Category: Reviews

REVIEW: The Adventures of Batman

Filmation caught lightning in a bottle. In 1965 or so, with no real money or track record, they bamboozled DC Comics into licensing Superman for animated fare. Just as the Man of Steel flew to his Broadway debut and Batmania was sweeping the country, they gave us Superman cartoons, followed by Aqualand and friends. Finally, in 1968, six months after the live-action series left ABC, CBS Saturday Morning welcomed The Batman/Superman Hour, mixing the 1966 super-doings with brand new 12-minute Bat-capades.

All 34 capers are now packaged in remastered form as The Adventures of Batman, a two-disc set from Warner Home Entertainment. At 10, I was delighted by these, even if some of the equipment and villains didn’t look quite on model, and even at that tender age, I recognized how many shots were reused to stretch the animation budget.

They played it straight and in animated form, worked without the camp element that propelled the live-action series to stratospheric heights. In a mere dozen minutes, we have a villain, conflict, death trap, battle, and quips between the Dynamic Duo. It was pleasing fare that went nicely with a bowl of cereal.

Olen Soule’s Batman was solid and serious with Casey Kasem’s Robin not sounding right. He just couldn’t vary his voice enough for the parts he played, which included Chief O’Hara. Ted Knight, the redoubtable narrator, does better with his Commissioner Gordon, Penguin, Riddler, Mr. Freeze, Scarecrow, and Mad Hatter.

Dennis Marks, Bill Keenan, and Oscar Bensol were all animation veterans, with Marks going back to the beginning a few years before. They were joined by DC writers Bob Haney and George Kashdan, who both cut their teeth on the earlier Aquaman stories. Interestingly, they use the villainous heavy-hitters and add in Scarecrow, who never made it to live-action. Conversely, none of the live-action original foes are seen here. Instead, we get Simon the Pieman as a repeat offender.

Looking at them now, though, you see they were not terribly well-thought-out, and certainly, the conflicts and fights were pedestrian without the outrageousness of the ABC incarnation. It didn’t closely resemble either the Adam West-led series or the Julie Schwartz-edited comic books, so doesn’t particularly work well. This set is for nostalgia only.

The 1080p high definition transfer is definitely superior to the 2014 DVD collection but it also makes the limited animation more glaring. Thank goodness things move quickly enough you don’t pay attention. The best looking Batman is the Jose Luis Garcia-Lopez style guide art that graces the box. The DTS-HD 2.0 Master Audio mix is perfectly fine for what we’re dealing with.

The two-disc set presents zero extras nor is there a digital HD code.

DISC ONE

My Crime Is Your Crime / A Bird Out of Hand

The Cool, Cruel Mr. Freeze / The Joke’s on Robin

How Many Herring in a Wheelbarrow? / In Again, Out Again Penguin

The Nine Lives of Batman / Long John Joker

Bubi, Bubi, Who’s Got the Ruby? / The 1001 Faces of the Riddler

The Big Birthday Caper / Two Penguins Too Many

Partners in Peril / The Underworld Underground Caper

Hizzoner the Joker / Freeze’s Frozen Vikings

The Crime Computer / The Great Scarecrow Scare

DISC TWO

A Game of Cat and Mouse / Beware of Living Dolls

Will the Real Robin Please Stand Up? / He Who Swipes the Ice, Goes to the Cooler

Simon the Pieman / A Mad, Mad Tea Party

From Catwoman with Love / Perilous Playthings

A Perfidious Pieman Is Simon / Cool, Cruel Christmas Caper

The Fiendishly Frigid Fraud / Enter the Judge

The Jigsaw Jeopardy / Wrath of the Riddler

It Takes Two to Make a Team / Opera Buffa

Storm Reid’s Missing Finds a Home in March

SYNOPSIS

From the minds behind Searching comes Missing, a thrilling roller-coaster mystery that makes you wonder how well you know those closest to you. When her mother (Nia Long) disappears while on vacation in Colombia with her new boyfriend, June’s (Storm Reid) search for answers is hindered by international red tape. Stuck thousands of miles away in Los Angeles, June creatively uses all the latest technology at her fingertips to try and find her before it’s too late. But as she digs deeper, her digital sleuthing raises more questions than answers…and when June unravels secrets about her mom, she discovers that she never really knew her at all.

BONUS MATERIALS 
BLU-RAY™ AND DIGITAL

  • Deleted Scenes
  • Hunting for the MISSING Easter Eggs
  • Behind-The-Scenes Featurettes:
    • Storm Reid and the Challenge of MISSING
    • Misdirects, Online Crimes and the Social Media Mystery
    • The Screens that Rule Our Lives
  • Filmmaker Commentary

DVD

  • Behind-The-Scenes Featurettes:
    • Storm Reid and the Challenge of MISSING
    • Misdirects, Online Crimes and the Social Media Mystery
    • The Screens that Rule Our Lives
  • Filmmaker Commentary

Blu-ray™ and DVD include a digital code for movie and bonus materials as listed above, redeemable via Movies Anywhere for a limited time. Movies Anywhere is open to U.S. residents age 13+. Visit MoviesAnywhere.com for terms and conditions.

CAST AND CREW

Directed By: Will Merrick and Nick Johnson
Screenplay By: Nick Johnson & Will Merrick
Produced By: Natalie Qasabian, Sev Ohanian, Aneesh Chaganty
Executive Producers: Timur BekmambetovAdam Sidman, Jo Henriquez         
Cast: Storm Reid, Nia Long, Joaquim De Almeida, Ken Leung, Amy Landecker, Daniel Henney

SPECS

Runtime: Approx. 110 minutes 
Rating: PG-13: Some Strong Violence, Language, Teen Drinking and Thematic Material.
Blu-ray™: Feature: 1080p High Definition / 1.78:1 • Audio: English 5.1 DTS-HD MA, French (Doublé au Québec), Spanish, English & French (Doublé au Québec) – Audio Description Tracks 5.1 Dolby Digital • Subtitles: English, English SDH, French, Spanish • Color • Mastered in High Definition.
DVD: Feature: 1.78:1 Anamorphic Widescreen • Audio: English, French (Doublé au Québec), Spanish 5.1 Dolby Digital, English & French (Doublé au Québec) • Audio Description Tracks Stereo • Subtitles: English, English SDH, French, Spanish • Color • Some of the information in the above listing may not apply to Special Features.

Nayra and the Djinn by Iasmin Omar Ata

My problem is that I’m always comparing books with other books, or just wanting things out of them that they never promised. This is, of course, a Me Problem, and I try to tamp it down when it hits.

I have a major case today, but I’m going to try to be fair to Nayra and the Djinn , a fine new graphic novel by Iasmin Omar Ata with lovely colors, a positive story, and a message that will resonate with a whole lot of readers younger than I am. Nayra is officially published today; you should be able to find it in all the usual ways and places you find books.

You see, I recently read another book about wishes, Djinni-adjacent, connected to Egyptian culture and Islam – Deena Mohamed’s Shubeik Lubeik  – and anything I say about Ata’s YA book could well be me wanting it to be more like Mohamed’s book for adults. That’s a bad impulse! I want to make that clear. Each book, each story should be precise and particular – even things I might think of as flaws [1] can be important and specific to that book.

I’m saying all this to stop myself from doing it. Let’s see if I succeed.

Nayra Mansour is a younger child in a high-pressure Arab-American immigrant family. She also has only one close friend at school, Rami, and is being bullied – in the mostly psychological, nasty-names way that young women are most likely to attack each other. She’s feeling overwhelmed and increasingly unhappy, especially since it’s Ramadan.

She’s fasting all day, since that’s important to her, but that makes her hungry and cranky and tired – and also gives her bullies more things to use to attack her. It’s a vicious circle that only gets tighter, especially when her parents refuse to listen to her complaints – admittedly, she mostly does the nonspecific teenager-y “you don’t understand me!” yell rather than trying to explain in depth, and they are equally loud and stereotypically tigerish immigrant shouty parents – and just point to her high-achieving, seemingly perfect older siblings.

In case I buried the lede above: this is very much a YA book. Nayra continually fumes and runs away and has titanic, massive emotional swings. I don’t know exactly how old she is, but she is about as sixteen as it is possible to be. Readers who are many decades past their own equivalent life-stage may find they have less patience for that kind of drama, and may wish that Nayra was somewhat more constructive in her problem-solving.

But, instead, she meets a djinn, which the cover and title gives away. Marjan has their own issues and has fled the djinn world for reasons that won’t be explained for a while, but that stays secondary to Nayra’s problems. (Again: YA story. Big, overwhelming, all-encompassing drama.)

Nayra’s new friendship with the djinn supplants her previous friendship with Rami – parenthetically, I kept getting the vibe that the relationship was hugely more important to Rami than it was to Nayra, and wasn’t sure if that was supposed to be a romantic thing, but the relentless focus on Nayra and her emotions leaves that unclear – but having Marjan in her corner generally does make things better for Nayra, as the month of Ramadan rolls on.

On the other hand, Nayra has also secretly applied to transfer to another school, to get away from the bullying. Her parents don’t know this, and would probably not be in favor: they don’t seem to be in favor of anything other than “shut up and be a perfect student.” And the bullying troubles are getting worse. And her schoolwork is taking a hit – from spending time with Marjan, from the bullying, from stress and anxiousness, from spending too much time reading about Arab folklore online, and from the physical stress of Ramadan.

So everything blows up, as it must in a YA story. It does end mostly happily, though Nayra still doesn’t explain things to other people in the ways I hoped she would. Still, she’s young: she has a long time to learn that skill, which will be hugely valuable. I hope she does.

As I said up top, Ata has a colorful art style that pops particularly well when showing the djinn world. The publisher compares their style to Stephen Universe, which I’ve never seen – it looks like plain ‘ol manga-inspired western comics to me, all big eyes and huge gestures, but I am One of the Olds. Nayra is a positive, energetic, very teen-aimed book where problems are resolved non-violently and people do eventually learn to understand each other’s differences, which are all good things. I found it a little too teenager for my personal taste, but I did stop being a teenager in 1989, so that’s only to be expected.

[1] I’m not the authority on flaws. Other people have different opinions.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

In Shadows, Book One by Mallie and Hubert

I may be spoiled. It’s been a while since I hit the end of a graphic novel (or bande dessinee, in this case), realized it was the kind of “Part One” that doesn’t have a real ending, and couldn’t get the next book immediately.

But In Shadows, Book One , by Mallié and Hubert – in best French-comics fashion, each only uses one name – is a 2022 publication – even in its original French, it was a 2021 publication – and the second volume was only published in English nine days ago as I write this. That second volume is not yet available in the app where I read the first book (Hoopla ; ask if your library uses it because it is The Bomb), but I’m hoping it will turn up eventually.

For now, though, what I have is the beginning of a story that is not complete yet. It’s an epic fantasy, so that’s appropriate: no matter what the medium, stories of knights and magic always seem to break into multiple volumes that end on cliffhangers.

This is a generic medieval world: we see one kingdom, which seems small, and a lot of mostly empty countryside. (Tolkien knew that medieval life required a lot of peasants doing agriculture all over the place, but rarely mentioned it; his followers have mostly ignored those peasants for atmosphere.) The disgraced knight Arzhur, now working as a mercenary, is given a chance at redemption by three creepy old women: if he rescues the princess Islen from the monsters holding her captive at the remote Black Castle and returns her to her father, King Goulven, he will be returned to the status of knight and his disgrace wiped out.

Arzhur does not stop to think that “the crones” are unlikely to be able to bind a King, and even less likely to be his official envoys. He accepts a locket with a picture of the princess, and a sword “for slaying monsters,” and does what they ask.

They of course have ulterior motives. The princess is not actually a captive, and the “monsters” may be dark and creepy, but they are friendly to her. The three crones actually want to take Islen to her mother – they declare themselves to be Mae, Nae, and Tae, her “dear old nannies.” Islen seems to be even more opposed to that than she was to the killing of her monstrous companions, so Arzhur drives off the old women. He decides he might as well stick to the original plan and deliver her to her father, since he doesn’t really have any other options.

Arzhur perhaps does not have much experience with magic: it’s unclear how common it is in this world. We learn that Islen’s mother, Meliren, is some sort of magical being (a naga, maybe), that she married King Goulven somehow (I would be very interested in knowing how; it seems unlikely), and that they were deliriously happy up until the point Meliren turned super-evil for no obvious reason.

Islen, also, is expected to turn super-evil at some point, which is why she self-exiled to the Black Castle.

After his first wife turned super-evil and was also banished far away, Goulven remarried – I guess you can remarry without a divorce in this world, if your first wife is a super-evil monster; that’s handy – to a normal woman whose name I can’t find poking through the book. She now has an infant son, and in the ways of all medieval courts is at least mildly intriguing to make sure her son will be the heir, not Islen.

You can imagine things do not go well when Islen returns to her father’s court. Arzhur is not immediately reinstated as a knight, to begin with. The crones are sneaking around the periphery – they’ve already driven off Arzhur’s squire Youenn by this point – whispering to various people to shape events the way they want.

I won’t detail all of the events of the back half of the book, but suffice it to say that things are not going at all in Arzhur’s favor and Islen is not doing much better. And, in the end, there is a big climax and a fight, leading to the (lack of an) ending.

In Shadows is creepy and atmospheric. It moves quickly, and mostly answers its own questions. There is some generic-fantasy stuff cluttering up the background, and I suspect not all of it was entirely thought through, but it’s all things you would expect in any medieval fantasy, in prose or comics. There are secrets still untold, but that’s what a Book Two is for – we can start with what, exactly, caused Arzhur’s disgrace, which is clearly A Story and we have not learned it yet. It also looks great: I believe Mallié is the artist, and Mallié does excellent work here.

For anyone looking for a relatively dark epic fantasy story in comics form, this is a good one: check it out. But know that it is not complete; I’m not sure if Book Two is the end, but I strongly suspect it will be.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

REVIEW: Legion of Super-Heroes

Long live the Legion!

Since early in their existence, I have been a diehard fan of the Legion of Super-Heroes, so I am immediately drawn to anything featuring them. The current Warner Animation release, Legion of Super-Heroes, certainly makes me smile—that is, when I’m not grimacing.

The film picks up on the current animated continuity so we have a Supergirl (Meg Donnelly), relatively new to Earth. She’s a headstrong teen still coming into her powers, and for some reason, Superman (Darren Criss), who already had the benefit of Pa Kent’s tutelage, can’t manage her. When Batman (Jansen Ackles) points out she’s a threat in her current condition, the Man of Steel decides she needs more help than he can give.

Using a time sphere, he brings her to the 31st Century, where she is immediately accepted into the Legion Academy. Then, in both time periods, a threat from the mysterious Circle presents a clear and present danger.

While in the future, Supergirl befriends a few Legionnaires, and we see some scant effort at training any of the rookies. The actual members—Timber Wolf (Robbie Daymond), Shadow Lass (Victoria Grace), and Dawnstar (Cynthia Hamidi)—seem more worried that the rest of the team is in the distant reaches of the universe and can’t be reached.

At first, it seems that Supergirl is drawn to the flirty Mon-El (Yuri Lowenthal), but then as she bickers and works alongside Brainiac 5 (Harry Shum Jr.), she recognizes a connection. Meantime, Brainy, despite being a 12th-level intellect, is either an ass or an idiot for most of the story, oftentimes both. What she sees in him is elusive.

There are several unsatisfactory reveals in this story from screenwriter Josie Campbell, including the Circle’s leader and a traitor within the Legion. Neither work.

And while it was nice seeing so many of the team in brief glimpses, it just wasn’t enough, nor did it make any sense which members were suddenly designated trainees versus full members. The shape-shifting Proty was fun but little used.

It was fun if you’re a Legion fan, but its storytelling weaknesses drag down a promising story. The tag with its cliffhanger was certainly unnecessary.

The animation style is clean but overly simplified so Superman looks cartoony compared with Batman or the Legionnaires. The best part was Supergirl’s hair and facial expressions.

The film, out now in all the usual formats, looks particularly nice in 4K, with a sharp 2160p transfer that captures the colors nicely. The accompanying Blu-ray looks equally sharp. The DTS-HD Master Audio 5.1 is perfectly fine, a solid match.

There are an assortment of extras here, including the Digital HD code. As for features, there’s The Legion Behind the Legion (4:40) with producer James Krieg, Campbell, Donnelly, and Lowenthal; Down to Earth: The Story of Supergirl (8:21); Meet the Legionnaires (9:24), sort of hosted by the not funny Krieg; and Brainiac Attack: The Intellect Behind the Super-Villain (8:14).

On disc only, there are also From the DC Vault – Superman: The Animated Series episodes “Little Girl Lost, Part 1” (21:17) and “Little Girl Lost, Part 2” (21:29).

REVIEW: Violent Night

From the moment you saw the trailer, you knew exactly what you were going to get with Violent Night. The biggest selling points had to be the high concept and lead performer David Harbour. These days, he elevates just about everything he is in, so this already made it worth seeing.

The film opened to mixed reviews and reasonable box office, but Universal Home Entertainment seemed to release this in a rush, as a Blu-ray only release even as work begins on a sequel.

The Home Alone/Die Hard riffs are hard to miss but the inventiveness of the antics are amusing as a band of thieves led by John Leguizamo invade a Greenwich mansion to rob them blind. The bickering family spans three generations and most fill the stock character types one expects from such fare. It helps to have Beverly D’Angelo as the shrewish matriarch, able to go toe to toe with Leguizamo.

The most predictable yet heartwarming thread is the jaded Santa in need of a child’s blind faith in him to give him the strength to save everyone on Christmas Eve. The exchanges between Santa and Trudy (Leah Brady) are revealing and natural, well worth the tub of popcorn the film demands.

What’s unexpected is the violent backstory that shows Santa was once Nikamund the Red, a bloodthirsty Viking over a millennium ago and somehow he and his enchanted sledgehammer became jolly old Saint Nick. He keeps telling us how he doesn’t understand how Christmas magic works, but as long as someone (and the audience) believes, it’ll all work out.

I wish writers Pat Casey and Josh Miller made the characters less types and far less predictable, a weakness. Director Tommy Wirkola choreographs the action nicely and keeps things moving so the 112 minute feature rarely flags.

The 1080p digital transfer is perfectly satisfactory if unspectacular. It makes for perfectly good home viewer, aided by a matching DTS-HD Master Audio 7.1 lossless soundtrack.

The Special Features include Deleted and Extended Scenes (19:02), seven missing scenes plus a handful of extended scenes; Quarrelin’ Kringle (3:45), a look at Harbour Santa’s Helpers: The Making of Violent Night (5:56); Deck the Halls with Brawls (6:04); and Audio Commentary featuring  Wirkola, Producer Guy Danella, Casey, and Miller gather to discuss the film.

Mudman, Vol. 1 by Paul Grist

This is nearly everything, but not quite everything. Mudman ran for six issues from Image in 2011-2013, and the first five of those issues were collected in Mudman, Vol. 1 .

It’s clearly a teen superhero comic, another one in the long line spawned by Spider-Man, and slightly more conventional than creator Paul Grist’s previous superhero comic Jack Staff . I knew, going in, that there was just one collection, and assumed the series was dead, but I didn’t realize there was one stray uncollected issue out there, taunting me.

Owen Craig is a teenager at the beginning of a new school term in Burnbridge-on-Sea, a sleepy English village that’s probably in some specific part of the country (on the sea, obviously – I got that part – but I bet Grist has a county and rough location in mind, too). Some not-really-explained thing happens, in an abandoned “Scooby Doo” house out on the sea-side, and Owen gets fabulous mud-based powers!

Spoiler: mud-based powers are not actually all that fabulous.

As with Jack Staff, there’s a lurking sense that Grist can’t quite take all of this superhero stuff essentially seriously. Oh, he has a mysterious cool-looking figure who says cryptic things, has unknown powers, and radiates danger, and he’s toned down the random splash pages that were so fun in Jack Staff. But this is still a comic about a teenage boy – a gawky, bullied, more-than-a-little goofy boy – who gets mud-based superpowers, and it’s really hard to say, “Yeah! Mudman! Splat that bad guy!”

(It reminds me of my joke in college, when a group of friends were fake-creating a superteam. I came up with a guy called String Boy, who could control anything made out of string. Obviously pathetic: that was the point. The big deal was going to be that, several years in and probably as part of a big Crisis hoo-haw, String Boy would discover Cosmic Strings – an actual scientific theory, which I think I only broke as much as comics writers ever do – and bootstrapped himself up to Beyonder-level powers to Show Them All.)

This is not exactly an arc; Grist is following a much older comics model in which every issue is an actual separate story on its own. So we have five loosely connected, and consecutive, tales of Owen as he gets the powers of Mudman and starts to figure out what the hell their deal is. There are bank robbers, and that mysterious (ex-hero? world-class villain?) figure, and Owen’s father, a local police detective. There is the new girl at school he has a crush on and a female figure who appears mostly in visions and may have died decades ago. There’s a whole lot of complications that Grist didn’t really get to do much with, because this ended in six issues, likely because the superhero audience was not as excited by a mud-based superhero as he hoped.

So this is fun, kind of a lower-key Jack Staff, and good for people who like that Paul Grist superhero stuff – I do, and I wish more people did – but it’s also a decade old, not particularly successful when it came out, unfinished, and about a British kid whose power is to hurl balls of mud at people. C’est la vie.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Shubeik Lubeik by Deena Mohamed

Anyone who’s traveled in the lands of SF has heard the complaints about worldbuilding: too much research and not enough life, a love of one’s own creations, special pleading and crank ideas. But most of fiction never went that far down the rabbit hole to begin with; most genres could use more worldbuilding, more thought put into how fictional worlds work, more rigor and more demonstrations.

I have no idea if Deena Mohamed ever heard any of those SFnal arguments: she’s Egyptian and works in the comics form, but it’s a big world full of ideas that bounce around, so anything is possible. Her new graphic novel Shubeik Lubeik  is a masterclass in how to do worldbuilding well, immersing the reader in an alternate present that’s a lot like our world in many ways, with the usual One Big Change.

This is a three-part story, and, from the author’s acknowledgements, I think they originally appeared separately when published in Egypt. So call it a trilogy if you have to, but it’s all one thing, and the US publication puts it all under one set of covers, the way it should be. I can’t find a translation credit, and the acknowledgements seem to be in the same “font” as Mohamed’s comics-pages lettering, so I’m guessing this was either originally in English or that Mohamed translated it into English herself. Either way: this is the kind of graphic story that’s the product of one person, from ideas to layout to words to colors to letters.

One quick note: this reads right-to-left on the page, like manga – or, more relevantly, like Arabic in print – rather than left-to-right, as English-language comics generally do. I didn’t see a notice to that effect in the digital copy I read; it should be more obvious in the physical book. And the first few comics pages have just a few panels, stacked vertically, which can obscure the reading direction at first. If you’ve ever read “unflipped” manga, it shouldn’t be any issue, but it’s something to know in order to read Shubeik Lubeik correctly.

“Shubeik Lubeik” are the traditional first words of a djinn: what he says when he’s released from his lamp or bottle or whatever. In English, it would be “your wish is my command,” which means we’re getting shortchanged compared to the graceful rhyme in Arabic. Mohamed tells the story of three wishes here – three powerful, life-changing wishes – in a modern-day Cairo where the last century was subtly different after wishes were discovered, systematized, and industrialized.

There’s some interesting background details there: Mohamed doesn’t dwell on them, but she clearly understands well how colonialism works and has worked out the different ways it would have affected this changed world. Some of that is plot-relevant, especially near the end, but a lot more is just the world our characters live in. Wishes are consumer products, so there’s international commerce and consumer-protection legislation, wish-mining nations and wish-refining nations, standard levels of wishes and international agreements about all of that.

That’s the first thing to know about Shubeik Lubeik: it’s deeper and much more resonant than you might think. It’s not the story of a djinn, or multiple djinni. In this world, a wish is a powerful piece of transformative magic, but not a person. The people who matter here are all human, and what matters to them is what matters to all of us: family and partners, how to fit into the world, friends and working life, history both family and official. The difference is that they can buy wishes – strong ones are very expensive, dangerous ones are cheap – and try to phrase what they want in just the right words so they actually get it.

All three stories start with Shokry, who runs a kiosk on a Cairo street – in an American context, think of it as a concentrated, one-man convenience store or bodega, open to the air and crammed full of stuff to sell to passers-by. Among that stuff is a case with three first-class wishes: he’s had them for a long time and would really like to get them off his hands.

Shokry is a good Muslim, of a tradition that says that using wishes is sinful, no matter why. So the wishes are a burden of conscience to him: he doesn’t want to keep them, after all these years. He doesn’t want to be the cause of bad acts of others. They are valuable, but it’s a value he’s never been able to tap, and he will never use them himself.

All three wishes do get used, one per section. If you know anything about wish-stories, you can guess the paths will not be smooth for the people wishing, and that having a wish is only the beginning. The three stories are all serious, with flashes of humor – the first is the most serious, with a lower-class woman, Aziza, who runs into bad trouble just trying to use her wish.

In between the three sections are more of those worldbuilding details: text features that mimic government bulletins or consumer pamphlets from this world, explaining the history and regulation of wishes, giving warnings about the dangers of third-class wishes or detailing the new Egyptian requirements for all wishes to be registered with the government and their uses approved beforehand. This sometimes prefigures things that will be important in the story later, sometimes adds color and detail to the world, sometimes makes it clear that Great Powers are just as rapacious and destructive in this world as in our own. All of it is depth: this is a living world, full of complex people, and the addition of wishes didn’t change life, but it did make things different in new and inventive ways.

Mohamed has delivered here a major work, full of engaging cartooning and real people and emotionally resonant stories. She immediately leaps as a major comics-maker on the world stage, telling us stories we wouldn’t hear otherwise, from a perspective new and exciting and particular and specific. Shubeik Lubeik is a magnificent achievement and sure to be one of the best graphic novels of the year.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Back to Basics, Vol. 4: The Flood by Jean-Yves Ferri and Manu Larcenet

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for Latecomers.

Or, perhaps, you might want to know what happened in earlier Back to Basics books. This is a humorous, more-or-less autobiographical comics series originally published in France in the early Aughts, soon after the events depicted. Cartoonist Manu Larcenet moved from Paris to a small rural town – Ravenelles is either the name of the town, or the house he lives in, or something like that – along with his partner Mariette, and these are stories of his adventures there, almost entirely in the traditional “rural people are stoic, laconic, and good at everything, while urbanites are neurotic and mostly useless” mode. There’s also an element of “I am a total goofball who is barely useful at anything, and my partner is a wonderful angel in everything,” which is also deeply traditional.

The credits are unclear, and the story of the creation of this series is played for laughs in this series, but my current theory, based on what we see in this book and the previous one, is that Larcenet told stories of his life to Jean-Yves Ferri, who then scripted them for Larcenet to draw. How much Larcenet altered those scripts in the drawing is an open question. For this US publication – in the mid-Teens, about a decade after the French originals – they were translated by Mercedes Claire Gilliom.

The substance of Back to Basics is ninety half-page comic strips in each book – think of them roughly as modern Sunday-comics size, sometimes one big panel, sometimes a 2×3 grid, sometimes somewhere in between – which each have their own setups and punch lines but tend to cluster into storylines and tell one general overall story for the book. 

This fourth book, The Flood , follows Real Life , Making Plans , and The Great World . It it, the baby born at the end of Great World is now a loudly squalling bundle most of the time, as babies often are. Her name is Capucine, but she mostly functions as a noisemaker and a burden here.

So this is largely the-baby-is-crying humor, with sidelines in how-can-I-get-away-from-the-crying-baby and don’t-make-any-noise-the-baby-is-sleeping and our-lives-are-suddenly-different, as usual. The other big event is implied by the title: there are massive rainstorms, which flood large portions of this countryside but don’t really affect Larcenet and family directly.

Oh, a rave does descend on their house because of the rain, I suppose. But it’s mostly baby stuff, which is entirely normal: babies are overwhelming and completely transform your life.

It’s fun and funny and continues the stories from the previous books – I don’t want to overstate “stories” here, since this really is something like a daily comic, with those kind of rhythms – and I’d recommend it for people who like that kind of thing.

One quirky thing: I don’t think this series is available to buy anywhere in the English language. I read it through the Hoopla app for libraries – which is full of stuff, and I hugely recommend it if your system uses it – and it’s also available on Kindle Unlimited, but there doesn’t seem to be a print edition or even a get-your-own-set-of-electrons version.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Wallace the Brave by Will Henry

Books aren’t just catapulted out into the world willy-nilly, no matter what some people might think. There’s always a complex calculation on the publisher’s side, to figure out who the audience is and how best to get to those people. The books that don’t have any clear audience, or obvious way to reach them, are the ones that tend to be rejected.

Newspaper cartoons, on the other hand, tend to be thought of as “for everyone,” at least by your less thoughtful kind of editor. And who else is left in the newspaper industry after thirty years of cutting? Admittedly, newspaper strips tend to skew to the older side, like everything else in a dead-tree newspaper, but that can mean that the more thoughtful editors – I’ve been told they still exist, perhaps like the Sasquatch, eternally rumored and never witnessed – try to counter-program, picking features and investigative series and even strip cartoons that appeal to different, even younger audiences.

But I didn’t think Will Henry’s “Wallace the Brave” strip was particularly one to appeal to current-day kids. It’s set in the modern world, as far as I can tell, and it features a central cast of kids, but the tone feels like nostalgia, like an imagined version of what growing up used to be like, before helicopter parents and cellphones and Internet, set in a rinky-dink New England fishing town that might as well be cut off from the rest of the world. It’s a very constructed world, is what I mean: a vision of what never was, but that older generations always talk about as if they lived through it.

But the first collection of that strip, called Wallace the Brave , as is traditional, includes a bunch of activities for kids at the back, so my guess is that someone actually thinks this will primarily appeal to actual kids, and not just adults who want to believe their youth was carefree and wonderful. Those someones may even be right, though I wouldn’t want to try to attract elementary-school kids to a dead-tree newspaper feature these days.

Anyway, this first Wallace book came out in 2017 and collects what looks like roughly the first four to six months of strips. It has 166 pages of comics, and pages are mostly a single daily, so that’s how I do the math. Henry, or his editor, has laid this out more like a graphic novel, with longer strips and sequences – I think mostly Sundays, but potentially week-long continuities, or maybe even new material for the book? – a few panels to each page, making the whole book flow more than the average strip collection.

Oh, don’t get me wrong: the  majority of pages here have what seems to be one daily strip. But Henry sticks to four-panels for a daily less than most, so some dailies are turned sideways to get one long panel in, some have three or five or seven panels arranged in two or three tiers on the page, and some places, as I said, it’s clearly a longer sequence stretching across multiple pages.

The strips are about a kid named Wallace – that’s him at the right on the cover. He’s the traditional pushy dreamer for stories like this, the guy who wants to do everything and experience it all, impatient with rules and limitations and always ready to do “real” things. The two overlapping circles of the cast are his family (fisherman father; stay-at-home mother; younger brother Sterling, who is not quite as feral as he later becomes in these early strips) and his friends at school (neurotic best friend Spud, overwhelming new girl Amelia, teacher Mrs. Macintosh).

Wallace the Brave is not a direct descendant of Peanuts, but Henry’s kids are smarter, more thoughtful, and better-spoken than their real-world counterparts in the same ways Schulz’s were; they’re neither realistic six-year-olds nor the doll-like joke-engines of strips like Family Circus. And what they do is in the vein of early Peanuts, or Calvin & Hobbes – more-or-less what real kids do, only more so. Sometimes more so because that’s what makes it funny, sometimes more so because that’s the “perfect childhood” mythology here. Sometimes both.

Henry has a great illustrative line, detailed and energetic – it reminds me of a lot of the great strip cartoonists of a century ago, back when they had more space for extra detail and complication.

This is a fun strip, which I started reading maybe a year ago, maybe a bit less. You can search out the books if you want – I think there are three more after this one, so far – but the best way to read a daily is daily, so either look for it in your paper (assuming you have one) or check it out on GoComics , and slot into its daily routines.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.