Why Game?
Often when I talk to new people the topic of roleplaying games comes up (particularly after I’m asked “so what do you do?”), at which point I learn whether they’re gamers or not. If they’re not I usually get the classic question, “What’s a roleplaying game?” Then I explain about tabletop gaming—most often I define it as “collaborative interactive storytelling, like a mix between improv theater and a staged reading.” Sometimes they ask a few more questions about how it works, but that definition is enough to satisfy most people. But then I may get the follow-up question: “Why?”
Why do we game? It’s a fair question, actually, and especially now with our preponderance of entertainment options. Why game when I could read a book, watch a movie, play a computer game or video game, surf the Web, play cards, play a board game, etc.? What’s so cool about gaming?
There’s the escapism aspect, of course. Had a rotten day at work? Slaughter some orcs or raid an alien enclave. Feel like you’re not getting enough respect in your life? Play the conquering general or the rescuing hero. But most of our other entertainment provides that as well, at least vicariously—you can sit back and imagine you’re John McLane or King Leonidas or Bruce Wayne, or lose yourself in the adventures of Harry Potter or Sebastian or countless others. And many of those other forms provide more immediate escapism, with far less effort. So there must be something more, something else a roleplaying game offers.


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The Chicago Tribune
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