Graphic Novel Review: Akira Club

You can tell how popular any particular media event or personage is by how many ancillary products emerge. Something really popular will metastasize into toothbrushes, sports cars, sleepwear, foodstuffs, architecture, and so on – the specifics depend on what the original piece was, and who the audience is, but the number of those products is a good guide to the popularity of its original.
Akira Club, thus, shows that Otomo Katsuhiro’s epic comics story [[[Akira]]] is at least moderately popular, at home in Japan and here in the USA. Akira was turned into a movie and had the usual small flood of licensed goods, and it was also thought worthy of a book to document all of the odds and ends – both the bits of art from the original serialization that didn’t make it into the collections, and some records of those many ancillary products.

Obits – obituaries – are tough things to write. Their purpose is to commemorate the life of someone recently deceased, to list their accomplishments and achievements, to take note that someone has passed out of our lives. A last fanfare to the life of someone who is gone. Generally speaking, they are valedictory and complimentary.
According to the
Last week was the American Library Association’s annual "
It’s not enough that Strongbad can type with boxing gloves on, apparently
First was a cute little book (about the size of those “impulse purchase” books you sometimes see in Hallmark stores by the cash register) called Micrographica by Renee French. According to the front flap, this originally appeared online, and each of the drawings (one to a page) was originally drawn at about one centimeter square, which French did to keep the drawing loose by not allowing any redrawing. The story follows three small rodents of some kind (maybe guinea pigs?) who discover a “crapball” and then have odder adventures. It reads a bit like a black and white, colloquial version of a Jim Woodring story – weird things happen in an entertaining way, but the voices of the rodents is very modern-American, unlike Woodring. The story also features a much larger rodent-thing, unexplained facial swelling, a giant mountain of crap, an abandoned sandwich, and more. Hey, it’s only ten bucks – how can you go wrong?
Jeremy Tinder’s Black Ghost Apple Factory is more like a normal comics pamphlet (despite being only about four inches by six); it’s stapled, 48 pages, and contains a number of different stories. The seven stories here are all pretty clearly “indy” – they feature odd characters doing twisted versions of real-world activities, and usually have something to do with interpersonal relationships. (Also, in time-honored indy-comics fashion, those relationships are sad, depressing and unfulfilling.) Only two of the stories are overtly autobiographical — and one of those features Tinder befriending a bear, so you know it’s metaphorical at best — which is a nice change. Some of these stories are funny and some are touching; all work well and strike true. And that’s darn good a for a five-buck comics pamphlet.
Next month will mark the release of the remastered 10-disc DVD (and HD-DVD)
