More Artistic Vocabulary, by Elayne Riggs
Well, I said I’d be back and, since there were a number of terms I didn’t recall until after last week’s column went live, I figured I’d take note of them this week while I still remember what more I wanted to say.
For instance, I can’t believe I neglected to talk about surface form versus underlying construction. I consider it one of the most important criteria for judging good comic book art. The more I learn about how visual storytelling is done, the pickier I find myself becoming when it comes to appreciating crafting level. Art doesn’t need to look polished to be of professional level (although my particular taste does lean more towards smooth and streamlined rather than blocky and rough). It just needs to show that the artist understands the rules about how things are logically built. It’s like any other creative endeavor — if you’re going to break the rules, you first need to prove you know what they are and are able to follow them.
I have to admit, not being an artist, that I’m not so sure about construction rules myself, certainly not enough to be able to articulate them for you the way my husband does for me. But I do know that one of the biggest mistakes many comic book readers make is confusing style with substance. When they judge a comic they’re usually looking at the final polish given to the work rather than judging what lies beneath that polish. And that’s understandable; if you don’t know how a piece of furniture is supposed to function in its environment, or even whether it’ll hold what it’s supposed to hold, you’re pretty much going to base your opinion of that furniture by how pretty it looks in the catalog or showroom.


ComicMix Radio kicks off the week with a visit from 30 Days Of Night creator Steve Niles who fills us in on his reaction to the how his project looked on the big screen as well as his new series at DC… plus updates on:
There may be some practical reasons why the grown-for-television superheroes dress in plain clothes rather than the colorful garb of their comic book and movie counterparts.
Everyone has a story – at least one. Every human life could be told in some way, to illustrate a point, or evoke an emotion, or just entertain an audience.
Unless you’re new to or you’ve been avoiding our online comics (hey, c’mon, they’re FREE!) or our comments sections (where the real action is), you’ve probably figured out that I am among a number of cultural recidivists who hang out in this corner of the ether. Mark Wheatley, Andrew Pepoy, John Ostrander… well, damn, most of us, now that I think of it.
