Category: News

HANCOCK TIPS HIS HAT TO THE GREEN LAMA-UNBOUND!!

TIPPIN’ HANCOCK’S HAT-Reviews by Tommy Hancock

Green Lama-Unbound
Written by Adam L. Garcia
Art by Mike Fyles
Published by Airship 27 Productions and Cornerstone Book Publishers
There’s a lot of discussion in the Pulp field, on this site and elsewhere, about what makes a novel or story pulp.  Let’s dispense with that right off the bat.  GREEN LAMA- UNBOUND undoubtedly meets the requirement to be considered pulp, meets it, exceeds it, runs all over it, and jumps on it again.  And that’s not just because the novel, the second volume of Green Lama from Cornerstone/Airship 27, stars a known pulp character.  No, Adam Garcia weaves in all the right elements to make this book pulp.  Heroes we could only wish really existed, over the top villains, a thrill or revelation on almost every page, and enough mysticism, fist throwin’, and other sorts of hoodoo to fill another couple of books.   This is undoubtedly a pulp book.
It is also, refreshingly so, a well put together novel.  Even though this is his first novel, Garcia has mixed all the right ingredients together to make for an interesting, engaging read and an awesome foundation for future stories.  First, the plot is a strong one.  Essentially, The Green Lama and his cohorts are pulled into a battle trying to stave off not only the possible end of the world, but the return of the most evil presence imaginable.  Yes, we are in Lovecraft territory once again, but Garcia doesn’t overplay the Elder Ones card.  He uses the obvious intense evil that these characters represent as a way to bring more out of Dumont and the cast, both good and bad guys.  The plot starts and never stops, the hook is set from word one.
Secondly, Garcia has captured the pacing necessary for a good novel.   This novel can probably be described as going at a beyond breakneck speed and it certainly does that.  Garcia, however, deftly works in slower moments, times for the cast and the reader to breathe without ever really stopping the action.  Someone is always learning something new, a new trap is being laid, or someone is plotting against someone else.   The action, both true pulp action and just general movement of the story and characters is handled extremely well throughout the book.
Lastly, Garcia presents a cast of characters that offer any reader everything they could want.  Although The Green Lama is the title character and the story revolves completely around him and his destiny, the supporting cast from Tsarong to Caraway and Jean and even to the villains are rich, full of life and expression, and in no way cardboard cutouts, as so many people seem to believe pulp supporting characters were and should be.
Having said that, if this book has any weakness, it is in some of the characterizations.  Garcia makes an obvious effort to give each and every character down to the smallest one personality and to make them more human.  Although that works for the most part, there are some instances where it seems he tries too hard to make the point that these people are human.  This is most glaring at times in the portrayal of the Lama himself, but also in a couple of other spots.  In trying to bring out the more realistic qualities, Garcia sometimes makes the mistake of making caricatures of his cast, not characters of them.  But again, this is not the rule in this novel, but the exception.
The art of Mike Fyles deserves review as well.  It deserves review because it is simply stunning.  The images Fyles casts of the Lama and others is almost photorealistic in one way, but more than that, it evokes every emotion within the novel.  Fear is present in every line, regret and destiny fill each shadow, and passion and determination etch each face.  Fyles indeed captures in image what Garcia expresses in words.
GREEN LAMA-UNBOUND is a fantastic read and the right way to make sure people buy the next two books that Garcia has already announced are in the future.
Four out of Five Tips of Hancock’s Hat (usually reserved for heads of state, arresting officers, and little old ladies, which is pretty darn good.)

‘Lone Justice’ Volume 1 in stores now!

It’s finally here, just in time for New York Comic-Con… Lone Justice Volume 1!

Ask
for it if you don’t see it and order it if it is sold out in your
store! The Diamond order code: JUL100357 LONE JUSTICE TP VOL 01

Or if you don’t have a store near you, order Lone Justice Volume 1
from Amazon.

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National Graphic Novel Writing Month, Day #7: Premature entry

nagranowrimo-8979405Day seven, and we’re already seeing script fragments come in. I just read one, and sent back the note: “Decent screenplay, lousy comic.”

Why? Because he took pages to get to the point, a slow tracking shot that revealed very little about the plot, situation, or characters. While that can work on screen, it’s death on a printed page. Get to the point.

Mark Waid has a much better rant on this on this that I do:

At BOOM!, I get a l-o-t of
eight-page scripts that, for no good reason, burn up the entire first
page with a slow zoom into a New York restaurant kitchen. This makes me
homicidal. If your story is about a chef and geography is incidental, just show me the damn kitchen. Tick, tock.
I love RESERVOIR DOGS, but if you handed me a comics script that began
with four pages of gangsters debating the merits of Madonna, I would not
only reject it, I would break your keyboard.

In a 22-page comic,
figuring an average of four to five panels a page and a couple of
full-page shots, a writer has maybe a hundred panels at most to tell a
story, so every panel he wastes conveying (a) something I already know, (b) something that’s a cute gag but does nothing to reveal plot or character, or (c) something I don’t need to know is
a demonstration of lousy craft. Comics are expensive. Don’t make me
resent the money I spend buying yours. Every single moment in your
script must either move the story along or demonstrate something important about the characters—preferably both—and every panel that does neither is a sloppy waste of space.

You do this by entering the story as late as possible, telling enough to get people up to speed on the situation and go.

Want an extreme example of this? Here’s the trailer for this past summer’s Knight and Day:

Fine trailer, but it just wrecked the movie– because Cameron Diaz has just explained to Marc Blucas what happened to her in under two minutes what will now take the first half-hour of the film to show– I have to sit through at least thirty minutes to get to where I get new parts of the story.

Don’t waste your limited number of pages, and don’t waste your reader’s time.

Remember: you can follow all the NaGraNoWriMo posts here!

HANCOCK TIPS HIS HAT TO THE ROOK VOLUME FIVE!!

TIPPIN’ HANCOCK’S HAT-Reviews by Tommy Hancock
THE ROOK: VOLUME FIVE
Written and Created by Barry Reese, one tale written by Stacy Dooks
Wildcat Books
2010
There is always great comfort in reading the new adventures of a character you’ve read before.  Clichéd though it may be, it truly is like revisiting an old friend and coming away with new tales and stories and desperate for the next time you meet.  I am glad to say that reading THE ROOK: VOLUME 5 by Barry Reese from Wildcat Books gave me that exact feeling.   Once again, Max Davies and his crew of allies and enemies, some new additions, others old friends, are back to wow and amaze with tales of pulp heroics, action packed daring do, and good ol’ fashioned black magic.  This book has all the hallmarks of past Rook volumes and, although weaker in some areas than its predecessors, still delivers a decent flyin’ one-two punch for pulpdom.
THE DIABOLICAL MR. DEE is a tale that, in this reviewer’s opinion, could have been and probably still be expanded into its very own novel. It introduces a concept of a super team for the Rook, his ‘Claws’ and pits Max and crew against a host of awesome villains.  Reese plays with all sorts or archetypes within this one, including swamp monsters, flame heads, and dimension traveling sailors.  By far one of the best stories in the collection.
PLAGUE OF WICKED MEN is the reason that the previous tale was listed as ‘one of the best’ in this volume.  This story must be its own novel at some point.  So much is wrapped into this tale, the Rook’s Claws again, along with Captain Hazzard, Ki-Gor, Cthulu, and so many more hints and tips of the hat to the pulp genre that it very much carries a great weight, one a lot of tales would crumble under.   This one does not only stand the weight, it carries the load well.   Reese weaves in this multitude of characters, including a fantastic handling of Professor Stone, an original pulp creation of Wayne Skiver’s,  and still tells an engaging adventure, develops characters further right along with the fists and guns, and provides a very satisfactory ending in that loose ends are tied up and new ones dangle.
THE DEVIL’S SPEAR is yet another epic, sweeping adventure of the Rook and his Claws, but it’s more than that.  This story brings back major elements of the Rook mythos, including an old villain, Max’s father, and even deals with the end of one regular and a new chapter for another.  Add to that a certain mustached German leader and the Lord of the Vampires and you have one heckuva ride.  This one, however, does suffer under the weight of its contents more than the previous two.   Although it is a good read, it sometimes gets bogged down in who’s in the story more than the story itself.  So many characters are thrown into the mix and the balance, though maintained for the most part, between characters and story for the most part, gets unwieldy, especially toward the middle.
THE IVORY MACHINE is a good read overall, but to be honest, there was little in it to set it apart from the three previous stories.  It was the usual good mix of characters, history, and magical mayhem, but it did not have the spark that the three preceding stories and most of The Rook’s previous adventures contain.  Is it worth reading? Yes, because it has all the traits of a good Rook story, especially the care and attention that Reese gives the characters.  Is it a stand out?  Frankly, no.
THE DEVIL’S DUE is a Rook story written by Stacy Dooks.  It spotlights a different Rook and a different era.  Our hero is William Davies, although Max and Evelyn are still around and heavily involved, and our villain is…well there’s a few, one that has ties to William’s father time as The Rook.  This story was enjoyable and Dooks ably wrote a tale that is extremely reminiscent of comic book type tales of the 1960s.  It had a very cool, sleek Silver Age feel to it and the characters were easy to visualize…for the most part.  Dooks’ rendering of the new Rook, his sister, and the couple of new villains thrown into the mix were dead on for the period he seemed to be emulating.  I wasn’t as convinced of his characterizations of Max and Evelyn, though.  They seemed out of place in this story, like pieces that should fit, but didn’t.  But other than that, this was a cool addition to the volume and to the legacy of The Rook.
The art for this book hit about half and half with me.  Some of the images were evocative of old pulps and stood out as things I’d hang on my wall.  About half of them, though, looked like standard comic book profile images, characters we’ve all seen before in different poses just with different clothes and such.  The art wasn’t necessarily bad, it just didn’t contribute much to the package.
Overall, a good read.  Is it the best volume of The Rook…no.   Does it add dimensions, layers, and nuances to the Davies legacy that are awesome and make for great pulp.  No doubt.
Three out of Five Tips of Hancock’s Hat (Three tips are generally reserved for those tales that I enjoy and make for good pulp readin’.)

The Adventures of Doc Savage
Now available!
The Legendary Radio Series Restored and Remastered to Digital Stereo!

This eight-CD collection also includes a fascinating documentary “The Sound of Bronze: The Making of ‘The Adventures of Doc Savage'”, as well as original cover artwork by Doc Savage Bantam artist Bob Larkin.

RadioArchives.com is proud to present “The Adventures of Doc Savage”, the definitive version of the radio series that most Doc Savage and pulp fiction fans consider the finest audio version of the legendary Man of Bronze and his Fabulous Five!

First heard over National Public Radio and produced by Roger Rittner’s Variety Arts Radio Theatre, this brand new eight-CD collection presents two complete classic Doc Savage stories, fully dramatized and starring some of the best professional voice talents in the country. Based on the original novels by Lester Dent, writing as Kenneth Robeson, these timeless tales of adventure were adapted for audio by Rittner and well-known pulp historian and author Will Murray. Produced in full range stereo, each episode includes impressive sound effects and a full musical score.

This new compact disc collection – the first commercial release of this impressive thirteen-episode series – features two exciting multi-part adventures. First is the seven-part “Fear Cay”, an action-packed adventure in which Doc, Monk, Renny, Ham, Long Tom, Johnny, and cousin Pat Savage pursue the Fountain of Youth Gang to a remote Caribbean island full of booby traps and intrigue – including a mysterious force that can turn a man into a skeleton in a matter of seconds! Then, Doc and his team are enmeshed in the atmospheric six-part lost-city thriller, “The Thousand-Headed Man”, where they seek a lost expedition in the jungles of Indochina and an ancient treasure guarded by the fantastic Thousand Headed Man.

This collection has been completely remixed, remastered from the original recordings, and is presented in enhanced digital stereo. Also included is a brand new documentary, “The Sound of Bronze: Making ‘The Adventures of Doc Savage'”, featuring interviews, anecdotes from the cast and crew, and never before revealed details of how the series was conceived and created. The set, released in cooperation with Conde Nast, also features cover art by Doc Savage Bantam artist Bob Larkin and two bonus radio shows featuring two of the top detectives from 1940s, Philip Marlowe and Michael Shayne. And, at our website, you’ll find extensive liner notes written exclusively for RadioArchives.com by pulp historian and author Will Murray, writer of seven “Doc Savage” novels.

Priced at just $24.98, this exciting CD set, full of action, suspense, and mystery, is sure to occupy a special place in the personal library of any Doc Savage, pulp fiction, or old-time radio fan – and it’s now available from RadioArchives.com!

RadioArchives.com is one of the largest distributors of old time radio and pulp fiction entertainment in the United States. Specializing in fully restored radio programs, remastered from original recordings, we are known for our outstanding audio fidelity, impressive packaging, and commitment to top quality customer service. In addition to radio shows, RadioArchives.com also carries a full line of reprinted pulp fiction favorites, including all of the issues of Doc Savage, The Shadow, The Spider, The Avenger, and The Whisperer.

SAVAGE TALES BLOG HITS MILESTONE!!

News from Blog Creator/Writer Peter Miller-

10/4/10
Today my blog  has hit 100,000 page views!

I started this blog to get me writing on a regular basis and I’m pretty proud of how its gone. I’ve posted over 36 pulp of the week reviews including the first 18 Doc Savage novel. I have posted  numerous Comic-Con reports and board game articles and reviews. I have posted new material for the Weird War II game, Tannhauser.

All in all, I am happy that people are reading and keep coming back.

ALL PULP congratulates Peter on this milestone!  Fantastic!

Skultar Chooses His Next Victim…

So, at the beginning of last month, we told you all about the White Elephant Music Club’s first songwriting challenge. You remember that, right? Oh, we know you do, because we scared the fluids right out of your nether regions when we announced it. Since the prizes include a visceral death at the hands of Skultar in his upcoming graphic novel, it was no surprise that the White Elephants got some great submissions. Good on all of you, you weak and pathetic bards! Skultar told me personally he was so inspired by the contest, he’d considered picking up a Gibson Flying V and writing his own awesome theme song. Lucky for the contestants, though, Skultar opted not to do so, because he realized playing guitar and ripping metal riffs would only get in the way of all the murdering.

All that being said, we here at ComicMix would like to congratulate the winner, Chris Cogott, for his winning tune, the aptly named “Skultar.” The contest was judged by our friend Russ Rogers, Mark Wheatley (Skultar’s co-creator), and Julia Sherred.

Since the White Elephant Music Club is totally rad, you can visit their bandcamp page and download the entire album of finalists for free! In addition to Cogott’s winning tune, you’ll get an awesome metal romp from Kevin Savino-Riker (“Skultar’s Blade”), a hilarious spoken-word comedic piece by JoAnn Abbott (“The Ballad of Skultar“), a lounge-lizard schmoozefest from the well-named wait, WHAT? (“S-K-U-L-T-A-R“), and more! And for the price (ahem, FREE!), you can’t beat it. We suggest you hop over, download the tunes, pop ’em in your iPod, and go pillage a village. Hmm, that rhymes. Now, all I need is some murderous riffs, and I’ve got an instant classic.

Take it away, Skultar!

National Graphic Novel Writing Month, Day #6: Four-color, true grit, or somewhere in between?

By now, you should have an idea for a story, and you might even know who some of the characters are. Your next question: how are you going to present the story?

To quote the greatest criminal mastermind of our time: “Some people can read War And Peace and come away thinking it’s a simple adventure story.” How you present the story is very important.

Let’s say you were writing a Batman story… why not, everybody else has. What type of Batman story are you going to tell?

Remember, this is a character who’s a cheery Saturday morning cartoon on The Brave and the Bold but he’s also beating people to a pulp in The Dark Knight, a film that pushed the limits of PG-13. He’s a toy for toddlers, a sociopath in Frank Miller’s work, and sometimes just flipping weird in Grant Morrison books. And it all works.

But more on point, the tone of your story has to be considered. It’s easy to contemplate a noir Batman story, but you could just as easily write a science fiction Batman story. Or a comedy. Or a spy story. Or a fable. Or horror. Or musical comedy– okay, it’s tough to do musical comedy in comics, but it’s been done in other media.

And more importantly, you can tell the same sequence of events, but you can frame it in different ways. You can look at your buddy’s romantic troubles as tragic or hilarious– or both, if they’re like my friends.

This will also affect who your choice of artist will be. Granted, you may or may not have control of who will end up drawing your story, but you can write as if you are picking the artist. A Batman story drawn by Jack Kirby will feel much different than one drawn by Neal Adams, and that will feel different than a story drawn by Timothy Truman. But again, you can use that to your advantage. No one will expect a story drawn by, say, Gene Colan to be a laugh riot. And yet, there were a few funny Batman stories that he drew.

Tone is your secret weapon– people expect a comic book story to be told a certain way. Surprise them.

Remember: you can follow all the NaGraNoWriMo posts here!

INTERVIEW with KG McABEE, Pulp Author!!!

 

AP: Tell us a little about yourself and your pulp interests.

KGM: I can still remember my dad buying Batman comics and reading them to me, and my keen desire to learn to read them myself. One of my first loves was Jules Verne; I read 20,000 Leagues Under the Sea in 4th grade and my teacher kept asking me if I understood it. Well, certainly, though I admit I had to skip over some of the technical terms. Then I started on Andre Norton and Heinlein’s juveniles in 5th grade, and on to Robert E. Howard, H.P. Lovecraft, Talbot Mundy, Sax Rohmer, C. L. Moore, ERB…so many, many fascinating writers!

AP: How did you get your start as a pulp writer?

KGM: My tendency, when anyone says, “Can you write—”, I say, “Sure!” And since I’ve read so much pulp, it seemed a natural step to try writing some. When I was first starting to write professionally, I did some REH pastiches for Tom Johnson’s pulp magazines: Conan-ish, Solomon Kane-ish and Breckinridge Elkins-ish shorts. Tom liked my work and introduced me to Ron Fortier of Airship 27, who recently published the GIDEON CAIN, DEMON HUNTER anthology edited by Van Plexico, and Ron Hanna of Wild Cat Books, who publishes the STARTLING STORIES magazine where I’ve been lucky enough to have several shorts and novellas. Ron Fortier also got me involved with a Domino Lady anthology which ended up being released by Moonstone Books.

AP: There seem to be many different opinions about what can be defined as pulp. What do you look for in a pulp story as a writer and a reader?

KGM: I think pulp is by definition adventure-and-atmosphere heavy and strongly plot-driven, with character a close—or sometimes not so close—third. That said, I do consider character to be of prime importance, especially as a reader. If I don’t care about the characters, why would I want to read about them? That, I think, is part of the appeal of long-running pulp characters: Doc Savage, The Shadow and the rest. The reader gets a feeling, almost, of family; I know I would love to have a meal or go on vacation with Doc and his Fabulous Five, listen to Monk and Ham argue, marvel at Johnnie’s vocabulary. The adventures of these characters are great, but really, what does the reader remember? An exciting trek in a submarine or why Monk named his pet pig Habeas Corpus?

AP: Where can readers find information on your books?

KGM: My website, which needs updating desperately:
And the one with my collaborator, Cynthia D. Witherspoon—we write urban fantasy and steampunk as Cynthia Gael—

AP: What upcoming projects do you have coming up that you can tell us about at this time?

KGM: I’m working with my collaborator, Cindy Witherspoon, on the aforementioned urban fantasy series called THE BALEFIRE CHRONICLES. Book one, BALEFIRE AND MOONSTONE, is available from Gypsy Shadow Publishing and at Amazon. Book two in the series, BALEFIRE AND LODESTONE, is done and we’ve started on book three. Under the Balefire umbrella, we’re also doing a series of steampunk novellas; the first one, BALEFIRE AND BRASS, is complete and under consideration. I’m also finishing up a fantasy and hope to do more pulp soon.

AP: Do you have any shows, signings, or conventions coming up where your fans can meet you?

KGM: I’ll be a guest author at Pagan Pride Day in Clemson, SC on October 9. On November 2, I’m doing a NaNoWriMo kickoff in Woodruff, SC. I’m teaching creative writing classes in Asheville and Charlotte, NC, for

AP: And finally, what does K. G. McAbee do when she’s not writing?

KGM: Not writing? If I’m not writing, I’m thinking about writing. Seriously, though, I do try to spend as much time as I can writing, but I also read an enormous amount; I think it’s not only necessary for a writer but the most fun you can have. I also tutor English and algebra at two local community college branches, which is odd because I don’t have a degree in either; my degree, strangely enough, is in industrial electronics. But I’m with Heinlein; he said a human being should be able to do anything from diaper a baby to cook a meal to lead an army to colonize a planet; specialization is for insects. I’m definitely one of Heinlein’s Children. www.twwoa.org in November and December. And I’m giving a presentation called “Airships, Submersibles, Difference Engines and Steam Men: Reading, Researching and Writing Steampunk” at the Upstate Steampunk Extravaganza in Greenville, SC. www.cynthiagael.comhttp://kgmcabee.books.officelive.com

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National Graphic Novel Writing Month, Day #5: Whose Story Is It, Anyway?

nagranowrimo-1182709Editor’s note: We were all ready to discuss who you should be focusing on in your graphic novel, and then we remembered that John Ostrander, writer of GrimJack, Munden’s Bar, Star Wars: Legacy and Suicide Squad, had already answered the question for us a while back. So we’re reprinting his piece from October 25, 2007.

In any given story, one of the primary questions that must be
answered by the writer is – whose story is it? For example – in any
Batman/Joker story, we assume that the story is going to be about
Batman. He is the title character, after all. However, the story can be
about the Joker – taken from his perspective, with the Joker as the
protagonist and the Batman as his antagonist. A protagonist, after all,
is not always a hero.

Sometimes, when I’m having problems with a story, I’ll go back to that
simple, basic question – whose story is it? The answer sometimes
surprises me. When I was writing my historical western for DC, The Kents,
I assumed for a long time that the story was about Nate Kent, who was
the direct ancestor of Pa Kent, Clark’s adoptive father. It was only
when I was deep into the story that it occurred to me that the story was
actually about Nate’s younger brother Jeb, who takes a wrong road,
shoots his brother in the back at one point, becomes an outlaw, and
eventually has to make things right.

The story may not always be about a person. When I wrote Gotham Nights,
the focus of the story was the city itself, and the city was comprised
not only of its buildings and roadways but, more importantly, the people
who lived there, of whom I tried to give a cross-sampling. Batman was a
part of all that because he is a part of Gotham City but the miniseries
didn’t focus on him. It was Gotham City’s story.
(more…)