The Mix : What are people talking about today?

DC keeps moving to LA, but will there be any comics when they get there?

Two business stories making for an interesting juxtaposition.

First, ComicsBeat reports:

More and more ch-ch-changes at DC, as various folks in the online department have announced they are heading to the West Coast office as the DC Online department moves to Burbank next summer. Ron Perazza will become VP of Online for DC Entertainment, Dave McCullough will become Director of Online for DC Entertainment, and Kwanza Johnson is Digital Editor. Heading up the department, you may recall, is Hank Kanalz, Senior Vice President, Digital of DC Entertainment These are the first announced westward personnel changes, although at least two DCU editors are also moving west to work more closely with CCO Geoff Johns.

diamond-comics-7075568Of course, by the time they get there, Diamond will have shut down their west coast warehouse.

Diamond Comics Distribution has informed comic stores that the warehouse will be closed from next March.

It’s been a good long while since Diamond closed any such warehouse.
In 2008 they consolidated a few into the new massive Olive Branch
centre, but at one point they used to have 24 warehouses. Now they’ll
have 4. The impact of this move will mean there will be no storage
facility for comics and their like on the West Coast.

Affected retailers will notice a change immediately in the new year,
with January the fifth delivering the last shipment from Diamond Los
Angeles. The next week, all deliversies will come from their new,
expanded Olive Branch center in Mississippi. Customers who pick up from
the Los Angeles warehouse can continue to do so until March, and then
will move over to a new LA-based pick up point.

Merry Christmas to everybody who’s losing a job right before the holidays.

One additional problem, not discussed or considered: there are a lot of books that are coming from Asia– not just manga and manwha, but a lot of books from DC, Marvel, and IDW that are printed overseas. One has to wonder what this will do to shipping times and costs for trades, etc.

NINE FOR THE NEW SPOTLIGHTS WRITER LEE HOUSTON, JR.!

NINE FOR THE NEW (New Creator Spotlight)

LEE HOUSTON, JR.-Writer/Creator/Editor

AP: Lee, welcome to ALL PULP! First, can you tell us about yourself, some personal background?

LEE: I’m a high school graduate with a smattering of junior college, and words have been a part of my life as far back as I can remember. My parents read to me when I was young, and I’m always haunting the public library and bookstores, so it’s a rare day if I don’t have a book in my hands at some point. Ever since I figured out what a writer was and did, I have always tried to pursue that career path somehow and now the dream is finally coming true.

AP: As a writer, what influences have affected your style and interests the most over the years? Do you have a particular genre/type of story you prefer to write?

LEE: My personal tastes have been all over the genre spectrum, although I do find myself always coming back to science fiction, fantasy, and detective mysteries. I also enjoy good television, anime/manga, music, and am a major comic book fan. While I could list several influences in each category, when writing, I do tend to stay within the sci-fi, fantasy, and mystery genres regardless of what format I’m working in, because they have the most adventure and biggest sense of good triumphing over evil.

AP: What about genres that make you uncomfortable? What areas within pulp are a little bit intimidating for you as an author?

LEE: I’m not a fan of true horror, and prefer more ‘milder’ work like Kolchak, the Night Stalker or a good Godzilla movie to the Jasons and Freddies of the world. I personally feel you don’t need to know about every single drop of blood and inch of entrails to build suspense and drama. My biggest intimidation period is self-promoting. As a firm believer that one’s work should speak for itself, I am constantly being told I’m too modest for my own good. Otherwise, I find period pieces the most daunting to create, because while I have no problem doing the research, I’m always afraid of getting some little minute detail wrong that might spoil the story for the audience.

AP: Are you a pulp fan? If so, how has that affected you as a writer of pulps? If you aren’t a longtime fan, then why pulp?

LEE: I may not be as big a fan as some of the other people I work and associate with, but am a fan of the classics such as The Shadow and the works of Edgar Rice Burroughs. I’ve been told my stories can be a little terse at times, which is akin to the limited word count some pulp authors had to work with, but were still able to tell a great story despite any restrictions. As for why pulp, why not? The pulp style can trace its roots back to at least Cervantes’ Don Quixote, if not earlier, and the genre is just as entertaining today. Its influences are quite apparent in material as diverse as The Wild, Wild West; Jonny Quest, the Indiana Jones and NCIS franchises, Castle, and some of today’s comic books.

AP: What do you think you bring to pulp fiction as a writer?

LEE: First, I must thank Ken Janssens for the job referral, or I would never be where I am today. As a fan of various media, I’ve seen what does and doesn’t work over the years and as a writer, use that knowledge as a starting point, while trying to put fresh new spins on the presentation and hopefully not repeat what’s been done before. So when writing, I try to make sure people have as much fun reading my material as I do creating it.

Hugh Monn (on left) and Big Louie
Art by CW Russette

AP: You’re a staff writer at Pro Se Productions and have a couple of recurring characters. Tell us about HUGH MONN, PRIVATE DETECTIVE.

LEE: Someday, mankind finally reaches the stars and takes its place within an already populous universe. But problems still exist and at times you need someone like Hugh to resolve them. I took some of the classic private detective trappings, like having a war veteran with his own sense of justice trying to earn an honest living the best way he knows how, and placed everything within a futuristic setting on another planet far removed from our own solar system, which hasn’t really been done that much within the mystery/detective genre. Of course the biggest mystery might just be Hugh himself. He freely admits in the first story, “Dineena’s Dilemma”, that ‘Hugh Monn’ (a play on the term Human) is just a business name, but there is something within his past he is not proud of that has helped shape him into the man he is today. I do reveal his given first name within the sixth adventure (“At What Price Gloria?”), but can assure the readers that the answers will be eventually revealed as the series progresses within Masked Gun Mystery without it affecting their enjoyment of the individual stories.

AP: Now, onto your other ongoing series at Pro Se. It’s a departure from futuristic mystery. Just what is WYLDE WORLD all about?

LEE: Very briefly, an ordinary man wakes up with absolutely no memory of his past life before finding himself in an exotic jungle setting. But as he soon discovers, it is not a dream, for the village chief wants to execute him for interfering with the latest ‘blessed sacrifice’. Now with the only person willing to befriend him in this alien landscape, he strives to stay alive while trying to figure out who he is and where his people are, and that’s just the opening chapter! After Hugh was accepted, I was asked if I had anything else to offer Pro Se, so I reworked the opening chapters to the novel I was working on at the time. Although a few people have compared it to James Cameron’s Avatar, WYLDE WORLD is as much a homage to my enjoyment of the works of Edgar Rice Burroughs as it is my own creative endeavor. The first real (all text, no pictures) book I could ever read totally on my own was Burroughs’ A Princess of Mars. I read it and the rest of the Mars books throughout the fifth grade, thanks to the school library. I’m presenting the tale in the style of the classic Saturday afternoon movie serials, and do bring the reader up to date on the previous installments from past issues of Peculiar Adventures as each new story appears. It started with issue two, and while the first story arc should conclude somewhere around issue eight, the series will continue beyond that!

AP: You’re also an editor for Pro Se. What do you edit and what do you think you bring to the position that can be of benefit to the writers you edit?

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LEE: I have been granted the privilege of editing Pro Se’s Fantasy and Fear magazine, starting with issue two. I like to think I bring all my experiences past and present from both the fan and the professional’s perspective to the position in hopes of presenting everything the writers contribute in the best possible light. While I realize that publishing is a business, I try to maintain a friendly atmosphere and ‘open door’ policy with everyone. I even thanked by e-mail all the contributors to issue two I had contact information on for their hard work, a practice I will maintain on all future issues.

AP: What’s coming from Lee Houston, Junior in the future? Any projects you want to discuss?

LEE: In what I laughingly call my ‘spare’ time, I am working on other ideas; including my own super-hero and an all ages’ adventure featuring a group of inner city kids. Meanwhile, I do want to assure readers that HUGH MONN and WYLDE WORLD will continue indefinitely. Eventually there will probably be trade paperbacks collecting their stories thus far, although I am looking forward to reworking Wylde back into the novel it was originally intended to be for that volume. A Hugh adventure will appear within the 2011 Pulp Ark Convention Benefit Book to help raise money to acquire pulp books for libraries. I am also the Editor-In-Chief of The Free Choice E-zine at www.thefreechoice.info and recently edited the three issue comic book mini-series Raye Knight: Spellbound for its writer/creator Victoria Pagac, with art by Lou Manna, which is available from Indy Planet.

AP: Thanks a lot for taking time to visit with ALL PULP, Lee!

LEE: Thanks for inviting me.

Reviews from the 86th Floor by Barry Reese


FIRST WAVE # 5
Written by BRIAN AZZARELLO
Art by RAGS MORALES & RICK BRYANT
Cover by J.G. JONES

Well, the series finally continues. This six-issue miniseries was supposed to “kick-off” DC’s First Wave line of titles but it’s still chugging along for some reason, unable to reach the finish line.

Artwise, this continues to be a winner. There are small quibbles here and there but overall Rags Morales is the main attraction to the series (aside from the visceral thrill of seeing The Spirit, Doc Savage and Batman all cavorting about on the same page).

The story, though…. Sigh. The best thing I can say is that, compared to DC’s Doc Savage series, this thing reads like Watchmen. But that’s only in comparison — on its own merits, the labyrinthine plot is confusing at best and boring at worst. I do like the twists on Batman’s personality and the writer does seem to realize that pulp should be exciting — meaning there’s more derring do than most recent issues of Doc’s series — but it just all feels flat. It’s like the creators don’t really care, so why should I?

Basically, the Golden Tree organization is trying to do some awful thing and it involves floating cities and robots, along with icky irradiated gold that is injected into people’s veins. Sounds exciting, I know, but trust me — that sentence I just typed is more goosebump-inducing than anything on the printed page. I continue to actively dislike this version of The Blackhawks and think that Rima the Jungle Girl’s role feels absolutely unnecessary.

Maybe it will read better in trade — but somehow I doubt it. DC has fumbled this First Wave stuff from day one. How can you miss with The Spirit… Batman… and Doc Savage??? Three of the greatest characters ever created — simply tell a story that’s worthy of those three and you’re guaranteed success. But DC, from the beginning, seemed more interested in changing the characters to fit what they wanted to do, rather than the other way around.

ALL PULP NEWSSTAND-NIGHTHAWK EDITION-12/8/10

ALL PULP NEWSSTAND
NIGHTHAWK EDITION
12/8/10
STARTLING STORIES FALL 2010 NEWS FROM WILDCAT BOOKS!
From Ron Hanna’s (WildCat Books) Facebook page-
Just uploaded STARTLING STORIES – Fall 2010 to the printers….
STARTLING STORIES continues the tradition of the old pulp magazines with this exceptional issue for Fall 2010. Editor and Artist William Carney has really delivered a wonderful package for your reading pleasure, with Classics such as “Dawn of Flame” by Stanley G. Weinbaum, “The Vortex Blaster” by E.E. “Doc” Smith, and “Temple Trouble” by H. Beam Piper. Plus some very fine tales by our current writers, such as “Mirror Magic” by Ron Hanna, “Cask of Ages” by Wm. Michael Mott and Gerald W. Page, “Star Guard” by Carleton Grindle and more… including “Saucy Blaine” by Ron Wilber (with a Special Portfolio of this fine artist’s work) and “Kenton of the Star Patrol” by Wally Wood. Add in our Retro-Reviews by Chris Carney and Rob Morganbesser and I’m sure you’ll enjoy this issue as much as we enjoyed bringing it to you! Cover Art by Gary McCluskey and Back Cover Art by Hubert Rogers.
 ‎148 pages, 7″x10″ Perfect bound TPB, $12.95

As soon as I approve the proofs it’ll be uploaded to Amazon… hopefully in time for the Holidays!

AERIAL ACROBATICS AND AIRSHIPS: CRIMSON SKIES IS A VISION OF PULP IN VIDEO GAME-FORM

By

DON GATES

Special Guest to All Pulp
crimsonskies-4182480
Throughout the years, pulp has trickled down and filtered out through all corners of pop culture, so it’s only natural that it would make it to the realms of video games as well. There have been some great pulpy games throughout the years but not a lot of them had a purely-pulp “feel” to them beyond a few noticeable influences. The Crimson Skies franchise, however, gets my nomination for “THE Pulp Video Game”, and although there hasn’t been a game released since 2003, pulp fans (especially fans of the air-combat sub-genre) should be interested in checking into the games or their affiliated fiction.

The Crimson Skies universe began in 2000 when Microsoft Game Studios released the titular game for PC. The game’s setting is an alternate-history version of the 1930’s, one where prohibition, the Great Depression, and internal strife between states resulted in the fragmenting of America. The country lies broken-up into several nation-states, such as the Empire State, the Nation of Hollywood, the Confederation of Dixie, etc. Because of the shaky political state, ground transportation between these areas ceases to be feasible and the nation’s real-life preoccupation with emerging flight technologies takes center-stage for shipping and travel needs. In the world of Crimson Skies, massive zeppelins cross the skies, airplanes are as plentiful as automobiles… and daring air pirates of varying degree of morality clash with air-militias and independent protection agencies.

In the first Crimson Skies game (for Windows 95/98/ME/2000), players take on the role of the swashbuckling Nathan Zachary, leader of the air-pirate group known as the Fortune Hunters. From their home base, the zeppelin Pandora, the Fortune Hunters act as air-pulp Robin Hoods: stealing only those who can afford to lose their wealth, all while helping others in need. The plot of the first game revolves around a corrupt security firm’s partnership with a ruthless band of pirates called the Black Hats and their plan to conquer a divided America under their control. The gameplay, meanwhile, is a mix of air-combat, light flight-simulation and stunt flying as players take control of a variety of souped-up fantasy warplanes. From the Hughes Aviation Devastator to the Fairchild Brigand, the planes are the real stars of the show: their designs wouldn’t look too out of place on the cover of classic air-pulp titles like Bill Barnes, and the first game lets you customize the look, performance, and armaments of your sweet sky-ride to suit your personal pirating tastes.

The sequel, Crimson Skies: High Road to Revenge, came out in 2003 for the Microsoft Xbox video game console. While much of the flight simulation and customization aspects were cut back from the original (players could now only use a one-time general upgrade for each plane), a more casual and “arcade-like” flight mechanic was introduced: players could now pull off maneuvers like barrel-rolls and Immelmann turns after only a few minutes of experimenting with the controls; the game featured a new play mechanic as well that let players man anti-aircraft gun placements on the ground and stationed aboard the Fortune Hunters’ zeppelin. This time around, the story features Zachary and the Fortune Hunters becoming involved with the secret invasion of America by the Crimson Skies universe’s analogue of the Nazis: a huge network of black-marketeers called Die Spinne (German for “the spider”). Along the way, Nathan encounters double-crosses, adventures in a lost valley, and other very pulpy predicaments. The climax of the game- in which the Fortune Hunters and their allies take on a massive storm-generating airship that’s attacking Chicago- plays out something like a pulp-era version of the Death Star battle from Star Wars. This is just one of the many of the grin-inducing moments experienced by long-time pulp fanatics like me.
Even if you’re an air-pulp fan that doesn’t play video games you may still find it worth your while to check out other corners of the Crimson Skies franchise. Besides spreading out into a collectible miniatures game (sadly discontinued), there was also a smattering of licensed fiction available that was set in the Crimson Skies universe. Some of the short stories can still be found at the mirror-site of the Official Crimson Skies site (along with a nice who’s-who of the various factions, planes, and pilots & pirates), while a 3-story compilation novel was released by Del Rey (find it here at Amazon). The stories and the characters are a blast to read: from the hardboiled air-security man Paladin Blake and the Empire State’s dashing militia-man Loyle Crawford to the beautiful leader of the Medusas, Justine “Battle-Ax” Perot and the villainous Jonathan “Genghis” Khan of the Red Skull Legion (and, of course, Crimson Skies’ poster-boy Nathan Zachary), all the stories are a lot of fun and proudly wear their influences on their sleeve (the collected anthology is dedicated in part to Lester Dent, Walter Gibson, R.T.M. Scott and Robert J. Hogan).

The franchise has been dormant for a while, but every once in a while there are rumblings and rumors of its return (at one point, there was even a big-budget film in the works). Many of us who have found the game to be the perfect pulp video game, or fans who don’t know pulp from Adam but love a fun and adventurous flying game, hopefully await the return of Crimson Skies with bated breath.

In Memoriam: John Lennon 1940-1980

30 years ago today, John Lennon was shot and killed by a person who we aren’t going to name.

His influence was huge in the world, and has been immortalized in comics in so many ways, from biographies to being a Skrull super-hero. And most recently, he’s been portrayed in a BBC biopic by Doctor Who‘s Christopher Eccelston, with Yoko Ono being played by Naoko Mori from Torchwood.

You’re still missed, John.

SARGE PORTERA, ONE OF THE SPECTACLED SEVEN, LIVING PULP STYLE!

SARGE PORTERA-Columnist, Group Moderator, Pulp Enthusiast!

AP: Sarge, welcome back from your travels within Pulpdom to the ALL PULP HQ for this interview. Before we discuss your journeys, can you tell us a bit about yourself? Just who is Sarge Portera?

SARGE: The first thing I wish to clarify is that “Sarge” is a nickname and not a rank.

My dad nicknamed me Sarge when I was born! My parents couldn’t stand the thought of calling an infant Gus. For my first Halloween, Dad had a supply sergeant’s uniform made up especially for me! I was devastated when I turned eighteen and was rejected by the US Armed Forces!

Currently, I am the primary caregiver for my wonderful wife, Marci, and put my doctoral studies in curriculum development on hold. I was a classroom teacher from 1974 to 1998; dividing my time between teaching junior high science and Gr..3. From 1978 to 2007 I was a Community Education Director.

My contributions to educational research have led to my inclusion in Oxford’s International Dictionary of Biography & Men of Distinction, Who’s Who in America, Who’s Who in American Education, Who’s Who in the East, Who’s Who of Emerging Leaders in North America, Who’s Who in Religion and Who’s Who in the World. My published works include: Concern for Peace & Justice, Foundations for Faith Formation, The Marian Tree and The Messianic Moment.

When we moved down to sunny Florida I soon discovered that my fellow teachers couldn’t pronounce my first name without making it sound like I was “ailin’!” There was already an “AJ” on staff so my co-workers playfully put it to a vote and “Sarge” won over our principal’s suggestion of “Mr. Belvedere!”

AP: You moderate several groups on face book dedicated to Pulps. Can you list those and give a brief description of each and what you hope to achieve with them?

SARGE: BRONZE PASTICHES is my fb group that hopes to learn more about the high adventure heroes who follow in Doc Savage’s footsteps! Currently, BRONZE PASTICHES has over 50 Discussion Boards, each one dedicated to a Doc Savage inspired action hero!

PURPLE PROSE PULP PARADE is my fb group that is dedicated to the preservation & promotion of high adventure, potboilers, pulps & purple prose as a legitimate literary genre!

SGT. PRESTON FAN CLUB is my fb group that’s dedicated to all the Mounties in board games, cliffhangers, comicbooks, miniature, movies, pulps, radio, television and most especially to Dick Simmons and his convincingly compelling portrayal of “Sergeant Preston of the Yukon” on CBS TV in the 1950’s!

SILHOUETTE PASTICHES is an fb group that me darlin’ daughter, Alanna, created. Just as Tarzan, Sherlock Holmes and Doc Savage spawn many imitations so does Street & Smith’s Shadow. This fb group is dedicated to those masked detectives who bravely battle crime in the shadow of the pulp hero who inspired their authors to create them!

WORLDS OF DOC DIAMOND is another fb group that my daughter created. The purpose of this fb group is to explore the many worlds that Doc Diamond and his Cosmic Chain Gang adventure on including their own earthlike homeworld, Manom!

AP: Just who is Doc Diamond and what is your connection to this little known, but previously published pulp hero?

SARGE: My dad, Albert, and my grandfather, August, created an adventure hero back in the late forties. They named him Doc Diamond and copyrighted him under the name of A.J. Portera. Doc Diamond’s thirteen adventure mysteries were published by their little Christian publishing house, The Olive Press.

AP: You are most definitely a Pulp fan, probably one of the fan-iest. That begs the question-Why? What appeals so much to you about the Pulp genre, in general or specific, to make you so dedicated to it?

SARGE: My grandfather believed he was rescued by a ship’s captain who strongly resembled Doc Savage! My dad & grandfather were big fans of the Shadow, both on radio & in print! I happily remember how they would always tune in a radio station that played the old classics like “The Lone Ranger” & “The Shadow” anytime we were driving with them. They both enjoyed “Planet Stories” & “Planet Comics!” They naturally shared their interest in ALL things PULP with me & that’s why I’m a third generation pulp fan!

AP: You are one of the Spectacled Seven at ALL PULP. What do you see the mission of ALL PULP being? And how is it being one of the Seven?

SARGE: I believe that ALL PULP’s mission shares the goal of my PURPLE PROSE PULP PARADE fb group which is dedicated to the preservation & promotion of pulps as a legitimate literary genre!

I am humbled by being included as one of the ALL PULP Spectacled Seven! I’m relieved that I share the responsibility of promoting the many facets of pulpdom with six very affable & capable gentlemen!

Awhile ago I was very concerned that pulps were going to go the way of department stores & dinosaurs! Instead, people like Randy Belaire, B. Chris Bell, Phil Bledsoe, Tim Byrd, Calvin Daniels, Win Scott Eckert, Mark Eidemiller, Mark Ellis, Ron Fortier, Don Gates, Tommy Hancock, P.J. Lozito, William Patrick Maynard, William Patrick Murray, Martin Powell, Thomas Victor Powers, Barry Reese, Wayne Reinagel, Tim Salber, Frank Schildiner, Wayne Skiver, Aaron Smith, Bill Spangler, Micah Ian Wright and others give me hope that pulps will live on!

AP: You’ve done your share of ALL PULP interviews. Why is it important to fans that writers and artists be interviewed? What do you see as being the benefit of pulp creators revealing their processes, techniques, etc?

SARGE: I strongly believe that there’s a pulp story inside of each one of us! In our quest, sometimes over a lifetime, we meet singularly courageous individuals who have put pen to paper & have either had a pulp story published or have taken a different path & visualized the pulp in some respect with their artistry! It’s not so much like a magician revealing the secrets behind his legerdemain as much as it is a friend sharing their lively experiences with others!

AP: What about your columns at ALL PULP? They are definitely original and unique. Can you share about each of them with us, both what has appeared and what is coming?

SARGE: My ALL PULP participation has included my ongoing contributions to our website’s interviews, panels, reviews & my following columns & series:

BEHIND THE PEN & MASK is my ALL PULP column that looks into the lives of the many unsung pulp writers who wrote under a house name or pseudonym. My hope is to shed some light on those writers who entertained us through their lasting contributions to pulp literature & popular culture.

INSIDE SUPREME is my ALL PULP column that takes a look behind the scenes allowing us to tour & compare the secret headquarters of our favorite pulp heroes & villains.

Portera’s P.O.P. QUIZ CENTRAL is my ALL PULP series that currently includes a General Pulp Quiz, a Pulp Artists Quiz & a Pulp Writers Quiz.

WEAPONS OF CHOICE is an ongoing tour, written in a living pulp style, of an exclusive “sportsmen” club where any self-respecting high adventurer can test their latest gas gun or grappling hook!

AP: You are not the only one with the last name Portera who is a pulp fan. Your daughter shares your passion for all things pulp. How did that happen and how is it to have someone in your family to share this love you have for fiction?

SARGE: Marci, Alanna & I are all bibliophiles who would rather read than eat! Sometimes, I think the best home for us would be an old library! Marci’s mom was a bookstore manager in an upstate NY shopping mall for years! Alanna’s interest in mystery novels began when she read all the “Clue” novelizations. From there she read most, if not all, of Rex Stout’s Nero Wolf mysteries. She’s an avid Stuart Woods fan & created her own fb groups: SILHOUETTE PASTICHES & WORLDS OF DOC DIAMOND based on her own interests in pulps! Alanna was a journalism major who began writing when she was in elementary school. The first mystery she wrote featured Yvonne Yam, a vegetable detective Alanna grew in a beaker! In high school Alanna wrote her own teen soap opera that was at least 500 pages in length! So, if I’m a 3rd generation pulp fan that makes her a 4th generation pulp enthusiast!

AP: You definitely have an unique way of presenting yourself, almost as if you are a character from one of the stories you love to read. Is this who you are every day or simply a character you adopt? Where does the Sarge that everyone knows and loves, the wild man of words and language and pulp come from?

SARGE: I’m a familiar stock character that peppers the pulps! I’m that lovably eccentric “go to” guy that the protagonist relies on as a force for oddball information & encouragement.

The first essay I ever wrote was on ecology and the balance of nature at the age of nine! Soon after, I wrote a handbook all about dragons!

If you’re living the pulp life style & speak pulp than you understand what I‘m all about!

AP: What does the future hold for Sarge Portera as far as Pulp is concerned? Any stories in you waiting to get out?

SARGE: Alanna & I are attempting to locate a complete set of Doc Diamond stories. There’s a lot of fascinating background material that we’ve already found. If all else fails we hope to piece together the 13 stories from the rough drafts & notes that we’ve discovered so far, including summaries of the 13 Doc Diamond novelettes that my father & grandfather published..

While we’re looking for the 13 original Doc Diamond mystery adventures I’m also looking for my own notebooks that are packed with “Christopher Penstock and the 12 Cities of the Zodiac!” I wrote it as a tribute for my dad and grandfather when I was in high school! Imagine my dismay when these two part-time evangelists initially flipped out when they thought I was draping my pastiche of their action hero in the horoscope! Once they calmed down and read them, my grandfather said he got a “hoot” out of it while my dad was closer to the mark when he asked, “Do our Doc Diamond stories read that much like travelogues?” I was just tickled and releived that they took the time to read my attempt at pulp fiction!

AP: Sarge, thanks a ton! Keep on givin’ all you got to Pulpdom, pally!

Why didn’t the ‘Global Frequency’ pilot work?

Many who have seen the rejected pilot for Global Frequency have wondered why it
was never picked up as a series. Having just watched it, I think I can cite one
very good reason.

First, some background. Like many readers of graphic
novels, I am a big fan of the work of Warren Ellis. In particular, I enjoyed
his 2002 limited-run series Global Frequency
, which reads like a post-modern reinvention of Mission: Impossible. Though I’ve had a
DVD bootleg of the WB’s 2004 TV-series pilot for Global Frequency sitting on my shelf for a few years, I didn’t get
around to actually watching it until a few nights ago (completely unaware that,
following the successful feature adaptation of Ellis’s R.E.D., a new pilot for Global Frequency is underway).

The first pilot, which was produced by comic-book scribe John Rogers (now the showrunner on the
acclaimed TNT series Leverage), was a stylish hour of
entertainment. Adapted from the series’ first issue, “Bombhead,” it took a
number of liberties with the concept, but none that I considered ill-advised.
At the heart of the series were Miranda Zero (played by Michelle Forbes) and the
coordinator Aleph (Aimee Garcia).
Fronting the show, however, were two new characters, Sean Flynn (Josh Hopkins) and Dr. Katrina
Finch (Jenni Baird), who
ostensibly were intended to be the leads from week to week.

So, with all that going for it, why didn’t the pilot get
picked up?

There are a number of theories. One plausible explanation
I’ve heard is that the show lost its “rabbi” at the network (i.e., the
executive who championed its production). Such a setback might be enough to
sink any project, no matter how superbly it had been executed. It’s also
possible that, without someone advocating for the show inside the corporate
offices of the network, the series’ per-episode price tag simply was too high
for someone else to risk picking up its banner.

I think there might be another factor to consider,
however: the pilot itself was flawed.
Specifically, the writing staff fumbled the ending.

(more…)

NOW INTERVIEWED-JAMES PALMER, PULP WRITER!

JAMES PALMER-Creator/Writer
AP: Tell us a little about yourself and your pulp interests. 
JP:  Well, I live with my wife and two year-old daughter in Northeast Georgia.  I have a BA in English, and I’ve loved science fiction my whole life. I grew up reading comic books and watching reruns of stuff like Star Trek and Lost in Space.  I also read anything I could get my hands on, especially if it was SF-related.  I didn’t find out about the pulps until my late teens, when I really got into SF fandom and the history of the genre, and found out there used to be hundreds of magazines published every month devoted to the stuff I loved.  I started reading H.P. Lovecraft and, about two years ago, Robert E. Howard.  I wanted to write these kinds of stories, but didn’t know of anyone still publishing them.  Van Allen Plexico told me about the gang at the Pulp Factory, who extended me an invite, and the rest, as they say, is history!
AP: What does pulp mean to you?
JP:  To me, pulp is more of an attitude than a name for the cheap paper the old magazines were printed on.  It’s definitely more of a genre today.  Pulp is action, thrills, adventure, and often means there is “no story to get in the way of the plot” as Joe Bob Briggs used to say.  But just as often it rises above its own format to become Art with a capital A.  More than that, it’s a nostalgic look back at a golden time when reading was a form of mass entertainment.
AP: By day you are a freelance copywriter and by night you write fiction.  How are these styles of writing similar and different and does one style of writing impact the other?
JP:  To me, they are very different.  I feel like I’m using two different parts of my brain when writing one instead of the other.  But they do use the same skills.  Freelancing taught me the importance of sticking to deadlines, both self-imposed and those of your clients.  Freelancing taught me to treat writing just like any other business.  Freelancing also teaches you things like brevity, how to be clear and concise, and to create written works that are designed to produce certain effects in the reader (usually ‘buy this now!’).  These are important skills in fiction writing as well.
AP: You have worked on short tales for Voices For The Cure (which you also edited) and Gideon Cain – Demon Hunter, and others.  What draws you to these shorter tales?
JP:  A short story is like a brief visit from an interesting stranger, while a novel is like a relative who moves in and stays a while.  I like short works because they can come at you from out of nowhere, create a world in your head, and then leave.  I think they are often harder to write than novels, and many professional novelists share this view, but since SF and the pulps share this tradition of short fiction, I think shorts are important to keep alive just for the form itself.
AP: You edited Voices For The Cure for White Rocket Books, which raised money for The American Diabetes Association. Tell us a bit about the book, the inspiration for it, and why this charity was chosen.
JP:  I did this anthology two years ago, basically because I wanted to have something in print with my name on it in time for that year’s Dragon*Con.  Their charity auction that year raised money for the American Diabetes Association, and my wife and her parents have Diabetes, so those two facts came together in my brain as the idea for the anthology.  Another Dragon*Con attendee, a young writer named Davy Beauchamp, has done a few charity anthologies called Writers for Relief, which benefited Hurricane Katrina victims and some other worthwhile causes, so I knew there was a place for this type of anthology.  The moment I thought of it, it just felt like a great idea.
I am still blown away by how neatly all of this came together.  A photographer friend of mine did the cover, someone I found online donated the cover design, and I asked most of my favorite writers for stories.  Word even got out that I was looking for stories and husband and wife authors Gary A. Braunbeck and Lucy Snyder contacted me asking to be included.  I did the interior layout and editing and published it through Lulu.  After Dragon*Con was over, Van Plexico contacted me about publishing it through his White Rocket Books (http://www.whiterocketbooks.com/) imprint, meaning it got it’s own ISBN number and can be ordered from bookstores and Amazon.com. 
AP: Do you have a favorite genre in which to work or do you like to play the field and work in as many different genres as possible?
JP:  I like a little bit of everything, but mostly SF.  For my pulp stuff, I’ve been delving into fantasy and weird horror for some reason, but I really like to keep the H.P. Lovecraft/Robert E. Howard vibe going in my pulp stuff.  I like creating homages to those guys.  But my first love is science fiction, and I am striving to write mainstream short SF and novels.  But even within one genre, I like blending different elements together to make something new.
AP: What, if any, existing characters would you like to try your hand at writing?
JP:  I mostly like to make up my own characters, but I would love to write The Spider as well as Solomon Kane or Conan.
AP: Who are some of your creative influences?
JP: I have so many!  My favorite writers include Alfred Bester, Ray Bradbury, Harlan Ellison, Dan Simmons, Stephen King, Ernest Hogan, Robert J. Sawyer, Cory Doctorow, Charles Stross, and of course H.P. Lovecraft and Robert E. Howard.  I grew up on 1980s Marvel and DC comics so there’s a lot of that buzzing around in the background as well.
AP: What does James Palmer do when he’s not writing?
JP: I don a mask and fedora and fight crime.  Seriously though, I like to read, watch a little TV and movies, and spend time with my wife and daughter.  Family is very important to me.  If I didn’t have these wonderful women in my life, none of the writing stuff would matter.
AP: Where can readers learn more about you and your work?
JP:  My official website is http://www.jamespalmerbooks.com/.  I’m on Twitter as @palmerwriter and @jamespalmercopy (my copywriting business).  They can also find me on Facebook.
AP: Any upcoming projects you would like to mention?
JP:  I’m writing some series characters for Pro Se Productions.  Next up for them is my second Lao Fang story “The Hand of Yogul”, which will appear in the January issue of Fantasy & Fear.  I’m also writing a paranormal detective series for them called Sam Eldritch:  Occult Investigator for Hire, but I’m still working on the first story.  I have a story scheduled for the second Mars McCoy volume from Airship 27, alongside a story by Van Plexico.  The first volume hasn’t even come out yet, so I have no idea when that one will see print.  And I just volunteered to write a couple of stories for Pro Se’s new anthologies The Black Fedora and High Adventure History, as if I didn’t have enough on my plate already. Ha!
AP: Are there any upcoming convention appearances or signings coming up where fans can meet you?
JP:  I love conventions, and would like to do more in the future.  My next appearance will be at TimeGate (www.timegatecon.org) in Atlanta, Georgia May 27-29, 2011.  I also hope to do Dragon*Con (www.dragoncon.org) again next Labor Day weekend September 2-5 2011.
AP: And finally, what advice would you give to anyone wanting to be a writer?
JP:  First of all, don’t do it unless you can’t realistically see yourself doing anything else.  It’s a tough business, especially if you want to make any money.  Next, treat it like a business.  Learn how to do the type of writing you want to do, and learn your market.  Learn what sells, what doesn’t, and who the major players are.  Learn how to properly query editors and agents!  Harlan Ellison used to ask people, “Do you want to write, or do you want to have written?”  I think that’s an important distinction to make going in.  Ask yourself that question, and your honest and heartfelt answer will tell you what else you need to do.
AP: Thanks, James.

ALL PULP interviews writer, editor, creator SEAN TAYLOR!

Sean Taylor, Writer/Editor/Creator
AP: Tell us a little about yourself and your pulp interests.
ST: My interest in pulps began like most of my reading habits… from comic books. I wasn’t the type to just read the superhero books. No, I also dug the war anthologies and horror and sci-fi anthologies from just about Day 1. That, of course, later grew into a love for pulp prose stories as well, mostly adventure stories for teens, and as I got older I found and fell in love with the tone of classic adventure stories featuring two-fisted heroes and great-looking dames. Because there were no girls here, mind you. They were dames.
AP: What does pulp mean to you?
ST: To me, pulp is more a tone than a genre. Pulp is a way of thinking about stories. It’s that great and grand adventure that seems to fly from old serial reels into my mind. It’s got clear heroes and villains, but not just them, there as so many more who live in the varying shades of grays. Pulp is a way of seeing a dame fighting off a thug around the next corner, a way of expecting a new adventure when you get out of the car, a way of bring the excitement of the impossible into my writing. I guess in a barebones, nuts-and-bolts fashion, to me pulp is a way of turning off the high-minded literary part of my English Lit major brain and just having fun with good guys, bad guys, and the people who populate their stories.
AP: You are known mostly as a writer of comic books.  How did you get your start? What was your first published work?

 ST: My first published comic book story was in a pulp book… of sorts, Shooting Star Comics Anthology #1. Some friends and I got together and put out a book to serve as a portfolio of work we could show editors to try to solicit work from other companies. Well, some of us were so happy with the showing and so enamored with the work that we legally formed a publishing company and kept putting out the book, aiming to keep it more like the old pulp adventure books of yore. Some heroes, some Doc Savage type action stories, some noir adventure, and even some old-fashioned sci-fi thrown in to boot. 

AP: How did your comic book interests lead to your working for Gene Simmons of KISS fame on the Gene Simmons Dominatrix comic book?
ST: Networking. Networking. And before I forget to mention it… Networking.
Seriously.
You never know when someone you work with or someone who works for you will be your boss. And that’s just what happened for Gene Simmons Dominatrix. When I was editor-in-chief at Shooting Star Comics, we published a book called Children of the Grave written by Tom Waltz. Well, IDW ended up publishing the trade paperback collection of that miniseries and Tom made his way up the ranks at IDW to become the editor of Simmons Comics Group line of books for the company. And when he needed someone to write a potentially controversial book about some potentially misunderstood content featuring a female lead… well, naturally he thought of me.
That said, that book still stands out as some of my finest work, I think. I loved being able to take what could have been a caricaturistic, one-note kind of book and injecting odd characters and fun downtimes into it that lead to one reviewer calling it the “pulpiest pulp on the stands.” That was probably the high point review for me. I just kept thinking of hot girls, insane situations, fun settings and two-fisted fighting action, and voila, the book did pretty well and hit the top 300 list from Diamond for all six issues.
AP: You have worked on short prose tales for Show Me A Hero, the Dominatrix trade collection, the new iHero magazine, and the upcoming Lance Star: Sky Ranger vol. 3 anthology.  What draws you to these shorter stories and can we expect to see more coming?
ST: That one’s easy. Short stories don’t take as long to write, and I’m at heart a lazy cuss. That and it frees me up to have fun with more than one character at a time and not have to commit so much time to one writing relationship so to speak. I’m a sort of literary quintessential bachelor that way, but I guess one day I’ll eventually have to settle down and have a long term commitment to a tale.
Actually, the story I’m writing for Lance Star: Sky Ranger vol. 3 is about twice as long as my typical story, a longer commitment for me, but since the character is so interesting and I get to introduce a new female “villain” into the mix for Lance, it’s well worth sticking around a few weeks extra in this relationship.
AP: I mentioned Show Me A Hero earlier. Tell us about this collection of stories and what separates this super hero prose from the pack.
ST: Show Me a Hero is a collection of every single short story I’ve every written for iHero Entertainment, even back when it was still called Cyber Age Adventures. With iHero and CAA we (president Frank Fradella, the rest of the staff, and I) really tried to focus on stories that didn’t feel like comic book stories (though we all love them), but we instead wanted to do the kind of stories that either the format of comics or the limitations placed on them by public perception wouldn’t allow. These are literate, adult tales of people. They just happen to be people with powers or costumes. Perhaps the highest compliment of my work for iHero has come from Dwayne McDuffie, who said it was “more human than all but the best super hero comic book work.”
We’re also relaunching the iHero magazine, now called I, Hero, and the first issue is available now. Check out http://www.ihero.net/ for more information.
AP: What, if any, existing pulp or comic book characters would you like to try your hand at writing?
ST: You know, I’ve always had an affection for the old Phantom Lady, but I’m getting to revisit a dream project right now actually with my good friend and incredible artist James Ritchey III. We’re doing a brand new story of the old Centaur character The Blue Lady for a new pulp comics anthology featuring public domain characters. I’ll have more information about that one as we get closer to the publishing date.
Other than that I’d prefer to work in genres rather than necessarily just on certain characters. Something about all those old horror and sci-fi pulp covers inspires me to write stories about strange things.
What’s really fun for me is to take characters that may not have originally been part of a true pulp type of story, and then twist it around to tell stories with them in a new, pulpy way that remains true to the character yet still brings something new to the table.
AP: Who are some of your creative influences?
ST: I’ll admit up front it’s a mixed bag of goodness and badness. Coming from an English-Lit background, I’m the kind of guy who enjoys reading Shakespeare, Flannery O’Connor, Hemingway, and F. Scott Fitgerald for fun. I’m also a big fan of Raymond Carver, Annie Dillard, C.S. Lewis, and Zora Neale Hurston.
But I’m love my thrillers too, and Ed McBain’s work is a huge influence as well as that of Donald Westlake and Christa Faust.
When I turn to sci-fi, I’m kind of old-school, and I prefer to read Vonnegut, Heinlein, and Bradbury, or sometimes Dr. Who novelisations (see that ‘s’ – that’s because it’s British… cool, huh?) from the old series.
For comics, I always inspired by books written by Chuck Dixon, Steve Seagle, Beau Smith, or Gail Simone. Those guys (and that classy lady) really deliver the goods on a consistent basis.
AP: That pulps inspired many comic book creations. Are pulps still a viable source of comic book inspiration or are the two more or less influencing/encouraging one another now idea wise?
ST: I think that today it’s more a two-way street. Perhaps it’s that comics kept the sort of pulp ideal alive long enough for the pulp revival we’re seeing today. You certainly can’t fault Alan  Moore for looking back and drawing from that well when he developed The League of Extraordinary Gentleman. And as much as I’m not in the know with the current Steampunk drive, it certainly seems to have a kind of pulpy mindset to it as well. Whatever the reason, pulp’s star certainly seems to be shining again, and we’re even seeing it in the movies. With flicks like Give ‘Em Hell Malone, The Expendables, The Spirit, and the upcoming Green Hornet, whether you like the movies or not, they’re doing a great job of keeping pulp storytelling in the public eye. And to me, like I said earlier, pulp is a lot more about storytelling than it is about genre or even finished publishing format. It may have originated with the paper, but it’s outgrown that limited definition now.
AP: What does Sean Taylor do when he’s not writing comic books and pulp stories?
ST: Whenever possible, he sleeps. When he wakes up, he watches horror movies or cartoons. When he’s tired of those, he writes. And he realizes that he should probably change the order of those priorities, but there’s probably something good on TV right now, so he’ll have to get to that later.
AP: Where can readers find learn more about you and your work?
ST: I have my official website at http://www.taylorverse.com/. I also have a Facebook page at www.facebook.com/seanhtaylor. To stay up to date on iHero Entertainment, visit http://www.ihero.net/.
AP: Any upcoming projects you would like to mention?
ST: Several, actually. Thanks. For my prose work, look for IDW’s Classics Mutilated anthology in stores now. I wrote a story for that one pitting Alice from Wonderland against Snow White, and even got to throw in some surprise villains from the Lovecraft mythos. Then in February, my first zombie story becomes available in DAW Books’ Zombiesque anthology. It’s a tale called “Posthumous” about how far a resurrected corpse who’s also a popular writer will go to keep her marriage together with her still living husband. And of course, don’t forget that new Lance Star story I’m writing for volume 3 of that series and my ongoing monthly work on the new I, Hero magazine. We’ll be revisiting lots of fan favorite characters there, from Fishnet Angel to the Fool and the Grandstander.
On the comics front, I’m writing an original sequel to the works of H.G. Wells for IDW that will be drawn by the amazing George Pitcher III. I’m also doing a weird tales kind of thriller (think Ed McBain meets Ranma 1/2) for Markosia called Quinn: The Reckoning, that will be drawn by my good friend Martheus Wade. I’m writing an indie zombie book called Zen Vs. the Zombies with a friend (more information on that one as we get closer to the date), and one of my favorite projects right now is the Jesse James in the Mayan Underworld book I’m working on for Arcana. Of course, don’t forget the upcoming pulp comics anthology story I’m doing with James Ritchey III featuring the indomitable Blue Lady. And for those fans who remember my Shooting Star Comics work, well, let’s just say that… I’ll have to stop here before the spoiler police beat down my door.
AP: Are there any upcoming convention appearances or signings coming up where fans can meet you?
ST: Sure, I’ll be at Connooga from February 18-20 in Chattanooga, Tennessee, then back home in Atlanta for Momocon for March12-13. And if you plan ahead as far as May next year, come visit me in Birmingham, Alabama for Imagicon. That one’s always one of my favorites for the year. I keep my list of conventions and other appearances updated at http://www.taylorverse.com/conventions.html so check there for new announcements.
AP: You have served as a writer, editor, and publisher. Are there any creative areas you’ve not worked in that you would like to try your hand at doing?
ST: I’ve also lettered comics digitally, which is fun. If anything I wish I could draw. I’d love to try my hand at that, but I understand my limitations and inabilities all too well.
I would love to write for films though, primarily for low- to mid-budget horror flicks. I cut my teeth watching those things and love the clichés and stereotypes of them, and would really enjoy playing in that playground. So if anyone reading this has a production company and needs a scriptwriter for some good ol’ fashioned creepy scares and hack and slash action, let me know. I’ve got a folder filled with ideas for the proverbial “just the right time.”
AP: And finally, what advice would you give to anyone wanting to be a writer?
ST: First, plumbers fix pipes and don’t stop for plumber’s block. Race car drivers drive fast in a oval and don’t pull off to the side with driver’s block. Assembly line workers assemble and don’t let assembly block slow them down. You are what you do, not what you claim to do. Writers write. It’s that simple. Don’t give me that writer’s block excuse. Write something. Anything. Then keep writing.
And second, learn to edit. Not just proofread, but edit. And whenever possible, turn off your spellchecker. It only makes you lazy.
AP: Thanks, Sean.