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REVIEW: xXx: The Return of Xander Cage

xxx-box-art-combo-pack-min-e1490221389671-5240374I’ve grown to appreciate Vin Diesel over time so I thought it as high time I checked out his xXx franchise. I know it was intended as high octane action, his Rambo or Commando and it’s been fifteen years since the first such file. He supposedly died after the first while a second film focused instead on a different member of the XXX program, Darius Stone (Ice Cube). Diesel has been talking about xXx: The Return of Xander Cage since 2006 but it took a decade to finally get it done and in all that time, you would have thought they’d come up with a story.

The basic gimmick is that there is now a device that can override satellite programming and turn them into weapons, bringing them crashing down on targets. Nicknamed Pandora’s Box, it is in the possession of the CIA until they are betrayed, allowing a tactical to invade and steal it. When a satellite is brought down on NSA Agent Augustus Gibbons (Samuel Jackson), it triggers a mad scramble to obtain the device.  The CIA’s Jane Marke (Toni Collette) tracks down Cage and convinces him to find the box in Gibbons’ memory.

From there, it’s a dizzying collection of set pieces as various factions clash in pursuit of the box which takes them around to tropical locales allowing Diesel’s muscles to glisten and women to wear very little, including rival Serena Unger (Deepika Padukone). The story’s conceit is that nothing is as it seems and betrayals and reversals come quickly until the various factions band together to destroy the device before it can be used again.

The set pieces are fast and usually imaginative, although the editing shreds many excellent moments, a disservice notably to Donnie Yen and Tony Jaa. DJ Caruso’s direction is frenetic but does little to enhance the storytelling.

There are the Schwarzenegger-like quips, notably “I love this shit” as Cage reaches the film’s climax. But beyond that, the dialogue is flat and unrevealing about the characters which wastes some good actors, especially Collette. Joining the team as their geeky tech expert is Felicity Smoak, I mean, Rebecca “Becky” Clearidge (Nina Dobrev), who at least gets some good moments. Jackson appears early on and is on the joke that Gibbons and Nick Fury are almost identical (which gives the film its best inside joke in the opening scenes).

Overall, it’s a lot of noise and action and very little to hang it on which is disappointing and could explain why the $85 million production earned about half that domestically, a major disappointment. Even its worldwide gross of about $350 million makes a fourth installment questionable.

The film, out now from Paramount Home Entertainment, has a superb 2.39:1 high definition transfer coupled with a Dolby TrueHD 7.1 audio track that lets you hear every shell casing hit the ground. It has been released in multiple packages including the Blu-ray, DVD, Digital HD combo and 4k UHD.

The Blu-ray comes with a handful of special features that focus on the cast and crew including Third Time’s the Charm: Xander Returns, Rebels, Tyrants & Ghosts: The Cast, Opening Pandora’s Box: On Location, I Live for This Sh#t!: Stunts, and a great Gag Reel.

Ed Catto: Play Nice in the Toybox

He never made a comic. He never created a TV show. He never even went to a comic convention. But his impact on Geek Media was profound.

Without him, toy store aisles would be very different. Without him, comic shops would be very different. Without him, licensing deals would not be where they are today. And if he didn’t do what he did, millions of children would have had very different childhoods.

Last week, the news broke that the creator of Captain Action and GI Joe, Stan Weston, had died.

Creating GI Joe – and creating a category

Stan’s biggest idea was to create what would become the action figure category. He had this idea to transform the 12” Barbie Fashion Dolls into a something for boys. Just as the 1960s Barbie could transform, via a simple costume change, from a fashion model to a teacher to a nurse, he envisioned a soldier who could shift from an infantry man to a Navy diver to a fighter pilot.

At that time, the idea to create a Barbie Doll for boys was a radical one. Boys might play with soldiers, but never dolls. In the sixties, I remember my grandfather, who’s approval meant the world to me, get confused about his grandsons playing with dolls. We tried to explain how off-base he was, but someone from his generation just couldn’t wrap his head around it.

It was a big deal. And with a series of comic book ads drawn by Irv Novick, GI Joe became the next big thing for a generation of young boys

Captain Action

Captain Action was Stan’s “next idea” after GI Joe. While GI Joe could change from a soldier into a frogman, or an astronaut, Captain Action could change into different superheroes. And the amazing thing was, Captain Action could change into different heroes who were owned by different corporations. He could change into Marvel Comics heroes like Captain America or Sgt. Fury. He could change into King Features heroes like The Phantom or Flash Gordon. He could even change into the NPP characters, owned today by Warner Bros’ DC Comics.

Paul Gulacy is the only artist to draw covers for both GI Joe and Capt. Action.

He explained to me that it was “easy.” They’d just hop into NYC cabs, have a meeting, ask the secretary to type up the contract and a carbon copy and they’d be all set to go.

It was simple idea that wasn’t capitalized upon before this. Kids would mix-and-match the toys in their toy box for creative play. Why couldn’t they mix-and-match the toys in one particular toy line too?

Contrasting those Mad Men days with the complexity of finalizing deals now makes today’s licensing executives want to cry. No lawyers. No emails. No conference calls. No style guides. Just a firm handshake, a focus and a little personal integrity.

Stan Weston wasn’t a one-trick pony. He did a lot of other things that become the favorite things of a lot of people. He was involved in ventures that included everything from Nintendo to Thundercats to Farrah Fawcett.

Passing the Torch

When my business partner, Joe Ahearn, and I acquired the Captain Action property, I had the opportunity to speak with Stan. He was everything you’d want him to be. He was gracious, and confident and so very encouraging. His whole attitude towards our acquisition of Captain Action was, “Wonderful! You boys have fun with that! Make some money and have some fun!”

I had an idea that Stan should be a guest of honor at New York Comic Con. I think it would have been fantastic for fans and especially for Stan. Sadly, at that point, he was living in France and was reluctant to add more travel to his schedule. In retrospect, perhaps I should have pushed harder.

But like so many of the iconic comic creators, or a guy like Chuck Berry, Stan would not reap the financial rewards of his category-creating ideas. He’d take a run at re-negotiating/re-litigating with Hasbro, the company that grew out of the little toy company started by the Hassenfeld Brothers. Hasbro had grown into the behemoth it is today based upon, in no small part, the success of Stan’s ideas. But those agreements aren’t public knowledge and it’s unclear where it all ended up.

Weston, and his heirs will have to just take pride in the worldwide industry established, innumerable jobs created and countless hours of fun resulting from a few great Stan Weston ideas.

John Ostrander: Suicide Squad TPB 6 — Control

suicide-squad-48-joker-oracle-4503172This week we wind up our discussion about the 6th volume of DC’s reprint of my (and Kim Yale’s) run on the Suicide Squad. We’ll be discussing the final story in the book; it was issues 48 and 49 and featured Oracle, a.k.a Barbara Gordon, the former Batgirl crippled by an attack from the Joker. She then re-made herself into the go-to information broker in the DCU. Well, Kim and I re-made her but you get the idea.

This story brings back another character from the Squad, Simon LaGrieve who had been the Squad’s shrink. He and Waller had not parted well and now he was the head of the Institute for Metahuman Studies (the IMHS). La Grieve was doing Waller a favor in treating two members of the Squad who were hurt in the previous story and in return, had a favor to ask of her.

There was a character in Firestorm (which I had also been writing and from which I also got the IMHS) named Cliff Carmichael who was Ronnie (Firestorm) Raymond’s nemesis. I’d inherited the character and, to be honest, I didn‘t much care for him so I decided he was a sociopath and he wound up at the IMHS.

There at the Institute, thanks to two dunderheaded scientists, Cliff got a hold of the late Thinker’s helmet. (I’d killed off the Thinker in another Squad story.) He used the helmet to analyze the helmet itself, create a series of microchips that he had inserted in his head – along with a computer port – and became a real cyberpunk. He gained the ability to interface with any computer and, oh yeah, could create a field within which he could grab control of another’s person’s brain. Doncha just love simple, easy, straightforward backstory?

Minor digression: The two dunderheaded scientists were named  ­­Pangloss and Caius. Pangloss is named for a character in Voltaire’s Candide and there’s a Doctor Caius in Shakespeare’s Merry Wives of Windsor. I do that from time to time; borrow names from other literary works. Simon LaGrieve was named after Simon LeGree from Uncle Tom’s Cabin. He carries no other traits with that odious character but I did it as in in-joke for myself related to Belle Reve prison which had been the Squad’s HQ for much of the series.

Belle Reve is also the book’s connection to Tennessee Williams, being the same name as the plantation that Blanche DuBois and her sister Stella had been raised on in A Streetcar Named Desire. Blanche lost it and my conceit is that it was bought by someone who lost it to the government which then built a prison on it. That’s why the prison is in the swamps in Louisiana.  (There’s your bit of Squad trivia for the day.) A plantation should have an overseer and that’s how Simon LeGree became Simon LaGrieve. End digression.

Carmichael, a.k.a. the new Thinker, was now stalking Oracle. Why? Because LaGrieve asked Oracle to help set a trap for the escaped Thinker. The idea was to introduce a virus that would wipe the chips in his brain but the plan backfired and now the Thinker is stalking Oracle to punish her for her part in the scheme. And LaGrieve wants the Squad’s help in stopping Carmichael before he can do it. Of course, Amanda agrees; she and Oracle also have history.

suicide-squad-49-barbara-gordon-8331946Not really a spoiler alert: Waller succeeds and Oracle survives but not before the Wall also tries on the old Thinker’s helmet. Carmichael with that kind of technology was scary; Waller with it? Brrrrr!

The cover to issue 49 is also one of my faves in the series and one of the great ones featuring Babs Gordon. Drawn by Norm Breyfogle it just has Barbara in her wheelchair pointing a gun out in the general direction of the reader. There’s a bat symbol behind her, a determined look on Bab’s face, and a one-word balloon: “Smile.” Definitely a reference to the Joker who put her in that wheelchair.

There’s some hits and misses in the story. To show the first confrontation between Oracle and the Thinker, we had it take place in cyberspace. The look was heavily influenced by the movie Tron (the first one). It’s interesting but also now a bit dated. Don’t blame Luke McDonnell and Geoff Isherwood who were the artists; they were simply following the instructions of the writers. In fact, don’t blame Kim either; I think this was my big idea.

There are only a few members of the Squad available for the mission: Bronze Tiger, Captain Boomerang, Deadshot, and a hidden Atom. We carry over the gag from the previous story that Boomerang’s and Deadshot’s luggage is lost by the airlines, largely due to Boomerbutt. Deadshot is not pleased and Harkness is getting real nervous.

A big issue in this story is whether or not Barbara, who knows that the Thinker is after her, will shoot him. And who does she really want dead? For me, that’s the most vital part of the plot.

The story resolves with Waller getting uncharacteristically physical, basically beating the crap out of the Tinker. Actually, it’s very satisfying, I think. And Oracle agrees to resume her relationship with Waller and the Squad.

Oh, and we also set the stage for the double-sized issue 50 which will be reprinted in late November when the 7th volume of the Squad TPBs come out. Volume 6 will be out around May 23 and now you have all the background dirt on these stories. The Squad should always have background dirt.

Marc Alan Fishman: When the Words Come!

curse_dreadnuts_4_spead-1-9209944

There’s no single moment in the creation of the comics that I make that cement the driving feeling of accomplishment more for me than finalizing the lettering on a page. When it comes time to build The Samurnauts, my studio (Unshaven Comics for the uninitiated) subscribes to a combination of the so-called DC Style and the so-called Marvel Method.

The DC Style such as its short-handed via various wikis and whatnot is a full script treatment. This means that the writers produce a script that outlines every bit of information to be in a given comic –  from the panel descriptions, to the actual laid out dialogue, caption boxes, and onomatopoeia.

The Marvel Method is often the cited style of the stalwart staple of Marvel Studios, Stan Lee. Stan provided his artist collaborators the basic structures and story beats. He’d allow them to lay it all out as they saw fit. He then would come back to the final art, and add in all ‘dem fancy words.

To note: it’s likely in comics today that neither DC or Marvel actually adhere to these methods full-stop for the glut of writers they employ. It’s most likely down to individual preference, editorial management, or some combination of the two. And neither company originated these so-called styles.

Unshaven Comics utilizes both of these styles when it comes time to create an issue of The Samurnauts. Kyle Gnepper (resident writer and sales machine) is the full-script aficionado. As to why he prefers that style is an article I implore him to write on his own. What we’re here for today kiddos is to explore why I’m so enamored with the extemporaneous creation of the words that land on the page of the books that bear my name. Ya dig?

As I draw the pages, the script of my portions of The Samurnauts is always playing in my head like a Saturday morning cartoon. When we Unshaven Lads plot out an issue, we furiously take notes and debate on the outline. We create scenes, and story beats we want to hit on. We envision large set pieces, and tropes we want to pay homage to. When it’s time to translate those musings to actual actions? Well, for me, it’s all a matter of staring at a blank page and letting the story play out. I’ll layout panels (Adobe Illustrator is my medium of choice), and I’ll scribble near visually-illegible gestural drawings in the panels – my outline nestled in the margins of the artboard. From here, I typically bounce the final sketches to my artistic cohort Matt Wright. His keen eye for dynamic shots and action always set me up for logical-yet-exhilarating moments to capture in my final art.

By this point, I should make clear: my goal is to show more than tell. The immeasurably keen and kind Brian Stelfreeze once told me “A great comic book page can tell a story without a single word,” and I’ve long made what attempts I could to visually communicate as much as I could in the panel. This often translates to capturing my models with numerous poses, facial expressions, at different angles. My comic-making process is essentially a cartoon on mute for the first half of production. My end-goal always being to tell the entire story through the artwork first.

After the digital penciling, inking, flatting, and coloring, I’m left with a page ready for the final layer. Per the same conversation with Stelfreeze, I vividly recall him pointing out that “The words that appear on the page need not tell me what I’m already seeing. They need to fill in the gaps between the panels.” And so, with the page visually telling me one portion of the story, I add in my captions and dialogue in response to the action already on the page. With each blurb of text, I ask myself what am I communicating here that adds to the depth of the story? I’ll end on a recent anecdote:

On the first two page spread of the forthcoming The Samurnauts: Curse of the Dreadnuts #4 the action is clear as day; the Dreadnut dreadnaught (natch) reigns a hail of laser fire at the feet of the now-Delta-Wave Samurnauts, blowing them towards us (Power Ranger style!). Set in panels beneath the action we see their sensei, Master Al (the immortal Kung-Fu Monkey) imprisoned aboard their nemesis’ ship. We pull in on his pained expression.

When I outlined the scene, I knew that the action in the major portion of the page would not need to have a ton of dialogue – keeping in mind the sound effects of the lasers would be a key visual on top of the art. Pairing that action with the introspective moment by Master Al offered me the opportunity per Stelfreeze’s advice. The ability to counterpoint said action with narration that dives deeper into Master Al’s backstory (setting up Kyle’s five-page flashback on the following pages) becomes that thing that adds a layer to the artwork. By pairing reflective and solemn narration over the explosions creates a deeper experience – one I think that is best celebrated via the medium of a comic book. There’s no fancy star-wiping here, just a juxtaposition of incongruous actions that taken together tell us more than if they were presented more plainly.

And as I’d started saying at the top of this article, it’s here in these moments… when my unadorned artwork lays before me, I let Jesus take the wheel. Funny enough, I’m Jewish. I kid, I kid. Without a fully-developed script – paired with Kyle’s completed piece in front of me – I’m able to craft a more cohesive comic. One where my words set the table for Kyle’s, while still advancing the story in my portion of the book. It’s a balancing act that is the single most important selling point of The Samurnauts. Without that singular vision that marries the past to the future, our book is a mismatched mélange of wholly dissimilar action, save only for a monkey. Walking that tightrope, without a script to catch my fall is the kind of adventure that truly pays off when I’ve finished the last word balloon on the page and hit save. I reread the entire page, and play back the cartoon running in my mind. If it gels? It sells.

Excelsior, indeed!

Martha Thomases: Super-Hero Family Team-Up

Like much of the planet, I saw the new Guardians of the Galaxy movie this weekend. Like a smaller percentage of this group, I saw it with a friend who isn’t into super-heroes.

Let me be clear. She isn’t opposed to super-heroes. It’s just that they are not her genre.

Still, she had heard good things about it from people at her job, and she was visiting from out of town and wanted to be a good guest, and it was pouring rain and there weren’t a lot of other activities available to us, so we went.

She loved it. She was completely knocked out by it. The whole experience put her through an emotional wringer.

I don’t think she’s about to become a super-hero fan, but I think there are reasons that super-heroes reach us emotionally in ways that other genre fiction does not (and vice versa). In the process of explaining what I mean, there may be SPOILERS about this particular movie. I don’t think any will ruin your enjoyment, but I don’t know your tolerance. Be warned.

There have been a tremendous number of movies in the last few decades about fathers and sons. I blame Steven Spielberg, but I’m sure you can come up with a list of your own. And I get it. We imprint on our parents for every other relationship we have. With the increase in the divorce rate over the last several decades, as well as the stress on the family caused by income inequality (and loads of other reasons that we don’t have time for right now), lots of people feel estranged from their fathers.

Most movies that play with this issue, especially those by the aforementioned Mr. Spielberg, usually find a way to show that Daddy Really Loved You All The Time. And I hope that’s true, for Steven and for you.

But it isn’t for my friend. She had to leave home at 14, and over the next five decades her parents resisted every attempt she made at reconciliation. The only way they would accept her is if she gave up her own identity and lived the life they expected.

Like Ego, my friend’s father felt that she could do what he wanted or she could be dead.

At the same time, my friend was lucky enough to find a father figure. This man didn’t kidnap her from her home and use her to commit acts of piracy, but he found a place for her and made her feel worthwhile. She didn’t learn to command a spaceship, but she can play a wicked game of poker.

Because Guardians is a super-hero movie, there are epic space battles, exotic aliens, amazing special effects and fantastic scenery and costumes. I think these fantastic elements actually make it easier to find oneself in the story. Our inner infant feels parental abandonment and betrayal as world-destroying events. Watching worlds actually get destroyed is the ultimate catharsis.

After all the explosions, we are left with a new family. Unlike my friend’s birth family, these people choose to stay together, to love each other not despite their flaws but because of them. They take care of each other without even thinking about it, because that’s how real families work. Whether the threat is a blob monster, an unplanned pregnancy, divorce or unemployment, we find our real family through these crises. DNA doesn’t matter as much as commitment.

I don’t mean to suggest that Marvel Studios is a substitute for a good therapist, or that we can stop worrying about our kids as long as they can go to the movies. We still need to do the work. Still, I’ll take all the insight I can get, whatever the source.

I’m now waiting to see how well Wonder Woman deals with mothers and daughters. I doubt Hippolyta berates Diana about her weight as much as my mother did to me.

Emily S. Whitten: GOTGv2’s Family Affair

I saw Guardians of the Galaxy Volume 2 this weekend, and man, did I have a blast. Is it a 100% perfect movie? Maybe not – how many comics adaptations are? But is it a really solid comics flick, an excellent second chapter to the Guardians’ adventure, and one of the most fun Marvel movies out to date? Yes, yes, and yes! And was it also made by creators who had a love for the source material and the actual product itself, knew their audience wanted an even more epic Guardians story, and delivered without falling into the more-of-the-same-only-bigger-equals-underwhelming-sequel trap? You bet!

(Warning: some SPOILERS ahead!)

Guardians Vol. 2 paints its backdrops in broad strokes. It is, as it should be, a space epic. The Guardians planet-hop, crash spaceships, and, at one point, bounce through something like forty space jumps at once. There are also several other groups of space-faring folk to keep track of – different factions of Ravagers, the newly-introduced Sovereign, and, of course, Peter Quill’s long-absent father. And the scenery is vast, unusual, and visually stunning, whether we’re seeing the innards of a collapsing planet or fireworks at a rare Ravager ceremony.

But set into all of this are the smaller scenes that knit this movie together with one thread: family. The theme is everywhere – from the reminder that the Guardians, even when they’re fighting, have chosen to be a family; to the denouement of Peter’s tamped-down desire to know his real father and his confrontation of difficult parental issues; to the rivalry between Gamora and her sister Nebula; to the well-played new friendship that’s struck up between the overly literal Drax and the extremely sheltered Mantis; to the bloody and harsh conflict that plays out between the Ravager factions; to gruff Yondu’s bonding with the equally prickly Rocket, and the redemption arc of Kraglin’s relationship with Yondu; to, of course, everyone’s involvement with The Growing Up of Little Groot (who is, as in Vol. I, one of the best parts of any scene).

Although interactions with Little Groot (no longer a potted baby stick, but still dancing adorably, particularly when set against the intense space-monster battle of the opening credits) are cute as can be (except when he’s killing folk, or, to be honest, even when he is), most of the familial messages are not all sweetness and light. But the overall gestalt of the film is that although families can be dysfunctional, messy, and even sometimes irredeemable, the value of being able to be your true self and still rely on family – whether they be your blood relatives of simply the people who have decided to love you like they are – is the most important thing.

Writer and director James Gunn hammers this home by having characters straight out remind us that the Guardians are, in fact, a family, in a couple of perhaps unnecessary “telling instead of showing” moments. However, unlike in Iron Man 2 where we were told about how Tony had become a better person after the events of Iron Man but the “showing” didn’t really back that up, the moments that Gunn uses to build this movie really carry that message.

And maybe he’s also playing with that “tell vs. show” aspect. Quill’s “real” father tells him all about how much he wanted to find his son as he explains (using a hilariously plastic-y series of museum exhibit-like display pods) his courtship of Peter’s mother; but then shows how little value he has for family through his actions and the harm he brings to Peter. Whereas Yondu, who raised Peter, regularly told Peter fairly awful stuff (“You said you would eat me!” “I thought that was funny!”), but consistently, even to the point of losing the respect and loyalty of his crew, looks out for and will not harm Peter. Likewise, Drax tells Mantis, in his usual tactless way, that he thinks her appearance is ugly and disgusting – but he is consistently kind and gentle towards her, and looks out for her and patiently answers her questions. Gamora takes Nebula prisoner and Nebula swears revenge – but when push comes to shove, neither can let the other go. And Groot – well, Groot tells everyone that he is Groot, and we just love him for it, end of story.

In focusing on the characters and their bonds, Guardians Vol. 2 also avoids the trait I dislike in so many comics space stories (and crossovers). Often, these stories get so caught up in the Grandiose Larger Purpose of what is going on – this planet is fighting that planet which is fighting that other planet over there – that I really stop caring which Planet wins, because they’re all just planets. But Guardians doesn’t throw focus. It doesn’t neglect the spaces within the epic story that is, in fact, also happening as Peter’s father tries to take over the universe.

It recognizes the mundane moments that sometimes show who people are more than a grand gesture or epic fight, and that make the audience care. Gunn being who he is, I’m not surprised that he almost takes this to the next level, to the point where the characters spend several movie minutes searching for Scotch tape. Some moviegoers might be put off by this, but I see it as part and parcel of who the Guardians are, and the unique sense of fun they bring to saving the world. Pretty much like when Rocket assigned Peter to acquire a prisoner’s fake leg for a prison break plan in the Guardians of the Galaxy Vol. I, and then it turned out he didn’t need it and simply thought it would be hilarious to send Peter to get it (that still makes me laugh).

Fortunately, Gunn and the rest of the cast and crew didn’t lose that humor in Guardians Vol. 2, and in fact, in some places, amped it up in the best way. Drax (Dave Bautista), for instance, has been developed beyond the already humorous incongruity of his literal interpretations of the expressive way most people speak, to a character who is now more relatable but still unreasonably tactless and blunt at all the wrong moments. The result is that he gets some of the most subtly humorous but also human dialogue exchanges in the film, particularly with Mantis (Pom Klementieff, who is adorable, and stellar in keeping an equilibrium between Mantis’s sweet naiveté and the strong emotions she experiences as an empath).

Rocket (Bradley Cooper) is hilarious for the sheer fun he takes in mayhem and destruction (the scenes of him messing with the Ravagers in the forest are absolutely hysterical). Chris Pratt continues to balance Star Lord’s irreverence for serious moments and almost childlike sense of fun with the responsibilities of being the natural-born leader of the group. And Groot (in some magical combination of CGI and Vin Diesel that is definitely more than the sum of its parts) brings the house down while he tries and epically fails to bring his friends various objects to help them escape from a holding cell.

Of course, some characters are more suited to be “the straight man,” but even though Gamora (Zoe Saldana), Yondu (Michael Rooker), Nebula (Karen Gillan), Peter’s dad (Kurt Russell), and Kraglin (Sean Gunn) tend to be played straighter overall, each of them does a great job and also still gets at least a few moments of humor (and Michael Rooker has one of the absolutely funniest lines in the movie as they’re all falling to the ground towards the end). Heck, even the seriousness of the Sovereign, who exude gravitas and are quick to take offense, is undermined by the fact that they go to war by, essentially, playing space video games (Ender’s Game, anyone?).

But I think a point being made here is that life doesn’t have to be all serious or all fun – like this movie, it can contain everything from deadly Ravagers bouncing through the air like helpless popcorn at the hands of a “trash panda;” to poor little Groot being bullied and sadly squelching away (and boy, did that make me want to punch that whole mean crew in the face); to the leader of the saviors of the galaxy choosing to save that galaxy as a giant Pac-Man; to Yondu’s arrow snaking through the darkness in the most beautiful kind of 80s neon death I have ever seen as it kills those who betrayed him; to the universal trope of every teenager everywhere, no matter what species, being yelled at about their messy rooms; to the whole of space exploding into glorious fireworks to honor fallen family. This movie is, all in a couple of hours, ridiculous, badass, serious, not taking itself seriously, heartwarming, grim, riotously fun, incredibly sad, gloriously chaotic, seriously ugly, and vibrantly beautiful.

Which means that at its heart, despite the epic space setting and multitude of species, Guardians of the Galaxy Volume 2 is a very human movie – and as Peter says when his father informs him that turning his back on his legacy will make him only human: “What’s so terrible about that?”

Not a thing, and I’m glad that the Guardians will be returning so we can be reminded of that yet again in, I assume, Volume 3 (the soundtrack of which had better be played on a Zune).

Until then, feel free to check out this clip from my further discussion of Guardians Vol. 2 on the Fantastic Forum radio show (the whole episode of which will be up here shortly), and don’t forget to Servo Lectio!

Valerian: City of Alpha gets a Mobile Game

Los Angeles – May 11, 2017 – Spil Games unveils new details of Valerian: City of Alpha, the official mobile game of the upcoming EuropaCorp feature film, Valerian and the City of a Thousand Planets, directed by Luc Besson (The Fifth Element, Lucy) and starring Dane DeHaan (The Amazing Spider-Man 2) and Cara Delevingne (Suicide Squad). The game will debut before STXfilms releases the sci-fi epic in theaters in the United States in 2D and 3D beginning July 21.  The game will be available on iOS and Android.

Spil Games and EuropaCorp announced their agreement last year but details about the Valerian universe have been kept under wraps, as momentum builds toward release.  Now for the first time Spil Games can give an inside look at the game and reveal its title.

With Valerian: City of Alpha, fans will become immersed in the Valerian universe as the game delves into the backstory of the ever-expanding metropolis of Alpha, which hosts thousands of different species from all corners of the universe.  Players will create and grow their own space station in this strategic builder simulation game.  It will keep players glued to their mobile devices with its riveting visual experience and highly polished and engaging art.

“We are very excited to be working with Spil Games to expand the Valerian universe,” said the film’s producer Virginie Besson-Silla of EuropaCorp. “They are bringing the stunning visual experience of the film from the big screen to mobile and engaging players in a unique and immersive game, while simultaneously offering an exclusive deep dive into the backstory of the world of Valerian.”

“We’re so excited how this game will take movie fans, sci-fi lovers and gamers beyond the film,” added Spil Games’ CEO Tung Nguyen-Khac. “The game’s story explores the Valerian universe 590 years before the film and delves into the backstories of the film’s characters and planets.  The game’s mind blowing art, look and feel will keep everyone engaged in the Valerian universe.”

About The Film:

VALERIAN AND THE CITY OF A THOUSAND PLANETS is the visually spectacular new adventure film from Luc Besson, the legendary director of The Professional, The Fifth Element and Lucy, based on the ground-breaking comic book series which inspired a generation of artists, writers and filmmakers.

In the 28th century, Valerian (Dane DeHaan) and Laureline (Cara Delevingne) are a team of special operatives charged with maintaining order throughout the human territories. Under assignment from the Minister of Defense, the two embark on a mission to the astonishing city of Alpha—an ever-expanding metropolis where species from all over the universe have converged over centuries to share knowledge, intelligence and cultures with each other. There is a mystery at the center of Alpha, a dark force which threatens the peaceful existence of the City of a Thousand Planets, and Valerian and Laureline must race to identify the marauding menace and safeguard not just Alpha, but the future of the universe.

The film is produced by Virginie Besson-Silla.

Dennis O’Neil: Comics. The Other Kind.

john-oliver-6449ed11-4d1a-4dd2-a04b-755767cc7cc0-6356955

dick-gregory-2236122Now as I was young and fuzzy, mired in what we were assured was a university education, just beginning to pull my head out of my… Okay, look – no need for vulgarity here. Let’s leave it at this: I was pulling my head from the sand and becoming aware of kinds of culture other than what I was being fed to us by radio and movies (that Bob Hope! What a stitch!) and that alien entity in the living room we called “the teevee” or “the television” or simply “the set.”

(No need for further elaboration: we had only two sets, the one in the living room and the one Mom kept tucked away somewhere and that we saw only on the most festive of occasions, such as Christmas and the like, Oh, and full disclosure; I’m not sure we ever really had a holiday meal on the family set. Mostly we did our holidaying at relatives’ places.)

Did I mention that Bob Hope was also on the (living room) set where, I guess, he continued stitching? Or that I was once in a one-act play with his daughter Linda, but never spoke to her? (Could that be why I didn’t get a Christmas card from the Hopes?)

ja-blog-33smothersb-3748564But this isn’t about Bob and his show-biz peers – Bing Crosby, Eddie Cantor, Edgar Bergen, Jimmy Durante, those guys, oldish performers many of whom began in vaudeville. No, this is about the newish laugh-makers: Woody Allen, Mike Nichols and Elaine May, the Smothers Brothers, Lenny Bruce, Mort Sahl… closer to Mark Twain than Bozo the Clown. And Dick Gregory. Especially Dick Gregory. (Mother-in-law jokes not welcome.) Their humor was well-observed, hip, topical, and sometimes about pain. You wouldn’t catch their acts on the broadcast networks, but you could enjoy them, sometimes, at live shows of various kinds.

Then the world’s change accelerated, humor along with everything else, and humor and news intermingled and, lo and behold, on Sunday nights we can now see the newest kind of new comedian, the comedian-activist. The program is called Last Week Tonight and it stars a Brit named John Oliver. Oliver delivers a brief news item – about 10 minutes long – and then a longer piece, loaded with irreverence and disrespect and gags and facts. You may not always get facts from the non-comedic news venues (though some seem to be cozy with “alternate facts.”) But Oliver always delivers the real deal.

This week, he upped his game. After presenting a detailed story concerning certain politicians’ ongoing efforts to revoke the legal protections laws that guarantee internet neutrality, he suggested that we pro-neutrality fight back by communicating with our senators. Then he told us how. Use that internet to contact your senator by visiting this address: www.gofccyoursef.com. The screen will tell you how to proceed from there.

Marifran did it. I did it. Your turn.

Box Office Democracy: Guardians of the Galaxy Vol. 2

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Guardians of the Galaxy Vol. 2 is an amazingly charming movie.  The characters they’ve constructed over these two movies are each a delight.  There’s an infectious camaraderie that makes it feel like it must be the best movie set to work on the there ever was.  The infectious joy and prodigious joke density easily carries a slightly disjointed script through the murky bits.  I don’t need everything to make sense or even be particularly important as long as I’m having fun and the rest of the theater is having fun.  There aren’t many movies more infectiously fun than Guardians of the Galaxy Vol. 2.

There are two separate stories being told in Guardians of the Galaxy Vol. 2. In one Star-Lord meets his father, Ego the Living Planet (Kurt Russell), and goes to his home planet (or his self? There’s nothing in the MLA rules about this) along with Gamora and Drax.  Why do Gamora and Drax come with him?  It would appear to balance the crew between the two stories because both of them barely interact with this story from the time they land on the planet until the third act.  In the other story, Rocket Racoon and Groot are captured by Ravagers and are going to be turned in for some sort of bounty involving stolen batteries.  This storyline is mostly about making baby Groot jokes and having people mistake Rocket for another kind of rodent.  It eventually hooks back up with the rest of the crew— not because it needs to, but more because they’re done.  These plots are not grand adventures in storytelling but rather a frame for character moments and jokes and they’re just fine for that, but I think they deserve to be called out for being a bit sparse.

The Guardians are such wonderfully distinct characters though.  Drax’s laugh is the glue that holds the first half of the movie together.  It isn’t what I thought would happen to the Drax character on the big screen, but he’s basically all comedy at this point with little action in sight.  Bradley Cooper is never going to get any recognition for this, but he’s doing fabulous work as Rocket.  He imbues a lot of humanity in to a character it would be so easy to not take seriously.  Rocket has a tearjerker of a line near the end that could easily fall flat.  The best scene in the whole film is between Gamora and Nebula talking about their familial relationship.  I never thought it would be believable to transition Nebula to the side of the Guardians after all the bad blood in the last movie and they accomplish it in three lines.  It’s the best scene between two women in any Marvel movie and I understand I’m not setting a particularly high bar.  It’s high now.

James Gunn has made a great looking movie.  There are so many shots with so much going on and they’re especially fun to take in in 3D.  There’s this concerted effort to have stuff going on in the background of shots and it’s a great way to sneak stuff in.  It looks an awful lot like a 1970s cosmic comic book.  I wouldn’t say Kirby-esque, I think we’re too liberal with Kirby-esque, it doesn’t look like Jack Kirby drew it but it looks an awful lot like Walter Simonson and that’s no slight.  The sequence that caps off the Rocket Racoon plot is the best of the whole film, it’s a great bit of elaborate camera work and fun violence.  The climax of the main plot is a little less impressive if only because there are a lot of supposed to be dramatic moments of people facing down grey goo.  Grey goo is not that scary.

Go see Guardians of the Galaxy Vol. 2.  It’s a great time.  Get a big popcorn and a smaller drink (it’s a very long movie) and just enjoy being in an air conditioned room with other people having a good time.  My wife remarked that the emphasis on family and reforming some former adversaries makes this Guardians feel like a step toward transitioning to a sort of Fast & Furious in space thing. I agree, and there’s nothing I would rather see from Marvel than something that leans so in to that kind of joy and absurdity.  I hope they can do it.