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White Rocket 031: Jim Beard on Writing Pulps and Comics

Comics and New Pulp writer and Comics Historian Jim Beard is the guest on this week’s episode of the White Rocket Podcast.  Jim joins Van Allen Plexico to discuss everything from Sgt Janus to the 1960s Batman TV show!

Find the show here:
http://whiterocket.podbean.com/2013/07/09/white-rocket-031-batman-and-more-with-author-jim-beard/

The White Rocket Podcast is produced by White Rocket Books and is a part of the ESO Network of shows.
Contact Van via http://www.plexico.net

Martin Pasko Wants To Know What’s Going On

pasko-art-13071-3401703I was considering doing a piece on how I can’t figure out why I haven’t seen any of my comic collector friends on Hoarders. You know, those people who keep moving to cheaper, bigger houses in worse and worse neighborhoods so they can have a living room big enough for those little, narrow walkways among their 437 eight-foot-high stacks of long boxes? Fear of ending up like that is the main reason I never got into collecting. Or so I thought.

But then I looked around my own claustrophobic living space and realized that people who live in Mylar snuggies shouldn’t throw weighted-based maquettes.

But I’m not a collector. I’m an accumulator. I haven’t paid for a comic book in 20 years, but people keep sending them to me. I can’t get them to stop. So I put them aside, saying I’ll get to them eventually. But I hate clutter. So today I finally forced myself to spend the day opening stacks of boxes of comps from the major publishers. And wasting several hours on one of my favorite pastimes (not): cutting open those shrink-wrapped bundles of “floppies” and searching for a cover on which I could tell what was going on without having to stare at it for half an hour.

I’ll award my own personal version of the No Prize (you don’t wanna know) to anyone who can me tell what’s going on here. Or here.

Y’see, I just blew my mortgage payment on a new pair of glasses with lenses thicker than the mirrors on the Hubble, so I know it’s not my eyes.

So engrossed was I in trying to find points of focus and resolving all those hyperthyroidal ink strokes and manic bursts of color into coherent images that I didn’t notice right away that I’d sliced my finger with the box cutter and was bleeding on the comics. In fact, it took a while to notice the flecks of blood on the pages.

No, not because of the gory, violent content (Since when does Superman need to bleed from the nose? Oops, better not get myself started. That’s another rant for some other week) … but because the interior pages are even more incomprehensibly busy, busy, busy than the covers, and in this particular book, the digital colorist’s efforts to cram 137 shades of red into a grad in the background of a panel that printed at 3” wide made it impossible to see the blood.

It finally struck me that what has now made most mainstream super hero product unreadable to me is the very same thing that made it impossible for me to get into collecting, but until today I’d never fully made the connection.

Clutter.

For those of us schooled in certain design principles, minimalism and the use of “negative space” is more effective at arresting the eye than throwing in everything including the kitchen sink. Minimalism in composition, at least ‑ such as that employed here. And here. (And if you don’t believe me, consult Alex Toth.

Since the beginning of this industry, up until relatively recently, many comic book artists have had to be forced by knowledgeable art directors and editors to understand that less is more.

And therein lies part of the problem.

Are the art directors and editors asleep at the switch? No, they’re just impotent. What, exactly, editors and art directors are expected to do these days isn’t abundantly clear. But what role could they play that they aren’t playing in preventing the indecipherable train wrecks that are most mainstream super hero comics?

And what if the very survival of the medium depended on their ability to change course? Could they do it? (Hint: I’ll argue that it does, and they can’t.)

Be here for Part II when we dissect these weighty issues (no, not the floppies). And if you’re one of those eyestrain fans who actually enjoys this stuff while sitting cross-legged in a 3-foot-square floor space between stacks of long boxes, and any of this got your knickers in a twist, just wait’ll next week.

FRIDAY: Martha Thomases

SATURDAY: Marc Alan Fishman

Dennis O’Neil: The Obese Lone Ranger

oneil-art-130711-6274068I’m hungry. Gimme a plate. No, a bigger one. Bigger. Bigger! Big as a house, a stadium. Now, lemme eat. Eggs and cheese and pork chops and ice cream and popsicles and pickles and brownies and doughnuts and cake and candy and pies and french fries and hot dogs and hamburgers and cinnamon rolls and marshmallows jelly beans and and and…whatever else you got. Gimme!

urp

…don’t feel so good…

And there he goes galloping off into financial ignominy. We, of course, refer to The Lone Ranger and our first paragraph was what we English majors call a “metaphor” – a very bloated metaphor – for what we think is mainly wrong with the much maligned entertainment of the same name.

It got greedy. It wanted too much.

It wanted to be an action blockbuster and a cowboy picture and a kiddie picture and a comedy and a tale of mythic heroism and a satire and, by making the title character a well-meaning doofus with a cruel streak and his Comanche sidekick the real hero, it wanted to acknowledge the shabby treatment Native Americans have often gotten from our popular culture. Go ahead – try to get all that into one movie, even a long one,

Pertinent digression: Back in the sixties, I read work by a journalist named Gene Marine who used the term “engineering mentality,” by which he meant the conviction that if we can build something, we should build it and piffle on the consequences. So we can put up this dam and let’s not bother ourselves with the fact that there may be other, cheaper ways to accomplish whatever this dam is supposed to accomplish without disrupting the environment for miles in every direction. Give a fella a huge budget and by golly he’ll do something with it.

The Lone Ranger had a huge budget.

It might have benefitted from a smaller one. With less money to spend, the film makers might have been forced to decide on exactly which movie they wanted to make and focused plot and action accordingly. Less might have been more.

urp

A final item for all you conspiracy mavens out there: in the embryonic continuity that The Lone Ranger’s creators were devising way back in the 1930s and 40s, probably with no idea that they were doing so, the Lone Ranger had a descendant, Britt Reid, who rode a big car (instead of a big horse) and had an Asian sidekick (instead of Comanche sidekick) and wore a mask and, yes, fought crime. Now: a couple of years ago there was a Green Hornet movie in which the white dude is the klutz and his non-white partner is the real ass-kicker.

One of the Hornet movie’s production team said there wouldn’t be a sequel because of a disappointing ticket sales and the news media are full of the woeful information that The Lone Ranger bombed big time at the box office. Coincidence? You decide.

And one other thing: urp

THURSDAY AFTERNOON: Martin Pasko

FRIDAY MORNING: Martha Thomases

 

Graphicaudio Unleashes a SixKiller

GraphicAudio has released Sixkiller, U.S. Marshal 1 by William W. Johnstone (with J.A. Johnstone) as an MP3 download of 5 disc Audio CD.

NEW RELEASE:

NEW WESTERN SERIES: SIXKILLER, U.S. Marshall 1 by William W. Johnstone and J.A. Johnstone. 

USA Today and New York Times bestselling authors William W. Johnstone and J.A. Johnstone return with their most, historically vivid character: John Henry Sixkiller, a Cherokee U.S. marshal who takes the jobs no one wants to touch, hunting down the most dangerous outlaws and killers infesting the American West.


He was born in the Going Snake District of the Cherokee Nation–and forged a destiny as bold as his name. John Henry Sixkiller was as fearless as the came. He fought in the 2nd Cherokee Mounted Rifles, his father’s regiment during the Civil War. Served with the Longhorse Police in Indian territory upholding the law among five tribes in a time of violence and change. But now, Sixkiller faces his greatest challenge yet. As a U.S. Marshal, he must take on the most notorious outlaws the west has ever seen. Horse thieves who kill without conscience. Train robbers who terrorize the railways. And one ruthless enemy whose bloody reign of fear would bring Sixkiller to the ultimate showdown.

Available for Purchase Now here and here.

Learn more about Sixkiller, U.S. Marshal 1 here.

Star Trek Into Darkness hits Digital August 20, Disc September 10

image004-e1373495778766-2976979Love it or hate it, there’s no denying that Star Trek Into Darkness was a box office smash, ensuring a third installment in time for the franchise’s 50th anniversary in 2016. As it winds down its theatrical run, Paramount Home Video has announced that the movie will be available digitally on August 20, three weeks prior to the home video release. This is an increasing trend among movie releases and slightly alters the release windows for a film’s natural life.

Here are the details:

HOLLYWOOD, Calif.  –  Lauded by critics as “a sleek, thrilling epic” (Owen Gleiberman, Entertainment Weekly), “a clever, exhilarating action adventure” (Claudia Puig, USA Today) and “stratospherically entertaining” (Peter Travers, Rolling Stone), director J.J. Abrams’ phenomenal global sensation STAR TREK INTO DARKNESS makes its highly-anticipated debut on Blu-ray, Blu-ray 3D, DVD and On Demand on September 10, 2013 from Paramount Home Media Distribution.  Fans can be the first to own the film on Digital when it arrives three weeks early on August 20th.  Boasting “spectacular visual effects” (Steven Rea, Philadelphia Inquirer) and “one of the best villains in recent memory” (Joe Neumaier, New York Daily News) STAR TREK INTO DARKNESS delighted audiences around the world, earning a coveted A CinemaScore.

“I’m excited for viewers at home to check out Star Trek Into Darkness on Blu-ray and DVD,” said J.J. Abrams.  “They did a great job and I’m thrilled with how everything looks and sounds.  We also have some really fun behind-the-scenes special features that we shot on the Red and created entirely in-house at Bad Robot.  They really look amazing and unlike anything I’ve seen on DVD or Blu-ray before.”  Abrams added “I hope fans enjoy seeing the process that went into making the movie and the truly amazing work of our most spectacular cast and crew.”

star-trek-into-darkness-poster-xlarge-e1373495807154-6593111The STAR TREK INTO DARKNESS Blu-ray/DVD and Blu-ray 3D/Blu-ray/DVD combo packs with UltraViolet™ are bursting with behind-the-scenes material detailing how the filmmakers delivered a rousing epic filled with both spectacle and soul.  For the first time, the special features included in the combo packs were produced entirely by Abrams’ Bad Robot Productions and captured in spectacular high quality on Red Epic cameras for a uniquely intimate perspective of the filmmakers’ process.

Written by Roberto Orci, Alex Kurtzman and Damon Lindelof, the film follows the crew of the Enterprise as a shocking act of terror on Earth sends them on a manhunt to capture an unstoppable force of destruction and bring those responsible to justice.  STAR TREK INTO DARKNESS features an outstanding ensemble cast including John Cho, Benedict Cumberbatch, Alice Eve, Bruce Greenwood, Simon Pegg, Chris Pine, Zachary Quinto, Zoe Saldana, Karl Urban, Peter Weller and Anton Yelchin.

STAR TREK INTO DARKNESS Blu-ray/DVD Combo Pack

The STAR TREK INTO DARKNESS Blu-ray is presented in 1080p high definition with English 7.1 Dolby TrueHD, French 5.1 Dolby Digital, Spanish 5.1 Dolby Digital, Portuguese 5.1 Dolby Digital and English Audio Description and English, English SDH, French, Spanish and Portuguese subtitles.  The DVD in the combo pack is presented in widescreen enhanced for 16:9 TVs with English 5.1 Dolby Digital, French 5.1 Dolby Digital, Spanish 5.1 Dolby Digital and English Audio Description and English, French, Spanish and Portuguese subtitles.  The combo pack includes access to a digital copy of the film as well as the following:

Blu-ray

  • Feature film in high definition
  • Creating the Red Planet – Experience the creation of a never-before-seen alien world, as featured in the action-packed opening sequence of the film.
  • Attack on Starfleet – Go behind the scenes with the cast and filmmakers and witness the creation of the shocking attack on Starfleet Headquarters.
  • The Klingon Home World – Discover the stunning world of Kronos, and see how the filmmakers reinvented the Klingons for a new generation.
  • The Enemy of My Enemy – Find out how, and why, the identity of the film’s true villain was kept a mystery to the very end.
  • Ship to Ship – An in-depth and thrilling look at the filming of the iconic space jump sequence, which both defied the laws of physics and pushed the limits of visual effects.
  • Brawl by the Bay – Sit in with Zachary Quinto and Benedict Cumberbatch as they revisit their intense preparation for the film’s breathtaking climax.
  • Continuing the Mission – An inspiring look at the partnership between the film’s crew and the organization that assists returning veterans to find meaningful ways to contribute on the home front.

DVD

  • Feature film in standard definition

STAR TREK INTO DARKNESS Blu-ray 3D/Blu-ray/DVD Combo Pack

The STAR TREK INTO DARKNESS Blu-ray 3D combo pack includes all of the above, as well as the film in high definition and 3D on a disc presented in 1080p high definition with English 7.1 Dolby TrueHD, French 5.1 Dolby Digital, Spanish 5.1 Dolby Digital, Portuguese 5.1 Dolby Digital and English Audio Description and English, English SDH, French, Spanish and Portuguese subtitles.

STAR TREK INTO DARKNESS Single-Disc DVD

The single-disc DVD is presented in widescreen enhanced for 16:9 TVs with English 5.1 Dolby Digital, French 5.1 Dolby Digital, Spanish 5.1 Dolby Digital and English Audio Description and English, French, Spanish and Portuguese subtitles.  The disc includes the feature film in standard definition.

The Blu-ray releases available for purchase will be enabled with UltraViolet, a new way to collect, access and enjoy movies.  With UltraViolet, consumers can add movies to their digital collection in the cloud, and then stream or download them – reliably and securely – to a variety of devices.

REVIEW: Justice League #22 – When The Tale Wags the Dog

jl22-7960548Justice League #22 came out today, touching the fuse for DC’s summer event, Trinity War, which we already know leads into the fall event, Forever Evil.

(Obviously, there’s your mandatory SPOILER ALERT!)

In all fairness, it’s a heck of a setup issue – the battle lines are drawn, it is made abundantly clear the stakes are high, and there are wheels within wheels of which few of the players are aware. It’s a book that absolutely brings you back next week to see what will happen. Geoff Johns is a master of this – he weaves a long-form plot into his books that all ties up into bows whenever he chooses to pull the plot threads. I don’t think he’s ever written a book that didn’t delight me in all his years at DC.

Add to that his wonderful ability to pull obscure characters and plot threads out of the distant past and make them relevant and exciting today. We saw the Shaggy Man make his debut in the New 52 recently, and in this issue we see the on-screen premiere of The Outsider, an old Batman villain (and a long story in and of himself), and a variant version appearing in the Flashpoint minis, written by James Robinson, the mini which I went on record as being my favorite of the bunch, and the one “new” character I said I’d most like to see find his way to the New 52. I’ll be curious of the details of this new iteration of the character.

Having said that, the book had several things going on in the book that I found infuriating, more as a reflection of what’s going in comics in general today.

Death, Death and Death

We saw two characters (seemingly) die in the book – one brand new and one very old. Old Firestorm villain Plastique took out Madame Xanadu, and thanks to The Outsider’s manipulations, Superman seems to have killed the brand spanking new Doctor Light. The former is annoying because of the legacy of the character, the latter, not only because the character was seemingly created solely to be killed, it’s another minority character to have been used in the same fashion. Geoff caught some hell for a similar scenario in Aquaman – a new character of middle eastern descent was killed off in her first adventure – a flashback, no less.

I say “seemingly” because a sub-issue is while DC has sworn blind that the new status quo is “dead is dead,” they don’t seem to mind swerving the readers with the heavy suggestion that a character has died only to reveal the next issue that they’re fine, it was just a flesh wound, they switched at the last minute, etc. Now that’s a tried and true device, used endlessly in the Republic serials, but as Annie Wilkes explained, it’s not good storytelling, it’s cheating. Catwoman never got into the cockadoodie chair.

So it’s entirely possible that Madame Xanadu teleported, or was teleported away, and that Doctor Light will return with even more amazing powers and a serious mad on for the heroes. But the point is, the moment was designed to shock us, provide a hotshot to get us back for the next issue, as opposed to creating a solid dramatic moment. In a documentary, Hitchcock talks about the difference between shock and suspense: one provides a moment of excitement that passes quickly, and one provides a long scene of emotional duress that people will talk about for a long time. Both of these deaths were mere moments. And if they turn out to be false alarms, they’ll be empty moments.

Stories Without End

Literally and figuratively. Event crossovers, mini-series, any story, really, but finite, limited stories should have a beginning, a middle, and an end. There’s lots of opportunity to lay plot threads that can be returned to should the need arise, but time was you’d close the last issue and think “That was a good story.” Or at least, “That wasn’t that good, but at least it’s over”.

The Empire Strikes Back may be the first example in modern narrative where that didn’t happen. They already knew they were making a third film, so there was less of an impetus to make the film end definitively. It didn’t really end – it just paused for three years.  Everyone was safe and all, but there were so many questions left unanswered it felt more like a season finale than a film.

So too in comics, the event / maximegacrossovers don’t quite end as much as they seem to just lead straight into the next one. The defeat of the Big Bad only serves to set up the next one, and not even in a few months – sometimes right at the end of the last issue. Marvel’s been doing this for some years now – each big event would set up the next, and the event wouldn’t quite…end, it’d just say “Join us for next event in a few weeks!”

Geoff Johns had been writing one big long story in Green Lantern, one that included several huge crossover events. But they were all discrete, they ended, they had winners and losers, and there was a sense that something had been achieved.  Even if the next big plot point was teased at the end, it was given months, even years to grow and bloom.

DC has done a couple of these in the past. The Oracle: The Cure mini-series had an overcrowded mess of a climax (what pro wrestling fans refer to as a “Schmoz” finish) that literally ended with “The story continues in Batgirl #1!”  James Robinson’s much maligned mini Justice League: Cry for Justice(!) Seemed to have gone through quite an overhaul – originally pitched as a more “pro-active” League, it quickly turned into nothing but a springboard for Green Arrow’s new plot twist. AND it was chock full of death that only happened to make the main characters angry and “Justice!”-yelly.  James was good enough to un-do one of the more egregious demises, and did it well.

This is DC’s first attempt at Marvel’s “direct flow” format in a big way, but at least they’re being fair about it. We’ve already been told, clearly and distinctly, that the events of Trinity War will cause the villains to win, which will be portrayed in September’s Forever Evil event, and the “villains month” of books. We don’t know “The ending” per se, but we do know that it won’t be an ending, per se.  It’ll be a direct segue to the next event, and a very expensive event it’ll be, if you’re the type that likes to get every part of the story.

It effectively changes Trinity War from the main event to a mere prologue to the next event. I do not expect many plot points to resolve here, save for the various teams realizing they need to team up to fight the real threat. I expect the actions of Superman to be explained to the public very quickly and quickly forgotten, far different from the way they dealt with Wonder Woman’s killing of max lord in the last universe, and the stellar way Gail Simone is dealing with the death of her own brother, and Commissioner Gordon’s (a.k.a. her father) witness of the act.

The Roots Are Too Deep

There’s nothing wrong with foreshadowing. It’s the sign of quality literature. Before Crisis on Infinite Earths, they teased The Monitor in DC titles a full year ahead of time.  In this event, at least one title, Justice League America, seems to have been set up for the express purpose of setting up this event.  It exists not because there was enough demand for a third JL series (tho sales suggests the audience was happy to accept it), but only to serve as a place to put all the plot that would be needed to have Trinity War make sense.

This has been happening for some years now. Dwayne McDuffie’s run on Justice League was severely hindered by Editorial asking him to shoehorn in plot points that only served to set up an upcoming event, and in some cases, being asked to step aside entirely for a couple months.

There’ve been more than a few examples of Editorial getting in the way of the creators since the New 52 came to be as well, many of them ending in creators leaving said books, willingly or no. There’s nothing wrong with an Editor wanting to work with the writer on the stories. When the editor starts taking more of a role than the writer, conflict is almost certainly to follow. There hasn’t been an editor good enough to do that in several decades, and I don’t see one coming along anytime soon.

We’re seeing too many stories that exist only to set up an upcoming event, stories that don’t quite fit in the continuing narrative of the titles, ones that don’t quite end, and ones that just plain get in the way. They cause a small jump in sales as collectors grab the “first chapter” of the next big event, but they rarely bring new readers long-term.

There’s every ability for a writer to turn out a great story, even if any or all of these issues appear.  I fully expect to enjoy the rollercoaster ride that Geoff and his cronies have set up. But it’ll be in spite of what I describe above, not because of them.

Mike Gold: Two For TwoMorrows

layout-1-12If I quit my day job, I just might possibly keep up with the output from TwoMorrows Publishing. Sundry regularly published magazines (Alter-Ego, Back Issue, Draw!, etc.), trade paperback and hardcover profiles of significant creators, publishing lines, eras and events – I can’t begin to list them all here. Well, I could, but they do a better job on their own website.

Did I mention they do everything up in both hardcopy and digital? Well, they do, and they’ve made many an otherwise tedious commute into Manhattan a lot more palatable.

I only get to bring to your attention a small fraction of their books. I’m still pissed that travel and work schedules didn’t allow me to review their Matt Baker: The Art of Glamour. So, to paraphrase the great Jack Kirby (and, yeah, they also publish The Jack Kirby Collector), just buy it.

But I will seize this moment to briefly wax poetic about two of their latest releases: The Star*Reach Companion by Richard Arndt, and Dan Spiegle: A Life In Comic Art by John Coates.

danspiegle_med-5790351Dan Spiegle is a proper legend. As a kid I missed most of his “early” work because I didn’t like westerns (aside from Maverick; lucky for me, Dan drew the comic version) or teevee tie-in comics. Therefore, I missed out on his beautiful Hopalong Cassidy newspaper strip and his work on Lost In Space and other Dell/Gold Key titles. I did latch onto his work in Korak, Green Hornet and Doctor Solar, but he met me more than half-way when he started working at DC Comics in the 1980s (Jonah Hex, Teen Titans, Unknown Soldier). The work he and Mark Evanier did on Blackhawk single-handedly justifies the overworked and overwrought concept of rebooting. He and Evanier (who wrote the introduction to this book) also did one of my all-time favorites of the era: Crossfire, published by Eclipse Comics during the Great Independent Age of Comics.

Dan Spiegle: A Life In Comic Art contains everything you would expect in such a volume: history, index, interviews. It is lavishly illustrated, and, yes, it’s okay to just look at the pictures (yeah; just try that!). There’s eight color pages reprinting some of his watercolors; most of us haven’t seen them before and, damn, are they worth the wait. There’s at least four of them that I would steal if I was clever and fast enough to get away with it.

The Star*Reach Companion is a long-overdue analysis of and tribute to Mike Friedrich’s classic anthology comic. Mike thought it was a great idea to get some of the best people doing comics at the time to create, writer and/or draw stuff that was of a more mature nature – and I don’t necessarily mean salacious – and there “some of the best” includes Neal Adams, Frank Brunner, Howard Chaykin, Steve Ditko, Michael T. Gilbert, Dick Giordano, Steve Leialoha, Marshall Rogers, P. Craig Russell, Dave Sim, Walter Simonson, Ken Steacy, Dave Stevens, Mike Vosburg, Barry Windsor-Smith, John Workman …you get the idea. I’m hard-pressed to think of an anthology series with a better line-up.

Not that a lot of folks didn’t try, and a great many of them were quite, quite good. The Star*Reach Companion covers most of these publications as well, and here it serves an important historical function.

The problem with books like these is that, if they are successful, they leave the reader with a thirst they can never quench. Sure, we can pick up the back issues and the reprint books – and after reading these two, I’ll bet you wind up doing at least a bit of that. If you don’t, you’re missing something.

In fact, this is why I implore comic book stores with large back issue inventories to stock TwoMorrows’ books and magazines. They publish the true comics Who’s Who of What’s What.

THURSDAY MORNING: Dennis O’Neil

THURSDAY AFTERNOON: Martin Pasko

 

Get Your Name in the Scarlet Jaguar by Win Scott Eckert! But Hurry!

Thursday July 11th is the deadline to order the The Scarlet Jaguar by Win Scott Eckert, and have your name appear in the book on the acknowledgments page. Baring a mass of last minute orders, this book will be a Signed Limited Edition of only 225 copies!
 
 
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The Scarlet Jaguar will be released at FarmerCon VIII (held in conjunction with PulpFest, July 25 – 28) and there is no telling how many copies, if any, will be left after that weekend.
 
When we last saw Patricia Wildman, daughter of Doc Wildman, the bronze champion of justice, six months had passed since the main events of The Evil in Pemberley House. She and her associate Parker, an ex-Scotland Yard Inspector, had set up Empire State Investigations at her Pemberley House estate—and she just received a mysterious phone call from her supposedly late father . . .
 
Several months later, Pat receives a visitor, a young girl named Emma Ponsonby, whose father, a British diplomat to a small Central American country, has been kidnapped by the Scarlet Jaguar. Pat, following in her father’s footsteps of righting wrongs and assisting those in need, agrees to help, but before they can set off on their quest the Scarlet Jaguar sends a gruesome warning.
 
Undeterred, the investigation takes Pat, Parker, and their young charge from Pemberley House in the Derbyshire countryside . . . To New York, where they battle agents of the Scarlet Jaguar and meet Pat’s old friend, the icy, pale-skinned beauty Helen Benson, who agrees to join them on their quest . . . To the small nation of Xibum, where the Scarlet Jaguar’s reign of uncanny assassinations threatens to expand to the rest of Central America—and beyond!
 
Now, it’s a race against time deep in the wilds of the Central American jungle, as Pat Wildman and her crew search for Emma’s father, and confront the Scarlet Jaguar’s weird power to eliminate his enemies from afar, marked only by a wisp of crimson smoke—smoke resembling nothing so much as the head of a blood-red screaming jaguar. But who—or what—is the Scarlet Jaguar? A power-mad dictator determined to reclaim power? A revolutionary movement bent on taking over the country, and the rest of Central America?
 
Or a front for something even more sinister . . .?
 
 

 

REVIEW: Wolverine: Origin

wolverineorigin1-e1373390031945-7502034

In 2000, Bill Jemas arrived at Marvel and began a long process of pulling the company out of bankruptcy. He tapped Joe Quesada to give up running the Marvel Knights imprint and take over Marvel Comics as its Editor-in-Chief. It was a fresh beginning and break from some truly bleak creative years. There was a new atmosphere that said anything was possible which was made manifest with the launch of the Ultimate line of comics.

Sometime that year, Jemas and Quesada held a creative summit and the topic of Wolverine’s origin came up. Shrouded in mystery and misdirection, it was a tale no one dared to tell, which was catnip to Jemas, who was more interested in stirring the pot as creatively and as commercially as possible.

Although discussed with writer Paul Jenkins that year, nothing much was done about it, percolating in the background. In the spring of 2001, when I arrived, Bill and I were informed there was a projected budget shortfall and something had to be added to the schedule to fill the large gap. At that moment, necessity sparked invention and the project was jumpstarted.

Origin, launched in the fall, delivered on its promise. Top talent told a story that fans had been waiting to learn and it was poignant, moving, and exciting. It was not at all what fans expected, which was good. The miniseries sold a ton of copies, made up the budget gap and then some, establishing new lore in the Marvel Universe.

A powerful story, it was a logical step for it to be added to Marvel Knights’ Motion Comics, and released on disc today from Shout! Factory.

Jenkins pulled elements from his childhood to tell the story of poor James Howlett, a sickly child living in19th Century Canada. To keep him company, his father, John Howlett, Sr., brings the redheaded orphan, Rose, to the plantation and they become best friends. Their play dates were extended to Dog, the battered son of the groundskeeper, Thomas Logan. All seemed idyllic but it was far from it, with Thomas’ cruelty, the near madness of James’ mother Elizabeth, who never quite recovered from her eldest son John’s death. As time passes, tensions mount until Thomas comes to rob the mansion and take Elizabeth, with whom he may have had an affair, away with him. When John intervenes, he is shot to death before all three children. The traumatic incident ignites James’ latent mutant powers and the claws pop for the first time, forever changing his life.

It’s a powerful story, honed to near perfection by Jenkins with enough input from Quesada and Jemas to earn them shared story credit. What helped make the miniseries ever better was the artwork from Any Kubert. He leapt at the assignment and then labored over it all summer and that fall, crafting his pencils to such richness that they need not be inked. That gave the story a unique look which was then layered with the watercolor art of Richard Isanove. The Photoshopped color was subtle and meticulous, making him a true collaborator with Kubert. Coupled with the symbolic covers by Quesada and Isanove, it was truly special event.

Unfortunately, Kubert’s lifelike artwork is marred when figures are asked to go from static to kinetic, making this one of the weaker motion comics efforts. The painterly imagery was never intended to move like this and it shows, with awkwardly positioned heads or arms. Thankfully, the vocal cast, usually a weak point on these discs, is above average. The 66 minute, six chapter, story actually would have benefitted more from a proper score than limited motion.

The Blu-ray disc comes complete with two nice extras, the first is a 12:48 look back by Jemas, Quesada, and Jenkins that goes back to the creator summit and how the story came together. The second piece continues the story and over the 14:50, those three are joined by Kubert and Isanove, discussing their visual approach to Jenkins’ story and how each learned to enhance their storytelling. Both pieces make for a good look at the creative process at a key moment in the modern Marvel era.

Michael Davis: The Coming of the Fan Boy

davis-art-130709-2290947Word on the street is Warner Bros has announced a new venture, DC Nasty.

DC Nasty is an adult film company created because Warner Bros sees an opportunity to fill a gap, plug a hole and make a big splash in a vastly underserved audience, grown fan boys who rent or buy porn almost 600 times more than video games or comics.”

This, from the Warner Bros Press release.

A recent ComicMix poll showed 92% of grown fan boys do not have wives or girlfriends, 80% make 5-6 figure incomes and in what was alarming to this reporter, 70-100% go blind by the time they are 50.

Rumors are flying as to who will head up the new venture. A high level unnamed source at DC thinks that a former DC executive who recently returned to the freelance ranks will run the new company.

An announcement is anticipated to be made at this years’ San Diego Comic Con. Expected to be among the first wave of projects are Sgt. Rock, Deathstoke, Elongated Man, Man of Steel and Swamp Thing.

It seems that the industry has realized that Warner may be on to something.

There are reports that Marvel is also thinking about getting their hands into porn by creating a division called Marvel Masturbation. Projects include the Hulk, Mr. Fantastic, the Thing and the Black Avengers.

An unnamed source from Marvel said they wanted to create as much tie-in with the comics as possible. With that in mind, Make Mine Masturbation is being considered as the slogan of the new venture.

Fan boys are certainly already doing that. The question is will they pay DC and Marvel to supply them with their reason for doing so?

Will this new venture let DC, Marvel and their fans share a happy ending?

That’s a sticky question.

WEDNESDAY MORNING: Mike Gold

THURSDAY MORNING: Dennis O’Neil