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LAURA GIVENS FEATURED ARTIST IN ALL PULP GALLERY!!!

Welcome to ALL PULP’S  PULP ARTIST’S WEEKEND GALLERY!!!  This is where artists delving into that wonderful, wild world of Pulp Art can display their work!  Each weekend more art will be added, both the art of interviewed artists as well as art of those who simply want their work shown!  Please enjoy your time amongst the awesome artwork you are about to view and remember, pencil and paint mean as much to pulp as pen and typewriter….

FEATURED ARTIST-LAURA GIVENS

PULP ARTISTS’ WEEKEND-INTERVIEW WITH LAURA GIVENS

LAURA GIVENS – ARTIST – WRITER – EDITOR

AP – First of all, thanks for joining us here at All Pulp, Laura and being so gracious as to answer these questions.  You have made quite a name for yourself as a talented cover artist working in all kinds of genres.  Before we dig into that career and your new endeavors, why not tells us a little bit about yourself, your education and background etc.  When did you first start drawing professionally?

LG – I got my degree in commercial art at a school called Ferris State College in Michigan, where I learned that the day of the illustrator was dead, and that using a computer for graphics was an idea that would never catch on.  Hey, it was the 70’s! 
My first paid art gig was doing a large canvas poster of a mermaid for a carnival, while still a student.  I wanted to be a comics artist so bad I could taste it, but wound up doing ads, silk-screening and a little cartooning on the side.  The closest I came to my dream was doing a gay porno comic for a San Francisco publisher.  Why didn’t the guy quit his job shoveling elephant poop?  What, and leave showbiz?

AP – As you’ve drawn everything from fantasy, horror and science fiction, is there a particular genre you like more than others?  Why is that?

LG – Easy one, science fiction, or more properly, space opera!  Give me a good space battle and people in impossibly ornate space suits populating weird planets with strange aliens and terrifying critters, and I’m in hog heaven.  Heroes, villains, fate of the universe in the balance—everything else seems pale by comparison!  Things like that grabbed my imagination as a kid and have never let go.  I love it all but SF assignments always make me smile a little wider.

AP – Which would you say is your least favorite and why?

LG – Another easy one, Erotic romance!  There’s basically only one cover that works, the “clench”.  Usually when I get roped into doing one, I try to break the mold, something that the art directors love, but the buyers hate.  Were I able to turn off my artistic sensibilities, I could make some money, because it’s a market that pays well and publishes a lot of titles.  It is also a market that bores me silly.


AP – Who would you say have been your biggest influences in your development as a cover artist?

LG – First and foremost would have to be Frank Frazetta, his covers would smack you up side the head and demand to know why you hadn’t already bought the book!  Norman Rockwell covers always spoke to the commonality of humankind.  You instantly know the whole story, on a Rockwell cover because, in some way, it’s your story.  James Bama did all those 60’s Doc Savage covers and they all basically had to be the same cover, but they always seemed like he had managed to re-invent the wheel, every time, and left the viewer stunned, every time. 
I see bits of a hundred comic book artists, illustrators of all persuasions and fine artists, working in a zillion styles, in my work and I love the view that I get from standing on the shoulders of these giants.

AP – Many of your works have a photo realism about them.  Is there a particular way you achieve this effect and what medium to you like to work in?  Are you a traditional artist using canvas or do you do all your work digitally?

LG – I am a traditional artist who works digitally.  I use a lot of photos that I shoot myself in my work–as does every “traditional illustrator” who is working in a vaguely realistic style.  I don’t just slap photos together and make a computer collage.  The pictures are simply a starting point for where my imagination wants to go.  I work in Adobe Photoshop and it’s like having a studio with every artistic tool I could ever imagine; every type of paint, and in infinite color combinations that would take hours to mix, working on any size and shape of canvas I desire, every brush and palette knife I’ve ever wished for, and all at my fingertips.  Not only that, but it bestows god-like vision, allowing you to see the tiniest detail or manipulate the colors to try nearly infinite permutations and combinations.
A computer is just a tool box.

AP – The one writer whose books you’ve become affiliated with is Billy Craig and his hard edged private eye thriller.  How did your association come about and what is about Billy’s work that lends itself so easily to your dynamic covers?

LG – I met Billy through Pulp Factory. He’d gone on-line and checked out my portfolio and contacted me to see if I would charge him an arm and a leg to do book covers for him.  I have fees for bigger publishers and then I always am willing to adjust them to accommodate the guys with more heart than money.  Billy has a ton of heart and he kept giving me goofy challenges that I just loved.  I mean, how many times in one’s career is one asked to do a fight between a guy with a knife and a velociraptor?  Give me a fun challenge and you won’t see me the rest of the day.

AP – You recently did several pulp covers for Airship 27 Productions.  Was this your first introduction to the world of pulps and did you enjoy the experience?


LG – I’ve loved pulp art and pulp heroes for most of my life.  I am just young enough to have missed the age of pulps but I was introduced to them in the pages of Jim Steranko’s magnificent “History of Comics”.  So, I grabbed up whatever I stumbled across and eventually fell in love with the whole genre.  I did a couple of covers that had a very pulp like feel, and they got noticed in the right circles.  I had a blast doing the Airship 27 covers though my Captain Hazzard cover looks a bit rough to me. It was a rush job and I tried some (for me) new and ambitious things.  The bagman, I think I nailed though.  Both were fun and I hope I get to do many more.

AP – SIX GUNS STRAIGHT FROM HELL is your first published fiction and editorial credit.  How did this come about in the first place?

LG – I had done many covers for “Science Fiction Trails” but when I had an idea for a story, David B Riley decided to humor me and gave it a look.  He loved it.  Later, when he decided to put out a weird western collection he asked if I might consider co-editing the thing.  I said no, then, I said I’d think it over, then somehow I was doing it.  I can be such a sucker.  Anyway, once I started seeing some of the things coming in, I decided I could probably do as well.  To my utter surprise, the two I submitted were both accepted and that’s how I became alias: Renee James as it seemed a bit tacky that I have two stories.

AP – Were you apprehensive of writing at all?

LG – No, writing is just like illustrating but with more words.  Actually, I have very little confidence in my abilities generally.  What I do have absolute confidence in is the story or the illustration, if it’s there in my head and I like it, all I have to do is get out of the way and let it happen! 

AP – Now that the book is out, what did you learn from the experience and do you plan on doing more writing along with your art?

LG – I want to do more short stories and maybe find a novel that needs me to get out of its way.  The art has gotten me a number of connections and I will exploit as many as I find necessary to conquer the world… um, I mean to get my foot in the door.  I love doing art and intend to keep at it full steam (reasonable rates, satisfaction guaranteed – end of commercial).  I learned that an editor isn’t a proofreader—at that I’d be hopeless—and that the true role of an editor is to nurture talent and find the gem beneath all that dirt.

AP – Where can fans go to see your work and perspective clients commission you and what do you have in the works both in writing and art coming in the near future?


LG – My on-line portfolio may be found at http://www.lauragivens-artist.com/  Poke around on all the various pages and you’ll see lots of covers as well as black and white and color illustrations.  You’ll also find the stuff I do just because I have an idea that I need to scratch.  I can be contacted at lauragive@comcast.net  As for the future, I have a couple of stories in the hopper and some covers still out awaiting final approval and I’m always looking for the next bright shiny challenge that totally distracts my attention.

AP – Laura, thanks so very much for taking the time to chat with and continued success in all your ventures.

DARK VALENTINE HOSTS FALL FICTION FRENZY!!!

FALL FICTION FRENZY is underway at Dark Valentine (http://darkvalentine.net/

“We’re currently in the middle of a Fall Fiction Frenzy,” stated Katherine Tomlinson, Publisher of DARK VALENTINE, “31 stories in 31 days, with original artwork commissioned for each story.  We are delighted by the variety and quality of the stories, which range from sci fi to urban dire.  We’ll have a story for All Soul’s Day and also a four-day Thanksgiving Weekend Feast of Fiction.  (I already have two stories for that. )”


According to the magazine’s site-
“Dark Valentine is a quarterly journal devoted entirely to dark fiction, which we define as any story in any genre that is disturbing, provocative, haunting, scary, dangerous, or any combination of those things. Think of classic stories like “The Mummy’s Paw,” “The Open Window,” “The Tell-Tale Heart,” and “The Lady or the Tiger?” Think of Jack London’s “To Build a Fire,” William Faulkner’s “A Rose for Emily,” Harlan Ellison’ “I Have No Mouth and I Must Scream,” J.D. Salinger’s “A Perfect Day for Bananafish,” and Tanith Lee’s “Because Our Skins are Finer.”
The world is a dangerous place, as full of shadows and moonlight as it is sun and blue sky. We want the stories that come from the dark places—words that sear and scar and bewitch and bedazzle. Words that are as dangerous to hear as they are to tell.”

Interested in submitting to Dark Valentine?  Guidelines are posted on the site along with an informative FAQ! 

BLACK MASK IS COMING TO iPULPFICTION.COM

iPulpFiction.com will publish two series of stories based upon the holdings of the Black Mask Magazine franchise. The first is Black Mask DS (Digital Series), which features stories from the original Black Mask Magazine (1920 to 1951) — the premier detective and mystery magazine of all time. Black Mask Magazine was the first home to such distinguished and popular writers as Dashiell Hammett, Raymond Chandler, and Erle Stanley Gardner.

The second series, Black Mask PSR (Pulp Story Reader), will draw on material from ten other pulp magazines, including Astonishing Stories, Terror Tales, Strange Detective Mysteries, and Rangeland Romances. Story prices range from FREE, to $1 based on the length of the story.

Black Mask DS premieres on November 1st, 2010 with new stories appearing every 10 days. The Black Mask PSR series begins November 6th.

The Point Radio: The Coolest Collectibles In Hollywood


Imagine this job – hunting down the lost and cool collectibles from movies, comics and any part of pop culture. Meet JOE MADALENA from the new SyFy series, HOLLYWOOD TREASURE, and listen to the stories he has! Plus more with the creators of RIESE THE SERIES on just what their new episodes will be!

And be sure to stay on The Point via iTunes - ComicMix, RSS, MyPodcast.Comor Podbean!

Follow us now on and !

Don’t forget that you can now enjoy THE POINT 24 hours a Day – 7 Days a week!. Updates on all parts of pop culture, special programming by some of your favorite personalities and the biggest variety of contemporary music on the net – plus there is a great round of new programs on the air including classic radio each night at 12mid (Eastern) on RETRO RADIO COMICMIX’s Mark Wheatley hitting the FREQUENCY every Saturday at 9pm and even the Editor-In-Chief of COMICMIX, Mike Gold, with his daily WEIRD SCENES and two full hours of insanity every Sunday (7pm ET) with WEIRD SOUNDS!

CLICK HERE TO LISTEN LIVE
FOR FREE or go to GetThePointRadio for more including a connection for mobile phones including iPhone & Blackberrys.

 

 

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National Graphic Novel Writing Month Day 22: Following Your Own Instructions

nagranowrimo-5161415Outlines are important, don’t let anybody tell you otherwise. They can keep you from making silly mistakes. Like having an article about outlining near the end of a writing month.

Seriously, an outline can keep you out of all kinds of trouble. If you have even a basic outline beforehand, you can get a clearer sense of your own pacing, and of the story’s overall flow. You can see where it’s going and how it will get there. And you can be sure you didn’t miss any steps along the way.

Do outlines work with graphic novels? Absolutely! If anything, they’re even more important for graphic prose than for regular prose, because you need to have an even clearer sense of how the story will break down. If you have the plot elements outlined, you can see where splash pages and close-ups and other visual features will fit without derailing the story or ruining the pacing. You can also get a sense of page breakdowns by going over the outline and seeing where action is fast and furious and where it’s slow and careful, which will give you a better idea of when to do a standard grid page and when to do quick cut-outs and burst images.

That means, of course, that you need to follow your outline once you’ve written it. Otherwise it won’t do you much good. I tend to keep my outline up in a separate window as I’m writing, so I can refer back to it as necessary. I also use a clean copy of the outline as my starting document, so I can go from point to point and flesh each one out in turn, transforming the outline itself into the full text.

This doesn’t mean you have to follow the outline slavishly, however. Things change as you write. Characters develop in ways you couldn’t have predicted. They do things you wouldn’t have expected—but that make perfect sense for them, given their personalities and situation. You could try to force them back to the details you already established, but that’s going to feel stiff and unnatural and it will show. Instead you need to let them change the story as they work their way through it. It’s their story, after all.

Just don’t forget to change the outline as well. (more…)

AIRSHIP 27 BRINGS YOU WEIRD HORROR TALES-THE FEASTING!!

Horror fans can cheer as this second volume of macabre, creepy tales once again centers on the haunted town of Lights End, Maine, where nothing is what it seems. Unimaginable monsters fill the dreams of unsuspecting. Profusely illustrated by fantasy artist Earl Geier, this is a collection readers will not soon forget. ISBN: 1-934935-80-8. Retail Price: $21.95 HANGAR 27 PRICE: $16.50

Order your copy today at www.gopulp.info!

VAMPIRES VS. WEREWOLVES SCARING YOU STRAIGHT FROM AGE OF ADVENTURE!!!

 

Grab your Holy Water and Load up with Silver Bullets because not one, but TWO infamous creatures of the night are lurking in these pages! From an age old rivalry that ends at a movie theatre to the dusty streets of the Old West prepare to get your fix of Fangs and Beasts! 3 New stories paint the world of adventure red with horror from C. William Russette, Tommy Hancock, and Gregory Wilson. Also featured is the classic “Dracula’s Guest” by Bram Stoker and what many literary scholars consider the greatest Werewolf novella ever published; “The Camp of the Dog” by Algernon Blackwood. Features a Cover by comic artist Rob Moran!
 

HANCOCK TIPS HIS HAT TO ‘EPISODES FROM THE ZERO HOUR: VOL THREE!!!’


TIPPIN’ HANCOCK’S HAT-Reviews by Tommy Hancock
“EPISODES FROM THE ZERO HOUR: VOL THREE”
Written by Jason Butkowski, S. E. Dogaru, and Anthony Schiavino
Art by Rich Woodall, Duane Spurlock, and Dave Flora
Production and Design by Anthony Schiavino

Reviewing a magazine or collection format book is a bit different than just a straight story or book review.  Each tale has to be looked at almost individually, then as a group.  Art has to be considered in the same way and I, at least, also give a lot of weight to production and design in magazine type things simply because that is almost more important to a book that expects readers to buy its next installment or issue than the writing or art.

So, let’s get the easiest bits out of the way first.  The art in this work is outstanding.  Each artist delivers fantastic images, every one extremely evocative of the tale being told.  The lineup of artists makes the excellence no surprise.  Flora, Spurlock, and Woodall deliver one two punches with each illustration, in many ways adding almost extra chapters to the tales themselves.  Top of the line art makes this collection a joy to view.

Anthony Schiavino’s design for this volume only adds to its appeal.  The presentation of the stories, the placement of the art, and the design that went into font and even things so many people overlook, like the Table of Contents page, make viewing and navigating this work an awesome experience.  It’s very clearly laid out and presented in a way that makes it easy for any reader, the Pulp diehard or the new novice, to enjoy all it has to offer.

Now to the stories-

            “Rex Rockwell: Weird Game Hunter” is simply amazing.  This story takes several stereotypes, archetypes, and cryptids and mixes them together in an exciting, believable fashion.
The premise of the story is that Rex Rockwell, a big game hunter type, is actually less hunter and more rescuer, and less big game and more unbelievable, mythological quarry.  Rockwell’s mission-To find and capture creatures that are the stuff of rumors and legends and bring them to his preserve, named for his beloved wife, to insure their safety and for study.  On this mission, Rex brings a team of his own, including a Texan cowboy, a morose psychic, an Indian bodyguard and ward, among others.  The stories within this volume center on the arrival of a new member of Rockwell’s team, Daniel Whitlock, a noted folklorist.  Through Whitlock’s eyes, we see how this odd team works together while getting some over the top action, creatures, and overall pulp thrills and chills.  The dialogue is convincing, the description is dead on, and the narrative flows like good pulp should.

“Mac Sampson: Secrets of the Lost City” is one heckuva rollicking adventure tale.  The storytelling in this action packed romp is top notch for the most part.  Mac Sampson, the titular character, has all the heroic aspects a pulp icon should have, plus a few foibles that make him somewhat human and interesting.  The strength of this story, though, rests in an odd spot-with the supporting cast.  The characterization of almost all of the characters in this tale is dead on, inspiring, and just leaves this reader wanting more and more of the most basic of characters.  The pilots, Mac’s buddies, even the bad guys had a charm that endeared them to me as I read.  I enjoyed this cast of characters, in fact, more than I liked the main character.  Mac reads more like a plot device instead of the character stirring the action that this story is full of.  Hopefully later installments make me care about Mac more than I do everyone else around him, but fortunately I care enough about them that I will be back again for wherever this ride goes.

Lastly, “CT and The Savage Chimps of Cannibal Mesas” is last not only in magazine placement of stories, but it is unfortunately last in quality.  The idea of a ‘cowboy meets mad monkeys’ western is interesting, even intriguing on some level, but in this story it barely makes it to intriguing.  The main character, Cowboy Tony, is supposed to be driven by vengeance and a desire for….I was never really sure what.  And his enemies are the aforementioned savage primate types.  The entire story seems implausible even in the realm of pulp and characterization is one dimensional.  Although the idea has merit, the execution of it in this story just didn’t make me want to know what happened to CT next, monkey hand or not.

Overall, EPISODES FROM THE ZERO HOUR: VOL THREE delivers as a whole package.  The set up, the art, and most of the stories hammer home why pulp is good stuff and offer fans a plethora of action, great characters, and all in all, a volume worth having.  And yes, a volume that does its job-making sure I’ll be back for #4.

Four out of Five Tips of Hancock’s Hat (usually reserved for heads of state, arresting officers, and little old ladies, which is pretty darn good.)

National Graphic Novel Writing Month Day 21: Nobody Likes Ten Pages Of Talking Heads

Day 21, and I’m in hell. Let me give you my particular problem and share my pain with you.

The story for my graphic novel hinges on a bunch of financial manipulations. I’m doomed.

Why? Comics is a visual medium. That means the writer has to find a way to make the story visually interesting. I have to make a story about high finance discernable in pictures.

Is there a way to do this? Yes, there is– you show the characters, and you show them doing things. Show the impact of what’s going on. And as a writer, this means that you have to describe what you want to see on the page so that the artist can draw it.

I was lucky enough to take art classes with John Buscema when I was a young lad, and he would use his book How to Draw Comics the Marvel Way
as his textbook. There was one section that stuck with me, showing how to tell a scene with just two people in it dramatically.

First, the bland version:

And now the dramatic version: (more…)