Category: Reviews

REVIEW: Nnewts Book Two: The Rise of Herk

Nnewts Book Two: The Rise of Herk
By Doug TenNapel
202 pages, Scholastic Graphix, $19.99 (hc)/$10.99 (pb)

I admire Doug Tennewts-book-two-e1451841162544-5496550nNapel’s imagination and productivity. A new year and a new book from the cartoonist. This year’s offering is the second instalment in his new Nnewts universe, a follow-up to last year’s Escape from the Lizzarks.

It’s a colorful, imaginative world of varying races and creatures but the basic battle between good and evil remains recognizable to readers. The Nnewts are one of the predominant races and poor Herk was intentionally born with weak legs, all part of some master destiny. He gains magical powers and is called upon to use them to protect Amphibopolis from the threat of the vile Snake Lord.

The story is also about family, the one made from blood and the one made from love. He’s been separated from his brother Zerk, raised by Pikk and his mother but Zerk found by their sister Sissy. When the three meet up late in this second volume, it’s an explosive confrontation.

In the meantime, the Snake Lord is back, but stuck in the form of a radish (don’t ask, Doug’s not explaining) and manipulates events to bring about the Spell of Spells, using the Blakk Mudd to turn everyone in the city into Lizzarks, cementing his rule. Of course, Herk and his newfound magical abilities, stand between him and victory.

The book moves along at TenNapel’s usual frenetic pace, mixing action with comedic bits, and never lingering too long on one set or set of characters. It moves quickly which is probably why his work does so well with the 8-12 year old it’s aimed at.  His visual design, aided by Katherine Garner’s excellent color work, no doubt entices readers. The finale between the bestial Megasloth and the Snake Lord’s avatar is pretty cool.

As with most Graphix series, I feel there need to be recap pages since readers may not recall key details or characters when there’s a year between volumes. TenNapel does fill in the background in the book’s first third so does better than some of his compatriots.

On the other hand, like the other series, there’s a cliffhanger so it’s not a complete story with several threads leaving readers hanging until 2017. For the price, there should be a more complete tale and fewer threads.

Box Office Democracy: Norm of the North

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Norm of the North is the worst movie I’ve ever seen in a theater. There was not a single aspect of this movie that indicated that any more than the minimum amount of effort was expended by anyone in the production process. It’s a lifeless dud all the way around; the kind of movie that had me wondering if I could get away with walking out after the first half hour and reviewing the delicious burrito I ate for lunch instead. But I endured, and instead I’m here to tell you about this wretched disaster of a movie.

I have no stomach for lazy animation. Norm of the North is some of the worst animation work I’ve ever seen. The character models have a bizarre lack of detail and the textures often feel slapped on. There’s a killer whale character in the first act of the movie that looks like a concept drawing for an Alien xenomorph. The environments are flat including the most lifeless depiction of New York City I’ve seen on film since I Am Legend. There’s no activity in the background unless it is going to directly involve itself with the scene. Everything about the visual language of the film communicates that this is a dead world inhabited by haunting marionettes made by someone who had never seen a person or an animal with their own eyes. I don’t think Pixar, Dreamworks, or Disney would put out animation this bad for an interstitial scene on a mobile app, let alone a feature film, because it would be too embarrassing, I wish Norm of the North felt the same shame.

When my father saw substandard animation he would often say it would be better off as a radio play, and that is absolutely not the case with this film. This movie strains my suspension of disbelief at every turn in a way that a movie about Dracula running a hotel never did. The events and character motivations never feel organic or even like they follow naturally from the scene that preceded it, just like it was picked from whatever goldfish bowl passed for a rewrite here. It’s not clever, it’s not funny, it’s not provocative, and it’s just there because something needs to happen. There’s a hodgepodge of attempted morals that are adopted and dropped as soon as the scene is over it doesn’t even seem particularly committed to the stated goal of protecting the arctic.

I’m almost okay with Norm of the North being a terrible movie— mistakes happen even if they seem to involve two production companies and a major distributor having no idea what a coherent film are— but this isn’t just a bad movie, this wants to be a terrible franchise. The lemmings seem designed to be a spin-off property like the Minions before them (they got almost all of the laughs in my audience) and God forbid we allow those things to happen organically anymore. The “Arctic Shake” dance numbers come out of nowhere and have no service to plot or character, so I can only conclude there’s a nefarious piece of merchandise around the corner or some desire to go viral.

Reading that last sentence I get that I sound a little unhinged, as if I’m suffering from some sort of acute Norm of the North derangement, but that’s where I’m at with this movie. It was bad, worse than normal bad movies, worse than Pixels (the movie I just named the worst of 2015), it’s a movie so horrible that I find it hard to believe it’s a simple failure and instead begin to see it as an elaborate conspiracy to make a movie so insulting to the taste of any reasonable viewer. I would believe this move was the result of a bet between two executives about how bad a movie could be and still make a profit. I would believe this was some kind of Producers-esque scam and has been financed several times its budget only to be a surefire failure. Anything is better than believing this is an honest effort to make a good film, because it’s so heart wrenching to imagine that the gigantic team responsible for an animated movie could fail so spectacularly. It hurts to think of years of collective effort turning out this boring, ugly, nonsense.

REVIEW: Secret Hero Society: Study Hall of Justice

Secret Hero Society: Study Hall of Justice
By Derek Fridolfs and Dustin Nguyen
Scholastic, 176 pages, $12.99

secretherosocietybook1-cover-e1451839447467-1972626DC Comics and other companies with rich libraries, have decided to slice and dice their properties to fit whatever audience they think they can service.  Fidelity to the source material has become increasingly irrelevant so to enjoy most adaptations, you have to accept that, sit back, and enjoy the work for what it is. Such is the case with the latest offering from the team of Derek Fridolfs and Dustin Nguyen, who produced the youth-oriented Batman: Li’l Gotham for DC and are back with the first in a series of YA graphic novels under the Secret Hero Society umbrella.

Study Hall of Justice is set at the Ducard Academy and Bruce Wayne has just been accepted as a new student. Upon arrival, his keen senses already tip him off that things are not what they seem and throughout this book he pieces the clues together although long-time comic readers will figure it out long before.

The school is run by and populated by an all-too familiar cast of characters, heavily taken from the Batman mythos although the gym teacher is Zod and his homeroom teacher is Mr. Grundy. You chuckle at the notion of Vandal Savage as the history teacher or Siobhan McDougal (a.k.a Silver Banshee) as the choir director.

The students are drawn from around the world with Diana from distant Themyscira and Bane from South America although little is made of the international population. Instead there’s Joe Kerr as the class clown and other students are identified as Oswald and Circe. What’s interesting is that despite a blur suspected to be a student, no other hero is among the middle school population, It falls to Bruce, Clark Kent, and Diana to band together, despite all odds, to figure out why they’re being carefully evaluated for a place called Nanda Parbat.

The humor is gentle and the characterization is surface only as Fridolfs and Nguyen hurry us from September through June in 176 pages with asides for schedules, maps, and chat sessions taking up prime real estate. Fridolfs gets the basic right for the varying personalities, sandpapered down to the 8-12 year old readership. Similarly, Nguyen’s pleasing art makes everyone just recognizable enough although sometimes his characters seem drawn for elementary school not middle school.

Frankly, shoving a year into a single volume deprived the creators from a chance for doing anything fresh or unique with the characters. Instead, the archetypal personalities are on display and yes, they don their familiar outfits for the first time as part of a Halloween event although it makes their later adult secret identities superfluous. I wish more time was spent actually developing the characters from main to supporting so was more engaging.

No doubt the target audience will enjoy these but as a gateway to DC’s collected editions or periodicals, it fails since there is nothing between this and those remotely in common.

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ComicMix Six: Box Office Democracy’s Bottom 6 Movies of 2015

comicmixsix600-550x121-5283243As much as I loved my top 6 movies, I loathe these movies. The competition for worst movie of 2015 was so fierce I had to leave off The Last Witch Hunter, a movie so bad it made me dislike Vin Diesel, Hollywood’s most perfect man. That said, none of these movie are even close to as bad as that wretched animated Oz sequel from 2014, I won’t even name that movie for fear that the parade of angry Kickstarter backers will find me again.  

  1. Fantastic Four – There are a lot of good reasons to make a movie that costs $120 million but it’s quite apparent that spite isn’t one of them. Fantastic Four is a movie that only exists so Fox retains the rights to the franchise presumably so they can sell them back to Marvel for some insane price, because they clearly have no interest in making a good movie. Fantastic Four is a stunningly boring movie considering it’s supposed to be about dimensional rifts, super powers, and existential threats. The movie we got was directionless and drab, and you’ll never convince me that the ending wasn’t hastily written on the back of a napkin on a late day of reshoots.
  1. Tomorrowland – I’m aware that historically Disney theme park attractions have not made good movies— for every Pirates of the Caribbean there has been The Haunted Mansion, The Country Bears, and even a Tower of Terror. A good ride is pretty self-contained and probably shouldn’t leave the audience wanting a lot of extra backstory. Tomorrowland is a movie that is nothing but endless interminable backstory waiting for a moment of satisfying action that never comes. That a movie this boring came from the collaboration of Brad Bird and George Clooney is a crime against the entire film industry and I hope we’re free of this lazy style of creative malfeasance once and for all. (We are certainly not.)
  1. Maze Runner: The Scorch Trials – Holy cow, what a batch of hot nonsense this movie was. I’m generally okay with a sequel being a little hard to understand for people who haven’t seen the original movie; it lets the movie push some boundaries in exchange for not having to retread the same expositional grounds. What I’m not okay with is being completely lost while watching the sequel to a movie I saw the first time around. The Scorch Trials was a series of flimsily connected events that I never saw the narrative thread for. Why were there alien fish monsters in glass tubes? Why was the desert filled with zombies? Where were they ever going? Why did it take days and days to get from the city to the forest and 20 minutes to get back? The Scorch Trials has no interest in answering any of these questions and it’s only surprising performances by Giancarlo Esposito, Alan Tudyk, and some truly awful pieces of filmmaking keeping this from being much higher on this list.
  1. Home/Minions – Good children’s movies are some of my favorite things to watch but similarly I hold a special enmity for the bad ones that feel like cheap attempts to get easy money from parents who need two hours of relief. Home is a movie with nothing new to say and no interesting way to say it. The main character is Sheldon Cooper turned one notch higher and a little girl separated from her mother that never quite makes you feel badly for her. Pixar made me cry for the personification of human emotions and the plight of a dinosaur farmer this year but Home couldn’t even get me a little sad for the ruined life of a small child. That’s not an ok way to tell a story.

    While Home is a bad movie, Minions is the expression of a bad system. Minions exists to make money and sell toys and the quality of the movie is a distant afterthought. Minions is a commercial broken up with borrowed bits of slapstick (none more recent than Honey, I Blew Up the Kid) but is counting on the notion that none of their target audience has seen it before. I had more fun riding the tie-in ride at Universal Studios than I did sitting through Minions, but I suppose I didn’t have to sit and watch the ride for 91 minutes.

  1. Hot PursuitHot Pursuit is a comedy that has neither a clever plot nor any funny jokes. I’m tempted to just stop there and move on to the next entry on this list because there’s really nothing else a comedy could give you after it fails at that but Hot Pursuit just kept on failing. Almost every character was completely unbelievable as a human being that exists on the planet earth and the only one that felt real was Sofia Vergara’s character and that’s not because it’s actually realistic but because she plays this exact same character so often that I’ve come to accept it as truth in some kind of bizarre pop culture Stockholm syndrome. Hot Pursuit felt like torture to watch at 87 minutes, long and that was despite shelling out extra money that week to see it in a theater with reclining seats and waiter service. Booze and a brownie sundae couldn’t save Hot Pursuit, and it’s a rare movie those won’t help at least a little.
  1. Pixels – There’s a time when I would consider Pixels a special kind of bad but it isn’t. It’s exactly the kind of bad that Happy Madison puts out on a consistent basis. In 16 years they’ve put out one mediocre movie (Funny People) and 37 pieces of unwatchable garbage. They share similar casts and similar jokes and never aspire to be anything even remotely substantive. I don’t think every movie needs to be some profound meditation on the human condition, but they could at least give me a new dick joke or something. Pixels is a cynical movie that seems to hate its target audience. It doesn’t treat its subject matter seriously. It makes Wreck-It Ralph look like Citizen Kane. It was excruciating to watch and I’m quite happy I’ll never have to watch it ever again.

Emily S. Whitten Reviews The Sherlock Holmes Book

Book Review: The Sherlock Holmes Book

Tis the season…for all of us to be enjoying whatever nifty new items we hopefully received for Christmas. For me this year, that includes The Sherlock Holmes Book, which came out on October 20, 2015 and is part of a series of Big Ideas Simply Explained” books from DK Publishing. These are general reference books that use photographs, illustrations, atlases, dictionaries, encyclopedias, and manuals to explore their topics.

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I’m not done reading The Sherlock Holmes Book yet, but from what I’ve perused so far, it’s delightful. Even if you’ve been a Sherlockian for years and have enjoyed all of the canon multiple times, as I have, the book still serves as both a great reference book for summarizing the individual stories or refreshing the memory, and a fun source for supplementary knowledge beyond the canon.

It begins with a background on author Arthur Conan Doyle and on Holmes, his right-hand man Watson, and other main recurring characters in the stories before moving on to the canon itself, examining each individual story with relevant illustrations, historical photographs and images, maps, and small summaries of key characters. It also contains timelines of the stories, including of key events in the lives of Holmes and Watson, which I find particularly fun to flip through. Another neat feature are the summaries of historical events or inspirations for parts of some stories, and of the publishing and production history during Conan Doyle’s lifetime.

After covering the canon, the book moves beyond it to discuss in separate sections the myth and reality of the world portrayed in Sherlockian tales, the setting of the Victorian world and society, criminology and the forensic sciences, crime writing, fans of Sherlock Holmes, adaptations of the canon, and fan fiction (both amateur and professionally published). What I really like about this book is the way it examines the stories and world of Holmes from a number of different angles and presents, even to someone like me who is very familiar with the canon stories, new bits of information, connective tissue, and background on the Sherlockian world beyond the canon.

It really is a great reference book, presented in a colorful and dynamic way that engages the reader. It also, I must note, has a foreword from esteemed Sherlockian and member of the Baker Street Irregulars Les Klinger, author of The New Annotated Sherlock Holmes. I didn’t even realize this when I added it to my Christmas list, but it’s a further indication that this is a good Sherlockian resource to have (and maybe I will have to take it along to the BSI Weekend next weekend and get it signed!).

DK Publishing also has “Big Ideas” books for subjects like philosophy, Shakespeare, sociology, and science, and after seeing how well this book is done, I may have to add those to my next Christmas list. Until then, I shall keep perusing my newest cool Sherlockian book, and I hope you all Servo Lectio!

ComicMix Six: Box Office Democracy’s Top 6 Movies of 2015

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When I started making this list I was very down on 2015 but I was wrong. I was delighted to relive all of these films; 2015 was a fantastic year.

Honorable Mention: Get Hard – Get Hard is not a movie I reviewed for this site or even one I saw theatrically but rather on an airplane. The marketing for Get Hard was so unappealing to me, but I laughed harder while watching it than I did at any other movie this year. It had all of the uncomfortable moments where this or that rape joke or borderline racist moment happens but it’s overpowered by better jokes and a better attitude. I’m not much for movie quotes anymore but I have found myself saying “You are a disappointment to your parents, who I fucked” a few too many times for polite conversation and that’s got to be worth something.

  1. Furious 7/The Big Short – These are the movies that are probably not good enough to be on this list that I just couldn’t bring myself to cut. In their individual ways these films were both made for me. Furious 7 is not as good as Fast Five or Fast & Furious 6 but the goodwill from those sublime pieces of action cinema is too strong in me. I can’t dislike that movie even if the action sequences might be finally tipping over the edge of my suspension of disbelief and even if the characters might be getting a little too cartoony I love it too much. The touching tribute to Paul Walker is just icing on the cake.Similarly as a economics major who now works as a film critic I’m not sure any film has ever been aimed quite so squarely at me than The Big Short. Explaining the 2008 financial collapse in an understandable way is a herculean task and they accomplish it with no lack of gusto. The acting and the directing are also fantastic, but they feel a little too much like they’re aiming for awards to rate higher on this list. I don’t go to baseball games to see the players swing for the fences with every at bat, and I would appreciate a little more subtlety in my cinema as well.
  1. Inside Out – The real brilliance of Inside Out is in the simplicity of the idea. Of course our emotions are different people inside our heads just like of course our toys come to life when we aren’t looking. It just makes an intrinsic amount of sense. Inside Out is a simple story told very well with dizzying highs and devastating emotional lows and that kind of journey is rare in any movie and even more so in movies intended for children. That Pixar has made this kind of filmmaking so routine is a testament to their sublime artistry and I’m so happy to have them around.
  1. Straight Outta Compton – It’s been a long time coming for a serious filmmaker to make a movie about the dawn of hip-hop in a way that respects its audience, acknowledges the political reality that was urban America in the mid-80s, and respects the artistry the same way the endless parade of rock biopics have done over the years. Straight Outta Compton fulfils that promise and more. I hate when people describe actors as “channeling” a real person when they portray them on film but I feel myself reaching for that word when I want to describe how uncanny the acting performances were in this film. The icing on the cake is how relevant the struggles with the police feel even 30 years later because of the myriad ways nothing has really changed.

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Gou-Dere Sora Nagihara, Vols. 1-4 by Suu Minazuki

So there’s this guy, see? Name of Shouta. And he’s obsessed with the female lead character in his favorite manga story, which he re-reads over and over again. (He’s otherwise the usual shonen lead character: first-year in high school, glasses, quiet, no friends or respectable hobbies — the total otaku.) And then, on page two of this story, since we need to get going quickly, she appears in his bedroom, falling out of wherever right on top of him.

Wow, right? That’s Gou-dere Sora Nagihara.

But, of course, she only looks like the Sora Nagihara of the comics, and has a completely different personality. The demure, shy girl dying of Ali-McGraw-in-Love-Story disease of the comics has manifested in Shouta’s real world as a raging sex-obsessed force of nature. Since this is a humor comic, she’s not obsessed with actually having sex herself — that would be too easy — but with making sure Shouta has a lot of sex with random women and thus populates the world with his offspring so he can rule the world. (This last doesn’t make any sense, and probably isn’t supposed to — it’s big and bizarre and funny, probably more so to the Japanese.)

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Again, probably because of the Rule of Funny, Sora’s efforts to strip and degrade the young women near Shouta result in Shouta getting arrested, and then immediately released. (Because if there’s a girl running around ripping off other girls’ clothing and spraying them with various thick viscous substances, the thing to do is declare the closest man responsible, right? This series finds new and different ways to fail feminism on nearly every page — it’s quite breathtaking.) Oh, and some of the girls thus harassed are actual characters — like the tough-as-nails head of the dorm where Shouta was living, and the schoolmate who lets him (and Sora) stay with her family when he inevitably gets kicked out of the dorms — who both blame Shouta for Sora’s actions and yet never become entirely hostile to him. Oh, and the other male characters (only two of them, notably) are really weird, over-the-top martial-artist types, grown-ups who are even less connected to what we’d call reality than Sora.

Hmm. Know what we’ve got here? It looks like a harem manga, And a particularly baroque, self-aware one, at that. Shouta is very much the standard nebbish, though Sora is more specifically all about sex in her plot-driving wackiness, but otherwise it follows the pattern very closely — down to the one girl that the hero really loves, even amid all of the crazy sex-comedy going on around them. (Though Gou-Dere is a self-aware harem manga; it lampshades that relationship a good two volumes before it even really pops up as a serious thing.)

Things get more complicated from that beginning, of course, as they must — the whole point of a harem manga is that things get more complicated, until only the most devoted readers can even tell who all of the various girls are and what their individual very specific personality quirks are. (This is probably the point to mention that “gou-dere” is a Japanese manga-girl descriptor which essentially means “fanatically devoted to her master and particularly to obtaining nubile females for him to impregnate.” The title of this series could literally not get more on-the-nose. You know how Inuit languages supposedly have a hundred words for snow? Well, Japanese manga readers have at least that many terms to describe the vast number of commedia dell’arte-esque standard characters that pop up in story after story.) But it’s all harem manga-style stories, and knowingly so — they go to a hot springs, for example, and Sora comments on the genre expectations.

This is culturally specific humor, like a lot of manga — it comes out of a culture where being polite and quiet and  worrying about others is the very most important thing that you have to do every single moment of every single day. And so breaking that norm — as broadly and completely as possible, in the most shocking ways possible — is a source of humor. I personally found Gou-Dere more weird than funny, but I’m not part of that culture. If you are culturally Japanese, or very deeply invested in that culture (as a lot of Westerners are), you’ll probably find this more immediate than I did. But even if this doesn’t hit you the way it’s supposed to, it’s still an intensely weird, self-consciously genre work, and it’s interesting to see that play out, even if the specific genre elements are not as familiar.

Zenith: Phases One to Four by Grant Morrison and Steve Yeowell

Zenith is quite likely the best possible revisionist superhero comic series told in five-page chapters. That sounds like damning with faint praise, and there’s an aspect of that — those short chapters put Morrison and Yeowell’s work in a straitjacket that they can never get free from, denying them all but the most absolutely necessary splash pages and forcing every installment to move forward quickly and efficiently — but it’s still an impressive achievement, and a pretty good revisionist superhero in general. His stories originally ran in the UK comics magazine 2000 AD, in weekly installments between 1987 and 1992, which explains the five-page-chapters issue. All the stories were written by Grant Morrison, at that point the current snotty Young Turk of British Comics, and drawn by Steve Yeowell, who had no such easy hook to be hung on and so had to get by on hard work and talent. (Not that Morrison was lacking in either of those.)

Zenith supposedly is a slacker superhero, and these stories are old enough that Generation X (my generation) was the one filled with young lazy layabouts who couldn’t be bothered to work — whereas now we know that really describes millennials, who have the bad grace to be young now, when so many of us are sadly no longer so. (We may all know different in another twenty years, but we’ll need to think up a new derogatory nickname for yet another generation first.) Zenith isn’t really that much of a slacker; he does hesitate initially to jump into the big superhero plot of Phase One. but that’s over very quickly (no room for Hamlet-esque equivocation in five-page chapters), and he’s flying around and punching monsters almost immediately.

Phase One quickly introduces us to what we need to know, with a prologue of this world’s end of WWII: the Nazi superhero Masterman is about to kill the English superhero Maximan in Berlin when he’s temporarily stymied by a nuclear bomb that levels the city. (No spoilers: we see the not-dead Masterman by the end of the prologue in the modern day. As I said, short chapters means this has to move fast.) Fast forward two generations: there were a bunch of British superheroes in the ’60s, who broke free from government control, called themselves Cloud Nine, and eventually broke up. Half of them are now dead, and the three left alive have all lost their powers.

But two of the dead supers had a son, and that boy — Robert McDowell — is the 19-year-old pop star Zenith in the fateful year 1987. Zenith is self-centered and arrogant and the kind of prick that only the teenage international celebrity only-superhero-in-the-world could be. His agent tries to keep him on-task, poor man, but it’s clearly an impossible job. Oh, but here comes Masterman, reincarnated by a secret society that worships the Lovecraftian “Many-Angled Ones” from beyond space that which to come down and eat our souls. (As in Loveccraft, it doesn’t do to think too much about why cultists would want to destroy the entire world and have their souls eaten first.)

And it turns out that the three depowered superheroes are not as depowered as previously thought, and that Zenith will join the battle once we get through a few scenes of him being petulant and young and thick-headed. So Zenith and the most powerful of those remnant ’60s heroes — Peter St. John, a powerful telepath and hippie-turned-Thatcherite PM — defeat Masterman and the thing from beyond space that inhabited him, saving the world and paving the way for St. John’s ascension to running the Defense Ministry.

There are, of course, Dark Hints about Zenith’s parents, which come out in Phase Two. This one is the least cosmic of all four Phases, with a Bond-villain-style mad billionaire who has bankrolled the creation of new supers — though a connection with the One Scientist that created all of the UK’s supers for three generations [1] — and plots to destroy the current world with nuclear fire and build a new one with his pet superhumans. Zenith needs the help of a CIA agent and (once again) St. John to foil this one, but of course it is foiled in the end.

As usual for events that supposedly killed entire super-teams, we learn by this point that hardly anyone in Cloud Nine actually died or was depowered in the ’60s. Half of the team fled to one of the infinite alternate worlds — this might be the first time Morrison uses that idea, so Morrison fans take note — as part of a larger Plan, which the three left behind (St. John and the two that don’t do much) didn’t want any part of.  But that’s still to come.

Phase Threeis the big, gaudy Crisis of the Zenith universe, with supers from dozens of worlds gathering together with Zenith and St. John under the leadership of an alternate-universe Maximan to defeat the Llogior. (The Lovecraftian Many-Angled Ones having quietly rebranded themselves at some point while they were offstage in Phase Two, they will be known under this name from now on.) Zenith even meets his nice, heroic counterpart from another universe, Vertex, which allows for some tension near the end.

And, yes, the collection of superheroes vaguely familiar to British audiences of the late ’80s — and much less so to this American, or to anyone not deeply steeped in UK comics of the ’60s and ’70s — does save the multiverse, although some fall tragically along the way, to make it more meaningful. (And there’s at least one shocking betrayal, for the same reasons.) But Zenith has very little to do with it; he’s there, and he does punch a few things, but that’s about the extent of his involvement.

Finally, Phase Four came along after a two-year gap, and introduced color to the series. (I’m not sure if this is because 2000 AD finally went all-color around 1992, or if it had a color section for a while and Zenith was at that point considered worthy, or what. But this Phase is in full comic-book color, while the first three are pure Yeowell ink.) Now the Big Plan of the surviving members of Cloud 9 comes to fruition, and of course it has to do with conquering the world and the Lloigor and all the things every Zenith story is about.

And, once again, St. John is the one who actually saves the world, while Zenith is mostly just around for the ride. Morrison did continue to hint that St. John wasn’t what he seemed — hints that go all the way back to the final pages of Phase One — which would imply that a Phase Five would finally see Zenith battle St. John. (This is very much a minimalist superhero universe, despite the multiple universes in Phase Three; everyone comes from the same origin, and they keep fighting and killing each other — eventually, obviously, the last two standing will have to fight in the final battle.) But there never was a Phase Five; the Phase Four book ends with a late-Morrison mash-up story from ten years later that throws all of the toys up in the air and delights in the weird shapes they make coming down. There’s no sign that Morrison and Yeowell ever will, or could, continue this story in a conventional way: this is what we have, and this is all there ever will be.

As I said a thousand words or so ago, Zenith is inherently handicapped by being told in five-page chapters. Morrison was lucky enough to be writing in a time and for a magazine that was happy to have lots of captions, so he’s able to tell larger, more complex stories than you might expect given that scope — but, still, every chapter has to have a shape, and has to have some action or tension to close it, and that gives Zenith an inherently herky-jerky cadence, with confrontations and fights coming at predictable intervals and never lasting very long.

Yeowell is also handicapped by the space: there’s only so much superhero action you can draw when you need to have ten panels and at least that many captions on each page. He does get more than his share of striking images out of Morrison’s concepts, though, particularly in Phase Four (perhaps because the rising tide of the ’90s was privileging pictures over captions).

So this is another flawed masterpiece, much like its model Miracleman. I imagine that amuses Grant Morrison to no end.

[1] This is very much like Emil Gargunza, from Alan Moore’s slightly earlier Marvelman/Miracleman stories. The backstory of Zenith in general bears a lot of resemblances to Moore’s worldbuilding; Morrison substituted Cthulhu for Warpsmiths, pretty much, and went forward from there.

Box Office Democracy: The Big Short

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I probably don’t need to explain bubble economies to anyone reading this website.

In the mid-90s following a boom period, fueled by the idea that all comic books were guaranteed to increase in value, the comic book industry suffered a collapse that closed two-thirds of comic book stores nationwide. If it weren’t for their bankability as movie and TV properties, it might have forever pushed comic books to the fringes of the American consciousness. I don’t need to explain the volatility of an inflated market to a comic book fan, but if you’d like to see why the financial collapse of 2008 was the same kind of thing magnified 1000x by greed and fraud, I think you’d enjoy The Big Short.

My degree is in economics and I’ve always felt I had a good handle on the 2008 collapse (in fact, despite some of the claims in the film it wasn’t the complete surprise it’s portrayed as) but I’ve struggled to explain it to people, and The Big Short does an amazing job making complicated topics accessible. Director Adam McKay doesn’t hesitate to have characters break the fourth wall to explain the more complicated financial terms, and even brings in celebrity guests to do little vignettes demonstrating more complicated concepts providing clever and offbeat opportunities to bury some clunky exposition. That along with some healthy repetition makes the whole thing easy to understand. The Big Short is a masterful breakdown of a terrible time that I sincerely hope makes filmgoers good and angry.

Everyone in The Big Short seems to be acting as if they think every scene could end up on their Oscar reel. It’s good, but it’s good in that way where you can kind of see how much effort is going in to the performances. Steve Carell is hitting his accent just as hard as he can, and his righteous indignation burns smoldering hot. Christian Bale is playing is playing a character with Asperger’s, and his commitment to nail all the associated eccentricities is admirable but sometimes the seams show. Ryan Gosling is charming and funny and gets a higher laugh per line ratio than anyone else, and honestly probably speaks more than he has in his last three movies combined. It feels a little strange to want to ding a movie for everyone acting so well, but there was such a strong feeling of effort that was just a touch off-putting in an otherwise excellent film.

I suppose I was also a little uncomfortable with the insistence of playing so many of these characters as heroes for their role in the financial collapse. While none of them created the bubble or did anything specifically unethical, there doesn’t seem to be a herculean effort undertaken to stop it. They see something wrong, some of them make a token effort to stop it and then they make staggering amounts of money off of being right. Even Brad Pitt who seems inserted in to the movie solely to provide indignation on behalf of those who will be hurt when the economy collapses, doesn’t do anything to stop anything. If this is supposed to be a real takedown of the excesses of the system that almost destroyed the world less than a decade ago I wish it were a little harsher on the people who were simply willing to claim a slight moral high ground while pocketing nine figure sums for their trouble.

Deadman: Lost Souls by Mike Baron and Kelley Jones

deadmanlostsouls-3694417DC Comics thought it was riding a horror revival in the early ’90s, when it turned out they just had the good luck to hire Neil Gaiman to write Sandman. (Sure, the rest of the early Vertigo lineup, and the Vertigo precursors like the Alan Moore Swamp Thing, had a strong horror flavor in their superhero gumbo, but it was always a flavor rather than a main course, and it died out pretty much in parallel to Sandman wandering further and further away from horror.) But, along the way, they put out a bunch of comics with horror flavors — from vampire Batman to the creepiness of Shade the Changing Man — and revived a number of characters with horror in their DNA.

Deadman is one obvious example. He’s one of DC’s third-tier heroes, who’s had an ongoing series a few times but never long enough to really deserve that “ongoing” name. But he is dead, and his power is possessing people so he can use their bodies to do whatever he’s doing at the time, and he was definitely available, so he got scarified and sent off to see if he could attract that Sandman lightning. (Actually, given the timing, I suspect it was Swamp Thing lightning — the bigger bolt hadn’t hit DC yet.)

So the team of Mike Baron and Kelley Jones — Baron one of the more inventive and interesting mainstream comics writers of that generation, with excellent work from Badger and Nexus and a fine run on Punisher at roughly the same time; and Jones an impressionist of the comics page, a heir of Bernie Wrightson with a great eye for grotesques and extreme situations — relaunched a Deadman serial in Action Comics Weekly in the late ’80s, which eventually led to two short “Prestige Format” miniseries in 1989 and 1992.

Those two miniseries — each one was two 48-page issues long, under the titles Love After Death and Exorcism — were collected in Deadman: Lost Soulsin 1995, which stayed in print some time after that. (DC didn’t including printing numbers or dates during this era — in fact, I’m not sure if they do that now — so I can’t tell precisely how old my copy is. Comics publishers are about fifty years behind prose publishers in some very basic putting-books-together stuff.)

The two are discrete stories, but this book tries to disguise that by running them together without separation — it’s a bit jarring to go from the Love After Death “deadend” page immediately to two pages of Exorcism that quickly retell that story and the rest of the Deadman backstory — and they are related, since Love After Death basically breaks Deadman and Exorcism puts him back together. (Well, he actually breaks after the end of Love After Death, but that’s just quibbling.)

So we begin with Deadman sour and unhappy and frustrated — he’s been bodiless for however long its been since his first story in 1967, fighting to keep the cosmic balance for the vague goddess Rama Kushna, and his angst over that is rising. Deadman hears a rumor of a haunted house out in the Wisconsin woods, the abandoned home of a circus owner from decades before, supposedly haunted by the spirit of his aerialist wife. Deadman was a circus performer and aerialist in life, so he’s intrigued and goes to investigate. And he does find the ghost of the beautiful aerialist, who does have the power to touch living people at will — but she’s not the only ghost, and her dead husband is still around and powered by a nasty demonic spirit.

Does Deadman defeat the evil ringmaster and his demon overlord? Well, what do you think? Does he get the girl and (after)live happily ever after? You really haven’t read many mainstream comics, have you?

And so Exorcism begins with Deadman having gone crazy — comic-book style crazy, the kind that’s very demonstrative and can be snapped out of with a bit of help — and roaming around some other woods (in Vermont this time), where he runs into a heavy metal band and a pair of young lovers. The band is quickly possessed by three ancient, and very different, nasty spirits, and the young lovers are quickly in danger. Since Deadman is comic-book crazy, he basically caused that, and capers about gleefully. Meanwhile, Madame Waxahachie — a comics character who makes Amanda Waller look svelte and demure and non-stereotypical — finds the circus booking agent in Boston that Deadman has been possessing to beat up gay men — this part of the plot doesn’t entirely make sense — and drags that man and his regular therapist up to the abandoned church in Vermont where the possessed band is, in time for a guest appearance by the Phantom Stranger (who is as clear and helpful as he usually is).

And then things all go to hell, of course. But, in the end, Deadman is not-crazy again, and the evil spirits are banished back to wherever, and most of the good people are still alive. And, most importantly, Deadman is back to his standard status quo and available to show up in big crossovers and other superhero bumf for another couple of decades. As he did.

These two stories are more than slightly over-the-top; I suspect Baron was out of his usual comfort zone in this supernatural milieu, and he doesn’t deliver his best work here. The art is the real standout: Jones revels in the opportunities to draw cadaverous Deadman in tortured poses (often floating in mid-air) and all of the horribly fleshy monsters that Baron can think up. This is not a pretty comics story, but it’s full of excellent creepy art, and Jones’s inky blacks are well-supported by an equally spooky coloring job by Les Dorscheid.

I’ll be honest: this isn’t a lost masterpiece or anything. But it does collect two decent stories with great art from one of the quirkier characters in the DC Universe. If you have a fondness for DC’s supernatural characters — I know I do, and I don’t think I’m the only one — this could be a fun find.