Talking Games and Movies with Jordan Mechner
Jordan Mechner’s Prince of Persia has been an acclaimed video game and he is one of the fortunate creators to be intimately involved in the adaptation from game to feature film. Mechner managed to write the screen adaptation, starring Jake Gyllenhaal and Gemma Arterton. The Disney feature was released to middling reviews and so-so box office in May and comes to home video tomorrow. Disney provided us with this conversation.
QUESTION: What were your feelings when you finally saw the film?
JORDAN MECHNER: Firstly, the original Prince of Persia was a character 40 pixels high on the Apple II screen, running and jumping. The technology at the time was quite primitive, I think in my mind I imagined a much grander spectacle, and to see Jake [Gyllenhaal] in the best shape of his life running around the rooftops of Morocco and doing parkour and all this stuff was more than I could imagine.
QUESTION: What initially drew you to the setting of Ancient Persia? And how does that culture and mythology inspire you?
JORDAN MECHNER: I was inspired 25 years ago to make the game really by the tales of the Arabian Nights, and by old Persian legends like the Shahnameh, the Persian Book of Kings. And also those great old Hollywood swashbuckling movies like the 1940 Thief of Baghdad, by Alexander Korda. As a kid I must have heard those stories, the storybook versions are in all of our cultural DNA. We know of that world without really knowing exactly where or when we first heard it.
QUESTION: How did you start the world of Prince of Persia ?
JORDAN MECHNER: You go back to 1985 when I was right out of college and I took my brother down to the parking lot across the street from the high school. He was in a pair of baggy trousers and I had him run and jump and climb and fall down and I video-taped him doing these moves. Then I set about the three year process of bringing these animations into the computer and that was the first Prince of Persia . (more…)


Many days, we will find ourselves in heated debates with the uninitiated when it comes to the general quality of comic books. Yes, super muscular guys in spandex parading around in violent battles with other super muscular guys and overly boobed chicks in impossible costumes isn’t what we’re calling haute artistic visual fiction. But we’ve got those pocket references ready for the nay-sayers, don’t we? Watchmen. Sin City. Maus. Ghost World. Justice League International… And then they drop a bomb on our argument. They’ll reference a comic they heard about on the nightly news, or in the “lifestyles” section of the paper, or from some pinko-liberal-starbucks-blog they read on their iPads whilst they wait for a triple-grande-non-fat-latté. And with the mere mention of that book, our arguments are as potent as a pinch of salt in the ocean.
I was too young to buy the 1962 Topps trading card series, [[[Mars Attacks]]], and grew up hearing about these wonderful cards and was delighted when a facsimile edition was released in the 1990s. Others, though, were clearly inspired by them and when he was in a position to do pretty much whatever he wanted, director Tim Burton said he wanted to use the cards for a loving tribute to the goofy SF movies of the 1950s.

When [[[The Matrix]]] burst on to the scene in 1999, we were wowed. Not only was it visually dazzling, but it seemed like a delightful science fiction concept that made you think. The backstory seemed fascinating and viewers wanted more, which Warner Bros and the Wachowski Brothers delivered. Now we know to be careful for what we wish since the two sequels really didn’t live up to the expectations. And maybe they couldn’t since there was just enough background material conceived to make the main story plausible. The Wachowskis clearly didn’t have a sequel in mind and when asked to fabricate one or two, they had to not only top the thrill of the first, but make their imaginary realm come alive.
After a 65 year career in comics, the legendary Gene Colan is retiring. The cover pencils from Gene’s final issue of Captain America #601, which won the Eisner Award this year for best single comic, is now up for auction, to help fund his retirement. The cover depects the classic Cap, Steve Rogers cradling a fallen man whilst war carries on behind his heroic shoulders. And for the lucky winner on ebay, this piece will be quite the collectible.
I should have loved
Frequent commenter and song-craftsman Russ Rogers tipped us off to a little contest he put together, and folks, it’ll slay you.
