Premiering June 15th… A Perilous Romance of the Undying Past.
Edgar Rice Burroughs, Inc. shared a sneak peek at the upcoming webstrip comic, The Eternal Savage by New Pulp Writer Martin Powell and New Pulp Artist Steven E. Gordon.
Wild Cat Books has announced that THE CAPTAIN FUTURE HANDBOOK – RELATED MATERIAL, the Fourth and Final Volume of the critically-acclaimed Reference work by Chuck Juzek is now available at Amazon for Kindle. This volume had previously only appeared in a small-press Soft and Hardcover editions, but is now available on Kindle for the first time!
This Volume includes: The Captain Future Bibliography, Under Observation (Selected Editorial Columns from the Original Pulp Magazines), and Farewell, Captain Future!, which brings this brilliant Saga to a close… Be sure to collect them all… This is a true masterpiece and finally available on Kindle for the first time at an affordable price!
Dynamite Entertainment adds a new Captain Action comic book series, Codename: Action to their line of pulp heroes.
PRESS RELEASE:
June 11, 2013, Mt. Laurel, NJ- Dynamite Entertainment, in conjunction with Captain Action Enterprises, proudly announces the September launch of CODENAME: ACTION, a six-issue comic book event that unites the ultimate super-spy, Captain Action, with classic pulp heroes including Green Hornet, Kato, the Spider, and Black Venus. Written by Chris Roberson (Masks, Superman) and featuring artwork by Jonathan Lau (Kevin Smith’s Green Hornet), the debut #1 issues will include variant covers by accomplished illustrators Jae Lee, Francesco Francavilla, Jonathan Lau, Johnny Desjardins, and Art Baltazar.
CODENAME: ACTION takes place during the Cold War, as unknown forces scheme to heat up the global conflict. When key officials on both sides of the Iron Curtain are replaced with doppelgangers, the infiltration threatens to disrupt the precarious state of world affairs… until one young secret agent shapes the world’s masked heroes into a force with singular purpose and unyielding resolve!
“CODENAME: ACTION is a showcase of the things I love about jet-age superspies and Cold War-era superheroics,” says the World Fantasy Award-nominated author, Chris Roberson. “In part, it functions as an origin story for Captain Action, reintroducing him to a modern audience while at the same time setting him firmly in the period in which the character first appeared. Captain Action was a product of the time that gave us the James Bond films, and TV shows like Man From UNCLE and The Prisoner, and CODENAME: ACTION is very much an attempt to put the character in that kind of context.
Roberson, hot off of his stint as writer for the bestselling Masks series, knows how best to balance a handful of fan-favorite and highly independent characters. “The main focus of the attention is on the spy and espionage characters like Operator 5, Black Venus, and Operative 1001 (the man who will become Captain Action). Along the way, our heroes will encounter various masked heroes and vigilantes, like American Crusader, Green Hornet, and Kato. It’s been an organic process, as I find the best places to fill in supporting or ‘guest star’ roles.”
Jonathan Lau, whose spirited artwork graced the pages of Dynamite titles Green Hornet and Black Terror, looks forward to drawing so many spies and superheroes with great enthusiasm. “I’m excited! Captain Action is sort of like Nick Fury, and there’s a dynamism in laying out the Green Hornet/Kato duo, especially when it comes to Kato making big motions to convey
action. The American Crusader is another character I enjoy drawing again (after his appearance in Black Terror), since he’s the muscle of this series, and it’s always fun to draw super-powered beings doing super stuff.”
In a joint statement, Ed Catto and Joe Ahearn of licensor Captain Action Enterprises gave a shining endorsement: “We’re big comic, spy and pulp fans, so it’s a thrill to see all those characters in one adventure together. And we’re also big Chris Roberson fans from his work on iZombie and Monkeybrain Comics. Captain Action is a spy, and impersonating others (especially superheroes) is an important part of what’s he all about… so to start the Captain’s adventures with heroes like the Green Hornet and Kato makes all the sense in the world. We’re also honored that the baton was passed to Captain Action as he’s center stage in this mini-series. Like a young quarterback given the opportunity to play in the big game, it’s both daunting and terribly exciting!”
About Dynamite Entertainment: DYNAMITE ENTERTAINMENT was founded in 2004 and is home to several best-selling comic book titles and properties, including The Boys, The Shadow, Vampirella, Warlord of Mars, Bionic Man, A Game of Thrones, and more!
Dynamite owns and controls an extensive library with over 3,000 characters (which includes the Harris Comics and Chaos Comics properties), such as Vampirella, Pantha, Evil Ernie, Smiley the Psychotic Button, Chastity, Purgatori, and Peter Cannon: Thunderbolt.
In addition to their critically-acclaimed titles and bestselling comics, Dynamite works with some of the most high profile creators in comics and entertainment, including Kevin Smith, Alex Ross, John Cassaday, Garth Ennis, Jae Lee, Marc Guggenheim, Mike Carey, Jim Krueger, Greg Pak, Brett Matthews, Matt Wagner, and a host of up-and-coming new talent!
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Dynamite is consistently ranked in the upper tiers of comic book publishers and several of their titles – including Alex Ross and Jim Krueger’s Project Superpowers – have debuted in the Top Ten lists produced by Diamond Comics Distributors. In 2005, Diamond awarded the company a GEM award for Best New Publisher and another GEM in 2006 for Comics Publisher of the Year (under 5%) and again in 2011. The company has also been nominated for and won several industry awards, including the prestigious Harvey and Eisner Awards.
About Captain Action Enterprises As Retropreneurs, Captain Action Enterprises, LLC specializes in taking old properties and rejuvenating them for a new generation. Captain Action appears in an on-going action figure line, lithographs, statues, T-shirts, hoodies, model kits, pulp novels, drink ware, and ID cases. Currently, CAE is collaborating with G7 in order to develop a Captain Action animated series. Additional properties include the Zeroids and Savage Beauty. For additional information, please contact Ed Catto at edcatto@CaptainAction.com.
I never really noticed or paid attention to ReelzChannel, now just Reelz, an odd collection of off-network fare, cross-promoting what else is on cable and original programming. So, when Ring of Fire crossed my desk, I knew nothing about it. A miniseries that aired in the spring, it features a familiar cast headlined by Michael Vartan (Alias), Terry O’Quinn (Lost), and Lauren Lee Smith (The L Word). It’s a low budget disaster movie that traces how deep drilling for oil accidentally taps molten lava, triggering a chain reaction that brings the world close to an Extinction Level Event.
The small town is filled with the usual cookie-cutter assortment of characters with conflicts aplenty such as the oil rig worker who lost his son due to his brother’s carelessness and guess who’s out of jail in time to use his knowledge of the old mines? Or that the CEO behind the drilling is at odds with his daughter, whose son is trapped on a school bus when things go boom. It’s a finely stuffed recipe for disaster and it’s all competently assembled by writer Michael Vickerman. What’s missing is a shred of unique dialogue or interesting characterization. Under Paul Shapiro’s flat direction, the actors are surprisingly flat with the notable exception of Sanctuary’s Agam Darshi, who infuses her Audrey, a geologist, with some semblance of life.
Part one sets everything in motion and of course, those in control ignore the warnings from those who really know what’s going on under the ground. Then, when things go bad, they scramble to contain the damage until the entire world is threatened because a ring of volcanoes are all about to go kablooey. The catastrophe catches the town, the corporation and everyone but the federal government short.
In part two, we learn there’s a remote chance a sonic device can trigger a fault before the big eruption in just 24 hours. Surprisingly, the government can access the bomb and retrofit a test module for use on Venus in that narrow window so Vartan’s Dr. Michael Cooper can pilot it deep with and trigger the device. (In retrospect, this is more plausible than Spock going into a volcano to neutralize it using the cold generated by a cold fusion bomb.) The US Government is remarkably competent here so that’s something different for a change.
Still, Vickerman slows things down enough so Vartan and Smith can flirt and stare deeply into one another’s eyes, which feels out of left field. Similarly, he massages his temples to deal with the growing aneurysm that requires surgery, a plot point that comes up repeatedly but is never paid off making one wonder why it’s here at all.
There’s plenty of sermonizing and speech making and people running around but it’s passionless despite the pacing, which Shapiro handles nicely.
The miniseries is being released un Gaiam Vivendi’s Doomsday Series umbrella and is presented as it aired rather than be edited into a seamless home video experience. There are no extras to speak of, just a preview of their next entry Eve of Destruction (which I bet is a better song than movie).
New Pulp Author Joel Jenkins has shared the new that his latest weird book is now available on Amazon.
About Weird Worlds: From an ancient temple in the icy Martian mountains to a forbidden road haunted by the ghost of an Indian brave, this collection of tales will take you on a thrilling journey. Meet vampire hunters, a rock musician who takes on the heavyweight champion of the world, the reluctant warrior of the mystical land of Saffronyia, giant Nazi robots, and the Mormon gunfighter Porter Rockwell … as well as a few hungry apes and one very lovely assassin.
Weird Worlds is available at Amazon in both paper and Kindle formats.
From the moment the Black Avengers was announced I’ve been asked over and over again what I think.
I think a few things…
I think anytime there is a serious attempt to bring not just African American but any minority characters to the forefront is a good thing. I pitched a project a year ago and was told a black super team would never sell in Hollywood, so what’s the point in even doing the comic book?
I think I’d better not tell you what I wrote and then discarded about the person who said that. Give that a thought – me thinking I’d better not say something.
I think (well, I know) I really like Axel Alonzo and what he’s doing with Marvel. Let’s face it, a young black child who see a Marvel logo on a black superhero book is going to lose his or her little mind.
After the Black Avengers, can the Malcolm X-Men be far behind?
I think it almost makes up for Mark Millar’s black character, Tyrone Cash. A black scientist who, when he gains superpowers decides to give up the whole scientist thing and become a drug-dealing thug.
Yeah, I was pretty rough on Mark last week and again this week but that’s nothing compared to what I have in store at my annual standing room only Black Panel at the San Diego Comic Con.
I think what’s sure to be a hot topic on the web especially among black creators is rather or not just black creators should be the teams on the project.
No. I don’t think just black creators should do the Black Avengers.
However, if Mark Millar writes a story arc and Tyrone Cash shows up that would be the quickest way to destroy what looks like a noble undertaking on Marvel’s part. The smart play would be to have Mark write a story arc and deal with that horrible black scientist who gains superpowers and becomes a thug drug dealer.
No, I’m not kidding.
Yes, there are black thug drug dealers in the world (there is one due at my house in an hour… heh) but a scientist who gain superpowers and becomes a fucking drug dealing thug?
That kind of characterization would kill all the good Marvel’s doing with this project.
Lastly, Marvel said they wanted to do something like Dwayne McDuffie would do. Would do? Dwayne, Denys Cowan, Derek Dingle and myself did do it. In fact, the San Diego Comic Con is celebrating the 20-year anniversary of us doing it.
On June 4, Gazillion’s Marvel Heroes MMOARPG launched to the public. And I’m here to tell you that it’s a heck of a lot of fun to play, especially if you are a Marvel fan.
Marvel Heroes is a free-to-play PC game featuring a story written by Brian Michael Bendis (which begins with a set of prequel motion comics that you can watch here). I covered the basics of the game in my previous Marvel Heroes column, so I’m going to move right into my review here.
The Good Stuff:
One of the strongest pros in this game is, of course, the Marvel IP – and what Gazillion has done with it while designing the look and feel of the game. With five starting character choices and twenty-one Marvel heroes currently available, each with three to five costumes (although Spider-man has six and Iron Man eleven!), players can instantly play as a Marvel hero who looks and talks like he or she came straight out of the comics. If players are willing to spend money, they can play as non-starter heroes from the get-go, and equip the heroes with favorite costumes as well (heroes and costumes are also available as in-game drops, but they are rare). And people who get tired of one character have plenty of choices available if they want to switch things up.
The characters look like the heroes we know and love; the costumes are iconic; and each character has unique voice-over work, some of which is done by actors who have previously voiced the same character in other media or games (e.g. Steve Blum reprises his role as Wolverine). Through this voice work, the characters interact with the environment and other players in ways that fit with their comics personas. (One thing I like about the voice-over work is that sometimes, the lines actually make me laugh out loud.) Some of the heroes even have enhanced costumes, with special effects and separate voice-over work (for instance, Pirate Deadpool speaks in a pirate voice). There are also “artifacts” you can get that change the cosmetic look of your hero a bit, or that add to their powers. The game even has a few pets available – like Old Lace from Runaways! Favorite characters of mine so far include Deadpool, Jean Grey, Rocket Raccoon, Iron Man, Scarlet Witch, and Hawkeye; and Gazillion plans to continue releasing new heroes, with Human Torch , Squirrel Girl, and Emma Frost being three announced heroes that I’m looking forward to playing.
The powers available for each hero are also mapped directly from Marvel lore, and can be customized via power points to make your individual hero suited to different play styles (melee, ranged, tank, team support, etc.) while still feeling authentic. The powers can also look pretty darned cool, like for instance when Jean Grey goes into her Phoenix Transformation and flies around with a flaming phoenix around her. Her other powers even have a different (fiery) look to them when she’s using them while transformed. The characters also have lore-appropriate epic Ultimate Powers, which can eventually be unlocked at higher levels and <a href=”
are mostly awesome. (I love that Iron Man’s is called House Party and calls up other Iron Man suits, just like in the movie.) You can also customize hero performance through gear drops, which come with various affixes like defense, or +X to a power, or gain of spirit on use of a basic power, or a personal favorite of mine, freeze.
The environments and enemies are also Marvel-specific in some pretty cool ways. We get maps like Hell’s Kitchen (accompanied by a cool Daredevil motion comic) which feel kind of dingy and shady and like Daredevil’s Hell’s Kitchen might; and maps like the Savage Land, which have dinosaurs (yay!). Other areas include the Jersey Docks, Madripoor, and more. The maps are randomized, which makes re-playing levels not overly monotonous. There are also fun side-missions, like an abandoned subway tunnel, or a convenience store, or a small island, that usually house a few enemies and sometimes a treasure chest. And then there are locations like the Hand Tower or Kingpin Tower that feel very authentic in design and end with a boss like Elektra or the Kingpin. (And I can’t explain why, but the fact that I can destroy Kingpin’s couch cushions on the way to the boss fight is a never-ending joy to me. Take that, Kingpin!) Enemies vary by location, so players will find themselves fighting AIM, Hydra, the Hand, the Maggia, etc.; as well as additional bosses, like Doc Ock, Venom, Taskmaster, MODOK, and more.
Everything about the game shows that Gazillion cares about the details of the Marvel universe and put a lot of thought into the design – up to and including the load screen tips, which sometimes address gameplay, but other times share facts about heroes and locations (and occasionally inform you that Deadpool is not standing behind you right now, which is always a relief). The motion comics are also part of the immersion – and are peppered throughout the game to move the story along. While I don’t love every single one of them, most are very cool and the introduction comic, the Madame Hydra fight comic, and the Taskmaster Institute comic come to mind as very enjoyable (the Taskmaster Institute one is the best).
Another area in which I think Marvel Heroes has done well is in the game’s accessibility to new gamers or new MMO players. For instance, I love Marvel and I love gaming. I have a comics collection that spans several shelves and is at least 3/4 Marvel, and I own an XBox and have played numerous games on it, including playing through Marvel Ultimate Alliance 1 & 2 an embarrassing number of times. However, until this game, I had never played an MMO-style game before, and hadn’t played a game on a PC in years. Marvel Heroes makes it easy to pick up the mechanics of gameplay during the prologue level (The Raft), and through interactions in player hubs, such as the crafting tutorial or the mission that sends you around Avengers Tower to “talk” to several non-playable characters and gain Marvel background information.
The game also makes teaming pretty easy – if you are looking to team up and don’t know anyone, you can try the chat window to talk to other players; or you can use the function that automatically puts you in a party. While in a team, there is a team “bodyslide” teleport feature, which transports you to the location of whichever team member you’ve chosen; and, of course, there is a team channel in chat through which you can talk to only your teammates.
Although this is not part of the actual game, I also think that Gazillion’s customer service is worth a mention here. Despite Gazillion being a relatively small company, I’ve consistently had good experiences with their community interactions and customer service. For example, during the launch of the game, there were a few problems that caused early access (for which users such as myself had paid) not to be available at the promised time. While that was disappointing, Gazillion addressed the issues with compensation for the delay, which, in my view, more than makes up for it. (Yay, a pet! I wanted a pet anyway.)
The Not-As-Good-Stuff:
Overall, I really like this game. However, there are a few issues that I think hamper enjoyability a bit.
One of these issues is the storage space (the S.T.A.S.H.) that you get for your heroes’ equipment and costumes; for XP, item find, and other boosts; and for crafting materials. The space allotted with the free game is pretty small and not organized into tabs or sections; and crafting materials, which you will need many of if you want to craft anything, don’t stack, and quickly fill up the available space. I realize that the small amount of storage space is deliberate, because Gazillion needs to make money, and people buying more S.T.A.S.H. space is one way they can do that – but I resent having to buy inventory space in a way that I don’t having to pay money if I want a new hero or costume, or a performance boost, or a cosmetic item (I have no problem with spending money for any of those things). They could have started us out with at least a little more space, or allowed us basic organizational tabs for crafting, gear, and other items. Also, while I received a S.T.A.S.H. storage tab specifically for the hero I purchased with my premium pack (Deadpool!) I did not get a tab for either of the Valentine’s Day special heroes that came along with that purchase and included costumes. So although I’m happy to have the heroes and costumes, unless I buy more tabs, four spaces in my general tab are always going to be taken up by costumes, which is a pain.
Another area that could use some improvement is in character balance – because although of course you don’t want playing Scarlet Witch to feel the same as playing The Hulk or Storm or Captain America, if one of these characters is noticeably overpowered at the same level as another hero who is very weak, the game can seem pretty skewed. I have seen some instances of this; however, I know that with MMOs, balance continues to be tweaked through and after game release, so I expect this will even out. In terms of balance, a few of the bosses could also use some work – particularly the Rhino, who just straight-up kills you if you’re standing in the path of his charge (hard to consistently avoid since he’s a world boss, so you’re always fighting him with a number of other players and their accompanying power effects, which can make it hard to tell you’re about to be run down). Again, though, I am guessing (hoping!) this may be adjusted as Gazillion works out some balance kinks, since I know this problem existed with Bullseye before and they adjusted that fight.
And To Sum Up:
I am really enjoying Marvel Heroes. I think it’s had a strong start, looks great, and has a lot of cool features. I do see some potential for improvement with the aforementioned issues, and perhaps by adding, e.g., achievements to the game and the like, but given that we know Gazillion intends to keep adding characters and other features to the game as time goes on, I have high hopes for this to continue to be a fun place to play for quite some time.
So if you like gaming (or you don’t know if you like gaming but would like to give it a try), or you like Marvel, or you like both, check out Marvel Heroes!
There is a lot riding on MAN OF STEEL – ranging from making Superman a successful movie franchise to starting the path to a line of DC superhero films. So with so much at stake, you might be shocked to hear who decided to follow the path of there character from TV & comics, and who did not. We’ve got the confessions from Henry Cavill to Russell Crowe to Amy Adams. Plus more on SyFy‘s second season of CONTINIUUM and who really will be the new DOCTOR WHO?
Founded in 2007, Radical Studios is a multimedia company that incubated comic books for exploitation in other forms. Among their earliest releases was Hercules, boasting a Steranko cover, and it came with high production values and a bit of a buzz., The character returned for a second miniseries in and this interpretation captured Hollywood’s fancy. After years in development, production on the movie adaptation began today. Thew film enters a crowded summer 2014, especially for super-hero films, coming after Captain America: The Winter Solider and The Amazing Spider-Man 2 and just before X-Men: Days of Future Past and Guardians of the Galaxy (raising the question whether or not four Marvel Universe films in five months will reach the saturation point).
Here’s the formal release:
HOLLYWOOD, CA (June 10, 2013) Metro-Goldwyn-Mayer Pictures, a division of MGM Holdings, Inc., and Paramount Pictures, a division of Viacom, Inc., announced principal photography began today on “HERCULES,” starring Dwayne Johnson (“G.I. JOE: RETALIATION,” “FAST AND FURIOUS” franchise) and directed and produced by Brett Ratner (“RUSH HOUR” franchise, “X-MEN: THE LAST STAND”). Filming takes place in Budapest, Hungary.
“HERCULES” will be distributed worldwide by Paramount Pictures on July 25, 2014 with select international territories as well as all television distribution being handled by MGM.
“HERCULES” also stars Golden Globe-winner Ian McShane (“Deadwood,” “PIRATES OF THE CARIBBEAN: ON STRANGER TIDES”), Rufus Sewell (“LEGEND OF ZORRO”), Joseph Fiennes (“SHAKESPEARE IN LOVE,” “American Horror Story”), Peter Mullan (“War Horse,” “Top of the Lake”) and Academy Award®-nominee John Hurt (“HARRY POTTER AND THE DEATHLY HALLOWS”). Rounding out the main cast is Rebecca Ferguson (The BBC’s “The White Queen”), Ingrid Bolsø Berdal (“HANSEL & GRETEL: WITCH HUNTERS”), Aksel Hennie (“HEADHUNTERS”) and Reece Ritchie (“PRINCE OF PERSIA: THE SANDS OF TIME”).
“HERCULES” is produced by Beau Flynn (“JOURNEY 2: THE MYSTERIOUS ISLAND,” “HANSEL & GRETEL: WITCH HUNTERS”), Barry Levine (“OBLIVION”) and Ratner. Executive producers are Peter Berg (“BATTLESHIP”), Sarah Aubrey (“BATTLESHIP”), Ross Fanger (“IRON MAN”) and Jesse Berger (“OBLIVION”).
Based on the graphic novel Hercules: The Thracian Wars, the ensemble-action film is a revisionist take on the classic myth set in a grounded world where the supernatural does not exist. The screenplay is by Ryan Condal and Evan Spiliotopoulos.
Everyone knows the legend of Hercules and his twelve labors. Our story begins after the labors, and after the legend…
Haunted by a sin from his past, Hercules has become a mercenary. Along with five faithful companions, he travels ancient Greece selling his services for gold and using his legendary reputation to intimidate enemies. But when the benevolent ruler of Thrace and his daughter seek Hercules’ help to defeat a savage and terrifying warlord, Hercules finds that in order for good to triumph and justice to prevail… he must again become the hero he once was… he must embrace his own myth… he must be Hercules.
The behind-the-scenes creative team led by Ratner includes: Academy Award®-nominee director of photography Dante Spinotti (“THE INSIDER,” “LA CONFIDENTIAL”), editor Mark Helfrich (“X-MEN: THE LAST STAND”), production designer Jean-Vincent Puzos (“10,000 B.C.”), costume designer Jany Temime (“SKYFALL”), 2nd Unit director Alexander Witt (“SKYFALL”), VFX supervisor John Bruno (“AVATAR”), SFX Supervisor Neil Corbould (“BLACK HAWK DOWN”) and stunt coordinator Greg Powell (“FAST & FURIOUS 6,” “HARRY POTTER” franchise).
MGM and Paramount most recently partnered on the release of the blockbuster “G.I. JOE: RETALIATION,” also starring Dwayne Johnson, as well as the global box office hit “HANSEL & GRETEL: WITCH HUNTERS.”
Even at his worst, Aaron Sorkin’s television work is at least trying to say something. He may have crashed with Studio 60 after soaring to heights unimagined with Sports Night and The WestWing, but his first series for premium cable, The Newsroom, hews closer to success than failure regardless of its unevenness.
The series debuted on HBO last summer to mixed reviews and is coming to home video in a handsome box set on Tuesday. Lacking the blood, nudity, and shock value of True Blood and Game of Thrones, it nonetheless makes for compelling watching because these are idealized journalists trying to honor the traditions of journalism they were raised on. The series is set in the recent past, allowing the viewers watch as these reporters cover already familiar events, which lets you invest a little more in the characters and not the story.
There’s little doubt that this is a biased newscast and an equally biased production out to skewer the Tea Party and the radical right as seen through the prism of the disillusioned news anchor Will McAvoy. He and the other reporters on News Night ask all the tough questions that viewers realize all too often do not get asked in the real world. Pundits and politicians all too often get away with making outrageous statements on the air because few challenge them and fewer fact-check the claims. Thanks to hindsight, Sorkin does just that, exposing the Republican party and others for the feckless, thoughtless hacks they are, forgetting entirely about American exceptionalism or the fact that they were elected to lead.
So yeah, I like the show. Will McAvoy’s opening monologue about why the USA is not the greatest power in the world is a brilliant info dump that clearly tells you in the pilot’s first ten minutes that there’s an agenda informing the series. But, like Sorkin’s other shows, it’s also a work place dramedy with rich characters and unrequited romance. Led by Jeff Daniels’ McAvoy, who has been floundering until the new executive producer is introduced, who just happens to be his former lover MacKenzie McHale (Emily Mortimer), who cheated on him and broke his heart. He still loves her and has been carrying an engagement ring ever since but can’t bring himself to forgive her. But there’s also Alison Pill and John Gallagher Jr. as staffers who are romantically linked yet drawn to others. Even socially awkward financial journalist Sloan (Olivia Munn) reveals herself to have a heart.
Their trials and triumphs are overshadowed by the ratings chase with corporate, represented by an imperious Jane Fonda, looking for profits. Defending McAvoy from the “suits” is Charlie (Sam Waterston), the old school journalist who brought McHale in to jumpstart thigns and sits back to enjoy the ride, glass of scotch always in his grip.
The ten episode box set comes complete with five Blu-ray discs chock full of episodes, commentaries, and special features. There’s an additional sleeve with double-sided DVD editions of the first season and there’s also an Ultraviolet option. They look and sound as one would expect and make for good viewing.
The five commentaries highlight Sorkin but also include various cast and crew. They’re worth a listen as you learn about how the production works and how the actors view their characters down to whether or not the necklaces worn by Mortimer work with her bust. The recaps and previews that accompanied the broadcast versions are included along with the brief Inside the Story segments. You also get treated to five deleted scenes from four different episodes which are said to have been cut for time, which is odd on premium cable, but it’s nice to have them here. You also get Mission Control (5:17) providing you with a look at the amazing newsroom set that just needed a console by console tour to explain what they do. Better is the roundtable conversation with Sorkin, Daniels, Mortimer, Waterston, director Greg Mottola, and executive producer Alan Poul where they reflect on the first season with some funny anecdotes.
Season two is coming in July so this is a good opportunity to introduce yourself to the show or refresh your memories so you know who is entangled with who when the cameras go live once more. For those who don’t like smart writing and smarter reflections on the state of American politics, there are other options.
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