Category: News

THOUGHT PROVOKING TALES OF TERROR AVAILABLE-TOXIC REALITY NOW AVAILABLE!

Toxic Reality now available!
Halloween doesn’t have to end! Author Katherine Tomlinson’s new fiction collection, Toxic Reality is now available in all formats on smashwords as well as in Amazon.com’s kindle store.
“From cyanide and cannibalism to thought-provoking and heartrending stories to Craig List-esque killers and their curious mates and just downright creepiness, if you weren’t a fan of Katherine Tomlinson’s writing before this collection, you will be very soon.”                        
 –Christopher Grant, Editor/Publisher of A Twist Of Noir
In Toxic Reality, Katherine Tomlinson proves that she’s an imaginative, masterful storyteller. She constructs realistic, likeable characters, drops them in desperate situations and watches them squirm. Her sharp sense of humor and gift for satisfying twist endings tie together this diverse and brilliant collection of crime tales.” – Chris Rhatigan, co-editor of the anthology Pulp Ink

Toxic Reality is the third collection of short fiction from Tomlinson, whose previous works include Just Another Day in Paradise, and L.A. Nocturne. Her work has been anthologized in Alt-Dead, Zombiefied, A Quiet Shelter There, and the upcoming Absolute Write speculative fiction collection.
A collection of 20 dark tales, Toxic Reality includes the Pushcart Prize nominee, “Water Sports” as well as stories that originally appeared in A Twist of Noir, Eaten Alive, Dark Valentine, and Clarity of Night.
For more information, go to:  http://katherinetomlinson.com/
To request a review copy, contact:  Katherine@storyauthority.com

Toxic Reality on smashwords:  http://www.smashwords.com/books/view/91338

Read some reviews of Toxic Reality here:

ADVENTURERS, INC. RETURNS FROM ALTUS WITH ALL NEW ADVENTURE!

Coming from Altus Press-Adventurers Inc.: Spook Trail
Authored by Jeff Deischer and William G. Bogart


Back after 65 years! The trio of heroes that make up the team of Adventurers, Inc. return for an all-new novel-length adventure: “Spook Trail” by Jeff Deischer. This pulp-sized collection is designed to look like a long-lost issue of an ADVENTURERS, INC. pulp magazine.

Issue 1 also includes the original Adventurers, Inc. story, “The Crazy Indian,” complete and uncut, written by Doc Savage writer William G. Bogart.

List Price: $14.95 softcover
6.69″ x 9.61″
166 pages

Video Game Review: “RAGE”

It’s been six years since id Software’s last title (the expansion [[[Doom 3: Resurrection of Evil]]]) and in that time, lead programmer John Carmack has crafted one of the most technically sound shooters for this generation of consoles. RAGE starts out strong, as a tale of a selection of pseudo super soldiers are sent into stasis prior to a giant asteroid crashing into the Earth. Only one survives the damage, and you play this voiceless protagonist, in various missions across the post-apocalyptic wastelands. Sadly, this is where the story both begins and ends, as storytelling wasn’t obviously the focus of the game’s long six year development cycle. Instead, your character plays errant boy to anyone who asks, going on fetch-quest after fetch-quest, retrieving this and that for various folk in order to ultimately…just repeat doing that.

It’s not to say that the game is no fun. Far from it, actually, as the fetch-quests lead up to a series of fantastic gun battles and large set pieces. The wastelands are host to many manner of bandits, scabbers and sundry evil-type folk, and each character has strong and wholly different character AI that behaves uniquely in battle. Enemies don’t just seek cover and shoot blindly, some will charge at you, some will flank you, and all will try to bring you down with a ferocity that would make a Bengal tiger run in fear. The animations of reach enemy is also unique; shoot them in the side as they charge and they tumble down, staggering to regain their footing, all the while still closing on you. They leap from walls, run at you screaming…it’s all very intense.

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Steve Rude Arrested; Selling Artwork To Pay Legal Fees

Steve Rude, co-creator of Nexus, was arrested last night in a dispute with his neighbors. The charges are assault and failure to comply with a court order.

He’s out on bail now, but will still have to raise legal fees. Mark Evanier notes:

This means you have one of those great opportunities to simultaneously help out a deserving guy and get yourself a great bargain. Go to his website and buy something. In fact, while you’re there, buy several somethings.

via news from me.

The Beat notes that the Rudes live in Maricopa County is the homebase of Joe Arpaio, “America’s Toughest Sheriff”, who’s known for housing inmates outside in 145 degree heat, feeding them spoiled food, and other practices that have gained notoriety and lawsuits from organizations such as the ACLU and Amnesty International, and rulings from federal courts over various violations of the US Constitution– you know, cruel and unusual punishment, violating civil rights, racial profiling, election law violations, and abuse of power.

And just to tie it back into comics, Arpaio created an armed illegal immigration operations posse in 2010, to help his deputies enforce immigration law. One member of the posse? Lou Ferrigno.

More information as we get it.

Video Game Review: “Ace Combat: Assault Horizon”

I’ve never been very good at playing flight simulators. Invariably, I always end up crashing into the ground or a mountain as I’m trying to swing the camera around to follow the bogey on my six. However, the most recent entry in the Ace Combat series has made me a fan all over again, and its new cinematic approach is a good reason as to why. Taking cues from the Call of Duty series, as well as listening to critic and fan reviews of previous titles, [[[Ace Combat: Assault Horizon]]] is the most diverse and fun title I’ve played in the series yet.

The game starts you off in a dream sequence taking out enemy planes over Miami. It’s here that you’ll first utilize the game’s star feature, DFM, or Dog Fight Mode. When tailing an enemy, pressing both shoulder buttons locks you onto your target and gives you a cinematic behind-the-plane view with a focused targeting reticule on the ship in front of you. Since most enemies are fairly adept at maneuvering out of missile locks, this is the ideal way to lock-on to foes to take them out. While in a lock, you also have to watch out for foes putting a lock on you, and the dogfights can get pretty harried in the skies above. Luckily, there are awesome-looking counter attacks you can perform if locked on to, which has your plane looping around after lining up arrows on screen and pressing the appropriate buttons on the controller. However, there tends to be a LOT going on on screen, so attention to details is a must.

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MIKE GOLD: For Whom The Bell Tolls

There are few songwriters – few writers – I respect more than Pete Townshend. Were this a music column I’d go into detail why I hold this belief, but today in this venue he’s a means to an end.

Last week, Pete (okay, we’re not on a first name basis; the only time we were within 10 feet was when he bashed my boss in the back of his head with his guitar) accused Apple’s iTunes online retail store of being a “digital vampire.” His analysis was fraught with mistakes and revealed a genuine lack of knowledge of the situation. He was defending a system that treated him and his band, The Who, very, very well – a system that no longer exists as a creative outlet for newcomers going back at least a full generation. He also mistook iTunes for a label and not what it actually is: a retail outlet. A very successful one, but then again Pete’s net worth is in the neighborhood of $75,000,000 – a true one-percenter – so success isn’t the issue here.

What does this have to do with the wonderful world of comics? Hang on. I’ll get there.

Pete also said “It would be better if music lovers treated music like food, and paid for every helping, rather than only when it suited them … Why can’t music lovers just pay for music rather than steal it?” That’s the heart of my diatribe today: people who sort of steal artists’ works instead of paying for it.

Bootlegging is a serious issue, but more a moral one than financial. Sure, Disney and Warners will bitch about all the milions they’re losing but that’s because they see every bootlegged item as a lost sale. Few are.

When it comes to comics, sometimes it’s a matter of convenience. Some people boot stuff they’ve already purchased because they prefer reading on a tablet. After all, we’re in our third generation of comics fans who go bugfuck whenever somebody folds the cover back in order to read the damn thing. Still others are sampling new wares: with literally over 300 new comics released each month and maybe a third of them brand-new titles or “reboots” (a word with unintended irony) a reader can’t afford to sample even a fraction of the new stuff.

And then there are the idiots. Stupid people who live the life of Wile E. Coyote until they finally look down.

Our buddy Rich Johnston at Bleeding Cool reports of a guy named Stephen Chandler out in Glasgow, Scotland who is offering every comic book published each month by the “major” publishers (DC, Marvel, IDW, Image, Dark Horse, Dynamite, and perhaps others) in electronic form for the low price of about $27.00 a month – 20 Euros, so the price fluctuates.

His is a for-profit operation. No matter what you think of readers downloading comics illegally, this guy is taking money out of publishers’ pockets. Most publishers can’t afford that; even the big guys are responsible for delivering an acceptable bottom line to their masters.

Steve, pal… look. Maybe your heart is in the right place. Most comics readers pay more than $27 a month for a fraction of the content you’re delivering on disc. And you’re entitled to a reasonable profit for your work. But that’s only in the sense that Al Capone was entitled to a reasonable profit for his work.

Eventually, Wile E. Coyote looked down. So will you, Steve. You work and perhaps live near the All-Saints Secondary School. You might dine at the Delhi Darber. Maybe you drink at the Aushinairn Tavern and shop at Asda Robroyston. Or perhaps you go to the Food Cooperative off of Wallacewell Road.

In other words, Steve, you’re an idiot.

THURSDAY: Dennis O’Neil

GUEST REVIEW-CHARLES SAUNDERS’ DAMBALLA!

DAMBALLA!
A Review of Airship 27’s Damballa
by Andrew Salmon
We’ve all been thrilled and enthralled by Classic Pulp. It has influenced so much of pop culture today. However for all its ability to be of its time yet ahead of its time, there is one black mark in the history of the form – racism. Now I am of the camp that believes it is not fair to judge the work of decades past with modern sensibilities. The great pulp yarns of yesteryear were products of their time, written for their time and should be read as such regardless of their faults however offensive they may be.
The New Pulp movement, however, allows us to revisit those bygone days and tell adventurous stories based in the past yet geared for the modern reader. And, more importantly, affords us the opportunity to correct the mistakes of pulp’s forefathers.
Enter: Damballa!
All of the wondrous trappings of pulp are here in this incredible work: action, adventure, evil scheming Nazis and a hero determined to foil their plot to embarrass the United States, politically, in the boxing ring – the key component here is that Damballa is a black man.
Given the classic pulp elements present in the novel, it would have been easy for Saunders to just trot out a pulp archetype and just changed the color of hero’s skin but an author of his skill and ability would not be limited to taking the easy way out. Instead Damballa has deep, African roots and an intriguing origin and supporting cast, the surface of which has only been scratched by this first adventure.
Some of you may be thinking, ‘Okay, Damballa makes history as the first black pulp hero, so what? I read pulp to be entertained. Is the book any good?’ All right let’s get down to brass tacks and tackle some questions:
What is the book about? Is it pulp?
Let’s tackle that first one, shall we? Set in 1938, Damballa gives us a fictional retelling of the real boxing re-match between Joe Louis and Max Schmelling. The real life bout had both political and racial ramifications as the German, Schmelling, went toe to toe with African-American Louis at a time when the world was on the cusp of WW2 and the Nazis were keen on proving their racial superiority. In the novel, the fighters are Jackhammer Jackson and Wolf Krieger but the stakes are the same. Thing is, the Nazis are cheating as only they can and it’s up to Damballa to level the playing field before disaster strikes. What follows is an engaging action yarn peopled with characters of every shade of gray. One of the wonderful, telling, modern touches Saunders brings to the pulp form can be found in one scene where Damballa, no slouch in the disguise department, has to masquerade as a white man to enter certain parts of 1930s society unmolested in his quest to stop the Nazis before it’s too late.
Yeah, but is it pulp?
Damballa is a pulp novel and a very, very good one. Punctuated by short, staccato chapters, Saunders keeps the story moving while layering in wonderful historical details that recreate the time period to perfection. Within this framework he inserts memorable characters, crackling dialogue, mysteries and a compelling hero for the ages. By arming Damballa with a wealth of African lore and real science to go along with brains, brawn and physical ability, Saunders introduces us to a costumed hero bad guys do NOT want to mess with. And one adventure fans won’t be able to get enough of. The book features an atmospheric cover by Charles Fetherolf and moody interior illustrations by Clayton Hinkle – the end result is one of the best looking, best reading pulp books of the year.
Damballa is one of the shining lights in the New Pulp movement, a truly exceptional novel you cannot afford to miss.

Happy 84th Birthday, Steve Ditko!

And those are just the characters he created for DC. We won’t even mention Spider-Man, Dr. Strange, Captain Atom, Blue Beetle, the Question, Mr. A…

But who, you may still ask, is Steve Ditko? By a handy coincidence, there was an hour-long documentary four years ago asking that very same query…

Long may he wave.

Occupy Comics

In our continuing coverage of comics crossover with #OccupyWallStreet, we have this photo by Marcus Santos for the New York Daily News on how Zuccotti Park protestors spent their Halloween, as well as this appearance last night from Countdown With Keith Olbermann on Current TV:

Hat tip to Peter Sanderson and evil twin Torsten Adair.

 

“Batman: Arkham City” Destroys Week-One Sales Records

In what may be the really profitable digital strategy for DC, Batman: Arkham City, the critically acclaimed sequel to Batman: Arkham Asylum from Warner Bros. Interactive Entertainment and Rocksteady Studios has become the Highest Reviewed Video Game of 2011 on Xbox 360 and Playstation 3, and has shipped more than 4.6 million units worldwide since its October 18 launch in North America.

These sales figures are more than double the number of units the previous title sold in the same time period, and has already solidified the games rank as a contender for one of the top-selling titles of this year. Also, the game currently stands as the highest reviewed PS3 and 360 game of this year on Metacritic.com with average scores of 96 and 95 respectively.

Building on the intense atmosphere and story from the original game, Batman: Arkham City drops players into a section of Gotham, shut off from the main city, and over run by the inmates of the former asylum. Gangs wage war against each other and a new threat looms to take over Gotham as a whole. Cameos from Catwoman, Two-Face and more from Batman’s Rogues Gallery litter every single scene in the game, and coupled with the excellent storytelling, make it one of, if not the best superhero game ever. Look for our review in a day or two.