Category: Reviews

REVIEW: Time Shifters

Time Shifters By Chris Grine
Scholastic Graphix, 266 pages, $12.99

Everyone processes loss in different ways. For young Luke, it’s been a year since his older brother died in a bullying incident. He’s still mourning when he sees something fantastic, goes to investigate, and gets swept up in a time travel, inter-dimensional romp that lasts almost the entire 266 pages of Chris Grine’s busy Time Shifters.

He stumbles upon three of the dumbest henchmen found in YA graphic novels — a skeleton in a pressurized space suit, a hollow mummy, and Vampire Napoleon – and winds up wearing their objective, a piece of tech that lets him cross dimensional boundaries. In the process, he buddies up with a scientist, a robot Abraham Lincoln riding a mutant T-Rex named Zinc, and Artemis, a sassy female ghost about his age.

Grine, best known for his Chckenhare, presents a done-in-one story that moves quickly, too quickly. There’s a lot of running, jumping, chasing and similar kinetic nonsense that does little to actually explain what’s really happening. Grine is a solid storytelling and has inventive character designs but there is no rhyme or reason to the having a Napoleon vampire or robot Lincoln. It’s just oddity for oddity’s sake when there should be a reason.

Similarly, when they spend a large chunk of the story in the other dimension, it is styled after frontier western town from the 19th Century. Why? I don’t know. He’s on a third and I don’t give a darn. Seriously, the lack of internal logic robs this imaginative story from being exceptional. There are some large themes to work with but Grine seems almost afraid to tackle them head on.

The tonal shifts occur throughout the book so you think you’re reading one thing then we’re on to another and you feel the whiplash. As a work intended for 9-12 year olds, it doesn’t make a whole lot of sense and may result in them finishing the book feeling dissatisfied despite an emotionally rousing epilogue.

Because Grine is moving at such a fast clip, any attempt at characterization is left to a few panels here and there so none of the characters, including Luke feel anything more than chess pieces.

Scholastic Graphix feels strongly about this, offering an excerpt as part of Free Comic Book Day, but this is far more of a misfire that should have been more carefully planned and edited.

Box Office Democracy: “Free Fire”

free-fire-brie-larson-3330147

Something hit me like a bolt from the blue during the third act of Free Fire: I am all the way over nihilistic action movies.  I don’t want to watch movies full of people who don’t care about anything commit violence against each other anymore.  In my teens and twenties this felt ok; that it was worth it to explore the space of cinematic violence.  Either we’ve completely explored that space or I’ve aged out of it or maybe Free Fire is just a particularly bad example of the form, but I can’t stand for it anymore.  I need my action movies to have people who care about things in them and those things can’t be violence for the sake of violence or money.  I need more than that.

Free Fire is about an arms deal that goes bad and that’s the entire plot.  We spend the first 20 minutes getting to know the 10 principal characters, and then spend 70 minutes watching them shoot at each other in a warehouse.  There are only two moments I would consider plot or character development after the shooting starts, and so we just get sequence after sequence of people mostly futilely shooting at each other.  There are no grand twists or revelations just an escalation of carnage.  Anyone that’s been to more than ten movies in their life could probably guess who “wins” from the trailer.  I kept waiting for some kind of escalation or turn and it never comes— we just get people crouching in the dirt until they run out of time.

I expected to come home and do my preliminary research for this review and discover the movie was based off of a novella or something.  It would be a fine novella, all of the characters could have internal lives and explored backstories.  It’s not often I come home from a movie wishing for more exposition or more navel-gazing, but here we are.

I don’t know what else there is to say about a movie that I reject so completely as a story.  The acting is fine.  Brie Larson is always fun to watch but she’s asked to do very little here.  Cillian Murphy is pretty good but I wish he reached in to his bag of expressions and came back with something that wasn’t “handsome pensive” a couple times.  Sharlto Copely gives a completely off-the-wall performance that I can’t decide if it’s brilliant or just completely random, but it’s probably at least 70/30 in favor of the former.  I’m not entirely sure why the movie needed to be set in the 70s other than some whimsical wardrobe choices, but it’s kind of fun seeing people dressed like that and I chuckled the first time I saw someone put in an 8-track tape.  It’s really scraping the bottom of the barrel when you’re giving a movie credit for using antiquated audio technology.

I’m honestly not sure if Free Fire is as bad as I’m making it sound.  Perhaps ten years ago I would have seen this and spent the next week gushing about it to anyone who would listen.  It’s neither offensive nor spectacular in its failures such that I could imagine no reasonable person liking it.  It’s just a bland film that never seems to aspire to be an interesting film.  Free Fire is a movie that might have seemed like a revelation in a world where Reservoir Dogs didn’t exist and we hadn’t been seeing movies inspired by it for the last quarter of a century.  But Reservoir Dogs does exist, and so I can’t see what use Free Fire has at all.

REVIEW: Mars

When some of the smartest people alive today insist we need to begin colonizing other worlds, you tend to believe them. When science fiction fans hear those words, we begin to salivate at the possibilities.

National Geographic cannily appeals to both audiences with their hybrid miniseries Mars, which mixes today’s science with tomorrow’s fiction by positing what the actual colonization of the planet, a mere 140 million miles away, might look like. Yeah, we got a glimpse of that in the adaptation of Andrew Weir’s The Martian, but this goes further and shows more of the risks involved.

The miniseries, out now from 20th Century Home Entertainment, is a captivating piece of work if unevenly assembled. You get all the usual suspects weighing in why and how we might get there including Space X guru Elon Musk and the ubiquitous Neil deGrasse Tyson. Accompanied by a Greek chorus of NASA scientists and engineers, we get a frim grounding on where we are today and what it will take (including how much and how long) to reach Mars and stay there.

With the firm guiding hand of Brian Grazer and Ron Howard – who took us to the edge of space with the gripping Apollo 13 – the fictional sections are visually interesting and feel like they could possibly happen over the next hundred years. The most fictional part of the story may be the notion that countries around the world can put aside their partisan issues in order to partner for such a project. Given the expertise and money required, it’s unlikely any one country can mount such a mission. Of course, it’s equally unlikely we can all come together fast enough to actually do it on the timetable envision by the likes of Stephen Hawking. That this story takes place in 2033 may be the most fantastic concept of all.

With a nice nod to Greek myth, the Daedalus is sent to Mars and we follow the crew, led by Ben Sawyer (Ben Cotton). The crew and their personal issues are far less interesting than the real science employed to get them there, which is a shame. After all, one reason America was captivated by the Mercury program was the canny PR done to turn the Mercury Seven into instant heroes, their every move followed by an eager public.

Obviously this was intended to be a utopian or dystopic view of life on other worlds, but the hazards and problems encountered are therefore representative, but also almost predictable, spoiling some of the dramatic satisfaction the fictional sections intended.

The sets and tech look fabulous as one would expect from the channel and production team. Watched as an AVC encoded 1080p transfer in 1.78:1, it looks great on the home screen accompanied by a serviceable DTS-HD Master Audio 5.1 mix.

The miniseries does boast a rather impressive physical (and/or CGI) production, with decently realistic sequences set on board the Daedalus and, later, on Mars itself. The fictional element’s “look” has obviously been highly influenced by The Martian (as can clearly be seen in some of the screenshots accompanying this review), with some individual shots looking like they in fact could have been lifted directly from the film. But again and again it’s the current day scientists and explorers who provide the most riveting information. As odd as it might sound, this is one miniseries that might have benefitted from a kind of “reverse seamless branching”, where viewers could choose to skip the fictional parts and stick to the facts and only to the facts.

The three-disc Blu-ray set comes with a handful of extras, starting with Making Mars (47:17) which does a fine job recounting how the mockumentary was made. There’s Before Mars – A Prequel (33:00) which offers up some welcome backstory for the dramatic portion. There’s the brief Before Mars Behind the Scenes (2:28); Getting to Mars (13:51); Living on Mars (10:26); More Mars (10:29); Behind the Scenes (14:38); and, Cast and Crew Interviews (25:06). Taken as a whole, the extras greatly expands our understanding of the nearby world, the difficulties in getting there, and how we might extend our stay. Additionally, the behind-the-scenes interviews with the production crew shows the meticulous detail that one expects from National Geographic.

REVIEW: How to Make Awesome Comics

How to Make Awesome Comics
By Neill Cameron
David Fickling Books/Scholastic, 64 pages, $8.99

how-to-make-awesome-comics-e1491426905648-6913394Aimed at 7-10 year olds, this book attempts to explain how to create comics when it merely scratches the surface and suggests mash-ups are the only way to design characters. Neill Cameron should know better considering his background with YA graphic novels and his role as artist in residence at Oxford’s The Story Museum. This collection is culled from weekly installments that first saw print in England’s The Phoenix.

Narrated by Professor Panels and Art Monkey, they breezily and cheekily tour the most basic aspects of telling a story, creating heroes and villains, and putting them all together to form a visual narrative. Every chapter tells you how to do something awesomely but it’s too much in too few pages.

There are some basics early on that are age appropriate for the readers but once he tells you awesome ideas are to take one from column A and one from column B and your done does the budding comics creator a major disservice. This mix and match approach is carried on throughout the book which suggests to readers there is just this one way to tell a story or creator interesting characters.

Cameron should have dropped some of the silliness in favor of elements like making sure each panel leads the reader’s eye in the proper direction. How to place balloons, captions, and sound effects to aid in the reading.  There’s nothing on anatomy, perspective, or page design which might seem too sophisticated for the age range, but these are essentials for good comics literacy.

I would warn well-meaning parents away from giving this to their budding talents and instead find other sources (or courses) that would do a better job training them.

Box Office Democracy: The Fate of the Furious

I don’t believe in objective reviews of media.  I think the personal subjectivity of the reviewer is impossible to remove and, honestly, that it would be boring if you could.  That said, I am not capable of being remotely objective when it comes to the Fast & Furious franchise.  I find the formula they have stumbled upon since Fast Five to be unbelievably charming and I can’t separate the movie from the joy they’ve brought in to my life and the friendships these movies have enriched.  If this bothers you, I can give you the low down on how I feel about this movie and you can be on your way: if you’ve liked any of the last three entries in the franchise you’ll like this one, and if you didn’t this will not change your mind.  If my F&F obsession does not bother you, come on and let me geek out a little bit.

If you’ve seen the trailer you know the hook for The Fate of the Furious: Dominic Toretto (Vin Diesel) has turned against his crew, his family, and is now working for the super hacker Cipher (Charlize Theron).  That’s sort of the whole film.  Cipher has a nefarious plan but it’s very nebulous.  She wants nuclear weapons and she wants to launch one, but I’m not sure what she wants to do after that.  It all feels hastily thrown together so we can get the shots of Dom in his evil black jumpsuit driving a more evil-looking black Challenger.  That’s all fine, the plot is only there to hold top the action sequences— but this feels less substantial than usual.  There’s also the idea that Cipher would blackmail someone who has pulled off some of the zaniest heists and car chases in history but only uses him as a glorified bag man that rubbed me the wrong way— but again it’s all about big action sequences and meaningful glances, so whatever.

There are two signature action pieces in The Fate of the Furious and they’re the most important thing to judge the movie by.  There’s a big second act set piece in New York where Cipher hacks a bunch of cars and controls them remotely as a big swarm to take out a motorcade.  This is a visually interesting bit but it might finally be the moment where a Fast & Furious movie got too far out there for me.  I know cars don’t work like that.  More importantly, it doesn’t feature any characters we care about so it’s literally just cars smashing in to each other with no purpose.  The sequence picks up a lot when it becomes about Dom and the rest of the crew, but by that point you’re kind of tired of action.  The movie’s climax is a race across a frozen bay to stop a submarine while being chased by cars firing missiles.  I know I said self-driving cars were straining my suspension of disbelief earlier in this very paragraph, but I loved every ridiculous second of this sequence.  It feels a little like they’re trying to top the tank sequence from Fast & Furious 6 by using a bigger more menacing piece of military hardware and it doesn’t live up to it, maybe nothing ever could, but it’s great in its own right.

Fast Five was a heist movie with all the wonderful twists and turns inherent in the genre, and in the two films since they’ve abandoned that to make straight-up action movies.  While they haven’t gone back to stealing giant safes, they have returned to meaningful third act twists and I’m so thankful for it.  There’s so many things we find out were slightly different than the first time we saw them, and it’s what these movies need to not just be an endless parade of flashy car tricks.  It needs characters, it needs stakes, and it needs to be just a little bit surprising.

Reading this back, I can see how much I’m grading The Fate of the Furious on a curve.  If this was any other movie with the flaws this one has I would probably be here tearing it apart and begging you not to see it.  I love this franchise, I love these characters, and I can’t set that aside.  There are so many little things to appreciate from an eight movie franchise that can’t be replicated.  It’s nice just to hang out with these characters and exist in their world for another couple hours.  It’s fun to pick up on the callbacks and see them pick up threads that were set down years and years ago.  I still find The Fate of the Furious as refreshing as a Corona on a hot LA afternoon— and as long as that’s true, I’ll carry water for these movies.

REVIEW: Teen Titans: The Judas Contract

teentitans-3d-e1487271578408-7804139Condensing nearly eighty years of comics continuity, characters, and interpretations into other media allows for cherry-picking and revision to be done, so the resulting new work has the look and feel of the original while offering up something fresh, and hopefully, good.

One of the best-regarded storylines in DC’s history is “The Judas Contract” which was the culmination of a two year thread in New Teen Titans because no one saw the twists and turns in the storyline while it also dramatically shifted Dick Grayson’s status quo. It also provided readers with the origin of the Tiran’s great foe, Deathstroke. The ending was emotional and strong while the entire story holds up on rereading.

What is offered up in Teen Titans: The Judas Contract animated feature, out now from Warner Home Entertainment, is a pale comparison for a number of reasons. First, the lineup of characters is substantially different so the bonds of friendship are different. We open with a flashback to the original Titans (more or less) showing their ease with one another, their trust and teamwork. It nicely introduces Starfire and shows her immediate connection with Robin. Then we move five years into the Animated Universe continuity and we have the current Titans: Starfire (Kari Wahlgren), Robin (Stuart Allan), Beast Boy (Brandon Soo Hoo), Raven (Taissa Farmiga), Blue Beetle (Jake T. Austin), and Terra (an excellent Christina Ricci). There is little explanation of when Terra joined the team, but in the comics, she was around for quite some time before betraying the team.

In the comics, Deathstroke was hired by H.I.V.E. to destroy the Titans and manipulated Tara Markov, a sociopathic teen exiled from Markovia, to be his mole. He played the long game, getting her deep with the team’s trust, even initiating a romance with Changeling (Beast Boy), before having her deliver them to his grasp. She wound up sacrificing herself to save the team, a noble final act.

In the animated film, this is a much more condensed story, with lots of character threads that are under-deserved while the comics’ concurrent Brother Blood (Gregg Henry) story was given way too much play here. Ernie Altbacker, who did a great job on Justice League Dark, has a tough job in adapting the story for film and by using Brother Blood and his cult, serves up nonsensical action in lieu of the real emotional core. Terra’s introduction to the Tians is skipped over while flashbacks show a vastly different origin than the comics, a cliched one at that.

judas-contract-2-e1492268933806-6790902Terra’s romance with Beast Boy comes too late in the story and doesn’t have the same deep resonance it had in the comics, the same with Deathstroke’s uncomfortable sexual relationship with Terra. In the film, he is colder towards her, redeemed only by Miguel Ferrer’s strong (and sadly, final) performance as Slade Wilson. I still dislike how Deathstroke was appended to the League of Assassins in these films since it makes little sense and wish they’d move past that.

Blood’s device, designed to drain the Titans’ powers into him, transforming him into a god, is perhaps the weakest part of the story and an illogical one since Beetle’s alien tech or Raven’s supernatural force cannot easily be captured and transferred.

Where Altbacker excels, is with the evolving relationship between Starfire and Nightwing (Sean Maher) as they move in together at the same time she is jealous with his easy rapport with the team he no longer leads. The other character subplots – notably Beetle’s tense relationship with his father – could have been stronger. At least this film runs longer than most, clocking in at 85 minutes, allowing even this much characterization. His use of Damian is an excellent addition although he’s off the gird for a long stretch in the middle, as if Altbacker couldn’t figure out what to do with him.

Long-time fans will recognize Jericho in an early scene and we’re rewarded with a hint of things to come with a post-credits scene. Similarly, Wonder Girl is seen at the end, and should be showcased whenever the Titans turn up next.

Overall, if you take the film as the latest installment in the shared animated universe, it’s a strong entry. As an adaptation of this cherished comics tale, it falls woefully short. The film can be found in a variety of formats, of course, including a nifty gift set complete with Blu-ray, DVD, Digital HD code, and a Blue Beetle figure.

The Blu-ray comes with a 28-minute chat between New Teen Titans co-creators Marv Wolfman and George Pérez which shows their easy camaraderie. Marv brought along some nifty artifacts enhancing the video.

Less interesting is the Villains United—Deathstroke (9:00), with Wolfman, Pérez, and Mike Carlin talking about Slade Wilson’s evolution and place in the pantheon of great antagonists.

There’s a fun Sneak Peek for the next offering, the stand-alone Batman and Harley Quinn with the return of Bruce Timm to the team. Rounding out the video are two thematically-related episodes from the DC Comics Vault: “Terra” and “Titan Rising”, both from Teen Titans.

Box Office Democracy: Gifted

I feel like I never see movies like Gifted anymore.  Gifted is a smaller movie, almost completely devoid of the spectacle that snobs complain about in modern cinema.  It’s as anonymous a movie as one can get from the director of The Amazing Spider-Man franchise, the star of Captain America and Octavia Spencer.  It’s funny when it wants to be, touching when it tries it’s absolute hardest, and if you’re willing to suspend an ample amount of disbelief there’s a heartwarming message to be found here.

There’s a reasonably famous book on screenwriting called Save the Cat.  It’s a guide to crafting marketable scripts, there’s good advice in there, and it sold a ton of copies.  The title refers to the need to have your main character do something early in the film to get the audience on their side; something like saving a cat.  I’m telling you this because in the first scene of Gifted we are introduced to Fred, the one-eyed cat who was adopted by Frank the protagonist of this film (Chris Evans).  He assures his niece Mary (Mckenna Grace) that while he doesn’t generally like cats, he likes this one.  It’s such a transparent use of this trope that was the title for this wildly successful screenwriting book that this is either an insane coincidence or a stunning lack of self-awareness on the part of the writer. (I know this probably won’t occur to 95% of the viewing audience who have never read any books on how to write a screenplay but it was distracting for me.)

Other than the whole cat bit (which also comes back in the third act for extra emotional stakes but I said I was moving on) the story is suitably interesting.  Mary goes to her first day of school and is clearly a prodigy, and through her being a precocious scamp who is good at math and beating the hell out of children twice her age she gets the attention of her grandmother Evelyn (Lindsay Duncan) who does not like Frank.  A custody battle ensues, and the crux of the film is if Mary should be allowed to have a “normal” life or if she should be pushed to be the mathematical whiz her mother was and that she seems to have the potential to be.  It’s kind of interesting that this film just assumes that mathematical aptitude is some kind of hereditary trait that was passed through three generations.  I could see that an overbearing mother like Evelyn could make her daughter in to a mathematician through constant effort but I’m not sure how Mary, orphaned as a young child and raised by smart but not genius Frank, is on the same level.  I suppose it isn’t exactly the point but it’s a weird universe to assume.

A lot of the movie is tied up in this custody battle and I like a good courtroom scene as much as the next person, but the real joy in the movie is away from all of that.  The scenes with Octavia Spencer as Roberta, the next-door neighbor, and Jenny Slate as Bonnie, Mary’s first grade teacher, are universally the best ones.  Chris Evans is great at trading barbs with his inexplicably British mother but I’d much rather see him having quasi-meaningful conversations with Jenny Slate.  This is the first dramatic role I can remember for Slate, and while she might not be the second coming of Meryl Streep she’s fun and interesting— and most importantly, a breath of fresh air for a part that sometimes feels like it cycles between the same six actresses over and over again.  Octavia Spencer is a delight in everything she does; I don’t feel compelled to sell anyone on her.  Spencer has a small part here, but she talks the most like a real person and that’s worth a lot.

Gifted is a fun movie.  It’s nice to see Evans and Slate playing against type.  It’s a heartwarming story that never twists itself in to being a downer.  I sort of wish that the end result of all of Frank’s handwringing about whether he’s going to screw up Mary’s life was answered by someone telling him that he will definitely screw up and it will definitely be okay because that’s what parenting is.  That isn’t what this movie is though, and it’s okay.  I liked watching Gifted and I would be absolutely thrilled to stumble upon it again on cable on a slow afternoon or on an airplane, it’s the perfect movie for those contexts.

Tweeks: 3 Minute Review Underworld Blood Wars

This week Maddy gives a quick 3-min review of Underworld Blood Wars which is now available on Digital HD from Amazon Video and iTunes and will released on DVD and Blu-ray April 25, 2017.

With the war between lycans and vampires still chugging along, it’s up to death dealer Selene (Kate Beckinsale) to put an end to the conflict. Drawing on a small group of allies, Selene must also fight the lycans new leader, Marius, who wants Selene taken care of, but with the help of the hybrid blood strain, she hopes that she can at least bring peace.

Box Office Democracy: Ghost in the Shell

Scarlett Johansson in Ghost In The Shell

I’m sort of curious why Dreamworks even wanted to pay for the rights to make a Ghost in the Shell movie if they weren’t particularly interested in doing anything with the property they acquired. They seemed interested in making a cyberpunk movie, a cyberpunk movie about a badass lady android with some identity issues. I’m pretty sure you could just make an original one of those, no one owns cyberpunk or androids.  If you’re going to pay for a beloved property you could try and tell a story they’ve already told, or at the very least not one that’s just like one they’ve told but much simpler and with a healthy dose of cliche.  I don’t understand why you would buy a Japanese franchise and decide that you only want the Japanese-ness to be set dressing.  If this was an original property it would be a dull movie with a draggy second act; as Ghost in the Shell it’s a colossal failure.

For the movie adaptation they decided to make Ghost in the Shell an awful lot like Blade II. The Major is the first of her kind and her special forces team needs to take out a mysterious terrorist who turns out to be a failed attempt to create the same thing that The Major is.  if you replace “terrorist” with “vampire” and “The Major” with “Blade” that is a perfectly apt description of Blade II.  I happen to believe that Blade II is a terribly under-appreciated movie; it isn’t because it has the world’s most compelling plot.  In things it does worse than Blade II the bad guy i always talking about having his own neural network and there’s a location with a bunch of what look like religious types plugged in to some machines but they never even attempt to define any of that stuff.  It appears to be an artifact from when the plot more closely resembled the animated movie from the 90s and they didn’t want to throw away any of the imagery.

There’s some fantastic visual design in this movie.  The city sequences look a little like Blade Runner turned way way up.  There are these recurring holographic fish through the advertising in the movie, and there’s a certain sense of high tech whimsy inherent in seeing insubstantial fish float all over the place.  There’s a sequence where the robot design becomes absolutely chilling as a robot clearly designed to appear normal and non-threatening becomes less and less tethered to human form as it experiences more and more distress, showing off the horror of inhumanity.  I also enjoyed the cloaking device effect when they let it shimmer and fade and much less when it felt like an excuse to not actually film some action sequence or another.  It’s also an exceptionally well scored movie if you’re as into this vaguely pulsating cyberpunk-style of music as I am.

None of this is super important though, because the biggest problem with Ghost in the Shell is that it’s profoundly racist.  The central plot is all about how to make the next step in human evolution the brains have to be taken out of Japanese people and put in to more perfect robotic bodies, robotic bodies that happen to be Caucasian.  Despite taking place in a clearly Asian city (filmed in Hong Kong but seemingly trying to invoke Tokyo) none of the starring roles are played by Asian people.  There are two Asians in Section Nine but neither has an incredible number of lines.  The evil corporation is seemingly exclusively staffed by white people.  It’s like Dreamworks wanted the Japaneseness of the story but didn’t want to use any Japanese people as anything but small parts and set dressing.  Asian writing can be in the background, Asian people can be the majority of the extras, but if anyone needs to do a bunch of talking this movie would just prefer if they were white.

Ghost in the Shell would be a bad movie even if it had perfect racial politics, but instead it gets dragged down in to being a dreadful slog of a movie.  It’s poorly paced, the action sequences run hot and cold, and there’s just too much unexplained nonsense to let the movie work even at all.  This is a movie that will look great on the resume of a visual effects artist and everyone else will spend the rest of their careers trying to gloss over it.  Ghost in the Shell is a lousy movie and a repugnant adaptation of a beloved property.

REVIEW: Batman: The Brave and the Bold The Complete Third Season

batman-bb-s3-e1490635388395-3441834Well, it’s about time. For the last twenty-five years or so, we’ve had one animated Batman series after another but to be honest only two are really good: Batman the Animated Series and Batman: The Brave and the Bold. The latter has been slowly coming out on Blu-Ray with season one in 2013 and season two in 2015. This month, we’re getting the third and final season and the good news is that it is as entertaining as remembered.

After increasingly odd interpretations of Batman, Warner Animation decided to go retro and bring back the Batman of the 1960s, who was not afraid to operate in daylight and would partner with just about anyone in a mask as the need arose. Producer James Tucker saw to it that it honored the comic the series took its name from while modernizing it with contemporary characters and characterizations. The result was a delightful thirty minutes for three seasons and now we get the final thirteen installments.

Episodes 53 through 65 continues to have Batman (Diedrich Bader) mix and match heroes and villains, zaniness from emotional intensity and serving up action, laughs, and fine vocal work. Each episode has a teaser bit that as often as note, relates to the main story, allowing for tonal variety. We open with “Joker: The Vile and the Villainous!” as the Clown Prince of Crime (Jeff Bennett) comes to appear in the majority of the story, much to the Caped Crusader’s chagrin. It also shows how deep into the vault they will go for characters as they resurrect the Weeper (Tim Conway) from Bulletman’s exploits in the Golden Age of comics.

Throughout the season we see Batman dealing with Justice League International as Blue Beetle (Will Friedle) continues to grow as a hero and Captain Atom (Brian Bloom) is welcomed to the team.

We jump around Batman’s career as we see him partner once more with Robin (Grey DeLisle) to take down goes including Catwoman (Nika Futterman) and King Tut, as a nod to the 1966 TV series in addition to time travel tales that involve Kamandi,

There are Easter Eggs aplenty and many a reference to elements and stories from the comics themselves such as “Night of the Batmen”, taken from the eponymous comic book version, which was inspired by a story from Batman #177, as an injured Batman watches Aquaman (John DiMaggio), Captain Marvel (Jeff Bennett), Green Arrow (James Arnold Taylor), and Plastic Man (Tom Kenny) don the mantle of the Bat to protect Gotham City from Deadshot (Kenney), Cavalier (Greg Ellis), Babyface, Killer Moth (Corey Burton), and Sportsmaster (Thomas F. Wilson). Another episode was taken from 1976’s DC Superstars Giant #10. Then you have a variation on an old 1950s story as the Batmen of All Nations are confronted by the Jokers of All Nations (I’m genuinely surprised Grant Morrison didn’t come up with this first).

As the series wound down, the penultimate episode pulled out all the stops with four vignettes that focused on the guest stars over the title hero. We have “Adam Strange (Michael T. Weiss) in Worlds War” as Kanjar Ro (Marc Worden) makes his second appearance this season; “Flash (Alan Tudyk) in Double Jeopardy” with appearances by Captain Boomerang (John DiMaggio), Mirror Master (Tom Kenny), and Abra Kadabra (Jeff Bennett); “’Mazing Man (Tom Kenny) in Kitty Catastrophe”, a delightful use of the charming character; and ”The Creature Commandos in The War That Time Forgot” which focuses on a mission to Dinosaur Island and confrontation with the Ultra-Humanite (Jeff Bennett).

The fourth wall is shattered in the final episode when Bat-Mite (Paul Ruebens) pops up and has decided this format is tired and needs to be retired by making the show so awful the Cartoon Network has to cancel it. With Batman, Aquaman (Ted McGinley), and the whole cast endangered, the only one to stop Bat-Mite is…Ambush Bug (Henry Winkler)?

The shows are tremendous fun and if you’ve never experienced them, now’s a good time to find them all.