The Mix : What are people talking about today?

AIRSHIP’S LATEST RELEASE DEBUTS! GHOST BOY!

Airship 27 Productions announces the release of their second title for 2013, GHOST BOY. 
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The during the 1960s America was locked in a tense Cold War with the Soviet Union, Ian Fleming’s James Bond unleashed a spy craze and the Beatles swept across American shores with their version of new pop-rock and roll.  Meanwhile American comics had entered into the Silver Age with the birth of Marvel Comics.  Every week new titles seem to proliferate drug store magazine racks. 
Now Airship 27 Productions has dug deep into those long forgotten comic vaults to revive Jigsaw Comics’ odd-ball hero, GHOST BOY.  Created in 1964 by writer Art Croxton and artist Ric Sippo, the short lived series starred young Alex Conroy as the top agent of S.O.S (Science Operational Security) who is possessed with strange superhuman abilities. His best friend was an eight foot robot called P.O.P.S (Photoelectric Optimal Protection Sentry). 
Writers Terry Alexander, Micah Harris and Andrew Salmon recapture the fun and magic of this 60s forgotten character and offer up four brand new adventures. As an extra bonus, Ron Fortier and artist Gary Kato recreate the origin tale of GHOST BOY in a special 9 pg strip which kicks off this thrilling collection all gathered under a gorgeous cover by Laura Givens.
Comics fans rejoice, GHOST BOY is back! 
“Actually he never left,” explains Airship 27 Productions’ Managing Editor Ron Fortier with a mischievous grin in his eyes.  “That’s because there never was such a title and this particular project is in reality our homage to those wonky Silver Age comics we all grew up loving.”  Fortier goes on to explain the idea came about when the company looked into adapting an authentic 60s comic series only to discover the property was still under license.  “That’s when we collectively had this idea to make-up our own comic hero from that decade and see if could recapture the odd-ball exuberant charm those books contained.  We will let our readers judge if we’ve succeeded or not.”
AIRSHIP 27 PRODUCTIONS – PULP FICTION FOR A NEW GENERATION!

Available now at Create Space –
(https://www.createspace.com/4176057)
As a PDF download from our website for only $3.
(http://robmdavis.com/Airship27Hangar/index.airshipHangar.html#ghostboy)
Within another week on Amazon proper and Kindle.
And within two weeks at (www.IndyPlanet.com)

John Ostrander: Telling Secrets

Ostrander Art 130217Everyone has secrets. The thing is, secrets want to be told. The level of intimacy we have with another person is reflected by the number of secrets we share with them.

There are many different levels of secrets. Some would seem mundane – your name, for example. Unless you’re wearing a name tag, a stranger won’t know it. You have to choose to share it and there are occasions when you wouldn’t or would only give your first name or maybe even a name that isn’t your own. In the latest Star Trek film, Uhura doesn’t give James T. Kirk her full name. In the same movie, a young and defiant James Tiberius Kirk gives a police officer (policebot?) his full name. Both are choices that say something of the character.

There are other levels of secrets, some mundane, some deeper. Boy meets girl. Boy wants girl’s phone number (or vice versa). At the moment the question is asked, the answer is a secret. A decision is made to share it or not. I have known many ladies not always eager to share that phone number with me and some with whom I did not want to share mine. Sometimes you can tell crazy pretty quick.

There are deeper levels of secrets. Your address, are you in a relationship, your social security number, your password on different sites. There are secrets you share with your friends but maybe not your family and vice versa. There are secrets you share only with your best friends or with that one special person. There are secrets you share with no one, keeping them to yourself. There are secrets, truths about you, that you keep even from yourself.

In writing, secrets can be powerful tools for creating and understanding a character. There are all kinds of secrets, great and small, that will help you define the character for yourself and your readers.

Secrets can also define the plot. Who does a character choose to tell what secret and when? Most important, was it as good idea? We have all chosen to share something with someone and it turned out to be a bad idea. If that’s true for you, it’s true for your character. Ever hear something that you labeled TMI – Too Much Information? The character being told the secret may have the same reaction. How do you feel when you’ve told a secret and turned out to be TMI for the person hearing it? Awkward? Embarrassed? Or were you oblivious to it?

The reverse can be true as well. Should a secret have been told at a given moment and wasn’t? What effect does that have on the characters and the plot? What opportunities may have been missed? We all know moments like that in our own lives; what is true for us should also be true for our characters.

Why was the secret told or not told? Why was that moment chosen to tell or not tell? What was the character trying to get or achieve by telling it? Why did they not choose to tell a secret at the right moment? Fear? Fear of what? These all define a character.

Was telling the secret to a given person/character a good idea? Again, think of your own life. Did you ever share something with someone and later wished you hadn’t? When reading a story or watching a movie or TV show or a play, did you even hear a character tell a secret to another character and wince, knowing it was a bad idea even if the character didn’t yet know it?

There’s also telling someone else’s secret. Sometimes it’s a betrayal; sometimes it’s necessity. Which is it and, again, why did the character choose to share that secret at that moment and with whom? Why would you?

In writing, in life, secrets tell us a lot about someone. Knowing them is powerful. We never, however, can or should know all the secrets of a person or a character. As writer, I often know more about the character than I share with a reader. There should always be a bit of mystery, a secret not yet shared hiding within us, within the character.

It comes down to trust. You have to trust in order to share. Sometimes that trust is misplaced and sometimes it’s not. All that drives story – our own or in the stories we create.

MONDAY MORNING: Mindy Newell

TUESDAY MORNING: Emily S. Whitten

 

JIM BEARD TAKES A TRIP TO SKULL ISLAND

Art: Joe DeVito

New Pulp Author Jim Beard reviews Altus Press’ Doc Savage “Skull Island” novel by New Pulp Author Will Murray.

DOC SAVAGE: SKULL ISLAND
A review by Jim Beard

If you’re like me, you probably wondered what exactly we’d be getting in the new Doc Savage novel, SKULL ISLAND, it being both a Doc story featuring King Kong and a way to celebrate the 80th anniversaries of both legendary creations. Well, after reading the book, I’m happy to report that author Will Murray’s put some definite heart and soul into it and crafted what is now my most favorite of the recent “Wild Adventures of Doc Savage” series of novels.

But, that said, it’s different from just about any other Doc book you’ve ever read, something we’re clued in on by the “Will Murray” byline and the absence of the traditional “Kenneth Robeson” house name.

For me, the story was literally one that I didn’t want to put down; it’s that engaging. It begins at the end, right after Kong’s infamous nosedive off the Empire State Building, which leads directly to Doc’s involvement – or, rather, his telling of a tale to his aides of when he first met the giant simian. Yes, the great majority of the novel is a flashback to Doc Savage’s early days and therein is found its fascinating core. In essence, what we have here is the heretofore Secret Origin of Doc Savage.

Doc and his father – yes, you read that right; his father – head off on a quest for Doc’s grandfather, Stormalong Savage, which takes them into strange waters and exotic climes…and ultimately Skull Island. There they run afoul of enemies of many different stripes and discover wonders beyond their imagining. And a humongous ape-like “god-beast” called Kong.

Murray’s defining of the relationship here between Clark Senior and Clark Junior is practically worth the price of admission alone. This is a young Doc, fresh out of World War I and not exactly the bronze hero of the pulp adventures we know so well, and it’s with that admission that I can see some potential backlash with diehard Doc fans. This is a Doc who has not quite found his mission in life yet, nor honed all his skills and formed his famous tenets – most especially the rule against killing. This Doc kills and kills in often savage ways, which at points drenches the narrative in a bloodbath that may even disturb some readers. But, and it’s important to point this out, there’s a method behind Murray’s seeming madness – it all leads to something and something significant, namely the forging of the Doc Savage of the famous pulp adventures. And Murray does this all with style and careful thought and exciting imagery and action.

One of the things I loved about this novel is its use of language, precisely that which flies back and forth between elder and younger Savage in many bouts of witty verbal “fencing.” Will Murray has obviously crafted all his Doc books with care, but in SKULL ISLAND I believe I saw even more attention to detail, to dialogue, to atmosphere and to adventure. The story moves right along, only slightly bogging down a bit past its mid-section, and really defines the term “page turner.” Murray gives this one his best and finest and the book benefits from that in ways too numerous to list.

As I said before, this is a story of origins. Here we learn the origin of Doc’s trilling, of his disdain of guns and his inexhaustible search for knowledge, even the origin of the Hidalgo Trading Co. hanger. We also discover more information on the Savage family then we’ve ever had revealed to us before and hints of not only some of Doc’s other early adventures – did you know he was on the Titanic? – but also those of his father and grandfather, both famous explorers in their own right. Heck, we even hear about Doc’s uncle, another adventurer in the family. I wouldn’t be at all surprised if the author is suggesting here that readers might care to hear more of these adventures, as separate works.

But, again, it’s the relationship between father and son that really stands out in the novel, one that careens between dysfunctional and loving, and it’s that which will stay with me for some time to come. In fact, knowing the fate of Clark Savage Senior in 1933’s MAN OF BRONZE will perhaps add another layer of pathos to your reading of SKULL ISLAND.

And, oh yes, King Kong is here, too. You will discover much more about his origins, also, as well as Skull Island’s original inhabitants. And that’s all fascinating as well. Dinosaur fans will especially have reason to love this book. Kong and his environs are not given short shrift in the slightest; the King looms over this book with all the weight and gravity he deserves.

In all, I’m a richer pulp fan for having read SKULL ISLAND. Will Murray takes our expectations and delivers upon them while still striking off on his own path, assembling a story that will please both Savage and Kong aficionados and remind us all just how cool pulp can be. There’s heart and soul here, like I said, and I for one can’t quite see how Murray will manage to top this one….but I know he will, somehow.

Get this book and settle in for a trip to the South Seas and beyond, Savage style.

SNEAK PEEK AT A PULP HERO TEAM-UP!

Jim Anthony meets Dillon!

Get ready for grandest over-the-top pulp adventure of them all by Joshua Reynolds and Derrick Ferguson.

Coming later this year – An Airship 27 & Pulp Work Press presentation you do not want to miss – THE VRIL AGENDA!!

Keep watching All Pulp for more details as they become available.

Marc Alan Fishman: Tough Act To Follow

The other week on my podcastFishman Art 130216 (to which you’re all listening, right? Right?) I lamented on a bold move I’d have to make after reading the incredibly terrible “Rise of the Third Army” event in the Green Lantern comics. I decided after following the book for nearly 15 years I would drop it. And I placed the blame squarely on Geoff Johns’ mighty shoulders. As if the lords of comic bookery heard my cry of exhaustion… Johns announced his stepping down from his emerald perch. And I looked up into the sky, and swear I saw a hawk wink at me.

And while I could spend the entirety of this column discussing why Geoff Johns’ name no longer comes with the reverence and respect it once did from me, I choose to digress to a more optimistic topic. With Johns and his entire GL crew stepping away, it will soon be time for new creative teams to grab the reigns of DC’s biggest B-lister and his C and D-list cohorts. And with that comes major cosmic boots to fill. Consider this my open letter to those new teams: reportedly, Peter Tomasi on the lead Green Lantern title, Joshua Hale Fialkov on Green Lantern Corps and Red Lanterns, possibly Robert Venditti or Justin Jordan on New Guardians, and Keith Giffen on Threshold. Please note: I write on Tuesdays for my column on Saturday, but all of this unsolicited advice still applies to those who actually land the jobs.

Before you new people even open up a blank word document to scribble down thoughts and ideas, go pick up Mark Waid’s Daredevil run over at Marvel. Now read it. Now read it again. Waid, in his own right, may be one of the most prolific and amazing writers in contemporary comicsdom. I asked that you pick up his DD run not only because it’s amazing but because it followed Brian Michael Bendis’ run, which lasted about a decade if I’m not mistaken. Waid proved that even with that much narrative weight attached to a character, he could find a fresh perspective and new legs. And he did it in spades.

Now that you’ve seen that it can be done, it’s time for you to do it yourself. Realize above all else that the issues and events before your run must inspire you, not weigh you down. Bendis drug Matt Murdoch to hell several times over. Waid took that and found a way to flip it. So too, will you have to do the same with the entirety of DC’s cosmic comics. But to be fair? If nothing else, Geoff Johns built you an entire universe to play in.

Over nine years Johns took a single Green Lantern – Kyle Rayner – forgot him, and in his place built an entire emotional spectrum of warring aliens. He reignited the Green Lantern Corps. He created depth with villains (who have since had a slight change of heart) like Sinestro and Atrocitus. He created mystery with Larfleeze, and the Indigo Tribe. He created the Blue Lanterns, who up ‘til this point were essentially hero support from D&D. He granted Krona his own epic end. He retconned in an entirely new origin for the Guardians. He even made another new Earth Lantern (who I’ll mention is totally not a terrorist). It’s easy to see how anyone walking into all of this might be overwrought by this newfound continuity. Where does one even begin?

If it’s not already clear to you: consider working a year (or more, Rao willing) without an event. Is it even possible? I beg of you to look to the past. Comics, albeit serialized soaps for teens and wish-they-were-still-teens, were born in an era where complete thoughts could be told in a single floppy issue. And while I’ve explored both the good and the bad of today’s modern “write for the trade” era writing styles, suffice to say after nine years of nothing but event-driven drama for my favorite sect of mainstream comic books? My white flag has been flying since the new 52 graced my longboxes.

At the core of every great run on comic books these days, comes a commonality of concept. I cite Grant Morrison or Scott Snyder’s runs on Batman, Jonathan Hickman’s run on Fantastic Four and FF, Bendis’ run on Ultimate Spider-Man, or Matt Fraction’s run on Invincible Iron Man or his current run on Hawkeye. With each of these books (and a few other fine examples I’m missing), the creators all present a singular vision of the hero and their world. They start from a seed, and grow their own microverses within their respective issues. And in each of these cases, they take into account the continuity that occurred before them, but choose to move past it. Our past informs who we are, but it doesn’t need to be what keeps up from moving forward. So too, are our heroes of pulp and paper.

A lesser set of writers would take the last scenes of however Johns and company ends their books and emulate where they thought they were going. But you, new creative teams… will do better. You will find the essence of your respective lanterns, and will build your own bold direction. You will celebrate nine years of new ideas with years of your own. You will refrain from creating more secrets hidden in lost continuity. You will refrain from crossing over the books because one of you had a great idea that needs everyone else in the pool. You will find ways to use heroes and villains that already exist, or create new ones that help elevate your stories. You will not feel the need to end every major arc with Hal (or John, or Guy, or Kyle, or Not Terrorist) reciting the oath and blasting something to oblivion. You will not give Kyle Rayner another new costume. You will not make John Stewart blow up another planet. You will not play emotional footsie between Hal and Carol.

You will go boldly where no one has gone before. And if you’re worth your salt, you’ll earn my subscription back.

Sunday: John Ostrander

Monday: Mindy Newell

 

The Point Radio: Battling Bots Take Over SyFy

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It’s a little bit of sports, a little bit of science fiction and all action. SyFy is set to debut ROBOT COMBAT LEAGUE with man-controlled machines battling to survive. Series host (and WWE Superstar) Chris Jericho, explains why the new reality show is really a wave of the future. Plus Valiant offers a comic book bargain, and everyone on the net is asking Who Is Writing GREEN LANTERN?

Take us ANYWHERE! The Point Radio App is now in the iTunes App store – and it’s FREE! Just search under “pop culture The Point”. The Point Radio  – 24 hours a day of pop culture fun for FREE. GO HERE and LISTEN FREE on any computer or on any other  mobile device with the Tune In Radio app – and follow us on Twitter @ThePointRadio.

REVIEW: “The Completely Mental Misadventures of Ed Grimley” is as fun as fun can be, I must say.

God bless the deranged maniacs at the Warner Archives and their desire to not let anything be forgotten.  As part of their exponentially-growing manufacture on demand DVD program, they’ve added to their already impressive list of animated releases with a 2-disc release of Hanna-Barbera’s The Completely Mental Misadventures of Ed Grimley.

misadventures-ed-grimley12-2844551Martin Short has had a wide and varied career in comedy, and inamongst appearing on SCTV, Saturday Night Live and his film career, he created a character named Ed Grimley.  Formed from equal parts of sight gags from his SCTV days and a voice he used to do to annoy his wife, Ed caught on with America during Short’s SNL run.  When NBC and Hanna-Barbera looked for a way to compete with CBS’ Pee-Wee’s Playhouse, the hyperkinetic Mr. Grimley was tailor-made.

Featuring a mini-reunion of the SCTV gang, the series features Martin in the titular (a word you want to hear more often, and so seldom do) role, with Andrea Martin and Catherine O’Hara, with Joe Flaherty reprising his SCTV creation Count Floyd.  Jonathan Winters rounded out the crew, adding in his comedy genius.

The comparison to Pee-Wee is easy to make on the surface, but at its base, Ed’s show was a surreal take on a sitcom, as opposed to the kids show parody of Mr. Herman.  Ed has no desire to find adventures; he’s more than happy practicing his triangle and enjoying the company of his neighbors at the palatial Freebus Arms.  But adventure seeks him out, and before you can say “Uncle Balfour’s favorite Mantovani record” he’s running n a horse race or getting a new identity after testifying in a robbery trial or being whisked to Kansas via a hurricane.

Ed Grimley was one of the last shows made at Hanna-Barbera before their purchase by Turner, and was one of its last truly original works.  With character work and story direction by Scott Shaw! the show had a unique voice that stood above the sadly dying world of Saturday Morning cartoons.  It’s popped back up on Cartoon Network on occasion, but thanks to Warner Archives, fans can get their triangle on whenever they please.

The 2-disc set is available from The Warner Brothers Shop.

ALL PULP’S EBOOK BEST SELLER LIST FOR WEEK OF FEBRUARY 15, 2013!

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Welcome to All Pulp’s New Pulp EBook Best Seller List, inspired by the work of Barry Reese! Before we get to what you’re all waiting for, here are the rules by which this little list comes together.

1)    This list only tracks Kindle sales through AMAZON. It does not keep track of sales through Barnes and Noble, Kobo, Smashwords, or anything else!

2)   
This list only tracks DIGITAL sales. Exactly how Amazon calculates these things is mostly a trade secret and they vary wildly from day to day. If I checked this tomorrow, the list could be very different. This list reflects sales ranks as of Friday morning, February 15, 2013. 


3)   In order to keep the focus on new releases, eligible works must have been published within the last three months. So, since this list is being done on February 15, 2013, we are only looking at books published since November 15, 2012. Please keep that in mind before complaining that Title X is not listed. Also, keep in mind that for the most part, we are tracking sales from smaller and mid level press publishers who actively publish New Pulp material. We won’t generally track sales from Simon and Schuster or places like that — they have the New York Times Bestseller List for that. If one of the major publishers starts doing The Shadow or something, we’ll track that, but some publishers will not be listed here in order to keep the focus on the publishers actively working to produce and promote New Pulp.

4)   
Like the name suggests, we’re tracking “New” pulp —not sales rankings for reprints of classic material. In order for something to qualify for this list, it has to be at least 50% new material that has not been printed in book form before.


5)    We are human. If you are aware of a title that should be listed below (keeping in mind all the rules above), please let us know and we will make sure to remedy the situation.


6)    This information is garnered mostly from All Pulp, New Pulp, the Pulp Factory mailing list and a few other sites. If you think we might miss your release, let us know in advance — drop All Pulp a line and tell us when it’s being released.

Without further ado, here’s the completely and totally unofficial New Pulp Ebook Bestseller List as of right now (title, then publisher, then release date, then sales rank):

1) The Cestus Concern by Mat Nastos (Nifty Entertainment, December 28,2012) 2,731

2) Finn’s Golem by Gregg Taylor (Autogyro, January 10, 2013) -63,637

3) Whack Job by Mike Baron (Mike Baron, December 25, 2012)- 66,170

4) Fight Card Against the Ropes by Terrence McCauley (Fight Card Books, February 11, 2013)-66,970

5) Sherlock Holmes, Consulting Detective, Volume 4 by Various (Airship 27, January 19, 2012) – 75,826

6) The Detective, The Woman and the Winking Tree by Amy Thomas (MX Publishing, January 22, 2013) – 81,190

7) Tier Zero by Henry Brown (Virtual Pulp, January 13, 2013) – 101,021

8) Sherlock Holmes and Young Winston: The Deadwood Stage by Mike Hogan (MX Publishing, November 19, 2012) – 120,456

9) Monster Earth by Various (Mechanoid Press, January 13, 2013) – 133,118

10) Legion I- Lords of Fire (The Shattering) by Van Allen Plexico (White Rocket Books, January 26, 2013) – 193,627

Just missing the list were: Fight Card : The Knockout by Robert J. Randisi (Fight Card Books, December 1, 2012) – 213,403, Prohibition by Terrence McCauley, (Airship 27, December 15, 2012) – 241,449 Fight Card: Rumble in the Jungle by David Foster (Fight Card Books, January 8, 2013) – 243,473, and Sentinels: Metalgod by Van Plexico (White Rocket Books, December 10, 2012) – 244,801.

There’s definitely some shifting of numbers, but Mat Nastos hangs onto the top spot for two weeks in a row with extremely impressive numbers.  New titles enter into the mix, making this list, much like its sibling- The Bestseller Print list- a Holmes list with three titles featuring the classic detective. Terrence McCauley’s Fight Card entry enters the list at number 4, a good showing.   Every book on this list came in under 200,000, so that says quite a bit for how well ebooks sell.  

As far as Publishers are concerned, MX Publishing has two books in the debut EBook list, with Virtual Pulp, Nifty Entertainment, Mechanoid Press, Autogyro, White Rocket, Airship 27, Mike Baron, and Fight Card Books all checking in with one.  But remember, readers, take it all with a grain of salt. 

Martha Thomases: Udder Catastrophe

thomases-art-130215-4551025There are two totally unrelated things I want to talk about this week. Well, not entirely unrelated. Both have actual connections to comics, something my last column managed to completely miss.

  1. In a move that reminds absolutely everyone of Dick Tracy, Apple may be developing the twenty-first century version of the two-way wrist radio. This would be a flexible all-class device that one would wear on the wrist. There is speculation the screen would be 1.5 inches in diameter.

I hate this idea. I can barely type on the keyboard of my phone with two thumbs. There is no way I could tap out anything even vaguely intelligible on my wrist with one hand.  There is only a slightly larger chance that I would be able to read anything on a screen that small, so I guess that would limit the amount to typing I would need to do.

There is apparently an entire department at Apple that is developing wearable computers. The article alludes to the possibility of Apple sunglasses as well.

My first reaction was to get excited, because I would look much cooler in sunglasses, and also, Neuromancer. However, the more I think about it, the more I think it’s either a bad idea, or requires more refinement. I mean, it’s difficult enough to walk a city sidewalk now, when the multitudes are so engrossed with looking at their phones that they walk into traffic. And they have to actually take their phones out of their pockets and hold them in their hands to look at those screens. With glasses, even that little bit of effort is superfluous. As you walk down the sidewalk (or, God forbid, drive your car) you won’t be able to tell who is or isn’t paying attention.

We’re all doomed.

At least, with a watch, there’s the possibility of fighting crime.

2). Those of you who keep track of my every utterance may remember how appalled I was last year when the editorial brain trust at DC Comics decided that super-powered female lizards have breasts

http://comicmix.com//columns/2012/03/23/martha-thomases-what-would-women-worldkillers-wear/. For one thing, I kept formulating a joke in my head (“Like tits on a lizard, these are the Days of Our Lives“) that no one would understand anymore.

But, mostly, it upsets me that purportedly adult humans either know nothing about human biology or think the customers who pay their salaries are stupid tools who are easily manipulated. Both of these alternatives fill me with despair.

And this week, as I read my DC Comics, I was let down in exactly this way by a few books I normally enjoy.

The first was the end of the “Rot World” storyline, taking place in the #17 issues of Animal Man and Swamp Thing. Our title heroes and their allies are fighting creatures who have been overtaken by The Rot, so that they are desiccated zombies or monsters. Among the zombies are Superman and Wonder Woman. They are skeletal, except for Superman’s enormous muscles, and Wonder Woman’s muscular arms and giant breasts.

It makes no sense whatsoever for Wonder Woman to have a body that indicates she has no fat, but the gigantic breasts belie that. I suppose it’s possible that her breasts are full of pus, which would be scary, but also disturbing.

And then, in Dial H for Hero #9, the woman with a dial turns into a Minotaura, a female minotaur. She is covered with hair, has horns on her head, again with the exaggerated musculature, and again with ginormous boobies.

Think about it. A minotaur, half man and half bull. The female version would be half woman, half cow. No horns. And, if mammary glands, just as likely to be an udder as breasts.

Consider the possibilities of the super-powered udder. There could be jet-propelled milk, used to knock opponents off balance. A full udder is heavy, and an empty one could be flexible. It would be awesome.

But it wouldn’t give the fanboys boners, so I guess it’s not to be.

I await the Apple computer that gets built into bras.

SATURDAY: Marc Alan Fishman

SUNDAY: John Ostrander