The Mix : What are people talking about today?

DARK VALENTINE HOSTS FALL FICTION FRENZY!!!

FALL FICTION FRENZY is underway at Dark Valentine (http://darkvalentine.net/

“We’re currently in the middle of a Fall Fiction Frenzy,” stated Katherine Tomlinson, Publisher of DARK VALENTINE, “31 stories in 31 days, with original artwork commissioned for each story.  We are delighted by the variety and quality of the stories, which range from sci fi to urban dire.  We’ll have a story for All Soul’s Day and also a four-day Thanksgiving Weekend Feast of Fiction.  (I already have two stories for that. )”


According to the magazine’s site-
“Dark Valentine is a quarterly journal devoted entirely to dark fiction, which we define as any story in any genre that is disturbing, provocative, haunting, scary, dangerous, or any combination of those things. Think of classic stories like “The Mummy’s Paw,” “The Open Window,” “The Tell-Tale Heart,” and “The Lady or the Tiger?” Think of Jack London’s “To Build a Fire,” William Faulkner’s “A Rose for Emily,” Harlan Ellison’ “I Have No Mouth and I Must Scream,” J.D. Salinger’s “A Perfect Day for Bananafish,” and Tanith Lee’s “Because Our Skins are Finer.”
The world is a dangerous place, as full of shadows and moonlight as it is sun and blue sky. We want the stories that come from the dark places—words that sear and scar and bewitch and bedazzle. Words that are as dangerous to hear as they are to tell.”

Interested in submitting to Dark Valentine?  Guidelines are posted on the site along with an informative FAQ! 

BLACK MASK IS COMING TO iPULPFICTION.COM

iPulpFiction.com will publish two series of stories based upon the holdings of the Black Mask Magazine franchise. The first is Black Mask DS (Digital Series), which features stories from the original Black Mask Magazine (1920 to 1951) — the premier detective and mystery magazine of all time. Black Mask Magazine was the first home to such distinguished and popular writers as Dashiell Hammett, Raymond Chandler, and Erle Stanley Gardner.

The second series, Black Mask PSR (Pulp Story Reader), will draw on material from ten other pulp magazines, including Astonishing Stories, Terror Tales, Strange Detective Mysteries, and Rangeland Romances. Story prices range from FREE, to $1 based on the length of the story.

Black Mask DS premieres on November 1st, 2010 with new stories appearing every 10 days. The Black Mask PSR series begins November 6th.

The Point Radio: The Coolest Collectibles In Hollywood


Imagine this job – hunting down the lost and cool collectibles from movies, comics and any part of pop culture. Meet JOE MADALENA from the new SyFy series, HOLLYWOOD TREASURE, and listen to the stories he has! Plus more with the creators of RIESE THE SERIES on just what their new episodes will be!

And be sure to stay on The Point via iTunes - ComicMix, RSS, MyPodcast.Comor Podbean!

Follow us now on and !

Don’t forget that you can now enjoy THE POINT 24 hours a Day – 7 Days a week!. Updates on all parts of pop culture, special programming by some of your favorite personalities and the biggest variety of contemporary music on the net – plus there is a great round of new programs on the air including classic radio each night at 12mid (Eastern) on RETRO RADIO COMICMIX’s Mark Wheatley hitting the FREQUENCY every Saturday at 9pm and even the Editor-In-Chief of COMICMIX, Mike Gold, with his daily WEIRD SCENES and two full hours of insanity every Sunday (7pm ET) with WEIRD SOUNDS!

CLICK HERE TO LISTEN LIVE
FOR FREE or go to GetThePointRadio for more including a connection for mobile phones including iPhone & Blackberrys.

 

 

nagranowrimo-6393652

National Graphic Novel Writing Month Day 22: Following Your Own Instructions

nagranowrimo-5161415Outlines are important, don’t let anybody tell you otherwise. They can keep you from making silly mistakes. Like having an article about outlining near the end of a writing month.

Seriously, an outline can keep you out of all kinds of trouble. If you have even a basic outline beforehand, you can get a clearer sense of your own pacing, and of the story’s overall flow. You can see where it’s going and how it will get there. And you can be sure you didn’t miss any steps along the way.

Do outlines work with graphic novels? Absolutely! If anything, they’re even more important for graphic prose than for regular prose, because you need to have an even clearer sense of how the story will break down. If you have the plot elements outlined, you can see where splash pages and close-ups and other visual features will fit without derailing the story or ruining the pacing. You can also get a sense of page breakdowns by going over the outline and seeing where action is fast and furious and where it’s slow and careful, which will give you a better idea of when to do a standard grid page and when to do quick cut-outs and burst images.

That means, of course, that you need to follow your outline once you’ve written it. Otherwise it won’t do you much good. I tend to keep my outline up in a separate window as I’m writing, so I can refer back to it as necessary. I also use a clean copy of the outline as my starting document, so I can go from point to point and flesh each one out in turn, transforming the outline itself into the full text.

This doesn’t mean you have to follow the outline slavishly, however. Things change as you write. Characters develop in ways you couldn’t have predicted. They do things you wouldn’t have expected—but that make perfect sense for them, given their personalities and situation. You could try to force them back to the details you already established, but that’s going to feel stiff and unnatural and it will show. Instead you need to let them change the story as they work their way through it. It’s their story, after all.

Just don’t forget to change the outline as well. (more…)

AIRSHIP 27 BRINGS YOU WEIRD HORROR TALES-THE FEASTING!!

Horror fans can cheer as this second volume of macabre, creepy tales once again centers on the haunted town of Lights End, Maine, where nothing is what it seems. Unimaginable monsters fill the dreams of unsuspecting. Profusely illustrated by fantasy artist Earl Geier, this is a collection readers will not soon forget. ISBN: 1-934935-80-8. Retail Price: $21.95 HANGAR 27 PRICE: $16.50

Order your copy today at www.gopulp.info!

VAMPIRES VS. WEREWOLVES SCARING YOU STRAIGHT FROM AGE OF ADVENTURE!!!

 

Grab your Holy Water and Load up with Silver Bullets because not one, but TWO infamous creatures of the night are lurking in these pages! From an age old rivalry that ends at a movie theatre to the dusty streets of the Old West prepare to get your fix of Fangs and Beasts! 3 New stories paint the world of adventure red with horror from C. William Russette, Tommy Hancock, and Gregory Wilson. Also featured is the classic “Dracula’s Guest” by Bram Stoker and what many literary scholars consider the greatest Werewolf novella ever published; “The Camp of the Dog” by Algernon Blackwood. Features a Cover by comic artist Rob Moran!
 

HANCOCK TIPS HIS HAT TO ‘EPISODES FROM THE ZERO HOUR: VOL THREE!!!’


TIPPIN’ HANCOCK’S HAT-Reviews by Tommy Hancock
“EPISODES FROM THE ZERO HOUR: VOL THREE”
Written by Jason Butkowski, S. E. Dogaru, and Anthony Schiavino
Art by Rich Woodall, Duane Spurlock, and Dave Flora
Production and Design by Anthony Schiavino

Reviewing a magazine or collection format book is a bit different than just a straight story or book review.  Each tale has to be looked at almost individually, then as a group.  Art has to be considered in the same way and I, at least, also give a lot of weight to production and design in magazine type things simply because that is almost more important to a book that expects readers to buy its next installment or issue than the writing or art.

So, let’s get the easiest bits out of the way first.  The art in this work is outstanding.  Each artist delivers fantastic images, every one extremely evocative of the tale being told.  The lineup of artists makes the excellence no surprise.  Flora, Spurlock, and Woodall deliver one two punches with each illustration, in many ways adding almost extra chapters to the tales themselves.  Top of the line art makes this collection a joy to view.

Anthony Schiavino’s design for this volume only adds to its appeal.  The presentation of the stories, the placement of the art, and the design that went into font and even things so many people overlook, like the Table of Contents page, make viewing and navigating this work an awesome experience.  It’s very clearly laid out and presented in a way that makes it easy for any reader, the Pulp diehard or the new novice, to enjoy all it has to offer.

Now to the stories-

            “Rex Rockwell: Weird Game Hunter” is simply amazing.  This story takes several stereotypes, archetypes, and cryptids and mixes them together in an exciting, believable fashion.
The premise of the story is that Rex Rockwell, a big game hunter type, is actually less hunter and more rescuer, and less big game and more unbelievable, mythological quarry.  Rockwell’s mission-To find and capture creatures that are the stuff of rumors and legends and bring them to his preserve, named for his beloved wife, to insure their safety and for study.  On this mission, Rex brings a team of his own, including a Texan cowboy, a morose psychic, an Indian bodyguard and ward, among others.  The stories within this volume center on the arrival of a new member of Rockwell’s team, Daniel Whitlock, a noted folklorist.  Through Whitlock’s eyes, we see how this odd team works together while getting some over the top action, creatures, and overall pulp thrills and chills.  The dialogue is convincing, the description is dead on, and the narrative flows like good pulp should.

“Mac Sampson: Secrets of the Lost City” is one heckuva rollicking adventure tale.  The storytelling in this action packed romp is top notch for the most part.  Mac Sampson, the titular character, has all the heroic aspects a pulp icon should have, plus a few foibles that make him somewhat human and interesting.  The strength of this story, though, rests in an odd spot-with the supporting cast.  The characterization of almost all of the characters in this tale is dead on, inspiring, and just leaves this reader wanting more and more of the most basic of characters.  The pilots, Mac’s buddies, even the bad guys had a charm that endeared them to me as I read.  I enjoyed this cast of characters, in fact, more than I liked the main character.  Mac reads more like a plot device instead of the character stirring the action that this story is full of.  Hopefully later installments make me care about Mac more than I do everyone else around him, but fortunately I care enough about them that I will be back again for wherever this ride goes.

Lastly, “CT and The Savage Chimps of Cannibal Mesas” is last not only in magazine placement of stories, but it is unfortunately last in quality.  The idea of a ‘cowboy meets mad monkeys’ western is interesting, even intriguing on some level, but in this story it barely makes it to intriguing.  The main character, Cowboy Tony, is supposed to be driven by vengeance and a desire for….I was never really sure what.  And his enemies are the aforementioned savage primate types.  The entire story seems implausible even in the realm of pulp and characterization is one dimensional.  Although the idea has merit, the execution of it in this story just didn’t make me want to know what happened to CT next, monkey hand or not.

Overall, EPISODES FROM THE ZERO HOUR: VOL THREE delivers as a whole package.  The set up, the art, and most of the stories hammer home why pulp is good stuff and offer fans a plethora of action, great characters, and all in all, a volume worth having.  And yes, a volume that does its job-making sure I’ll be back for #4.

Four out of Five Tips of Hancock’s Hat (usually reserved for heads of state, arresting officers, and little old ladies, which is pretty darn good.)

National Graphic Novel Writing Month Day 21: Nobody Likes Ten Pages Of Talking Heads

Day 21, and I’m in hell. Let me give you my particular problem and share my pain with you.

The story for my graphic novel hinges on a bunch of financial manipulations. I’m doomed.

Why? Comics is a visual medium. That means the writer has to find a way to make the story visually interesting. I have to make a story about high finance discernable in pictures.

Is there a way to do this? Yes, there is– you show the characters, and you show them doing things. Show the impact of what’s going on. And as a writer, this means that you have to describe what you want to see on the page so that the artist can draw it.

I was lucky enough to take art classes with John Buscema when I was a young lad, and he would use his book How to Draw Comics the Marvel Way
as his textbook. There was one section that stuck with me, showing how to tell a scene with just two people in it dramatically.

First, the bland version:

And now the dramatic version: (more…)

SAVAGE CON 2010 DISCUSSED ON BOOK CAVE!!! NEWS TOO!!

ALL PULP’S OFFICIAL PODCAST!!!!

10/21/10

THIS WEEK ON THE BOOK CAVE! Art and Ric discuss the recent Savage Con held in St. Louis, Missouri!!!   And Ron Fortier delivers All the News that is All Pulp!!!

Check out ALL PULP’S official podcast, THE BOOK CAVE here-
http://thebookcave.libsyn.com/

Final ‘Tron: Legacy’ One-Sheet Unveiled

Tron: Legacy hits theaters everywhere in Disney Digital 3D™ and IMAX® 3D on December 17, 2010 and this afternoon they unveiled their final one-sheet.

The eagerly-anticipated film features Jeff Bridges, Garrett Hedlund, Olivia Wilde, Bruce Boxleitner, James Frain, Beau Garrett and Michael Sheen. Directed by Joseph Kosinski, from the screenplay by Eddy Kitsis & Adam Horowitz, the movie is the sequel to the Disney cult hit from the early 1980s and one of the first films to use computer-enhancements for the visual effects.Here’s the official synopsis: Sam Flynn (Garrett Hedlund), a rebellious 27-year-old, is haunted by the mysterious disappearance of his father Kevin Flynn (Oscar®- and Golden Globe®-winner Jeff Bridges), a man once known as the world’s leading video-game developer.  When Sam investigates a strange signal sent from the old Flynn’s Arcade—a signal that could only come from his father—he finds himself pulled into a digital world where Kevin has been trapped for 20 years.  With the help of the fearless warrior Quorra (Olivia Wilde), father and son embark on a life-and-death journey across a visually-stunning cyber universe—a universe created by Kevin himself that has become far more advanced with never-before-imagined vehicles, weapons, landscapes and a ruthless villain who will stop at nothing to prevent their escape.  Presented in Disney Digital 3D™ and scored by Grammy® Award-winning electronic music duo Daft Punk. 

Notes:

Producer Steven Lisberger co-wrote and directed the original Tron (1982).

Jeff Bridges, winner of both the Oscar® and Golden Globe® for his role in Crazy Heart, reprises the role of Kevin Flynn, which he originated in Tron (1982).

Bruce Boxleitner reprises the roles of Alan Bradley and Tron, which he originated in Tron (1982).

Tron: Legacy forges a new frontier in filmmaking with its avant-garde, cutting-edge technology—set to blow away today’s audiences. Among the film’s firsts: it is the first 3D movie to integrate a fully digital head and body based upon an existing actor, creating the younger version of Jeff Bridges’ character; it’s the first movie to make extensive use of self-illuminated costumes; it’s the first movie to create molded costumes using digital sculpture exclusively, creating molds directly from computer files using CNC (Computer Numerical Cutting) technology; it’s the first 3D movie shot with 35mm lenses and full-35mm chip cameras; and it’s the first movie to record uncompressed HD Video to Hard Drive.

The world of Tron: Legacy has an exciting, pulsing vibe that sets its lifestyle apart from any other on or off the planet. From electric light suits to state-of-the-art hair and makeup, elements of the trend-setting world of  Tron: Legacy are showing up on fashion runways, and companies such as Hurley, adidas, Oakley and Burton are featuring  Tron: Legacy-inspired lines targeted for the young male consumer in collaboration with Disney Consumer Products.

(more…)