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Watchmen: Ten Years of Dr. Manhattan

The Watchmen marketing is going full speed ahead, now that the lawsuits seem settled. Here’s some of the DVD bait that’s been showing up on http://www.thenewfrontiersman.net, an excerpt from a 1970 edition of NBS Nightly News (anchored by NBS stalwart Ted Philips) features a special report from co-anchor Jim Sizemore looking back at ten years of Dr Manhattan.

Review: ‘Project Superpowers’

When [[[Superman]]] whet readers’ appetite for costumed champions, comic book publishers responded and for the next decade, hundreds of characters arrived.  A handful survived through the changes in publishing and most of the others were consigned to the second hand shops and the vault of memory.  As a result, many fell into public domain, allowing anyone to dust them off and bring them back into print.

As a result, the notion that Alex Ross was going to spruce up dozens of heroes and sidekicks for his pal Nick Barrucci is certainly an exciting one.  Ross partnered once more with writer Jim Krueger to figure out what to do with them all.  The resulting series, Project Superpowers, debuted amidst much fanfare last year and the first storyline was collected in December by Dynamite Entertainment in hardcover.

What do you do with an army of heroes whose powers and abilities are currently familiar to generations of readers?  You could go in several directions and the creators chose a tried and true concept: the heroes of World War II vanished, the world changed for the worse, and now they’re back and realize how needed they are.

The Fighting Yank is led by his guiding spirit to capture his allies in a magical urn otherwise things in the years following World War II would get darker. Suddenly, the heroes and their sidekicks are taken without permission and trapped.  In the intervening years, America becomes a despotic country, casting an ominous shadow over the rest of the world. An aging Fighting Yank is enticed by the Spirit of America, a disembodied American Flag, to find the urn and release its contents.  This puts him in direct conflict with Dynamic Man, who, with his family, seem to be ruling America.

When the heroes are released, they are scattered around a world they do not recognize and their powers are altered.  The remaining story shows what happens next.

The story moves along briskly but that’s the problem.  At no time do the creators properly introduce us to the dozen-plus heroes, establishing who they are and what they can do before telling us their old powers are changed.  Nor are we really given an understanding of how America’s power is perceived around the world.  Are there allies?  What about the Communists in China and Russia? Also, how does the change in politics affect society and commerce?  No clues are really provided.

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Superman and Spider-Man brought together by Obama’s call to service

In what has to go down as the ultimate expression of bipartisanship in a new political age, Barack Obama brought Superman and Spider-Man together to work for the good of the nation.

OK, so maybe it was actually Tobey Maguire and Brandon Routh. They were on hand at Abram Simon Elementary in Washington DC to perform some community service as part of Obama’s call to community action on the Martin Luther King Jr. holiday. But still, if he can bring these two together, peace in the Middle East can’t be far behind..

MTV News had great coverage of the meeting, including this little snippet:

Though Maguire was kept busy screwing panels of the shelves together, a short time later, as Routh pulled books from boxes to stack them in the newly built cubbies, he happened across a — no joke — Spider-Man book, and walked it over to his super-brethren.

“I think this is yours,” he said, handing Maguire the book. The web-slinger laughed, and the actors shook hands and chatted for a few moments before Routh walked back across the room to shelve “I Can Read: Spider-Man 3, Meet the Heroes and the Villains.”

“I think I can probably beat them all up,” Routh said. “Just kidding.” Crisis averted.

MTV also got video of the meeting, shown here.

 

‘Get Your War On’, 2001-2008

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The one of a kind series, Get Your War On, is done. Over. Finito. Full stop. Creator David Rees has decided to end the series with the exit of George W. Bush from the White House. If you have a problem with that, you can ask him yourself tonight– he’ll be appearing at PowerHouse Books, 37 Main Street, DUMBO, Brooklyn at 7:00 PM. If you can’t make it, just read this interview in the National Post.

Now let the healing begin.

ComicMix QuickPicks – January 21, 2009

From a prone position while dealing with a strained back (ouch ouch ouch) here are the last few days wrap-up of comic-related news items that might not generate a post of their own, but may be of interest…

* E! Online: Veronica Mars Movie Finally in the Works . Because you just can’t get enough of Kristen Bell.

* Oh, and speaking of Kristen Bell, the long delayed Fanboys is finally coming to theaters February 6 and the first clip is now online, courtesy of Trailer Addict:

How come this never happened to me when I was working in a comics store?

* The 10 Most Unnecessarily Horrible and Horribly Unnecessary Cartoon Sidekicks. You just knew Marvin and Baby Plas were going to show up here.

* Colleen Doran posts a list of Graphic Novel Agents on her newly redesigned weblog.

* And even in bad times, Cowboys and Aliens and Platinum keep plugging along: Damon Lindelof Joins Hollywood Brain Trust On Cowboys And Aliens.

Anything else? Consider this an open thread.

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Appreciation: ‘Bone’ Volume Nine

51ymhvliadl-sl500-aa240-5496723There’s little left to be said about Jeff Smith’s superlative Bone.  If that’s the case, then why write anything at all?  Because today, Scholastic’s Graphix imprint has released Crown of Horns, the ninth and final volume in their color collection. Coming six months after Treasure Hunters, this is a longer book, 212 pages, but with no change in cover price which is a treat for the buyer.

With Crown of Horns, the entire saga is now in a uniform color set, aimed at school children.  The first volume was released in 2004 and we’re finally here at the conclusion.  Readers new to the adventures of Bone and his cousins now have two choices: the 1300 page black and white saga for about $40 or, the nine color volumes which all together would cost about $90.

What’s lovely is to see Jeff’s work take color so well, especially in the capable hands of Steve Hamaker. The color enhances the atmosphere and story telling, never overpowering the characters or settings.  It’s one of the finest jobs I’ve seen in quite some time.

One thing the color volumes also have going for them is that Smith’s spelling errors are corrected, making it the cleanest version of the story yet, entirely appropriate for Scholastic’s market.

When first meeting the characters, as I did in 1991, you have little idea of their species or nature but quickly they become distinct, memorable characters and you realize you don’t care about their genetics.  Instead, they exist in their little village until they set out into the great world and discover adventure, war, love, humor, and new insights.

Home, in this case Boneville, is a theme, much like in Lord of the Rings, and the theme is a major point in the final volume. And like Tolkien’s world, the Bone-people find themselves co-existing with humans, dragons, and other creatures.  No explanation necessary, just a delight in seeing the interactions.

Smith spent 1300 pages with these characters and continually revealed new tidbits about them without seeming contrived.  The storyline holds together nicely and each of the nine Scholastic volumes works with beginning and ending.

If the volumes could benefit from anything, it would be either a recap of the previous books to this point or a character key to help the readers.  Of course, you sit and read them repeatedly; they get committed to memory so maybe that’s why they’re missing.

Bone is recommended reading for comic book and graphic novel fans of all ages and essential reading for those just discovering the artform and are curious as to what’s out there.
 

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An open note to the writers of ‘Lost’

lostcast-9319870Congratulations on your return to the small screen tonight. It’s been a while, and I know many have been awaiting your return. However, a cautionary note:

In my job here at ComicMix, I spend a lot of time talking pop culture with a number of comics professionals. I recently found myself in a discussion with a writer about Lost, and he said, quote, “I used to follow the show, but they just had too many dangling plot threads and unresolved story elements– I stopped watching.”

Guys, when Chris Claremont says your series has too many dangling plotlines, you have a problem.

I mean, add a few super powers, and… hmm. Add superpowers to a convoluted plotline… didn’t I just get something about that? Why, yes I did:

Consider yourselves warned.

(Incidentally, Chris Claremont has a newly redesigned web site and blog, although he’s still working out the bugs of the migration and some of the redirects are still touchy. Go over and take a look, show him some love.)

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Review: ‘The Martian Confederacy’ and ‘Jobnik!’

martian-confederacy1-6570746These two books have very little in common on the surface, but, beneath that…they deeply have little in common. But they’re both fairly new, not all that well-known, and self-published by their respective female creators (with an asterisk in the first case, which I’ll get to) – so that’s good enough for me.

The Martian Confederacy: Rednecks on the Red Planet, Vol. 1
Story by Jason McNamara; Art by Paige Braddock
Girl Swirl, July 2008, $15.00

[[[The Martian Confederacy]]] cannot be adequately described by the phrase “The Dukes of Hazard on Mars,” but it’s a good first stab. Our two heroes here aren’t brothers – one of them, Spinner, is actually an anthropomorphic bear, though the other, [[[Boone]]], is the expected tough-but-tender he-man type. And the closest thing to a Daisy Duke is Boone’s roommate, the android woman Lou – come to think of it, maybe she fits better in the “other Duke brother” slot.

Well, anyway, this is a story of beaten-down good ‘ol boys and girls battling the corrupt leadership – as personified by “the Alcalde” (whose name I can’t find, if it’s ever given), who calls himself “the legislative, judicial, and executive arm of Martian law” and also mentions that he’s the only lawman on the planet, though he scrounges up some additional muscle late in the book when he needs them. (Even assuming that his official position does give him power, he’s amazingly arbitrary and capricious in his “law enforcement” – the kind of cop who doesn’t survive long in a society where anyone other than him has a gun. I’m deeply surprised that he hasn’t woken up dead a dozen times before this story begins.)

Mars is owned outright by a small number of really nasty corporations, who keep the entire population – how large a population is not quite clear – in essentially indentured servitude, as the rich tourists come from Earth during the high season once a year. (Implying that the writer McNamara either doesn’t know much or doesn’t care much about orbits.) It’s 3535, after the usual humorous loss-of-all-data and resulting reborn society with quirky touches like “shatners” for money. And there are lots of anthropomorphics, who may or may not be an underclass even within the downtrodden Martian population. (They have their own bars and the Alcalde hates them – but plenty of groups have their own bars, and the Alcalde hates everyone.) And even odder things, like the woman Sally, who has heads and arms growing out of each end of her torso and split personalities to match. (Try not to think too much about her plumbing issues – that way lies madness.)

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Review: ‘Mortal Kombat vs. DC Universe’

Crossovers are nothing new to comics.  Who could forget when the [[[Teenage Mutant Ninja Turtles]]] found their way into a [[[GrimJack]]] book, or when the Punisher visited the Archie Universe?  Well, apparently, they can cross into game universes too.  As if to answer the challenge put up by [[[Marvel Super Heroes vs. Street Fighter]]] over almost 11 years ago, Midway has released [[[Mortal Kombat vs. DC Universe]]] for the Xbox 360 and PlayStation 3.  Building on the series’ newer 3D fighting mechanics, the new title boasts a refined move set, two separate storylines, three new kombat modes, and, of course, a new roster featuring DC’s mightiest heroes and villains.  So how does the game fare?  Read on…

So, how would the DC characters find themselves caught fighting the kombatants from Earthrealm?  Well, due to several well-timed attacks during battles, both [[[Superman]]] and the lightning God, Raiden, cause a tear in each universe that cause their worlds to collide (and their greatest foes, namely Darkseid and Shao Kahn, to conjoin).  These events are played out in both ends of the story mode, which you can play either from the DC perspective or the MK point of view.  In this mode, players don’t choose their characters. Rather, as the chapters in the story progress, the character they control is swapped out as the story focuses on each new fighter.  This allows the players to get a good handle on several different fighting styles, as well as the differing angles and roles each character has in the story.

Playing the story mode is where fans of DC will really get the most enjoyment out of this title. As focus shifts from hero to villain, other characters flesh out the story and interact with whomever you play as, either in battle or in aid.  And honestly, as hokey as the story sounds, the excellent cut scenes really make it work within the confines of what we know about these characters.  So how are characters like Liu Kang and Scorpion able to put the beat down on Superman and [[[Captain Marvel]]]?  Well, as the worlds collide, they take on each other’s properties.  Since the world of Mortal Kombat is a magic-based realm, and Superman is susceptible to magic…yeah, you can kick Kal-El’s ass.  This also makes our heroes a bit more aggressive…the rage builds within them and the urge to fight grows, making each character stronger and more brutal.  This “Rage” is built up over time in battle, and is unleashed as a yellow aura around the character that strengthens attacks and allows you power through your opponents’ hit,not allowing them to knock you back.

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