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Tweeks: August 2016 Loot Crate, Loot Pets & Level UpUnboxing

We unbox our August Anti-Hero Loot Crate, Loot Pets Crate & Level Up bag and then fight over Harley Quinn stuff. That’s basically it.

However if you like Archer or World of Warcraft, you can give us a good reason to send you that swag! State your case in the comments!

Dennis O’Neil: Defy! We Dare Ya!

 

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Done any daring to defy lately?

If you’re a fan of the television versions of superheroes, you know what I’m talking/typing about. The network that calls itself The CW has, for a while now, been advocating such daring and this is the very same the go-to corporate entity that has made itself the go-to bandwidth for costumed do-gooders. They already have, in Arrow and The Flash, a couple of established hits (provided your definition of “hit” is modest) and in Legends of Tomorrow a show that has at least enough watchers to warrant renewal for another season. And the biggie…Supergirl has, with much hype, migrated from the kind of old-folkish CBS to the youthier CW and we Maid of Might mavens are allowed a happy sigh.

But about that youthiness and that “daring to defy” business: Really? Can they possibly mean it? Since they don’t specify exactly what they want us to defy, I have to guess that what we’re asked to defy is what we children of the Sixties might refer to as “the Man.” You know – the Establishment. The necktie wearers. Wall Street. Politics. Corporate America. The military-industrial complex (a term coined by no less an Establishment icon than President Dwight D. Eisenhower.)

Well, okay, but…where to begin? A logical answer: Consumerism. A denial of, or least a vigorous questioning of, t shirt wisdom, something like Whoever Has the Most Toys When He Dies Wins. So, all you wannabe defiers, stop buying stuff you don’t need. Stop discarding clothing just because some Seventh Avenue pooh-bah has declared it unfashionable which, I think, means whatever the pooh-bahs say it means. (And rest in peace, Noah Webster.) And if this means buying clothing that’s durable instead of merely new, amen. While you’re at it, extend that policy to motor vehicles, appliances, furniture, housing, vacation sites, playthings. If you’re killing time waiting for Supergirl to come on, you can make your own list.

But whoa. Subtract the money wasted on the unnecessary and suddenly those bandwidth-borne heroes aren’t there anymore. The money we spend (waste?) on frivolities pays for the programs we enjoy. No wasted cash = no Supergirl (who, it might be said, is herself a frivolity, but we could be flirting with blasphemy here, so let’s not.)

Okay, we exempt consumerism from the list of things we defy. What else? School? Hey, I am the husband of a teacher and the father of a professor and have been known to stand at the front of classrooms myself, so you aren’t going to catch me knocking education, though some varieties of it might deserve a knock or two. Besides – big secret a’comin’ – it’s fun to know stuff.

Now, a true story. At my high school graduation the school’s principal told my mother that the good Christian Brothers never wanted to see me again. Maybe if you wore a funny collar you could spot a defier from a mile away and if they said Joe O’Neil’s offspring was a defier, well, they were the authorities. But that offspring didn’t know he was a defier.

You don’t believe me?

Star Trek Beyond Orbits Digital HD Oct. 4, Disc Nov. 1

stb_bd_oslv_3d-e1474466069754-7337921HOLLYWOOD, Calif.  – The intrepid crew of the USS Enterprise returns in “the best action movie of the year” (Scott Mantz, Access Hollywood).  The “highly entertaining” (David Rooney, Hollywood Reporter) new installment in the iconic franchise, STAR TREK BEYOND sets a course on 4K Ultra HD, Blu-ray 3D and Blu-ray Combo Packs, DVD and On Demand November 1, 2016 from Paramount Home Media Distribution.  The sci-fi adventure will also be available as part of the STAR TREK TRILOGY Blu-ray Collection.  The film warp speeds to Digital HD four weeks early on October 4, 2016.

Director Justin Lin (Fast & Furious) delivers “a fun and thrilling adventure” (Eric Eisenberg, Cinemablend) with an incredible all-star cast including Chris Pine and Zachary Quinto, as well as newcomers to the STAR TREK universe Sofia Boutella (Kingsman: The Secret Service) and Idris Elba (Luther).  In STAR TREK BEYOND, the Enterprise crew explores the furthest reaches of uncharted space, where they encounter a mysterious new enemy who puts them and everything the Federation stands for to the test.

The STAR TREK BEYOND 4K Ultra HD, Blu-ray 3D and Blu-ray Combo Packs are loaded with over an hour of action-packed bonus content, with featurettes from filmmakers and cast, including J.J. Abrams, Justin Lin, Chris Pine and Zachary Quinto. Go beyond the movie’s incredible edge-of-your-seat action and see how an unprecedented 50 new alien species were created, including STAR TREK’s newest villain Krall and the rebellious warrior Jaylah.  Journey through the iconic franchise in celebration of STAR TREK‘s 50th Anniversary, enjoy a hilarious gag reel and explore deleted scenes you didn’t see in theaters.  In addition, the sets include tributes to actors Leonard Nimoy and Anton Yelchin.  The film also boasts a Dolby Atmos® soundtrack* remixed specifically for the home theater environment to place and move audio anywhere in the room, including overhead.

Star Trek Beyond Blu-ray Combo Pack

The STAR TREK BEYOND Blu-ray is presented in 1080p high definition with English Dolby Atmos, French 5.1 Dolby Digital, Spanish 5.1 Dolby Digital, Portuguese 5.1 Dolby Digital and English Audio Description and English, English SDH, French, Spanish and Portuguese subtitles.  The DVD in the combo pack is presented in widescreen enhanced for 16:9 TVs with English 5.1 Dolby Digital, French 5.1 Dolby Digital, Spanish 5.1 Dolby Digital and English Audio Description and English, French, Spanish and Portuguese subtitles.  The combo pack includes access to a Digital HD copy of the film as well as the following:

Blu-ray

  • Feature film in high definition
  • Bonus Content:
    • Deleted Scenes – Go Beyond the final cut of the movie with scenes you didn’t see in theaters.
    • Beyond the Darkness – Meet visionary producer J.J. Abrams, director Justin Lin and co-writers Simon Pegg and Doug Jung as they discuss the inspiration for the Star Trek Beyond storyline and how it came to life.
    • Enterprise Takedown – Experience edge-of-your-seat action and see how a shocking attack destroys the USS Enterprise.
    • Divided and Conquered – Learn how filmmakers pushed the boundaries in Star Trek Beyond by forcing the Enterprise crew into their most challenging situations yet.
    • A Warped Sense of Revenge – Meet Star Trek‘s newest villain, Krall, as actor Idris Elba reveals the backstory behind his character’s terrifying ambitions.
    • Trekking in the Desert – Go on set to Dubai and discover how its futuristic architecture became the foundation for the most innovative Starbase yet.
    • Exploring Strange New Worlds – Tour the incredible production sets of Star Trek Beyond with director Justin Lin.
    • New Life, New Civilizations – See how special effects designers met the challenge to create an unprecedented 50 new alien species for the film to celebrate Star Trek‘s 50th Anniversary.
    • To Live Long and Prosper – Journey through the past 50 years of Star Trek with J.J. Abrams and the cast as they reflect on the evolution of this iconic sci-fi series.
    • For Leonard and Anton – Watch a touching tribute to the legendary Leonard Nimoy and beloved crew member Anton Yelchin.
    • Gag Reel – Join in on the fun with this hilarious gag reel of on-set bloopers.

DVD

  • Feature film in standard definition

Star Trek Beyond Blu-ray 3D Combo Pack

The Blu-ray 3D Combo Pack includes all of the above, as well as a Blu-ray 3D presented in 1080p high definition with English Dolby Atmos, French 5.1 Dolby Digital, Spanish 5.1 Dolby Digital, Portuguese 5.1 Dolby Digital and English Audio Description and English, English SDH, French, Spanish and Portuguese subtitles.  The Blu-ray 3D disc includes the feature film in high definition and 3D. The Combo Pack also includes access to a Digital HD copy of the film.

Star Trek Beyond 4K Ultra HDä Combo Pack

Fans can enjoy the ultimate viewing experience with the 4K Ultra HD Combo Pack, which includes the Blu-ray detailed above, as well as an Ultra HD Disc presented in 4K Ultra HD with English Dolby Atmos, French 5.1 Dolby Digital, Spanish 5.1 Dolby Digital, Portuguese 5.1 Dolby Digital and English Audio Description with English, English SDH, French, Spanish and Portuguese subtitles. The Combo Pack also includes access to a Digital HD copy of the film.=

Star Trek Trilogy Blu-ray Collection

The STAR TREK TRILOGY Blu-ray Collection includes Blu-ray Discs™ of STAR TREK (2009), STAR TREK INTO DARKNESS and STAR TREK BEYOND with access to a Digital HD copy of each film.

The Blu-ray Combo Pack, Blu-ray 3D Combo Pack and 4K Ultra HD Combo Pack available for purchase include a Digital Version of the film that can be accessed through UltraViolet™, a way to collect, access and enjoy movies.  With UltraViolet, consumers can add movies to their digital collection in the cloud, and then stream or download them—reliably and securely—to a variety of devices.

Star Trek Beyond Single-Disc DVD

The single-disc DVD is presented in widescreen enhanced for 16:9 TVs with English 5.1 Dolby Digital, French 5.1 Dolby Digital, Spanish 5.1 Dolby Digital and English Audio Description and English, French, Spanish and Portuguese subtitles.  The disc includes the feature film in standard definition.

STAR TREK BEYOND

Street Date: October 4, 2016 (Digital HD) November 1, 2016 (Blu-ray, DVD, 4K Ultra HD, Blu-ray 3D, Trilogy Blu-ray Collection and VOD)
U.S. Rating: PG-13 for sequences of sci-fi action and violence
Canadian Rating: PG for violence, coarse language

  • To experience Dolby Atmos at home, a Dolby Atmos enabled AV receiver and additional speakers are required, or a Dolby Atmos enabled sound bar; however, Dolby Atmos soundtracks are also fully backward compatible with traditional audio configurations and legacy home entertainment equipment.

Mike Gold: The Real Monster

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h-h-holmes-image-1010598I was going to write about comics again this week; I usually do, and I’ve got all sorts of notes on a topic that can wait a week or two. ComicMix purports to proselytize about geek culture – or, as my fellow wordsmith Ed Catto calls it, “Geek Culture” – for the broader comic book fan audience. Glenn Hauman calls us the pop culture Huffington Post. I call us the Huffington Post from hell.

There’s nothing geekier than monsters, and our culture has sported quite a few real monsters. In this regard, perhaps you think of Hitler. He’s our go-to real life monster, a paranoid drug addict who earned his place as the 20th Century’s greatest metaphor. Maybe you think of Stalin, who was quite the monster even before he sided with Hitler, which was before he opposed Hitler.

No, today I wish to talk about the Greatest American Monster, dubbed The Torture Doctor. In fact, David Franke wrote a book about the guy in 1975 and he called it The Torture DoctorOf course I’m referring to “Doctor” H.H. Holmes, often referred to as the first serial killer. That is not true; the first serial killer predeceased Holmes by a dozen millennia; his name roughly translates into Oog, and I’m sure his fellow homo habilises didn’t care much for him. But, I digress.

hh-holmes-murder-castle-1-5778036If a meticulous sequential mass murdering seducing charlatan swindler can be thought of as cool, Holmes was indeed that. Damn, his real name wasn’t even H.H. Holmes. It was Herman Webster Mudgett, but he was cool enough to understand that wasn’t the name for the ages. H.H. Holmes was much more cool.

Born at the onset of the Civil War, Mudgett graduated from the University of Michigan’s Department of Medicine and Surgery, acquiring skills that he would soon put to bad use. He moved to Chicago in 1886, adapted the more alliterative name and took a job as a pharmacist and errand boy at Elizabeth Holton’s drugstore at the corner of Wallace and West 63rd Street. When Holton’s husband died H.H. bought the operation from the widow, who then disappeared.

Three years later and three miles to the east, it was announced that Chicago had won the rights to the 1893 World’s Fair. They beat out New York; the term “the windy city,” applied locally since 1876, was immortalized by the distraught editor of the New York Sun, a one-time Chicagoan named Charles A. Dana. “Don’t pay any attention to the nonsensical claims of that windy city. Its people could not build a World’s Fair even if they won it.” Dana was mistaken. Not only did it build the truly dazzling World’s Fair, but it gave Holmes the idea of buying the block-long vacant lot across the street from his drug store and building a hotel. He called it the World’s Fair Hotel.

Clearly, he one of the most devious contractors in history. Holmes had an idea, a plan for the hotel. Only one person might have known the full plan – his subcontractors were limited to building various sections of the building with no one builder knowing the totality of the effort. Eventually the guy who acted as H.H.’s associate, Benjamin Pitezel, wound up prematurely deceased… as did his children.

tribune-holmes-300x341-8084818Dubbed “The Castle” due to its enormous size, it was later discovered the joint was littered with secret soundproofed airtight rooms, trapdoors, and chutes that led to the basement. The hotel mostly employed young women and mostly catered to young out-of-town women who were visitors to, or workers at, the Fair. There were secret gas lines, a special second floor hanging chamber, rooms for suffocation and starvation, and hidden passageways to the basement where many skeletons were preserved and sold to medical schools. The hotel had lots of modern conveniences, including two massive furnaces and handy pits of lime and corrosive acid.

H.H. Holmes was a man with a plan. Several plans, in fact, that seemed to address his sundry lusts, his desire for money, and a general distain for the fairer sex. He was also quite an experienced insurance swindler and, eventually, he and the three Pitezel children left town for Fort Worth, Indianapolis, Detroit, Toronto, Philadelphia and Boston. By then the Pinkertons had been hired by the insurance interests and they tracked the Torture Doctor down, where he was arrested and ultimately convicted of Pitezel’s murder.

Holmes confessed to 27 murders, although only nine were confirmed. It is generally believed he murdered upwards of 200 people, mostly women, mostly blonde. He married some of them, but that was just a formality – one we refer to as “bigamy.”

Holmes was hanged at the Philadelphia County Prison in May 1896, at the age of 34. Amusingly, execution witnesses said Holmes was hanged improperly and slowly strangled to death for 20 minutes. By this time The Castle had endured a massive fire; two men had been seen running away from the building just ahead of several explosions. The building was rehabbed and lived until 1938. Today, the site is home to the neighborhood post office and, in several weeks, a Whole Foods supermarket will be opening a block away.

Holmes’ story was immortalized in Erik Larson’s best-selling novel The Devil in the White City. Ostensibly, Leo DiCaprio will be playing Holmes in long-in-development motion picture. I gather Johnny Depp was unavailable.

The Castle endured for three decades, but here’s the real mystery. Pretty much ever since then, the Englewood neighborhood has been one of the most dangerous areas in Chicago – even today, with the city’s notoriously high murder rate, Englewood is one of two areas where most of these murders occur.

Doctor Holmes left quite a legacy. Doctor Holmes was a genuine monster.

Emily S. Whitten: Convention Catch-Up — Yay, Dragon Con!

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Time flies, doesn’t it? It seems like just yesterday I was watching Animaniacs Live, interviewing folks about Turtles and cartoons, seeing the latest in geek fashions, hanging out with American Gods, and chatting with the Kings of Con at SDCC, not to mention chillin’ at Nerd HQ. And now suddenly it’s September, and I’ve since attended both the UK Discworld Convention and Dragon Con! Convention season: it really never stops, does it?

Despite my busy schedule, I don’t want to miss sharing any of the fantastic adventures I’ve been having with you; so first, let’s rewind to San Diego and reminisce about the summer party-party-parties, because they are a staple of SDCC and deserve to be featured. Every year, I try to line up at least a couple of parties each night, because, let’s be frank, I just love a good party. (I also often wish I could be in two places at once so I could go to even more parties. Alas that it’s impossible.) Although occasionally I don’t make it to one I really didn’t want to miss, it’s mostly because I’m having too much fun at another one – a good problem to have!

This year, I missed a few that were totally on my list; but I did manage to hit several super-fun ones…

Wednesday:

When you go to a con every year, you sometimes end up with con traditions, which can make the experience even better. On SDCC Wednesdays, my awesome friend Amy and I have turned going to BASIC for pizza and the Gabe Eltaeb Comic Kickoff Fundraiser into our own little tradition. The fundraiser is cool, with artists on hand sketching and neat auction items; the pizza is good and relatively quick to appear (very important after preview night!), and this year, BASIC was a Pokestop, so while we waited for our order we amused ourselves by catching Pokemon (I caught one of the pretty horse ones and named him Ricotta after our pizza). Definitely a good chill hangout start to the con.

Thursday:

Sometimes it’s good to get in the right frame of mind before a night of going out. On Thursdays, the WIRED Café, which runs from 11am to 7pm, is a good place for that. The downside is that it’s usually a bit of a wait to get in – to the point where last year I took a look at the wait and opted for other choices. But this year I stuck out the line, which was moving at a decent clip, and went on in. The WIRED Café was a fun combo of food and drinks, a DJ and little dance floor, and nifty interactive tech toys (plus a handy phone charging station). The gadgets you could play with included a VR Mars walk experience, and a Sphero BB-8 that could be controlled by head movements. They also had some really good specialty sno-cone drinks. (And if you got a marked coaster you won a shirt. I won on the first drink!) All-in-all it was fun, although I’d definitely weigh the wait against other stuff you might want to see on Thursday.

Once the day was properly in evening party mode, I hit up the Scholastic Party, which was celebrating a number of its newest Graphix publications on the Hotel Palomar pool deck. The pool deck had a nice setup and the party had neat features (along with welcome food and drinks) like a hefty swag bag and free Day of the Dead-style face painting. Well, I can’t resist free face painting, so of course off I went to get a super-cool design on my face (and then had to figure out how to eat and drink without messing it all up!). There were also several great guests there, like the super-nice Greg Grunberg (who told me I should never wash my face again, because the face paint was so cool), Dustin Nguyen, and Kate Beaton. I also ran into other fun folks there, like Sanford Greene, Simon Fraser, Edie Nugent, Patrick Reed, Amy Chu, and Batton Lash. Altogether it was a great party.

After it wound down ComicMix editor Adriane Nash and I hit up the NVE & Nylon Magazine After-Con Party. Celebrating the Women of Wonder, at Omnia. This was a full-fledged club party, with lots of celebs wandering around, and a fun time was had by all. The face paint was a big hit, and we chatted with everyone from Mehcad Brooks (Supergirl’s James Olsen, who was really happy to hear that Adriane liked what he’s doing with the character) to Teen Wolf’s Cody Christian (what a sweet guy). We also spotted others from the Teen Wolf cast, DJ Qualls, and Casper Van Dien – and I’m sure there were a ton of folks we literally rubbed elbows with, even if we didn’t realize it. It was packed! The party also featured Kristian Nairn from Game of Thrones as a DJ, with a surprise visit from DMX later in the evening; and a video booth where you and friends could take slow-mo “superhero” videos together with props. Closing that party down was a solid end to the night.

Friday

Friday night I somehow managed to fit three parties in (harder than it sounds!). I started out with the excellent Starz American Gods and Ash vs. Evil Dead cocktail party on the rooftop at Rustic Root, which I wrote about in detail in my American Godscolumn. This party had a themed drink, cool swag bags, and lots of American Gods and Ash folks, as can be seen here. Definitely a good time.

When that party wrapped, I hightailed it over to the SherlockeDCC party at the San Diego Central Library, organized by the Baker Street Babes, Sherlock DC, and NerdOut. This party featured themed drinks, vendors, a raffle of Sherlockian items, and an appearance by Steven and Louis Moffat. Every year I enjoy this party, where I always run into friends like fellow DC-area fan Lacy, and the esteemed Sherlockian Les Klinger. This year I was also extremely delighted to catch up, at least for a little while, with my North American Discworld Convention co-founder Anna, who I hadn’t seen in years, and who was, as always, decked out in the best costume; and our fellow NADWCon friend Shari. Love those ladies!

Although I hated to leave SherlockeDCC, I didn’t want to miss Nickelodeon’s Marc Summers & Double Dare Party at Fluxx. And that was a good choice, because it was epic amounts of fun. I wrote all about it in my Nickelodeon column, but to recap: they had Actual Marc Summers (who did not miss a beat the whole time) running an Actual Game of Double Dare on the dance floor at a hip nightclub, and the Red Team and Blue Team were comprised of Actual Nickelodeon People, including TMNT’s Mikey, voice actor Greg Cipes. Not to mention they provided us hungry con-goers with the best tiny diner food (burgers, fries, shakes, etc.). And that cool cats like TMNT’s Ciro Nieli and Eric Bauza were on hand to chill with. And that at the end of the night, they cleared the dance floor of all the cool Double Dare stuff (like the giant hamster wheel) and we all danced our hearts out to ‘90s music. Like I said, epic.

Saturday

Oh man. There were lots of cool-sounding parties on Saturday – including the HBO party, which fellow ComicMixers attended. But being totally honest here, by that point I was wiped. So instead of partying hard, I went out and had a niiiiice, relaaaaxing dinner with friends, followed by very chill drinks with other friends. And that? Totally rocked too. Woo!

Well that pretty much wraps up my SDCC experiences, although there are even more photos from the parties and the con floor in my SDCC photo collection. So check that out!

And now, on to the…

UK Discworld Convention

Going to the UK Discworld Con was something I looked forward to, but it was also tough – being the first Discworld event I’ve attended since Terry Pratchett passed away last year. I admit I still expected to see him around every corner, chatting with a fan or having a drink at the pub. And I admit that I needed a little more downtime than I usually do at cons, to deal with Terry not being there. But I’m so, so glad I went – both because the con featured many events that honored and memorialized Terry, and because it was really nice to reconnect with my many Discworld friends, and even make some new ones. One of the best parts of Discworld Cons is hanging out at the pub with your friends, and I was happy to be able to spend time with the likes of guests Rob Wilkins, Colin Smythe, Bernard Pearson, Reb Voyce, Ian Mitchell, Ian Stewart, Stephen Briggs, and Daniel Knight, and panelists Diane Duane, Peter Morwood, and David Bradshaw; as well as with my many fantastic convention friends. Discworld Cons are such a wonderful thing, and after going to the UK Con, I’m even happier that I’m involved in running the next North American Discworld Convention, which is happening next Labor Day weekend in New Orleans.

The con started with an opening ceremony in which The Hat was brought to the main stage, where it remained for the rest of the con. Among the most important panels were the programs that honored Terry. In one, selected clips from the memorial that was held for Terry last April were shown; including one of Good Omens co-writer Neil Gaiman reading from his intro to A Slip of the Keyboard; which is still one of the best summations of Terry that I’ve read. In another, Terry’s good friend Bernard Pearson of the Discworld Emporium told wonderful stories (as is his wont) of times he and Terry spent together (including that time they went in search of a specific type of pub urinal. No really). And then there was a good conversation between Terry’s longtime PA and business manager Rob Wilkins, and Discworld audiobook voice, playwright, and reference book collaborator Stephen Briggs, about their many recollections of Terry. And, of course, the tradition of the Bedtime Stories was continued; and although there will sadly be no more books, Rob read us all a bit of what could have been another story, had there been more time.

It wasn’t all about looking back, though. Although in documentarian Charlie Russell’s panel it was absolutely fascinating to hear him discuss with Rob Wilkins the previous three documentaries he made about and with Terry, he also talked about the new documentary he is doing with the BBC – about Terry’s legacy and the fandom, some of whom he interviewed while at the con. And although Terry’s independent production company Narrativia no longer has Terry to guide it, in the Narrativia Klatch we heard from two of its members, Rod Brown and Rob Wilkins (Rhianna Pratchett being the third), about exciting upcoming projects like The Wee Free Men, which is being adapted for the big screen by Rhianna Pratchett and developed with The Jim Henson Company; Good Omens, which is being adapted for TV by Neil Gaiman; and The Watch TV series, which is also currently in development. And in the field of amateur adaptations, convention attendees put on a very cool musical version of Witches Abroad that was enjoyed by all. All-in-all, it was a wonderful con; and you can check out my photos of it here, before we move on to…

Dragon Con!

Everyone who’s gone to a fandom con knows that they are wonderful but tiring. So of course, what better idea could I have possibly come up with than to go to two in a row? Sounds a little crazy, right? But given the UK Discworld Con and Dragon Con were just one weekend apart, I was left with no choice but to do it. (It’s a hard-knock life, for me.) And despite my jet lag, Dragon Con was as always, a total blast. I love this con for the wide variety of fandom tracks, the Walk of Fame, and the excellent level of organization involved in what can be an overwhelming con. And, of course, because it is the one and only Nerdi Gras – a great place to party with your nerd and geek friends.

This year, not only did I get in some great interviews (with Jim Butcher, Christy Carlson Romano, and Brian Henson, coming soon!) but I also managed to make it to some fantastic panels, and to discover my new obsession – puppeteering. Why puppeteering? It started with attending Brian Henson’s Evolution of Puppetry. This panel was absolutely fascinating, as Jim Henson’s son went through the history of the Jim Henson Company, showing clips of how Kermit and the Muppets developed over the years; and also demonstrated the Henson method of puppetry live using an on-stage camera and the video screens so that we could see both what he was doing, and how it would look on-screen. Seeing the magic behind the puppets firsthand was amazing. Then, thanks to roomie Cleolinda, I learned that there was a panel featuring the puppetry of adorable Star Wars droid BB-8. Well, of course we had to go to that! As it turned out, it was the very first Dragon Con of BB-8 puppeteers Dave Chapman and Brian Herring – and they were clearly having a blast as they showed us behind-the-scenes footage of their work, and discussed the six different versions of BB-8 and what it was like shooting on location. By the end of these panels, I had determined that I must learn more about puppetry – hopefully at future cons!

Another great set of panels were the Gotham panels. I made it to two, along with meeting several of the cast, and found them all delightful. The panels were both enlightening and entertaining (the best mix) and it seemed the Gotham cast was thoroughly enjoying the con. For such a dark show, the cast is very warm and funny; and one favorite moment from the panels was when Chris Chalk (Lucius Fox) joked that the reason Wayne Manor has such terrible security, with outsiders seemingly just appearing in various rooms all the time (I had noticed that!), is that Bruce gave Fox a key, Fox made copies, and now everyone in Gotham has one. Well – it’s as good an explanation as any! I also sympathized with Sean Pertwee and David Mazouz when they joked about how happy they were that in the new season we’d see more of Wayne Manor, because it meant they could finally get out of the library! (“We eat there…we sleep there…we never leave!”) And Drew Powell – well, pretty much everything he said was funny. That dude’s a riot!

The last panel I made it to was the Gillian Anderson panel, which was a great Q&A that ranged from X-Files to Hannibal and more. I hadn’t seen Gillian Anderson on a panel before, but it was clear that she’s got a broad intellect and a sly sense of humor – very fun to listen to. Alas, I did not get to meet her, but I did get to meet a lot of great guests on the Walk of Fame this year. Some favorites were the aforementioned Gotham cast members, who were great to chat with, along with Robin Lord Taylor, who was alas only at the Con for a limited time. Other great guests I chatted with included the BB-8 puppeteers (such cool guys!), Charlie Cox (I had to get a signed pic of Matt Murdock in lawyer mode, don’tchya know), Bob Bergen (voice actors are always so interesting), Richard Horvitz, Rikki Simons (a fellow Pratchett fan!), Nolan North (Deadpool!), Will Friedle (also Deadpool! As well as Ron Stoppable from Kim Possible, of course), Bill Corbett, Dana Snyder, and oh, so many more. And that’s not even counting the other guests, authors and Artist Alley folks I got to hang out with, including fab friends Esther Friesner, Alethea Kontis, Ken Plume, Aaron Fever, Joseph Scrimshaw, Molly Lewis, Dexter Vines, Sanford Greene, Georges Jeanty, Daniel Govar, Tony Moy, Jimmy Palmiotti, Amanda Conner, and Josh Greathouse. And I also met Baymax! (Scott Adsit.) And Gareth David Lloyd! (Ianto Jones on Torchwood.) And And, and, and…oh, I’m sure I’m forgetting a ton of fun people I saw and things I did, but, well – that’s Dragon Con! It’s big, and crazy, and a bit overwhelming; and in the end, you look back and it might just be a bit of a blur – but it’s a fun blur, nonetheless!

I took tons of pictures at Dragon Con, which you can see here. And then, stay tuned for the aforementioned Dragon Con interviews, and Servo Lectio!

Joe Corallo: Caitlin R. Kiernan and the Rising Stars

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img_0085-6603152Last week I interviewed Rachel Pollack in this space. In my introduction I mentioned that only two trans women have written for DC before. That’s somewhat true, and somewhat not true. It would be true to say that only one trans woman had written for DC, and it would also be true to say that number is three. Rachel Pollack is the only one who has written for DC proper. The late Maddie Blaustein wrote for Milestone Comics, for which DC had (and has) the publishing and distribution rights. Rachel had created a trans character for comics. Today, I’d like to talk about Caitlin R. Kiernan.

In 1996, prior to becoming an accomplished and award-winning author, Caitlin R. Kiernan was an award-nominated author of short stories shopping around a novel. She was fronting a band called Death’s Little Sister, in reference to the character Delirium from Neil Gaiman’s Sandman. In that year of 1996 she would be approached by the very same Neil Gaiman to write for The Dreaming, a Sandman spinoff, for DC’s Vertigo imprint. Caitlin R. Kiernan would go on to say yes, becoming the second and last trans woman to write for the Vertigo imprint.

For those of you keeping track at home, that means Neil Gaiman has played a crucial role in hiring 100% of the trans writing talent that has freelanced at Vertigo. If we add Maddie Blaustein to the mix, that’s still a sizeable 66.6%. Either way, not too shabby.

caitlin_r-_kiernan_by_kyle_cassidy2I don’t mean any of that to sound like a knock against Neil either. Quite the opposite. It’s great knowing that trans and queer representation was important to Neil at a time where the majority of Americans felt that it wasn’t even okay that we exist at all. It makes me more sympathetic towards his handling of the character of Wanda in Sandman as well considering the time that story had come out. You can see some of what Neil has to say on Wanda towards the end of this fairly recent article here.

Now back to Caitlin R. Kiernan, she would go on to write thirty-five issues, over half of The Dreaming. Working with people at Vertigo including Neil himself, she crafted stories in the dreaming with many characters we already know, like the Corinthian, as well as her own creations like Echo.

On earth Echo had been a male transvestite, but upon entering the dreaming she became a woman. Unlike Rachel Pollack’s Coagula and Maddie Blaustein’s Marisa Rahm, Echo isn’t trans in the same way. It’s through a sort of magic that Echo goes from being a male transvestite to becoming a woman in The Dreaming. That’s not to diminish the importance of Caitlin R. Kiernan’s contributions to comics or to imply that it makes Echo’s stories inherently less important than Coagula’s or Marisa Rahm’s, but Echo’s story and her journey as a character is certainly different, and it’s a story that does fit well into The Dreaming.

img_0084-4723148After The Dreaming ended with issue #60, Caitlin R. Kiernan would leave comics for the next decade before returning to the medium at Dark Horse, most notably with Alabaster: Wolves. Unlike Kiernan’s peers at DC Comics, she’s had six of her issues of The Dreaming collected in The Dreaming: Through The Gates of Horn & Ivory. This of course is just a fraction of her work on the title, and three of the issues in the collection are written by other writers. Any readers getting a chance to meet Echo in this collection will be disappointed to find that the rest of her journey remains uncollected.

While yes, many other comics at DC have not been collected (I’m still waiting for volume three of John Ostrander and Tom Mandrake’s The Spectre) the fact that the only three trans women that have written at one DC imprint or another have had nearly zero success at getting their comics collected and in print beyond their initial release is troubling.

If DC Comics is going to talk about the importance of diversity, push characters like Supergirl, Cyborg, Wonder Woman, Midnighter, and the new Superman, then I see no reason why they wouldn’t want to celebrate how they were ahead of the curve decades ago. They’ve solely been working up to this by reprinting Tony Isabella’s Black Lightning, but reprinting the works of Rachel Pollack, Maddie Blaustein, and Caitlin R. Kiernan is an important part of that. Reprinting Milestone Comics instead of sitting on them is important.

img_0083-959710620That’s not to say this is just a DC Comics problem. Trans representation at other comics publishers is lacking as well. We’ve seen Sophie Campbell and Tamra Bonvillain getting more recognition for their contributions to comics, and that’s a step in the right direction. We’re seeing Mags Visaggio becoming a rising star with her comic Kim and Kim over at Black Mask Studios. However, we are not seeing enough trans and queer representation overall.

Hopefully we’ll see more trans writers telling their stories in comics. Not only people like Caitlin R. Kiernan or Rachel Pollack, but people like Sophie Campbell who have gotten greater name recognition as of late, rising stars like Mags Visaggio, Lawrence Gullo and Fyodor Pavlov, and the countless others out there around the world. Some of whom I’ve heard of and some I haven’t had the pleasure of seeing their work yet.

And maybe Marvel could hire one of them to write a story… as they’ve yet to do.

REVIEW: Red Sonja: Queen of Plagues

red-sonja-dvd-e1468425005766-3775203Gail Simone is an adept writer who brings a unique voice to her projects and when she took over Dynamite’s Red Sonja, it was no different. Her initial foray, Queen of Plagues, saw the she-devil with a sword lead an army as payback for a man who spared her life. Not only did she display a good handle on Sonja but gave us the arresting figure of Dark Annisia, a unique antagonist.

Coupled with fie art from Walter Geovanni, it was a strong story and remain available in trade. For some reason, Shout! Factory chose this story as their next motion comic, out now on Blu-ray and DVD combo pack.

As nice as Geovani’s art is, some of it proved difficult for the limited animation of motion comics and pales in comparison with the more detailed art found in some of Shout!’s Marvel offerings, such as Wolverine: Origins.

Misty Lee does a nice job as Red Sonja and Rebecca Strom is fine as Dark Annisia. The sound effects are okay and it’s pleasurable enough to watch. The question remains why these exist, since the interest in the format waned long ago and the adaptation adds nothing to our enjoyment of the story.

The disc comes with an interview with Simone, which is worth a watch; less interesting are what the cast and crew have to say.

Ed Catto: Fiction with Purpose

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On the way to RocCon, the Rochester Comic Convention, my cousin John gave me a comics-related clipping that his mom, my Aunt Carolyn, asked him to pass along. It was from the Catholic Courier and it was a positive review of Darwyn Cooke’s graphic novel The New Frontier.

This week’s column was supposed to be about RocCon, but the clipping about The New Frontier sent me in another direction. So instead let’s focus on purpose, Geek Culture and the Catholic Courier clipping.

But first a little background on Darwyn Cooke’s The New Frontier. This graphic novel was originally released as a six-issue miniseries in 2004. The Catholic News Service review describes it this way:

rochester-catholic-courier-2063049Set in the 1950s and early 1960s, the novel…examines issues of racism, immigration, the blacklisting of accused subversives and the morality of the Vietnam War.

More important, in The New Frontier creator Darwyn Cooke firmly established the DC Universe as a place where focused individuals work hard to create positive change that benefit everyone.

Still, it was strange to reed about this graphic novel in a Catholic newspaper. Back in the day, I don’t recall a whole lot of support from the Catholic Church for comics. More recently, I’m always surprised when some organized religions protest against fiction like Harry Potter stories for promoting the devil or other rotten things.

This review was different. It was very positive. In fact, they awarded The New Frontier an A-III rating. I never would have imagined that the Catholic Church would formally approve of the Justice League. But you know what? They should have.

Maybe I should have seen the church’s embrace of heroic fiction coming. My Aunt Carolyn, a devout Catholic, has always been pro-comics. She’s retired now, but she enjoyed a long career as a middle school/high school English teacher.

In the 60s, my Aunt Carolyn famously took the initiative to purchase a stack of comics to share with her class. This was in Auburn, NY, a town that back in 1948 had one of those ridiculous comic book burnings to stamp out juvenile delinquency. Despite the fact that she used her own money to buy the comics, the school administration frowned on classroom distribution of “funny books.” They demanded she get those comics out of the school.

So I’m happy that “we” in general, and the Catholic News Service’s reviewer in particular, value positive stories about individuals who routinely engage in self-sacrifice and contribute to the greater good.

I contrast that with current political discussions. It’s astounding to me that so many conversations about the Presidential race don’t value a lifetime of public service.

I’m proud of the fact that often in Geek Culture, there tends to be a value assigned to characters that do positive things.

And taking it a step further, in Geek Culture the real heroes are the creators who got off the couch and created something positive.

None of our fictional heroes are perfect. Certainly few of Geek Culture’s real-life hero-creators are perfect. In fact, one Golden Age artist I constantly put on a pedestal struggled throughout his life. Consequently he was, at times, mean and cruel and disappointed many people.

But it’s not about perfection. It’s about trying to do something positive and succeeding once in a while.

I’m thrilled that the Catholic News Service embraces the message of hope and optimism in that the brilliant Darywn Cooke story, The New Frontier. It’s a fantastic read. However, at the core of that story and so many stories in Geek Culture, there are a lot of positive, hopeful messages. And even the Catholic Church can get behind that.

Oh, that review from the Catholic News Service is here http://catholicphilly.com/2016/07/us-world-news/culture/darwyn-cookes-final-frontier/ if you’d like to read it.

John Ostrander: Writing Rules

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Recently on Facebook, a father asked me what advice I could give his 13-year old daughter who wanted to be a writer. I had to be succinct but I think my reply was moderately useful and I thought I’d repeat it here.

As I’ve done columns about writing before, some of this may be familiar but this time it will be the short form.

  1. Read. If you want to be a writer, you need to be a reader. Fiction, non-fiction, newspaper (or online news feeds). Read outside your narrow interests. You draw from yourself so you need to feed yourself. My late wife Kim Yale called it “re-stocking the pond.”
  2. Write. Seems obvious but it’s not. Write every day even if it’s only for five minutes. Get into the habit of writing. We all have a certain amount of crap we need to write out of our systems before we can do real work. A writer writes. Get to it.
  3. Live. Again, seems obvious but in writing we draw upon our own experiences. Live life. Learn from those experiences. It’s all grist for your writing mill, the good and the bad. If you don’t know anything about life, how will you get life into your work? If you don’t have any real life in your work, how will the reader connect with it and you?
  4. Write what you know. This combines 2 and 3 above. Write what you know from your own experience to be true. Not what somebody else told you was true. What you know.
  5. You have a right to make mistakes. Best advice from a teacher I ever got (Harold Lang at Loyola University Theater, Chicago). You have the right to try something and have it not work so long as the attempt was honest and that you learn from it.
  6. Make big mistakes. Again, courtesy of Harold Lang. Big mistakes are easier to see and correct. You learn as much – maybe more – from your mistakes as from your successes. A big mistake means you took a big risk. There is no success without a big risk. Try, fail, and learn.
  7. It doesn’t have to be perfect. It won’t be on the first draft, anyway. It never is. Write first, correct/improve/spellchek later. You need to put the story into words so you have something concrete from which to work. The first draft is not intended to be the final draft. Don’t get hung up on it.
  8. Don’t tell anyone your ideas before you write them down. You do that and you’ll release all the energy in the story. It wants to be told; you want to tell it. Speaking it lets the steam out of the engine. Let the steam out and the engine doesn’t run. If you speak your idea you won’t write it. Write it first. You don’t know what you have until you’ve done that; you just think you know. Do the work and then share.
  9. You are your characters. There has to be something of you in every character you write. That includes the bad guys, the villains, the psychotics. If you write a bigot, you have to find out where the bigot is within you. That’s not easy and it’s not comfortable. It still has to be done in order to write the character honestly.
  10. You are not your characters. You also have to separate yourself from your characters. They are not your alter-egos. You have to give them their own lives and then let them live their own lives.
  11. Don’t look down. You’re a tightrope walker with no net. You have to focus on getting to the other side; if you look down, you’ll fall. Translated from metaphor – don’t ask if you can write. Assume you can. If you have to ask, the answer is “no”. Don’t put the weight of your existence on your writing; that’s too heavy an existential load. Don’t pretend that asking these questions will make you more honest and thus a better person and thus a better writer. They won’t. They’ll just feed your neuroses and keep you from writing. Do the work.
  12. You have to know the rules in order to know which ones to break. A freeform jazz musician may appear to play whatever the hell they want but they know music, they know their instrument, they know what has been done before and they interpret it their own way. Learn the rules.
  13. Write questions, not answers. If you want to preach, get a pulpit. As my fellow ComicMixian, Denny O’Neal, once told me, “You can say anything to a reader but first you must tell them a story.” Pose the question, explore it, and – if you feel like it – give AN answer but don’t assume that it is THE answer. Some readers have come up to me and told me what they got out of a given story and character; if I’m smart, I listen and learn. They may have a better answer than mine. Assume your readers are at least as smart as you.
  14. There is only one way to write and that’s whatever way works for you. Anyone tells you differently is trying to sell you something. That includes me and this column. Listen to everyone and take the bits that makes sense to you. That way you come up with your own style, your own approach.

Now… go write something!

Marc Alan Fishman: The Science of Selling

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If there’s one thing Unshaven Comics has been celebrated for by our peers, our fans, and our nemeses alike, it’s our ABC mentality. “Always. Be. Closing.” Alec Baldwin barked at us through gritted teeth. And boy howdy did that lesson stick. Since our second-ever convention appearance, my cohorts and I have adopted the mentality that while we love what we do, that we can’t do it unless our convention appearances end lucratively. Hence, we operate adhering to the science of the sale.

In less poetic terms, that means that every possible decision / choice we’ve made — from the products offered, to the pitch, the bundles we offer, straight through to the question we ask to close business — has been scrutinized to the Nth degree. It’s been a while since I’ve unpacked these bags for you, my adoring fans, so let’s dump all the dirty laundry on the floor, shall we?

When it comes to our products, the answer became notoriously simple given trial and error. Our first book was an educational graphic novel. Suffice to say we got mild interest, and a lot of back-patting from teachers and rare fans who really like the idea of seeing how far a comic could travel away from tights and fights.

Our next book was R-Rated horror. Then R-Rated superheroes. Both of those books were better sellers for us. But… then… book 4 was The Samurnauts, a title built with sell-ability in mind. Tongue-in-cheek pastiche to the tropes we loved growing up, nestled in a warm chocolatey shell of all-age fun. And the sales and response we saw to that? Well, the rest (they say) is history. Put plainly: for Unshaven Comics, our path to maximum return drives straight down the line towards the largest audience possible.

I’ve droned on and on about our pitch in the past. Feel free to read up on it here. The short and dirty version for those with less time: we keep it simple, stupid. In less than 22 seconds (with an additional eight seconds added afterwards for jazz hands/spirit fingers) we’re able to distill the essence of our comic book series to any passerby. We talk about the big picture feelings the book evokes, we share the artwork and hooks of the story, as well as detail the specific nature of our deal. You get 36 pages of story for just five bucks. And if you get it here at the show today, all three creators will happily sign your copy. And with that – jazz hands. Make no bones about it. We’ve crafted literally every word of that pitch a thousand times over. And we’ve likely answered every possible retort to it dozens (if not hundreds) of times.

I’ve also perhaps droned a bit before about our magical closing question. Those last few words uttered that have turned more faces of unsure-ness into alleviated buyers. We used to ask “So, what do you think?” More often than not, it would end with the potential buyer now bending our ears off on their 30 second critique of literally any number of sundry points they needed to make about our book. And while it did close sales for us, it wasn’t until it hit me to ask Kyle to be a bit more direct. “So, would you like to give it a try?” Boom. Sales. That simple shift in our line of questioning helps address the elephant in the artist alley. At the end of the day, yes, we all love comics and pop culture. But we are the business and you are the customer. If we’ve earned your business by presenting you with a product you find to be priced appropriately and contains written and visual content you find pleasing, then let’s do business. Otherwise? We happy accept “No thanks!” as your answer, and allow you to continue on your merry way. It’s not rude. It’s how we keep the lights on in the studio.

So let’s say now you dig that pitch, and find our price point to be fair. Well, let’s gladly upsell you! Unshaven Comics has cultivated a masters degree in the bundle sale. How? Easy! By tossing as many extra freebies onto a deal to make our customer happy. We always travel with collectible stickers, and poster prints (occasionally adding in some buttons as well). We’ve no qualms about losing a bit of profit off our bottom line if it turns a single book purchase into four. Soon to be five. And for those fans who are so sold on the books without the extra bric-a-brak? Well, we go ahead and still shower them in swag because it’s good karma. When new customers see the passion we have for our series, giving them that little extra thank you in the form of stickers and a poster is just a way we pay it forward.

And with that, you have the science to the sale. Our products attract a large swatch of convention goers. Our artwork and storylines are aesthetically pleasing. Our pitch is tight, and to the point. Our price is fair. Our upsell is ludicrously so. Each convention day sees us pitch to hundreds of potential fans. And typically we’ll see hundreds of books be moved. It’s through the hard work, hypothesis, analysis, and Immortal Kung Fu Monkeys do we see the success. And we’ll see you on the convention floor soon!

So, I have to ask…

Can I tell you about my comic book?