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Ed Catto interviews Mike Allred: iCreator Part 2

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It’s still astounding to me how an art form like comics can, on the one hand, celebrate the creative contributions of individuals while, on the other hand, leave behind a tragic history and rotten track record for its treatment of these creators. The debates on this topic continue to rage on. Recently the appropriate level of recognition for a particular creator, who has long since shuffled offstage, dominated the online comic conversation.

As part of an ongoing series exploring today’s creators’ reactions to their comic creations’ successful crossovers into other media, I caught up with Mike Allred, who along with Chris Roberson co-created Vertigo’s iZombie. It’s a hit series on the CW network and has been renewed for a second season. Fans of Allred have always been delighted with his rich body of work: his brilliantly independent Madman, his innovative, genre-busting X-Statix, and more recently, his quirky FF series and Batman 66 covers. In this interview, I explore his involvement in and thoughts on the popular iZombie series.

izombie-titles-127041-5494461Ed Catto: Comics has a sad history of many creators not fully sharing in the economic success of their literary creations. Fans know the tragic stories of Siegel and Shuster, Gerry Conway has discussed issues concerning creator credits of certain DC characters, and Wally Wood’s contributions to the Daredevil character and mythology have been debated. Given today’s realities, do you think current creators are better prepared to protect their own rights, or is it still the same old story?

Mike Allred: Everyone always tries to make the best deal for their own interests. On all sides. It will always be that way. But it’s up to the individual to protect themselves. Despite all the history to learn from, there will always be bad deals. I was lucky with my first major success being something I completely created and own myself.

I couldn’t get a gig with the “big two” starting out, so I was content to create my own worlds. That brought me opportunities and the freedom to choose where, when, and how I play in the wonderful world of comic books. I’m as big a fan as anyone, so I get a big kick out of playing with established company-owned characters, but I do so with eyes wide open knowing that I’ll have to fight for ownership of anything original I bring to the table. I balance that with my own creations. It’s always been clear to me what is mine and what rights I have to my sole creations. Collaborations get a bit more complicated and every contract has its own challenges.

I’m keenly aware of the shoulders I’m standing on and how I’ve benefited. Thankfully, so far, I have very little to complain about personally.

izombie-11-panel-page-17-9262918EC: Back when you were developing iZombie and the look of the comic series, what were you trying to create and what were some of the challenges you found working on a zombie/horror story?

MA: Chris Roberson and I were wanting to do something different, something askew. We were eager to do contemporary takes on classic monsters. Priority one for me was to make an attractive, appealing lead character who also happened to be a zombie.

EC: Were you pleased with how the comic series turned out? And what would you have done differently if you could go back and do it over again?

MA: I’m extremely proud of it. There were two paths. One was sticking with the “brain of the day” template and have each new brain become a new storyline, and the other was going epic and blowing out our world, which obviously is the path we took. There was a part of me that kinda wished we’d stuck with the more intimate stories involving the people whose brains were eaten, but since the TV show picked up that baton I’m completely satisfied on every level.

i-zombie-3245609EC: How did you find out that your iZombie concept was going to be a TV series? How long did it take to reach network television and can you tell us some of your reactions and thoughts along the way?

MA: I’m pretty sure Shelly Bond at Vertigo told me first. She was very much a collaborator in every way on the series. It simply wouldn’t exist without her. Geoff Johns gave me a call too around the same time. He had all the details. It all happened very quickly.

Initially I was a bit perturbed with the changes. Most especially Gwen’s name change to Liv. But I’m a big boy and know that there is no such thing as a completely faithful adaptation of any entity from one medium to another. My immediate concern was that it was good and something I’d be proud to have my name on. Once I saw that Rose McIver was hired as our zombie girl and how the production bent over backwards to make her look how I designed her, my fears started dropping away. When I saw the completed pilot it felt exactly like falling in love. And now I’m thrilled with virtually every creative choice that has been made. Rob and Diane and are the best. All the writers are killin’ it in the best way. Every cast member is the coolest. And Rose is a dynamo rocking a showcase of personality quirks. I feel crazy lucky. This could have gone bad in so many ways and it’s done the exact opposite.

5816a-5852746EC: The opening credits of iZombie showcase your artwork. Can you tell us a little about how that came to be and the process behind it?

MA: Rob and Diane thought it’d be cool and wrote it up. I’ve always loved the animated opening titles to the 60’s Batman TV show, so I jumped in with both feet. I drew all the images that they asked for and more, wanting to make sure they had more than needed. I even drew the spiral by putting a piece of paper on a turntable and moving my brush from the center out. Laura (Allred, Mike’s wife and an award-winning colorist) then colored all the illustrations and various layers separately which were then edited to the theme song and… Ta-Dah!

EC: What’s your involvement in the TV series now? What’s your reaction to what they’ve done and what they’re doing?

MA: At this point I’m simply sitting back and enjoying the show for the most part. I’ve never been busier so it’d be difficult to increase my involvement, but I have a nice rapport with everyone and may throw in more if we score a third season.

dead_girl-1978592EC: Are you pleased the show has been renewed for a second season?

MA: Over the moon!

It’s not lost on me how difficult it is to get anything at all produced. My Madman property has been optioned and in various degrees of production since 1995.

So, we leapt the first major hurdle of getting it produced, then on the air, then well received. Lots of great stuff doesn’t find an audience, let alone get a second season. We’re very, very happy.

EC: On Free Comic Book Day, the fans at one of the stores I stopped by started raving about your work on Silver Surfer. The fans collectively said they enjoy the new character you and Dan Slott created, Dawn Greenwood. But is there a different thought process that now goes into creating a character for a company?

silver-surfer-and-dawn-greenwood-4948142MA: There is and there isn’t. I know going in that Dan and I will always have bragging rights on what we’ve created to support a legendary Marvel character. Here it is largely about compensation. I go in knowing that I’ll have little to say in what happens with my creations after I walk away. So it’s important for me to feel creatively satisfied, which I am. I hold no illusions that I’ll be self-publishing a Dawn Greenwood mini-series. It is what it is. I get a sweet paycheck and get to play on this big wonderful stage I’ve loved my whole life. If I want to work on purely creator-owned material I can do that too whenever I want. It’s how I started out, so I’m completely aware of all the circumstances.

EC: What’s coming up next for you, Mike?

MA: I’m having a total blast working with Dan on Silver Surfer, so I’m gonna ride that wave all the way to shore. I’m always planning and working on the next Madman special, where I do my most personal work, as Frank Einstein is pretty much me. And I’ve co-created an all-new Vertigo series, which will be announced at the San Diego Comic-Con.

EC: Last one: Who would win in a fight: iZombie or X-Statix’s Dead Girl?

MA: They would never fight. They’d have a nice lunch and then go to the movies.

 

LEGO’s Justice League: Attack of the Legion of Doom! in August

LEGO_JL_DOOM_BD_OSLV_3D_1000524019-2Burbank, CA (MAY 29, 2015) – DC Comics and LEGO® fans can rejoice as Warner Bros. Home Entertainment, Warner Bros. Animation, DC Entertainment and The LEGO® Group release their next animated feature, LEGO® DC Comics Super Heroes – Justice League: Attack of the Legion of Doom! on Blu-rayTM Combo Pack, DVD and Digital HD on August 25, 2015. The Blu-rayTM and DVD releases will include an exclusive Trickster LEGO® Minifigure, while supplies last.

LEGO® DC Comics Super Heroes – Justice League: Attack of the Legion of Doom! will be available on Blu-rayTM Combo Pack for $24.98 SRP and on DVD for $19.98 SRP.  The Blu-rayTM Combo Pack includes a digital version of the movie on Digital HD with UltraViolet. Fans can also own LEGO® DC Comics Super Heroes – Justice League: Attack of the Legion of Doom! in Digital HD on August 11 via purchase from digital retailers.

Crime is on the run as the newly formed Justice League keeps Metropolis safe and this makes evil genius Lex Luthor very unhappy. Together with Black Manta, Sinestro and a gang of ruthless recruits, Lex builds his own league and declares them the Legion of Doom. With this super powered team of terror and a plan to attack the top-secret government site, Area 52, can Lex finally be on the verge of victory? Sound the “Trouble Alert” and get ready for the bricks to fly when Superman, Batman, Wonder Woman and the rest of the Justice League face off against the world’s greatest Super-Villains! It’s the next all-new original movie from LEGO® and DC Comics.

The cast of LEGO® DC Comics Super Heroes – Justice League: Attack of the Legion of Doom!  features some of the top voiceover artists in the industry, led by Justice League heroes Troy Baker (Batman), Nolan North (Superman), Josh Keaton (Green Lantern), Khary Payton (Cyborg), James Arnold Taylor (The Flash) and Grey Griffin (Wonder Woman, Lois Lane). The Legion of Doom includes Mark Hamill (Trickster, Sinestro), John DiMaggio (Lex Luthor, Joker), Kevin Michael Richardson (Captain Cold, Gorilla Grodd, Black Manta), Tom Kenny (Penguin), Cree Summer (Cheetah) and Tony Todd (Darkseid). Dee Bradley Baker is both hero and villain as Martian Manhunter and Man-Bat.

LEGO® DC Comics Super Heroes – Justice League: Attack of the Legion of Doom! is directed by Rick Morales from a script by Jim Krieg. Sam Register. Jill Wilfert, Jason Cosler and Keith Malone are executive producers. Benjamin Melniker and Michael Uslan are co-executive producers, and Brandon Vietti is supervising producer.

“Warner Bros. Home Entertainment is excited to release LEGO® DC Comics Super Heroes – Justice League: Attack of the Legion of Doom!” said Mary Ellen Thomas, WBHE Vice President, Family & Animation Marketing. “This is a wonderful addition to the LEGO® DC Comics Super Heroes franchise.  The Justice League is facing off against the most formidable villains yet, resulting in an action-packed and hilarious film.”

LEGO® DC Comics Super Heroes – Justice League: Attack of the Legion of Doom! Special Features include:

  • Featurette – “Click, Zap, Boom! Creating the Sound Design” – This fun documentary goes behind the scenes with the talented sound design and foley team to explore how LEGO® sounds are created live on stage and then edited into the final movie.

 

 

 

 

 

“Watchmen” Described for Screen Reader Users

watchmen-trade-paperback-200x300-2550596During a 1940’s newspaper strike, New York City mayor Fiorello LaGuardia would read the comics over the radio so kids wouldn’t miss out on the funnies. In a similar vein, Liana Kerr is reading Watchmen for people who can’t see it:

Watchmen is a classic comic book written by Alan Moore and drawn by Dave Gibbons, published in 1986. It’s set in an alternate history where the existence of superheroes changed American politics, culture and everyday life. I’ve described it panel-by-panel for blind and low-vision readers, including the supplementary material at the end of each chapter. Text within asterisks indicates bold text.

Source: Watchmen: Described for Screen Reader Users | Liana’s Paper Dolls

Give it a try and let us know what you think.

John Ostrander’s Story Behind the Story

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There’s a lot of attention focused on the Suicide Squad, what with the movie being filmed right now and coming out next year, and, yes, it’s based on the version of the Squad that I created back in the 80s and, yes, I should see some money for the use of Amanda Waller (not the Squad per se since it already existed in another form in the DCU) and that’s all pretty cool. Might as well tell my version of how this all started and give some credit where credit is due. You may have heard/read some of this before but I’m at the age where repeating stories is de rigeur so let’s do this.

My first shout out goes to Robert (“Bobby”) Greenberger who was our first editor on the Squad. I had met Bob at several conventions and while waiting in airports afterwards for our respective planes. I was working only for First Comics at that point; I hadn’t yet moved up to the major publishers. Bob and I got along really well and he broached the idea of my doing some work for DC. I was perfectly amenable and we started talking what I might do.

I loved the title “Challengers of the Unknown” which was lying fallow at the time. I considered, then and now, that this was one of the great titles in comics. All by itself, it conjured up possibilities. Really cool.

Unfortunately, someone else had already grabbed it for development so it was off the table. Then Bob suggested “How about Suicide Squad? It only appeared for five issues of Showcase a million years ago and nothing is being done with it.”

My first reaction? What a stupid name! Who in their right minds would belong to a group that called itself Suicide Squad? And just as I was dismissing the whole thing, an answer struck me: the only ones who would join would be those who had no other choice. Who doesn’t have any other choice? Folks in prison. Supervillains who’ve been caught. How do they get out of prison so fast? The Squad.

I thought about the Dirty Dozen and Mission: Impossible and The Secret Society of Supervillains, a DC title that teamed up loads of supervillains. I loved that. So the idea was to have a team of supervillains, rogues, enrolled by the government to take on secret missions deemed in the U.S. national interests. If caught they could be disavowed easily; they’re bad guys running around doing what bad guys do. If they die, who cares? They were bad guys. If they succeeded and got back alive, they would have time shaved off their sentences or outright freed.

It would also give us a chance to see the villains as competent and even deadly in their own right. Make them dangerous. For the missions, I’d comb newspaper and magazines for real world ideas. In fact, our first issue had a super-powered terrorist group attacking an airport while Air Force One was landing. I doubt I could get away with that today.

Bob suggested we also have some superheroes in it as well; not A list or maybe even B list. I was resistant at first; I wanted it to be all bad guys. Bob was insistent and it turned out he was right.

I wanted B-listers because I wanted to be free to kill any of them off. I wanted the missions to be dangerous; in all other comics, you knew the heroes were coming back alive because they had to be there for the next issue. Not with the Squad. We could kill them off with impunity. And we did. Always added to the suspense of the story – you never knew who was coming back alive.

To run the group I created Amanda Waller, a.k.a. The Wall. Tough as nails, heavy set, middle aged, bad attitude, African American woman. Why? Because there had never been anyone like her in comics before (and there hasn’t been since). Actually, she was based on my paternal grandmother who scared the bejabbers out of me when I was a kid. One glare and that was it; whatever I was doing, I stopped, even if I wasn’t really doing anything.

Bob also brought in Luke McDonnell as our artist; Luke had just finished some Justice League and was looking for another gig. Luke had (and has) great storytelling and real good character skills. Not flashy but that suited the stories we were telling. Bob also added Karl Kesel as our initial inker. Karl was a hoot; he was brimming with ideas and I’d get what I would call “Kesel Epistles” where he would share his notions. I used some but always encouraged the participation; I figured that was the best way to make a good team. Let everyone have a say if they wanted it.

We picked our members and I wanted the ones that no one else wanted. Deadshot had a cool name, a really stupid costume when he first appeared that Marshall Rogers later revamped and made really cool, and only a few background facts. He was technically a Batman villain but the Bat office said they didn’t want him so I was free to give him a backstory and a bit more of a character.

Captain Boomerang was a Flash character but the Flash had also just been revamped as a result of Crisis on Infinite Earths and, at that point, the Flash office was no longer using the rogues. Bob suggested we use him and, at first, my reaction was, “What a stupid character.” (I really needed to learn not to do that.) However, I decided to make him like the character Flashman in the Flashman series of historical novels by George McDonald Fraser. Boomerang was an asshole but he knew what he was and liked it. Every time you thought he could sink no lower, he’d find a new level. He quickly became one of my favorites.

Bob also got us an issue of Secret Origins for the same month as our first issue so we could use background material; and reference the original Squad(s).

This is when Mike Gold stepped in, Mike is an old old old friend, my former editor at First Comics, and the one who gave me my first shot as a comic book writer. (Yes, it’s all his fault – unless you like my stuff in which case it’s all due to me.) He had gone over to DC and was intent on taking some others with him, including me. Mike got me a shot at plotting the first company wide crossover since Crisis, which we called Legends. Mike felt it would be a good idea to include the Squad in it for their first appearance since lots of attention would be drawn to the series. Among other things, John Byrne would be drawing it – his first work at DC after leaving Marvel.

Of course, I wasn’t sure. (Notice a pattern here?) I didn’t want the Squad getting lost in the shuffle. They weren’t, and we had a great launch.

At some point into the Squad’s run I brought in my wife, Kim Yale, as co-writer. Kim was a very good writer in her own right and she complimented and completed my work with the Squad. To say it wouldn’t have been the same book without her seems obvious and trite but it is also true.

Bob eventually moved on to other work at DC and new editors took his spot although none could take his place. His love of the Squad and his enthusiasm for it shaped the book from the beginning and it would not have existed without him, or Mike, or Luke, or Karl, or Kim. Did it change comics? Beats me but we told some damn good stories and now they’re making a movie out of it.

Not bad for a series with such a damn stupid title.

 

Nebula Awards

2014 Nebula Awards Winners

nebulalogowhite-8210232The 2014 Nebula Awards were presented June 4, 2015 in a ceremony at  SFWA’s 50th Annual Nebula Awards Weekend, held in Chicago, IL. Nick Offerman (Parks and Recreation, Axe Cop) hosted the awards. Larry Niven was honored with the 2014 Damon Knight Grand Master Award for his lifetime contributions and achievements in the field.

Scott Edelman gave a heartfelt acceptance speech for the Bradbury Award on behalf of Guardians Of The Galaxy, which we transcribed in its entirety for you:

I am Groot. I am Groot? I AM GROOT.

Now, who among us can argue with that?

The full ballot, with winners listed first:

Novel

  • Annihilation, Jeff VanderMeer (FSG Originals; Fourth Estate; HarperCollins Canada)

Novella

  • We Are All Completely Fine, Daryl Gregory (Tachyon)
  • ‘‘The Regular’’, Ken Liu (Upgraded)
  • ‘‘The Mothers of Voorhisville’’, Mary Rickert (Tor.com 4/30/14)
  • Calendrical Regression, Lawrence Schoen (NobleFusion)
  • ‘‘Grand Jeté (The Great Leap)’’, Rachel Swirsky (Subterranean Summer ’14)

Novelette

  • ‘‘A Guide to the Fruits of Hawai’i’’, Alaya Dawn Johnson (F&SF 7-8/14)
  • ‘‘Sleep Walking Now and Then’’, Richard Bowes (Tor.com 7/9/14)
  • ‘‘The Magician and Laplace’s Demon’’, Tom Crosshill (Clarkesworld 12/14)
  • ‘‘The Husband Stitch’’, Carmen Maria Machado (Granta #129)
  • ‘‘We Are the Cloud’’, Sam J. Miller (Lightspeed 9/14)
  • ‘‘The Devil in America’’, Kai Ashante Wilson (Tor.com 4/2/14)

Short Story

  • ‘‘Jackalope Wives’’, Ursula Vernon (Apex 1/7/14)
  • ‘‘The Breath of War’’, Aliette de Bodard (Beneath Ceaseless Skies 3/6/14)
  • ‘‘When It Ends, He Catches Her’’, Eugie Foster (Daily Science Fiction 9/26/14)
  • ‘‘The Meeker and the All-Seeing Eye’’, Matthew Kressel (Clarkesworld 5/14)
  • ‘‘The Vaporization Enthalpy of a Peculiar Pakistani Family’’, Usman T. Malik (Qualia Nous)
  • ‘‘A Stretch of Highway Two Lanes Wide’’, Sarah Pinsker (F&SF 3-4/14)
  • ‘‘The Fisher Queen’’, Alyssa Wong (F&SF 5/14)

Ray Bradbury Award

  • Guardians of the Galaxy
  • Birdman
  • Captain America: The Winter Soldier
  • Edge of Tomorrow
  • Interstellar
  • The Lego Movie

Andre Norton Award

The Solstice Award was given to Joanna Russ posthumously, and to Stanley Schmidt. Jeffry Dwight received the Kevin O’Donnell Jr. Service to SFWA Award.

Winners were announced at the Nebula Awards Banquet on June 6, 2015, during the Nebula Awards Weekend (June 4-7, 2015) in the Red Lacquer Room at the Palmer House Hilton, Chicago IL.

The Point Radio: Return Of The Horror Movie Host

It is an American pop culture tradition that dates back to the 1950s – the TV horror movie host. Producer/actor, Bo Keister, is taking it to the digital age with HILLBILLY HORROR SHOW, a new twist on the old concept. Plus we circle back to AMC’s HALT AND CATCH FIRE to talk to Kerry Bische (Donna) about where the new season finds her character.

 We’re back in a couple of days with Dania Rameriz – from X-MEN to HEROES and now DEVIOUS MAIDS, her acting career is red hot.

Marc Alan Fishman: What Makes A Great Action Figure?

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As I stared blankly past my blank-canvas-of-a-computer-screen this evening (and yeah, I totally know you’re reading this Saturday morning…), my eyes have rested on my still-mint-in-package Kyle Rayner Action Figure. It’s his post-crab-mask, post-Jim-Lee, pre-New-52 costume. He sits in line with representatives of all the Lantern spectrum – Saint Walker, Atrocitus, Larfleeze, Sinestro, and Indigo. Whoops, never did buy that Star Sapphire figure, did I? Oh well.

There was a time, in what I’d wish was the not-too-distant past (it is, I did the math, ouch), where my toys would not find their final resting place on a half-mantle, still sealed in clamshells. They would be free-air action figures, posed in intricate dioramas, depicting my favorite scenes from books past. And slightly before that time (yes, so, I’m really starting to feel old), these same action figures would sit in a toy chest, ready to do combat on the coffee table, and zip around the basement. No worries, Batman can fly too. He installed rockets in his boots. Which is why there are holes in the heels.

Action figures have come a good long way since the 80s (when I’m personally professing the true boon began). The Transformers – once blocky and spindly in the same breath – are now multiple lines deep, featuring both highly intricate sculpts as well as animated-inspired designs offered in the same shelf-space. And where we comic fans might pray for a chase rogue packed deep in the line of a Batman or Superman series, now we’re getting B, C, and D listers being sold en masse. And where the action figures of yesteryear were either choked with articulation points (G.I. Joe) or confined to four or five (Batman: The Animated Series), now, we have offering from each pole and everything in between. And accessories? What was once a series of mono-color swords or missiles, is now a litany of swapable heads, hands, guns, and pieces of other figures.

And what of those Build-A-Figures? Pure marketing genius. How better to force kids and their grown-up counterparts to part with errant assets for otherwise unwanted figures in a line? Well, pack in that much-needed torso of the Anti-Monitor or Galactus, and suddenly the demand for Batroc the Leaper or G’nort goes through the roof.

If I’m allowed to kvetch for a second though, allow me now to digress. With the mass of plastic übermenches choking the aisles of the local department stores, there still seems to be a few big gaping holes left to plug. As usual, the girls aren’t getting as much attention as the boys. We’ve come a long way from just the pink aisle for the girls – packed tightly with 17 variants of the same white Barbie (sorry, Michael Davis) – but there still seems to be the stigma of corporate focus groups when it comes to complete diversity via toy lines. Look no further than The Avengers movie tie-ins, where Black Widow can’t even seem to negotiate a spot on the damned packaging, let alone get a figure to call her own. Where or how little girls are supposed to get their ass-kicking in, I don’t know. Maybe release a pink Thor and call it a day?

Girl-power aside, I’m also surprised that there’s no push of the ole’ action playset anymore. Back in my day a kid coveted those gargantuan homes for their action figures to pummel one-another on. To be totally fair? I only went over to Kyle’s house (Kyle Gnepper, of Unshaven Comics infamy) because I’d heard he’d had the Technodrome. Bastard never let me see it up close either. Suffice to say, perhaps it’s because of the price point or production woes, but when there’s 19 different Hulkbusters all coming to the collectible shelves near you… why isn’t there a half blown-up Triskelion awaiting the kiddies under the Hanukkah bush? Digression over.

So, what of my titular question? What makes a great action figure? Here’s the truth: imagination. Nothing more. No accessory too detailed, sculpt too perfect, or pitch-perfect point-of-articulation mean a hill of beans without the very life-force of a toy. Toys breed creativity for those willing to cut open their clamshells.

Now, if you’ll excuse me… I need to act out a better ending to Geoff John’s War of Light.

 

What Glenn Does In His “Spare Time”…

18070587418_a328f20317_z…is write science fiction. There’s a lovely little piece he wrote with New York Times best-selling author David Mack up today at Crazy 8 Press entitled “If You Were A Puppy, My Sweet“.

And if you thought this might have anything to do with Rabid Puppies… you deserve an award.

The Law Is A Ass

Bob Ingersoll: The Law Is A Ass #359: MIDNIGHT AT THE GAOL PLACES

What is it about super heroes and prisons? First Ben (The Thing) Grimm went breaking bad by breaking out of jail. Then the good guys warehoused super villains in less-than-legal lock-ups on the TV shows Arrow and The Flash. The Thing, Green Arrow, and the Flash. These are long-time, venerable, white-hat heroes, not your new-fangled heroes of questionable pedigree and even more questionable morality. These were the types of heroes who stood for something. Something noble.

Another in that long line of long-lived, white hat heroes was Captain Midnight. Captain Midnight started on the radio in the fall of 1938. So he’s older and more venerable than any the comic-book super heroes except Superman and, maybe, the Crimson Avenger. And he was just as white-hat as any of them.

Sure his cowl was a dark blue. But let’s face it, neither Green Arrow nor the Flash sport headgear that’s regulation ivory, either. When you’re talking about white-hat heroes, it isn’t the actual color, it’s the attitude. And in attitude, Jim Albright, genius inventor and secretly the costumed hero Captain Midnight, was as white-hat as they come.

Then, after he was transported through time from 1944 to the present, Captain Midnight went to a twenty-first century prison. And like the other heroes before him, he lost his way.

Captain-Midnight-20

In Dark Horse’s current Captain Midnight series, the good Captain is fighting the secret super villain the Archon, “the most sinister threat [Captain Midnight has] ever faced.” In Captain Midnight #20, Captain Midnight realized that in order to get information necessary for his fight, he had to steal it from the shadowy government organization Black Sky. (Of course it’s a shadowy government organization. In comic books, all government organizations are shadowy. Except for the ones that are just flat-out evil.)

Steal information from the government? We’re not even to the prison yet and already Midnight’s white hat has become a shade of grey. (Only 49 more to go).

In order to steal the information, Captain Midnight enlisted the aid of Helios, an assassin who used teleportation technology pirated from Albright Industries to port to and from his mercenary pursuits with a minimum of danger. Because Midnight created the teleportation technology that Helios uses, Midnight could hijack it by remote control. Midnight used his remote control to override Helios’s suit and jump him from a hit in Moscow to the secret Midnight base. Then Midnight used his remote control and teleported the two of them into Block 13, a Black Sky prison in New Mexico. Both acts done to Helios and against his will.

Did I say “enlisted?” Let me rephrase that. capheliostension

Captain Midnight grabbed Helios against Helios’s will in order to accomplish his theft plan. That’s kidnap. And broke into a secret government prison. Would you call that criminal trespass? I wouldn’t. Neither would New Mexico. In New Mexico, it’s aggravated burglary. That’s shades of grey two and three.

Because Black Sky was is a comic-book shadowy government organization, it was something real government organizations aren’t; efficient. Armed Black Sky agents were waiting for Captain Midnight and Helios. Which meant that Captain Midnight and Helios had to fight their way through the Black Sky agents.

There were seven agents, so that would be seven counts of assault upon a peace officer. At first. Lots more Black Sky agents showed up while Midnight was downloading the information he needed from the Black Sky computers. Agents Helios shot said agents with deadly force. How do I know it was deadly force? Because Helios told Captain Midnight he was going to have to use deadly force and Midnight said “Fine.” That gives us a dozen or so counts of aggravated assault upon a peace officer or murder, depending on whether Helios actually killed any of the Black Sky operatives. (And considering the bullets to the heads and chest that several of them took, I’m guessing he did.)

After Captain Midnight finished downloading the information, he activated his escape plan. It was literally an escape plan. Midnight hadn’t just downloaded information from the computers, he had also uploaded a virus into the computers. He used that virus to open up all the cell doors on Block 13. Suddenly, like the dinosaurs on Jurassic Park, all the inmates were running wild. Then, while the Black Sky agents were capturing the escaping prisoners, Midnight and Helios teleported to the base’s hanger and commandeered one of the Black Sky jets to make good their own escape. (Because of a plot contrivance, Helios could teleport a short distance inside the base, couldn’t teleport out of the base. Hence the whole stealing a jet plane gambit.) Meanwhile, an explosion that Captain Midnight triggered created an additional distraction to cover their escape.

And that brings us up to god knows how many counts of aiding and abetting escape from a penitentiary by unlocking all those Block 13 cell doors. Several counts of conspiracy. One count of computer abuse. One count of unlawful assault on a jail. One count of larceny. One count of unlawful taking of a vehicle. One count of criminal damage to property. And, if any of the Black Sky agents were hurt in the explosion – I’m guessing yes – even more counts of aggravated assault upon a peace officer. That’s quite the laundry list of felonies. Even Al Capone was telling Captain Midnight to take it easy.

And that’s just from a quick perusal of New Mexico’s criminal statutes. I’ll bet I could find a lot more offenses, if I really delved into New Mexico’s criminal statutes. But why bother? Captain Midnight has so many more than fifty shades of grey on his white hat, it’s not funny.

Seriously, it’s not funny. We used to call our favored reading material funny books. Not any more. Turning super heroes – especially the super heroes of old who were classic white-hat heroes – into people who are every bit as bad – if not worse – than the villains they fight is many things. But it’s not funny.

Martha Thomases: The Big Binge

letter-44-8850726Yesterday, in a fit of inertia, I watched five episodes of Bosch on Amazon Prime. The show is based on Hieronymus “Harry” Bosch, a detective in a series of terrific books by Michael Connelly.

It’s a good enough show, at least so far. It moves at its own pace, so I had plenty of time to wonder about weird, related stuff. Would I look like star Titus Welliver if I was a man, since we have the same bags under our eyes and the same beginner jowls? Don’t the female characters in the books have more to do than look at Harry with adoring eyes? Is that a part of Los Angeles I’ve been to, or has it been in a million other movies? Why aren’t there more food trucks in the LA on this show? Why aren’t there more food trucks in my neighborhood right now?

Once I was satisfied with my answers to those questions, I started to compare the phenomenon of binge-watching to reading a collected trade paperback collection of comic book series.

It is most satisfying to binge-watch programs made to be binged. By this, I mean that Orange Is the New Black, House of Cards, Grace and Frankie and, yes, Bosch work better than American network shows like Supernatural (which I’m trying to get into because it’s a popular Internet meme and I should know what’s going on) or even Buffy, the Vampire Slayer. Television shows can work when you watch them once a week, when you need to be reminded who the different characters are and what happened. When you watch them all at once, it’s really annoying to be told the same things over and over (and over and over) again.

However, watching, say, the fifth episode of Bosch (or any other show designed for bingeing) would be less satisfying than watching the fifth episode of Buffy because of that lack of repetition. Each episode of a network drama is designed to be self-contained. When you watch any episode, you can tell who the main characters are, what kind of people they are, and what is at stake for them.

When I started to read comic books, each issue was designed to be self-contained. Regular readers might know more about the backgrounds of the characters, but the publishers knew that every issue might be somebody’s first. Every issue had a beginning, a middle and an end.

Even in the 1990s, when comic book sagas were planned to span several issues, each issue still had a complete story. If there was something from a previous issue that the reader needed to know, the creators and editors found a way to work that in, either with a flashback or dialogue. The best-selling collected edition at the time, The Death of Superman, can be maddening to read in one sitting, precisely because the necessary plot points are repeated so often.

The inside-out version of this is also true, at least for me. When I read a series that seems to be designed to be collected, I often forget what’s happening between issues (and I can’t always find my previous issues, but that’s a house-keeping problem of mine, not a general cultural crisis). Most recently, I notice this with Letter 44, a series I really like. And I’d like it much better if I could remember who the good guys and bad guys were from one issue to the next.

Comic book economics are such that it is not always possible to publish a graphic novel all at once. Those monthly pamphlets let the publishers amortize the costs over a longer term, so there is less risk. I get that. I get that so much that I want to support unusual work that needs my money upfront, at the pamphlet stage. I want artists and writers to get paid as often as possible.

There has to be a better way to do this than we’re doing it now. Either we need a better publishing plan, or we need better drugs for my memory.