Category: Reviews

Daredevil by Frank Miller and Klaus Janson, Vol. 1

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I’ve been known to bemoan the fact that the caption was basically wiped out of mainstream US comics in an extinction event roughly congruent with the big ’90s crash. I’ll admit that captions may have made a comeback since, like tiny mammals after the Chicxulub impact, but I read mainstream comics only rarely these days, so I don’t really know either way. But my point was that captions were useful, and did work well in a lot of the iconic ’80s stories, so, geez, maybe don’t throw out the baby with the bathwater?

Well, I hadn’t taken a look at any bathwater for a while. My opinion may have shifted somewhat.

Daredevil by Frank Miller and Klaus Janson, Vol. 1  is the first of three fairly large volumes collecting their combined run on the Daredevil character, from 1979 through 1982. Now, there’s an asterisk there – several asterisks, actually – since this is corporate comics, and it was created assembly-line style. Janson was the inker before Miller joined as penciler, working over Gene Colan, and took over as penciler/inker afterward. And Miller started off as “the hot new artist,” picking up co-plotting after a few issues and eventually taking over as writer as well. So what most readers think of as “the Frank Miller Daredevil” starts up about halfway through this book.

But comics fans are completionists, and this is a complete package, so that’s a good thing. It also has extensive credits of who did what – something comics weren’t good at for a long time, but they made up for it starting sometime in the 1970s, and became obsessive about it in the flood of reprint projects starting in the ’90s.

Included in this book are:

  • Peter Parker, the Spectacular Spider-Man issues 27 & 28, written by Bill Mantlo and inked by Frank Springer; it’s basically a Frank Miller try-out, I guess, since Daredevil guest-stars
  • Daredevil #158-161, 163-166, written by Roger McKenzie (with Miller contributing for 165 and 166)
  • Daredevil # 167, written by David Michelinie and Miller
  • Daredevil #168-172, written by Miller

Now, Bill Mantlo has definitely written better comics than this. So has Michelinie. I don’t know McKenzie’s work well, but I’ll give him the benefit of the doubt. But the stories here – even the ones when Miller takes over at the end – are filled with long, verbose, tedious captions that “set the scene” and “provide color commentary” but mostly tell us what we’re looking at and repeat standard phrases about the character and world.

Daredevil doesn’t have a single phrase that gets beaten into the ground like Wolverine’s “I’m the best at what I do and what I do isn’t pretty,” but both “man without fear” (including related references to DD never giving up on anything ever) and “hey, don’t forget this guy is, like, totally blind!” come up like a bad penny every few pages.

The stories are also…what’s a more polite word for cliched and standard? There were a lot of comics like these in the 1970s and 1980s, and only slightly different before and after that – superhero yardgoods, rolled out to fill up pages and entertain an audience that just wanted to see this guy in this costume punching a particular group of villains and repeating his catchphrase.

Miller was an solid artist from the beginning, which is good. And Janson supported him well. They worked well together to make eye-pleasing pages full of superhero action, only slightly marred by the reams of words pasted on top of all of it.

Once Miller starts writing the stories, the elements of his later work slide in. The last five issues here are one plotline, in which The Kingpin – up to this point entirely a Spider-Man villain, and at that point retired in Japan – comes back to New York for a vaguely described plea deal in which he will hand over a dossier on his successors to the Manhattan DA in return for complete immunity on all of his previous crimes. (Which is, what thirty years of murders and gang-lord-ing and attempted spider-squashing? Nice deal.) We also get a flashback to Daredevil’s college days, to meet the One Great Love of His Life, Elektra, the beautiful daughter of a Greek diplomat who drops out of school when Daddy is murdered by terrorists that not-yet-Daredevil isn’t quite able to stop. She drops out, of course, to become an international assassin in a skimpy costume made up of mostly red straps.

As, of course, you do. In superhero comics, at least.

Bullseye, the most iconic Daredevil antagonist – basically his Joker or Lex Luthor – turns up several times, with a lot of hugger-mugger and opportunities for Daredevil to emote and express his pure goodness and desire for justice, including during the Kingpin plotline at the end. (I do have to admit that Miller makes better use of him, with less histrionics, than McKenzie did.)

So the front half of Vol. 1 is just a slight step up from a standard Marvel comic of 1979 – Miller is energetic, but there were plenty of good, energetic artists then. The end shows more promise, but Miller is still working in the same mode: characters talk too much, and the narrative voice might be pulling back just slightly, but it’s still too intrusive, and spends far too much time telling the reader things he should already know or can see right there in the same panel.

I’m assuming all that gets better in Vol. 2; I’ll have to take a look.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Last Kiss: Sex Day by John Lustig

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I try not to be a gatekeeper. I have standards and expectations – and, like everyone else, some tropes and styles and story-structures I like better than others. But I like to think I can take the how and what as it comes.

So I haven’t mentioned the syndicated comic “strip” Last Kiss here before, as far as I can tell. But I’ve been aware of it, and read it here and there, and I’m definitely not against it. (I’m sure some people are – repurposing of art brings out a lot of thoughts and emotions in some people.)

The deal of Last Kiss is that John Lustig takes panels from mostly ’50s romance comics – a lot of Dick Giordano and Vince Colletta, I think, a lot of people who can’t be exactly credited seventy years later – edits them a bit, has them recolored, and adds new, humorous dialogue and captions. It’s all juxtaposition humor, with those clean-cut young men in crew cuts and young ladies in classy gowns talking about Gangnam style or whatever. Last Kiss has been running for quite some time – I want to say something like twenty years, in CBG and as a few issues in comics format and mostly on GoComics – but there’s a deep well of original material to work from, and I don’t think Lustig pushes out lots of material at any one time.

Last Kiss: Sex Day  is a mildly themed – sex is the theme, though that’s at least an underlying theme a lot of the time in Last Kiss, since it starts with romance comics to begin with – collection of the strip from 2013, a short book of about sixty pages. As far as I can tell, it’s only available digitally, which is just fine for this kind of frivolous exercise.

Last Kiss is all individual panels, and they’re presented one to a page here, with an occasional second page to show what the art looked like in its original form and with its original dialogue. (Lustig’s is always funnier, but often vastly less weird.) It’s sarcastic, it’s at least mildly “weren’t those old people totally squaresville” humor, and it’s all in the same territory of jokes. So this is a good length, and an amusing package: if you like the idea of Last Kiss, and don’t mind some mildly risqué humor, Sex Day is a fine sampler.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

REVIEW: Avatar Legends: City of Echoes

Avatar Legends: City of Echoes
By Judy L. Lin
320 pages/Amulet Books/$21.99

I know this much about The Last Airbender and The Legend of Korra, so I approached this first novel in what is being billed as the Avatar: Legends series. Is the title intended to be about stories set in and around the Avatar series, or is the legend in question the protagonist in this Young Adult novel? That’s open to interpretation.

Set in Ba Sing Se, the last major city in the Earth Kingdom, mainly in the Lower Ring, we come across refugees from the atrocities committed by the Fire Nation, as they seemingly rampage across the world. The Avatar is nowhere to be seen and is rumored to be dead (we know better, right?). We focus on Jun, a sixteen-year-old whose family has been lost, so she and her grandfather take refuge wherever they can. She enrolls in school, utilizing her skills as a calligrapher to do what she can to support herself.

Jin’s best friend, Susu, is from a family that owns the popular Wen Bakery. Things kick off when Susu signs a contract to serve the Upper Ring after her father gambles away the bakery. Jin promises to find a way to raise the funds to settle the debt and regain her friend. This results in allying herself with the somewhat aloof Xuan, a classmate whose family runs the apothecary where she gets her grandfather’s medicine.

From there, she takes on increasing risks to find money and Susu, becoming a messenger for the Black Market Silver Fangs before being initiated into their ranks. When she encounters Susu, she is a brainwashed member of the Joo Dee and does not recognize her bestie. As the Fire Kingdom’s soldiers invade the city, she also becomes part of the resistance.

Our focus rarely leaves Jin, who is constantly challenged about her assumptions regarding people, as well as her nascent skills as an Earthbender. Her growth drives the narrative as she befriends other refugees-turned-freedom fighters, including Smellerbee and Longshot.

Lin keeps the story moving along at a good pace, offering each character just enough of a personality to be interesting, but none are provided much in the way of depth. Conversations that would have allowed the characters to grow are truncated in favor of advancing the plot. The contrasting lives of the two rings are also given short shrift, so she imagines her readers can picture the locales based on the animated series. Speaking of which, we see Jet’s familiar attack on the Pao Family Tea House from Jin’s point of view, giving you an anchor as to where this fits into the overall continuity.

Events present obstacles and challenges, but few of the characters are truly endangered, blunting the edge this could have had.

Clearly, I am not the audience for this work, but it was an entertaining enough read and fans of the series should enjoy this self-contained story.

Usagi Yojimbo, Book 7: Gen’s Story by Stan Sakai

This one collects seven more issues of the early Usagi Yojimbo comic, plus a story from Critters, though the dates in the book are a little confusing. The book itself claims a first edition in September 1991, but says the stories included are copyright no earlier than 1992. Now, Stan Sakai is a fantastic creator, but I do think he’s bound by linear time, so issues 32-38 of Usagi, which were published from February 1992 through March of 1993, could not be collected in late 1991. Given that it has a 1996 Sergio Aragones introduction, and the second edition is said to be December 1997…I’m wondering if that first edition is a typo or just a mistake inserted onto the copyright page so long ago everyone has forgotten about it.

This book is also the end of the initial Fantagraphics run of Usagi. A second edition started up – checks notes – what looks like the very same month from Mirage . That one only lasted sixteen issues, but then Dark Horse picked it up and ran for another twenty-plus years for over a hundred and fifty issues.

So I’ll look to see if the beginning of the eighth volume seems to be more of an attempt to onboard new readers; this seventh volume, Gen’s Story , is much like the books immediately preceding it. There’s one long story that gives the book its title, this time featuring the return of the irascible rhino bounty hunter Gen, and featuring some historical backstory for him, alongside a cluster of shorter, relatively standalone stories.

We meet a female thief, Kitsune, who may be a love interest for Usagi, and then she returns in a later story. We’ve got a ghost story, in which Usagi is able to lay the spirit of a general he served under. We’ve got two shorter stories, one mostly humorous about young Usagi with his sensei and one where he’s narrating an encounter with an evil witch-like character to Noriyuki, the young panda lord who has showed up in this series a few times. And there’s “The Last Ino Story,” in which Gen and Usagi find that blind swordspig and nurse him back to health, learning what’s happened to him after their last meeting. (With about a hundred and eighty issues of later Usagi, I’m vaguely dubious anything of this era is “the last” anything, but it’s possible he never shows up again.)

As always, Usagi is upstanding and righteous, closely following the code of bushido and not particularly suffering because of it – this is a lightly moralistic series for younger readers, so the character with the rigid moral framework will be correct in every situation and events will arrange themselves so that he succeeds in his endeavors. Gen in particular exists to show an alternative to Usagi – not quite villainous, but clearly Not Right, like a young man bandying a girl’s name in a Wodehouse novel. The fact that this entire social setup was exploitative and corrupt, enabling a vicious caste of violence experts who were able to terrorize peasants basically at will…well, that’s just the way of the samurai, isn’t it?

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Anna by Mia Oberländer

Books that are obvious metaphors can be tricky. Especially if you’re not quite sure exactly what they’re a metaphor for.

I think Anna  is Mia Oberländer’s first major graphic novel – it says it was created as part of her thesis in illustration at the Hamburg University of Applied Sciences – so I don’t have any prior work to check, to see what her usual method of working is. (The edition of Anna I read was translated by a person whose name was printed, vertically, in a fussy scripty font – apologies if I get it wrong but it seems to be Nika Knight.)

In the German mountain town of Bad Hohenheim, we see three generations of women, all named Anna. Perhaps for clarity, the grandmother is Anna1, her daughter Anna2, and our blonde narrator Anna3. And we immediately think that this will not be a naturalistic, straightforward story.

Anna2, and eventually Anna3, are exceptionally tall. Extraordinarily tall, strikingly tall, unusually tall, remarkably tall, uncomfortably tall. They have gangly super-long legs and torsos maybe a bit longer than normal. They tower over all of the rest of the people in the town – even the men, I think, though the point seems to be that they’re too tall for women, and that makes them generally unattractive to men and that they stand out in a way women shouldn’t.

There’s clearly an element of feminism in this metaphor – there’s a TV talking head who has an extended sequence giving advice to exceptionally tall girls which is the clearest indication of that part of the theme – but Anna2 and Anna3 are also clearly meant to be strange for women, outside of the norms, different in an unsettling way. They can’t be feminine in the way their society expects – they’re too big, taking up too much space, gangling randomly about, clearly out of place. We see Anna2’s size being commented on when she’s still a baby, her long legs erupting from a carriage to splay all over.

Is the metaphor about women who “take up too much space” – who are too big, too dominant, too much not deferential and quietly “feminine?” Maybe, but I think Oberländer’s point is more focused on tall than big – it’s tricky to know her connotations for both words, since she originally worked in German, but height is important here.

This is a mountain village, after all. Mountains are tall. Mountains can be climbed, perhaps more easily with long legs. Tall people can see farther at the top of mountains, and may be more at home there.

Oberländer tells this story in chapters, skipping around in time. We see Anna2 as a baby, Anna1 as a young girl with a dog with equally long and gangly legs, Anna3 as a young woman telling us the story and looking for love herself. Oberländer has a conversational tone in her captions, as if Anna3 was telling us this, in fits and starts, coming back to one thread and then another, telling us her family’s history.

Oberländer tells her story in big blocky drawings, characters often seen head-on. She typically has only a few panels to each page, jammed next to each other with thin ruled borders. Her lettering is florid, scripty, a bit difficult to read to slow the reader down. The drawing, though, is much cleaner, clearer: the pictures are understood instantly, while the words take just that bit of effort.

Again, I can’t tell you exactly what the metaphor means. It may not be that precise, to have a single meaning, in the first place. It’s a story about women that stick up, that can never hide in the crowd, that are out of place where they grew up and need to make or find places for themselves. That’s the general territory: a family of women, how they interact, what the “normal” grandmother thinks and does and says when her daughter and then granddaughter are notably different, when they stick up out of normal life so much it can’t be overlooked.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Thinking About Thinking by Grant Snider

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I didn’t think Grant Snider made comics quickly enough to put out a book every year – he’s a working orthodontist, as I always find a way to fit in when I write about his work, since it’s such a highly-skilled, well-paid, and useful career and yet anti-glamorous and low profile at the same time – but this one came less than a year after the last one. So he may be more productive even than I give him credit for.

If I call Snider a cartoonist of introspection and hard-fought positivity, that might sound like spinach, or like the kind of thing you’d find in the New Age store next to the singing bowls and horrible incense. But he is, and his work is much better, more grounded, than that description might imply. Maybe because he’s from Kansas City: there’s an inherently Midwestern sensibleness and focus on real, everyday life in his work. Snider never feels like he’s intellectualizing, even as he does entire books about poetry (last year’s Poetry Comics ) or creativity (The Shape of Ideas ) or even the potentially-pretentiously titled The Art of Living . All his work is personal – often because he has his self-insert character at the middle of his comics, but even his other characters walk that difficult line between Everypeople and particular.

Thinking About Thinking , like several of Snider’s books, is “organized” by a single exemplary comic up front, which provides chapter titles into which everything else slots. In this case, it’s a single page headed “I think, therefore…” with nine panels of different endings to that sentence, from “I overthink” to “I am.” Each one of those panels turns into a half-title for a section of the book, with thematically related comics afterward.

It’s all thematically related, of course: the overall theme is, like so much of Snider’s work, those intertwined desires: to be happy, to do meaningful things in our lives, to be better, to be present, to be authentically ourselves, to just be without twisting ourselves into knots along the way with all of those desires. This time out, the focus is on thinking, mostly overthinking, given those themes and modern life in general.

Snider’s little figures, especially that author-insert and the others drawn to that scale, always remind me of R.O. Blechman – Snider has the same energy and looseness, his people equally able to go anywhere and do anything within their little boxes. He uses color well, usually just a few within a single strip, and his palette shifts by his subject matter – I’ve mostly seen him use flat, comic-style colors, but he also does watercolor-looking strips and some newer pieces with color gradients in the backgrounds.

You have to be willing to be positive to read Snider’s comics, to be willing to want to be better and to want to connect with other people and the world. That may be a big ask these days, especially for the kind of people who are defined by their own anger and hatred. I would like to think Snider’s work can help put people into the right mood and mindset, but I know the world is far too full of people who are never introspective, never thinking about the consequences of their actions, never concerned with other people at all. But that’s just yet another way that this world, and living in it, is difficult and painful…and, nevertheless, worth it. That’s what Snider’s work is all about, in the end: how to live in the world well, even with all the obstacles the world and ourselves throw up. That’s heroic in its way, and deeply necessary, and entirely admirable. Thinking About Thinking is another fine collection of work in that project.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

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Naked City by Eric Drooker

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Everyone has story elements that annoy them unreasonably. For me, it’s often small factual things that undermine core themes of a book – the ones that make me think, “wait, well if she can do X, then Y can’t be true.”

So I spent a lot of time while reading Eric Drooker’s 2024 graphic novel Naked City  trying to square one very minor circle in my head, and failing. You see, the main character is Isabel, a young wannabe singer-songwriter who moves to New York to chase her art. Her mother was Mexican, and was deported when she was young; her father an American who has recently died. One thread of the book is Isabel’s worry that she’s undocumented – the book never makes it quite clear, but she apparently doesn’t have any paperwork of any kind.

Leave aside the fact that she went to school, where the usual  functionaries would have demanded and received all kinds of proof of her existence and residence and medical history and whatnot. But Drooker has Isabel take a quick European tour right in the middle of the worry about her potentially-undocumented status. And I kept asking myself: does Drooker think, or want his audience to think, that anyone can fly off to another continent, and work there for an extended period of time, without a passport? That plot element – which is totally extraneous, by the way; Drooker could have made it a West Coast thing with no change to the narrative at all – proves that she must have documentation, or it couldn’t have happened.

This is not important to the book at all. It didn’t need to be that way. But it’s the kind of element that makes me question every strength of the book, every moody blue panel and every allusive line of dialogue, wondering if they’re as randomly rickety in their own ways.

Naked City is somewhat fabulistic, which could be the answer to that question – and the one of why Isabel never even tried to look for that lost mother, or know her mother’s name. Fables are focused on telling their specific story, in a particular story-teller way, and details only come up as they support that work.

So Isabel goes to New York, looking to make music and share it with people. She gets a lousy McJob (literally) and busks on the corner, but needs to also do something more remunerative. So she answers an ad to work as an artist’s model, for an unnamed painter who is another of our main characters – the fable here is about making art, and he’s the other side of that equation.

Normally, in a fable, there would be a strong distinction between the two – one is lazy but successful, the other driven but a failure, that kind of thing. Drooker, though, isn’t constructing this explicitly as a fable with a specific moral: both of our central artists are positive, and both become notably successful in their art as the book goes on…though both have to deal with one Business Person, the gatekeeper to success, who isn’t as positive and artsy as they are. (Isabel’s Business Person, as is typical for the music industry, is vastly worse: predatory and demanding and actively molding her into something she doesn’t want to be.)

There are two other main characters. First is Alex, a flighty dancer who “dates” Isabel for a while and dips in and out of the narrative, mostly there (I think) to be the avatar of a certain type of young hedonic artist, living for sensation and totally in the moment. Turning up later in the book is another unnamed man, older, maimed, a former window-washer and probably currently homeless – he’s the unexpectedly philosophical voice of experience, stoic and accepting. He’s not an artist of any kind, but he used to be a craftsman of a sort, taking pride in doing his work well, and now is almost a nihilist, insisting that life is only about the pursuit of money but (maybe paradoxically) refusing to actually do that himself.

Naked City is the kind of book where characters suddenly launch into detailed explanations of their own motivations and desires; it’s about Art and Life and features people who think in those capital-letter terms at great length. Isabel mostly pours it out in her songs, which makes her the most naturalistic character – and that’s good, because she’s central and gets the most page-time. The Painter engages in the most obvious why-art conversations, with just about every other character; I don’t know if Drooker specifically thought of him as an author stand-in, but he tends in that direction. Alex, and the band of similar folks that follow along with him for a few scenes  – because it’s no fun being a hedonist alone – are more shallow, entirely about the moment and sensation above all.

It’s a fairly long book, over three hundred pages, but mostly leisurely – Isabel and The Painter rise in their respective creative worlds, in their different ways, and then things change, for both of them, and they make other artistic choices. It ends better for one of them than the other: I don’t know if Drooker had a moral in mind, but if he did, it doesn’t entirely become clear. To be fair, Drooker’s comics have typically been more imagistic, and he ends this book in his old silent mode, with a forty-page wordless sequence largely framed by snow.

I tend to think Naked City gets too specific too much for its own good – the talky bits are more specific, and less successful, than the pure-image sections. Isabel’s past and parents are a distraction: Drooker wants to show she launched from a specific place, but where she launched from isn’t central to this story. The Painter is more iconic, because we know less about him: he’s there, he’s been painting for years. We know what he wants and cares about and loves: what’s important.

But this is the kind of book that will be most loved and clutched to heart by other wanna-be artists, who will see themselves in all of the arguments about art and commerce, selling out and rising up, who will passionately agree with specific speeches – I wouldn’t be surprised to see some panels or lines from Naked City turned into tattoos before too long; it’s that kind of book. If you’re in that bucket, you should take a look at it: it is deep and capacious, and will give you language to talk about things you care about and examples to frame your thinking.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

REVIEW: Phenomena Book Three: The Secret

Phenomena Book Three: The Secret
By Brian Michael Bendis and André Lima Araújo
Abrams ComicArts/144 pages/$25.99

I have to hand it to Brian Michael Bendis. The writer is far from a one-trick pony, and no two series have the same feeling. Here, partnered again with André Lima Araújo, he has come up with a light family-oriented science fiction epic that is rather satisfying to read. The third and final volume was just released and does a fine job wrapping it all up.

Apparently, from the back matter, this was Araújo’s dream project, something he’d been noodling on for years. Bendis added his patented way with dialogue, and they were off and running.

In the first book, we meet Matilde, an alien warrior, Spike, and a teen, Baldon. Set in an intergalactic realm, something called the Phenomena changed Baldon’s world. They meet up and have adventures in the Golden City of Eyes and Velentia Verona across the first two books, their legend growing with each exploit. While the others got the spotlight in the first two books, this one is all Baldon’s as he returns to Borzubo, where the event was thought to have originated.

Baldon is reunited with his family, stories are told, fresh alliances are made, and the secret of the Phenomena is revealed and resolved. It does so with quiet moments of humor and epic scale, pacing it well throughout. Araújo provides wonderfully imaginative architecture and technology, along with great use of grayscale to add texture to the artwork. The kinetic action for the rattlebattle sequences is quite fun.

The story is compared with The Last Airbender, but on the surface, they are very different. First of all, this actually ends. Second, there’s a focus on characterization here that Bendis is known for, as each main character confronts their past and has to decide on their future.

Yes, you need to read all three to get the complete story, and I suspect it will work even better when the inevitable omnibus edition arrives. For now, this trilogy comes well-recommended.

REVIEW: All the Hulk Feels

All the Hulk Feels
By Dan Santat
Abrams Fanfare/40 pages/$19.99

This Mighty Marvel Comics Picture Book, aimed at 4-8-year-olds, conveys a wonderful message about managing anger. This is a particularly challenging age for kids who act out when they lack the vocabulary to express their feelings.

Visually, Dan Santat, known for his work on The Adventures of Beekle: The Unimaginary Friend and Are We There Yet?, presents a Hulk that’s not too frightening to readers. This is a fascinating blend of the more childlike jade-jawed giant and the angry behemoth seen most everywhere.

Across the story, the Hulk and his alter ego, Bruce Banner, exchange messages about how they’re feeling and how neither fully understands what the other is going through. It nicely resolves itself while in the background, the Leader is working to free an assortment of deadly threats, including the Abomination and Juggernaut (not your typical Hulk foe).

However, the story makes little sense. Banner transforms into the Hulk while driving because he dislikes a song on the radio. After punching the console, he walks out of the car and leaps away, winding up at a fast food restaurant where the Leader happens to be there, disguised as an employee.

The Hulk is scaled down here but is still too large to comfortably fit in the car (which should be shredded) or on a restaurant table (which should not perplex him but further enrage him). We also have Hulk and Banner sharing their feelings via notes on the same sheet of paper, which can’t possibly contain all those words. We’ve never known the Hulk to read or write (let alone spell). Instead, this entire exchange needed to be in their shared conscience, which would have also provided Santat with some great visual opportunities.

The climax, with the villains escaping, is resolved off-panel.

While well-intentioned, the story does not serve the message particularly well.

REVIEW: The Night Eaters Book 3

The Night Eaters: Book 3 – Their Kingdom Come
By Marjorie Liu and Sana Takeda
Abrams ComicArts/314 pages/$34.99

The dynamic duo of Marjorie Liu and San Takeda produce gorgeous stories like clockwork, be it the sprawling horror fantasy Monstress or the recently completed The Night Eaters. Begun in 2023, the first two installments – The Night Eaters #1: She Eats the Night and The Night Eaters #2: Her Little Reapers – set everything up for this lengthier (and pricier) conclusion.

I somehow missed book one and read book two as a judge for the Ringo Awards last summer. Here I am, less than a year from reading it, and I felt hopelessly lost at first. This, and Monstress to be honest, seriously need recaps before starting the next installment. Thankfully, the cast of characters to track is manageable.

Twins Milly and Billy have been trying to make a go of their Los Angeles restaurant. In the first book, on an annual visit from their parents Ipo and Keon, are talked into purchasing the creepy house next door, and things begin to unravel. The Ting twins accidentally open a portal to a parallel magical realm, and as magic seeps into our world, the apocalypse can’t be far behind.

Book one provided a lot of Ipo’s backstory, beginning with her arrival in Hong Kong in 1956. She, in many ways, is the focal point of the entire trilogy. Ipo has suffered much, seen too much, and has cased herself in a hard shell, a cigarette forever dangling from her thin lips. She is also the source of much of the humor found in the first two installments.

There’s a lot less time for funny stuff in volume three as the very fate of the world is at stake. A warlock, Pal
Ming has begun hunting the twins, who have developed their own powers. At the same time, the otherworldly Yaom has possessed a quarter of LA with its parasitic creatures worming their way into every living being.

Across nine chapters, there are moments of spectacle, but more importantly, there are long sections where people interact and actually speak with one another. We learn about these major and minor characters, and there’s some gentle humor, but more importantly, some fine human moments.

The finale works, for the most part, but isn’t strong enough given the hundreds of pages building up to this moment. But, there is a definitive ending so it works well to resolve the major threads.

Takeda’s watercolor art continues to be stunning, subtle in detail and muted in tone, creating a unique atmosphere that clearly has become her trademark. I do wish, though, Chris Dickey’s fine lettering were just a wee bit larger.

If you enjoy the pair’s work, you will want to most definitely want to read this.