Category: Reviews

REVIEW: Legends of Tomorrow the Complete Third Season

“Insane is what we do best.”

To appreciate fully the CW’s Legends of Tomorrow, you just have to lean in with the crazy. An antidote to the overly grim Arrow, the spinoff show embraces its sloppiness. The “legends” wear their inefficiency as a badge of honor and each episode of the third season amplifies this while also tightening the bonds between them.

Legends of Tomorrow the Complete Third Season is a three-disc set out now from Warner Home Video, In addition to all 18 episodes, we get the complete “Crisis on Earth-X” crossover with Arrow, Flash, and Supergirl. Taken as a whole, the season introduces a major threat and deals with it, while also pausing to focus on the various characters while also setting up the fourth season, doing a better job than its peers do.

We open with time having been broken and the Legends racing about repairing the damage they caused while their former leader Rip Hunter (Arthur Darvill) has ordered his reconstituted Time Bureau to leave them alone. After some solo exploits, they recognize they need one another and sally forth into new escapades.

Bit by bit, though, we get a sense of the greater evil, first through Kausa (Tracy Ifeachor), a hydrokinetic assassin until we learn that a demon named Mallus (John Noble; there’s a brilliant destruction of the fourth wall in one episode) is trying to reach Earth and dominate it. By then, they have partnered or fought against good old Damien Darkh (Neil McDonough) and his daughter Nora (Courtney Ford), who becomes the object of Ray Palmer’s (Brandon Routh) affections.

Speaking of romance, Sara Lance (Caity Lotz) has not only settled into her role as their commander with a gravitas befitting her training, she’s allowed herself to fall in love with her rival Ava (Jess Macallan). This is balanced by the bittersweet and necessary breakup between Nate (Nick Zano) and Amaya (Maisie Richardson-Sellers).

By then, everyone and then some are back for the most satisfying season finale among the CW’s super-series.

It was also fun to see Helen of Troy (Bar Paly), Jonah Hex (Jonathan Schaech) and the real Gideon (Amy Pemberton) in return appearances. What was less enjoyable was seeing Victor Garber’s career mean the end of Firestorm (at least for now). The less said about Beebo the better.

Throughout the season, perhaps the character who got the least screen time and is woefully underdeveloped is Zari (Tala Ashe), something I hope gets fixed in the new season. With Matt Ryan’s John Constantine back in the fold (if played a bit broadly, even for this show), we can see how the dynamic may work.

The high def transfer to Blu-ray is fine for both audio and video. The disc comes with some of the same features from others discs: Inside the Crossover: Crisis on Earth-X and The Best of DC TV’s Comic-Con Panels San Diego 2017. Unique to this set is an interesting look at The Time Calibrators: Legends Assemble as produce Phil Klemmer walks us through his thinking for the new season. There’s also an interesting Post Production Theater where you see stand-is work with actors as placeholders before the special effects and CGI are added. It’s interesting but would have been more interesting to see the before and after aspects. Finally, there’s a well-edited Gag Reel.

REVIEW: Solo: A Star Wars Story

Those who attended Solo: A Star Wars Story during its theatrical run were treated to an entertaining adventure story, leavened with the patented humor derived from the original trilogy. It was well cast, well produced, and enjoyable. All the behind the scenes contretemps in no way spoiled the final product, which is out tomorrow from Disney Home Entertainment on a variety of discs and packages.

Yes, the version that was shot under directors Phil Lord and Christopher Miller would have been dramatically different, perhaps too different for the Lucasfilm executives. We have no way of knowing since no footage has been released. The casting didn’t change and incoming Ron Howard was a good choice, able to get things up and running smoothly and delivering a satisfying movie.

So, why didn’t people flock to see the movie despite positive buzz? Hard to say. Yes, coming out so quickly after the previous Star Wars film (which in itself was controversial) and just weeks after the same fans had their moods spoiled by the downbeat Avengers Infinity War no doubt contributed to poor opening weekend box office  Word of mouth should have saved the movie but didn’t.

There little doubt that Alden Ehrenreich stepped up as Han Solo, younger and not quite so jaded as the version Harrison Ford introduced us to in 1977. This film fills in each and every crevice from the past, so much so, that if the rumors are true and no sequel is being planned, then we should be satisfied. In fact, so much continuity service was present, it almost interfered with telling a solid stand-alone story.

We meet him and Qi’ra (Emilia Clarke) on Corellia, a world ruled by the Fagin-like Lady Proxima (Linda Hunt). They long to escape for a better world but only Han gets free, his first step down the road to bitterness and pain. While he tries to be a loyal member of the Empire so he can fly, her path brought her from one criminal orbit to another, the latter being Dryden Vos (Paul Bettany), a powerful player in the criminal Crimson Dawn. Han winds up working with his own criminals, a band led by Tobias Beckett (Woody Harrelson), a man with a conscience, whose behavior proves influential.

Events from screenwriters Jonathan and Lawrence Kasdan bring everyone back to together with Han meeting the Wookiee Chewbacca (Joonas Suotamo) and Lando Calrissian (Donald Glover). There’s the usual twists and turns, revelations and reversals, and surprises and sadness. There’s also plenty of action, one on one duels and a high-speed train robbery before we even get Han and Chewie aboard the Millennium Falcon for the first time.

The performances are certainly engaging, with nice chemistry between Ehrenreich and Clarke as well as Ehrenreich and Glover (who is even better casting for his part). Michael Giacchino’s energetic score nicely complements the John Williams music we are so accustomed to.

The Blu-ray edition comes with two discs and a Digital HD code. One disc is the film, the other an hour or so of special features. The film itself looks fine, not perfect, which is surprising considering the production crew.  Everything is cold and bleak and the color is desaturated throughout (letting Lando shine) and that’s all nicely captured. The DTS-HD Master Audio 7.1 is actually superior.

The Special Features are a mixed opening with the soft Solo: The Director & Cast Roundtable (21:44) as Howard moderates a so-so conversation with Ehrenreich, Glover, Suotamo, Clarke, Harrelson, Bettany, Phoebe Waller-Bridge (the voice of L3-37), and Thandie Newton. Kasdan on Kasdan (7:50) offers father chatting with son about the franchise’s impact on the elder’s life.

Remaking the Millennium Falcon (5:36) looks at recreating the vessel and its origins; Escape from Corellia (9:59) touches on the film’s place in the timeline in addition to the opening action sequence. The Train Heist (14:30) breaks down the largest set piece. Team Chewie (6:41) spotlights the formation of the friendship between Han and Chewie while Becoming a Droid: L3-37 (15:06) spotlights the new character and bringing her to life.

Scoundrels, Droids, Creatures and Cards: Welcome to Fort Ypso (8:02) looks at the creation of the creatures, card game, and characters in this mid-movie moment. We also get Into the Maelstrom: The Kessel Run (8:28) which explore show this chase sequence was conceived and executed.

There are some interesting Deleted Scenes (15:13): Proxima’s Den, Corellian Foot Chase, Han Solo: Imperial Cadet, The Battle of Mimban: Extended, Han Versus Chewie: Extended, Snowball Fight!, Meet Dryden: Extended, and Coaxium Double-Cross.

Very little is made of the first version of the film, not that it’s ignored but everything here is dedicated the film fans received. While history would be curious to see what might have been, that will have to wait for another day.

Trese Goes Global!

There is a great urban-fantasy comic from the Philippines called Trese. I’ve written about the first three volumes here a few years ago — and there have been three more volumes since then, plus a seventh in progress.

The books are difficult to find on this side of the Pacific, though. (Difficult to find in most of the world, from what I can see — that happens when you publish out of a smaller country.) And that’s a huge shame: this is damn good stuff, as fantasy, as detective stories, as modern reworkings of folktale material, and as comics.

Well, you’re finally in luck.

Trese creators Budjette Tan and KaJo Baldismo have launched an IndieGogo campaign for a global edition of Trese — starting from the beginning for those of you who haven’t seen it before.

A digital edition of the first comic is a measly two bucks. That’s a steal.

I’ve already backed it, and kicked in an extra donation to help out. (The least I can do, since I got the first few books for free as a reviewer.) Go check it out yourself , and I hope you’ll decide to back it as well.

My dream is that Trese will someday be as big as Hellboy — it may be a crazy dream, but I’ll settle for Trese books actually widely available in North America.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #265: Captain Marvel, Vol. 1: Earth’s Mightiest Hero by DeConnick, Sebela, Soy, RIos, & Andrade

First up, the consumer note that I wanted but didn’t get: this is indeed Volume 1 of the books reprinting the 2012 Captain Marvel series written by Kelly Sue DeConnick. (It contains twelve issues and the second volume has five more.) That was preceded by comics called Captain Marvel (just by Marvel, with various people using that superhero moniker) in 2008, 2002, 2000, 1995, 1994, 1989, and 1968, and followed by further Marvel Captain Marvel series in 2014, 2016, and 2017 (that last one starting with issue number 125, to totally confuse everyone).

So this is nowhere near the beginning of anything. Being a superhero series from one of the Big Two, I shouldn’t have to mention that it’s nowhere near an ending, either.

But, there’s a Captain Marvel movie coming, vaguely sort-of based on this take on the character, so this is the book Marvel is hoping people will buy once they see and like that movie, and this series is also somewhat of a grand-mommy to the recent slew of “diverse” comics from Marvel. (Scare-quotes around “diverse” since a lot of it is just showcasing more women, who the numerically literate among us already know make up more than half of the human race.)

So, anyway: Captain Marvel: Earth’s Mightiest Hero, Vol. 1 . (I think that’s the correct order of the title elements. If not, I have another option in the post title.) These are the comics where Carol Danvers, ex-Air Force test pilot and possessor of strange powers granted her by alien beings (somewhat literally) changes her costume and name, casting off “Ms. Marvel” so it can be used by someone else and Marvel can sell more comics and make more money because she is better than that, and deserves to use the slightly misspelled name of an alien dead guy because blah blah legacy yammer yammer mantle yadda yadda please tell me you’re buying this?

The stupid speech I’m referring to above is given by Captain America on pages 8-10 of the first issue here, after they beat up a random bad guy in a museum for I’m sure what wouldn’t be a gratuitous fight scene if anyone bothered to explain it. It contains the kind of logic and rhetoric that exist only in superhero comics, and only there because the real reason Carol Danvers is going to become Captain Marvel is that 1) Marvel owns a trademark in that name, and expects that trademark to return it some cold hard cash on the regular and 2) there are several thousand fanboys consumers who will buy anything that says Captain Marvel on the cover, at least for a few issues. Danvers is just the most obvious person to do so.

So Captain Marvel exists as pure trademark-extension, for both “Carol Danvers™” and “Captain Marvel™.” Let’s stipulate that. And it doesn’t have to be all that good to fulfill that mission: Danvers punches someone new each issue, has some supporting cast with problems, bingo bango, it’ll last long enough to make us to the next crossover event where everything will change.

But DeConnick is actually interested in people and their relationships — well, let’s not go crazy here; she is to the extent anyone can be in the straitjacket of a Marvel Universe comic — and so she (and co-writer Christopher Sebela, on issues 7-8 and 10-12 for no obvious reason) has plots that mostly aren’t about punching the Villain of the Month, and which tie into Danvers’s backstory and history.

Now, again, I don’t want to oversell it: it’s mostly on the level of a decent made-for-TV movie or passable airport paperback, with the tough female test pilot still yearning to prove what she can do after she’s left that world, and her complicated relationship with the older woman who was something of a mentor to her, plus a friendship with another woman who used to be Captain Marvel and the guy who will probably be a boyfriend, eventually. (With added time travel and aliens, obviously.)

The art is also quite distinctive: Dexter Soy does six of the issues, in what I think is a full-painted look and which is brightly surreal in a good way. Emma Rios has a spiky take on more traditional comics pencil-and-ink look (colored by Jordie Bellaire) for two issues in the middle, and Filipe Andrade does the last four issues in a very angular, loose-lined (but with almost chibi faces) style that also goes all the way to color.

This may well have looked like something startlingly different, particularly to pure Marvel readers of 2012. And it is pretty different from most of what Marvel was doing, being actually concerned with women and their emotions. For me, it’s slightly more interesting than a standard Marvel comic, but only the same way sandstone is more interesting than a broken piece of concrete — one is a bit more real than the other.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #264: Moon Girl & Devil Dinosaur, Vol. 1: BFF by Montclare, Reeder, and Bustos

It is pretty hard to have a team-up book where one of the two team members has no way to actually know the other one’s name. (Not to mention everyone else in the world, who know that name by some kind of comic-book-world telepathy, I think.)

And, on an entirely different level, it is hard for me to take seriously a book that seems to be the high-speed collision of “hey, don’t we need to do something with Moon Boy and Devil Dinosaur every so often to keep the trademark active?” and “hey, girls in STEM are hot right now, so we should do a comic about a nerdy girl.”

Don’t get me wrong, Moon Girl and Devil Dinosaur, Vol. 1: BFF  tells a pleasant story, tells it well, and has entirely positive messages to impart to what I think it hopes is a multicultural audience of mostly young, mostly female readers. But there seems to be a lot of product management going on in the background.

Anyway: Moon Girl! Actually the preteen New Yorker Lunella Lafayette, who is way too smart for her school already at the age of nine! [1] Picked on by her classmates for being a know-it-all with a huge air of superiority who doesn’t deign to even talk to them most of the time! Has the Inhuman gene, because this is a 2016 Marvel comic, and they were desperately trying to make that A Thing! [2] Makes weird science-y things out of random stuff, because that’s totally something that anyone actually does in any reasonable world!

Devil Dinosaur! Named that by an outcast monkey-boy in some vague past era where bright-red dinosaurs mingle with monkey-boys! [3] Has that name in whatever language monkey-boy speaks, which is definitely not English! Smarter than you’d expect a vaguely T. Rex-y thing to be, and better able to sneak away and hide in (a) a modern city that (b) he’s never been in before and (c) has nothing, as far as we can see, that he eats… than you’d expect! Also substantially more committed to fighting crime and not, y’know, eating things than you’d expect!

Luckily for her, because they meet wacky in the middle of issue 1, when the Maguffin the Nightstone (maybe) Kree Omni-Wave Projector (this time for sure!) burbles a hole in the space-time continuum and plops DD face to face with MG.

(Oh, and also lets loose a group of bad monkey-boys — and I think one monkey-girl, though I don’t want to judge anyone’s monkey-gender presentation. Which leads us to…)

The Killer Folk! Tougher than Moon Boy! (Whom they, um, kill (?) before running through the hole in the space-time continuum.) Tougher than the Yancy Street Gang! Basically evil hipsters by the end of the book! They want the Maguffin (oops) and don’t care who gets in their way! When they get it, they will…be happy they have it and maybe do some more minor street crime, I guess. But they’re our villains!

So MG somehow knows the big red dinosaur that grabs her in its teeth is friendly and named DD, and imprints on it like a baby duck. DD doesn’t talk and mostly just smashes stuff, but he seems cool with being her sidekick (or vice-versa). And the monkey-boy did tell DD to go stop the Killer Folk from doing their Killer-Folk thing, and I guess that’s what DD is doing, in his giant-red-dinosaur way.

The maguffin bounces back and forth between Killer Folk and Our Heroes, as the rest of the city gets more and more peeved at the giant red dinosaur breaking all kinds of things all over the place. Luckily, we readers are on the side of the giant red dinosaur, so we are really pissed when an actual superhero (well, the Amadeus Cho Hulk, so sort-of an actual superhero) shows up to be all superior, tell MG to go back to school, and arrests DD for being big and red and dinosaurian.

Does MG get her big red implement of mass destruction back? Do the two of them retrieve the Maguffin once and for all, and defeat the Killer Folk? Is there a Shocking Change that takes place on the very last page, to get us to buy Volume 2?

Reader, you know the answer already. [4]

[1] I was going to check to see what NYC magnet schools she would be eligible for, but that would just be mean.

[2] As opposed to The Thing, which they already had. And who isn’t an Inhuman. At least the last time I checked.

[3] Wait. Isn’t this supposed to be a comic for people who care about science?

[4] I forgot to mention who made this book, didn’t I? Brandon Montclare and Amy Reeder wrote it, and Natacha Bustos drew it. Tamra Bonvillain did the colors, which I thought were particularly strong.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #263: Nexus Archives (Vols. 1-9) by Mike Baron and Steve Rude

Comics has not been a terribly fertile ground for good science fiction. Oh, there’s been a lot of space opera, since comics are excellent at depicting coruscating beams of lambent force striking overwhelmed ray-screens and control panels exploding with showers of colorful sparks. But actual stories about people and their societies, in which the details of the future world are both carefully designed and important? That’s not something comics gets into all that often.

Nexus is one of the towering exceptions. It was one of the first wave of “ground-level” comics in the late ’70s and early ’80s, part of the flood that eventually became “independent comics.” And, like a lot of things in that wave, it clearly was derived from popular ideas in mainstream comics, taking a different look at the costumed superpowered hero as Elfquest and Cerebus did the same with the fantasy adventure.

Nexus was a first — the first comics work published by writer Mike Baron and artist Steve Rude, the first comic published by Capital Comics, the brand-new publishing arm of a growing regional comics distributor, maybe the first serious long-form SF in comics form. It came out first in black and white, for three large issues in 1981 and 1982, and then switched to color for a second volume in 1983 as the story continued without interruption. With the seventh color issue, in the spring of ’85, publication switched to the more established and stable First Comics (based in Chicago, and a reasonably close indy-comics neighbor to the Madison, Wisconsin base of Capital, Baron, and Rude).

First would publish Nexus, and a few spin-off series, through issue 80 in 1991. First then went under, and Nexus landed at Dark Horse for a series of one-shots and mini-series that were intended as a continuation of the main story from the First series. (And they were quietly co-numbered as issues 81, etc. to indicate that.) That petered out in 1997, but there have been some Nexus stories, here and there, since then.

Dark Horse has reprinted Nexus in a serious way twice: first with the Archive volumes, classy hardcovers in the Marvel/DC mode. Twelve volumes of those came out from 2005 to 2011, collecting the whole Capital/First run but ending there. And then they started again with the cheaper, fatter paperback Omnibus series, which collected the entire ’80s-’90s Nexus into eight volumes.

I personally started reading Nexus in the fall of 1986, when I went off to college, discovered the (then obligatory) good comics shop near college (Iron Vic’s, sadly missed) and got a bunch of interesting-looking indy comics. And I lost track of it at the end of the Dark Horse years, though I saw the Archives and Omnibus books coming out and vaguely planned to collect them to re-read. Eventually, I got the first nine Archives books, which collected up to First issue 57, and spent a lot of pleasant time in my late-August vacation reading them.

So what I can talk about today is about the first half of Nexus: most of the main continuous phase, and the bulk of the Baron-Rude days. Rude didn’t want to spend his entire life doing this one comic, and so this stretch has a number of issues with art by other people, and the end of the First run would be almost entirely drawn by other hands.

(Links to the individual books: one , two , three , four , five , six , seven , eight , nine . Or, if you’d rather try the Omnibus route, here’s the first one. )

In a vaguely Legion of Super-Heroes way, Nexus is locked onto a pan-galactic multi-species future five hundred years ahead — the late twenty-fifth century. In most of the issues here, it’s not entirely clear what the year is or how much time is passing, but it’s clear time is passing, more quickly than usual for a monthly periodical comic. One year of Nexus comics is roughly equal to one year of time in Nexus‘s universe — people will grow and change, and the world will not stay the same at any point.

That seems like a small point, but it’s crucial: in 1981, comics really didn’t do that. Even by 1991, when the First Nexus series ended, continuity didn’t mean that anyone got older, just that old stories (or some of them, at least) counted. But Nexus was a place where time was real, death was real, people were individual and quirky and never blandly heroic or evil, and everything would get more complicated and difficult over time, just like the real world.

Nexus is a man: Horatio Hellpop. The rest of the universe does not know that name — they just know that he appears, as Nexus, to assassinate various people. (All humans, all mass murderers…but that may not be clear to everyone.) He harnesses vast energy powers, through fusion sources that are the subject of frenzied theorizing.

His base is an obscure, out-of-the-way moon called Ylum. (As in, and pronounced to match, asylum.) That world is filling up with refugees fleeing a thousand tyrannical regimes, people of all races and nationalities, with no real infrastructure and, as yet, no government other than the vague presence of Nexus himself.

As Nexus opens, Sundra Peale, a reporter from the Web — a large, mostly democratic and free polity centered on Earth and extending to its colonies across the solar system and elsewhere — has arrived on Ylum, to learn Nexus’s secrets and broadcast them to her audience. She has another, secret reason for chasing his secrets as well, and we’ll learn that quickly.

Many characters in Nexus have secret motivations, or just ones that they don’t clearly explain. Again, this was not common in comics in 1981 — and still isn’t as common as I would hope, even today — but it’s the basis of any kind of real literature. People are complex, and never do things just for simple, obvious reasons. Nexus is full of complex, often infuriating people, from Nexus and Sundra on down: they all do things that are what they need to do at that moment, even if they’re not what the audience wants, or what would be the obvious next step in a piece of genre fiction.

In between assassinations and other intrigues, Sundra learns Nexus’s truth, and becomes his lover. His father, Theodore, was the military governor of Vradic, one of the planets ruled by the Sov, a successor state to the Soviet Union. (We all though it would last forever, and expand into space, in 1981.) Theodore fled a coup with his wife and infant son, destroying all human life on Vradic as he went, following his orders as he saw them. They landed on Ylum, and found it empty. But the world had a huge network of livable spaces underground, with attractive plazas and rooms nearer the surface and endless caverns and utility networks further down, plus fascinating artifacts that hinted at an ancient alien presence there. They moved in; Horatio grew up.

He had two alien playmates, Alpha and Beta, who his parents never saw. His mother disappeared when he was young, only to be found, much later, dead in one of those endless lower levels. He had headaches that got worse and worse as he got older. Eventually, he started to dream of his father’s crimes. And he knew that the headaches would keep getting worse, that they would kill him, if he didn’t kill his father first. Nexus’s first assassination, his first time using that fusion power, was to kill Theodore, the only other living human on the planet.

That ended the dreams about Theodore. But there are many other mass murderers, and Nexus started to dream of them, one by one or in groups. And the situation was the same: use the fusion power to kill the murderers he dreams of, or die himself from the escalating pain those dreams cause.

(The first time we see Nexus perform an assassination, he says he kills out of self-defense. And this is absolutely true.)

That’s only the beginning, obviously. Many factions across the inhabited galaxy want to kill or co-opt Nexus, use him to accomplish their aims or exploit the vulnerable refugees of Ylum. We quickly learn that the fusion power Nexus exploits is not unknown, if stronger than usual: unscrupulous folks have discovered that decapitating sentients and putting the heads in life-support systems generates massive telekinetic powers, which can be harnessed to, among other things, pull fusion power from stars to create energy blasts like Nexus’s.

Nexus is on the side of the oppressed by instinct, but he’s not naturally a killer. One of the most important threads of Nexus is that Horatio only kills when he absolutely has to: he kills the people he’s forced to. His life, and that of Ylum, would be much simpler if he were less philosophical, more inclined to just destroy anything in his path.

Before long, we will learn the source of Nexus’s power. And Baron and Rude will continue to explore all of the implications of these ideas — of the kinds of scams and tricks that will arise if turning people into heads is a profitable business; of the government intrigues that will ripple out from spying on Nexus, and from ongoing issues with being able to deliver enough energy to a growing, technological population; of the politics of Ylum, a world filled with refugees from a thousand different worlds with no common tradition; and with what kind of a power a nation of Heads would be, and what they would want to do once free.

And, eventually, that Nexus is a title and a source of power. Horatio Hellpop is not the only person who can have that title and source of power, and he won’t be the only one. Even if he’s the best possible person for it, if he has a chance to give it up, he will — the pain, both physical and moral, is overwhelming.

I haven’t even talked about some of the other great characters: Dave, Nexus’s closest friend and advisor, a Thune with great pain in his past and a quietly stoic outlook on life; Dave’s long-separated son Judah the Hammer, a hero inspired by Nexus and using power similar to his, provided by vengeance-seeking Heads; Tyrone, the grumpy refugee first President of Ylum, sneakier than he seems and not as dismissive of politics as he appears; the seeming parody of a grasping merchant Keith Vooper, who is quirkier than that; the budding musical genius Mezz; Ursula Imada, a Web agent sent to seduce and control Nexus whose naked ambitions will drive many plots for many years; the three Loomis sister, who swear to destroy Nexus for assassinating their General father; the two Gucci assassins Kreed and Sinclair, both from the odd Quatro race; and many more.

Nexus is a big, smart, interesting SF series, full of fascinatingly real characters who bounce off each other in increasingly baroque ways and set in a complex universe with no easy answers and a lot of hard questions. Steve Rude, though he starts off a little shaky, very quickly draws like a dream, in a mode influenced by Toth and Kirby. The work Baron and Rude do together on this series is their very best work, and they’re both among the very best in comics.

If you haven’t taken a look at Nexus, and you have any interest in comics SF at all, you really need to try it.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

REVIEW: Supergirl the Complete Third Season

There is so much to like about the CW’s Supergirl that you want it to be brilliant, entertaining, and empowering for its young female viewers. That it is such a muddled mess more often than not spoils that because you admire their intentions and scratch your head at how the execution too often misses the mark.

Out tomorrow is Supergirl the Complete Third Season on Blu-ray with a Digital HD code from Warner Home Entertainment. The four-disc set contains all 23 episodes including all four episodes of the “Crisis on Earth-X” crossover with Flash, Arrow, and Legends of Tomorrow.

We start the season with Odette Annable’s Sam, newly arrived in National City with her young daughter Ruby (Emma Tremblay). They’re in the wrong place at the wrong time when an accident happens and we see Sam affected and over the course of the season’s first third, we watch her become a villain. It’s a wonderful, slow build, especially her growing sense of panic over her blackouts.

As luck has it, she has arrived to work for Lena Luthor (Katie McGrath), who is now spending more time at CatCo, micromanaging James Olsen (Mehcad Brooks), and still trying to be besties with Kara (Melissa Benoist). With Wynn (Jeremy Jordan) now at the DEO (and apparently as smart as a 12th level Coluan intellect – who knew), and Snapper Carr absent, it’s just a distraction. The James/Lena romance appears to exist just to give the actors something to do.

Without Cat Grant around, there’s less and less a need for CatCo and maybe they need a fresh break, since it splits the focus although we do get a delightful reveal for Eve Tescmacher (Andrea Brooks) late in the season.

Similarly, the super-secret DEO has become a revolving door with just about everyone wandering in and out, making one wonder about national security. John Jones (David Harewood) doesn’t seem too worried because most of this season his focus is on his father M’yrnn (Carl Lumbly) who has developed Martian Alzheimer’s, giving them some charming moments.

Increasingly, Alex (Chyler Leigh) takes charge, and gets a uniform upgrade along the way. She’s got little else to focus on since she and Maggie (Floriana Lima) break up early, over the perfectly reasonable issue over having children. It’s a natural pause in their romance and one of the best handled plot lines.

On the flip side, we get Sam becoming Reign and she has her own desert-based Fortress (which no one ever seems to notice), chided into performing destructive acts for reasons that continually shifts and never makes sense. We’re halfway through the season before we realize she’s one of a triad then we hastily add the other two and do absolutely nothing with them so viewers could care less, especially as it takes the focus over Sam’s problems.

Reign and her gal pals are such a threat that a mere three members of the Legion of Super-Heroes hurtle back in time to change the future (like that trick ever works). Leading the charge is Mon-El (Chris Wood), who is now married to Saturn Girl (Amy Jackson), who is now a telekinetic rather than a telepath, and for comic relief Brainiac 5 (Jesse Rath), with the worst makeup job on network television.

As the show came back from hiatus in January, the series suffered from the usual Greg Berlanti problem of an overstuffed cast, an overly complicated nonsensical major plot arc, and the focus diminished from the title character.

We get diversions as we cross the stars for a visit to Argo City, where her mother (Erica Durance) and others from Krypton have managed to survive (further diminishing Superman and Supergirl’s uniqueness). The Argo revelation should be its own arc or season but shoehorned here, takes away from the specialness of the event. Instead, it’s all to retrieve a Magoffin to save Earth.

Speaking of which, once Superman was introduced in season two, every time the stakes are raised, it raises the question of where is her cousin? The dialogue usually is something about him being in space rather than Kara declaring her confidence in handling the situation no matter how dire. I wish the writers did a better job handling the Big ‘S’.

The climactic episodes are so much sound and fury that you stop caring. The human elements are too lacking in favor of spectacle. Kara is either getting beaten by Reign or moping over Mon-El that’s she a lesser character this year, which is a waste of Benoist’s skills.

In addition to the episodes and crossover, we have a 41-minute Inside the Crossover: Crisis on Earth-X and The Best of DC TV’s Comic-Con Panels San Diego 2017 (both appearing on other series sets). As a result, the only unique to Supergirl features are a brief one exploring Annable’s arc, an assortment of deleted scenes, and the gag reel. The high def transfer is just fine for audio and visual.

Book-A-Day 2018 #256: Cerebus by Dave Sim

I haven’t read Dave Sim’s Cerebus in years. At least ten, probably more like twenty. I fell off the horse sometime before the big ending — Cerebus famously was a self-published series whose creator declared he would do three hundred issues, monthly, and by gum he did it — during what I think of as the Sour Years.

(As far as I can tell, Cerebus ended as planned in 2004, but the Sour Years did not. There’s a lesson for all of us, as we get older.)

Before that, though, Cerebus was one of my favorite comics. More importantly, it was an exemplar of what comics could do, one of the first comics I picked up at Iron Vic Comics in Poughkeepsie sometime in the fall of 1986, when Young Andy went to see what these “new comics for adults” were all about.

I must have come in with a list of some kind, at least a mental one — I almost always have lists — because I know I didn’t ask for anyone’s advice. Or maybe I just grabbed what looked the most different on the racks. It was 1986; there was a lot of different available, especially in a comics shop near a college.

In any case, I know I got Flaming Carrot and Nexus that first trip. Maybe Dark Knight Returns or Watchmen, but I don’t think so: I think it was all indies, that first time out.

Other comics had different things going for them: Flaming Carrot was the most bizarre, with a beating heart of pure dada. Nexus was smart SF of a kind I didn’t yet realize was vanishingly rare in comics. But Cerebus was easily the most impressive. Sim was a great artist, a masterful letterer — the least-appreciated of the comics arts — and a master of fizzy, funny dialogue. He also clearly had a master plan and knew how to pace a story. (Even then, I was looking for storytellers who knew how to do endings. Sim has his flaws — they are huge and un-ignorable — but he always knew how to close a story.)

Sim eventually fell into the Autodidact’s Curse: swallowed whole by his own self-inflicted cranky explanation of everything in the universe, which of course also took over Cerebus, because that’s what happens with autodidacts who live and work alone: their work is the way to reach the world, so it fills up with everything in their heads. And what was in Sim’s head, starting in the mid-90s, got pretty vile.

But I’m not in the mid-90s today. Cerebus , the book, is the first of sixteen big fat “phone books” — Sim pioneered the complete book-format reprint series, the way he pioneered self-publishing, by just doing it damn well and inspiring others to follow. It starts with the very first issue, from the end of 1977, and collects that along with the next twenty-four issues, up to just before the beginning of his first really long story, High Society, in the spring of 1981.

The Cerebus book has four years and about 550 pages of comics, starting with a cartoon aardvark (the title character) in a fantasy story that sits uneasily somewhere between parody and homage of the Roy Thomas/Barry (Windsor-) Smith Conan but rapidly turns into its own distinctive blend of comics-industry parody, comics versions of various old comedians (and some others), sword-swinging realpolitik, every cultural influence that hit Sim in nearly real-time, convoluted scheming among various strains of serious and silly fanatics, and just plain gleeful joy in overcomplication.

At the center of it all is Cerebus: an aardvark in a world of men (this will be explained, sort of, much later, and not necessarily in a way anyone will be satisfied with), and a person who relentlessly hides his depths, and any trace of nuance, in pursuit of being the bluntest of blunt objects. Cerebus primarily is a force of need and demand — mostly, in these early stories, trying to get as large a pile of gold coins as he possibly can, and generally losing what he has in his greed for more. He’ll come to want bigger things later, but that essential nature remains: he’s smart, but not thoughtful, and insightful about the weaknesses and exploitable flaws of others, but never introspective for a second. Those traits lead him to fail, over and over, in interesting and frequently funny ways.

As I said above, the story will all go sour, in various ways, later on, as Sim’s hobby-horses and the bludgeon of Cerebus’s personality combine badly into histrionic misogynistic stories and endlessly tedious text features. But that’s a long way in the future from these stories. These stories see Sim expanding from single-issue stories to first two and then three-issue plots, and threading background details into launching points for the next ideas. By the end of this book, Cerebus has changed from a comic about a cartoon aardvark who has a somewhat humorous fantasy adventure each issue into a comic about a big, quirky world, full of conflict and modernizing in a vaguely late-medieval way, across which travels a deeply flawed but very interesting grey-skinned fellow.

This is the rising curve of Cerebus: Sim got noticeably better with every issue, and was doing entertaining and intriguing fantasy adventure from the first page. He got very funny very quickly; his drawing improved immensely from what was already a nice Windsor-Smith follower; and his plots and dialogue filled with amusing and fascinating complications as he built out that complex world.

There are hints of the later attitudes towards women here — women do not come off well in any era of Cerebus, except maybe the Jaka storyline. There are two major female characters in this book: Jaka, a dancer that Cerebus falls in love with when drugged and abandons immediately afterward, and the Red Sonja parody Red Sophia. Jaka does eventually get more emotional depth than the standard beautiful, loving, loyal girlfriend role she gets here, but that’s still far in the future. And Red Sophia is very funny, but no deeper than any of the other parodies, like the Cockroach or Elrod of Melvinbone.

(Though I have to say that I was reminded again, reading this, just how amazingly funny Elrod is. It’s a bizarre combination that shouldn’t work for any logical reason — an incompetent, self-important version of Moorcock’s Elric who speaks in the tones of Foghorn Leghorn — but it kills, and every time Elrod appears again it’s a high point of the book.)

I don’t think any of this is “you had to be there.” It definitely will work better if you are of the male persuasion, and doubly so if you don’t know where it all ends up. But there’s well over two thousand pages of really good Cerebus comics, and they start here. You can always jump off the ride before it crashes. You’ll have plenty of time and warning. Comics has few enough geniuses: we can’t afford to ignore the crazy ones.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #254: Jack Staff, Vols. 3 & 4 by Paul Grist

It can be annoying to catch up on something you’re enjoying. Doubly so if “caught up” means “read up to the stuff published in 2009, which just sort of stops.”

But I just caught up with Paul Grist’s quirky British superhero comic Jack Staff, with the back half of the collections — the third book was Echoes of Tomorrow  and the fourth one was Rocky Realities . They’re both roughly a decade old at this point, and I don’t think there’s been any new Jack Staff material since then.

(See my posts on the first two volumes — Everything Used To Be Black and White  and Soldiers  — for more background and details. In general, since those posts are from earlier this year, I won’t talk about anything I mentioned then, like the tropism to have a splash panel and logo every time the focus shifts to another major character. [1])

Creator Paul Grist is still having massive amounts of fun with the various things he can do with a superhero universe in these stories from 2004-09, bouncing from plotline to plotline and character to character with glee and verve, throwing ideas up on one page to catch them ten pages later. It’s a whole mini-superhero universe, contained in one comic and centered on one minor British city, with multiple heroes (each with their own complicated histories) and villains and others, plus vampires and vampire hunters and plain cops and spooky cops just to keep it all interesting.

The last plotline even introduces a time cop, in the person of spacesuit-wearing chimp Rocky Reality. [2] And I have to imagine that Jack Staff‘s world would continue to grow and proliferate for as long as Grist wanted to keep it up.

Actually, I can’t prove he didn’t stop Jack Staff out of ennui or boredom. I can say that it doesn’t feel that way: the series doesn’t really have any sort of ending. The particular villain in the last issue (#20) is captured, but, as usual, the last few pages see Grist throw some more balls up in the air…and he hasn’t had a chance to catch them since then.

With that caveat in place, I’ll still recommend Jack Staff. It’s goofy and more-or-less serious and full of smart dialogue and quirky situations and energetic art. I usually hate superhero stuff, and I think this is a hoot, and wish there were five or six more volumes full of the stories Grist would have made over the past decade in a better universe.

[1] Saying that I won’t mention something and then mentioning it reminds me of one of my favorite quotes:

“Everything in science fiction should be mentioned twice — with the possible exception of science fiction.” — Samuel Delaney

The only problem is, I haven’t been able to source that quote. I have a vague memory of reading it in a book about SF: I used to think it was in Tom Disch’s The Dreams Our Stuff Is Made Of, but I poked through that extensively and didn’t find it.

So it is entirely possible one of my favorite quotes is either horribly mangled or entirely false. I’m OK with that.

[2] He, too, gets a logo and a jingle: “If normality is out of whack, Rocky Reality whacks it back!”

You can almost hear Grist chortling as he draws these pages: that’s how much he’s having.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

P/Review: “The Wrong Earth”

It’s exciting to be at the start of something. It’s especially exciting to be at the start of a new line of comics. Somehow comics, more than other forms of entertainment, have that feel of immediacy combined with a substantial tapestry of creative team-work. There’s always lots of dedicated people involved, and when they work together and make something new and exciting happen, it’s pretty special.

Ahoy Comic’s first new series, The Wrong Earth, is pretty special. And you can be at the start of it when issue #1 drops in stores tomorrow.

The new series offers readers a double-fish out-of-water story, as a classic Silver Age crime fighter changes places with a gritty “modern” hero. For superhero fans, there’s a lot to compare and contrast. And it’s done without any judgement on what type of storytelling is better. Writer Tom Peyer serves up clever new versions of old favorites, gently acknowledging the collective comic’s history that rattles around in collectors’ and/or fanboys’ heads. But he’s such an out-of-the box thinker that he will keep even the most jaded fans on their toes.

On the other hand, folks who aren’t overly well-versed in the nuances of fifty years of comic book heroes can enjoy this too. Anyone who’s seen one Marvel movie or one episode of a WB Superhero show is good to go.

Jamal Igle and inker Juan Castro provide solid art, often so smooth and skillful that you don’t even realize how good it is. Igle, as always, takes complicated scenes and makes them readable and engaging. He resists the urge to overdo it as he toggles between worlds, and what could have been jarring or tiresome is engaging.

One of the mantra’s for Ahoy is to provide a lot of material in each issue, and to ensure that it’s all diverse. The Wrong Earth #1 is overstuffed with creativity – including a prose story by Grant Morrison, a Too Much Coffee Man gag panel, a Q & A with Jamal Igle and a wonderful “lost” solo adventure of Stinger, the super hero sidekick.

Paul Constant teams with SU professor and artist Frank Cammuso on the Stinger short story called “The Fairgrounds Horror”. It has all the charm and fun of finding an old comic in your grandma’s attic. There’s an astounding level of detail, and the yellowed pages really look like they are from a 1940s comic.

Ahoy Comics’ first comic, The Wrong Earth, is a promising start to new publishing enterprise. I’m hopeful retailers will support this book, and if your retailer doesn’t carry it, ask him to snag you a copy. You will both be happier for it.