Category: Reviews

REVIEW: Pacific Rim Uprising

I recognize that I was in the minority, finding Guillermo Del Toro’s Pacific Rim loud and boring. Still, it made a ton of money encouraging Universal to release a sequel. What we got was the equally loud and just as uninvolving Pacific Rim Uprising, out tomorrow on disc from Universal Home Entertainment. The film cost something like $150 million to make and with a worldwide gross of $290 million, clearly didn’t connect with its audience, hopefully ending the franchise.

With Del Toro merely supervising, the film was handled by first-time director Steven S. DeKnight, better known for his screenplays. We have the perfunctory robots hitting kaiju with destruction raining on the poor populace but we are disengaged from the characters and without emotional connections, the film falls flat.

The film picks up a decade later and while the world has been rebuilding, the Kaiju threat we saw at the end of the first film, is ready to erupt. Keeping us safe fails to Jake Pentecost (John Boyega), son of Stacker Pentecost, who collaborates with scrappy Amara Namani (Cailee Spaeny) who pulls a Riri Williams and has built her own Jaeger suit out of spare parts she has scavenged. Both are pressed into service when the monsters come back. They are supposed to take orders from Nate Lambert (Scott Eastwood), but we know better.

All the story beats are familiar as are the archetypal characters, leaving us with little to be thrilled or surprised by. There is absolutely nothing exciting about the character arcs or the fights, which are, oddly, slowly paced.

Thankfully, the 1080p high-def transfer is strong and you can enjoy metal versus muscle fights in the comfort of your home. The Dolby Atmos audio track is also fine, more than up to the needs of the special effects.

The combo pack of Blu-ray, DVD< and Digital HD comes with a handful of Special Features that are just as adequate and uninteresting as the film itself, We start with alternate and deleted scenes (6:56), with optional commentary from DeKnight; Hall of Heroes (3:25) with Boyega narrating a piece about the Jaegers; Bridge to Uprising (4:39), with cast and crew talking about building a sequel; The Underworld of Uprising (3:47); Becoming Cadets (5:58); Unexpected Villain (5:48); Next Level Jaegers (5:08); I Am Scrapper (2:42); Going Mega (3:21); Secrets of Shao (3:14); Mako Returns (2:08); and, Audio Commentary: Director Steven S. DeKnight, which shows how much thought and effort went into the planning for the film, but doesn’t explain why it fails to excite.

REVIEW: Tomb Raider

Let me stipulate upfront that I have never played a Lara Croft game or saw the first film adaptation of the Tomb Raider franchise. I have a passing familiarity with her thanks to the virtue of Lara being the first major adventure video game female star (where are the others?). As a result, I approached the Blu-ray release of the March Tomb Raider film, out tomorrow from Warner Home Entertainment, with an open mind.

While Angelina Jolie seemed picture perfect in her turn, the slightly smaller, more athletic Alicia Vikander has made the part her own. It helps that the film is effectively her origin story and for 118 fun minutes, we watch her go from clueless Millennial to adventurer after being told she has to claim dad’s inheritance or lose it all…now. She is 21, aimless, and seeking a purpose when life hands it to her and she decides to grab it. Then hang on to it, when she heads for the isle of Yamatai. Dad (Dominic West) leaves a message warning her off, but by then she’s invested and goes for it. I gather this script from Geneva Robertson-Dworet and Alastair Siddons is based on the 2013 reboot of the video game franchise.

Lara Croft feels right and solid as a character, thanks in a large part to Vikander’s strong acting in any role. Unfortunately, Lord Richard Croft, rival Mathais Vogel (Walton Goggins), and other supporting roles are less well-defined, a disservice to actors involved, notably Kristin Scott Thomas and Derek Jacobi.

The movie zips along just fine and the stunts and escapades feel good, more than just an 8-bit video game come to life, but there’s also an unevenness throughout spoiling the fun.

The film comes in a variety of packages and the Blu-ray, DVD; Digital HD combo pack was reviewed. Word is the 4K UltraHD looks spectacular and since it was shot digitally, it looks pretty darn sharp in 1080p. The lossless Dolby Atmos/TrueHD 7.1 and DTS-HD 5.1 Master Audio tracks are equally attractive.

The film underperformed at the box office, which is a real shame, but it may explain why we get a mere four bonus features. First up, is Tomb Raider: Uncovered (7:04) as cast and crew talk production; Croft Training (6:03), Vikander prepares and gets buff; Breaking Down the Rapids (5:33), Director Roar Uthaug leads us through the set piece; and, Lara Croft: Evolution of an Icon (9:51), a nice history of the video game that became a phenomenon with fans/experts Megan Marie and Erika Ishii giving us gushing context.

REVIEW: Games of Thrones the Complete First Season 4K Ultra HD

With still a year-plus to go before the final season of HBO’s brilliant Game of Thrones, and who knows how long before the next novel in the Song of Fire and Ice series, there is anticipation that needs tending. HBO is addressing that with the roll out of their 4K UltraHD editions of the first six seasons.

Out Tuesday is Games of Thrones the Complete First Season in a four-disc slick package. If you own the DVD, should you upgrade? Absolutely. If you own the Blu-ray, should you upgrade? Well, that depends. If you have the first Blu-ray release, you might want to upgrade to get not only the sharper image but the Dolby Atmos audio track. If you have the edition with Dolby Atmos, then you have to decide how much you crave the slightly better picture.

The 2K to 4K upgrade is certainly lovely to look at and they do an amazing job with the shadows, rather important for a series such as this. However, it’s incremental so you have to decide for yourself. This is a nicely enhanced upgrade of the original footage, shot digitally at 10 bit, 1920×1080 resolution. With Blu-ray often providing us with 8-bit recordings, the extra 2 bits makes quite the difference. Apparently, the technicians coaxed every bit out of the original digital recordings and provides with additional visual detail as well as a more natural range of colors in the texture of people, places, and things. While not revelatory, you certain gain a new visual appreciation for the production values that were present from the outset.

Keep in mind that all the Blu-ray special features are carried over to this set and the Digital HD code provides you with the same sharp streaming option. You should be aware that the In-Episode Guide feature isn’t here. It would have been nice, for completeness’ sake, to have HBO include the retail exclusive featurettes that appeared on Target, HBO Shop, and Walmart editions.

Looking back at the show, you think about how much younger and more innocent we, and many of the characters, were back then. The, ahem, starkness of good versus evil was very clear and only towards the end of the first ten episodes were the moral gray areas beginning to cast its own shadows over the characters and their connections.

There are far worse things you could with your lazy summer days than revisiting Westeros and enjoying how it all began.

REVIEW: The Bridge: How the Roeblings Connected Brooklyn to New York

The Bridge: How the Roeblings Connected Brooklyn to New York
By Peter J. Tomasi and Sara DuVall
208 pages, $24.99, Abrams ComicArts

Once upon a time, Brooklyn was a city separate from New York, separated by a river and giving rise to vastly different cultures. Yet, people commuted from the Brooklyn shore to Manhattan Island and in the 19th Century, a visionary engineer thought a bridge was needed to connect the two.

The feat of engineering is something worth celebrating and David McCullough did that with his 1972 The Great Bridge, which served as the source for Ken Burns America Collection: Brooklyn Bridge. But, there are other ways to tell that story and Peter Tomasi, a comics writer and editor, has been longing to tell this story for years.

Thankfully, his dream, like John Roebling’s, has become a reality. Unlike the elder Roebling, at least Tomasi is still around to see it. Tomasi is known for how his humanizes his heroes, making them relatable in ways that do not diminish their amazing accomplishments. Partnered with Sara DuVall, we get to see the people who toiled for decades to make the Bridge a reality.

As with so much of the 19th century, the story begins with the Civil War as John’s son, Washington, experiences much. A Union soldier, he had been trained at his father’s side and more than once used his knowledge to help construct bridges for the soldiers to use. He saw much, endured much, and brought home those memories and more than few injuries.

Washington also fell in love, meeting Emily Warren at an officers’ dance. They were infatuated with one another and they formed a partnership that was stronger than the steel wire the Roeblings’ factory produced.

No sooner did Washington return from the war in 1865 than he and his father embarked on drafting plans to convince the governments of two cities that a bridge was not only necessary but also possible to build. By this point, the cold, taciturn John has ingrained a worldview and work ethic in Washington that ensured the two would work compatibly which proved fortuitous when the suborn older man died from an untreated infection.

The difference in Washington, much as it separates Tomasi from many of his comic book peers, is the touch of humanity. Over the years between construction (1869) and opening (1883), Roebling goes out of his way to ensure the men’s safety, shortening work hours, having an on-site doctor, etc. His loyalty to the men is inspiring as is his relationship with Emily. She comes into her own as his cheerleader, champion, and ultimately surrogate when he is too ill to leave their home.

With 208 pages to work with, DuVall paces things nicely and her art, simple and clear, helped by Rob Leigh’s strong lettering and nice palette from colorists Gabriel Eltaeb and John Kalisz. They help us see the depths men had to dig before hitting bedrock, the physical and emotional toll the work took, as well as the political shenanigans that almost derailed the project in its final phase.

Overall, this is a masterful use of the graphic novel format to tell an important story in a compelling way. Highly recommended for readers of all ages.

REVIEW: Batman Ninja

In the 1950s, Batman was transformed into a variety of beings or wore a colorful assortment of costumes to goose sales. Thankfully, that silliness was retired with the New Look and wasn’t resurrected until the Elseworlds what if stories of the 1990s. That same approach has now crept from the page to the screen with Batman Ninja, out now on DVD from Warner Home Entertainment.

This anime-style adventure comes from director Junpei Mizusaki, (producer of JoJo’s Bizarre Adventure), working from a script by Kazuki Nakashima (Kill La Kill, Gurren Lagann) and character designs from Takashi Okazaki (Afro Samurai). As a result, it comes with a strong pedigree for the creative approach.

Rather than a posit an ancient Japan that needed a protector styled in the form of a bat, this gonzo story actually takes the heroes and villains of Gotham City and transports them into the past. It’s weird, wild, wacky and not at all to my taste so your mileage will almost certainly vary.

We have the Dark Knight (Kōichi Yamadera/Roger Craig Smith) sent to feudal Japan without his high-tech gadgets and has to go back to the basics to save the locals from the Joker (Wataru Takagi/Tony Hale), Catwoman (Ai Kakuma/Grey Griffin), Harley Quinn (Rie Kugimiya/Tara Strong), Two-Face (Toshiyuki Morikawa/Eric Bauza), Gorilla Grodd (Takehito Koyasu/Fred Tatasciore), Deathstroke (Junichi Suwabe/Fred Tatasciore), Penguin (Chō/Tom Kenny), Bane (Kenta Miyake), and Poison Ivy (Atsuko Tanaka/Tara Strong). Also transported are Alfred (Hōchū Ōtsuka/Adam Croasdell), Nightwing (Daisuke Ono/Adam Croasdell), Robin (Yuki Kaji/Yuri Lowenthal), Red Robin (Kengo Kawanishi/Will Friedle), and Red Hood (Akira Ishida/Yuri Lowenthal). Along the way, he finds new allies and becomes a ronin of sorts, a masterless samurai out to protect the innocent from the wicked, fulfilling a prophecy about a foreign bat ninja coming to save them.

I guess

 the creators thought they were getting one shot at this project and therefore threw in every trope you could ask for, making it feel weirdly familiar but also oddly humdrum. The most interesting turn comes when villains lose their memories and acclimatize to their surroundings. There’s also a nice twist with Grodd.

Produced in Japan, the Blu-ray release offers up both the original Japanese vocal cast and an English audio track. Visually, it is an amazing piece of animation, mixing traditional drawings with 3-D virtual realities so you’ve not quite seen a Batman animated feature like this before.

The Blu-ray comes with a handful of useful features delving into this project’s background. We start with East/West Batman (10:00) where Mike Carlin (Creative Director Animation, DC Entertainment), Ames Kirshen (VP Interactive & Animation DC Entertainment), Eric S. Garcia (Producer, English Screenwriter), Leo Chu (Producer, English Screenwriter), and Junpei (Director),  Mizusaki, Nakashima, and Okazak take turns discussing the challenges with bringing an American super-hero to Japanese storytelling.

Then there’s Batman: Made in Japan (15:00) which goes further into the traditional Japanese storytelling elements while focusing on Okazaki.

 

Of course, there’s New York Comic Con Presents Batman Ninja (40:00).

REVIEW: A Wrinkle in Time

Much has been made of the budget allotted to the big screen adaptation of Madeleine L’Engle’s classic novel A Wrinkle in Time and how Director Ava DuVernay was a woman tackling something so massive. That’s a lot of press and pressure on a risky venture considering the novel may be beloved but not in the public consciousness. Thankfully, there have been other hits and misses to take attention away from the fact that this entertaining effectively flopped.

The movie, out today on Blu-ray from Walt Disney Home Entertainment, is a solid if flawed adaptation, that somehow missed the magical touch to enthrall younger viewers. As a result, the film is hovering near the $100 million domestic gross with prognosticators estimating it will lose the studio at least that much.

And that’s a shame because it deserves to be seen. The movie is colorful, visual treat that fully realizes L’Engle’s worlds, from typical suburban America to otherworldly Camazotz. The color saturation works with the look and feel, especially when the fairy tale trio of Mrs. Whatsit (Reese Witherspoon), Mrs. Who (Mindy Kaling), and Mrs. Which (Oprah Winfrey) respond to Meg Murry’s (Storm Reid) plea for help in finding her father, Dr. Alexander Murry (Chris Pine), who disappeared four years earlier.

Meg is very much an idiosyncratic adolescent, unfashionably iconoclastic with unruly curly hair making her the object of derision by the cool kids led by her next-door neighbor Veronica (Rowan Blanchard). All she has is her sad mother Dr. Kate Murry (Gugu Mbatha-Raw) and younger brother Charles Wallace (Deric McCabe), who just happens to be an undersized genius. (The movie leaves out his ability to read her mind as well as their twin siblings Sandy and Dennys.)

The Wallaces are portrayed as capable physicists, working in tandem, but Alexander has been most vocal about his theories on folding space, traveling from point to point through a tesseract (which has nothing to do with Marvel’s Cosmic Cube). One night, his theory becomes reality but he vanishes without a trace.

Now, four years have passed and Meg continues to sulk and act out until she’s visited by Mrs. Whatsit (who in the novel is a new neighbor, here she’s effectively Glinda the Good Witch). She’s come to help and the others arrive soon after because apparently Alexander is in the clutches of the It, an elemental force of evil that is spreading its tendrils across the universe, threatening Earth. We see a nice montage of the seven deadly sins visiting the supporting cast, adding some complexity to their cliché roles.

Meg and Charles Wallace, accompanied by Meg’s friend Calvin (Levi Miller), have to go save dad and we’re off across the galaxy that will forever change the children in the eternal struggle between good and evil.

It’s an engrossing story that sands down the novel’s details and hones in on the action. We see the power of not only love, but the need for self-confidence, and perseverance. If anything, the film suffers from big ideals and not a lot of character development so everyone, even the trio of supernatural beings, feel like models of archetypes than fully realized characters. The screenplay by Jennifer Lee and Jeff Stockwell fails the stellar assortment of performers, notably Kaling. Storm Reid is a welcome new performer as Meg.

The high def transfer, thankfully, captures all the color and spectacle making for pleasant home viewing. The DTS-HD Master Audio 7.1 lossless soundtrack is adequate but pales compared with the visuals.

Perhaps because the film failed to explode into a hit, the extras are more perfunctory than magical. We have A Journey Through Time (30:28), the behind-the-scenes story; Deleted Scenes (9:36 ), totaling four moments with optional DuVernay commentary; Audio Commentary: DuVernay, First Assistant Director Michael Moore, Visual Effects Supervisor Richard McBride, Screenwriter Jennifer Lee, Producer Jim Whitaker, Film Editor Spencer Averick, and Production Designer Naomi Shohan, offering interesting insights but little new; Music Videos: “I Believe” by DJ Khaled and Demi Lovato (3:46) and “Warrior” by Chloe X Halle (4:02); and finally, a handful of Bloopers (1:36). (Bellamy Young has one scene and I kept expecting to see more from the actor, making me wonder why she took the part.)

REVIEW: The Cardboard Kingdom

The Cardboard Kingdom
By Chad Sell
282 pages, $12/99/$20.99, Alfred A. Knopf Books for Young Readers

All too often the Young Adult graphic novels crossing my desk live in worlds of fantasy and science fiction, borrowing heavily from what has come before, resulting in a colorful sameness to so many. As a result, The Cardboard Kingdom is a breath of fresh air.

Cartoonist Chad Sell has assembled a team of writers — Jay Fuller, David DeMeo, Katie Schenkel, Kris Moore, Molly Muldoon, Vid Alliger, Manuel Betancourt, Michael Cole, Cloud Jacobs, and Barbara Perez Marquez – to visit a multicultural neighborhood filled with imagination. The boys and girls like to play make-believe games but do so taking ordinary cardboard boxes and turning them into costumes, props, weapons, and the like to aid in their games. Consider it early cosplay training.

This vividly illustrated series of vignettes and short stories has a nice blend of Caucasian, African-American, Indian, and Latin American playing together and as with all friendships; there are strains, fights, and tentative steps at making up. Also unlike so many other YA works, the parents are not all supportive or all clueless, there’s a similar mixture of types, which adds an important dimension to the stories.

Sell’s artwork is clear, his storytelling strong and we see the children as they truly are and as they imagine themselves. Often, there are several silent pages where the writers let the visuals do the heavy lifting. While these are all short works, easily read in batches, there is a continuity throughout the long summer so you can follow a progression.

We watch the children experiment with being heroes, villains, and monsters along with rivalries and unexpected alliances. There’s Jack who wants to be a sorceress and while mom is okay with her son in a gown, but disapproves of his character’s meanness. Miguel and Nate seem to really like one another but struggle with those feelings while playing their traditional male roles. Amanda’s dad speaks little English and represents his Latin home’s conservative values setting up some at-home conflict. Then there’s Sikha, the oldest in the group, is left looking after her brother Vijay, because their single mom works long hours.

Everything builds up to the last all-out campaign before school begins, leaving the readers satisfied with their summer vacation to this imaginative and worthy neighborhood. This is aimed at 9-12 year olds and is highly recommended.

Book-A-Day 2018 #153: Dungeon: The Early Years, Vol. 2: Innocence Lost by Joann Sfar, Lewis Trondheim, & Christophe Blain

Dungeon Fortnight #2

Hyacinthe was still basically an innocent at the end of the two albums collected in The Night Shirt, but the back half of the Early Years sub-series, collected in the English-language book Innocence Lost , definitively turns him into the older, cynical Keeper that we see in Dungeon Zenith. He starts off still as the somewhat deluded and not-particularly-effective nocturnal vigilante The Night Shirt, but keeps learning the world has greater and greater depths of suffering and venality and nastiness than he ever expected.

Even what he thought would be his triumphant moment — saving his love, the assassin Alexandra, and falling into bed with her — is sordid and twisted. This is the point in the long Dungeon series when that Gallic fatalistic philosophy really starts to kick in: that the world is horrible and will never be right, and that random events toss us around, no matter what we want.

That’s the story of the first book collected here — Une Jeunesse Qui S’Enfuit, as it was in French — which follows immediately on the stories in The Night Shirt. Hyacinthe is getting somewhat better at his vigilante activities, but he’s continually stymied at the difference between how he expects the world to be and how it actually is. The first few pages show that brutally: he can find and defeat criminals, but can’t return the money they stole to the random people it was stolen from, or even give it to an orphanage successfully. And then he goes to woo Alexandra again, becoming fully a part of her world in ways he never expected.

By the end of that story, Hyacinthe has become the man who will be the Keeper eventually: he’s finally had it beaten into him how Terra Amata really works, and he can make that world work for him. We see him get more and more confident as the story goes on, as more and more of his illusions are broken and he finally learns to take the cynical, horrible world as it comes.

It’s a tragedy, if you like. Hyacinthe is the only major character in all of the Dungeon books who ever tried to do good altruistically. And he only succeeds in any of his aims once he gives up on that forever.

The second book here is After the Rain (Apres La Pluie in French; it actually has an inter-title to give it an English title, which not all of the Dungeon books do), which takes place several years later. It’s set in the immediate aftermath of the Monstres story Heartbreaker, but, if we’re reading in this order, we don’t know that yet. We begin with Hyacinthe at the grave service of his wife, Elise, who was just assassinated.

The roles have switched: Alexandra is now chasing Hyacinthe, and she’s trying to stop the construction of the subway under the city for Hyacinthe’s old professor, Philip Cormor, as a way to get back Hyacinthe. That subway will make a lot of money for Hyacinthe and his partners, but it’s also likely to completely undermine Antipolis and destroy the city. But since when does anyone in Terra Amata think about problems tomorrow when they can get something they want today?

It’s not as simple as convincing Hyacinthe. It’s not even as simple as getting him, as the Night Shirt, to threaten all of the government officials. And Hyacinthe both wants Alexandra — or his idea of Alexandra — and isn’t ready to actually be with the real woman she is. So it all goes wrong: Hyacinthe is seriously injured and becomes suicidal. Work on the subway begins again. It all goes to hell.

In the end, Hyacinthe is in the Dungeon, surrounded by his monsters. It’s a happy ending, I suppose: his wife is dead, his city is destroyed, the Assassin’s Guild he ran shattered, but he’s back home and in a stronger position than ever.

Like the first volume, this is written by the creators of Dungeon, Joann Sfar and Lewis Trondheim, with art by Christophe Blain. These are dark stories, taking place on rainy rooftops and dark rooms and caverns far beneath Antipolis, and Blain is very good at darkness and sudden violent action. He has the knack of drawing enough to show a whole world without drawing every last detail — some of the Dungeon artists to come will be more detailed, or less. Blain was a good choice for the stories set in crowded, noisy, messy Antipolis; others will do equally good work for different places and times.

I see I’m not talking about the humor much yet: these books are funny, and some sections even comic — but Early Years has a humor more sardonic than joking, and a tone like whistling past the graveyard.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #150: Chew: The Omnivore Edition, Vol. 4

So, there’s a world where all of the superheroes get their powers from food. It’s not actually weirder than any other superhero universe, to my mind, but it’s definitely weird in a different direction. I like that, since superheroes tend to be all too much of the same thing all the time, but I know mine is a minority taste in the vast land of ComicShopia.

(Oh, and I’m sure a lot of people — maybe even the creators — would object vociferously to my characterizing bizarre and impossible food-related abilities as “superpowers.” Those people are wrong, and probably too uptight, as well.)

Anyway, there are “food weirdos,” as one character calls them. They have long, silly, Latinate terms to explain what it is they can do, which are often dangerous or violent and are also, of course, silly. John Layman and Rob Guillory told a long, funny comics story in that world, and called it Chew. That comic ended a couple of years back, but I’m still catching up.

(If you are also catching up, I started off by reading the smaller paperback collections: see my posts on volumes one and two and three-through-five and six . I’ve now switched to the medium-sized hardcovers, which each collect what would otherwise be two paperbacks, and have discovered there are now jumbo-sized hardcovers, making the just medium-sized ones difficult to find.)

So this one is Chew: The Omnivore Edition, Vol. 4 , at the roughly two-thirds point in the overall story. If you’re new to Chew, don’t start here.

A very sad thing happened to our central hero, Tony Chu, at the end of the previous volume — I’m not going to say what it is, because many of you reading this might actually want to read Chew yourselves. I will instead be vague. The aftermath of the very sad thing permeates this entire volume — all ten issues reprinted here. The overall plot — the search for the evil “vampire” who has been hunting other food weirdos and killing them to harvest their powers, the secret behind the bird flue epidemic that is this world’s immediate divergence point from our own, and various interpersonal and inter-departmental squabbles involving Tony and his friends and the various government organizations they work for — is also charging forward, in its own weird and quirky way.

So, frankly, there’s not much I can say about this volume. Lots of stuff happens, and it is generally silly and/or goofy stuff — though it can all be taken seriously within the deeply quirky world of this story — but it’s all stuff that follows on from stuff that happened earlier.

Don’t start here. But do read Chew, if you haven’t before. You can probably get the first collection cheaply, in print or electrons, and this is a book that definitely continued as it began. It is weird from top to bottom, in a lovely, fun way.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #144: Patsy Walker A.K.A. Hellcat!, Vol. 1: Hooked on a Feline by Kate Leth, Brittney L. Williams, and Natasha Allegri

Continuity is a bitch.

For example, how old is Patsy Walker? She first appeared as a teenager in 1944’s Miss America Magazine #2, which would make her an octogenarian in 2018. If we use her in-universe high school graduation date — 1964, after twenty years of high school — she’d still be in her early seventies.

Even the superhero version of Patsy should be in at least middle age, given that she was on the Defenders in the mid-’70s. Admittedly, she’s been dead at least once, which might have provided some rejuvenation — but, still, there’s no reason she should be running around like a crazy Millennial when she’s clearly Greatest Generation.

But Marvel Comics has a powerful interest in keeping Patsy Walker as a property they can exploit, and they know well that the Wednesday Crowd doesn’t buy comics about old ladies. [1] And there are creators with inexplicable fondness for any random character you could name, which of course includes ol’ Patsy.

(And Marvel did realize, not all that long ago, that women are actually half of the human race, and so making more comics by and aimed at women might not be as stupid an idea as they’d insisted for the past four decades. We all know about the backlash to that, because superhero comics fans get really shirty when they get an inkling the world does not revolve around them.)

So, yes, we got a rebirth of Patsy Walker, befuddled Millennial, who seems to have been born no earlier than the first Nirvana album (as opposed to Benny Goodman) and who somehow is still clueless about life despite being a superhero for forty-five real-world years. Hey, it’s a living, right?

The first collection of the recent Patsy comics is Patsy Walker A.K.A. Hellcat!, Vol. 1: Hooked on a Feline . It’s written by Kate Leth, with the first five issues here drawn by Brittney L. Williams and the last drawn in a radically different style by Natasha Allegri.

It apparently launched out of a She-Hulk series that had Patsy as a supporting character, since she’s just been laid off as an investigator as this series starts. (Which is fine, since my understanding is that law firms tend to contract for investigative services as they need them, not keep people on staff as full-time snoops.) And, I guess because “comics for women” these days means “young and free-spirited,” Patsy’s life is in turmoil — she was living in a broom closet and has essentially no possessions.

But the young and free-spirited young female protagonist is also indomitable, and so Patsy is equal to all of her obstacles — quickly finding a new place to live with a new roommate, reconnecting with old friends, and hatching a plan to start a superpowered odd-jobs service. (I frankly find it hard to believe that business services companies and tech start-ups haven’t already leveraged superpowered individuals into multiple billion-dollar businesses, but nothing actually happens in the Marvel Universe unless the star of a comic makes it happen.)

Meanwhile, the comics that Patsy’s now-deceased mother wrote about a fictionalized version of Patsy and her friends — which are now, what? the equivalent of The Babysitter’s Club in this timeline? — are being republished, because Patsy’s old frenemy Hedy owns the rights. This deeply annoys Patsy, not least because she isn’t getting a cent from them.

There’s also some actual super-heroing, mostly against a supervillainess who even the plot admits is a cut-rate Enchantress and whose plot is basically to gather a bunch of lousy brand-new powered villains, have them break stuff, and then profit through the miracle of Underpants Gnomes. It doesn’t work, of course — funny, isn’t it, how naughty dentists always make that one fatal mistake?

Patsy Walker A.K.A. Hellcat  is fun and zippy and youthful and energetic, even if I personally think Ms. Walker should be a lot less youthful than she’s shown here. The art is crisp and very colorful — Allegri has a different, almost chibi-esque style for the last issue here, but the coloring ties it all together and it’s art with a similar feel and bounce to it.

Very little of this had to be about Patsy Walker — any minor superhero with a complicated past would do, and they pretty much all have complicated pasts by this point. But it’s a fun story, and doesn’t take any of the superhero furniture seriously, and actually tries to find a socially useful purpose for people who can do weird things. That’s all good stuff. So, of course, this series only ran seventeen issues.

[1] Although a superhero midlife crisis comic — where the main character isn’t drawn to look late-twenties like everyone else all the time — could be interesting. We get the “why do I spend my time punching guys with panty hose over their heads” Superhero-No-More! plotline regularly, but it’s never tied to the fact that Random Hero X has been doing this for decades like a treadmill.

Patsy Walker could be a good choice for a Lady of a Certain Age comic, with her long history of never being that major and actually being divorced from the Son of Satan — that catty dialogue writes itself. It’s a good question: is she really supposed to still be in her twenties after everything that’s happened to her in seventy-four years of comics?

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.