Category: Reviews

REVIEW: Phenomena Book Three: The Secret

Phenomena Book Three: The Secret
By Brian Michael Bendis and André Lima Araújo
Abrams ComicArts/144 pages/$25.99

I have to hand it to Brian Michael Bendis. The writer is far from a one-trick pony, and no two series have the same feeling. Here, partnered again with André Lima Araújo, he has come up with a light family-oriented science fiction epic that is rather satisfying to read. The third and final volume was just released and does a fine job wrapping it all up.

Apparently, from the back matter, this was Araújo’s dream project, something he’d been noodling on for years. Bendis added his patented way with dialogue, and they were off and running.

In the first book, we meet Matilde, an alien warrior, Spike, and a teen, Baldon. Set in an intergalactic realm, something called the Phenomena changed Baldon’s world. They meet up and have adventures in the Golden City of Eyes and Velentia Verona across the first two books, their legend growing with each exploit. While the others got the spotlight in the first two books, this one is all Baldon’s as he returns to Borzubo, where the event was thought to have originated.

Baldon is reunited with his family, stories are told, fresh alliances are made, and the secret of the Phenomena is revealed and resolved. It does so with quiet moments of humor and epic scale, pacing it well throughout. Araújo provides wonderfully imaginative architecture and technology, along with great use of grayscale to add texture to the artwork. The kinetic action for the rattlebattle sequences is quite fun.

The story is compared with The Last Airbender, but on the surface, they are very different. First of all, this actually ends. Second, there’s a focus on characterization here that Bendis is known for, as each main character confronts their past and has to decide on their future.

Yes, you need to read all three to get the complete story, and I suspect it will work even better when the inevitable omnibus edition arrives. For now, this trilogy comes well-recommended.

REVIEW: All the Hulk Feels

All the Hulk Feels
By Dan Santat
Abrams Fanfare/40 pages/$19.99

This Mighty Marvel Comics Picture Book, aimed at 4-8-year-olds, conveys a wonderful message about managing anger. This is a particularly challenging age for kids who act out when they lack the vocabulary to express their feelings.

Visually, Dan Santat, known for his work on The Adventures of Beekle: The Unimaginary Friend and Are We There Yet?, presents a Hulk that’s not too frightening to readers. This is a fascinating blend of the more childlike jade-jawed giant and the angry behemoth seen most everywhere.

Across the story, the Hulk and his alter ego, Bruce Banner, exchange messages about how they’re feeling and how neither fully understands what the other is going through. It nicely resolves itself while in the background, the Leader is working to free an assortment of deadly threats, including the Abomination and Juggernaut (not your typical Hulk foe).

However, the story makes little sense. Banner transforms into the Hulk while driving because he dislikes a song on the radio. After punching the console, he walks out of the car and leaps away, winding up at a fast food restaurant where the Leader happens to be there, disguised as an employee.

The Hulk is scaled down here but is still too large to comfortably fit in the car (which should be shredded) or on a restaurant table (which should not perplex him but further enrage him). We also have Hulk and Banner sharing their feelings via notes on the same sheet of paper, which can’t possibly contain all those words. We’ve never known the Hulk to read or write (let alone spell). Instead, this entire exchange needed to be in their shared conscience, which would have also provided Santat with some great visual opportunities.

The climax, with the villains escaping, is resolved off-panel.

While well-intentioned, the story does not serve the message particularly well.

REVIEW: The Night Eaters Book 3

The Night Eaters: Book 3 – Their Kingdom Come
By Marjorie Liu and Sana Takeda
Abrams ComicArts/314 pages/$34.99

The dynamic duo of Marjorie Liu and San Takeda produce gorgeous stories like clockwork, be it the sprawling horror fantasy Monstress or the recently completed The Night Eaters. Begun in 2023, the first two installments – The Night Eaters #1: She Eats the Night and The Night Eaters #2: Her Little Reapers – set everything up for this lengthier (and pricier) conclusion.

I somehow missed book one and read book two as a judge for the Ringo Awards last summer. Here I am, less than a year from reading it, and I felt hopelessly lost at first. This, and Monstress to be honest, seriously need recaps before starting the next installment. Thankfully, the cast of characters to track is manageable.

Twins Milly and Billy have been trying to make a go of their Los Angeles restaurant. In the first book, on an annual visit from their parents Ipo and Keon, are talked into purchasing the creepy house next door, and things begin to unravel. The Ting twins accidentally open a portal to a parallel magical realm, and as magic seeps into our world, the apocalypse can’t be far behind.

Book one provided a lot of Ipo’s backstory, beginning with her arrival in Hong Kong in 1956. She, in many ways, is the focal point of the entire trilogy. Ipo has suffered much, seen too much, and has cased herself in a hard shell, a cigarette forever dangling from her thin lips. She is also the source of much of the humor found in the first two installments.

There’s a lot less time for funny stuff in volume three as the very fate of the world is at stake. A warlock, Pal
Ming has begun hunting the twins, who have developed their own powers. At the same time, the otherworldly Yaom has possessed a quarter of LA with its parasitic creatures worming their way into every living being.

Across nine chapters, there are moments of spectacle, but more importantly, there are long sections where people interact and actually speak with one another. We learn about these major and minor characters, and there’s some gentle humor, but more importantly, some fine human moments.

The finale works, for the most part, but isn’t strong enough given the hundreds of pages building up to this moment. But, there is a definitive ending so it works well to resolve the major threads.

Takeda’s watercolor art continues to be stunning, subtle in detail and muted in tone, creating a unique atmosphere that clearly has become her trademark. I do wish, though, Chris Dickey’s fine lettering were just a wee bit larger.

If you enjoy the pair’s work, you will want to most definitely want to read this.

Santos Sisters, Vol. 1 by Greg and Fake

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The single-name thing seems to have leapt from Eurocomics and landed on North American shores – well, we’ve always had it in other fields, like music (Cher! Madonna!), but comics-makers are embracing it as well. I may be concerned that our Strategic Name Reserve is in danger of being depleted – there aren’t that many regular forenames, though if we allow variants and standard nouns, we’re in much better shape – but I am still not, despite all my demands, the High Lord of All English Usage, so all I can do is Canute it up here.

I don’t know what arbitration mechanism is available if there’s, say, a Belgian who goes by “Greg” and a North American who does the same – it seems like the kind of thing that could easily happen – but, again, I have not been granted the awesome power I keep asking for, so I guess it’s not my problem.

In any case, Belgians, the name Greg has officially been claimed (by a guy from Chicago, as I understand it), so you snoozed and I suppose you lost. The name Fake has also been claimed (by a guy from Manzanillo, Mexico), but that’s probably less in-demand. And they have teamed up, like Hawk and Animal of the Legion of Doom, over the past few years to make a comic called Santos Sisters.

The first collection of that comic was published a couple of months ago, under the fairly obvious title Santos Sisters, Vol. 1 . From online descriptions – not the book itself – I learn that Fake is the writer and Greg is the artist. The book collects the first five issues of the series, plus a few odds and ends, though not the covers of those five issues, which seems like an odd and unusual choice. The back cover also gives, for what might be the first time: their fabulous superhero origin. (They found medallions on the beach that granted them superpowers from a goddess, Madame Sosostris.)

Santos Sisters is basically a mash-up of vaguely ’90s superhero elements – more early-Image than anything else, big bulky guns and all – with Archie-style storytelling, all in a mildly mocking tone that regularly spells things incorrectly in dialogue, I think deliberately. Alana and Ambar are sisters – we can call their last name Santos, but that’s probably not right – who are probably in their early 20s, since they seem to live in an apartment, but they get up to Archie-ish teen hijinks with boyfriends and dates.

Alana is the serious one, Betty-coded, with lighter skin, smaller breasts and the blue outfit. Ambar is the party girl in red, Veronica-coded and always ready for action of whatever type. They fight crime in the Southern California city of Las Brisas, the kind of place that has a vibrant downtown and a beach and is close enough to ski slopes for a day trip – a location designed for comics stories.

Their stories are short, in that Archie style. Sometimes about battling some supervillain threatening Las Brisas, but as often watching “Boozy Bees” on TV, or squabbling about dating two guys at once, or going camping in the mountains, or aiding Don Quixote (?!) who has randomly arrived in town (??!?). The word “random” is appropos much of the time, as are “quirky” and “slightly silly.” Again, it’s all starting from the premise “what if these Archie-style girls were Image-esque superheroines?”

Their powers are not deeply defined: they have costumes, of course, which manifest when they call on the goddess. They’re probably resistant to harm, since that’s pretty standard, and they do seem to glow when in costume. They definitely fly, and manifest big guns (most of the time) or big swords (once in a while, I suppose for a change of pace) with which to battle their enemies. But it’s not like Alana channels the power of ice and Ambar fire, or one of them turns into an armadillo and the other an ocelot, or their necklaces generate pulsing colorful forcefields in the shape of household objects, or anything like that. They just chase bad guys, squabble among themselves, and shoot their guns to mow down the henchmen. (Major villains get fisticuffs, or talked down, or some other less-lethal activity, so they can return in later stories.)

It’s a fun premise, and hasn’t worn out its welcome yet. It probably will, since it’s not a hugely durable or extensible premise, but a hundred and fifty pages doesn’t get us there. Greg draws it all in that Archie look, and is good at both the heavy-lidded women and the dim-bulb men. Fake’s stories are varied and goofy in interesting ways – there are twenty-two different stories here, and none of them are repetitive or rely on the same ideas. Again, I’m sure that will come: the premise isn’t that deep. But I’d expect probably another book this size of similar stories, then maybe one big all-the-villains-team-up epic, before it hits the wall of ennui.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Just Act Normal by John McNamee

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Three years ago, when I saw the first collection of John McNamee’s Pie Comics – it’s called Goldilocks and the Infinite Bears ; it’s funny; you should read it – I thought the strip might have ended, and was mildly sad that only the first of the strip’s three collections were available in my library’s app.

Well, sometime over those three years, a second Pie Comics collection popped up there – yclept Just Act Normal  – and I just noticed and read it. In possibly even better news, McNamee has started posting to Tumblr again, with a half-dozen new cartoons this year after a six-year silence.

So the TL;DR for those of you with short attention spans: McNamee is quirky and funny, he’s got a great semi-stick-figure style – a little in the Tom Gauld vein, which is high praise – and there’s the promise of more stuff from him, too. This book is good; the first book is good. (I can’t figure out what the third book’s title is, and suspect it may be a mirage – on the other hand, the book I read, which clearly has Just Act Normal on its pages, has Book Learnin’ as a header/title in the Hoopla app, so maybe that‘s the title of his third book?)

McNamee has the kind of art that’s instantly readable and is much harder to do than it looks. (The fewer the lines, the tougher it is.) And his jokes are wry, sarcastic, modern, and true – he got his start at The Onion, which gives you a sense of the comic sensibility and tradition he mostly works in.

There are no continuing characters; it’s mostly four-panel bits, different every time. You can jump in anywhere. So you might as well.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Daisy Goes to the Moon by Matthew Klickstein & Rick Geary

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Daisy Ashford was real. She was born in 1881, and wrote a cluster of stories in her youth: weird, oddball things with eccentric spelling and an often-shaky grasp on how people actually lived and talked to each other, all bathed in the sunny happiness of a coddled girl of the Victorian age. After she grew up, she rediscovered those stories, and some of them were published around 1919 with the help of J.M. Barrie. There have been periodic revivals and rediscoveries since then; a movie of her most famous “novel,” The Young Visiters, was made by the BBC about twenty years ago. (I know I saw it, but it must have been before the life of this blog.)

Daisy Goes to the Moon  is about Daisy, but not by Daisy. Matthew Klickstein wrote a short novel in Daisy’s style – which seems to me to be the opposite of the point of juvenilia, frankly – and it was published in 2009, full of 1950s imagery and ideas. And now Rick Geary, master of both whimsy and Victoriana, has turned Klickstein’s story into a short graphic novel, full of authentically Daisy-esque spelling and moderately appropriate Daisy-esque situations and comments.

(Daisy herself died in 1972 at the age of 90, so she’s no more going to complain about what people have done to her memory than Shakespeare is.)

This begins with Daisy about the age of nine, when she wrote her most famous works, and dressed up in the usual Victorian-girl look, down to the big bow in her hair. She’s sitting under a tree, Alice-like, when a “rokit” lands nearby. It’s piloted by Mr. Zogolbythm (Mr. Z), a tall, skinny man all in black who comes from the moon, to which he proceeds to whisk Daisy for an adventure.

The story continues somewhat episodically, somewhat along the lines of the usual tour-of-the-future style for utopian works. Daisy experiences the high-tech of the moon – including a “so-you-can-hear-and-read-too” device implanted in her brain to allow her to understand moon language – flees Moon Monsters and creatures from other planets, shops for shoes and goes to an automat, and so on.

Soon, though, another character pops up: Mr. Blahdel (Mr. B) an American time-traveler from the 1950s, lugging a TV that’s missing an important part. B and Z have some mostly minor disagreements, which lead to further adventures when they dispute over the navigation of a spaceship. We also descend into metafiction when Daisy finds a book written by her sister Angie, which retells the first half of the story badly – the bratty Angie has followed Daisy (somehow; this isn’t clear) to the Moon.

And, of course, in the end Daisy gets back home safe and sound, and declares that to the best place to be.

Geary’s art is as detailed and energetic as always; quirkiness and whimsy typically brings out some of his best work, and that’s the case here. I might think that was an odd project, but it’s done as authentically and honestly as it could be, and this is a fun, amusing story.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Imerpail War One-Shots Feature Black Panther, She-Hulk

New York, NY— May 15, 2025 — Next month, IMPERIAL, a four-issue event series by visionary writer Jonathan Hickman and superstar artists Iban Coello and Federico Vicentini, kicks off a galaxy-spanning conflict, boldly transforming the cosmic landscape of the Marvel Universe. The highly anticipated series sets the stage for a new line of intergalactic storytelling, starting with five IMPERIAL WAR one-shots that spotlight individual characters and groups as they navigate the startling developments and explosive conflicts sweeping the stars.

These key chapters of the overarching IMPERIAL narrative will each be co-written by Hickman with the first two hitting stands in August: IMPERIAL WAR: BLACK PANTHER #1 by award-winning writer Victor LaValle (Wolverine: Sabretooth War) and acclaimed artist CAFU (Venom) and IMPERIAL WAR: PLANET SHE-HULK #1 by rising superstar Stephanie Phillips (Phoenix) and extraordinary artist Emilio Laiso (Godzilla Vs. X-Men).

The Intergalactic Empire of Wakanda is under fire from all sides in IMPERIAL WAR: BLACK PANTHER! Blamed for the assassinations that have started an all-out galactic war, T’Challa will first need to survive a brutal assault from the World-Breaker Hulk and Amadeus Cho before he can even think about hunting down the true culprit! And all while his spacecraft spirals towards certain doom! Sounds like another day at the office for the Black Panther!

“Working with Jonathan Hickman on an interstellar epic—who wouldn’t be thrilled by that idea? I’m excited to start working on the Intergalactic Empire of Wakanda because there’s not enough stories about Black folks in outer space. There could always be more. By the time I’m done, T’Challa and Shuri will have constellations named after them, in some distant galaxy,” LaValle said.

Then, a brutal war of succession ignites in IMPERIAL WAR: PLANET SHE-HULK! Left behind on New Sakaar to keep the peace, Jen Walters discovers that in this savage realm, what’s needed isn’t a litigator, it’s a liquidator! Fortunately, She-Hulk is accomplished at being both!

“She-Hulk’s voice just came naturally to me from the first line—she’s so sharp, funny, and confident,” Phillips shared. “It’s been incredible getting to bring her story to life as part of IMPERIAL and see what this talented lineup of creators is building together.”

IMPERIAL WAR: BLACK PANTHER #1
Written by VICTOR LAVALLE & JONATHAN HICKMAN
Art by CAFU
Cover by FRANCESCO MORTARINO
On Sale 8/20

IMPERIAL WAR: PLANET SHE-HULK #1
Written by STEPHANIE PHILLIPS AND JONATHAN HICKMAN
Art by EMILIO LAISO
Cover by FRANCESCO MORTARINO
On Sale 8/27

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William of Newbury by Michael Avon Oeming

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The publisher calls this book “Hellboy meets Redwall,” which hits the major touchpoints, as far as that goes. Yes, fighting supernatural monsters. Yes, medieval times. Yes, anthropomorphic characters. But it’s much more authentically medieval than a reader would expect, in quirky and unusual ways, much more inspired and growing out of actual research than it is a story stuck into that world for vague coolness reasons.

First and most important is that William of Newburgh – “Newbury” is a variation creator Michael Avon Oeming decided to use here – is an actual 12th century monk, and this collection of ghost-fighting stories about a raccoon and his rabbit brother is actually based on the writings of the real person.

Now, Oeming clearly fictionalized some things to turn the historical record The History of English Affairs – an actual book written by the real William covering the period known as The Anarchy when King Stephen and Empress Matilda battled for control of the country (and Normandy) after the unexpected death of Henry I and his heir – into William of Newbury , the collection of the first four comic-book issues of the anthropomorphic William’s adventures. But the bones of the story seem to be much closer to the original than I would have expected.

(For one change, I’m pretty sure the historical human William didn’t have a semi-reformed thief sidekick, Winnie, whom he was teaching to read.)

The four issues tell a continuous story, but each issue is basically one event – each works as an individual issue or story. There’s an encounter with the supernatural each time, plus complications and larger issues.

The supernatural elements are explicitly based in the medieval worldview. The dead do rise, because they are tormented by devils of Satan. The land of faerie exists, and is made up of fiends who want to torment and tempt Christians. 

William, despite the Hellboy comparison and Oeming’s moody Mignola-esque art, is not going to punch any of these creatures. He is going to talk at them, to call on the angels and saints, to use the power of God to force the devils and faeries to leave and the dead to lie still. He has a staff with a cross on it, which he brandishes at the arisen dead – who are nasty and violent and murderous and tossing hellfire at times, too – but what will stop them is not anything violent, but the power of God, possibly channeled or empowered by William’s faith.

(It does work consistently, as we see. Punching would not. This is not a world in which punching evil has any effect.)

The other major theological point, which is an important undertone throughout and becomes central in the fourth issue, is that William and his brother Edward were almost kidnapped by the faeries as children, and that means their souls were stolen and they are doomed to oblivion after death. (Not even hell, as they understand it: their souls are gone, so they will just die.) There’s a hint at the end that this may not be entirely true, and it may be theologically suspect as well – can an immortal soul be stolen? do these pagan spirits have the power to destroy something made by God? – but that, as they say, is probably for the next volume of William of Newbury stories.

William himself is a fascinating, quirky character: devout, scholarly but muscular in his faith, devoted to doing good as he sees it and using his abilities to help those around him. But also scattered and often cheated in everyday things, not necessarily that good at the rough-and-tumble of life – which is understandable for a monk. I think there will be more of these stories, and I hope so: I don’t know how much more of William’s writings Oeming still has to work from, but there’s enough material here for at least another couple of stories of this length.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

REVIEW: Dune: Prophecy

Frank Herbert didn’t necessarily intend to create a large, enduring legacy like Dune became. But once the novel finally arrived in the mid-1960s, it was immediately embraced and spawned several sequels until Herbert’s death. His son Brian, in concert with Kevin J. Anderson, has been keeping the flames burning bright with a series of prequels and sequels that further the ideas first presented sixty years ago.

Herbert thought on a grand scale, his history spanning tens of thousands of years, so HBO Max’s Dune: Prophecy is set 10,000 years before events found in Dune (and therefore, the first two Denis Villeneuve film adaptations). While drawing material from Herbert and Anderson’s Sisterhood of Dune, it charts its course, focusing on the evolution of the female-centric Bene Gesserit.

Legendary Entertainment is used to thinking in grandiose terms given their work with Godzilla and King Kong, and here, plans for the TV tie-in began in 2019, well before the first feature film was released. The six-episode first season aired last winter and is now available on 4K Ultra HD from Warner Home Entertainment.

There are timeframes running in parallel, tracing the relationship between two sisters: Valya Harkonnen (Jessica Barden) and Tula Harkonnen (Emma Canning) as they leave home for training in the mystic order. As adults, the two (Emily Watson and Olivia Williams respectively) contend with changes within the order, including a threat in the form of Desmond Hart (Travis Frimmel), who is the fly in the Sisterhood’s ointment, immune to Vialya’s Voice, a power that compels people to do her bidding. The emperor has no use for the Bene Gesserit and wants them eradicated.

As one would expect, the two timelines are populated with friends, kin, and enemies, sometimes making it hard to track who is who and who is out to get whom. Still, there are many familiar terms and images, notably the Sandworm of Arrakis. Despite the ten-thousand-year difference, it still looks and feels like Villeneuve’s Dune. There are enough intriguing details and character moments to make each episode interesting and keep you coming back.

In the hands of showrunner Alison Schapker, the stories have some pleasant, compelling moments and fun characters. The series boasts an attractive and talented cast, which connected with the audience, leading to a second season being commissioned before the first season was completed airing last December.

The series is available as either 4K or Blu-ray without a combo pack or digital code. The HVEC/H.265 encoded 2160p transfers in 2.00:1 is rich in visual detail, nicely capturing the color palette, and looks fabulous on a home screen. It pairs quite well with the immersive Dolby Atmos audio track.

Alas, being a repackaging of the series, the Special Features are drawn mainly from the Inside the Episode packages that accompany most Max productions. Disc One also offers up Entering the Dune Universe (2:58) and Houses Divided (2:47). Disc Two provides us with Truth or Lie (5:38) and Expanding the Universe (2:32) while Disc Three has Behind the Veil (34:45) and Building Worlds – Home Entertainment Exclusive (HD; 13:04) is another production design focused featurette. One wishes the features were as rich in detail as the episodes themselves.

Dune: Prophecy

REVIEW: Iron Man: Something Strange!

Iron Man: Something Strange!
By Dean Hale and Douglas Holgate
Abrams Fanfare/96 pages/12.99

After three team-up books featuring Spider-Man, the young reader line shines the spotlight on Iron Man and Doctor Strange, and it’s a fun time. Aimed at 5-9-year-old readers, the book ostensibly is about an alien infestation that comes to shellhead’s attention when the Avengers’ communication system fails. It turns out the ten little creatures are the offspring of an interdimensional creature who is none-too-happy to be on Iron Man’s plane of existence.

When the Golden Avenger runs out of science-based options, he takes Thor’s advice and seeks supernatural help from the Master of the Mystic Arts. Here’s where the real theme emerges: science versus magic becomes a running gag between the two heroes. With just an hour to collect the children of Great Gargantos, Scourge of the Outer Planes, Tonty Stark challenges Stephen Strange to see who can corral the most children.

Dean Hale is no stranger to writing young superhero stories, and here, he does a fine job simplifying all the heroes into child-sized personalities without losing Stark’s egocentrism. He finely weaves in humorous cameos from the Avengers and Spidey. It’s interesting that the most wisdom comes not from the armored Avenger or Sorcerer Supreme but from Ms. Marvel, in another cameo. The only sour note is his bad explanation for why the armor’s AI is named Friday.

Douglas Holgate’s art is well-suited to the characters and the story, keeping things easy to follow and filled with nice little touches throughout. Ian Herring’s colors keep up with the frenetic pace.

This is a solid addition to the Mighty Marvel Yea-Ups from Abrams Fanfare.