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Top Reasons Why You Should be Watching ‘Penny Dreadful’

If you’ve been watching any sort of television recently or have even just been clicking around online, you have probably heard of a series called ‘Penny Dreadful‘. Since the second last episode of the first season airs this evening, I wanted to do a short post as to why you should all be watching it.

(If you are not already.)

vanessa ives

Starting first, it has the lovely Eva Green as Vanessa Ives, who is not only fabulous but is mysterious, and has some demons she’s fighting. Literally. (more…)

REVIEW: 300: Rise of an Empire

DisplayMAMExtViewThe Blu-ray edition of 300: Fall of an Empire comes out on Tuesday from Warner Home Entertainment and there’s still no sign of the source material. Nearly four years after promising Xerxes, the sequel to his acclaimed 300, Frank Miller is apparently nowhere near done. As a result, it’s very hard to tell how well director Noam Murrow did. Instead, we have Zack Snyder’s visual feast adaptation of 300 to compare this with and the bottom line is that Rise is a pale comparison.

The Greeks who died at Thermopylae holding off the Persians have inspired story, song, and film in the past but Miller returned it to the public consciousness with a stark artistic retelling that Snyder lovingly reworked for film, helping create a new vocabulary for cinematic storytelling. It also had Gerard Butler and an army of incredibly fit men, brutal bloodshed, and the rallying cry of “We are Sparta!” This time around, Butler is gone, replaced with Sullivan Stapleton as Themistokles, an Athenian who happens to have killed God-king Xerxes’ (Rodrigo Santoro) father.

The problem is, we have nothing new to offer. More six-pack abs, Eva Green and Lena Headey, more bloodshed, more of the same sort of storytelling. Told from the Athenian side of the fight, Themistocles and his navy take on the Persians, knowing Leonidas was holding back the towering Xerxes,. Miller tends not to repeat himself,, adding something fresh to his sequels be it the resurrection of Elektra, the Dark Knight Strikes Again, or Sin City. What he brought to Xerxes remains to be seen so it’s hard to say if screenwriters Snyder and Kurt Johnistad had much to work with.

Watching the film, it has a familiar feel and not a pleasant one because the first was fresh and exciting. Less so the second time around without a new ingredient. Stapleton is not Butler and it robs the army of a charismatic leader. There is no nobility to the battle, no poetry to the dialogue, and no acting to make you root for the Greeks.

The video transfer is just fine and needs to be since this is visual interesting despite the repetitive feel. Colors are rich, blood soaks into sand quite nicely. The DTS-HD Master Audio 7.1 surround track is up to task so every effect, every grunt, every musical note is clear.

There are a fine assortment of Special Features, including Behind the Scenes: The 300 Effect (30:00) which traces Miller’s idea for a sequel to film production; Real Leaders & Legends (23:00), which compares fact to fiction; Women Warriors (12:00), spotlighting  Green’s Artemisia and Lena Headey’s Queen Gorgo; Savage Warships (11:00), giving us a look at the actual Naval vessels and strategies employed in our world; and, Becoming a Warrior (5:00), the obligatory training segment.

John Ostrander: Equal Time is Not Equally True

CosmosMy pal Bob Greenberger did a nice review this week of the TV show Cosmos: A Spacetime Odyssey hosted by Neil deGrasse Tyson; the TV series is now out on BluRay. I was particularly struck by two facts about the show when it first aired. 1) It was shown on two TV networks, National Geographic and Fox. Nat Geo doesn’t surprise me, but Fox? 2) It was exec produced by Seth MacFarlane, creator of Family Guy, American Dad, Ted, and A Million Ways to Die in the West (which several million people, including myself, have opted out of seeing). I’ll be honest; I’m not a fan of MacFarlane. His humor doesn’t work for me. However, I have a ton of respect for his getting Cosmos on the air. He used his considerable clout to make it happen, and that’s a service to us all.

For those who bypassed the series, Cosmos: A Spacetime Odyssey is the sequel to Carl Sagan’s noted and much respected PBS series Cosmos: A Personal Voyage, from 35 years ago. Both series have sought to explore and explain concepts of science in ways that are comprehensible to those of us who struggled with algebra in high school. (I’m raising my hand here; I squeaked out of algebra, failed horribly at chemistry and math is Greek to me).

Both shows had charismatic and brilliant hosts – the early version with Dr. Sagan and the recent one with Dr. DeGrasse Tyson, who has to be the foremost communicator of science for our time. An astrophysicist, he is the Frederick P. Rose Director of New York’s Hayden Planetarium at the Rose Center for Earth and Space and a research associate in the department of astrophysics at the American Museum “The goal is to convey why science matters to the person, to our society, to us as shepherds of this planet. It involves presenting science in ways that connect to you, so ‘Cosmos’ can influence you not only intellectually but emotionally, with a celebration of wonder and awe,” Tyson says about the series, according to USA Today.

In both versions of Cosmos, there was a basic desire to entertain, to make the show visually stunning, to make it accessible. Tyson said that it’s goal “is not that you become a scientist. It’s that at the end of the series, you will embrace science and recognize its role in who and what you are.” It used animation in a graphic novel style and hired noted composer Alan Silvestri to do the music. It was popular culture in the best sense and use of that concept.

The series wasn’t afraid to ruffle feathers. It talked about evolution, it talked about climate change, it talked about the science of both of these and of other things, it gave the scientific dating of the earth and the Universe. The Creationists, predictably, were not amused.

Danny Faulkner of Answers In Genesis voiced his complaints about Cosmos and how the 13-episode series has described scientific theories such as evolution, but has failed to shed light on dissenting creationist viewpoints. AiG maintained that God is the Creator, who “was the only eyewitness to the time of origins and that He has given us the truth about how He created everything in His Word. He is the one that created the natural laws that govern the physical world and make science possible.”

Cosmos: A SpaceTime Odyssey, if the first segment is any indication, will attempt to package unconditional blind faith in evolution as scientific literacy in an effort to create interest in science,” wrote Dr. Elizabeth Mitchell on the AiG blog.

Creationism tries to explain the Bible in a scientific or quasi-scientific way but it insists on the existence of God, specifically the Judao-Christian God, as a prerequisite. Its proponents want it taught in schools as a viable alternative to the theory of evolution and the creationists are upset with how Cosmos presents evolution and some want equal time to explain their view, preferably on Cosmos itself. Opposing views should get equal time, right? That’s only fair, after all.

Except it isn’t.

Tyson, in an interview on CNN, said “You don’t talk about the spherical earth with NASA and then say let’s give equal time to the flat-earthers.” Kate Mulgrew, the former Capt. Janeway of Star Trek: Voyager, was the narrator on a documentary that tried to promote the theory that sun did, if fact, revolve around the Earth. Should she have a voice on Cosmos as well?

Creationism is not equal to the scientific method. The Oxford English Dictionary defines the scientific method as “a method or procedure that has characterized natural science since the 17th century, consisting in systematic observation, measurement, and experiment, and the formulation, testing, and modification of hypotheses.” Boiled down – observation, theory, experiment and test to ratify the theory, repeat the experiment to verify the results. Confirm or change the hypotheses.

Creationism doesn’t do that. It starts from a specific conclusion – that the Bible is factually true and God exists – and draws its theories from that. That’s not science. That’s belief. Dr. Mitchell’s assertion of a “blind faith” in evolution is simply wrong; science doesn’t ask for blind faith. It accepts as true what can be proven from observation and experiment. That is why it remains a “theory” even after it has been universally accepted. If you can prove something wrong, science can and will accept that, if sometimes a little belatedly. (Cosmos itself illustrated that.) Science acknowledges that a theory can be mistaken; creationism does not.

I continue to have problems with those who insist that the Bible is a history or a science book or an infallible source of information. It’s not meant to be taken literally. It is full of myth and poetry and metaphor and in that lies its power. It isn’t meant to stand up to the same rigors by which science holds itself. My former pastor, Phillip Wilson, used to say there is a difference between the road map and the road. The former is not the same as the latter but it may be able to guide you. If we understand that Genesis is a metaphor and evolution is a description, then perhaps the two can live together. The Bible can have truths in it without needing to be literally true.

Science and religion have the same origin – gazing at the stars and the world around us and asking, “Why? How did this come to be? How did we come to be here?” Religion has come up with answers and has stopped questioning; it has dogma and that’s where questions go to die. Science continues to question even after it has a reasonable answer.

As for having creationists have equal time on Cosmos – maybe Neil deGrasse Tyson might consider it. Right after he’s given equal time on the 700 Club.

I mean, that would be fair, right?

Mr. Peabody & Sherman Comes to Home Video September 23

Mr. Peabody & ShermanLOS ANGELES, CA – Unleash the fun at home with the hilarious comedy-adventure, DreamWorks Animation’s MR. PEABODY & SHERMAN!  Mr. Peabody (Ty Burrell) is an inventor, scientist and genius who just happens to be a dog. With his son Sherman, he will embark on the most extraordinary adventure imaginable as they race against time to repair history and save the future. “Heartfelt and snappy” (Jessica Herndon, Associated Press), MR. PEABODY & SHERMAN has been hailed by critics as “a great adventure for the entire family” (Mike Wilbur, NBC Newschannel), receiving outstanding audience reaction and a coveted “A” CinemaScore®.

Directed by Rob Minkoff (THE LION KING, STUART LITTLE) and from the team behind family favorite franchises THE CROODS and HOW TO TRAIN YOUR DRAGON, MR. PEABODY & SHERMAN is “fun” and “fast moving” (A.O. Scott, The New York Times) and features hilarious performances from an incredible voice cast of popular stars including Ty Burrell, Ariel Winter, Stephen Colbert, Leslie Mann, Max Charles, Patrick Warburton and Allison Janney.

MR. PEABODY AND SHERMAN is based upon the beloved characters that first appeared in in the late 1950s and early 1960s animated television series “Rocky and His Friends” and “The Bullwinkle Show,” produced by Jay Ward.

Sit back and go WABAC to experience the ultimate joy ride and loads of laughs when MR. PEABODY & SHERMAN arrives on Digital HD on September 23 and on Blu-ray 3D™, Blu-ray™ and DVD on October 14. Jay Ward fans will want to get the 3D Blu-ray™ release which has everything for enthusiasts to celebrate the Jay Ward legacy including a 5-minute All New Rocky & Bullwinkle short and several original TV episodes.

DreamWorks Animation’s Mr. Peabody & Sherman Blu-ray™ Deluxe Edition

The Mr. Peabody & Sherman Blu-ray + DVD + Digital Copy Deluxe Edition includes:

  Feature film in high definition

 

  Blu-ray Exclusive Special Features:
  Rocky & Bullwinkle & Friends Show – See the premiere episode of the original 1959 television show.
  Mr. Peabody & Sherman Segments – Watch five segments from the original television series including “Robin Hood,” “Leonardo Da Vinci,” “Louis XVI,” “William Shakespeare,” and “Ludwig Van Beethoven.”
  History’s Greatest Mysteries – A Dog and his Boy
  Peabody’s Paw Print on History – We take part in the excitement as Mr. Peabody gets his pawprints in cement at the TCL Chinese Theatre. Cast members Ty Burrell (voice of “Mr. Peabody”) and Max Charles (voice of “Sherman”), join filmmakers Rob Minkoff (director), Alex Schwartz (producer) and Tiffany Ward (executive producer) for the festivities. Also on hand (or paw?) are some of Mr. Peabody’s very famous furry friends, including Lassie, Beethoven, Rin Tin Tin, and a very adorable dog named George Clooney.
  Time Travel Memory Match game
  The WABAC Jigsaw Puzzle game

 

  Additional Special Features:
  Rocky & Bullwinkle & Friends Show – See the premiere episode of the original 1959 television show.
  Mr. Peabody & Sherman Segments – Watch five segments from the original television series including “Robin Hood,” “Leonardo Da Vinci,” “Louis XVI,” “William Shakespeare,” and “Ludwig Van Beethoven.”
  History’s Greatest Mysteries – A Dog and his Boy
  Peabody’s Paw Print on History – We take part in the excitement as Mr. Peabody gets his pawprints in cement at the TCL Chinese Theatre. Cast members Ty Burrell (voice of “Mr. Peabody”) and Max Charles (voice of “Sherman”), join filmmakers Rob Minkoff (director), Alex Schwartz (producer) and Tiffany Ward (executive producer) for the festivities. Also on hand (or paw?) are some of Mr. Peabody’s very famous furry friends, including Lassie, Beethoven, Rin Tin Tin, and a very adorable dog named George Clooney.
  Time Travel Memory Match game
  The WABAC Jigsaw Puzzle game

 

DreamWorks Animation’s Mr. Peabody & Sherman Blu-ray™ 3D Deluxe Edition

The Mr. Peabody & Sherman Blu-ray™ 3D + Blu-ray™ + DVD + Digital Copy Deluxe Edition includes the following:

 

  Feature film in high definition and 3D

 

  Blu-ray 3D Exclusive Special Feature
  All New Rocky & Bullwinkle Adventure

 

DreamWorks Animation’s Mr. Peabody & Sherman DVD

The Mr. Peabody & Sherman single disc DVD includes:

 

  Feature film in standard definition

 

  Special Features:
  Tour of the WABAC Machine – Mr. Peabody, himself, takes us on an in-depth tour of the WABAC machine. He explains what many of the WABAC’s knobs, buttons, and gizmos do. Exactly what is a Pneumatic Dressilator? A hemidemisemiquavatron? And, those windshield wiper controls…how exactly do they help while speeding through the space-time continuum? Mr. Peabody explains it all!
  Time Travel: Mad Science – We talk to real physicists Kenneth Wharton and Anthony Aguirre to find out if there is any possibility of time travel, and if so, how it would work. We explore the two time travel theories of the Block Universe and the Multi-Verse. We also learn why scientists think only forward time travel is possible, and how Einstein’s Theory of Relativity still determines how scientists imagine the possibilities of time travel.
  Photo Gallery
  Theatrical Trailer
  World of DreamWorks Animation – Music videos from your favorite DreamWorks Animation feature films
  Holiday Favorites – Sneak Peeks

Confused by Grant Morrison’s Batman? Sequart Explains it All

zurenarrh-cover-e1403296286724-9833614Sequart Organization is proud to announce the release of The Anatomy of Zur-en-Arrh: Understanding Grant Morrison’s Batman, by Cody Walker.

Grant Morrison has made a career of redefining heroes, but his work with Batman has been the most comprehensive. From Arkham Asylum and JLA to his recent seven-year run on the Batman titles, Morrison has redefined and reworked the Caped Crusader from the ground up. He’s also introduced new characters (such as Damian Wayne) and new concepts (such as Batman, Inc.).

The Anatomy of Zur-En-Arrh looks at how Morrison’s run understands and reinterprets Batman’s long history. Also, an exclusive interview with Morrison rounds out the book.

The book runs 272 pages and is available in print (list price $16.99) and on Kindle (list price $6.99). For more information on The Anatomy of Zur-En-Arrh, visit the book’s official page. Also, the book features a beautiful cover by David A. Frizell.

In Gratitude

It’s easy to define the best part of making it into your geriatric years: you are still alive. The worst part of making it into your geriatric years is also easy to define: people are dying all around you. That sucks, but you’re still alive so maybe when its time to get past your mourning you shouldn’t think the world has taken a crap on you in particular.

But… you know… it really has.

More than thirty years ago, Mike Nesmith, of Monkees fame, said “growing old is a bitch, and our generation is totally not prepared for it.” That’s true; the baby boomers are indeed the first generation to be raised in the luxury of Peter Pan’s shadow. Death has a habit of shouting “It’s time to grow up.”

I don’t believe I ever met Michael Davis’ mother, and that’s a shame. I think the most difficult part of motherhood isn’t childbirth, although that’s hardly a walk in the part. It is taking on and fulfilling the responsibility of raising your child to be a decent human being. After doing just that, Michael’s mom, Jean Harlow Davis Lawrence (and that’s a cool name), passed away Saturday morning.

I owe her… big time.

She raised a great kid – clever, intelligent, funny, and a person who genuinely understands the holiness of friendship. I put that all on Jean. Michael was too young to do it himself. He’s written lovingly about her so much that I feel I really know her. But I think I really know Michael, and that’s about the closest thing.

Michael, you are surrounded by the love of your many, many friends. Your loss makes you feel lonely, and that is fair and proper. But, my friend, you are not alone.

And you are loved.

Marc Alan Fishman: Make Your Comic Book Happen!

Understanding ComicsIt would seem my last few posts have been quite popular, and as such, I figured this whole be transparent thing served me well. Stands to reckon that I oughta continue whacking the cash piñata while it’s raining likes, retweets, comments, and the whatnot.

If you’re thinking of jumping into the deep end to make your own independent comics, the process is several columns long, kiddo, so consider this the prequel to the finale that was last week. Step one in making a comic could be a litany of sundry topics. I could talk about choosing your audience, or ascertaining your skill level, or learning how to collaborate. But the former is more about the sale (which we’ve already covered), the latter is far more personal in regards to your own level of humility and your need for control. I’d like to focus today on Unshaven Comics’ writing process – how we get from concept to actual words on the page – served up to you in bite-sized content chunks in a rich snarky gravy. Eat up.

Notes, notes, notes. Then more notes.

Beyond the initial spark of an idea we choose to explore, Unshaven Comics likes to begin our stories by simply spit-balling our way through every loose idea jangling around our collected beardspace, in regards to said comic. A blank document is opened (typically on Google Drive because being able to work and share a live document in the cloud makes for easy workflow… #synergy). And then the ideas just start spurting out. Matt might chime in how we need to focus on the armor and weaponry. Kyle will jump on the history and backstory that exists for the characters. I myself tend to ask the big picture questions: “What are we really trying to accomplish in this story that hasn’t been done before?”

My personal take before I start a comic is typically more business-minded. Call it the Jewish stereotype living well inside me, but I love being able to build a product I have sincere passion for as a fan and be able to eventually turn a profit from it. You can clearly see why Unshaven Comics works well as a unit: we each play to our strengths, and play off one another. That doesn’t sound dirty, does it?

So, we brain-vomit out all our fleeting thoughts into a working document, and then like a good grilled brisket, we let it rest.

Beat it. Beat it. Don’t you let me repeat it.

After a bit of time to stew in the ether of our privately shared note-pile, the next step in creating our comic is to hash out the main story beats we’re set to cover in the issue. These are the main ideas – scenes, really – we need to cover to get us from start to finish across the 36 or so pages. And for those playing at home, this is actually two blocks of 18 pages, one set for me, one set for Kyle and Matt. We start at the opening of our book and talk our way through the issue. As opposed to the note stage, here we consider the three-act structure, rising action, and all those loose ends needed to be tied together before we roll the credits. This stage is often rife with digressions that could last minutes, hours, or even days. Matt will think of a cool action beat we need to reach – and I’ll inherently feel the need to one up him – before we both realize we’ve created an impossibly cool moment that equally excites us to share with the fans, and instill pure terror in us because now we have to draw it. For what it’s worth, when we hit that stage, I’ve always known it to the sign that we’re ready to move forward.

Outlines in the sand.

So, let us say for Curse of the Dreadnuts 3 (coming soon to a comic con near you!), I have a story beat that calls for Sora, the Purple Samurnaut, to activate his hidden power of teleportation portal creation. It’s then my duty to figure out within my given set of pages (18) how long I need to draw the moment out.

I can’t recommend the books by Scott McCloud enough. As Mr. McCloud would instruct, the amount of time in a comic page, or even between one panel and the next, is entirely fluid in the writer’s hands. I could make the story beat itself seven pages long – exploring the creation of the first portal, the journey through it, shots of Sora’s facial expressions (paired with angsty caption boxes, oh my!), and maybe even a flashback to his youth to bring together a larger theme. I could just as easily make it half a page – blip, port, blip, crash, and scene. The key here is the outlining of the comic itself.

It’s typically here that I personally like to look over all the beats I need to cover in my given set of pages, divide evenly to start, and then start fiddling scene to scene. I give more time to beats that need more exploration, and I constrict lesser scenes to the necessary plot points I need to hit. In my example above, since this was the first time Sora would activate this latent ability, I’d felt a need to draw the sequence out; 4 pages from start to finish. And to ensure I was doing more than the expected, I introduce the second major beat of the issue, interspersed throughout the sequence. In lay-mans terms? I used the comic format to my advantage – using the digression of one scene to eat time away from the other, thus increasing the tension as Sora hurtles untethered towards his demise.

Sage Advice I Was Once Given

“If your character is going to go outside to get the mail, and all you do is show him opening the door, walking to the mailbox, pulling out the mail, and walking back inside… you’re wasting my time as a reader. Every panel is an opportunity to show someone something – even the mundane – in a new and interesting way.”

But I digress.

The outline for Unshaven Comics is the lynchpin by which our books are created. From a simple listing of scenes with their appropriate page counts, we’re able to see a birds-eye view of our comic before pencil ever hits the paper. And when that outline can be tweaked no more? We write out panel to panel what needs to be shown in order to communicate the scene and beat in question. After all these initial thoughts and scribblings are captured? Well, then it’s on to step two, kiddos. Stay tuned.

Next week: Dr. Photoshoot, or How I learned to stop caring what someone more talented than I can do, and love my models instead.

 

The Point Radio: TAXI BROOKLYN Rolls To NBC

Luc Besson’s popular TAXI movie franchise is now an NBC TV series called TAXI BROOKLYN. Actress Chyler Leigh talks about the challenges on taking a big hit to both a new medium and a new country, plus Nickelodeon star, Elizabeth Gillies (VICTORIOUS) reveals why she is stepping out of her comfort zone and into a new horror film.

THE POINT covers it 24/7! Take us ANYWHERE on ANY mobile device (Apple or Android). Just  get the free app, iNet Radio in The  iTunes App store – and it’s FREE!  The Point Radio  – 24 hours a day of pop culture fun. GO HERE and LISTEN FREE  – and follow us on Twitter @ThePointRadio.

Marc Alan Fishman’s Snarky Synopsis: “Figment #1”

Written by Jim Zub. Art by Filipe Andrade and Jean-Francois Beaulieu.

figment-5301267Ever have a thing (in this case, a cartoonish purple dragon) on the tip of your tongue and you’ve just got to figure out where you’ve seen it before? I had to break down and look up Figment on Wikipedia. Figment is a Disney dragon who starred (Troy McClure style) in several shorts used throughout the Disney World theme park. So it would seem here, a salvo of Mouse-driven comic bookery, now put out by Mickey’s favorite movie-makers: a comic based on a barely-there cartoon character. Sure as hell beats a live-action Eddie Murphy star-vehicle about Tomorrow Land, I suppose.

Jim Zub, of Skull Kickers fame, turns in a script that could easily fare in a direct-to-DVD cartoon adaptation with ease. I am pleased to report that Zub comes from my favorite camp of all-ages content creators – building a book that doesn’t speak down to kids with crude humor or simple language. Instead he tells a simpler story, backed by a load of stylish flair and characterization. Our hero, the brilliant (and brilliantly named) Blarion Mercurial, is one of many fine minds working at the Academy Scientifica-Lucidus. Tasked by the demanding Chairman Illocrant to find new sources of energy, Mercurial is the quintessential dreamer with a heart of gold and a head in the clouds. We soon learn that Blarion himself is a man of meager means, given a shot at greatness because of his intrepid mind. His solution to the steam-punky world’s need for more power? The power of the mind, bay-bee. And his Integrated Mesmonic Convertor is the kind of kooky contraption a child might come up with on a rainy day.

The device harnesses the power of thought to generate electricity. Or that’s what Blarion would like it to have done. But like any good thrill-a-minute adventure book of days past, his invention doesn’t seem to work exactly that way. Instead, it created a sentient being built of pure imagination. Figment, the quirky and cute purple dragon – once an invisible pal to a young (and maybe lonely?) genius, now made real! But Zub doesn’t get long to revel in the science, as our hero is put back to the task at hand with seven days to solve the energy problem. I won’t spoil the ending – I know, that’s a change for me – but suffice the say the script zigs where I thought it might zag. It sets up the book for future chapters that clearly will be more frenetic than this first installment.

Concerning the actual words on the page, I reiterate my glee at a script that has no problem speaking above the target audience’s head. It causes would-be readers to stretch their vernacular in order to meet the mental demand of the story. That being said, this is a fun and whimsical book. One that I fret to admit I came in ready to hate with all the piss and vinegar I could muster.

Not to knock poor Walt, but Disney has not been synonymous to me lately with tons of good will. Cracking open this comic though reminded me of the company that set the tone for my childhood with aplomb. “Figment” is akin to those pieces of cinematic fiction that define generations of youth to strive for excellence. The fact that Jim Zub chooses to explore psuedo-science, and pair it with working-class sensibilities, and never take cause for a fart gag? It’s a sign to me that the all-ages comics are continuing to put to shame the cape and cowl sect – far more apt to dissolve into mindless action than tell a good story.

Art chores by Filipe Andrade and Jean-Francois Beaulieu give us a simply grand visual experience to enjoy. Andrade’s scenes are all awash in detail – sketchy detail – that show us an artist truly building a world … and perhaps layer abandoning it. His hand is loose and gestural, but his finished figures are hefty beneath the layer of slightly erased doodles. Beaulieu’s colors elevate the book to the stratosphere it aims at. Warm tones bring figures to the foreground against cooler-toned environments. And the bare hint of an occasional glow or knockout lend themselves more towards a painterly page than a Photoshopped one. While I had a few flashbacks to artists like Ryan Sook, and even Gene Ha in small doses, Filipe and Jean-Francois build a comic book that is simply a joy to read through. The fact that we can spent nearly 80% of the book without the titular dragon, and not miss it? It’s a sign that their work takes Zub’s script and carry us through universe-building without being a drag.

Zippedoo-da. Zippedee-aye. My, oh my, what a wonderful day! “Figment” hit my pull-list like a ton of bricks – the idea of a Disney-penned also-ran, made into a needless comic book – but ended up making my day. Jim Zub and the team of artists build a tale of brilliance that celebrates the power of thought, the joy of imagination, and yeah … there’s a dragon in it too. When fiction strives to elevate it’s target audience through the use of fine language and adult concepts, and present it without pretense? You get an end-product that both the parent and child can enjoy on their own terms. Whether you’re a fan of Mickey or not, Figment is a fine comic to seek out. You needn’t dream about it further; here’s one piece of your imagination made real.