The Mix : What are people talking about today?

First Look: Guillermo del Toro’s Trollhunters

ths_night_final-1-e1459972535422-4857134DreamWorks  and Guillermo del Toro have released the first image from their forthcoming Netflix series TROLLHUNTERS. The show will unleash a new, fantastical world wrapped around the residents of the fictional suburb of Arcadia who make a startling discovery that the world beneath their hometown is as vast and mind-blowing as anything on the surface. A global must-see viewing event for the entire family, DreamWorks TROLLHUNTERS will bring viewers of all ages around the world into the rich and creative mind of Guillermo del Toro.
No release date has been announced.

Star Trek Seeks out new Sales with 4K Ultra HD Releases

startrek_uhd_3docard-e1459971342972-6269405HOLLYWOOD, Calif. – Paramount Home Media Distribution announced today that director J.J. Abrams’ global blockbusters STAR TREK and STAR TREK INTO DARKNESS will be the studio’s first two titles released on the new 4K Ultra HD Blu-ray format.  The releases coincide with the 50th anniversary of the Star Trek franchise in 2016.  4K UHD represents the next evolution in home entertainment, offering four times the resolution and more than double the number of colors available with full HD.  In addition, these spectacular 4K UHD releases deliver exceptional vibrancy and contrast through High Dynamic Range technology, which reveals hidden details and shades of color that more closely mimic real life.
Both STAR TREK and STAR TREK INTO DARKNESS have been digitally remastered with new 4K UHD transfers for exceptionally brilliant picture quality and feature Dolby Atmos® soundtracks* remixed specifically for the home theater environment.  Dolby Atmos delivers captivating sound that places and moves audio anywhere in the room, including overhead, to bring entertainment alive all around the audience.
Each film will be presented in a three-disc UHD/Blu-ray/Digital HD Combo Pack.  STAR TREK features a bonus Blu-ray Disc™ loaded with over three hours of behind-the-scenes content.  The STAR TREK INTO DARKNESS UHD and Blu-ray Discs include the spectacular IMAX® version of the film and the package also includes a bonus Blu-ray Disc with more than two hours of special features.
STAR TREK UHD/Blu-ray/Digital HD Combo Pack
The UHD Disc is presented in 4K high definition with English Dolby Atmos, French 5.1 Dolby Digital, Spanish 5.1 Dolby Digital, Portuguese 5.1 Dolby Digital and English Audio Description with English, English SDH, French, Spanish and Portuguese subtitles. The Blu-ray containing the feature film is presented in 1080p high definition with English 5.1 Dolby TrueHD, French 5.1 Dolby Digital and Spanish 5.1 Dolby Digital with English, English SDH, French, Spanish and Portuguese subtitles. The Blu-ray containing the bonus content is presented in 1080p high definition with English, French, Spanish and Portuguese subtitles.  The Combo Pack includes access to a Digital HD copy of the film as well as the following:
UHD
• Feature film in 4K UHD
• Commentary by J.J. Abrams, Bryan Burk, Alex Kurtzman, Damon Lindelof and Roberto Orci
Blu-ray Disc #1
• Feature film in high definition
• Commentary by J.J. Abrams, Bryan Burk, Alex Kurtzman, Damon Lindelof and Roberto Orci
Blu-ray Disc #2
• To Boldly Go — Taking on the world’s most beloved science fiction franchise was no small mission. Director J.J. Abrams, writers Roberto Orci and Alex Kurtzman, producer Damon Lindelof, and executive producer Bryan Burk talk about the many challenges they faced and their strategy for success.
• Casting — The producers knew their greatest task was finding the right cast to reprise these epic roles. The cast, for their part, talk about the experience of trying to capture the essence of these mythic characters. The piece concludes with a moving tribute to Leonard Nimoy.
• A New Vision — J.J. Abrams’ vision was not only to create a Star Trek that was a bigger, more action-packed spectacle, but also to make the spectacle feel real.  Every aspect of production—from unique locations to the use of classic Hollywood camera tricks—was guided by this overall objective.
• Starships — Abrams and production designer Scott Chambliss were careful to pay tribute to the design of the original Enterprise, but they also wanted to make it futuristic and cool for a modern audience. This chapter focuses on the unique stories behind the creation of the film’s starships.
• Aliens — Designers Neville Page and Joel Harlow talk about the hurdles they faced creating new alien species, recreating the Romulans and Vulcans, and designing the terrifying creatures on Delta Vega for the new Star Trek.
• Planets — From the frozen landscape of Delta Vega to the desert plains of Vulcan, Scott Chambliss and the art department had a number of radically different planets to create. Abrams’ desire to shoot on real locations whenever possible led the production team to a number of strange and surprising locations.
• Props and Costumes — Property master Russell Bobbitt had the unique challenge of designing props that were both true to the original series and pertinent to today’s technology.  Likewise, costume designer Michael Kaplan talks about how he designed costumes that paid homage to what came before yet were relevant and timeless.
• Ben Burtt and the Sounds of Star Trek — When famed sound designer Ben Burtt was hired to create sounds for the first Star Wars film, he took his inspiration from the original “Star Trek” series. Burtt jumped at the opportunity to pay tribute to the sounds that sparked his career with the sounds he created for the new Star Trek.
• Score — As a fan of the original series, composer Michael Giacchino embraced the challenge of creating new music for Star Trek while preserving the spirit of Alexander Courage’s celebrated theme.
•Gene Roddenberry’s Vision — J.J. Abrams, Leonard Nimoy, previous Star Trek writers and producers, and scientific consultant Carolyn Porco describe and commend the optimistic and enduring vision of Gene Roddenberry.
• Deleted Scenes with Optional Commentary
• Starfleet Vessel Simulator — Explore extensive data on the U.S.S. Enterprise and the Romulan ship, the Narada. Submerse yourself in breathtaking 360° views and close-ups and review detailed tech information.
• Gag Reel
• Trailers
startrek_intodarkness_uhd_3docard-e1459971386386-2702528STAR TREK INTO DARKNESS UHD/Blu-ray/Digital HD Combo Pack
The UHD Disc is presented in 4K high definition with English Dolby Atmos, French 5.1 Dolby Digital, Spanish 5.1 Dolby Digital, Portuguese 5.1 Dolby Digital and English Audio Description with English, English SDH, French, Spanish and Portuguese subtitles. The Blu-ray containing the feature film is presented in 1080p high definition with English 7.1 Dolby TrueHD, French 5.1 Dolby Digital, Spanish 5.1 Dolby Digital, Portuguese 5.1 Dolby Digital and English Audio Description with English, English SDH, French, Spanish and Portuguese subtitles. The Blu-ray containing the bonus content is presented in 1080p high definition with English, French, Spanish and Portuguese subtitles.  The Combo Pack includes access to a Digital HD copy of the film as well as the following:
UHD
• Feature film in 4K UHD – IMAX Version
Blu-ray Disc #1
• Feature film in high definition – IMAX Version
• Enhanced commentary
• The Mission Continues PSA
Blu-ray Disc #2
• The Voyage Begins…Again – Go behind-the-scenes as filming begins on the next Star Trek adventure.
• Creating the Red Planet – Experience the creation of a never-before-seen alien world, as featured in the action-packed opening sequence of the film.
• Introducing the Villain
• Rebuilding the Enterprise – See the design and construction of a bigger, interconnected Enterprise set.
• National Ignition Facility: Home of the Core – Location shooting at the National Ignition Facility.
• Attack on Starfleet – Go behind the scenes with the cast and filmmakers and witness the creation of the shocking attack on Starfleet Headquarters.
• Aliens Encountered – The design and application of alien makeup.
• The Klingon Home World – Discover the stunning world of Kronos, and see how the filmmakers reinvented the Klingons for a new generation.
• The Enemy of My Enemy – Find out how, and why, the identity of the film’s true villain was kept a mystery to the very end.
• Vengeance is Coming – A comprehensive look at the design and production surrounding the black ship.
• Ship to Ship – An in-depth and thrilling look at the filming of the iconic space jump sequence, which both defied the laws of physics and pushed the limits of visual effects.
• Mr. Spock and Mr. Spock – Leonard Nimoy makes a cameo appearance and reflects on his history with Trek.
• Down with the Ship – Discover the stunt & VFX work involved to make the Enterprise roll over.
• Kirk and Spock – Explore the dynamic relationship between the film’s heroes.
• Brawl by the Bay – Sit in with Zachary Quinto and Benedict Cumberbatch as they revisit their intense preparation for the film’s breathtaking climax.
• Fitting the Future – A look at the film’s out-of-this-world costumes.
• Property of Starfleet – Sourcing and tracking the film’s myriad props.
• Unlocking the Cut – A discussion with the film editors about their monumental task.
• Visual Affection – A comprehensive look at the creation and implementation of visual effects.
• The Sounds of Music (and FX) – A discussion with film composer Michael Giacchino and sound designer Ben Burtt.
• Safety First – A prank pulled on the cast.
• Continuing the Mission – An inspiring look at the partnership between the film’s crew and the organization that assists returning veterans to find meaningful ways to contribute on the home front.
• Gag Reel
• Deleted Scenes
• Theatrical Trailers
The Combo Packs available for purchase include a Digital HD Version of the film that can be accessed through UltraViolet™, a way to collect, access and enjoy movies.  With UltraViolet, consumers can add movies to their digital collection in the cloud, and then stream or download them—reliably and securely—to a variety of devices.  Alternatively, the Digital HD Version of the film can be redeemed through iTunes.

Molly Jackson: Invading Reality

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Valiant announced that Vladmir Putin, also known as the real life leader of Russia, would be the villainous mastermind in Divinity II, their next series event. It was announced only a few days ago in an exclusive interview in the New York Daily News with the comics’ writer, Matt Kindt. In the story, our villain manipulates a ’60s-era cosmonaut who has returned to Earth from deep space with super powers and a desire to build a new Soviet empire.

We all know that this isn’t the first time a real life figure has popped up in a superhero story. Obama’s appearance in Spider-Man may have been the biggest one in my lifetime, but hundreds of politicians and celebrities have shown up as guest stars in comics or had comics done about them. However, the vast majority of the time, the real life person isn’t cast as a villain, and especially not without their permission.

The grand exception to this is of course the Nazi Reich and its leader, Adolf Hitler. The difference being those original Captain America comics were used as propaganda to help encourage and keep the American people invested in the war. While I won’t be the first to point it out, Putin has done some pretty mean stuff lately. The U.S. hasn’t been on the best of terms with Russia. But this comic does not sound like it brings the spirit of Captain America with it. Kindt did go on to say that he used Putin sparingly to not diminish his impact. He also pointed out that he never thought about if this was a good idea to piss Putin off in any way.

The thing that bothers me most of all is Kindt’s insistence that because the story is taking place in Russia, it must paint the leader of Russia as the villain. In an industry of constant make believe, this single fact cannot be changed! No matter how much of the story is complete fiction, it would undermine it to change the single fact of who is the Prime Minister of Russia. Stories based in reality can make that small shift from absolute reality. It’s not like we have superheroes with amazing powers in real life. Or do we and no one told me?! Sci-fi has laid the groundwork for a country leader swap in a story or having it be a never-before-heard-of higher up politician in the government. Stories have always had thinly veiled parodies of real world characters without calling them out by name.

I know, in the other hand is artistic license and freedom of expression. I support those freedoms. And yes, public figures are putting themselves in the limelight to be used by the creative element. If it is the only way Kindt could write the story, then I can accept that. But at the same time, people tend to forget that this is a global community and we need to act like it. Americans come off bratty in a lot of ways in the world.

So my question right now: is this one element crucial to the story? Or is this just the main element to Valiant’s marketing plan?

Mike Gold: Imitation Is The Sincerest Form of Thievery

brave-and-bold-109-ss-8549869The 1950s were a time of great experimentation for comic book publishers. Retail outlets were disappearing and post-war military scale-backs undermined PX sales. Superman was kept alive by its massive television exposure, but virtually all other superhero comics were either gone or in deep trouble.

Necessity being the mother of invention, comics publishers back then had no choice but to try new ideas and concepts. Western comics were hit-or-miss; those that featured top-line movie stars or characters were doing okay, the others were sort of meh. Romance comics, teevee tie-ins and some funny animal books were selling. The horror and crime comics that had been keeping publishers such as EC, Harvey and Gleason in the money were being condemned by the media, camera-hungry politicians and sanctimonious self-appointed “experts.”

So until DC and Marvel finally succeeded in rejuvenating the superhero genre, experimentation was the watchword of that decade. And that brings me to the subject of Robert Kanigher.

brtave-and-bold-314-ss-7003194This man was a legend. A writer and editor, Bob was best known for creating or co-creating Sgt. Rock, the Metal Men (over a weekend, no less), the silver age versions of The Flash and Wonder Woman, Poison Ivy, Rose and Thorn, Ragman, the Viking Prince, Sea Devils, and Enemy Ace. On the other hand, Kanigher was also… well… according to Wikipedia: “Kanigher was as well known for his unstable personality and violent temper as he was for his brilliance as a writer.”

I can attest to this personally, even though we got along quite well. When he died in 2002, I phoned a major comics writer/artist, a decent, considerate and polite man with a fine sense of humor who was a student of Bob’s at the Joe Kubert School. He immediately let out a joyous rebel yell that could halt a Lynyrd Skynyrd concert.

Kanigher also had a fantastic memory.

When DC Comics was searching for new ideas and formats, he came up with quite a few – and most of them were quite good. Some were brilliant. He started up a title called The Brave and the Bold which initially featured legendary white knight types such as The Silent Knight, the Golden Gladiator and the Viking Prince. In issue #25, he dumped the swordplay in favor of a new series, Task Force X – The Suicide Squad.

ace-g-man-1832775This Suicide Squad ran six issues before being retired to the Old Comic Book Characters’ Home. The name was resurrected by John Ostrander in the mid-1980s in the Legends mini-series, and that’s the concept that was in the Arrow teevee series and will be in the movie theaters in August.

But The Brave and the Bold was not where the Suicide Squad first met the public. In fact, The Brave and the Bold was not where the The Brave and the Bold first met the public.

Shortly after the turn of the last century, Street and Smith started up a weekly prose magazine on pulpwood paper featuring rip-roaring adventures. It was called Brave and Bold, and it ran for 429 issues. Not a bad run at all. Publisher of Nick Carter Weekly, Street and Smith went on to create The Shadow, Doc Savage, The Avenger and many others.

The Suicide Squad is another matter. There was no such magazine under that name before Kanigher’s creation. However, The Suicide Squad was the very popular lead feature in Ace G-Man Stories. The G-Men (government men; the movies’ version of a highly idealized FBI) genre was very popular in our media and as far as the pulp era was concerned, The Suicide Squad was the leader of the pack. Created by Emile C. Tepperman (Operator 5, The Spider, Secret Agent X) the series ran from 1939 to 1943, when the host title was cancelled due to wartime paper shortages. All or almost all of these stories remain in print in anthologies and in electronic books.

sky-devils-pulp-2712599So… did Bob Kanigher “borrow” these names? Let’s be fair: they were not under trademark, and publishers recycled titles all the time. If you don’t believe me, riddle me this: if Fawcett sold its characters to DC Comics, why does Marvel publish Captain Marvel? Hint: it’s not because of the word “marvel.”

One more thing. In 1960 Bob Kanigher and artist Russ Heath created a series for DC called “Sea Devils,” debuting in Showcase #27. Some think that, perhaps, Bob was inspired by the 1953 movie of the same name, starring Yvonne De Carlo and Rock Hudson. Or, perhaps, Bob was inspired by the 1937 movie of the same name, starring Victor McLaglen and Ida Lupino. Or the 1931 movie of the same name, starring Molly O’Day and Edmund Burns.

Or maybe, just maybe, Bob’s encyclopedic memory stored the details of Sky Devils, a pulp series that ran from 1938 to 1940. That one was published by Martin Goodman, the man who, at that very time, was preparing to launch something called “Marvel Comics.”

Of course, that Sun Devils is not to be confused with DC’s Sun Devils, created by Gerry Conway and Dan Jurgens.

What goes around…

Joe Corallo: A ComicCon Of Many Flavors

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This past weekend was MoCCA Fest 2016, or for those of you unfamiliar, the Museum of Comic and Cartooning Art Festival. Since 2014 it has been put on by The Society of Illustrators. Once again it was held at a new venue, the Metropolitan West next to the Intrepid Sea, Air and Space Museu. Highlighted guests included Sonny Liew (Doctor Fate, The Art Of Charlie Chan Hock Chye) and Rebecca Sugar (Adventure Time, Steven Universe). As with the past few years, I attended both days.

noelle-mocca_final2-3392316I was fortunate enough to get into both Sonny Liew’s Spotlight discussion on Saturday and Rebecca Sugar’s on Sunday. Both of these discussions were eye opening not only in the words that were said, but in who was listening to them.

On Saturday, Sonny’s discussion was moderated by his Doctor Fate collaborator, Paul Levitz. And you know that it’s an important discussion when people like Columbia University’s Karen Green and legendary storyteller David Mazzucchelli are sitting front row center for it. Sonny Liew was introduced to me through his work on DC’s most recent efforts to reintroduce Doctor Fate. Being a fan of Paul’s and following his Legion run in the New 52 as well as part of his World’s Finest run, I was looking forward to checking out Doctor Fate when it premiered last year. What kept me going on Doctor Fate was more than just Paul’s ability to craft a story, but Sonny Liew really knocking the art out of the park.

Another important element of this all was the diversity in Doctor Fate. After some 75 years, Doctor Fate is Egyptian in the main DC continuity. Granted, James Robinson and Brett Booth beat Paul and Sonny (not by much, but still) in Earth 2 continuity, but that Doctor Fate didn’t have his own solo title. And Doctor Fate is a character that really should be represented by someone of either African or Middle Eastern heritage. It was a (too) long time coming, but I’m glad DC got there.

Even then, that might not even be most important element of the diversity in Doctor Fate. Sonny Liew is. On the Friday before MoCCA Fest, Sonny and Paul were signing at Midtown Comics Downtown. Sonny Liew is a Malaysian-born artist residing in Singapore that was in town for MoCCA Fest. He’s had worked published on and off for over a decade at both Marvel and DC. His latest works with Doctor Fate as well as new hit creator-owned graphic novel The Art of Charlie Chan Hock Chye have increased his profile. It’s how I became aware of him, despite loving Marc Hempel’s work and not realizing he also worked on My Faith In Frankie with Marc.

The point I’m getting at is at both the signing at Midtown Comics and the discussion at MoCCA, many people in attendance were of Asian heritage. A young man sitting by me was furiously taking notes and anxiously awaited his turn to ask Sonny Liew a question about how to be a better artist. Non-white women and men were excited by Sonny Liew and engaged in the discussion. This is important. This is the only way comics (and any entertainment medium) can have a future. Different people with different backgrounds and different stories to tell need to feel not only welcomed, but encouraged to participate. Sonny Liew is not only putting out great work on his own, but he’s inspiring other people to as well.

rebecca-sugar-1192134Sunday was about all about Steven Universe creator Rebecca Sugar. If you were in attendance, you saw some people wearing their red t-shirts with a yellow star in the middle just like Steven Universe’s shirt. Sunday, however, such apparel was a phenomenon. Many people were decked out in Steven Universe merch or homemade creations. A line wrapped around the Ink 48 hotel where the panels were held. I was able to get into the discussion moderated by Ryan Sands, but by then it was standing room only. It was packed to the absolute limit. The excitement was contagious, and if you scanned the room, there was a smile on everyone’s face.

From the moment she began talking, the room hung on to every word she said. She talked candidly about her life and her creations in a way that’s rarely scene at these sort of conventions. She talked with an immense appreciation to all of her fans, and humbly about her roles at Adventure Time and Steven Universe at Cartoon Network. All of the points she made were encouraging ones. She pushed people to create. To always strive to be better. She talked about how Steven Universe is for her brother who is not only her best friend, but someone who helped her to strive and be a better artist. She took out her ukulele at one point and played the song “So This Is Love” from Disney’s Cinderella which meant a lot to her and she only played before in front of Ian, her boyfriend. You can watch that <a href=”

. It was moving. You could barely hear a pin drop. She even mentioned she wrote some poems and wasn’t planning on reading them, but when everyone in the audience could be heard gasping in delight when talked about her poems, she read one anyway.

Once it came to the audience questions, people of all different ages, races, orientations and gender identities were given a chance to ask her everything from how to be a better artist to how can I geek out in front of you without being scary. It was honestly one of the most diverse groups of people I’ve ever seen at a convention discussion before, if not the most that wasn’t specifically about diversity.

You know why that is?

It’s because the audience Steven Universe has is that diverse. Rebecca Sugar unapologetically explores gender politics, alternative families, queer romance, and much more in a sci-fi cartoon that offers something for a wider audience than most television ever has before, if not offering the most for a wider audience. She also has the honor of being the first woman to solely create a show for Cartoon Network, proving once again that diversity works for everyone. It lifts us all up.

Rebecca Sugar also had advice on comics, the medium in which she started out. She suggested to any artist that wants to break into cartooning, that doing your own comics is the best way to start. No one can stop you from making them. She warned that doesn’t mean people read them, as she states from her personal experience, but it’s the only way you’ll get better. The same holds true for writing. No one can stop a writer from writing writing a script, a poem, a song. The only person stopping you is you. So stop it.

I left MoCCA Fest this year feeling inspired, and I don’t seem to be the only one. Which is good. I even felt less cynical. Having coffee with Molly Jackson after the show, the song “<a href=”

All Been Done” by Barenaked Ladies came on. And you know what? I didn’t believe it this time. I’m never going to believe it again. It hasn’t all been done. So many voices have never been heard. More than we can even comprehend. We’ve only seen the tip of the iceberg. Just you wait.

We need more Rebecca Sugars in the world with a creative voice. A lot more. I wish I was more like her. A lot of people do. And that’s what we all need. This is only the beginning.

 

Round 3 of the Mix March Madness 2016 Webcomics Tournament!

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Now that those basketball games are over (go Wildcats!) we’re ready for Round 3 of the 2016 Mix March Madness April Armageddon Webcomics Tournament! Yes, it’s time to take on the Top 32… and you have until Wednesday, April 6 at midnight EST to vote!

Congratulations to everyone who made it through Round 2, and we’ve raised another $30 for the Hero Initiative. But now it gets even tougher, as we’re down to only 32 webcomics… and we know that every vote counts from you and all your friends, so make sure to share and tweet about it, because Round 3 starts now!

Here are the updated brackets. As usual, we’re dividing the candidates into four divisions. This year’s divisions are Anderson, Obadiah, Ryan, and Trimpe

Anderson Division

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Erfworld
BYE
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Erfworld
127-18
Garfield Minus Garfield
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Guilded Age
8-12
Garfield Minus Garfield
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Erfworld
Game 25 Details
Wilde Life
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Modest Medusa
9-18
Wasted Talent
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Wasted Talent
8-56
Wilde Life
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Winner of 25
Game 29 Details
Winner of 26
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Kevin & Kell
17-105
Wilde Life
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Ava’s Demon
74-6
Hijinks Ensue
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Ava’s Demon
11-39
Misfile
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Winner of 29
Game 31 Details
Winner of 30
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Dork Tower
11-26
Misfile
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Misfile
Game 26 Details
Flaky Pastry
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A Girl and Her Fed
11-3
K Chronicles
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A Girl and Her Fed
18-25
Flaky Pastry
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Flaky Pastry
17-10
I am ARG
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Goblins
23-4
Basic Instructions
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Goblins
20-33
Power Nap
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Power Nap
18-6
String Theory
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Power Nap
Game 27 Details
Skin Horse
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Skin Horse
11-8
Spinnerette
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Skin Horse
19-9
Axe Cop
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Winner of 27
Game 30 Details
Winner of 28
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Sinfest
9-21
Axe Cop
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El Goonish Shive
21-7
Battlepug
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El Goonish Shive
38-10
Shortpacked
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Shortpacked
8-6
Star Power
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El Goonish Shive
Game 28 Details
Stand Still. Stay Silent.
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Stand Still. Stay Silent.
282-6
Slightly Damned
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Stand Still. Stay Silent.
253-27
Scandinavia and the World
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Scandinavia and the World
71-9
Broodhollow
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Obadiah Division

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Order of the Stick
BYE
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Order of the Stick
46-18
Awkward Zombie
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Non-Adventures of Wonderella
11-67
Awkward Zombie
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Order of the Stick
Game 25 Details
Sluggy Freelance
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Sluggy Freelance
13-8
Superbitch
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Sluggy Freelance
20-17
Devil’s Panties
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Winner of 25
Game 29 Details
Winner of 26
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Devil’s Panties
8-6
Delve
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Namesake
26-2
Dicebox
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Namesake
32-21
Romantically Apocalyptic
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Winner of 29
Game 31 Details
Winner of 30
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Wapsi Square
11-17
Romantically Apocalyptic
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Namesake
Game 26 Details
Lackadaisy
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Manly Guys Doing Manly Things
19-5
New Adventures of Queen Victoria
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Manly Guys Doing Manly Things
31-41
Lackadaisy
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Lackadaisy
21-11
Earthsong
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Saturday Morning Breakfast Cereal
BYE
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Saturday Morning Breakfast Cereal
27-25
Widdershins
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Not A Villain
12-21
Widdershins
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Saturday Morning Breakfast Cereal
Game 27 Details
The Whiteboard
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Two Lumps
7-12
Strong Female Protagonist
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Strong Female Protagonist
19-60
The Whiteboard
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Winner of 27
Game 30 Details
Winner of 28
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Cyanide & Happiness
14-15
The Whiteboard
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xkcd
77-13
Derelict
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xkcd
72-53
Shotgun Shuffle
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The Oatmeal
6-37
Shotgun Shuffle
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xkcd
Game 28 Details
League Of Super Redundant Heroes
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Looking For Group
17-21
O Human Star
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O Human Star
7-24
League Of Super Redundant Heroes
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League Of Super Redundant Heroes
18-7
Darths & Droids
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Ryan Division

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Girl Genius
BYE
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Girl Genius
86-14
Love Not Found
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Love Not Found
40-2
Charby The Vampirate
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Girl Genius
Game 25 Details
Sandra and Woo
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Sandra and Woo
50-7
The End
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Sandra and Woo
36-15
JL8 Comic
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Winner of 25
Game 29 Details
Winner of 26
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JL8 Comic
10-3
Wondermark
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Blow the CARTRIDGE
2-4
The Fox Sister
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The Fox Sister
7-9
Multiplex
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Winner of 29
Game 31 Details
Winner of 30
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Dinosaur Comics
4-5
Multiplex
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Multiplex
Game 26 Details
Grrl Power
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Schlock Mercenary
15-5
Lady Sabre and the Pirates of the Ineffable Aether
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Schlock Mercenary
29-42
Grrl Power
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Grrl Power
31-3
Evil Inc.
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Something Positive
15-12
Amya
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Something Positive
19-13
Three Panel Soul
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Penny Arcade
5-10
Three Panel Soul
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Something Positive
Game 27 Details
Scenes From A Multiverse
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Scenes From A Multiverse
3-1
Steve Rogers, American Captain
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Scenes From A Multiverse
11-9
A Softer World
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Winner of 27
Game 30 Details
Winner of 28
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Dust Bunny Mafia
1-6
A Softer World
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Dumbing of Age
25-4
Bug Martini
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Dumbing of Age
28-23
Skin Deep
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Skin Deep
9-4
spindrift
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Dumbing of Age
Game 28 Details
Paranatural
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Dresden Codak
12-8
Sam and Fuzzy
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spacer-9858185
Dresden Codak
24-40
Paranatural
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Paranatural
28-6
Commander Kitty
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Trimpe Division

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Gunnerkrigg Court
BYE
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Gunnerkrigg Court
74-22
Nimona
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Nimona
95-6
Blaster Nation
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Gunnerkrigg Court
Game 25 Details
Freefall
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Sheldon
6-3
Table Titans
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Sheldon
8-34
Freefall
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Winner of 25
Game 29 Details
Winner of 26
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Freefall
17-0
Yellow Peril
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Candi
6-13
Drive
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Drive
18-7
Weregeek
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Winner of 29
Game 31 Details
Winner of 30
spacer-9858185
Weregeek
9-4
Nedroid Picture Diary
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Drive
Game 26 Details
PVP
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PVP
9-4
Medium Large
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PVP
20-13
Johnny Wander
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Johnny Wander
10-6
Everblue
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Questionable Content
BYE
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Questionable Content
48-57
Unsounded
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Octopus Pie
6-35
Unsounded
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Unsounded
Game 27 Details
Blindsprings
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Homestuck
72-6
Stick in the Mud
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Homestuck
18-32
Blindsprings
spacer-9858185
Winner of 27
Game 30 Details
Winner of 28
spacer-9858185
Blindsprings
21.7
Breaking Cat News
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Dr. McNinja
19-23
Dead Winter
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spacer-9858185
Dead Winter
30-21
Supernormal
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Supernormal
14-12
Snow by Night
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Dead Winter
Game 28 Details
Cucumber Quest
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Girls With Slingshots
15-9
Piled Higher and Deeper
spacer-9858185
spacer-9858185
Girls With Slingshots
24-33
Cucumber Quest
spacer-9858185
spacer-9858185
Monster Pulse
12-106
Cucumber Quest
spacer-9858185


hero_initiative1-4916052

As usual, we’re letting you support your favorite strips by paying for additional votes, with your money going to charity. Simply click on the Donate button below, and during checkout, click on “Which comic are you donating for?” and tell us who you’re voting for. The price is 20¢ a vote, with a minimum of five votes purchased at a time, split any way you want. All proceeds from paid votes will go to the Hero Initiative, an organization that helps comic book creators in need. At the close of the round, we’ll add the paid votes to the totals and announce the winners who move on to the brackets. (And yes, your donations to Hero are tax deductible.)



Remember, voting ends at midnight Eastern Time on Wednesday night, April 6th! Good luck to everyone!

Ghostbusters and Sequel get the 4K Ultra HD Treatment in June

Ghostbusters_4K_UHD_OutersleeveFrontLeftCULVER CITY, Calif. (April, 4 2016) — Fans will now be able to experience particle beams and ectoplasm like never before when Ghostbusters and Ghostbusters II debut June 7 on next generation 4K Ultra HD disc with High Dynamic Range (HDR) from Sony Pictures Home Entertainment (SPHE). Perfect for Father’s Day gifting, each 4K Ultra HD release will also include the recent anniversary Blu-rays, bursting with all the bonus materials, including previously released legacy content, commentary and the interactive Slimer Mode.

As two of the first Sony 4K Ultra HD disc releases, both films were fully restored from the 35mm original camera negatives, thereby utilizing in 4K the full resolution, detail and color depth inherent in the film. 4K Ultra HD is the perfect way to finally experience these comprehensive restorations at full 4K resolution in the home – it features four times the resolution of high definition, along with High Dynamic Range (HDR), which produces brilliant highlights, vibrant colors and greater contrast on compatible displays. Additionally, both films have been remixed specifically for the home theater environment with Dolby Atmos® audio, delivering captivating sound that places and moves audio anywhere in the room, including overhead.

These new 4K Ultra HD releases precede the July 15 U.S. premiere of Sony Pictures’ highly anticipated new motion picture, Ghostbusters, from director Paul Feig, starring Melissa McCarthy, Kristen Wiig, Kate McKinnon, Leslie Jones, and Chris Hemsworth.

Also, as part of the excitement surrounding the arrival of the new film, SPHE will release over 50 episodes of the iconic 1980s animated series, The Real Ghostbusters, on DVD July 7 and on Digital, from Ivan Reitman, DiC and Sony Pictures Television.

Both Ghostbusters and Ghostbusters II are directed and produced by Ivan Reitman (Meatballs, Stripes), and written by Dan Aykroyd (My Girl) and Harold Ramis (Knocked Up). Bill Murray (St. Vincent), Dan Aykroyd (Blues Brothers), and Sigourney Weaver (Aliens) star, along with Harold Ramis (Groundhog Day) and Rick Moranis (Honey I Shrunk the Kids). Ernie Hudson (Oz) and Annie Potts (Designing Women) also star. Ghostbusters is ranked No. 28 on the AFI’s List of America’s Funniest Movies.

SYNOPSES:

Ghostbusters: University parapsychologists Dr. Peter Venkman (Murray), Dr. Raymond Stanz (Aykroyd) and Dr. Egon Spengler (Ramis) lose a research grant when their experiment methodology is proven to be bogus. The team decides to go into business for themselves and open ‘Ghostbusters,’ a ghost removal service. After struggling to get on their feet, they are summoned to investigate the strange happenings in Dana Barrett’s (Weaver) Central Park West apartment. What they discover is that all Manhattan is being besieged by ghosts and other-worldly demons through a portal in her building.

Ghostbusters_2_4K_UHD_OutersleeveFrontLeftGhostbusters II: Supernatural superstars Peter Venkman (Murray), Dr. Raymond Stanz (Aykroyd) and Dr. Egon Spengler (Ramis) spring back into action when the infant son of Dana Barrett (Weaver) becomes the target of a powerful demonic force. Reunited with their industrious secretary Janine (Potts) and the nerdy, near-sighted Louis (Moranis), the ‘heroes of the hereafter’ must put a stop to an enormous underground river ready to rot the roots of the entire Big Apple.

GHOSTBUSTERS & GHOSTBUSTERS II 4K Ultra HD Releases Include:

  • Feature films in 4K resolution with High Dynamic Range (HDR)
  • Dolby Atmos soundtracks (Dolby TrueHD 7.1 compatible)*
  • Includes high-def Blu-rays featuring the films and special features

*To experience Dolby Atmos at home, a Dolby Atmos enabled AV receiver and additional speakers are required, or a Dolby Atmos enabled sound bar; however, Dolby Atmos soundtracks are also fully backward compatible with traditional audio configurations and legacy home entertainment equipment.

GHOSTBUSTERS Blu-ray Special Features:

  • Who You Gonna Call: A Ghostbusters Retrospective – Roundtable Discussion with Director Ivan Reitman and Dan Aykroyd (Part 1)
  • Poster Art Gallery – Gallery of 1988 artwork
  • Ghostbusters Music Video – Ray Parker, Jr.
  • Slimer Mode – Picture in Picture and Trivia Track
  • Commentary with Ivan Reitman, Harold Ramis & Joe Medjuck
  • 10 Deleted Scenes
  • 1984 Featurette
  • Cast and Crew Featurette
  • SFX Team Featurette
  • Multi-Angles
  • Ecto-1: Resurrecting the Classic Car
  • Ghostbusters Garage: Ecto-1 Gallery Storyboard Comparisons

GHOSTBUSTERS II Blu-ray Special Features:

  • Time Is But A Window: Ghostbusters II and Beyond – Roundtable Discussion with Director Ivan Reitman and Dan Aykroyd (Part 2)
  • Deleted Scenes
  • “On Our Own” Music Video – Bobby Brown
  • Theatrical Trailers

GHOSTBUSTERS has a run time of approximately 105 minutes and is rated PG.

GHOSTBUSTERS II has a run time of approximately 108 minutes and is rated PG.

Ed Catto: World’s Finest Anticipation… and Trepidation

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There’s something about team-ups that fascinate fans. And on the big screen, movies like Frankenstein Meets Dracula to Godzilla vs. King Kong, and AVP: Alien vs. Predator were all “can’t miss” affairs. Well, I actually did miss the last one, but it you get the idea.

317514-18006-124029-1-world-s-finest-comic-7359734As I write this, the newest superhero blockbuster, Batman v Superman: Dawn of Justice premieres tomorrow. I’m sure the debut has been analyzed to death by the time this column is out, but there’s some strange things going on. And I wanted to analyze it all before the starting gun officially went off and pop culture runs full speed down the track.

One peculiar thing is that I can’t believe I’m not more excited about this movie. If I were to go back in time (ala last week’s column) to tell my 10-year old self that there will one day be a blockbuster movie starring Batman and Superman –together – he’d never believe me.

For years, comic fans delighted to Batman and Superman teaming up in the pages of World’s Finest Comics.  That was one of those comic series with a heart that was hitting its super-stride just as I was really getting into comics. In the late sixties, World’s Finest released a bunch of classic issues in quick succession:

  • World's Finest 169-00fcIn World’s Finest #168, Batman Superman and Robin fought the Composite Superman. He was a creepy bad-guy sporting a half-Superman, half-Batman look with Kryptonite skin. And he had all the powers of the Legion of Superheroes characters. He was one bad guy that gave me nightmares.
  • Batman and Superman struggled to change the Batmobile’s flat tire while Supergirl and Batgirl snickered at them, hidden behind a fence in issue #169. How could that be? A must-read!
  • Issue #175’s powerful Neal Adams art detailed Superman and Batman’s annual contest. But that particular year, the tradition would be interrupted by two criminal clubs bent of revenge of the World’s Finest Duo.
  • Superman and Batman had a King Arthur adventure in issue #162. This story contributed to my life-long interest in all things Arthurian. Of course, in this story, each of the Knights of Round Table had a different super power. I don’t think Mallory ever could have envisioned that plot twist.ad_wf170oct1967
  • Issue #170 was an 80 Page Giant – a real treat back then –representing seven classic World’s Finest
  • World’s Finest #184 was a shocker, even though it was an “imaginary tale”. Batman dies and Robin seeks revenge!

And I’ll never forget that 1968 double page spread ad for CBS’s new Saturday morning cartoons. There were Superman, Batman and Robin. I clearly remember wondering if they’d all be in one adventure, ala World’s Finest. Spoiler alert – they didn’t team-up.

It’s easy to forget that in the mid-80’s, John Byrne’s Superman reboot and Frank Miller’s Dark Knight Returns presented fans with an idea that was radical at the time – what if Batman and Superman weren’t friends? By now, it’s baked into the mythology and not a radical idea at all, but back then it was almost sacrilegious. But after forty years of the World’s Finest team-ups, we all knew it was time for a change in the status quo.

For this Batman v Superman: Dawn of Justice movie, there is a lot of anxiety in Geek Culture and beyond. Before the movie debuted, the 13th Dimension wondered what effect early negative reviews will have on the cinematic plans for the DC heroes and Forbes had written about how Warner Brothers had destroyed the Superman brand.

On the other hand, let’s compare and contrast this to the other big super hero team-up. In Monday’s episode of CBS’s Supergirl, the Flash is scheduled to drop in for an adventure! With his incredible speed powers, he can travel through time, across dimensions and between networks!

This reminds me of when Oscar Goldman was hopping between networks to spend time with both of his bionic friends. The Six Million Dollar Man was on ABC and The Bionic Woman, having been cancelled by that network, was picked up by NBC.

I’m not hearing any anxiety about this TV team-up of Flash and Supergirl. In fact, it’s more reminiscent of a favorite cousin coming to visit during the holidays. It will be fun and you just can’t wait. There’s no overthinking involved.

But the brands of these heroes are different. The cinematic Superman and Batman are dour and serious, while their television counterparts have picked up the mantle of fun and hope. In fact, you may have seen this wonderful open letter a mom wrote to Supergirl stars Melisa Benoist and Chyler Leigh after meeting them at the recent C2E2 comic convention. She talked about what an inspiration these women are in their roles, and especially as they deal with issues of adoption and the effects on families. Carrie Goldman’s article is worth a read.

Movie and TV adaptations are a big deal. I’m currently enjoying Sundance’s Hap and Leonard, adapted from the Joe Lansdale novels. For me it’s still fresh and astounding to see these characters live as a TV series, even though there have been about a bazillion detectives who’ve made the leap from the printed page to the screen.

And that’s why I have this perplexing anxiety about Batman v Superman: Dawn of Justice movie. I hope it’s wonderful and everyone –from the creators to the studio to the theaters to the promotional tie-in partners – enjoy great success.

But now that this World’s Finest movie is finally here, I feel like I have to tell my 10-year old self, in classic geek fashion “After a time, you may find that having is not so pleasing a thing after all as wanting.” We’ll see. And I’m eager to hear your opinions, too. What did you think?

Oh, and I’m also worried I’ll eat too much popcorn. But that’s a worry I have with every movie.

CBS SATURDAY MORNINGS 1968

John Ostrander: Through The Years

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I recently was talking to my friend and frequent (and upcoming) collaborator, Jan Duursema, about just the technological changes I’ve seen in comics over the course of my career. It must be getting close to thirty years since I began all this.

When I first started, I wrote my plots and scripts on a manual typewriter with a carbon copy for me. For you boys and girls who don’t know what a carbon was, it was a black inked piece of paper that you placed between the first and second pieces of paper. As the typewriter key struck the first page, the force of it would penetrate the carbon and leave an identical letter on the second page. If you hit it hard enough. In theory.

When I began, I wrote out my plots and scripts in longhand on yellow legal sized pads of paper from which I would then transcribe to the typewriter. It was easier to make corrections on the yellow pad than on the typed page. There, if you even made a spelling mistake, you had to haul out the Wite-Out (sic) or Liquid Paper. These were small round bottles of white paint with a cap with a small brush in it and it was a pain to use. If you didn’t seal it up properly, the liquid would dry out and become unusable. Some inkers who use it to this day either for corrections or to create effects.

When I worked at First Comics, I lived in Rogers Park which is on the far north side of Chicago. The First Comics’ offices were originally in Evanston and I could walk there or take a quick elevated train trip and drop off the plot or script. It got more complicated when I started working for DC Comics as well. Their offices were in New York City and I couldn’t easily walk my stories there.

If I got my work done soon enough before deadline, I could use the U.S. mail but, as my good friend and oft-times editor Mike Gold could tell you, that is usually an unlikely occurrence. Mike once called me on a script I was doing for him and informed me I had gone past deadline and was approaching funeral line.

More often I used Federal Express and usually their overnight delivery service. DC and Marvel both provided pre-paid shipping labels in those days but, still, there were too often the mad dashes to the FedEx office. The closest one to me, by odd happenstance, was in Evanston near the First Comics offices. The key was to get there before it closed (promptly at 5 PM as I recall). If you missed it and you had to get the script in the next day, it necessitated the late night run to the central FedEx office out near the airport. When I finished the writing really late, it meant a mad dash to try to get to that FedEx office before it closed at midnight. I remember one especially hairy run with my wife, Kim, driving and running red lights while I stuffed the pages onto the envelope and completed the shipping label. Some nights it was like a gathering of the local comic book fraternity of both writers and artists as we all tried to slip in under our respective deadlines.

I thought I had graduated to technical nirvana when I traded the manual typewriter in for an electric one. This one had a correcting ribbon built in! However, this was also soon replaced when I bought my first computer. Mike and others in the industry had been pressuring me to get one but, as usual, I was resistant. I am usually not the first to embrace a new technology. I may not be the dead last to do so but it’s usually a near thing. I got a Mac because that’s what most of the people I knew in the industry had.

Side note: one of the beefs I have with the movie Independence Day was that, at the climax, the alien mothership is destroyed by a computer virus introduced into its systems by a Mac computer. Macs couldn’t talk much with other computers on Earth; it can talk to an alien computer? Bah!

Working with a computer enabled me to quickly correct mistakes and, as I went on, I discovered spell-check. An even bigger discovery was the Internet and email. With email, I could simply send my work in and the offices would get it the next second. Which of course enabled me to push the deadline even harder.

With the Internet, I also discovered I could do my research when I needed it without setting foot outside my door. Previously, I had to go to the nearest available library during library hours, hoping they would have something. That wasn’t useful when I was working on something in the middle of the night. With the Internet and search engines, I could look up anything at any time.

Sometimes, however, you can get lost in research. I remember on an early Suicide Squad story I spent a lot of time looking up Soviet train schedules to see if my team could possibly get to certain places I said they got at the times when I had them doing that. Was that strictly necessary for the story to work? Well, no. But I think I hit my obsessed button and I couldn’t get out.

Another advantage of working with computer was that I could work more efficiently and could take on more assignments. OTOH, it also offers many more ways of goofing off. Hellooooo, Facebook!

These days I no longer write my stories out long hand; I compose right on the computer. However, I do use a written journal with which to work out the stories and characters. That still feels more natural. My thoughts seem to flow from my brain down my arm through my pen and onto the page. It’s more organic, more creative, for me that way.

The point of all this is that while I have had a good long career it hasn’t been that long since my days with the manual typewriter and the Liquid Paper. I’ll probably be getting another computer fairly soon; I’ve had the one on which I write this for more than a few years and it’s time. I suspect I won’t fully understand everything the new computer does; I doubt if I really understand even half of what my current one does. Technology has made me a more prolific writer – but has it made me a better one? Actually, I think it has. Re-writing has become easier, for one thing.

However, I don’t think it has made me better on my deadlines. How close am I to the funeral line, Mike?

The Point Radio: Why DAREDEVIL Is Even More Binge Worthy Than Ever

No joke – we are back and we’re stopped binging on DAREDEVIL long enough to talk about the show with ol’ Horn Head himself. Charlie Cox shares what it was like putting this season together and how he thinks fans will feel when they finish. Plus ROGUE is back for a new season. Cole Hauser and new cast member Ashley Greene talk how this series is changing yet again.

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