For those of you that can’t wait for the weekend to see it in front of The Hobbit, we have the new trailer for next summer’s Superman movie, Man Of Steel, starring Henry Cavill, Amy Adams, Kevin Costner, Diane Lane, Michael Shannon, Christopher Meloni, and Russell Crowe, written by David S. Goyer and Christopher Nolan, and directed by Zack Snyder.
Useless trivia: it’s been 34 years and one day since Superman: The Movie was released.
This weekend, Peter Jackson’s HOBBIT – AN UNEXPECTED JOURNEY opens in theaters. We talk to cast members Martin Freeman, Richard Armitage and Elijah Wood on what is was like to return to the franchise after nearly a decade. Plus The FANTASTIC FOUR film moves forward, Gail Simone moves on and THE SAINT may be moving back to TV.
It’s Friday night and I’m standing on the crowded floor of a packed concert with friends when suddenly, it hits me: the perfect little plot point to tie together two parts of the first storyline for the new comic I’m working on. Naturally I immediately have to make some notes before I forget the idea. Five minutes later I’m back to the show, but kind of wishing I could be in two places at once so I could enjoy the rest of the show and be working on the new idea at the same time. Too bad reality doesn’t work that way.
Instead, we all have our own little difficulties and stumbling blocks to get over when it comes to creating art – like procrastination, or writer’s block, or fear of failure, or what-have-you – and I’d just been hit by one of mine, which is definitely distraction. Or, to put a more positive spin on it, the way my brain seems to like multitasking all the time. Sometimes it can be a good thing – like when I haven’t worked on a story in a bit and suddenly an idea comes to me out of nowhere. But other times, the distractions come at all the wrong times, like when I’m in the middle of working on the story and something else comes along; or when I have a great idea but no good way to preserve it or to start working on it right away. (Thank goodness for the notepad-type apps on smartphones, at least, which have helped a little with that problem!)
Creating is a funny process. Sure, there are some universal fundamentals to it, but everyone does it differently. Some writers are prolific, while others take years to write one novel. Some comics artists want a detailed script from a writer, while others like a loose framework they can play with. Some people like to get feedback as they go; but others don’t want anyone else’s eyes on their work until they think it’s perfect.
No matter how different each person’s process may be, though, everyone has to face their own hurdles as they create, because, let’s face it – it’s not easy. Sure, sometimes it may feel easy – you’re barreling through a story or a page of art and everything is flowing out like it’s never going to stop; but then it does, or you get stuck on one paragraph or frame of artwork for a ridiculous amount of time; or you look up at your clock at three in the morning and wonder if everything you just made was terrible. Or maybe none of these things happen to you; but I guarantee something in your process feels like a struggle from time to time.
At times like that, I find it helps me to be painfully aware of my shortcomings, so that I can remind myself of ways to overcome them. The reminders may be deceptively simple – e.g.don’t get distracted; that other thing will still be there when you’ve run out of words to write about this idea; you need to stop doing everything else and get back to the story – but just by owning the flaws and actively calling my brain to attention to overcome them, I have a much easier time actually doing so.
I think this same concept can be applied all the way through the process – from the very beginnings of your creation through to the part where you’re hoping to share it with the world (presumably in a profitable way). And since all of us experience the process of creation and sharing that creation in different ways, I thought it would be neat to see what some successful folks in the comics industry might offer as their best advice for successful writing or making art; giving us a window into what these creators find most important to keep in mind throughout the process (or possibly what they’ve learned by overcoming their own challenges), and providing us with some helpful thoughts, reminders, or encouragements as we work on our own art.
Thanks to the handiness of Twitter, through which I solicited advice, these contributions are all coincidentally in the form of handy, bite-sized little mantras that we can memorize, put up on a Post-it somewhere, etc. as needed to help keep us all on track as we <a href=”
make good art amidst the busy whirlwind of life. So without further ado, here they are!
@VictorGischler: Know yourself. Look inward and identify in which direction your enthusiasm lies. Also coffee. Lots of coffee.
@GailSimone: No one looks back and says, “I wish I’d taken fewer chances.”
@Reilly_Brown: Have a clear goal in mind from the start. “Success” is if the audience gets your point.
@MikeSHenderson: Keep challenging your weaknesses, and never stop acting like a professional.
@AletheaKontis: My Best Advice = Shut Up & Write.
@FredVanLente: There can always be one more draft. Have fun. Be a good person before a good artist.
@Janet_K_Lee: Sit your butt in the chair is #1. #2 Be fearless. Always try to learn and try something new.
@PaoloMRivera: I always tell everyone to sculpt. As for writing, just make people care. That may not be advice, but that’s the goal.
@JimMcCann: Allow yourself to fail every once in a while. Then make it better. :)
@kabalounge (Georges Jeanty): Make sure you are telling the story and not just trying to show off your artistic skills.
@MOWheatley (Mark Wheatley): Write. Draw. Do it again. Do it a lot. Keep doing it. Do it some more. Then do it again.
@brubaker (Ed Brubaker): My advice would just be keep doing it. You can’t control success.
@BenMcCool: Work hard, often & with abundant passion. Also, resist urge to drunkenly hassle editors. [ESW note: This is very wise.]
@jpalmiotti (Jimmy Palmiotti): Don’t listen to others’ BS, and stay focused.
@DennisCalero: Write and draw as much as you can and take it seriously.
@SkottieYoung: Do it a lot then do it more after that. Then, you know, keeping doing it.
@jerhaun (Jeremy Haun): Honestly @skottieyoung has it right. It’s all about being the guy that just doesn’t quit.
@GeneHa: @skottieyoung Exactly. Dave Sim said everyone has approximately 10K bad drawings in them. Keep drawing until most are outta your system. Also look for people who draw things differently than you do. Why does it still work, or even work better?
@PatrickZircher: Marry money. [ESW note: Hee!] Also, read any interview in which a mature comic pro talks about the work itself.
@JeffParker: Keep it short, be extremely clear to the extreme. Directness is harder than it looks.
@PaulTobin: Don’t stop. Choose what you love, not what you think will sell.
Also, study what you love. Understand why. Give your voice freedom.
@JoeKellyMOA: Do what you do every day. Intentionally do bad drafts so you get to good ones. Know when to take a nap. Go out for inspiration.
@LForLloyd (David Lloyd): There are really good books recommended by professionals here, but practice makes perfect, too… : )
@JamalIgle: Be yourself. Cliché, I know, but I’ve had more success when I listened to my gut. Your voice is precious; hone it, shape it, no one can take it away from you.
@DeanHaspiel: Live. Love. Make. Don’t hate. Be true. Show up. Commune. Commit. Deliver. Repeat.
@ColleenCoover: Read comics from before you were born. Don’t keep trying to redo stuff if it’s not perfect. Learn from mistakes and move on.
@FrankTieri: Also, get used to hearing “no” a lot. Even after you break in.
Excellent words of advice from great creators, all of whom share their work and wisdom on Twitter (so I’ve provided their usernames in case anyone is wondering where to follow them). I hope you all find them as helpful as I do!
Thank you to everyone who contributed to this column, and until next time, Servo Lectio!
I met Karen Berger around 20 years ago when Vertigo first became a DC Comics imprint. I was 5… heh. At the time I was doing work for Piranha Press, another DC imprint, which started around the same time as Vertigo.
From her start at DC, Karen was a no nonsense yet kind editor. What that means is if she did not hire you she let you down with the knowledge that you could come back. Soon after Karen began her reign at Vertigo it became clear that you may have been welcomed back but if you sucked going back would just be a waste of everybody’s time especially Karen’s because if you sucked you would never ever work for Vertigo.
Now that did that mean just because you were a brilliant artist or writer your project would get a green light at Vertigo. Talent was just one of the factors Karen used to chose project. I pitched a project to Vertigo and Karen passed.
Hopefully it was because the project lacked something not because I sucked. Although when I saw Karen after the rejection she pretended to faint. The next time I saw her she pretended to have a heart attack and after that amnesia and so forth and on.
Karen, in my opinion is the last of the great comic book editors. That’s not to say there are not great comic book editors but Karen had a vision that was unique and her books wore that stamp.
Karen leaving Vertigo is one of the dumbest moves DC could allow. If she decided she wanted a change and I ran DC I would have told her to do whatever she wanted but just do it at DC. I like and respect Diane Nelson and I don’t know the particulars of why Karen is leaving so maybe dumb is the wrong word so I’ll say in my opinion it’s dumb to me.
Letting one of the most talented and original voices in the history of comics go is to me is just plain dumb. But for all I know Diane tried to talk Karen into staying but Karen faked a heart attack in the middle of the meeting.
Well, DC’s lost is someone else’s huge gain.
I can’t wait to see where she ends up. The moment I do I’m calling her using a fake name so she won’t have to fake amnesia. J
Earth Station 007 includes some of New Pulp’s finest as they celebrate 50 years of James Bond movies with a special episode devoted to the world’s best-known secret agent. ESO hosts Mike Faber, Mike Gordon, and Bobby Nash are joined on this mission by writer Anthony Taylor, award-winning artist Mark Maddox, Raging Bullets podcaster Sean Whelan, and Alan J. Porter, author of “James Bond: The History of the Illustrated 007.” We also chat with Rich Morris and Richie Brackin about “A Time to Live, A Time to Kill,” a webcomic bringing two British icons together. Last, but certainly not least, we are honored to be joined by Virginia Hey, a Bond Girl who kisses and tells about her time on “The Living Daylights.”
Using the new Doctor Who Limited Edition Gift Set, your noble author will make his way through as much of the modern series as he can before the Christmas episode, The Snowmen.
Making the same move for new Companion Adam he did for Rose, The Doctor takes the trio to the year 200,000 – the middle of the fourth great empire, mankind at its height. So when everyone seems to be not a lot further up the social advancement scale than the 20th century, he suspects something’s wrong. Someone is trying to change things, very slowly, playing…
THE LONG GAME
by Russell T Davies
Directed by Brian Grant
“Time travel’s like visiting Paris; you can’t just read the guidebook, you gotta throw yourself in. Eat the food, use the wrong verbs! Get charged double and end up kissing complete strangers! Or is that just me?”The Doctor and co arrive on Satellite Five, news center for the empire, streaming information from everywhere, to everywhere. Journalists and techs are all angling for promotion to Floor 500, where it’s said the walls are made of gold. They’re off by one letter – it’s deathly cold, to ensure the health of the mysterious “Editor-in Chief”, the Mighty Jagrafess of the Holy Hadrojassic Maxarodenfoe. The Jagrafess has been stunting the advancement of the human race, keeping them from achieving its potential. His assistant, played with style by Simon Pegg, works for a consortium of banks who are manipulating the news, and as a result, the people, to make things better for their investments.
(Eerily prophetic, isn’t it?)
And meanwhile, new companion Adam has decided to take advantage of the opportunities that access to 198,000 years of future history can provide, and attempt to download enough info to make his former employer look like the owner of a lemonade stand.
A simple done-in-one episode with a strong message and a solid monster, It’s a great example of how much Russell could get into his stories. The set is both well designed and very efficient, budget wise – a bit of redressing and it takes the role of several separate floors. And it’ll return later in the season as the plot threads of the season start to get tied up.
Russell T Davies made a running gag of the alien and planet names getting progressively more complex, all culminating in next season’s “cheap episode”, Love and Monsters, where the baddie is from the planet Clom.
Simon Pegg is the first big name to appear in the series, the first of a still-growing list who are all too happy to become a part of the show’s history. Simon also narrated the first season of Doctor Who Confidential. While she’s not as well known in the US, Tamsin Greig is a popular comedic actress in the UK. She recently played Sacharissa Cripslock in the two part mini-series Terry Pratchett’s Going Postal.
Interestingly enough, in an earlier draft, Adam has quite a different reason for doing the old Back to the Future Sports Almanac trick. Originally, it was written that Adam’s father has a disease of some type, and he tries to access medical information in the hopes of saving him. It’s an interesting idea, but for The Doctor to take the information away and chuck him out of the TARDIS in punishment would make him the jerk. It’d be warranted for breaking the laws of time and space and all, but it would still come off as a dick move. The idea that he simply wants to profit works much better, and it shows that once again, this new Doctor is not infallible.
Today, comic book fans may recall Warren Beatty’s adaptation of Dick Tracy as a memorable misfire. When it was released in 1990, it was met with, at best, mixed reviews and while it performed respectably at the box office, missed Walt Disney’s estimates so the hoped for franchise was stillborn. Blame could be squarely placed at Beatty’s feet since he had a strangle hold on the film as its director, producer, and star. It got so crazy that poor Kyle Baker had to use only three approved head shots for the 64-page comics adaptation, which stretched even his considerable skills.
We have a great opportunity to reconsider this film now that Disney is releasing it tomorrow on Blu-ray. One of the things about the production is that Beatty wanted to recreate Chester Gould’s strip as faithfully as possible, which meant he limited the color palette to a mere seven colors, predominantly red, blue, yellow, and green – all the same shade. Surrounding himself with a veteran crew consisting of production designer Richard Sylbert, set decorator Rick Simpson, cinematographer Vittorio Storaro, visual effects supervisors Michael Lloyd and Harrison Ellenshaw, and costume designer Milena Canonero, Beatty got the best looking film possible. The translation was so faithful that mainstream audiences took issue with the look.
What Beatty seemed to forget is that adapting from one medium to another requires certain accommodations and this experiment just didn’t work. In vibrant Blu-ray, after a digital restoration, its sharply garish and not necessarily for the better. What did adapt better were the makeup designs that replicated the grotesque Gould rogues gallery thanks to the ministrations of prosthetic makeup designers John Caglione, Jr. and Doug Drexler.
Only someone as major as Beatty could have corralled the roster of stars to don the latex, including Dustin Hoffman (Mumbles), William Forsythe (Flattop), James Tolkan (Numbers), Mandy Patinkin (88 Keys), R. G. Armstrong (Pruneface), Henry Silva (Influence), Paul Sorvino (Lips Manlis), James Caan (Spuds Spaldoni), Catherine O’Hara (Texie Garcia), and Robert Beecher as (Ribs Mocca). In fact, there are probably half-a-dozen too many of Gould’s creations in the mix, diluting the impact of any one foe especially when they were all under the influence of Al Pacino’s Alphonse “Big Boy” Caprice.
On the side of good there’s Glenne Headly as Tracy’s longtime love, Tess Trueheart; Charlie Korsmo as The Kid, Charles Durning as Chief Brandon, and Dick Van Dyke as District Attorney John Fletcher. Headly’s little girl voice has always annoyed me and she really didn’t have much to do, which meant she was easily eclipsed by the film’s real femme fatale: Madonna as Breathless Mahoney.
The script from Jim Cash and Jack Epps, Jr. is remarkably faithful to the golden era of the strip, with the blood-soaked streets of the big city, and a cops and robbers vibe. The main story involves the Kid witnessing a mob hit from some of Big Boy’s enforcers and the crime lord wants him silenced before a possible trial. And Breathless is the only witness to a kidnapping so Tracy spends quality time with her, where she does her best to seduce the square-jawed hero. And pulling the strings from the shadows is a criminal known only as The Blank, whose true identity is revealed late in the film and may surprise a handful of viewers.
The movie crackles along but even in the rewatching, just lacks a vital spark to make us care or cheer. The story and performances almost take themselves too seriously and when set against the uniquely colorful setting is more jarring than anything else. It’s not a bad film in the end, just not a very exciting one.
The digital restoration needs to be seen to be appreciated and Disney did a lovely job, The Blu-ray comes with a digital copy but neglects to include any extras to strongly recommend its acquisition.
Author Geoffrey Thorne has released Better Angels, a Gray Harbor Novel as an ebook. Better Angels is currently available on mashwords in mulitple ebook formats and on Amazon in both ebook and paperback formats. iTunes and other retail locations are coming soon.
About Better Angels: A fugitive comes home to settle old scores and gets caught in the schemes of some grifters out to rip off the local mob boss.
It was supposed to be so simple: just scam the local Russian mobster out of some money and drugs, then skip out of town before he knows he’s been fleeced. It looked good on paper. It sounded good when he talked it out but, as usual with Nicky, the minute he brought his dream grift into the real world things went straight to hell. His partner seems to have pulled a double cross, his girlfriend is totally useless, the Russians are coming for their property and all Nicky’s got to get himself out of this are his wits and his mouth. And that’s before Max showed up with his hard guy attitude and quick fists. Yeah, things are going to Hell, all right. Seems like Nicky forgot the first rule of survival on the mean streets of GRAY HARBOR: Always make sure the guy holding the gun is you.
Geoffrey Thorne is currently a writer-producer on the hit TV series, LEVERAGE as well as having written for LAW & ORDER: CRIMINAL INTENT, BEN 10: ULTIMATE ALIEN and the upcoming BEN 10; OMNIVERSE. His work has been nominated for GLYPH and GENESIS awards and he was a multiple silver medalist in the STRANGE NEW WORLDS short story contests as well as a finalist in the prestigious WRITERS OF THE FUTURE AWARD. Thorne is the co-founder and writing partner of GENRE 19, a studio he formed with visual artist Todd Harris in 2008 and the founder and EIC of THE WINTERMAN PROJECT. Learn more about him at www.geoffreythorne.com.
Thirty years is a long time. A lot can happen. And a funny thing happens as the years pass. You look back and you can see how you ended up where you are today. How the chalk drawings of your life have made a graphic novel starring you. It’s a story made up of page-turners and cliffhangers, of happy endings and endings that leave you nauseous with Vertigo.
Like so many others, I was, frankly, shocked when the news broke that Karen is leaving DC this March. (I believe my words were “Holy shit!”) Is this her decision? Is she being pushed out? I’ll leave that issue to others.
This column is, simply put, a love letter to Karen Berger.
Last week Mike Gold wrote, im-not-so-ho, a brilliant column about Karen and her lasting imprint on the comics field, in which he stated – I’m paraphrasing – that “Karen fostered and molded and taught her staff.” I can attest to that. Though I was never part of her staff per se, if it was not for Karen Berger and her nurturing of whatever talent I may possess as a writer…well, my life would have been very, very different, and I’m sure I would not be here at ComicMix now.
If you want to know the “ins-and-outs” of how Karen taught me the craft of writing comics and nurtured me and helped me expand my professional credits, look up my column dated August 8, 2011, How I Became A Comics Professional, Or, How The Fuck Did That Happen, Part Two. This is about how she helped me find myself.
In 1983 I was a single mom, and apart from the joy Alix gave me, I was a very, very unhappy and lost woman. I was lonely. I was, if not in darkness, in a fog as thick as pea soup. I could not put a finger on what was wrong, I only knew that something was lacking. There was an emptiness in my life. It was as if I was standing in the center of a compass, and I didn’t know in what direction I should walk.
Whatever possessed me to sit down that day and write a brief synopsis of what would become Jenesis, the story that got me into DC’s New Talent Showcase? Was it hope? Was it, as my therapist likes to say, a core of steel somewhere buried deep within me that enables me to always pick myself up no matter what, and to and continue to put one foot in front of the other? Was it the hand of God, or the Goddess, or Fate, or Karma, or whatever higher power is out there? Or was it pure chutzpah, born out of a need to do something to change my life? For me, and for Alix? (I tend to think that it was God giving me that hope and core of steel and the chutzpah, but that’s just me. You can decide for yourselves.)
But nobody, despite what they may boast, does it all alone.
The day I came home from my first meeting with Karen was the beginning of the end for me: the end of feeling chained down, the end of feeling mislaid and misplaced, the end of feeling alone. I had met a woman who saw something in me that I had lost the ability to see – my ability to dream. My ability to accomplish.
Karen was not only my editor. She became my friend. I was there as she and Richard fell in love, broke up, got back together, and got married in an absolutely beautiful wedding in brick townhouse in Greenwich Village. She was the first person that I ever told about my agoraphobia – we were sitting in a restaurant on Columbus Avenue.
“I’m having a panic attack,” I said.
“You are?”
“Yeah, I know it’s stupid, but I’m freaking out.”
“About what?”
“That something is going to happen to me and I’ll end up lying on the floor,” I answered.
“And what, do you think I would ignore you, that people would just walk over you getting to their tables?” she asked?
And we laughed.
And though the anxiety attacks continued – I still get them sometimes – I’ve never again let them hold me back.
Comics…and an editor and friend named Karen Berger helped me to learn to believe in myself again.
“She was quite the most superior person I had ever met–with the most convincing way of letting you know she was superior.“ — Author Edgar Rice Burroughs’ description of Dian the Beautiful in AT THE EARTH’S CORE.
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