunted town of Lights End, Maine, where nothing is what it seems. Unimaginable monsters fill the dreams of unsuspecting. Profusely illustrated by fantasy artist Earl Geier, this is a collection readers will not soon forget. ISBN: 1-934935-80-8. Retail Price: $21.95 HANGAR 27 PRICE: $16.50

Order your copy today at www.gopulp.info!

VAMPIRES VS. WEREWOLVES SCARING YOU STRAIGHT FROM AGE OF ADVENTURE!!!

 

Grab your Holy Water and Load up with Silver Bullets because not one, but TWO infamous creatures of the night are lurking in these pages! From an age old rivalry that ends at a movie theatre to the dusty streets of the Old West prepare to get your fix of Fangs and Beasts! 3 New stories paint the world of adventure red with horror from C. William Russette, Tommy Hancock, and Gregory Wilson. Also featured is the classic “Dracula’s Guest” by Bram Stoker and what many literary scholars consider the greatest Werewolf novella ever published; “The Camp of the Dog” by Algernon Blackwood. Features a Cover by comic artist Rob Moran!
 

HANCOCK TIPS HIS HAT TO ‘EPISODES FROM THE ZERO HOUR: VOL THREE!!!’


TIPPIN’ HANCOCK’S HAT-Reviews by Tommy Hancock
“EPISODES FROM THE ZERO HOUR: VOL THREE”
Written by Jason Butkowski, S. E. Dogaru, and Anthony Schiavino
Art by Rich Woodall, Duane Spurlock, and Dave Flora
Production and Design by Anthony Schiavino

Reviewing a magazine or collection format book is a bit different than just a straight story or book review.  Each tale has to be looked at almost individually, then as a group.  Art has to be considered in the same way and I, at least, also give a lot of weight to production and design in magazine type things simply because that is almost more important to a book that expects readers to buy its next installment or issue than the writing or art.

So, let’s get the easiest bits out of the way first.  The art in this work is outstanding.  Each artist delivers fantastic images, every one extremely evocative of the tale being told.  The lineup of artists makes the excellence no surprise.  Flora, Spurlock, and Woodall deliver one two punches with each illustration, in many ways adding almost extra chapters to the tales themselves.  Top of the line art makes this collection a joy to view.

Anthony Schiavino’s design for this volume only adds to its appeal.  The presentation of the stories, the placement of the art, and the design that went into font and even things so many people overlook, like the Table of Contents page, make viewing and navigating this work an awesome experience.  It’s very clearly laid out and presented in a way that makes it easy for any reader, the Pulp diehard or the new novice, to enjoy all it has to offer.

Now to the stories-

            “Rex Rockwell: Weird Game Hunter” is simply amazing.  This story takes several stereotypes, archetypes, and cryptids and mixes them together in an exciting, believable fashion.
The premise of the story is that Rex Rockwell, a big game hunter type, is actually less hunter and more rescuer, and less big game and more unbelievable, mythological quarry.  Rockwell’s mission-To find and capture creatures that are the stuff of rumors and legends and bring them to his preserve, named for his beloved wife, to insure their safety and for study.  On this mission, Rex brings a team of his own, including a Texan cowboy, a morose psychic, an Indian bodyguard and ward, among others.  The stories within this volume center on the arrival of a new member of Rockwell’s team, Daniel Whitlock, a noted folklorist.  Through Whitlock’s eyes, we see how this odd team works together while getting some over the top action, creatures, and overall pulp thrills and chills.  The dialogue is convincing, the description is dead on, and the narrative flows like good pulp should.

“Mac Sampson: Secrets of the Lost City” is one heckuva rollicking adventure tale.  The storytelling in this action packed romp is top notch for the most part.  Mac Sampson, the titular character, has all the heroic aspects a pulp icon should have, plus a few foibles that make him somewhat human and interesting.  The strength of this story, though, rests in an odd spot-with the supporting cast.  The characterization of almost all of the characters in this tale is dead on, inspiring, and just leaves this reader wanting more and more of the most basic of characters.  The pilots, Mac’s buddies, even the bad guys had a charm that endeared them to me as I read.  I enjoyed this cast of characters, in fact, more than I liked the main character.  Mac reads more like a plot device instead of the character stirring the action that this story is full of.  Hopefully later installments make me care about Mac more than I do everyone else around him, but fortunately I care enough about them that I will be back again for wherever this ride goes.

Lastly, “CT and The Savage Chimps of Cannibal Mesas” is last not only in magazine placement of stories, but it is unfortunately last in quality.  The idea of a ‘cowboy meets mad monkeys’ western is interesting, even intriguing on some level, but in this story it barely makes it to intriguing.  The main character, Cowboy Tony, is supposed to be driven by vengeance and a desire for….I was never really sure what.  And his enemies are the aforementioned savage primate types.  The entire story seems implausible even in the realm of pulp and characterization is one dimensional.  Although the idea has merit, the execution of it in this story just didn’t make me want to know what happened to CT next, monkey hand or not.

Overall, EPISODES FROM THE ZERO HOUR: VOL THREE delivers as a whole package.  The set up, the art, and most of the stories hammer home why pulp is good stuff and offer fans a plethora of action, great characters, and all in all, a volume worth having.  And yes, a volume that does its job-making sure I’ll be back for #4.

Four out of Five Tips of Hancock’s Hat (usually reserved for heads of state, arresting officers, and little old ladies, which is pretty darn good.)

National Graphic Novel Writing Month Day 21: Nobody Likes Ten Pages Of Talking Heads

Day 21, and I’m in hell. Let me give you my particular problem and share my pain with you.

The story for my graphic novel hinges on a bunch of financial manipulations. I’m doomed.

Why? Comics is a visual medium. That means the writer has to find a way to make the story visually interesting. I have to make a story about high finance discernable in pictures.

Is there a way to do this? Yes, there is– you show the characters, and you show them doing things. Show the impact of what’s going on. And as a writer, this means that you have to describe what you want to see on the page so that the artist can draw it.

I was lucky enough to take art classes with John Buscema when I was a young lad, and he would use his book How to Draw Comics the Marvel Way
as his textbook. There was one section that stuck with me, showing how to tell a scene with just two people in it dramatically.

First, the bland version:

And now the dramatic version: (more…)

SAVAGE CON 2010 DISCUSSED ON BOOK CAVE!!! NEWS TOO!!

ALL PULP’S OFFICIAL PODCAST!!!!

10/21/10

THIS WEEK ON THE BOOK CAVE! Art and Ric discuss the recent Savage Con held in St. Louis, Missouri!!!   And Ron Fortier delivers All the News that is All Pulp!!!

Check out ALL PULP’S official podcast, THE BOOK CAVE here-
http://thebookcave.libsyn.com/

Final ‘Tron: Legacy’ One-Sheet Unveiled

Tron: Legacy hits theaters everywhere in Disney Digital 3D™ and IMAX® 3D on December 17, 2010 and this afternoon they unveiled their final one-sheet.

The eagerly-anticipated film features Jeff Bridges, Garrett Hedlund, Olivia Wilde, Bruce Boxleitner, James Frain, Beau Garrett and Michael Sheen. Directed by Joseph Kosinski, from the screenplay by Eddy Kitsis & Adam Horowitz, the movie is the sequel to the Disney cult hit from the early 1980s and one of the first films to use computer-enhancements for the visual effects.Here’s the official synopsis: Sam Flynn (Garrett Hedlund), a rebellious 27-year-old, is haunted by the mysterious disappearance of his father Kevin Flynn (Oscar®- and Golden Globe®-winner Jeff Bridges), a man once known as the world’s leading video-game developer.  When Sam investigates a strange signal sent from the old Flynn’s Arcade—a signal that could only come from his father—he finds himself pulled into a digital world where Kevin has been trapped for 20 years.  With the help of the fearless warrior Quorra (Olivia Wilde), father and son embark on a life-and-death journey across a visually-stunning cyber universe—a universe created by Kevin himself that has become far more advanced with never-before-imagined vehicles, weapons, landscapes and a ruthless villain who will stop at nothing to prevent their escape.  Presented in Disney Digital 3D™ and scored by Grammy® Award-winning electronic music duo Daft Punk. 

Notes:

Producer Steven Lisberger co-wrote and directed the original Tron (1982).

Jeff Bridges, winner of both the Oscar® and Golden Globe® for his role in Crazy Heart, reprises the role of Kevin Flynn, which he originated in Tron (1982).

Bruce Boxleitner reprises the roles of Alan Bradley and Tron, which he originated in Tron (1982).

Tron: Legacy forges a new frontier in filmmaking with its avant-garde, cutting-edge technology—set to blow away today’s audiences. Among the film’s firsts: it is the first 3D movie to integrate a fully digital head and body based upon an existing actor, creating the younger version of Jeff Bridges’ character; it’s the first movie to make extensive use of self-illuminated costumes; it’s the first movie to create molded costumes using digital sculpture exclusively, creating molds directly from computer files using CNC (Computer Numerical Cutting) technology; it’s the first 3D movie shot with 35mm lenses and full-35mm chip cameras; and it’s the first movie to record uncompressed HD Video to Hard Drive.

The world of Tron: Legacy has an exciting, pulsing vibe that sets its lifestyle apart from any other on or off the planet. From electric light suits to state-of-the-art hair and makeup, elements of the trend-setting world of  Tron: Legacy are showing up on fashion runways, and companies such as Hurley, adidas, Oakley and Burton are featuring  Tron: Legacy-inspired lines targeted for the young male consumer in collaboration with Disney Consumer Products.

(more…)

PRO SE PRESENTS FANTASY AND FEAR #2-AVAILABLE NOW (revised article)

It’s the month of Horror and Monsters…which means…PRO SE PRESENTS FANTASY AND FEAR #2 is AVAILABLE!!! Vampires, wolves, cults, and other fears and phobias come to life in this month’s offering from Pro Se! Once again mingling well known authors with new writers to the field, PRO SE PRESENTS FANTASY AND FEAR #2 takes pulp to a terrifying new level!
Authors in this Issue-BC Bell, Nancy Hansen, Joshua Reynolds, Fuller Bumpers, TJ Glenn, Kevin Rodgers, Ken Janssens, Stephen Briner, CW Russette, Aaron Smith, and Don Thomas
Artists in this Issue-Adam Buechler, Clayton Hinkle, Tim Storm, Fuller Bumpers, Dalton Carpenter, and John Palmer IV.
Format and Design-Ali
Print copies are available now at http://stores.lulu.com/proseproductions!!! 
Pick up PRO SE PRESENTS FANTASY AND FEAR #2 and help Pro Se keep puttin’ the monthly back in Pulp!!

Interview with Sun Koh Author and Book Cave Co Host, ART SIPPO!!!

ART SIPPO, Writer/Podcaster

AP: Art, thanks for stopping by ALL PULP to visit with us about you and your adventures as a pulp fan, writer, and podcaster. First, though, give us some insight into who Art Sippo is.

AS: I am 15 years old with 42 years experience.

I started reading comics in 1958 shortly after I learned to read. By the time I was 10 years old, I found the plots in comics too fantastic and longed for something more realistic. My Aunt Helen introduced me to Doc Savage in the Bantam reprints on a bus trip to Florida in 1965 and I was hooked. I later went to Xavier Military Institute in Manhattan for High School in the late 1960s. It was there where I developed my love for books and for the pulp genre of literature. I attended St. Peter’s College in Jersey City, NJ and graduated Magna cum Laude with a Bachelor’s of science in Chemistry in 1974. On Military scholarship, I went to Vanderbilt University Medical School and after graduation in 1978, I was an Intern at the Walter Reed Army Medical Center in Washington DC. I spent three years as a Flight Surgeon with the 101st Airborne division before entering an Aerospace Medicine residency. I received a Masters in Public Health form Johns Hopkins School of Hygiene and Public Health in 1982 and completed training at the School of Aerospace Medicine, Brooks Air Force Base, San Antonio Texas. I got Board Certified in Aerospace Medicine in 1984. For three years, I was a medical researcher at the US Army Aeromedical Research Laboratory and eventually became the Director of the Biodynamics Research Division there. I next spent three years as an exchange officer in England at the RAF Institute of Aviation Medicine in Farnborough, Hampshire. I married my lovely wife Katherine in 1987 and we took off to England to start our family.

In 1990, I returned to civilian life but remained in the National Guard. I was a partner in the Occupational Care Consultants of Toledo and was Board Certified in Occupational Medicine in 1994. In the Guard I eventually commanded the 145th MASH Hospital at Camp Perry, OH. In 1995, I was appointed the Assistant State Surgeon.

For 36 years I wore the uniform of the US Army until I retired in 2000 with the rank of Lieutenant Colonel. I currently work full time in the Emergency Room at the John Cochran VA Medical Center in St. Louis Missouri.

I have had a lot of adventures along the way. I had been on assignment in Europe, Asia, Africa, and the Caribbean. I even was one of the physicians trained for rescue and egress for the Space Shuttle program and worked 2 launches in 1985.

All during that time I was an avid reader of adventure fiction and more serious topics in science, religion, and philosophy. I think all of these experiences developed a deep regard for the concept of the hero.

The single defining moment in recent times occurred in September of 2003 when a lumbar disc in my spine ruptured and crushed my spinal cord leading to paralysis and numbness below the waist. I had an emergency decompression done, but I still have lost function and sensation in my legs. It took me three months to learn to walk again, but at the end of that time, I went back to work in the ER. During my down time I began writing stories and they helped to keep me sane during a very frightening time.
Kathy and I have been married for 24 wonderful years. We have two girls and one boy all of college age and we are currently raising Kathy’s teenaged granddaughter.

AP: You’re a pulp writer. What have you written and published that falls within the pulp field?

AS: I have published several stories in the last 7 years that would count as pulp stories.

I have written 3 stories in what I call my “Loki Companions” series which has been published in the Zine of Bronze #3, #4, & #5. These are about a group of six men (who may be familiar to pulp fans) during their service in World War I. His Last Hand is about a poker game at the Moulin Rouge in Paris as the six companions prepared to return to the United States after the Armistice. It is really a character study with a twist at the end based on a little known fact. Long Tom Robber relates the true story what really happened when a certain electrical genius used an antique cannon to thwart a German advance during that same war. Andy and Ted’s Excellent Adventure is about the friendship that developed between two very different American soldiers serving with the French Foreign Legion and how the practical jokes they played on each other changed their friendship.

I also wrote a short story for the collection Two Fisted Tales of LaPlata, Missouri that was entitled The Supreme Adventurer. It is a fantasy about a young Lester Dent growing up in LaPlata that shows how his experiences there may have contributed to the creation of Doc Savage.

I also have written 5 short stories about the German pulp character, Sun Koh who was the Aryan equivalent of Doc Savage. Three of these were originally published in Professor Stone Magazine # 1 and #2, and Thrilling Adventures #140. These have all been collected in a single volume Sun Koh: Heir of Atlantis, Vol. 1.

I had another short story in the Glimmerglass Writer’s Annual entitled Destiny or Choice: Shall Any Valiant Act Gainsay Extinction. It is about a child genius who confronts a great evil during a Archaeology convention in St. Louis in 1908.

My latest pulp story is The Perils of Patricia which in the Zine of Bronze #7 & #8. It is an adventure of a certain bronze-haired spa owner whose famous cousin is a well known world-wide troubleshooter.

All of my stories have homages to other action characters and some pulp crossovers. Some even have references to some of my own characters I haven’t yet written about.

AP: A project you undertook and have completed one volume on and are working
on the second for concerns a character of some controversy. Before we discuss that, share with our audience who the character Sun Koh is historically.
 
AS: Sun Koh; Heir of Atlantis! Sun Koh was a character created by Paul Mueller for Germany’s pulp magazines who was based on Doc Savage. He was intended to be the Nietzschean Übermensch. He was an Aryan prince from ancient Atlantis who came to the future and descended out of the sky to land in London. He had come to prepare for the coming of the next Ice Age when Atlantis would rise gain from the ocean. He would save all those who were fit to survive and use them to repopulate the lost continent. Of course, those he considered to be most fit were of Aryan/German extraction according to the theories of the Theosophists whose mythology had been taken over by the Nazis.

Sun Koh went to Germany and collected around him a colorful group of aides that included science detective Jan Mayen, buckskin wearing Alaska Jim Hoover, WWI veteran Sturmvögel, and an Afro-American Boxer James “Nimba” Holigan. Sun Kho became to Germans what Doc Savage was to Americans.

Between 1933 and 1938 there were 150 Sun Koh stories published. Sun Koh epitomized the Aryan ideal and fought all sorts of villains and super-science threats very similar to those from the Doc Savage stories.

Strangely enough, the Nazis found these stories frivolous and in some cases subversive. Nazi censors made Mueller kill off Nimba because it was unseemly for an Aryan hero to have a black associate.
Eventually they forced the series to end and Mueller had Sun Koh discover and conquer the newly risen Atlantis inside the Hollow Earth in 1938. That brought an end to the series.

The Sun Koh stories were full of adventure imagination and racial slurs. Expurgated versions were republished after WWII at least 3 times. Currently the original versions with annotations are being printed in Germany.

Sun Koh was the most successful of all the Doc Savage clones (if we exclude the comic characters like Superman and Batman). I was fascinated by the idea of such a character having so many adventures in a language that I could not read. I became frustrated and decided to write my own stories about Sun Koh preserving as much of the original adventure ideas as possible and excluding all the Nazi nonsense.

AP: Now, to the controversy. Have you had anyone complain or attack your direction with the character, that being your decision to write about a character who many identify with a Germany many would like to forget?

AS: Well, Jess Nevins who is a world-wide pulp expert was appalled that I was resurrecting the Sun Koh character whom he considered to be a poster child for Nazi ideology. My publisher for the Sun Koh series is Wayne Judge from Age of Adventure. He has had problems finding artists to do illustrations and covers for the Sun Koh stories because of the character’s roots.

I find it kind of funny to have such an edgy character. I am a very conventional person and I have no love for the Nazis and their dysfunction system of hatred. I like the noir ambience that you can get with this setting. It gives you a truly heroic character seen from a different perspective which raises ambivalence in the reader. It is the same experience you get while watching movies like The Usual Suspects, LA Confidential, and Payback.

It also gives me a chance to do a dark kind of Doc Savage-like character and explore what it would have been like to be a real superman in a culture that allegedly revered such beings. As my Sun Koh has been finding out, the dreams of the German leadership were delusory and did not match up to his own standards.

AP: What are your plans for Sun Koh? Will you redeem him and if you do, what then?

 
AS: Sun Koh was never part of the Nazi war effort. He was long gone before the invasion of Poland. I am intending to show how a true superman would not remain deceived by Hitler and his cronies for very long. It would soon become apparent to him that the Nazi were degenerates. I envision Sun Koh being part of the conspiracy in the Wehrmacht before Neville Chamberlain signed the pact with Hitler allowing the occupation of the Sudetenland. Had Chamberlain stood up to Hitler, the planned coup would have toppled the Nazis and Word War II might have been avoided. It will have been Sun Koh’s involvement in this conspiracy that leads him to disappear from Germany in 1938. Where he went at that point is still not know at this time.

AP: You’re also quickly becoming a podcasting legend. You are one half of the hosting team for THE BOOK CAVE (ALL PULP’S official Podcast, by the by). This is your chance, Art-How did you come to team up with your partner Ric Croxton and why do you think the relationship you two have works so well for a pulp podcast (It actually works very well, ALL PULP just wants to know why you think it works).
 
AS: Ric and I met at the 2006 LaPlata DocCon. The folks at that Con formed a bond and we have kept in touch over the years. When Ric launched The Book Cave podcasts, he had me on as a guest to talk about Sun Koh and some other topics. We worked well together and we got positive feedback from the audience and so Ric made me his permanent co-host.

The Book Cave is a show by fans for fans. We cover mostly pulp fiction but we also talk about Sci-Fi, Wold Newton, Lovecraft, comics, movies, TV-shows, and other things that adventure fiction fans really enjoy. I have been kicking around for a long time and I have had an interest in these things for almost 50 years… Let’s be honest. It has been OVER 50 years. I have taken these things very seriously and I love to talk about them.

This also gives us an opportunity to talk to the authors, producers, and creators of these entertainments and get to know them. I have always been interested in the creative process and how these stories came to be written. The fan base seems to enjoy this as well. And one thing about writers is that they LOVE to talk about themselves.

Ric and I have been privileged to meet and get to know folks like Will Murray, Ron Fortier, Andrew Salmon, Barry Reese, Paul Malmont, Derrick Ferguson, Josh Reynolds, William Preston, Jeff Deishcer, Win Eckert, Tommy Hancock, Jean Marc L’Officier, Tom and Ginger Johnson, Jim Campanella, Wayne Reinagel, Chris and Laura Carey, Paul Spitieri, Mike Croteaeu, James Sutton, and so many others who are creative forces in this field. These folks are great people and it is fascinating to talk with them. I learn so much and it gives me greater insight into the work they do.

I think the formula works because we come to the interviews with respect for the people and their work and I think our enthusiasm shows. We also remind our guests that we advocate them to give “shameless plugs” for any things they want to let the fan base know about. We also make it clear that we are a friendly show that is upbeat and pro fun. That is why we are all here.

AP: Ric often picks on your ‘special ability’ to know major details about your guests. Seriously, what sort of prep work do you put into getting ready to interview a guest in The Book Cave?
 
AS: It is amazing what you can find out from Googling someone’s name. Even before the internet, I was very good at ferreting out information. I also have a relatively good memory (not as good as it used to be, I’m afraid) and I tend to link together all sorts of disparate facts.

Ric and I always read the material we are going to discuss and we try to do some other background checking as well.

AP: Do you think podcasting in general and your podcast in specific is having any positive impact on pulp? If so, what? How can that impact be increased or improved upon?

AS: Podcasting allows us to do some things we never could before. It is now possible to do interviews with folks anywhere in the world record them, edit them, and put them on the world-wide web for anyone anywhere to listen to at their leisure. This means that pulp aficionados can hear their favorite authors talk about themselves and their work and send them feedback. Plus we can bring information about future projects to the pulp audience and help to spread the word about good books and how to get them. We have links on the podcast website that fans can follow for more information.
Back in the 1960s I was the only Doc Savage fan that I knew. Today, I know dozens of Doc fans and pulps fans and we converse regularly. And information moves quickly through the pulp community. Our podcasts are routinely mentioned at Bill Thom’s Coming Attractions web site which is a gold mine of information for pulp and adventure fiction fans.

In the future, we may add video links to the show. I am not too keen about this since I don’t look all that good in real life and I do not dress smartly for the shows.

Another possibility is to have live call-in shows where fans can call in and talk to our guests. This would be a chancy thing and would require some kind of time delay so that we could weed out the disruptive calls.

AP: Another area of interest you have that falls squarely in the pulp field is the work of Philip Jose Farmer. Would you share how you came to be a fan and devotee of Farmer and his work?

AS: I first ran across Phil Farmer in the late 1960s as I began reading science fiction. The themes of his books seemed to be very controversial and I was put off by them. Then in the old Bookmaster’s store at Times Square in 1969, I saw a paperback by Mr. Farmer with two naked men on the cover who looked suspiciously like Doc Savage and Tarzan. It was entitled A Feast Unknown and it purported to be the memoirs of Lord Grandrith and his epic battle with Doc Caliban. The book is not tame fare. There was plenty of gratuitous sex and violence, but also a fascinating story. I was hooked. I began to read more of Farmer’s work. That was also the beginning of his Pulp Period where he was writing pastiches on pulp characters and themes. This period would last for over a decade and Phil became my favorite SciFi author.

AP: On the Book Cave, you often speak of how you became a fan of pulp, initially with the Doc Savage books and such. How has pulp helped shape you as a person, if its had any impact at all?

AS: For 36 years I wore a uniform and thought of myself as a soldier. My understanding of what that meant was shaped very much by the heroes I read about in books and comics. Doc Savage was in many ways my ideal and I tried to emulate him especially in academics. He was my inspiration for going into medicine. I attended Johns Hopkins for my masters because that was where Doc Savage had gone for his medical degree. (In fact I have a story in mind about Doc as a medical student in Baltimore in the 1920s.) Above all, Doc Savage and the pulps in general were ‘good guys’ who consciously sought moral uprightness. They did not always play by the conventional rules but in the end, their actions benefited more than themselves.

AP: You’re a doctor. Has your career contributed in any way to your ability as a pulp writer?

AS: You learn a lot in medicine about human nature and human limitations. You also learn a lot about science and math along the way. I have tried to make the fantastic elements in my stories at least plausible. I have also travelled the world and practiced medicine in some unusual circumstances. It all has contributed to the background in many of my stories.

bookcavecopy-5173958

AP: So, what does the future hold for Art Sippo? Any writing projects in the works you want to talk about? What about Book Cave plans?

AS: I have a Sun Koh novel currently under way. I eventually want to write the story of how Sun Koh is ultimately saved from Nazism and what becomes of him. I also plan to do some more Loki Companion Stories for Renny and Johnny and at least one more Pat story. And there is the story of Doc Savage at Johns Hopkins and the girl that ALMOST stole his heart. When I have enough of them, I’d like to publish them in a single volume along with some essays from my Speculations in Bronze website.

Ric and I plan to continue doing the Book Cave as long people enjoy it. We are always seeking new authors to interview and new material to pass on to the fans.

Ric and I both plan to be at the PulpArk con in the Spring of 2011 and to do shows from there.

AP: Dr. Sippo, it’s been a wonderful time talking to you. Thanks for the opportunity!

AS: It has been my pleasure as well. Folks should drop by the Book Cave site and drop us a line. We love to hear from the fans. Keep reading!

National Graphic Novel Writing Month Day 20: The Inspiring Power Of Deadlines

Day 20. Late at night. And I’m still working on today’s article for NaGraNoWriMo.

Why? I mean, isn’t it okay if I miss a day? It’s just funny books, after all. Can’t I just blow a deadline?

Are you crazy?

Yes, stuff happens. The kid has to go to the emergency room, the computer crashes, that person you had a crush on in high school is in town for the night following a painful divorce and they were thinking of you and…

I don’t want to hear it.

Do you know National Novel Writing Month got started? Because for most participants, they had an idea for a novel but never took the time to write it. And do you know why most of those novels never got written? No
deadline.  No pressure.

Would be writers would think about the plot for years on end, twiddling
their thumbs. They’d come up with brilliant twists while showering, which they’d never get down on paper. They’d make
vague plans about renting a cabin at Yaddo someday to actually write the damn thing.

And it never happened. Because there was no deadline, and consequently, no pressure.

And understand, in comics, it’s not just you.

Your collaborators are waiting on you to finish. If you’re late, you’re cutting into the time they have to draw your book. Which means they’re going to rush to finish your masterpiece.

Editors aren’t going to want to hire you if you blow deadlines– they have lots of other people they can hire who won’t give them that trouble. 

And finally, do you really want to deal with the people like me on the Internet complaining how the last issue of your miniseries is months late?

So get it done. Stop procrastinating. You’ve got pages to write.

And if you haven’t started writing your graphic novel yet, you now have the focus of a very condensed deadline. Ten days instead of a month. You don’t have the luxury of putting it off any more, you have to buckle down and write the dang thing. You’ve eaten up your slack time. So get to it.

Use that pressure! No more time to put it off, no more tweaking– just get it down and get it done.

If you need tips, remember: you can follow all the NaGraNoWriMo posts here!