Category: Reviews

Little Nothings, Vol. 3: Uneasy Happiness by Lewis Trondheim

If I wanted to be dismissive, I’d describe this book as collecting daily watercolor comics pages about French cartoonist Lewis Trondheim’s vacations in 2007.

And that’s not untrue, but it misses the point. The whole Little Nothings series, as far as I can tell, is about quotidian life: small moments in a day that are interesting or evocative or representative. Trondheim didn’t seem to do this diary comic every day, and I haven’t seen any explanation of when he did do it. My guess is that he did it when he wasn’t working on something else: in between other projects, on vacations or trips to comics festivals or just random days at home. Maybe because he did these in small notebooks, so they traveled more easily than his usual art setup; maybe for entirely different reasons.

In any case, he stopped doing these a good decade ago – again, for a reason I don’t know. There were seven books of the series in French, as Les petits riens, and four of them were translated into English. This here is the third one, Uneasy Happiness . I read all four back around the time they were published, lost them all in my 2011 flood, and recently went back to get new copies of The Curse of the Umbrella  and The Prisoner Syndrome .

There’s not a lot to say about the substance of diary comics: each page is a moment in a particular day. Trondheim does regularly construct sequences, especially when he’s somewhere warm on a holiday, but those are 2-5 pages at most, loosely linked with the same concerns, each one again a specific moment or interaction on a different day. It’s like anyone’s life: some things recur, or make us remember what happened yesterday, or we see the same things and have the same thoughts again and again.

Trondheim’s art is quick but assured: I get the sense he did these without fussing about them, and he mostly doesn’t go in for serious page layouts – just individual vignette panels, unbordered, almost scattered across the page, with lines that are never quite straight (I don’t think Trondheim has ever used straightedges or cared about being precise and level) and colors built on top of them.

In this book, Trondheim travels to Italy, Portugal, Reunion Island, and Fiji (including what seems to be some other islands in the same region of the Pacific), as well as Paris and some other destinations within France. He rarely explains why he’s going anywhere – the Angouleme festival each year is obvious, but mostly he’s just off somewhere with someone, and sometimes he shows himself at a signing (so it must be a comics festival) and sometimes he doesn’t (so it might or might not be) and sometimes he shows himself with his family (so it’s clearly a vacation).

The Fiji trip in particular is in company with another cartoonist, who I think is named Emile from some postcards on the last page of the book. Trondheim draws him as a panda, and never explains who he is or why the two are traveling together: was this another festival? did they just both want to go to Fiji and their families didn’t? were they working on a project together and could call this “research” for tax purposes? We don’t know, as we rarely know the details of other people’s lives. We just see some moments, react to it however we do, and then move on.

I found Trondheim a great diary cartoonist, and I wish both that he did more of it and the rest of his diary comics that do exist were published in English. But the things I wish for only very rarely come true. At least we have four books of Little Nothings: they may be little, but that’s not nothing.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Blackwood by Evan Dorkin, Veronica Fish, and Andy Fish

All the most interesting people have the least-likely careers. (Says the man who started out as a SF editor and somehow ended up doing content marketing for corporate lawyers.) Evan Dorkin was a fiery young cartoonist in the ’80s and 90s when I discovered his work, writing and drawing id-fueled scrawls like Milk & Cheese  and The Eltingville Club . But somehow, along the way, his modern comics career is mostly about writing vaguely Lovecraftian-flavored fantasy/horror adventure stories for other artists to draw.

Like Beasts of Burden  or Calla Cthulhu  – or like this book: Blackwood , written by Dorkin with art by wife-and-husband team Veronica and Andy Fish.

Blackwood College seems to be just another mid-rank private learning institution, though it seems like all of their fields of study are specialized cases of anthropology with various cultural, occult, or religious bends. It’s not that simple, of course: Blackwood has Deep Secrets.

And four brand-new first year students, who have all been recruited to the secret college-within-a-college at Blackwood, are going to find out about those secrets the hard way.

Blackwood collects a four-issue series, so it gets going quickly – with some old guy who just did something magically dangerous and is now dictating his last words while Something happens to him – and keeps at a blistering pace throughout. There’s not a lot of room for the lore of this place to be explained, so the reader (and those four main characters) pick it up in bits and pieces as Dorkin tosses it out.

The last issue hits all of those Deep Secrets, some of which the reader will have guessed and some of which seem to come out of left field. (I wonder if this was originally planned to be longer – maybe six issues? and it got shortened somewhere in the process.) It all runs just a hair too fast and is a hair too generically Creeping Horrors for me, but it is fun and zippy throughout, and the Fishes make good artistic choices: they do grotesquerie well and Veronica’s chapter-break art is particularly atmospheric and spooky.

All in all, I wanted a little more How This World Works and a little less “ahh! the bugs are going to kill us!” but this is largely a Teenagers in Danger movie done as a comic, so what I wanted is somewhat outside the bounds of the genre. This is just fine for what it is, and sets up a world where there could be plenty of other stories – I know there’s at least one more already.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

REVIEW: Jurassic World: Dominion

I remember how perfectly John Williams’ lush score for 1993’s Jurassic Park set the stage for what was to follow. That film was imaginative, funny, scary, and filled with interesting doings. Since then, every sequel has paled in comparison, lifting bits and pieces of the memorable theme and elements from the first film. What filled in the large gaps were just…more. More dinosaurs. More chases. More corporate stupidity. What was a noble, yet misguided plan was undermined by corporate greed, a theme that was exhausted by the time Wayne Knight was devoured.

The Jurassic World reboot with Chris Pratt and Bryce Dallas Howard was entertaining enough and the CGI improved so we could see more nuance among the species that were now becoming a global ecological threat. Add in some genetic shenanigans with the arrival of Maisie Lockwood (Isabella Sermon), you have some new tones to play with.

Director Colin Trevorrow, though, couldn’t keep corporate greed out of the playbook. His Jurassic World, Fallen Kingdom, and now Dominion keep the treadmill spinning without adding enough new and interesting elements to keep things fresh.   

The best thing about Dominion, out now on 4K Ultra HD/Blu-ray/Digital HD combo pack from Universal Home Entertainment, is reuniting the original three— Dr. Ellie Sattler (Laura Dern), Dr. Allan Grant (Sam Neill), and Dr. Ian Malcolm (Jeff Goldblum)—with Pratt and Howard. The storylines converge at BioSys, run by New Age CEO Dr. Lewis Dodgson (Campbell Scott) who is not exactly greedy but blinded by his ambitions and unwilling to take responsibility for his actions.

Coming to their aid is mercenary pilot Kayla Watts (DeWanda Wise) and Ramsey Cole (Mamoudou Athie), Dodgson’s mentee who seems to grow a conscience as the film progresses.

The breathless film features several set pieces but they all have the same tired feel because we’ve seen man versus dino/raptor before. The pacing is such that there seems to be no time for our heroes to eat or sleep, rushing from place to place. Cole magically pops up just as he’s needed which is more plot contrivance than a convincing story.

The best parts have to be Maisie getting to know her birth mother Charlotte (Elva Trill) through video recordings and the subplot involving the raptor Blue and its genetic offspring Beta. So, while it was fun to see the characters mash-up, there was little to show for it. This appropriately rings down the curtain on the franchise (for now).

The film is offered to viewers in its theatrical form along with an extended cut that is about 16 minutes longer with more dino action. Both are looking pretty sharp in the 2160p/Dolby Vision UHD presentation. You definitely appreciate the CGI creatures with this level of color fidelity and clarity. A match or even better is the DTS:X soundtrack, perfectly capturing every gurgle and stomp.

There are just a few featurettes, starting with the 4K short film Battle at Big Rock (10:17), which is a vignette of a family camping where they think the dinosaurs aren’t.

Additionally there is A New Breed of VFX (6:16) and the more interesting Dinosaurs Among Us: Inside Jurassic World Dominion—Together for the First Time (5:26), Underground Dino Market (4:59), Mayhem in Malta (4:32), and Final Night (6:52)—which give you a glimpse into the production.

Scary Real Animatronics is a five-parter that looks at the creature effects in detail: Spit Take: The Return of Dilophosaurus (5:26), Inside the Dimeetrodon (4:38), Creating a Plague (4:30), Passing the Beta (4:19), and Giga-Bite (6:26).

REVIEW: Power Trip

Power Trip

By Jason Young

160 pages/$25/Oldtimes Blue Ribbon Digest

Growing up in the 1970s, comic book readers didn’t have a lot in the way of extensions of their favorite characters. There was the occasional novel and ABC’s Super Friends, but really, little else. As a result, getting new stories or new versions of stories on an album featuring your favorite heroes seemed like manna from Heaven.

Power Records or Peter Pan Records filled that gap, beginning in the early 1970s and petering out in the early 1980s. They may be best remembered for the wonderful art produced for the album covers by Continuity Studios, the outfit run by Neal Adams and (briefly) Dick Giordano. They featured familiar vocal talent and the stories weren’t half bad. They were successful enough that their thirty or so releases were repackaged time and again, eventually eschewing vinyl for cassette tapes to retain the audience.

Jason Young grew up during the era and adores the ephemera surrounding pop culture, so much that he’s research, written, and self-published Power Trip, about the records, and The Wonderful World of Wax Wrappers.

He begins with the company’s history, which surprisingly goes back to 1928 and a plastics company that added Peter Pan Records to their output. By the 1950s, the company began licensing characters suc as Popeye and Betty Boop. By the 1960s, they moved on to super-heroes, producing a fondly recalled Songs and Stories About the Justice League of America.

With the rise of renewed interest in super-heroes, they launched the Power imprint and began licensing Marvel’s key players. Most of the adventures were taken from the comics themselves with some music and sound effects, with a vocal cast led by Peter Fernandez (best known for his work on the name coming to America throughout the 1960s, notably Speed Racer. Soon after DC’s heroes arrived in brand new stories along with the Star Trek, Six Million Dollar Man, Planet of the Apes, Space: 1999 and other media franchises.

Young provides a page for each release, reprinting the album cover and other material (scans of the original art, source material, back cover, etc.) and a paragraph about the release. I wish he put a lot more effort into the text because information is missing such as which Marvel comic the story was adapted from or who did the voices or even who wrote the scripty (records seem scant but he knows some of this). He mistakenly credits Neal for much of the art when it’s clearly inked by Giordano and in one case mistakenly credits Jim Aparo. He doesn’t connect E. Nelson Bridwell, who scripted a few DC stories, as being from the company. He’s clearly passionate about the records but doesn’t use proper context or comics terminology.

For Star Trek, the fans always took these to task for making Sulu African-American, not Asian; and Uhura went from African to blonde Caucasian. He claims it had to do with likeness rights not being available, which was not a contractual issue back in the day nor can I find corroboration elsewhere for the claim. He also fails to connect Alan Dean Foster, who wrote many of the stories, with his writing the novelization of the animated Series episodes at the same time. Cary Bates and Adams actually wrote one, which is an oddity in itself.

The book is diffuse in organization and inconsistent in writing style and tone. This certainly could have used a matrix showing each story and the many places it was reprinted, the ultimate checklist. It would also have been nice to see more of the interior story pages that made these fun collectibles. The book, while passionate, would have benefitted from more text, a proofreader, and an editor. The 5″x8″ format also doesn’t let the material breathe. Only diehard fans of the material will find this worth the high cover price.

Fowl Language: Winging It by Brian Gordon

If there’s only three books of something, and you read the first two and enjoy them, you’re gonna come back and hit the third one. It’s just one of those things.

I may not have anything new to say about Winging It , the third book collecting Brian Gordon’s online comic strip Fowl Language, since I’ve already written about Welcome to Parenting  and The Struggle Is Real  since March.

Gordon’s been doing this strip about a decade, and it’s entirely about his family life: he draws a family of ducks (viewpoint father, mother, older boy and younger girl) who match, as far as the reader can tell, his actual family, although the ducks have (very sporadically) had their own names, which don’t match Gordon’s family’s names. By the point of the strips in this 2019 book, the two kids were tweens: the obnoxious, demanding, argumentative years. (They’re all obnoxious years, as parents come to learn – it’s just different kinds of obnoxious as you go along.)

This one is more structured than the first two were, organized into a dozen thematic chapters, each one of which has a short intro by Gordon, laid out in a font that looks like the lettering in the strip so it’s “handwritten.” Those chapters loosely follow the kid-development timeline – at least as far as Gordon’s own kids have gotten – starting with “Babies” and running through things like “Food” and “School” on the way to “Growing Up Too Fast.” The intros are pretty close to the standard American “kids are wonderful and horrible” line of discussion, and don’t really add much: I’m sure Gordon means all of it and is being sincere and honest, but we’ve all seen this a million times before. His strips are more distinctive and original, since they have to be quick and precise and funny.

As someone who has assembled books and planned out publication schedules, I have suspicions about this book. In particular, I would bet a medium-sized sum of money that it includes all of the usable early strips that didn’t make it into the first two books, as a semi-housecleaning measure, along with some then-newer material. It was the “we have just enough for a third book, so we’re making a third book” kind of third book, is what I think. And the intros were partially an effort to hit the sentimentalist sweet spot of the market and partially a way to generate new content for the book fairly quickly. (I would not be surprised if Gordon knocked them all out over a weekend.)

So this is the least of the three books to date, but it’s still fun and funny. If you find it next to a cashwrap, or in a pop-up in your favorite online store, as your own kids are squabbling in the background, you will likely enjoy it only incrementally less than the first two. And that’s just fine.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Billionaires by Darryl Cunningham

Billionaires  is a long, detailed book, with many more words than you’d expect for a graphic novel, and a long list of sources at the end – a well-researched and carefully-organized work of non-fiction. So my post here may be less detailed; any questions raised by the book will be best answered by the book.

Darryl Cunningham makes non-fiction comics, I think – the book I’ve previously seen by him was titled How To Fake a Moon Landing  in the US (and less puckishly in his native UK), and his bio in this book lists several other similar titles. From what I’ve seen, he’s not entirely serious – there’s a thread of humor here, mostly in commentary about events, or in how he draws things – but his purpose is essentially serious, and, in this book, mostly a warning.

This is a book, broadly, about how massive concentrations of wealth tend to degrade and destroy both democratic institutions and human lives, and, more specifically, about four very very rich men and how they have demonstrably made the world worse while they also accumulated massive amounts of money for themselves.

The four are Rupert Murdoch, the media mogul and owner of Fox News; Charles and David Koch, the oil & gas magnates, libertarian nutbars and founders/funders of most of the most corrosive institutions of the American right wing; and Jeff Bezos, founder of Amazon and the single most destructive influence on the American working life of the past generation.

They’re all horrible in their own ways, though I tend to think Cunningham has arranged them in order of decreasing horribleness. Murdoch is a nasty old bastard whose creation was central in the near-coup that is still resonating in American life, and which has been proven, repeatedly, to make its habitual viewers stupider, worse informed, and more prone to radical violence. The Kochs have an even longer-term corrosive effect, made worse by the intellectual sheen they put on the brute selfishness of their libertarianism, and have been important for decades in climate-change denial that may well lead directly to the deaths of millions of people worldwide. Bezos, by comparison, is just a normal unpleasant tycoon: driven, obnoxious, with stupid manias (space travel!) and the usual mix of arguable benefits to the world (get things in a day from one retailer anywhere!) that come with obvious unpleasant side effects (horrible working conditions for both white and blue-collar workers! destruction of myriad competitors who provided jobs and careers and ownership for huge numbers of people! low-key demands for government handouts for new offices!).

Cunningham also says, near the end, that he could have done a similar book about lefty billionaires, which I think is at least partially disingenuous. That book might be clearer on how any billionaires, even ones who try to support charity as they get older and mellower (see: Bill Gates) are bad for democracy and everyone poorer than they are, but it would not have the frisson of these four very horrible people doing their very horrible things. Evil billionaires make a better case than vaguely neutral ones, or even inadvertently-destructive ones. And at least three of these four are very much evil billionaires.

This book may make you want to sharpen your guillotine and start gathering cobblestones for barricades, which is no bad thing.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

REVIEW: Tales of Great Goddesses: Gaia: Goddess of Earth

Tales of Great Goddesses: Gaia: Goddess of Earth

By Imogen and Isabel Greenberg

96 pages/Amulet Books/$14.99

Billed as being similar to the Nathan Hale historic biographies, this new series from Amulet takes a look at the goddesses throughout history. In this, the second offering from the Greenbergs, we get the Greek goddess Gaia. We have her story, including the creation of the world and its inhabitants along with her participation in the battle between the Titans and her offspring, led by her youngest, Zeus.

In a brisk 96 pages, we get her story along with a nice glossary and bibliography so enchanted readers can find more to read.

Today, adult authors have been rewriting the classic Greek tales for modern readers, starting with Madeline Miller’s brilliant Circe. It’s become quite the cottage industry and it makes me realize that despite being the mother of Gre4ek creation, Gaia is a secondary character in her own story and it makes me wish the Greenbergs focused more on her. They pick up after she exists, not at all referencing the chaos that preceded her, and they more or less gloss over the cosmic incest that resulted in other beings of great power that arrived.

We get the various beings she and her son Uranus brought to life, leading to the war between her children and Cronus.

The writing has some snark to it which younger readers will appreciate but they are also expecting her to be the focal point of the narrative and a far more active participant and here the book fails to meet that.

Isabel Greenberg’s art is crude and off-putting and does a disservice to the great beings of myth, from the cyclops to the fifty-headed Hecatonchires (a mere four heads are shown). The review copy was in black and white while the finished work will be in color which may bring more zest to the pages.

There are plenty of interesting goddesses for such a middle grade series and I hope the prominent ones from around the world, not just the more familiar Greek and Norse, get their due in subsequent volumes.

Celestia by Manuele Fior

Some books tell you their background in exquisite detail, laying out all of the world-building carefully and clearly, so the reader knows exactly what has happened.

I generally prefer the other kind. I’m a grown-up; I don’t need someone to hold my hand.

Manuele Fior, I think, does entirely stories of the other kind – 5,000 km per second was a great story about people, told sideways and indirectly, and the shorter pieces in Blackbird Days  were also non-obvious. His new graphic novel Celestia  is also one of the other kind: a modern story with no thought bubbles or long explanatory speeches, set in a nearish future world that was utterly transformed by something that I doubt anyone left in the world understands.

Here’s all the background we get, before the first page of comics:

The great invasion came by sea. It spread north, up the mainland. Many fled. Others took refuge on a small island. An island of stone, built in the water over a thousand years ago. Its name is Celestia.

We never know who or what invaded. I tend to doubt it was anything human, but it never gets any clearer than that. What happened to those who “fled” is also unclear. Unless they fled the planet somehow, though, they don’t seem to be there anymore. Take that as as you wish.

I suppose it’s possible that this was relatively local: maybe just this continent, this land. But that’s not the sense I get.

Celestia, a generation later, must be self-sufficient by definition. It has no contact with the rest of the world, if there is a rest of the world. A new, post-invasion generation has grown up: this story follows two of them, Dora and Pierrot, the two characters on the cover. They both have telepathic powers, not entirely under control – and I would say that is not uncommon for this new generation. Maybe even more so as time goes on.

This is a story about humanity transformed, but that story is mostly in the background. The Great Invasion perhaps had something to do with the transformation: in the best possible scenario, it was some kind of Childhood’s End thing. The worst possible scenario? Whatever your biggest fear is. Whatever is the most horrible thing you can think of.

Pierrot’s father, Dr. Vivaldi, is one of the leaders of Celestia. At least, he has followers, so he’s leading them – it’s not clear if there’s any real government on Celestia, and the back cover describes it as “an outpost for criminals and other outcasts.” (As I’ve said before: if you’re the only people left, there’s no other government and you are not criminals, by definition.) Vivaldi has some kind of plans; I’m pretty sure they have to do with self-aggrandizement and power and likely some underlying theory of the outside world.

Pierrot is privileged, respected. He can reject his father and still come and go in his father’s circles as he pleases. And his telepathy is mostly a positive thing in his life.

Dora, on the other hand, is being chased. She’s in hiding, her telepathy lighting up unexpectedly, her mind only half her own. Vivaldi’s group wants her, for something that the reader may suspect will not be good for her.

Before long, Pierrot and Dora flee Celestia, with the threat of violence behind them. They are the first to do so, we think, though Vivaldi talks about exploring the larger world, all the time.

Pierrot and Dora find people outside Celestia. But very few. And most of them are from the new generation: even younger, and even more different than their elders than Dora and Pierrot. (More Childhood’s End, with maybe a touch of Midwich Cuckoos or creepier stories about transformed children.)

As they must, Dora and Pierrot visit a few places on the mainland, and will eventually return to Celestia for a confrontation with the people chasing them. We still don’t quite know why they are in conflict, what the factions in Vivalid’s group are, and why some of them would dare to threaten their leader’s only son. But we come to the end, even without that knowledge.

Fior tells this story mostly quietly, in soft colors on large pages. Even the scenes of violence seem frozen; his panels are each a moment in time, inherently still. He will not tell you how to think about this; will not tell you everything that you want to know. If you only like the kind of story in which everything is explained five times, with captions including everyone’s code names, this is not a book for you. But I hope more of you are grown-ups than that.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

REVIEW: The Lost City

The rom-com was considered a dead genre when it began to consume itself, generating imitations that paled with each iteration, the predictability unable to overcome the star power. There have been a few sparks of life here and there, but as a film genre, it’s more moribund than not.

So, it’s a bit of a surprise to see one of its queens, Sandra Bullock, starring in a glossy, big budget rom-com after moving away from them for so long. Here, she’s a producer and star and at one point considered it dated given the seven years it was in development (never a good sign). She was right, it is dated and somewhat tired and still as predictable as one would imagine. Still, The Lost City is the first of its kind in a while and when it arrived in March, we could all have used something light and dairy.

The film features Bullock as Loretta Sage, a best-selling writer of romances who feels a little bothered that the readers seem to be buying the books not for her prose but for the cover art, featuring model hunk Alan Caprison (Channing Tatum). She is coerced by her publisher Beth Hatten (Da’Vine Joy Randolph) to take Caprison on her latest book tour, something she hasn’t done since her husband died.

While on tour, she is taken by an eccentric billionaire, and criminal, Abigail Fairfax (Daniel Radcliffe), who believes her historic research used for the new bool can help him locate an actual lost city where the fabled Crown of Fire is located.

It’s Caprison to rescue but he’s just smart enough to know he can’t go on his own so he recruits a human tracker, Jack Trainer (Brad Pitt) to help find her. The action and mild hilarity ensue.

Clearly, writers Oren Uziel, Dana Fox, Adam Nee, and Aaron Nee (from a story by Seth Gordon) aspire to be as fresh and quirky, and fun as Romancing the Stone. The Nees also direct and it is certainly visually lush, but they fall short on the freshness. Bullock is fine, Tatum is solid, and Radcliffe is chewing the scenery with a laugh but it’s not marking any new territory in the genre. With so few rom-coms these days, and with Bullock still a crowd-pleasing performer, this is winds up as a slight diversion, a fine popcorn film where only the scenery deserves the big screen. This works just as fine at home.

The film is streaming and available on 4K Ultra HD/Blu-ray/Digital HD combo pack from Paramount Home Entertainment. Given the lush settings and high gloss the story and cast deserve, the 2160p/Doby Vision UHD disc is superb on every level. It glistens on a home screen so every blade of grass and drop of water is pristine. This is a case where the 4K is markedly improved over the fine Blu-ray. We should be thankful that the Dolby Atmos soundtrack is equal to the challenge.

We have the usual assortment of special features, all in 1080p, none of which are extraordinary. We start with Dynamic Duo (10:42), focusing on Bullock and Tatum; Location Profile (7:09); Jungle Rescue (6:25); The Jumpsuit (3:41); Charcuterie (3:32); The Villains of The Lost City (5:29); Building The Lost City (7:23); Deleted Scenes (8:52 total); and, of course, Bloopers (5:33).

REVIEW: Adventure Game Comics: Leviathan

Adventure Game Comics: Leviathan
By Jason Shiga
144 pages/Amulet Books/14.99

Jason Shiga has been keeping readers guessing since his first Choose Your Own Adventure book, 2001’s The Last Supper. He’s gone on to produce similar works, including a wonderful maze for the cover of McSweeney’s. He’s back with a new one, Leviathan, aimed for 8-12-year-olds.

This time we’re taken on an odyssey across the Cobalt Isles as you attempt to defeat the dreaded Leviathan. These types of stories are hard enough to do as prose, made more complicated by making these graphics. Each page offers two to four options, keying you to go to the appropriate page. It’s cleverly constructed although you find yourself doing more page flipping than actual reading. This being a hardcover helps with the wear and tear. You may find yourself going back to the same page one once so familiarity can quickly occur.

The two-tone artwork is simple and easy to follow, with just enough detail to differentiate characters and settings. You are certainly not reading this for in-depth characterization and deep lessons on the human condition but it is a fun story with some nice twists and turn, seasoned with some humor.